SF6 Chun-Li Practical Combos [NEW UPDATED VIDEO AVAILABLE IN DETAILS] [Street Fighter 6]

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  • เผยแพร่เมื่อ 31 ก.ค. 2024
  • [2023/12/11] NEW VIDEO WITH UPDATED COMBOS IS OUT! Includes new routes and improved damage efficiency + okizeme. Watch it here:
    • SF6 Chun-Li Practical ...
    Practical combo guide for SF6 (Ver 1.01) Chun-Li. Includes, inputs, notes and recipes! Updated from the previous version with more damage, better okizeme and new openers/routes! Any updates will be listed in the pinned comment.
    SBK tutorial:
    • SF6 Chun-Li SBK Combo ...
    Safe Jump explanation:
    • Safe Jump [Fighting Ga...
    Frame trap explanation:
    • Block Strings and Fram...
    Meaty attack explanation:
    • Meaty Attacks [Fightin...
    Doing charge specials with standing normals.
    • Charge Persistence [Fi...
    Support our next project!
    / sealeafdojo
    streamlabs.com/sealeafdojo/tip
    Twitter: / sealeafdojo
    Twitch: / sealeafdojo
    00:00 Start
    00:11 Beginner strings
    01:42 2LK
    04:52 DR2LK
    05:10 LP
    05:19 OD SBK/5MP
    07:51 SA2
    10:57 2MK
    13:49 DR2MK
    14:57 4/6MP
    15:57 Kikouken
    16:18 Overheads
    17:41 Anti-air
    18:58 Frame traps
    19:20 236KK
    19:51 HP
    20:11 214HK
    21:33 214KK
    23:21 Throw counters
    25:12 6HK
    28:19 DI
    30:52 DR4HP
    32:28 Drive Reversal punish
    32:38 Corner mix-ups
    33:08 Finale
    #sealeafdojo #SF6 #sf6_chunli
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ความคิดเห็น • 26

  • @SeaLeafDojo
    @SeaLeafDojo  10 หลายเดือนก่อน +10

    Update and tips here!
    [2023/12/11] NEW VIDEO WITH UPDATED COMBOS IS OUT! Includes new routes and improved damage efficiency + okizeme. Watch it here:
    th-cam.com/video/l9sZvLTF1C4/w-d-xo.html
    [2023/09/29] For OD SBK #4 (5:52)
    1. Buffer DR by holding MP+MK during OD SBK then tapping 66 at the earliest timing.
    2. Start charge as soon as you enter 66 (I do 663).
    3. Delay cancel 2LP to SBK (H). As in cancel SBK in the later active frames of 2LP.

  • @Despair_Bud
    @Despair_Bud 10 หลายเดือนก่อน +10

    I love the format you put together, it's all so clean and concise! Sorting the video by option (LK, HP, etc.) is amazing for people like me who feel they lack a fundamental understanding of routing. Really really good stuff!

  • @Mr.Zonk.Knuckle
    @Mr.Zonk.Knuckle 10 หลายเดือนก่อน +6

    As a Chun main, thanks for this! I learn some new tricks here!

  • @780Chris
    @780Chris 9 หลายเดือนก่อน +3

    Awesome video, I have a lot to learn!

  • @thecheekychoof
    @thecheekychoof 9 หลายเดือนก่อน

    Thanks for this!

  • @CaptainYesz
    @CaptainYesz 10 หลายเดือนก่อน +1

    Green damage numbers are fire. Thanks.

  • @ZebraOnYourNose
    @ZebraOnYourNose 8 หลายเดือนก่อน

    We love a tech queen, great and informative video

  • @StopResetPlease
    @StopResetPlease 10 หลายเดือนก่อน

    well made
    ty for the video

  • @JoJo-jw3wy
    @JoJo-jw3wy 8 หลายเดือนก่อน

    great

  • @gordo4107
    @gordo4107 8 หลายเดือนก่อน

    Hey man , first thank you for your work. I wanted to ask you for each section if you could say me which combo I should prioritise cause there is so ma,y version^^. Thank you

  • @naorhh1
    @naorhh1 9 หลายเดือนก่อน

    2:09 i can do it
    Maybe after 100 tries
    Any help? Do you need to press up lp in the string so that the sbk will come out?
    Idk but i can do standing charch cancel but in a string of light i just cant :/

  • @unpalette8732
    @unpalette8732 9 หลายเดือนก่อน +1

    Is the last combo practical (as in not Ryu-specific or anything like that)? Also which tensho strength at the end before the 236236P juggle? Thanks for the upload, loving the Chun updates

    • @SeaLeafDojo
      @SeaLeafDojo  9 หลายเดือนก่อน +1

      It's heavy version of Tenshoukyaku. You can distinguish strength by how many hits it does (weaker versions do less hits). I have not tried this combo on all chars but I assume it works on most if not all.

  • @uldrs
    @uldrs 10 หลายเดือนก่อน

    5:52 Any tips for hitting this other than get good? I can't get it down consistent, the timing on the 2nd SBK is really tough.

    • @SeaLeafDojo
      @SeaLeafDojo  10 หลายเดือนก่อน

      Check the pinned comment for tips on how to do that combo.

  • @Gashdal
    @Gashdal 10 หลายเดือนก่อน

    I'm having trouble hitting the heavy punch air target combo after the j.2mk > dl j.2mk, on what you have noted as MP #2. i can hit the first j.hp every single time, but no matter how i tinker with my timing and the delay of the j.2mk i can never seem to hit the second j.hp. any tips for timing? i studied the video for longer than i'd like to admit and can't find the secret sauce to this one.

    • @SeaLeafDojo
      @SeaLeafDojo  10 หลายเดือนก่อน

      Have you tried comparing the timing of the buttons by looking at the frame numbers? You can do this by slowing down/pausing the video and looking at the numbers between each button press. This can give you a general idea on how early/late you need to press the buttons. When practicing, I recommend starting with the launcher (214P, HK) and omit the initial parts of the combo.

    • @Gashdal
      @Gashdal 10 หลายเดือนก่อน

      @@SeaLeafDojo i have since figured it out! my problem was that i was doing the first j.2mk too late and the second one too early. i can do it consistently now. thanks for the advice, you rule

    • @SeaLeafDojo
      @SeaLeafDojo  10 หลายเดือนก่อน

      @@Gashdal Glad you figured it out!

  • @reminiscent3033
    @reminiscent3033 9 หลายเดือนก่อน

    Can we get this in written form?

  • @Masterplayer1500
    @Masterplayer1500 9 หลายเดือนก่อน

    Lk#14 is not working for me. I can link the fire ball with 2mk only at a certain distance and the lights don't push out far enough for that distance and i am doing this with all the speed that im allowed to do.

    • @SeaLeafDojo
      @SeaLeafDojo  9 หลายเดือนก่อน

      The combo is spacing dependent but having the opponent in the corner can make it consistent. If you are mashing, I suggest timing the buttons instead as that's how I make it consistent.

    • @Masterplayer1500
      @Masterplayer1500 9 หลายเดือนก่อน

      @@SeaLeafDojo I was timing it, then I tried mashing. And I've only tried to do this combo in the corner. I probably need to be the littlest bit further back but that's such a weird variable to consider though. Is the combo even worth it at that point if there a good chance it won't connect? This has been a great video. It's just that one small combo has been an issue. No big deal. There's plenty of other options to do. More likely to do DR or EX Lightning kicks anyway.

  • @yiwei3907
    @yiwei3907 9 หลายเดือนก่อน +1

    I think wall splat combos could have a separate section as well, I always just use the st. HK -> 214 p + mk -> 22 hk (2800 damage), not sure if this is the best meterless one though

  • @sadjy
    @sadjy 10 หลายเดือนก่อน

    I don't know what okizeme means and at this point I'm too afraid to ask. 😅

    • @SeaLeafDojo
      @SeaLeafDojo  10 หลายเดือนก่อน

      Here is an explanation video.
      th-cam.com/video/WMgGBugqV3Y/w-d-xo.html