I just realized I've been doing it right all along. Only problem was that I was too scared to bump up the dynatopo resolution to something greater than 20. Thank you so much for this tutorial! It was really an eye opener for me.
this is amazing, i have been looking for someone to explain a simple but effective tutorial for eyes. Your way of explaining is so simple and to the point. thanks for sharing
thank you !! for this awesome tutorial. I've watched almost all the tutorials available on YT, but hit a saturation point. this tutorial not only taught me how to sculpt eyes, but also quickly creating the basic shape of the skill. thank you very much ! the best tutorial so far !
i am downloading a 130 GB game, and in that time, i have learned how to make a proper good looking head and i created my first full character sculpt (i did not do clothing). i used the riggify addon's human rig as a reference for the body's proportion and blocked the character out and then sculpted it. it turned out very decent maybe because i am good at drawing irl, the eyes looked stupid so i watched this tutorial and it helped out a ton, Thanks. oh and also the game has still not downloaded, its been over a week now (it went from a 90GB out of 113GB to 91GB out of 193.2GB)
I am a newbie and have never been able to get a good handle on the position of the eyelid and eye. Your video on starting with the bones is very helpful, and your other videos are also very concise and amazingl! Thank you!
can i hug you? no seriously, your video are so good and this kind of lessons most of the others creator want even show them if you give them 10$. you are awesome, i hope you the best.
Haven't tried applying those tips, but I can tell that it solved one big question: how deep you should draw the sockets and how to allign the eyeballs correctly. I like the video a lot :)
Never seen the film, but I've seen a making of. It said the only way to watch the film is to watch the ~4h version. And it said that it was really awkward cosplaying in german military uniforms in - I forgot if it was france or the netherlands - in the late 1970s. There were still a lot of people who suffered from the nazis in the area and they watched while the film was shot. And some were complaining aswell or were like "go home germans" to say it nice. AND some water scenes were ought to be quite dagerous aswell. Especially the one with man over board. They were luky nothing happened.
This is my first ever TH-cam comment and I'm glad it's for you. I am SO happy to meet this content. Everything is absolutely PERFECT in here. You're the champ for real
Thank you so much. I've done hard surface and interior design modeling for a while. Haven't touched anything organic in a while and I had mostly everything looking the way I wanted except the eyes. They looked awful. Now it looks great! On to remeshing and texturing!
Bruh this is an awesome tutorial; definitely will be my go to channel for blender sculpting now. Question: As I'm following along my head model still looks blocky and not as smooth as yours when you made the eye sockets. Whenever I try to smooth it cuts away at the clay strips I added on. Any suggestions?
Check if your Dyntopo settings match with the ones in the video. Do you mean by smoothing you lose the shape that you've just created with the clay strips brush? The smooth brush can be pretty strong. I like to tap the smooth brush instead of wiping with it. This way I have more control over which areas get smoothed and which stay sharp. :)
Can you please make us more sculpting vids? Looks like ur techniques are a bit different than most sculptors. Like using the snake tool brush at the beginning tbh this tool me by surprise and awe hahaha. Like a bright light opened in the screen and angel came through it. Cuz ive been struggling with getting the initial head shape right for ages!! So in short thanks man 🤗
There's a link to my stream archive channel in the description. There are a bunch more projects of me explaining my workflow there. You might find more of what you're looking for there, before I release a new sculpting video. :)
Any idea why my brush suddenly turned into a square when I started sculpting out the eye holes? I can't find anything online about how to fix it. The only article that mentioned it did not have a solution that worked for me.
General sculpting question: What dyntopo resolution should I have set for different quality levels? Is there a rule for that? How much is too much? Thanks!
At 5:54, does the cheekbone have to be the exact same shape or could it be slightly smaller and rounder? And at 6:40, you added the strips under the cheekbone. What was the brush settings for that?
5 eyes for the visible part of the eye (inner corner to outer corner, including the tearduct) I did it like you said before, and it always felt off. When I looked more into it and switched to 6,5 - 7 eyeballs, it immediately looked better. But that's my opinion, of course. :)
I think 5 horizontal eyeballs including the ears is the overall width of the face. In addition, the width of the skull is maybe near in the middle of the first and last eyeballs in the five horizontal line eyeballs. For some reason it can be weird at first but adjusting the focal length of the camera will do the magic.
Most sources I've seen say the head is 5 eyes wide. That seems really different.... and yet I have no idea which is correct Edit: Aha I figured it out. The eyeBALL goes in the head 6-7 times. The eyeHOLE (including the tearduct/corners) goes in the head closer to 5 times.
I just realized I've been doing it right all along. Only problem was that I was too scared to bump up the dynatopo resolution to something greater than 20. Thank you so much for this tutorial! It was really an eye opener for me.
An EYE OPENER? My pleasure. :D
I can't explain why, but this is just the perfect comment
this was the only eye tutorial that was actually super helpful, thank you
I’ve watched so many tutorials but ive got to say this one was the most relaxing
Thanks. Stress kills creativity. :)
this is amazing, i have been looking for someone to explain a simple but effective tutorial for eyes. Your way of explaining is so simple and to the point. thanks for sharing
I'm happy you like it. :)
this breakdown helped to demystify modeling for me, thank you so much!! i was definitely overthinking everything 😭 first model ever is complete 🥳
thank you !! for this awesome tutorial. I've watched almost all the tutorials available on YT, but hit a saturation point. this tutorial not only taught me how to sculpt eyes, but also quickly creating the basic shape of the skill. thank you very much ! the best tutorial so far !
Thank you! Nice to hear that it was so helpful to you. :)
you are like a blender bob ross, ty for your tutorial it really helped me uwu
i am downloading a 130 GB game, and in that time, i have learned how to make a proper good looking head and i created my first full character sculpt (i did not do clothing). i used the riggify addon's human rig as a reference for the body's proportion and blocked the character out and then sculpted it. it turned out very decent maybe because i am good at drawing irl, the eyes looked stupid so i watched this tutorial and it helped out a ton, Thanks.
oh and also the game has still not downloaded, its been over a week now (it went from a 90GB out of 113GB to 91GB out of 193.2GB)
I am a newbie and have never been able to get a good handle on the position of the eyelid and eye. Your video on starting with the bones is very helpful, and your other videos are also very concise and amazingl! Thank you!
Happy to help. :)
Oh... OH? Man I didn't know just how important this Dyntopo is. This might fix the current roadblock I face.
best tutorial i've seen, really awesome for beginners
can i hug you? no seriously, your video are so good and this kind of lessons most of the others creator want even show them if you give them 10$. you are awesome, i hope you the best.
sorry for the english
Thank you. :)
Haven't tried applying those tips, but I can tell that it solved one big question: how deep you should draw the sockets and how to allign the eyeballs correctly. I like the video a lot :)
Thanks! The eye position can be quite confusing, so I wanted to make sure it's understandable. Nice to know that I succeeded. :)
Thank you so much for such straightforward tutorial. I wanted to learn how to sculpt my custom characters and your video is very helpful. Thank again.
Makes me happy to know that. :)
Never seen the film, but I've seen a making of. It said the only way to watch the film is to watch the ~4h version.
And it said that it was really awkward cosplaying in german military uniforms in - I forgot if it was france or the netherlands - in the late 1970s. There were still a lot of people who suffered from the nazis in the area and they watched while the film was shot. And some were complaining aswell or were like "go home germans" to say it nice.
AND some water scenes were ought to be quite dagerous aswell. Especially the one with man over board. They were luky nothing happened.
This is the best tutorial have seen that showed efficient way of sculpting eyes. Thanks for sharing knowledge!
you realy know how to explain this than other tutorials
This is my first ever TH-cam comment and I'm glad it's for you. I am SO happy to meet this content. Everything is absolutely PERFECT in here. You're the champ for real
Thank you! I super appreciate it. Glad you like it. :)
I MADE IT WELL THANKS FOR YOUR TRACHING
Thank you so much. I've done hard surface and interior design modeling for a while. Haven't touched anything organic in a while and I had mostly everything looking the way I wanted except the eyes. They looked awful. Now it looks great! On to remeshing and texturing!
Awesome! I'm happy I could help. :)
Stellar demo. Thank you. Great instruction.
Thank you for this tutoiral. I have been struggling to model eyes since the day I started sculopting. Thank you!
Eyes are the hardest to sculpt IMO :)
@@Noggi_3D tu es corrige
Nice. Keep it up. Following up format is a nice way to learn.
Bruh this is an awesome tutorial; definitely will be my go to channel for blender sculpting now.
Question: As I'm following along my head model still looks blocky and not as smooth as yours when you made the eye sockets. Whenever I try to smooth it cuts away at the clay strips I added on. Any suggestions?
Check if your Dyntopo settings match with the ones in the video. Do you mean by smoothing you lose the shape that you've just created with the clay strips brush? The smooth brush can be pretty strong. I like to tap the smooth brush instead of wiping with it. This way I have more control over which areas get smoothed and which stay sharp. :)
Thanks
hi can i still use this tutorial if my laptop doesn't have the strength to use dynotopo any thoughts.
are you using mouse or drawpad or other things?
this was very useful, thanks Mr.!
My pleasure. :)
this is fantastic as im just learning to sculp. thank you so much
My pleasure. :)
Can you please make us more sculpting vids? Looks like ur techniques are a bit different than most sculptors. Like using the snake tool brush at the beginning tbh this tool me by surprise and awe hahaha. Like a bright light opened in the screen and angel came through it. Cuz ive been struggling with getting the initial head shape right for ages!! So in short thanks man 🤗
There's a link to my stream archive channel in the description. There are a bunch more projects of me explaining my workflow there. You might find more of what you're looking for there, before I release a new sculpting video. :)
Thanks! You deserve more eyes to see on your content!
Haha, thanks! :D
THANK YOU SO MUCH. UR THE BEST!!
Love this tutorial
So is this the same process you use for all of your 3d character modeling, or does it change based on who your modeling?
The workflow doesn't change, only the size can vary slightly. Eye size, height, width, etc. :)
which matcap are you using?
Any idea why my brush suddenly turned into a square when I started sculpting out the eye holes? I can't find anything online about how to fix it. The only article that mentioned it did not have a solution that worked for me.
The clay strips brush is a square on purpose. Were you using that one by accident?
7 eyes feel like too much. Looks like it must be 6. Anyways, thanks for tutorial, very useful.
Nice tutorial! I was able to follow
Nice to hear. :)
very useful,, thank you
that was amazing dude 😂💙
thanks. :D
i learned so many things thanks
My pleasure. :)
amazing video, super helpful!
Thanks. :)
Beatiful explain
i love this tutorial
when I use mirror modifier it doesnt show 2 eyeballs like yours
Make sure to select the head sculpt in the select box of the mirror modifier. :)
excellent!
Amazing, can you tell what drawing pad are you using? Thank you
I was using a wacom intuos art here. :)
General sculpting question: What dyntopo resolution should I have set for different quality levels? Is there a rule for that? How much is too much? Thanks!
I create my blockout with a resolution of 20, refine my blockout with 50 and add details starting with 75 and go higher if I need to.
@@Noggi_3D Thank you! Keep up the great content
Thank you mate!
My pleasure. :)
At 5:54, does the cheekbone have to be the exact same shape or could it be slightly smaller and rounder?
And at 6:40, you added the strips under the cheekbone. What was the brush settings for that?
The cheekbone can vary in it's shape.
I mainly use the clay strips brush with a strength of around 0.7 on average.
@@Noggi_3D sorry for late reply but thanks!
graaaaaciaaas
thx man
Great tut, but isn't a 5 eyes for width of head and 7 for height?
5 eyes for the visible part of the eye (inner corner to outer corner, including the tearduct)
I did it like you said before, and it always felt off. When I looked more into it and switched to 6,5 - 7 eyeballs, it immediately looked better. But that's my opinion, of course. :)
I think 5 horizontal eyeballs including the ears is the overall width of the face. In addition, the width of the skull is maybe near in the middle of the first and last eyeballs in the five horizontal line eyeballs. For some reason it can be weird at first but adjusting the focal length of the camera will do the magic.
I dont see an accumulate in the newest blender
It's in the "Advanced" dropdown menu under the basic brush settings. :)
@@Noggi_3D wasnt there
HOLY SHIT THIS IS HARD AF
неужели я нашел нормальный урок по глазам? вери найз)))
только с женской головой семь сфер не совпадает по референсу, слишком маленькие получаются, где то шесть сфер нужно делать
6 - 7 work for me. Before I've used 5 but that was wayy to big. :)
did u use tablet?
I did yes. But it's not necessary. :)
Most sources I've seen say the head is 5 eyes wide. That seems really different.... and yet I have no idea which is correct
Edit: Aha I figured it out. The eyeBALL goes in the head 6-7 times. The eyeHOLE (including the tearduct/corners) goes in the head closer to 5 times.
Exactly, you got it. Eyeball: 6-7; Eye + Tearduct: 5 :)
wow what a fully finished eye ( not a compliment 😒😒)
Thanks for saving 20mins of my life
Stand with Ukraine 💙💛
Stop ruzzian fascism together
简直惨烈