I know this video is old but I've learned that when rotating objects in besiege the whole selection swivels around the last item of the group. For example: if you have a line of parts and select them right to left, the leftmost piece is where the whole selection will pivot around.
It's been about 6 years since the last time I touched this game. I Didn't realize they introduced logic gates and timer delays. This can be such a fun learning tool!
@@THESLlCK find actually used steam engine in modern world (electrogenerators powered by steam does not count, their primary output is electricity and not rotation force)
@@neijrr The cog railway in the eastern US still runs a steam engine up the hill every day for their passenger service. Edit: note, I'm reffering to the one on Mount Washington in New Hampshire, I was unaware there was more than one.
@@CheekiBreeki-mq2my I have noticed that for ksp because its common to get something like 1 frame per 2 seconds on enormous crafts lmao but I've never personally seen anyone do it outside of that for smaller amounts of lag like this
The "W-engine" build out of two VR-engines is actually a WR-engine. A true W-engine is a way older design with 3 zylindr banks (like a V-engine with an extra zylinder).
This would mean W-inline wich doesn't compute at all. The W is the German name given to this engine, just like the VR is a German abbreviation, the letters have different meanings.
2:00 The rotating thing will center on the last block selected. To do this, just make sure the last block you select is the one you want to pivot around.
I love these engine builds, Id love to see more videos of you testing their capabilities and fine tuning them. one thing you can do to reduce mass is to set ballast blocks to their minimum weight.
Hello Captain Red. I see you had problems the rotation system and how that works in besiege, let me explain: When you select two or more blocks to rotate, the center of mass will be always the last by default, if you want to make they rotate on their center of mass, go on the 3 red squares on the rotation option, unmark the second and now the center will be the medium point between them. Also, if you want to make engine works automatically, go to the automation section and the sensor and the timers, they will be very useful, you can use the sensor with a piston on its side to make a power on/off your system, and the timers you can use they to make them to make your engine work. My last ideia is use a spring attached to some unpowered rotation block to make a structure that can actually help you engine to work well. I hope those ideas and tips can help you to make others incredible creations.
I think at 14:13 you showed how a hazard in a logic circuit occurs. We were taught to change the logic rather than put in timing blocks (capacitors) to avoid this. Really awesome stuff, I love the youtube recommendation algorithm.
Tried to make an engine myself. It came out pretty small, used two long pistons, and 4 sensors for timing. Turned out relatively fast and very smooth. Thanks for inspiration!
Hey can I just say, I love your videos. Watching them is just so much fun. Your explanations of the physics make it understandable, and so I can appreciate the impressive visuals. You are a wizard to me. I can't say that I count the days until your next video, but I do always look forward to them. Great work.
A vr is basically a v layout with an inline(ish) head to get a more compact layout. Also v layout engines tend to have 2 pistons sharing one position on the crankshaft. This is basically a twisted inline engine
My question is why not use a transmission that's constantly meshed. Also I can't imagine the weight of that car it's astonishing that it moves under its own weight.
I live watching Reid's videos and pretending I understand anything , makes me feel smart even though I don't understand what he's saying (I just look at the mechanism and understand that way cause I'm a dum dum)
The potential for mechanically-powered engines in besiege is massive, I encourage you to keep making videos about these. I've made several different types of them, from conventional pistons to planetary crankshafts. My strongest engine yet is small enough to fit on a car frame and is able to drive a car at a speed of 20. It also has enough torque to climb slopes of 25 degrees due to its unique design using steering hinges.
That bracing looks really heavy. Working out a more efficient frame will probably help a lot with the lack of power in the transmission. I'm also tempted to open up besiege again myself and work out some reduced slip gear settups, as that was some of my main problems with them in my own creations.
For your next videos you should do a dual-clutch transmission, all-wheel drive, and perhaps even a limited-slip differential and all-wheel steering? Gotta make this car the best of all time.
Wow. Just discovered this channel and my mind is blown like Perez's Racing Point engine at the end of 2020 season. And I was so pleased with my battering ram with flamethrower at the end. Meanwhile this
When rotating, besiege chooses a pivot from the last block selected. Some blocks (like balast) have their pivot on the attachment point facing what it was put on, while majority should have them on their center of mass, so make sure you pay attention to that.
Since you made a car here, and played Dream car builder, I think the game Automation would fit your channel. In automation you can make your own cars, but the car building is less mechanical than dream car builder. You can also make your own engines, which is really realistic. After you are done making your car, you can export it to BeamNG drive and drive your cars there. Hope you check it out, love the vids👍
3:45 "I'm allowed to have three different initial states; I can have both of the pistons contracted, one of the pistons contracted, or I can have both of them contracted." Ah yes, the three choices; A, B, and A.
2:10 the reason why it rotated weird becouse it matters what you choose as your origin of transformation, which is the last block you clicked on in your multiblock selection. For that reason use ctrl+click, or shift+click, whichever is correct 11:00 a little advice for that issue - moving all the parts a little away from the connection helps.
Not sure if you though of this but I redesigned the engine you made and even made a boxer engine in besiege. But somthing I found to work easier would be to instead of using the spokes and logic gates. I used 8 sensors to tell me exactly what position the engine was in and had each sensor activate an piston that needed to be extended. I can post a pic or upload it if my wording is confusing.
Hey, Reid I just wanted to let you know in besiege if you hold Shift you can select more than one block to rotate without dragging a box like usual, and the last thing you select is the pivot point for where all the other pieces rotate. if you hold Shift and de-select then re-select the block you want to be the pivot, it resets where it rotates from and solves your issue with wonky rotations! sorry if this isn't phrased correctly.
Just a friendly FYI... There's a reason why real crank-shafts have webs in between the rod-bearing sections. It's for rigidity. There's no way you could expect a chunk of steel to not deflect under loads like that, regardless of how strong it is. It needs continual support over the entire body of the shaft.
heres what i learned from trailmakers to help use what ever sensor (something that activates something when it sees something) on the part that moves (crank) it should move with the said crankshaft then have a line of blocks to make it activate it should be a automated engine then vice versa you can add gears in trail and add a piston system to make a clutch
when it comes to mechanisms and things: not very good (like the stuff he does in this, poly bridge and dream car builder) but when it comes to logic and stuff: YES (like the stuff he does in scrap mechanic)
The fact Reid using logic gates and some simple binary to basically make his own crankshaft position sensor, the same way principally the real engine works. But didn't mention the term at all. I wonder, surely he knows about real CPS right? Brilliant either way. Especially if that idea came to you unto itself without knowing anything about a crankshaft position sensor.
Ooooo I'd really like to see you try to get a better transmission on it, or even just hook it up directly and see it just go. Like even just turning the graphics all the way down to see it move at decent frames would be really cool
Wankel and radial sounds good. Radial because now you put a lot of power in one rotation, and wankel is good for only if he wants to revisit bomb powered pistons. I think radial would be easier.
Have you considered having pistons be wide on the other axis? I'm not sure if there's a part for this, but having them be, say, 3 blocks "thick" but only 1 "wide" (where for reference yours are 1 "thick" and 2 "wide"). If they could all connect to wide blocks at the ends that can hinge, you could fit more power into a more compact crankshaft.
It would be cool if you try making a steam turbine out of heated water cannons. I've made them before but never tested them whether they have enough torque to do something, but they do reach incredible speed!
The R on VR actually stands for Inline (Reihenmotor) in German because the VR design is a combination of the V and inline engines
hmm
The more you know
Virtual Reihenmotor
Nah bro, it stands for reality, y’know, virtual reality? I mean, its pretty simple.
This feels like a combine and math mobile game.
Combine two Inlines to for a V.
Combine V and Inline two form VR.
Combine V and VR to form W
"But the transmission isn't strong enough."
Ah yes, German engineering at it's finest!
oof
Me a german: yes
German engineers making a tank in a nutshell: *Hey let's make the biggest tank because why the crap not*
@@lighttank3905 and give it a transmission that will implode on a itself every couple thousand kms
@@elios7623 i see you are a Man of culture
He is even using tools in paint and does clear sketches, now THAT is a genius. Do a tutorial out of it!
Also congrats on the 100k! 🎉
Memento mori
Unus annus
Yeah, it really shows quite a good understanding of the fundementals of physics and how to apply them
You will be remembered unus annus
@@Nadeli0 what’s that?
Sounds like something that is very much dead and not alive.
I know this video is old but I've learned that when rotating objects in besiege the whole selection swivels around the last item of the group. For example: if you have a line of parts and select them right to left, the leftmost piece is where the whole selection will pivot around.
I will not be surprised if the next episode will be called “This time I have decided to build a Tesla autonomous car in Besiege”.
Great job 👏
Thanks! 😊 Maybe I could make a road follower at some point...
Make Ak 😏
A German engine, a weak transmission. *It’s all coming together.*
It's been about 6 years since the last time I touched this game. I Didn't realize they introduced logic gates and timer delays. This can be such a fun learning tool!
Reid: "...and the bomb powered engine"
New viewers: the W H A T?
@@SeventhEntropy well, you're not wrong
@@SeventhEntropy steam engines aren’t
@@THESLlCK find actually used steam engine in modern world
(electrogenerators powered by steam does not count, their primary output is electricity and not rotation force)
@Atarisyad Nuzulla Satrio such as?
@@neijrr The cog railway in the eastern US still runs a steam engine up the hill every day for their passenger service.
Edit: note, I'm reffering to the one on Mount Washington in New Hampshire, I was unaware there was more than one.
oml finally a youtuber who speeds up low fps gameplay so it isnt painful for us too
litteraly every ksp youtuber does that..
He has consatant 60fps almost always
@@CheekiBreeki-mq2my I have noticed that for ksp because its common to get something like 1 frame per 2 seconds on enormous crafts lmao
but I've never personally seen anyone do it outside of that for smaller amounts of lag like this
The "W-engine" build out of two VR-engines is actually a WR-engine. A true W-engine is a way older design with 3 zylindr banks (like a V-engine with an extra zylinder).
This would mean W-inline wich doesn't compute at all.
The W is the German name given to this engine, just like the VR is a German abbreviation, the letters have different meanings.
"The engine is too strong for the transmission" basically applies with all ARO's with a D127 Brasov engine lol
sorry i dont speak enginelology
Or any German tank in ww2
2:00 The rotating thing will center on the last block selected. To do this, just make sure the last block you select is the one you want to pivot around.
I'm on my moms phone . When I grow up I want to be an engineer. Also I'm seven. Thanks a lot.
Good on ya’
I bet you’ll do great 👍
as an mechanical engeneer id say go for it i find my work pretty fun
Good luck dude. You can do it!
I am also 7
@@eiboeck88 I’m 13 and I’ve actually been thinking about mechanical engineering recently
Awesome video, congrats on 100k btw! I’m sure it won’t be long before 250k.
Thanks :)
@Michael Mamo :O
This is a time traveler
I love these engine builds, Id love to see more videos of you testing their capabilities and fine tuning them. one thing you can do to reduce mass is to set ballast blocks to their minimum weight.
Oh yeah, ballasts are great! I just prefer using wood because it's easier to see in video and also it's faster than bracing ballasts.
@@ReidCaptain good point! I can see how much time you already spend per video I can imagine that would be tedious to do lol
I can't believe I've been watching you for 10 months already! Congrats on 100k! You truly deserve it.
Is it just me, *or are we learning more from him than school?*
n-no. we are not
We probably are
this is the zoomer equivalent of boomer humor
@@BigCroca my brain cells are dying right now-
Yes the school is dum
Hello Captain Red.
I see you had problems the rotation system and how that works in besiege, let me explain:
When you select two or more blocks to rotate, the center of mass will be always the last by default, if you want to make they rotate on their center of mass, go on the 3 red squares on the rotation option, unmark the second and now the center will be the medium point between them.
Also, if you want to make engine works automatically, go to the automation section and the sensor and the timers, they will be very useful, you can use the sensor with a piston on its side to make a power on/off your system, and the timers you can use they to make them to make your engine work.
My last ideia is use a spring attached to some unpowered rotation block to make a structure that can actually help you engine to work well.
I hope those ideas and tips can help you to make others incredible creations.
You should add a flywheel to the output shaft so it'll smooth out the cycle and give you more power.
I think at 14:13 you showed how a hazard in a logic circuit occurs. We were taught to change the logic rather than put in timing blocks (capacitors) to avoid this. Really awesome stuff, I love the youtube recommendation algorithm.
Tried to make an engine myself. It came out pretty small, used two long pistons, and 4 sensors for timing. Turned out relatively fast and very smooth. Thanks for inspiration!
Hey can I just say, I love your videos. Watching them is just so much fun. Your explanations of the physics make it understandable, and so I can appreciate the impressive visuals. You are a wizard to me. I can't say that I count the days until your next video, but I do always look forward to them. Great work.
aYyy gg on 100k loving the vids man^-^
I love how he does simple thing in the hard way
i cant already tell this is gonna be a nightmare
Easily one of my favorite channels, keep up the awesome content and congrats on 100k!!
A vr is basically a v layout with an inline(ish) head to get a more compact layout.
Also v layout engines tend to have 2 pistons sharing one position on the crankshaft.
This is basically a twisted inline engine
Ever since I accidentally stumbled upon your channel, I love your videos.
Informative and pure gold.
My question is why not use a transmission that's constantly meshed. Also I can't imagine the weight of that car it's astonishing that it moves under its own weight.
I live watching Reid's videos and pretending I understand anything , makes me feel smart even though I don't understand what he's saying (I just look at the mechanism and understand that way cause I'm a dum dum)
The potential for mechanically-powered engines in besiege is massive, I encourage you to keep making videos about these. I've made several different types of them, from conventional pistons to planetary crankshafts. My strongest engine yet is small enough to fit on a car frame and is able to drive a car at a speed of 20. It also has enough torque to climb slopes of 25 degrees due to its unique design using steering hinges.
That bracing looks really heavy. Working out a more efficient frame will probably help a lot with the lack of power in the transmission.
I'm also tempted to open up besiege again myself and work out some reduced slip gear settups, as that was some of my main problems with them in my own creations.
Just woke up, and Reid uploaded. Good start to my day
Had no idea you were at 100k. Feels like a big, quality channel. Soon enough :)
For your next videos you should do a dual-clutch transmission, all-wheel drive, and perhaps even a limited-slip differential and all-wheel steering? Gotta make this car the best of all time.
So happy fro you with a 100k you deserve it and much more
3:59 my man using 4D degrees
congrats on 100k!!! thanks for all the quality content, keep it up!
Wow. Just discovered this channel and my mind is blown like Perez's Racing Point engine at the end of 2020 season. And I was so pleased with my battering ram with flamethrower at the end. Meanwhile this
I just want to say that I love your videos!
Thank you!
-Virtual- -reality- visual rotation
Someday this dude will make a real car
Congratulations captain! You have quickly become one of my favorite TH-camrs!
This is just engeneering madness, and I LOVE it!
When rotating, besiege chooses a pivot from the last block selected. Some blocks (like balast) have their pivot on the attachment point facing what it was put on, while majority should have them on their center of mass, so make sure you pay attention to that.
I would love to see this turn into a series!
i asked for a flatplane crank, and got a W16.
i'm both pleased and disappointed.
Man, are you working on engines irl or idk what field related to that? This is pure wizardry to me.
100k??? OH MY GOSH!! That is insane man! Congrats
btw, you can change the distance between snaps in both the movement and rotation tool.
"so im gonna start using logic gates" I have officially stopped understanding whats happening on my screen
I don’t think anyone told this guy what Besiege means...
Congrats on 100k!
Also do a Q&A
Since you made a car here, and played Dream car builder, I think the game Automation would fit your channel. In automation you can make your own cars, but the car building is less mechanical than dream car builder. You can also make your own engines, which is really realistic. After you are done making your car, you can export it to BeamNG drive and drive your cars there.
Hope you check it out, love the vids👍
3:45 "I'm allowed to have three different initial states; I can have both of the pistons contracted, one of the pistons contracted, or I can have both of them contracted." Ah yes, the three choices; A, B, and A.
To rotate things by their center point, highlight what you want to rotate hold shift and deselect then select the point on which you want to rotate.
2:10 the reason why it rotated weird becouse it matters what you choose as your origin of transformation, which is the last block you clicked on in your multiblock selection. For that reason use ctrl+click, or shift+click, whichever is correct
11:00 a little advice for that issue - moving all the parts a little away from the connection helps.
Not sure if you though of this but I redesigned the engine you made and even made a boxer engine in besiege. But somthing I found to work easier would be to instead of using the spokes and logic gates. I used 8 sensors to tell me exactly what position the engine was in and had each sensor activate an piston that needed to be extended. I can post a pic or upload it if my wording is confusing.
Hey, Reid I just wanted to let you know in besiege if you hold Shift you can select more than one block to rotate without dragging a box like usual, and the last thing you select is the pivot point for where all the other pieces rotate. if you hold Shift and de-select then re-select the block you want to be the pivot, it resets where it rotates from and solves your issue with wonky rotations! sorry if this isn't phrased correctly.
Just a friendly FYI... There's a reason why real crank-shafts have webs in between the rod-bearing sections. It's for rigidity. There's no way you could expect a chunk of steel to not deflect under loads like that, regardless of how strong it is. It needs continual support over the entire body of the shaft.
heres what i learned from trailmakers to help use what ever sensor (something that activates something when it sees something) on the part that moves (crank) it should move with the said crankshaft then have a line of blocks to make it activate it should be a automated engine then vice versa you can add gears in trail and add a piston system to make a clutch
finally letss gooo
6:57 *my head explodes
Lol paint 3D is amazing for troubleshooting and thinking things through
Congratulations on 100K! That's almost 101k!!
This is like one of those videos of people making fully functioning computers and playing super Mario but in Minecraft
I honestly don’t know if this is possible but if it is you should totally build a plane or something that can fly. Congrats on 100k!
CONGRATS ON 1000K!!! 🥳🥳🥳
*Me here not knowing anything about Besieged, logic gates or engines*
"Neat."
Sitting here thinking you were talking about a w engine for your irl car thinking 'wat?' until you loaded in lmao
Trust me Main Assembly is a game for you, it’s probably the best vehicle builder of all time (it’s up there)
when it comes to mechanisms and things: not very good (like the stuff he does in this, poly bridge and dream car builder)
but when it comes to logic and stuff: YES (like the stuff he does in scrap mechanic)
Congrats on 100K subs!!!! Love your channel brother
Glad seeing your channel grow👍👍 Been here since 12k💪💪
Woa... that's a lot.
congrats with 100k!
You are like the Mumbo Jumbo of Besiege. (I mean that like you are the ultimate master)
The fact Reid using logic gates and some simple binary to basically make his own crankshaft position sensor, the same way principally the real engine works. But didn't mention the term at all. I wonder, surely he knows about real CPS right? Brilliant either way. Especially if that idea came to you unto itself without knowing anything about a crankshaft position sensor.
Ooooo I'd really like to see you try to get a better transmission on it, or even just hook it up directly and see it just go. Like even just turning the graphics all the way down to see it move at decent frames would be really cool
he went from a straight 4 to a w16
Congrats on 100k subs
me: falling asleep while watching
also me: this is so interesting
why am i like this
I downloaded besiege by watching your videos and it has become my most favourite game just bcz of you thanks💖💓
Reid: Explains physics
Me: hehe piston go brr
I have no idea what he’s talking about ever but I still like the videos
Congrats for 100k!
You should try to make either an axial or radial engine next. There are probably going to be a lot of people asking for a wankel engine though...
Wankel and radial sounds good.
Radial because now you put a lot of power in one rotation, and wankel is good for only if he wants to revisit bomb powered pistons.
I think radial would be easier.
@@thatguynamedgeorge9218 He could also start making engines in Scrap Mechanic once he's finished with the computer.
I thought it said wanker engine for a sec
@@primaldiglett8073 lol, oof.
My new favorite besiege TH-camr
Me being a lego engine creator can easily agree this is a fine engine.
Congrats for the 100k
Have you considered having pistons be wide on the other axis? I'm not sure if there's a part for this, but having them be, say, 3 blocks "thick" but only 1 "wide" (where for reference yours are 1 "thick" and 2 "wide"). If they could all connect to wide blocks at the ends that can hinge, you could fit more power into a more compact crankshaft.
I love fridays so much more now that you upload on them
I was wondering if Reid could make a radial engine. Might get rid of dead spot problems. It would be the ultimate challenge.
I mentioned this like 3 videos back. I think it’s a good idea
"it just isn't like it is in real life" Says the guy making fake engines in besiege lol
I LOVE your besiege videos! I was curious what degrees do you have? If you don't mind, what do you do for work?
It would be cool if you try making a steam turbine out of heated water cannons. I've made them before but never tested them whether they have enough torque to do something, but they do reach incredible speed!
I haven't a clue what's going on...but I'm so intrigued.
Darn he said he’d build a W16 engine and ends up building the whole flipping ECU with it 🤣
you never fail to impress me.
This video makes exactly as much sense to me when muted.
In Besiege the most recently selected block's pivot is the set as the pivot everything else selected.
Love your videos. Congrats on 100k
when you find somebody ho does engineering in videogames and they still upload