As a bedrock command enjoyed while we have some limitations with the complexity of a dingle command and we can't use nbt data on commands, we do have a couple of bedrock exclusive commands such as /fog or /camerashake
Wow, this series never fails to impress! I personally like datapacks but as a creative myself, I really appreciate a creative restriction. For a while I was working on an adventure map with just survival-friendly redstone, it was super fun! Plus I totally agree with some of those pros! It's definitely frustrating having to make a new function every time you want to branch the code haha. But the con to command blocks in that area is that chain command blocks don't save their context; it's soooooo nice being able to call 'execute as @e[tag=Entity1] run function Function1' and then have every command in Function1 run as Entity1!
@@AvidMc I have a question. So is the Avid adventures server going to have some kind of ending or final boss, or is it just a continuous story line with quests?
Also, I would like to suggest you summon the falling blocks of the shockwave lower and give them more motion upward so it looks like it’s really coming from the ground
15:03 good arguments and I agree with you. Since you're making an adventure map, command block are definitely more suitable for you. But well, in my heart, datapacks will always be better. One line = one command is just so poweful and time saving. Building towers of command blocks can be confusing and annoying for debugging. Imagine that you want to insert a command between 2 chain command blocks, well you have to /clone move the whole tower whereas in a datapack you just have to press "enter". Moreover, I don't find that the "conditional" thing which is not in datapacks is a lack compared to command blocks. An execute if blablabla run function blablabla does also the job and it makes the function reusable compared to command blocks where you'll struggle to trigger your tower from another origin unless you use redstone (laggy) or begin making spaggheti with your command blocks if you really want to use conditionals
This series has single handedly boosted my interest in Minecraft as a whole tenfold, each and every video is so interesting and well produced that it's hard not to watch it and learn things with each new episode. I wouldn't even know where to begin to tether an entity to a block, and yet now I'm looking up how to do so thanks to your series! Please keep up the amazing work.
Such a good idea for a boss. I absolutely love mobility in games ever since I first played Lost Planet. Also, this grappling hook is the smoothest I have seen in vanilla minecraft! 10/10 as always.
Thanks so much Trog! I’m really happy with how the hook turned out, even if fishing rod mechanics are janky. I think the fishing rod is the most underrated melee weapon. It’s good for more than just right click detection!
16:35 I frequently use datapacks bc I think it's better to read the commands you wrote and write without having to click in each command block, but I use command blocks too for some functions that are more related to redstone (like only do something when a player presses a pressure plate or button), I think both are useful, the same thing you can do with datapacks you can do with command blocks and vice versa
So glad to have found this channel, from the tower defence, the custom bosses and overall creativity with commands it's all very great thanks for the inspiration! Makes me want to work harder on maps
Avid I hate to say it but that’s clearly a fishing rod :/ I’m joking I’m sure it will be “The dark wrath of the old one” or something absolutely insane as always. Can’t wait for this episode!
You keep inspire me to keep making my server, because I have been losing interest to Minecraft, but you give me a lot of inspiration, thank you. Note: You need a lot more subs
You are such a talented person. It's crazy that you have only a few thousand followers. Avid your creativity is contagious. As an admin of smp i decided to make my own quests to expand on endgame content. I'll be rooting for you!
i really love listening to your excitement through this, and you gave me a different perspective on the perks of command blocks. i wonder how well command blocks and datapacks can be used together?
16:33 I love command blocks because you can do a lot of things like Avid did in his 2 year multiplayer server. It's just fun to make anything and experimenting with command blocks to make new things. :)
As a Fan of Minecraft command work, I use a combination of data packs and command blocks. I'll write the function in a data pack and then have it run in command blocks. That way I get both functions and chains.
Avid, I know a year late and all but i just tried out the /ride command with the same mechanics and it is incredibly smooth, if you want to preserve the standing up aspect, it's understandable, but i think it's perfect for a grappling hook concept.
I would suggest summoning evoker fangs along with the shockwave to add more effect so it's more like a crocodile-like attack. But add it so that it only happens nearing the end of the boss fight.
Weapon idea: an idea i've already done, the fractium sword. A sword that when drpped gives you speed and as you run, you summon lightning(ultra fast bats leaving particles) and it damages things, but like, 2 hearts to balance with how much bats will be summoned.
I love all of your videos, Avid! You've inspired me to try and do something similar on our Bedrock SMP... just wish there were more videos out there like yours, with Bedrock command block scripting
I have an idea for a boss, for the good path, there can be a Alien invasion boss where there are ten phases of enemies, which their leader will be on the tenth stage, which can do a shockwave of alien monsters, happy to help!
@@AvidMc ohh okay thank you! If you were to have players be adventure mode in a specific area, but survival in the rest, what would you do? right now i have a set up that switches game mode in a certain radius, but im afraid too many of them might lag the server. Thank again for answering, ive been loving your videos!
@@cryopteryx5990 I have exactly that setup! I call it the adventure donut. Players are in survival from 0 - 800 blocks from spawn. They're in adventure mode from 801-8000 blocks, and then they get put back into survival mode outside 8000 blocks. I put all my quests in the adventure donut, which leads to the best of both worlds. You shouldn't have to worry about too much lag if you only have a handful of /execute commands on repeat. Just make sure to put the command blocks somewhere in the spawn chunks so they're loaded at all times. Or if you're using datapacks, then you don't have to worry about that! Best of luck!
@@AvidMc okay! thank you so much! I plan to have each special area be in a sphere of adventure mode, so hopefully that should be fine! Youve been a huge inspiration for me avid! I look forward to more of your videos
@@cryopteryx5990 That will totally work fine! Just be sure to put the commands to set players in an out of adventure mode in a place that is always loaded like a datapack or in command blocks in the spawn chunks - otherwise players may be able to teleport out of your quest areas and get stuck in Adventure mode! I so glad I can inspire you! Best of luck on your projects!
I would like to see some sort of quest, main or not, have a bow and arrow teleport thing. Let me explain, what if you had to shoot these little targets to teleport to them to progress farther into what ever were you use this idea!
Command blocks are a lot less good on Bedrock because Bedrock really is limited with how you can use nbt data. For example, you can't make custom mob spawn eggs, copy command blocks, or enchant unenchantable items.
Avid, this is amazing and all, but I think you should play hollow knight, it has some amazing bosses and pretty good balancing and personally I think it could give you some great inspiration for bosses and story. (insert MossBag)
As a bedrock player currently using PS4 I cannot use it maybe just don’t understand data packs and am trying to make a rpg based dungeon crawler and am forced to use command blocks, but I’m very new to commands. There aren’t very many tutorials that can help me learn what I need to, and Java and bedrock commands are very different so I’m really struggling to design bosses to put in my randomized dungeon I’m trying to build (nowhere near finished because of the way I decided to do it and I get distracted on other projects and pranks) I love to see these command block creations and would love to see tutorials on specific things such as some cool boss attacks or some basic necessities for boss fights
Lets start with speed of prototyping, yes, command blocks are faster than datapacks, but only when it comes to testing single commands, just summon some armor stand, or to paste gigantic item give command. In case of creating more complex systems, composed of commands that have to run in entrain order or highly dependent on each other, command blocks are just way too unreadable and hard to modify. I wouldn't also say that they are perfect for multiplayer, is someone has op then that person should be able to easily contact server owner, and ask for access to the server files. If you had realms in mind... they are just overpriced vanilla servers meant to run finished minigames, lets be honest. Limited execution area of those blocks is also more a misconception, their commands affect entire world/server, so in fact they are only executing if someone has loaded them. The difference may be subtle and on the first look more advantageous for blocks, but in fact command blocks are just hiding how much lag they can cause when they are spread afar, making you to not optimize them, if you could in any meaningful way obviously. About the forbidden fruit of minecraft technology and lag (redstone), it surely helps to trigger impulse command blocks, or activate a few unrelated systems, but it also can be done with spawning disappearing entities, setting auto:1, or setting tested score to certain value. Moreover if it is advantage of CBs how should we refer to functions ability to run multiple commands in sequence, or tags to run multiple functions? The same goes to conditional command blocks. They had their golden age somewhere in time of 1.9-1.12 versions, but since execute has been reworked, they can be easily replaced with "ifs", "ases", "ates", "unlesses" or any other command that takes as input list of multiple arguments. The only thing for sure that functions don't have is ability to put multiple commands into one execute run, to remove the need of creating new file with unique name to truly conditionally run anything, but it also applies to command blocks, but they only can chain conditional checking making them something entirely different to "if block". Another misconception is that command blocks are easier than functions, where in fact they just have lower barrier of entry and EXTREMELY ugly ui that just makes everyone not open them, or only copy/paste commands from or into them, and no, unless you convince mojang to rework their ui, convincing people to install a mod will make getting started with command blocks as hard as datapacks. Having your entire tool belt in game is quite nice, but in the end it comes to ability of making some contraption before getting burned out, I don't think anyone would like to create something more complex and bigger than your tower defense fully in game. Having to /reload constantly is not that great, but lets not forget that command blocks also require you to come to them and manually click and edit their contents. To end this summary, bedrock and minecraft have some similarities, sadly when it comes to details console version and original are still far away from each other. Bedrock lacks functions, but it can also be said that it lacks proper redstone, where as in some most of different areas its close enough to minecraft to be able to mimic it, in some way or another. One example of that you have even provided, bedrock doesn't have "eyes" on armorstands, so it needs to use ender crystals to generate spheres, as they can track where they are facing. Anyway, the boss looks interesting, the grappling hook function of fishing rod feels kind of boring, I think it would be way more fun if we could swing while being attached to lantern, or in general our movement wouldn't be so linear and monotonic. Also while I watching I could not see these popping out of the ground blocks, they were camouflaged in the particles around. I think its because they were line solid line of dirt blocks, causing me to not notice any movement. When you will come back from your vacations, check if summoning falling block of specific type based on the type of block that is actually below would not look better. Maybe also try to vary the strength of popping up, to break this unnatural straight line. The same thing applies to poison burp, the initial particle during the fight was unnoticeable, why also it has to spawn such large area of effect? A way more better effect would give thrown up slime/green glass block, it would be more noticeable, and would clearly telegraph that something is going to happen when it hits the ground. Avid, you also probably know that I'm not a fan of insta teleports, have you thought of making proving loyalty button more interactive and immersive? The button could be just used to take some magical ball/temporary blessing to communicate with Olm, who would just guide the player though the dungeon (from technical perspective just chat though X consecutive rooms) while convincing hero to defeat Usim. Introducing fight in such way, would greatly help to explain why Usim is standing behind stone door that just crumbles away from being near it. I can't wait to see other quest locations getting new Olm content, maybe there will be multiplayer only quest, to stop/slow down someone from completing their quest when they are on opposite side of conflict.
That’s really cool that there are tools to turn off portions of datapacks to save lag. I agree with all your points! I wouldn’t recommend any Java player use command blocks unless they absolutely have to. That’s a great idea in the design improvement of the earth wave! Using the block beneath the wave is a unique idea that I hadn’t considered. That’s also a great idea for the poison burp! Yeah I totally get pains the magic teleport. I’ll give it some thought when I’m back from vacation!
So i have Just started to create my own Adventure Map, with Command Blocks. And its soo hard. But Always when i struggle i Just come Back to your chanel and Wonder: How the Heck did you do that with COMMANDS?? And why did Mojang create /Scoreboard instead of a simple /variable (int,float,bool). I have Just create a little Story and Map. But it is complicated. The hardest is: Its night time, Zombies mustnt Spawn, but i wont do /kill @e type Zombie cus then i See how they die. I also want to be able to summon a costum Zombie, so i cant Set it to Peaceful. Its Just complicated 😅.
I totally get what you mean! Thanks for coming back to my channel when you need inspiration 😁 if I were you I’d teleport those zombies below the bedrock layer, that way you get rid of them without players seeing them die!
I prefer using command blocks. Mostly because - i'm used to use those, they were in game a lot more time than datapacks - i don't like doing the commands stuff externally out of minecraft - some things are not profitable to use in datapacks (for example, the armor stand shapes builder Avid made) - right now a lot of things i do with command blocks is made on the aternos server of my friend where we play creative mode - from that point just basically everything listed by Avid about using command blocks But I use datapacks when there's no way to do it with command blocks (like, getting crafts and loot tables) or in some really rare conditions when it is a must (commonly in situations when command block is not supposed to be anywhere in any way, like adding features on a survival world/server)
I really appreciate this reply. I agree 100% with what you're sating. There's a time and place for datapacks, and they should be used in harmony with command blocks.
man i loved command blockls but i dont realy now how to use it only a little thats why can i recomend i wanted you to do a fully guide to command blocks i even warship commandblocks :p
Do you ever go into depth on how to mess with the commands? I mean I have truly tried to do stuff with commands and I'm pretty good at it but not to this extent. I don't necessarily understand what I'm typing just that im typing because I should
Good question! I don’t normally do tutorials for the bosses since they take a lot of work and don’t perform as well. If you have any specific questions, come join my discord!
So excited this channel is my new obsession. I do a lot of commands myself but on bedrock but he inspires me to do what I can with limited resources
I'm so happy to hear this! That's what I love most about command blocks is they span all versions of Minecraft. I talk a lot about that in this video!
Ye i do commands on bedrock to but we have a little more limited things then java
Same bro
@@AvidMc commands are better than mods :)
As a bedrock command enjoyed while we have some limitations with the complexity of a dingle command and we can't use nbt data on commands, we do have a couple of bedrock exclusive commands such as /fog or
/camerashake
Wow, this series never fails to impress!
I personally like datapacks but as a creative myself, I really appreciate a creative restriction. For a while I was working on an adventure map with just survival-friendly redstone, it was super fun!
Plus I totally agree with some of those pros! It's definitely frustrating having to make a new function every time you want to branch the code haha. But the con to command blocks in that area is that chain command blocks don't save their context; it's soooooo nice being able to call 'execute as @e[tag=Entity1] run function Function1' and then have every command in Function1 run as Entity1!
You are so right on saving context. I can’t tell you how many times I have to code redundant selections in each chain. Such a pain!
@@AvidMc I have a question. So is the Avid adventures server going to have some kind of ending or final boss, or is it just a continuous story line with quests?
@@AvidMc I am aware of the endgame part of your goals; I'm just asking story wise.
@@cutierr4799 every good story needs an ending. Yes I plan to end the story one day!
@@AvidMc Thank you for confirmation.
Also, I would like to suggest you summon the falling blocks of the shockwave lower and give them more motion upward so it looks like it’s really coming from the ground
Thanks! I have a ton of ideas on how to improve the earthwave!
@@AvidMcgood I feel like it is less useful for Usim
One of the coldest lines "that an evil worse than Olm is coming... it's you."
As a bedrock player, command blocks are the best thing they could have added. I love your work, Avid.
15:03 good arguments and I agree with you. Since you're making an adventure map, command block are definitely more suitable for you.
But well, in my heart, datapacks will always be better. One line = one command is just so poweful and time saving. Building towers of command blocks can be confusing and annoying for debugging. Imagine that you want to insert a command between 2 chain command blocks, well you have to /clone move the whole tower whereas in a datapack you just have to press "enter".
Moreover, I don't find that the "conditional" thing which is not in datapacks is a lack compared to command blocks. An execute if blablabla run function blablabla does also the job and it makes the function reusable compared to command blocks where you'll struggle to trigger your tower from another origin unless you use redstone (laggy) or begin making spaggheti with your command blocks if you really want to use conditionals
Totally agreed! I think datapacks are the way to go for every Java player. Don’t do what I do haha
This series has single handedly boosted my interest in Minecraft as a whole tenfold, each and every video is so interesting and well produced that it's hard not to watch it and learn things with each new episode. I wouldn't even know where to begin to tether an entity to a block, and yet now I'm looking up how to do so thanks to your series! Please keep up the amazing work.
That makes me so happy on so many levels. I’m so glad I could inspire you. Keep creating!
Excited!
Such a good idea for a boss. I absolutely love mobility in games ever since I first played Lost Planet. Also, this grappling hook is the smoothest I have seen in vanilla minecraft! 10/10 as always.
Thanks so much Trog! I’m really happy with how the hook turned out, even if fishing rod mechanics are janky. I think the fishing rod is the most underrated melee weapon. It’s good for more than just right click detection!
I´m going for some popcorn. So adicted to this channel
Thank you! I had so much fun making this one.
16:35 I frequently use datapacks bc I think it's better to read the commands you wrote and write without having to click in each command block, but I use command blocks too for some functions that are more related to redstone (like only do something when a player presses a pressure plate or button), I think both are useful, the same thing you can do with datapacks you can do with command blocks and vice versa
I’m 100% with you. There’s a good mix of both.
I also do this in projects I work on
So glad to have found this channel, from the tower defence, the custom bosses and overall creativity with commands it's all very great thanks for the inspiration! Makes me want to work harder on maps
Thank you so much! I haven’t made a video in a little bit, but comments like this inspire me to make more!
Avid I hate to say it but that’s clearly a fishing rod :/
I’m joking I’m sure it will be “The dark wrath of the old one” or something absolutely insane as always. Can’t wait for this episode!
Noo!! How dare you! It could be anything! 😆
I’m hyped for this new episode! All ur vids bring joy to me!
That makes me so happy! It’s why I love making videos.
You keep inspire me to keep making my server, because I have been losing interest to Minecraft, but you give me a lot of inspiration, thank you.
Note: You need a lot more subs
Thank you! One day the subs will come 😁
Can't wait to see this!
You are such a talented person. It's crazy that you have only a few thousand followers. Avid your creativity is contagious. As an admin of smp i decided to make my own quests to expand on endgame content. I'll be rooting for you!
Thank you so much! Comments like this inspire me to keep building things. I'm excited for you and your SMP! Best of luck!
im gonna be honest I totally agree w/ you for the command blocks I LOVE THEM.
Command block superiority!
Hello avid my friend told me about you so I subscribed and your a really good Minecraft TH-camr keep it up
Thanks a ton for subscribing! And I thank your friend too 😁
I absolutely love the addition of the evil route, thats exactly the kind of thing i would want to do hahaha, I absolutely adore this series, really
i really love listening to your excitement through this, and you gave me a different perspective on the perks of command blocks. i wonder how well command blocks and datapacks can be used together?
Thank you for such a kind comment! Command blocks + datapacks is the perfect combination honestly. They both have their purpose.
Anybody else want avid to explore nutmeg lore? I am definitely not biased at all. 👍
You’ve gotta be careful around Nutmeg.
YEEES! Finally I’ve been waiting for the release of this vid I can already tell it gonna be good
Well that elon husk was funny
Also thanks for adding my suggestion (i think)
I hope i didn't tired you enough
Thanks for the idea! And I'm glad you liked my hidden joke :D
16:33 I love command blocks because you can do a lot of things like Avid did in his 2 year multiplayer server. It's just fun to make anything and experimenting with command blocks to make new things. :)
how do you get the armor stands to work like that? I figured out the pull and release but not the armor stand.
Might be easier to ask in my discord! I have lots of questions about your question.
@@AvidMc ok, I will. I have a help post on your server.
@@AvidMc what commands did you use
As a Fan of Minecraft command work, I use a combination of data packs and command blocks. I'll write the function in a data pack and then have it run in command blocks. That way I get both functions and chains.
That’s the right way to do it. They’re both good at different things. Thanks for sharing!
12:29 have you Heard that slimes dont spawn in code editors, mr. Stinky Datapacks
I just had a slime in my editor the other day. Liar!
wow, what a cool bossfight. maybe choosing the villain path isn’t that bad
Don't worry Avid, We've all played Windows Solitaire one point of our lives Edit: Shrouded Isles Genocide path! Shrouded Isles Genocide path!
I’m glad I’m not alone
I personally also prefer command blocks over datapacks. The biggest reason is because I find datapacks are more complicated to setup
I agree!
As a Team Commandblock member: thank you!
Heck yeah!
What mod do you use to have the command blocks screen look like that?
It’s called “better command block ui”
@@AvidMc ok thanks
Avid, I know a year late and all but i just tried out the /ride command with the same mechanics and it is incredibly smooth, if you want to preserve the standing up aspect, it's understandable, but i think it's perfect for a grappling hook concept.
After watching this channel command blocks are my new obsession I’m even working on making a origins fantasy realm for bedrock
Yay! Keep building!
Btw avid what are all the maps that your working on?
List?
Just one! This one.
I would suggest summoning evoker fangs along with the shockwave to add more effect so it's more like a crocodile-like attack. But add it so that it only happens nearing the end of the boss fight.
Evoker fangs would be a brilliant edition! Thanks for the suggestion.
Weapon idea: an idea i've already done, the fractium sword.
A sword that when drpped gives you speed and as you run, you summon lightning(ultra fast bats leaving particles) and it damages things, but like, 2 hearts to balance with how much bats will be summoned.
I love this idea
I love all of your videos, Avid! You've inspired me to try and do something similar on our Bedrock SMP... just wish there were more videos out there like yours, with Bedrock command block scripting
I’m so happy I could inspire you! I bet more videos like this are coming. There are more people like us out there!
I have an idea for a boss, for the good path, there can be a Alien invasion boss where there are ten phases of enemies, which their leader will be on the tenth stage, which can do a shockwave of alien monsters, happy to help!
Really cool idea!
Command Blocks>Redstone>Data Packs
This is so cool, I wish I had ideas like these
You don't sound like an old person. I play microsoft solitaire too!.. And i agree; it does look like when you win the level.
Phew! I’m glad to hear that.
hey avid, how do you make sure players dont mess with your builds and redstone?
Good question! Players are in adventure mode on my map so everything I make is safe!
@@AvidMc ohh okay thank you! If you were to have players be adventure mode in a specific area, but survival in the rest, what would you do? right now i have a set up that switches game mode in a certain radius, but im afraid too many of them might lag the server.
Thank again for answering, ive been loving your videos!
@@cryopteryx5990 I have exactly that setup! I call it the adventure donut. Players are in survival from 0 - 800 blocks from spawn. They're in adventure mode from 801-8000 blocks, and then they get put back into survival mode outside 8000 blocks.
I put all my quests in the adventure donut, which leads to the best of both worlds.
You shouldn't have to worry about too much lag if you only have a handful of /execute commands on repeat. Just make sure to put the command blocks somewhere in the spawn chunks so they're loaded at all times. Or if you're using datapacks, then you don't have to worry about that!
Best of luck!
@@AvidMc okay! thank you so much! I plan to have each special area be in a sphere of adventure mode, so hopefully that should be fine!
Youve been a huge inspiration for me avid! I look forward to more of your videos
@@cryopteryx5990 That will totally work fine! Just be sure to put the commands to set players in an out of adventure mode in a place that is always loaded like a datapack or in command blocks in the spawn chunks - otherwise players may be able to teleport out of your quest areas and get stuck in Adventure mode!
I so glad I can inspire you! Best of luck on your projects!
I would like to see some sort of quest, main or not, have a bow and arrow teleport thing. Let me explain, what if you had to shoot these little targets to teleport to them to progress farther into what ever were you use this idea!
Like a endermites free ender pearl
Such a good idea! I want to push the limits of bows next.
I enjoy using both command blocks and datapacks in my adventure map. Both have their uses, so I just use both!
I agree 100%
I am speechless it's just insane and mind blowing
Wow, I was here asking if the dark path for vilethorn was done (or planned) yet in that stream, here I am watching this lol
I’m glad you found this! The question is, what dark path should I work on next? 🤔
i have to know how u made it able to look around i tried to do what you said but hasn't been the best for me
Come join my discord. We can help you out.
1:26 I like elon husk😂
I’m glad you caught that 😆
tping the hook directly to the grappling point nearby might work better
Unfortunately grappling hooks can’t be teleported.
bruh... Avid is the command block Messiah...
I suggest if you make a bridge boss to use repeating command blocks that summon evoker fangs to make it look like saws on the bottom
Cool idea!
yo can you a vid about bossbar on any mob im having trouble on the command
I actually cover this a little bit at the end of my execute command video.
If you're doing the poison burp, then it would probably make sense for Usim to have really bad breath.😂
Command blocks are a lot less good on Bedrock because Bedrock really is limited with how you can use nbt data. For example, you can't make custom mob spawn eggs, copy command blocks, or enchant unenchantable items.
these are so cool! Can you make this an official minecraft map?
Eventually that’s the plan yep!
nobody:
me when Avid uploads a new video: YHEEAAAAA BAYYYYEEEE!!!!!!!!!!!!!!!!!!!🫨
What do you use that makes command blocks better?
I use the Better Command Block UI Mod
if you do put down the fishing rod do you leave or do you have to kill him once you've made the decision.
If you put down the rod you’re teleported away. That way you can get out of the dark path option.
Avid, this is amazing and all, but I think you should play hollow knight, it has some amazing bosses and pretty good balancing and personally I think it could give you some great inspiration for bosses and story. (insert MossBag)
I’ll absolutely check it out! I’m looking for more inspiration for future bosses.
Ooh, dats burpy 12:57
As a bedrock player currently using PS4 I cannot use it maybe just don’t understand data packs and am trying to make a rpg based dungeon crawler and am forced to use command blocks, but I’m very new to commands. There aren’t very many tutorials that can help me learn what I need to, and Java and bedrock commands are very different so I’m really struggling to design bosses to put in my randomized dungeon I’m trying to build (nowhere near finished because of the way I decided to do it and I get distracted on other projects and pranks) I love to see these command block creations and would love to see tutorials on specific things such as some cool boss attacks or some basic necessities for boss fights
Come join my discord! We can help you out.
Come join my discord! We can help you out.
I always wanted to learn how to make these bosses, I already made one but after watching your videos I realized that I'm still an amateur
We all were amateurs at one point. I’m glad I could inspire you!
Avid are you excited for the new armor trims coming to 1.20?
I'm so excited! Also the /damage, /ride and all the other changes to commands. It's going to change a lot for me!
Lets start with speed of prototyping, yes, command blocks are faster than datapacks, but only when it comes to testing single commands, just summon some armor stand, or to paste gigantic item give command. In case of creating more complex systems, composed of commands that have to run in entrain order or highly dependent on each other, command blocks are just way too unreadable and hard to modify.
I wouldn't also say that they are perfect for multiplayer, is someone has op then that person should be able to easily contact server owner, and ask for access to the server files. If you had realms in mind... they are just overpriced vanilla servers meant to run finished minigames, lets be honest.
Limited execution area of those blocks is also more a misconception, their commands affect entire world/server, so in fact they are only executing if someone has loaded them. The difference may be subtle and on the first look more advantageous for blocks, but in fact command blocks are just hiding how much lag they can cause when they are spread afar, making you to not optimize them, if you could in any meaningful way obviously.
About the forbidden fruit of minecraft technology and lag (redstone), it surely helps to trigger impulse command blocks, or activate a few unrelated systems, but it also can be done with spawning disappearing entities, setting auto:1, or setting tested score to certain value. Moreover if it is advantage of CBs how should we refer to functions ability to run multiple commands in sequence, or tags to run multiple functions?
The same goes to conditional command blocks. They had their golden age somewhere in time of 1.9-1.12 versions, but since execute has been reworked, they can be easily replaced with "ifs", "ases", "ates", "unlesses" or any other command that takes as input list of multiple arguments. The only thing for sure that functions don't have is ability to put multiple commands into one execute run, to remove the need of creating new file with unique name to truly conditionally run anything, but it also applies to command blocks, but they only can chain conditional checking making them something entirely different to "if block".
Another misconception is that command blocks are easier than functions, where in fact they just have lower barrier of entry and EXTREMELY ugly ui that just makes everyone not open them, or only copy/paste commands from or into them, and no, unless you convince mojang to rework their ui, convincing people to install a mod will make getting started with command blocks as hard as datapacks.
Having your entire tool belt in game is quite nice, but in the end it comes to ability of making some contraption before getting burned out, I don't think anyone would like to create something more complex and bigger than your tower defense fully in game. Having to /reload constantly is not that great, but lets not forget that command blocks also require you to come to them and manually click and edit their contents.
To end this summary, bedrock and minecraft have some similarities, sadly when it comes to details console version and original are still far away from each other. Bedrock lacks functions, but it can also be said that it lacks proper redstone, where as in some most of different areas its close enough to minecraft to be able to mimic it, in some way or another. One example of that you have even provided, bedrock doesn't have "eyes" on armorstands, so it needs to use ender crystals to generate spheres, as they can track where they are facing.
Anyway, the boss looks interesting, the grappling hook function of fishing rod feels kind of boring, I think it would be way more fun if we could swing while being attached to lantern, or in general our movement wouldn't be so linear and monotonic. Also while I watching I could not see these popping out of the ground blocks, they were camouflaged in the particles around. I think its because they were line solid line of dirt blocks, causing me to not notice any movement. When you will come back from your vacations, check if summoning falling block of specific type based on the type of block that is actually below would not look better. Maybe also try to vary the strength of popping up, to break this unnatural straight line. The same thing applies to poison burp, the initial particle during the fight was unnoticeable, why also it has to spawn such large area of effect? A way more better effect would give thrown up slime/green glass block, it would be more noticeable, and would clearly telegraph that something is going to happen when it hits the ground. Avid, you also probably know that I'm not a fan of insta teleports, have you thought of making proving loyalty button more interactive and immersive? The button could be just used to take some magical ball/temporary blessing to communicate with Olm, who would just guide the player though the dungeon (from technical perspective just chat though X consecutive rooms) while convincing hero to defeat Usim. Introducing fight in such way, would greatly help to explain why Usim is standing behind stone door that just crumbles away from being near it.
I can't wait to see other quest locations getting new Olm content, maybe there will be multiplayer only quest, to stop/slow down someone from completing their quest when they are on opposite side of conflict.
That’s really cool that there are tools to turn off portions of datapacks to save lag.
I agree with all your points! I wouldn’t recommend any Java player use command blocks unless they absolutely have to.
That’s a great idea in the design improvement of the earth wave! Using the block beneath the wave is a unique idea that I hadn’t considered. That’s also a great idea for the poison burp!
Yeah I totally get pains the magic teleport. I’ll give it some thought when I’m back from vacation!
I honestly thought that datapacks were like commands, but in a file
Example:
(in file) /summon giant 0 64 0
(in world) giant at 0, 0
You are essentially correct yes!
now the grappling mechanic is obsolete thanks to /ride, but it is still cool!
Yeah it'll definitely make the animation a lot smoother! I'll have to update this boss once I upgrade the server.
more bosses that actually move would be great
You’ll like the next episode then 👀
Is the map available?
One day yes!
Can you do a Tutoriale on making Bosses whith command blocks
This looks SOOO FUNN
Doovid joined the game🗿
He’s everywhere 👀
Instead of teleporting the player, you shold be adding a force to the player to move them
That would be a lot smoother yes!
I'll do all da dark paths ye scardey catts
As someone who isn't the best at commands, but far worse with datapacks, I can confirm Command Blocks are cool
After working on datapacks and command block projects I’ve found are benefits to using both 😁
Love this channel
Just curious do you think the grappling system could be done in bedrock
I bet you could pull it off on bedrock yeah! If you have questions join my discord!
Are you ever going to finshe this for us to play, i wanna play with my friends.
You bet! It might take a while though. Stay tuned!
you just taught me what conditional does I haven't know for years :o
They’re pretty nifty!
I never seen someone make something like this, i wish i can make something like this
You just make it one piece at a time!
When will the map release and how will it be published?
At the current rate I’d bet I have at least another year on the map.
i think they meant a boss that moves around alot.
Yeah I think so too!
How did you detect when players pull the fishing rod?
I check to see if the bobber entity is no longer near the grapple point. Execute unless entity.
@@AvidMc Thanks
is there a way to join a server its on?
I plan to release a clone of this server to Patrons if I meet a certain milestone.
Tbh, for me who uses commandblock and datapack, conditional command block is possible with datapack with scoreboard
Yep you’re definitely right!
Avidmc show the commands of the smoldering rod
Challenge: BOSS RUSH vilethorn. Beat curse of vilethorn, continue in the dungeon, and then go battle usim.
Love the idea!
Ngl I just started using chain command blocks because I figured out how to use them and it is WAY better than using a minecart and activator rails
I agree completely! Chain command blocks change everything.
So i have Just started to create my own Adventure Map, with Command Blocks. And its soo hard. But Always when i struggle i Just come Back to your chanel and Wonder: How the Heck did you do that with COMMANDS?? And why did Mojang create /Scoreboard instead of a simple /variable (int,float,bool).
I have Just create a little Story and Map. But it is complicated. The hardest is: Its night time, Zombies mustnt Spawn, but i wont do /kill @e type Zombie cus then i See how they die. I also want to be able to summon a costum Zombie, so i cant Set it to Peaceful. Its Just complicated 😅.
I totally get what you mean! Thanks for coming back to my channel when you need inspiration 😁 if I were you I’d teleport those zombies below the bedrock layer, that way you get rid of them without players seeing them die!
@@AvidMc Wow, thanks. I didnt think of that.
I prefer using command blocks. Mostly because
- i'm used to use those, they were in game a lot more time than datapacks
- i don't like doing the commands stuff externally out of minecraft
- some things are not profitable to use in datapacks (for example, the armor stand shapes builder Avid made)
- right now a lot of things i do with command blocks is made on the aternos server of my friend where we play creative mode
- from that point just basically everything listed by Avid about using command blocks
But I use datapacks when there's no way to do it with command blocks (like, getting crafts and loot tables) or in some really rare conditions when it is a must (commonly in situations when command block is not supposed to be anywhere in any way, like adding features on a survival world/server)
I really appreciate this reply. I agree 100% with what you're sating. There's a time and place for datapacks, and they should be used in harmony with command blocks.
ik this is late, but i agree with ur opinion on commands, their just cooler and more vanilla! also how tf does this only have 700 likes?!?!
Hey can you make am ice boss
I might have something planned in the future 👀
What if you used both command blocks and datapacks to get the best of both worlds
man i loved command blockls but i dont realy now how to use it only a little thats why can i recomend i wanted you to do a fully guide to command blocks i even warship commandblocks :p
So what do we need to do to get a real “Elon Husk” bossfight in the adventure map?
Haha I'm so glad you noticed that little easter egg.
Do you ever go into depth on how to mess with the commands? I mean I have truly tried to do stuff with commands and I'm pretty good at it but not to this extent. I don't necessarily understand what I'm typing just that im typing because I should
I do! I stream every now and again and I go pretty deep into how commands work.
HELLO RAFF.
Is this server for mcpe too?
Currently java
My take is that command blocks are so much cooler than lame data packs. I envy your dedication sir.
Command blocks are the hardcore version of datapacks.
Can you make a turtorial on this for bedrock
Good question! I don’t normally do tutorials for the bosses since they take a lot of work and don’t perform as well. If you have any specific questions, come join my discord!
Is there a download for this map?
Check out this video for all the info you need on this!
th-cam.com/video/DQafoIXiQUw/w-d-xo.html