Nice landing, I struggle with this AC, seems the trim goes haywire on TO and can't control the AC on ground during landings even with the tail wheel locked, at least in the FS2020 original version.
@@SimulationChannelDeluxe Ok, I installed the mod and went through the checklists to start and am ready to taxi but can't get the wheel chocks off lol. They aren't part of any checklist and I don't have a radio option to contact ground services, maybe because I am at an uncontrolled airport. Any idea how to remove the darn things? They don't go away when I release parking brake.
@@johnf6545 They might be part of a new mod update. I didn't fly in MSFS for months so I can't help there sorry. Maybe have a look at the mod's changelog, there are many useful hints and tips.
@@SimulationChannelDeluxe I had the secure AC switch on, thought it was to close and lock doors, didn't realize it was to install the wheel chocks, all good now thanks!
I have trouble getting juice from the power cart. Even when I connect it, the battery still gets depleted quickly after some starting attempts. Any idea?
Sorry I didn't touch the plane since a long time ago. I don't know if something changed in the meantime, systems-wise. Are you using the Duckworks Improvement Mod?
something does not seem quite right to me - but I might get corrected. The starter sounds like the one on an Antonov-2, a flywheel. I have never heard this on DC-3's, neither outside nor inside. What they have done is model an inertial starter instead of a regular starter motor that is used in all other big props, too.
i'm stuck on clicking the "engine primer". i don't have an up arrow when hovering over it, it's just a mouse finger, and when I click nothing happens. any idea? UPDATE: i had to click and hold on the switch and there is no 'up' arrow it's just a finger. so things look and behave a little different now
Good you got it sorted. Indeed with every update of the mod, operations might change. I didn't touch MSFS for some months so I couldn't help you there.
It's the big blue handle to the right of the pilot seat. In the cockpit it's labeled "Engine Pump Selector". In flight it goes forward to power the Sperry Gyropilot.
@@SimulationChannelDeluxe Seems weird that the gyro pilot would be hydraulically powered or is the hydraulic power for the servos that go to the control surfaces?
The cowl flaps and the props start in the open position for me when I load into the plane cold/dark. Did Duckworks change this recently or is there something wrong with my mod installation?
I wish I could see your rudder inputs after touchdown. Both Vanilla and Duckworks versions I struggle with keeping the DC3 straight while trying to slow down.
@@belevezero2279 It helps to greatly reduce the yaw sensitivity in the Control Options. Btw, I only have the twist-grip of the joystick for rudder and it works reasonably well :) Regarding the checklist, I created those myself and they're not publicly available yet. I'm thinking about posting them on flightsim.to. Cheers
@@belevezero2279 Had the same issue. You need to lock the tail wheel by pressing Shift+G. Once < 40 knts, press Shift+G to unlock so that you can taxi!! Love the Dc-3!!
1,600 hours flying the DC3 for me & we finally have a correct starting procedure in MSFS!
Well done!
Thanks Very much for the tutorial and checklist!
Nice landing, I struggle with this AC, seems the trim goes haywire on TO and can't control the AC on ground during landings even with the tail wheel locked, at least in the FS2020 original version.
Thanks! Yes indeed, MSFS aircraft can be a handful to control. I recommend the Duckworks mod that might improve things.
@@SimulationChannelDeluxe Ok, I installed the mod and went through the checklists to start and am ready to taxi but can't get the wheel chocks off lol. They aren't part of any checklist and I don't have a radio option to contact ground services, maybe because I am at an uncontrolled airport. Any idea how to remove the darn things? They don't go away when I release parking brake.
@@johnf6545 They might be part of a new mod update. I didn't fly in MSFS for months so I can't help there sorry. Maybe have a look at the mod's changelog, there are many useful hints and tips.
@@SimulationChannelDeluxe I had the secure AC switch on, thought it was to close and lock doors, didn't realize it was to install the wheel chocks, all good now thanks!
@@johnf6545 Ah yeah the three switches behind the copilot's yoke right? Glad you got it sorted :) Cheers
I have trouble getting juice from the power cart. Even when I connect it, the battery still gets depleted quickly after some starting attempts. Any idea?
Sorry I didn't touch the plane since a long time ago. I don't know if something changed in the meantime, systems-wise. Are you using the Duckworks Improvement Mod?
@@SimulationChannelDeluxe Affirmative. I will try it without the Duckworks mod and see if there is any difference.
something does not seem quite right to me - but I might get corrected. The starter sounds like the one on an Antonov-2, a flywheel. I have never heard this on DC-3's, neither outside nor inside. What they have done is model an inertial starter instead of a regular starter motor that is used in all other big props, too.
Startup this bird in extreme cold is a real challenge! Any tips?
i'm stuck on clicking the "engine primer". i don't have an up arrow when hovering over it, it's just a mouse finger, and when I click nothing happens. any idea? UPDATE: i had to click and hold on the switch and there is no 'up' arrow it's just a finger. so things look and behave a little different now
Good you got it sorted. Indeed with every update of the mod, operations might change. I didn't touch MSFS for some months so I couldn't help you there.
Your mod that adds the checklists is deleted. Any plans to add it back?
What is "hydraulic flow selector FWD/AFT" in your checklist?
It's the big blue handle to the right of the pilot seat. In the cockpit it's labeled "Engine Pump Selector".
In flight it goes forward to power the Sperry Gyropilot.
@@SimulationChannelDeluxe Seems weird that the gyro pilot would be hydraulically powered or is the hydraulic power for the servos that go to the control surfaces?
@@twistedyogert Yes I think it's needed to power the control surface inputs.
The cowl flaps and the props start in the open position for me when I load into the plane cold/dark. Did Duckworks change this recently or is there something wrong with my mod installation?
Me too.
AFAIK the gills (cowl flaps) are open for engine start. See the original checklist. This goes for all Propliners.
Thanks for the tutoriaL. Is the checklist you are using publically available? If so can you please post a link? Thanks again!
I created those checklists myself, for all stages of flight. Took some time ;) Maybe I will post them on flightsim.to. Thx for watching!
The checklist can now be downloaded here: flightsim.to/file/45143/douglas-dc-3-complete-checklists-for-duckworks-improvement-mod
Cheers :)
where the hell is the DME my friend? dc3 is my fav with i need a DME.
link to checklist?
I wish I could see your rudder inputs after touchdown. Both Vanilla and Duckworks versions I struggle with keeping the DC3 straight while trying to slow down.
@@belevezero2279 It helps to greatly reduce the yaw sensitivity in the Control Options. Btw, I only have the twist-grip of the joystick for rudder and it works reasonably well :)
Regarding the checklist, I created those myself and they're not publicly available yet. I'm thinking about posting them on flightsim.to. Cheers
The checklist can now be downloaded here: flightsim.to/file/45143/douglas-dc-3-complete-checklists-for-duckworks-improvement-mod
Cheers :)
@@belevezero2279 Had the same issue. You need to lock the tail wheel by pressing Shift+G. Once < 40 knts, press Shift+G to unlock so that you can taxi!! Love the Dc-3!!
@@SimulationChannelDeluxe File unavailable, why?
🤙