Fun Fact: There's a dodge button in the game when sucking up ghost's, just press B! Miyamoto himself once said it's NECESSARY to use, it makes the fight with the sisters absolute CAKE!
@@Nin10dolandI agree with the spider and the stairs bosses the spider is amazing how it is but the stairs are so easy and I’m with you for the clock one but hey at least you get free ghost for the world three boss and the ice boss is super hard and the boo and knight are ne are ok and king boo that one was and the professor ghost need to do more and king boo is amazing
I think that for the giant knight boss battle. It was the highlight of almost all the bosses in the game, just for the cutscene alone where luigi is looking out in the distance like. "please no, haven't I suffered enough?"
I think the clock tower would work really well with Luigi's Mansion 3, where you can slam the ghosts into parts of the clock tower to break them. And that way you can hold on to the old boss fight and spice it up with something new
I agree its is unique but they could at least have executed the boss well instead of making it kinda slow. Like mario games had weird bosses but it was fun like in mario rpg i fought a cake as a one of the main bosses and it was fun but this one is just boring.
Fun fact: you kinda forgot to talk about one poltergeist, it’s name is « the brain » and it’s the boss of the scarecrapper (like boolossus in mansion 3)
I wish each mansion had a themed ghost (except for Gloomy Manor's poltergheist, I think a ghost in a library playing piano with a big brain makes sense) We could've gotten a miner ghost in Secret Mine, an old clock maker in the Old Clockworks, one of the original owners the description for the Haunted Towers mentions, and a museum keeper in the Treacherous Mansion. The 3 sisters also stay in the Haunted Towers, since although they don't fit in a giant garden, but they were in a cemetery so it makes sense.
I wish there's a very challenging boss battle. Like he can possessed the disco ball, or a vehicle, or maybe bring a spartan or amazon warriors, or maybe bring a other dimensional ghost design.
For the second mansion, I prefer having the tree house around you become possessed into a type of haunted woods that attack with claw like branches, Venus fly trap and explosive fruits that you use to damage the trees and reveal the ghost.
No it’s 100 percent over hated, I can play one level for 20 minutes then take a break and come back. I never know when to stop with Luigi’s mansion 3. The only problem is replaying missions. It’s an annoying process
@@BrilliantBro yeah, I had to replay multiple levels just to get one obvious thing I missed. It’s actually worse in gloomy manor because you don’t get the srobulb and dark light device at once so the game thinks you will go out of your way to another room that you don’t need to progress to to get a gem or something. It’s really annoying
It is 100% over hated. I really don't get the issue, its literally just a different way to design a game. The honest truth is that both play stiles of the first and second work fine and are both equally good.
I definitely agree with all of your picks except for the Poltergeists. While I understand your thoughts that it's "always the same", the only one of them I'd really change and replace with a completely new ghost is the second one. For the first one, it's basically your first encounter ever with this ghost, so your reasoning "this should've been a portrait ghost" doesn't really make sense for this one as like I said, first encounter with this ghost anyways. I totally agree with you on the second one, he definitely should've been a different ghost. Now for the third one, I have to say while I agree the attacks should've been different, the ghost shouldn't have. The main ghosts of the treacherous mansion ARE the strong ghosts as they're basically the only ghosts you'll see in this mansion (with the only exception being some normal Slammers here and there). So imo it makes perfect sense for the midboss to kinda "reflect" that by being a Ghost we've seen before, but reflecting the looks of the main ghosts of the mansion
Personally, i would have changed the clock boss to be something more akin to a puzzle involving the hands. Like, when the clock rewinds it twists the room with all sorts of stuff falling or being added. And your goal was to stall out whatever threats appear as you use the vacuum to rewind the clock. As an example, while going from one to two o clock sand tornados and tumbleweeds will sweep across the arena, pushing you away from the clock. And as two goes to three debree will begin reminding to strke you.
On the subject of Poltergeists and Possessors: I would demote Poltergeists from minibosses to common ghosts, having them throw things at you in whatever room they were, particularly the more spacious or clutter-filled ones; some of the ideas behind the Possessors would be either common encounters too (kinda like the chests and bins possessed by red spirit balls in LM3) or minibosses, I think the Stairs boss would've served as a fine miniboss, maybe it could last less time too. Other than that, I would have the minibosses and bosses be Major ("Portrait") Ghosts, as in ghosts of defined people, of which the Three Sisters are meant to be an example. Regarding them, I think it'd be interesting if they had you use the reflected light from flashing their mirrors to stun one of the sisters behind you - because if you turn to her, she'll just cover her face immediately. The rest of the battle js fine, you just need to make more use of the dodge (which should be explained to you). Heck, I'd go as far as making some of the ghosts that steal away the keys of gates into unique Major Ghosts too! For instance, the five Hiders that steal the pinwheel arms, I'd make them a set of five prankish siblings or so. The Strong Sneaker that steals the valve could've been a disgruntled foreman of the factory. The Greenie, Slammer and Slobber that chain up the gondola's door I think, they could've been literal chained up prisoners, that sorta thing. I like your other ideas for the minibosses! For the Old Clockworks one, I also had the idea of fighting a pharaoh of sorts, or a mummified egyptian sorcerer, something like that. Regarding the actual bosses, I wouldn't even change the spider one, it's a pretty good first boss. More battles that are puzzle-like and test your knowledge of things you've been doing throughout the mansion are a good way of doing it for me. If it were a Major Ghost, I'd probably make him the manor's butler, a classic idea for a classic-styled mansion. For the second boss, it's pretty much your idea, but instead of a giant flytrap, it was a giant pumpkin monsters. Besides that, it'd be pretty much the same idea, just with more mouths to shoot, maybe some beanstalks to water to get to higher platforms. Honestly, both would work, yours is probably more thematically fitting, mine went for a more "horrific monster caused by possession of a mundane thing" kinda vibe, with the overgrown pumpkin just being a regular pumpkin at first. And for this one's Major Ghost, it has to be the gardener that's mentioned to have a lab. The third boss always struck me as odd. While it's really cool that we walk on the clock's face itself, why would the clock face be on the belfry's floor? Like, who's gonna see it from the ground like that? Your idea of the scaffolding to walk around it would be cool, maybe even have some paranormal gravity malarkey to pull us to its face and walk on it during one of the phases. For the Major Ghost, probably a "cuckoo" clockmaker. I like your idea for the fourth boss, I was honestly at a loss there; for the Boolossus fight, I'd honestly just give him the dark eyes look of the original, and I like your idea for the Knightmare boss, it's just a lot cooler and longer segment, the last phase desperately needed to be longer.
I prefer the stairs being possessed, but they could have altered the design of the fight immensely. Like, maybe as the fight went on, vines could grow into it to grow his form. Perhaps whenever a phase ends, some of the vines die and harden. The possessor, upon being hurt, dives back in and has shards of the stairs slash up the dead vines in such a way that wooden debris falls, which it then sucks in to grow the stairs into larger more elegant stairs. And the only way to damage it is to force it out of monster form into a trapped stair form to climb, which becomes more elaborate as the battle goes, both for its monster form and its stair climbing state.
Well maybe the Poltergeist could possess his piano, and the Piano Could attack by smashing into you, then it could shoot its keys at you that would be really cool. And you have to wait until it spreads out bombs and then you use it too blow up the inside of the piano so you can fight the poltergeist.
@@Feartube912 Exactly. This dude clearly doesn't understand that the blue fire meant the stairs were under the influence of the possesor. While yes, the physical stair monster was not as cool, the eerie staircase was part of the boss fight... just more of an environmental section
Okay, first nitpick: The poltergeist in the Old Clockworks should absolutely not be a miner. You first find it in a sarcophagus in an underground ruin and it is called an ancient poltergeist. It should be some egyptian or sumerian noble. Okay, that's actually my only nitpick. Everything else I disagree on is just a matter of taste.
I had this idea for a similar Venus flytrap boss but instead it’s like the piranha plant fight in Mario Party DS where you use the balloons to hover over a giant one and drop spiky pods into its mouth I also think that if you had to fight the stairs, it would’ve been a more interesting concept if you fought the stairs you had to climb before the fight. Like you get to the top and get sent down again and you realize it’s all been a massive troll and then you can take revenge
List Of Bosses Cuz Why Not Bosses: Grouchy Possessor(Queen Spider) Harsh Possessor(Wooden Stairs) Overset Possessor(Clockworks) Shrewd Possessor(Ice Monster) Big Boo Tough Possessor(Knights) King Boo Mid-Bosses: Poltergeist The Three Sisters Ancient Poltergeist Strong Sneaker Strong Gobber, Strong Slammer And Strong Greenie Strong Poltergeist
for the run through mansion section how about 4 phases being the 4 mansions you went through to get to the end with the 1st mansion being the normal run through the 2nd mansion you mainly have to go up focusing on which staircase is the odd one out by some sort of small but noticeable thing the 3rd mansion not sure the 4th mansion you go down a slide and for the 6th mansion it is a combination of the past mansion since everything is technically at the museum mansion
Yeah. I do feel like despite luigis mansion 3 having better boss character designs, the possesors had better fights than a lot of lm3 bosses. Like the spider queen was one of the best in the series... id consider every possesor fight better than the clem, Dr Potter, or any tutorial fight in lm3. Just because we had more didn't mean all were better... though plus the main bosses possessed stuff too... so the possession was still part of boss fights, wh9ch worked well. I think I'm happy with what we got, and his ideas while cool were oddly niche and specific to his desires, which honestly makes it a little harder to enjoy over the Canon ones because it doesn't just feel like a simple suggestion it just feels a little more forced onto you.
4:11 well you can actually continue holding it and press the dodge button as in The B button as you’re holding the sock vacuum button you can able avoid the attack even when they hit you along you press the Dodge button you still be able to hang on
If the Strong Poltergeist dresses up as an astronaut, a spooky astronaut, who will fit in the space themed arena, were he floats around the Asteroid Belt and he tosses stars at you, and then he will summons some aliens like ghosts riding on ufos that go's around in a circle and attacks you by spinning. In order to defeat him, you need to capture his ghosts first, by flashing them so there ufos will dropped and so you can suck them up. And in order to find the Strong Poltergeist you need to flash him in order to suck him up and that, he's defeated.
What if you made the Ancient Poltergeist a pharoah more than a miner and he does the whirlwind and he starts to tosses egyptian stuff at you more than he tosses pickaxes at you that would be fun. And you have to wait until he tosses a bomb, and you have to toss the bomb back at The Ancient Poltergeist and then he stops doing that whirlwind and you have to fight him in order to end this battle.
I don't get what people like about the portrait ghosts, of course the have a design but unless they're a main boss portrait ghost the send projectiles at you usually which is what the poltergeist fights are
how about for the chapter 2 boss to be a possessed treehouse.. Like it's spitting spiked balls down the stairs as a ramp, it's using tree branches to try and hit you. With having the need to hit the spiked balls back up at the tree house in order to get the possessor out.
I honestly like the mission system but I feel like it’d be better if the mission system had you stay in the mansion throughout, maybe in a safe zone, going to the other parts of it for the missions. If you are to make a video about the mission system, perchance you could implement this idea?
@@TheManOfManyNames. perhaps the chalet from secret mine could have also been a safe room, since its where luigi pops in during most of the levels in the area.
I personally, am not a fan of Portrait Ghosts for 1 simple reason, they don't look like they belong to the Marioverse but I agree that the bosses could be a bit different the Poltergeists are for the most part fine to me, but they could have something in their designs to make them unique from more common Poltergeists like the 1st one, wears 1 of those silly pianist wigs for the 2nd one, wear something that seems to come from Ancient Egypt (remember the blue one is an ancient ghost) and the 3rd one, instead of having the strong pattern, it has a space pattern, and maybe a visor on his big head (the sisters are good, their attacks just needed to change) as for the main bosses, first each possessor needs something that resembles that fit their mansion (not just an extra horn) the Spider, good, nothing need to change the Stairs, fun idea, the climb is not bad if you pay attention to the flames, boss itself maybe have it slam upward from the floor and you need to grow vines to basically block it the Clock, again fun idea, but needs to be reworked where you fight the clock itself the Ice Pillar, instead of a big pillar, have it be a giant frozen lake, attacking you with fish, that you need to relaunch the Knights, I like them, but could use a bit more
I'm honestly kinda with you on the portrait ghosts. The concept of them is good, but they don't match the Mario style. The 1st game itself also doesn't really look like it belongs in the Mario universe, as its too realistic. Its probably just a product of the graphics and the time, but still. (It's still a good game though) If there's something that I like about Dark Moon, its the style/look of the game and ghosts. It all looks like it belongs in the Mario universe. I think the 3rd game does better to make everything look in the Mario style and feel like it belongs, though that's just me.
4:10 I feel people forget if you press B while capturing a ghost you can jump which will deplete you gauge but will take you and the ghost your capturing the direction they are pulling
What most don't realize is the WHOLE LEVEL is a fight against the tree. The eerie staircase is under the influence of the possesor, which further manifests a physical stair monster form. It works in its own way, and I largely prefer it over his crazy plant/crow idea...
I will say I do like how creative you were when coming up with these bosses Especially with sticking with the same most people probably would’ve just said “so instead of these possessive, those people who couldn’t do the porter it goes because The frost game did it” 🤪 well, I don’t mind the portrait, ghosts in Luigi’s mansion 3 I feel like some of them just existed for the sake of it, his fans like that in the first game not because they were actually once living people in the hotel granted, I get, Luigi mansion takes place in the Mario universe, so a lot of Mario spin off games actually try to add more and the first Luigi mansion isn’t a exception granted, I’m not trying to say the dark moon is better than Luigi mansion 3 personally, I feel like there a tie in my opinion both games with each other at different things but I really can’t say which is better since they both got weak points and strong points about them
Wait, I have one for you. I think don’t have the yeah a ghost at the end of the came blue boss taking over the whole map and you had to restart everything because you had to grab all gems.
wow i really am in the minority when i say i actually LIKE the lead up to the second boss of the game. i find it funny. also, you gotta keep in mind this game originally came out on the 3ds, a lot of the stuff you described sounds too complex for the 3ds to be able to have handled. when it came to the 3ds, a bit of simplicity in the games on the system was paramount in order for the games to actually function
What if The Three Sisters goes around in a circle and then they stopped and one of them gets behind you and the sister uses her mirror has a shield and you have to flash her mirror before she can attack and then suck her up. But if you defeat one of them, Two Sisters will go around in a circle again and you have to repeat it again as they go a little fast. Once defeated the Second Sister, one sister will go around in a circle even faster and you have to flash her mirror 2 times until its gone and suck her up in order to defeat this girl trio.
What about something like that: If a Possession Ghost possess for example right here the Spider it slowly convert the Spider into a Ghost thing until the Ghost get caught it will get to normal.
I would have the second possessor still possess a set of stairs to jump scare Luigi before causing the stairs to collapse. Then possessing the fly trap and grow vines prevent Luigi from accessing the stairs till after the boss fight.
I mean, I’m just gonna rip the bandaid right off- you did NOT need AI images for the concepts you describe, since you describe everything pretty well without the need for visual references. Like, astronaut ghosts or miner ghosts, Scooby Doo Where Are You 55 ago already did that legwork for you with Spooky Space Kook or Miner 49er. And even if you’re not a big Scooby Doo fan like me- you describe these ideas and I can immediately picture in my head what you’re talking about. You do a good job describing this, and used references for other games well for the ideas you had, like showing the enemies from world 2 or Bowser’s Inside Story well for similar ideas to what you’re suggesting. If anything, I think a funny idea for the Armor fight is that some entity is possessing three different suits of armor like you suggest, but you don’t see it. Same basic idea you suggest- a fire armor, an ice armor, then the giant armor. And then, you go in the helmet… and it’s just a basic 10 HP Greenie. Kinda like the Kaiju Movie battle from 3, but with more payoff since it’s an ACTUAL Kaiju sized enemy that’s really just the basic enemy. In general, I wouldn’t do possessors, and would have just had ghosts that are the things you fight, aside from my Greenie idea. It’s just a big ghost spider, the possessor doesn’t need to be there. It’s just a giant haunted Venus flytrap. It’s just a giant snowman who’s usually a Frosty parody, friendly and cute most of the time, but now he looks scary. Like, the only boss concept I would do differently is have the ghost of the Clocktower be a Cuckoo Clock bird, where you have to get the ghostly clocktower hands stunned, move them to 12 to drag out the bird, and you damage it in phases. But yeah, TL;DR, you didn’t need AI. Your video stands well on its own merits, and your ideas are all fun ideas for bosses. And hey, like you said, 3 already did better with bosses, so I’m pretty confident 4 and beyond will continue to have good new character bosses.
Me and My Mate ranked the bosses in the game while playing em 1. Tough Possessor / Knight Boss 2. King Boo 3. Grouchy Possessor / Spider Boss 4. Big Boo 5. Shrewd Possessor / Ice Boss 6. Harsh Possessor / Stairs Boss 7. Overset Possessor / Clock Boss 8. Strong Boffin 9. Ancient Boffin 10. Chained Ghosts 11. Three Sisters 12. Boffin Trio My Mate also wanted The Boss of Haunted Towers to be a Giant Possessed Crow with a Huge Nest on top of the Tree, He wanted to fight a Huge Mummy in the clockworks
While the Stairs boss is a very interesting and cool idea, I also was disappointed that it wasnt a nature themed boss either. Especially since well like, the Spider was themed. The Clock Tower is themed. Why is the Nature Themed Region's big bad a set of stairs
YEAH MAYBE THEY SHOULD POSSESED ALL THESE BOSSES IN LUIGI MANSION 2 AND MAYBE CASEOH SHOULD BE THE FINSL BATTLE IN THE GAME IF YOUR READY TO PLSY THIS GAME BETTER
The story was also a bit lackluster in 2. I mean, King Boo was literally revealed in the intro with piss-poor shading trying and failing to hide him, and then the characters were all "Who could be behind this? It's such a mystery" until the fourth world. It was extremely irritating. 3 handled it better
I can understand why you’re using AI art, but with the stigma that surrounding it, I feel like you’re better off, making something your own, even if it’s just a simple stick figure rendition. That has more heart to it than ai work
@@Nin10dolandI think you're forgetting what system this is on in the first place. Sure the bosses aren't Amazing by any means but the scope and scale for this game is a huge improvement from the first game, when the main idea for 5 mansions came in mind the game needed alot compromising for the system it was on being the 3ds, plus the added ScareScraper mode on top of the 6-7 hour main campaign, thus coming to the inclusion of the mission structure for added loading screens between sections of each mansion, which in my honest opinion is impressive to me to say the atleast
I would have loved the game even more if we got to see more unique ghosts. Besides the those three sister ghosts, everything thing you encounter are the enemies you’ll see a dozen times. I like that they created new enemies for the game, but it would be better if there were more variety. I do know during the 3DS and Wii U era Nintendo kept playing it safe with the Mario series, basically keeping it in a very bland and boring state where you’ll see the elements that originated from the New Super Mario Bros series. The only time I think they ever experimented and got created with the series was in Mario and Luigi Dream Team and Mario Kart 8. After that we would have Mario titles that felt very hollow and boring like Paper Mario Sticker Star and Mario Tennis Ultra Smash.
9:21 my opinion Gameplay/functionality. not great Spectacle/vibe 10/10 especially the face. It actually gave me a pretty decent scare when I first played it on my 3ds. 12:02 what if the different suits had different weapons. generally getting lighter (and harder to keep them all on the same carpet with each phase.
How about instead ''you know how luigis mansion has a hidden mansion?'' Well why not be able to unlock ''special mansions'' once you beat king boo similar to how super Mario 3D land had special world counter counterparts. Then the special bosses would be added into better versions of the mansions.
I know this is a hot take, but most of the main bosses in this game are better than most of the main bosses in the first game. None even compare to Luigi’s Mansion 3 though
Hey i like the mission structure Yeah the bosses of 2, 3 and 4 are not the best. The idea for the second is something new but it kinda flops a little. Same with 4.
yeah that would be cool, but everyone knows nintendo is just going to port the original game over, refine the graphics, and change nothing else. thats what they literally always do
I hope Luigi gets another formula of games someday.
He basically is Nintendo’s horror guy so there are many options
Agreed
Luigi van Helsing
Fun Fact: There's a dodge button in the game when sucking up ghost's, just press B!
Miyamoto himself once said it's NECESSARY to use, it makes the fight with the sisters absolute CAKE!
Is this like, not explained at ALL in game? LOL
I hate the sisters thank you
@@Nin10dolandI agree with the spider and the stairs bosses the spider is amazing how it is but the stairs are so easy and I’m with you for the clock one but hey at least you get free ghost for the world three boss and the ice boss is super hard and the boo and knight are ne are ok and king boo that one was and the professor ghost need to do more and king boo is amazing
Yup
I always just let ghosts drag me for a second to dodge other ghosts
I think that for the giant knight boss battle. It was the highlight of almost all the bosses in the game, just for the cutscene alone where luigi is looking out in the distance like. "please no, haven't I suffered enough?"
A GHOST SPIDER AND A POSSESSED CLOCKTOWER WOULD BE NICE
There's nothing wrong with Ai Art, whats Wrong is Having it and saying you made it, so the fact that you didn't do that, i respect you
Nothing wrong with ai art as long as it doesnt scan and steal art from unwilling artists…
@@orangemonks894see a lot of people are misinformed everyone uses a reference for art and every piece has some DNA of another
@@orangemonks894It always does tho
I agree with you
I think the clock tower would work really well with Luigi's Mansion 3, where you can slam the ghosts into parts of the clock tower to break them. And that way you can hold on to the old boss fight and spice it up with something new
Someone in a room of people probably in suits was like “hey lets make luigi fight stairs”
I honestly think that the stairs boss, including the giant set of stairs before the actual fight, is good. I will die on that hill 😅
that guy was miyamoto himself lol believe or not
Dangit miyamoto
It’s a unique idea in my opinion. Give me 2 other games where you fight stairs as a boss battle.
I agree its is unique but they could at least have executed the boss well instead of making it kinda slow. Like mario games had weird bosses but it was fun like in mario rpg i fought a cake as a one of the main bosses and it was fun but this one is just boring.
Did anyone else notice the small detail at 5:23? It’s so cool!
Fun fact: you kinda forgot to talk about one poltergeist, it’s name is « the brain » and it’s the boss of the scarecrapper (like boolossus in mansion 3)
The haunted clocktower gives me huge Epic Mickey vibes.
I wish each mansion had a themed ghost (except for Gloomy Manor's poltergheist, I think a ghost in a library playing piano with a big brain makes sense) We could've gotten a miner ghost in Secret Mine, an old clock maker in the Old Clockworks, one of the original owners the description for the Haunted Towers mentions, and a museum keeper in the Treacherous Mansion. The 3 sisters also stay in the Haunted Towers, since although they don't fit in a giant garden, but they were in a cemetery so it makes sense.
I wish there's a very challenging boss battle. Like he can possessed the disco ball, or a vehicle, or maybe bring a spartan or amazon warriors, or maybe bring a other dimensional ghost design.
For the second mansion, I prefer having the tree house around you become possessed into a type of haunted woods that attack with claw like branches, Venus fly trap and explosive fruits that you use to damage the trees and reveal the ghost.
I love your clock tower idea
The mission structure isn’t as bad as I thought it would be, to be honest I think it is over hated
No it’s 100 percent over hated, I can play one level for 20 minutes then take a break and come back. I never know when to stop with Luigi’s mansion 3. The only problem is replaying missions. It’s an annoying process
@@thebrickbros.1294 I agree with you on the replaying level process
@@BrilliantBro yeah, I had to replay multiple levels just to get one obvious thing I missed. It’s actually worse in gloomy manor because you don’t get the srobulb and dark light device at once so the game thinks you will go out of your way to another room that you don’t need to progress to to get a gem or something. It’s really annoying
It is 100% over hated. I really don't get the issue, its literally just a different way to design a game. The honest truth is that both play stiles of the first and second work fine and are both equally good.
@@ProjectionProjects2.7182 true, also you spelled style wrong, No offense.
Man I love custom bosses videos really hope you make more of this
I definitely agree with all of your picks except for the Poltergeists. While I understand your thoughts that it's "always the same", the only one of them I'd really change and replace with a completely new ghost is the second one. For the first one, it's basically your first encounter ever with this ghost, so your reasoning "this should've been a portrait ghost" doesn't really make sense for this one as like I said, first encounter with this ghost anyways. I totally agree with you on the second one, he definitely should've been a different ghost. Now for the third one, I have to say while I agree the attacks should've been different, the ghost shouldn't have. The main ghosts of the treacherous mansion ARE the strong ghosts as they're basically the only ghosts you'll see in this mansion (with the only exception being some normal Slammers here and there). So imo it makes perfect sense for the midboss to kinda "reflect" that by being a Ghost we've seen before, but reflecting the looks of the main ghosts of the mansion
Personally, i would have changed the clock boss to be something more akin to a puzzle involving the hands. Like, when the clock rewinds it twists the room with all sorts of stuff falling or being added. And your goal was to stall out whatever threats appear as you use the vacuum to rewind the clock.
As an example, while going from one to two o clock sand tornados and tumbleweeds will sweep across the arena, pushing you away from the clock. And as two goes to three debree will begin reminding to strke you.
The spider is really a her since the bio of the possesor mentioned that it possessed a huge spider queen
On the subject of Poltergeists and Possessors: I would demote Poltergeists from minibosses to common ghosts, having them throw things at you in whatever room they were, particularly the more spacious or clutter-filled ones; some of the ideas behind the Possessors would be either common encounters too (kinda like the chests and bins possessed by red spirit balls in LM3) or minibosses, I think the Stairs boss would've served as a fine miniboss, maybe it could last less time too.
Other than that, I would have the minibosses and bosses be Major ("Portrait") Ghosts, as in ghosts of defined people, of which the Three Sisters are meant to be an example. Regarding them, I think it'd be interesting if they had you use the reflected light from flashing their mirrors to stun one of the sisters behind you - because if you turn to her, she'll just cover her face immediately. The rest of the battle js fine, you just need to make more use of the dodge (which should be explained to you).
Heck, I'd go as far as making some of the ghosts that steal away the keys of gates into unique Major Ghosts too! For instance, the five Hiders that steal the pinwheel arms, I'd make them a set of five prankish siblings or so. The Strong Sneaker that steals the valve could've been a disgruntled foreman of the factory. The Greenie, Slammer and Slobber that chain up the gondola's door I think, they could've been literal chained up prisoners, that sorta thing.
I like your other ideas for the minibosses! For the Old Clockworks one, I also had the idea of fighting a pharaoh of sorts, or a mummified egyptian sorcerer, something like that.
Regarding the actual bosses, I wouldn't even change the spider one, it's a pretty good first boss. More battles that are puzzle-like and test your knowledge of things you've been doing throughout the mansion are a good way of doing it for me. If it were a Major Ghost, I'd probably make him the manor's butler, a classic idea for a classic-styled mansion.
For the second boss, it's pretty much your idea, but instead of a giant flytrap, it was a giant pumpkin monsters. Besides that, it'd be pretty much the same idea, just with more mouths to shoot, maybe some beanstalks to water to get to higher platforms. Honestly, both would work, yours is probably more thematically fitting, mine went for a more "horrific monster caused by possession of a mundane thing" kinda vibe, with the overgrown pumpkin just being a regular pumpkin at first. And for this one's Major Ghost, it has to be the gardener that's mentioned to have a lab.
The third boss always struck me as odd. While it's really cool that we walk on the clock's face itself, why would the clock face be on the belfry's floor? Like, who's gonna see it from the ground like that? Your idea of the scaffolding to walk around it would be cool, maybe even have some paranormal gravity malarkey to pull us to its face and walk on it during one of the phases. For the Major Ghost, probably a "cuckoo" clockmaker.
I like your idea for the fourth boss, I was honestly at a loss there; for the Boolossus fight, I'd honestly just give him the dark eyes look of the original, and I like your idea for the Knightmare boss, it's just a lot cooler and longer segment, the last phase desperately needed to be longer.
I prefer the stairs being possessed, but they could have altered the design of the fight immensely. Like, maybe as the fight went on, vines could grow into it to grow his form. Perhaps whenever a phase ends, some of the vines die and harden. The possessor, upon being hurt, dives back in and has shards of the stairs slash up the dead vines in such a way that wooden debris falls, which it then sucks in to grow the stairs into larger more elegant stairs. And the only way to damage it is to force it out of monster form into a trapped stair form to climb, which becomes more elaborate as the battle goes, both for its monster form and its stair climbing state.
Well maybe the Poltergeist could possess his piano, and the Piano Could attack by smashing into you, then it could shoot its keys at you that would be really cool. And you have to wait until it spreads out bombs and then you use it too blow up the inside of the piano so you can fight the poltergeist.
I would've liked it if the Harsh Possessor possessed the treehouse. Because as it stands, that treehouse is just a background element.
I was thinking the same thing. Maybe use the stairs to launch a spike ball at the treee house.
The fucking staircase section is 100% THAT MISSION in this game
@@Feartube912 Exactly. This dude clearly doesn't understand that the blue fire meant the stairs were under the influence of the possesor. While yes, the physical stair monster was not as cool, the eerie staircase was part of the boss fight... just more of an environmental section
For the sister ghosts, you can one shot every one of them each round by jumping while sucking them up
Okay, first nitpick: The poltergeist in the Old Clockworks should absolutely not be a miner. You first find it in a sarcophagus in an underground ruin and it is called an ancient poltergeist. It should be some egyptian or sumerian noble.
Okay, that's actually my only nitpick. Everything else I disagree on is just a matter of taste.
Like upgrades to your health or vacuum from side missions
An really good Boss fight is if you make the final boss summon previous bosses to aid them!
This is the best and most creative video I’ve seen on this channel. If these your own ideas, I really wanna compliment you!
I had this idea for a similar Venus flytrap boss but instead it’s like the piranha plant fight in Mario Party DS where you use the balloons to hover over a giant one and drop spiky pods into its mouth
I also think that if you had to fight the stairs, it would’ve been a more interesting concept if you fought the stairs you had to climb before the fight. Like you get to the top and get sent down again and you realize it’s all been a massive troll and then you can take revenge
Erm actually the old clockworks poltergeist was found in a tomb, so it could literally just be a mummy ☝️🤓
You have some great ideas! I love your boss ideas!
List Of Bosses Cuz Why Not
Bosses:
Grouchy Possessor(Queen Spider)
Harsh Possessor(Wooden Stairs)
Overset Possessor(Clockworks)
Shrewd Possessor(Ice Monster)
Big Boo
Tough Possessor(Knights)
King Boo
Mid-Bosses:
Poltergeist
The Three Sisters
Ancient Poltergeist
Strong Sneaker
Strong Gobber, Strong Slammer And Strong Greenie
Strong Poltergeist
Love the stair boss after 10 years since I got it on 3DS it’s the most iconic imo and the stairway up to it
Make Mario a ghost! MAKE TOAD A GHOST! MAKE BOWSER A GHOST
Stairs would’ve been a fire mid boss
14:05 Dark Moon King Boo fight is King Boo's best battle yet.
for the run through mansion section how about 4 phases being the 4 mansions you went through to get to the end with the 1st mansion being the normal run through the 2nd mansion you mainly have to go up focusing on which staircase is the odd one out by some sort of small but noticeable thing the 3rd mansion not sure the 4th mansion you go down a slide and for the 6th mansion it is a combination of the past mansion since everything is technically at the museum mansion
Portrait ghosts were only in Mansion 1. However HUMAN ghosts were in 1 and 3.
Yeah. I do feel like despite luigis mansion 3 having better boss character designs, the possesors had better fights than a lot of lm3 bosses. Like the spider queen was one of the best in the series... id consider every possesor fight better than the clem, Dr Potter, or any tutorial fight in lm3. Just because we had more didn't mean all were better... though plus the main bosses possessed stuff too... so the possession was still part of boss fights, wh9ch worked well. I think I'm happy with what we got, and his ideas while cool were oddly niche and specific to his desires, which honestly makes it a little harder to enjoy over the Canon ones because it doesn't just feel like a simple suggestion it just feels a little more forced onto you.
4:11 well you can actually continue holding it and press the dodge button as in The B button as you’re holding the sock vacuum button you can able avoid the attack even when they hit you along you press the Dodge button you still be able to hang on
If the Strong Poltergeist dresses up as an astronaut, a spooky astronaut, who will fit in the space themed arena, were he floats around the Asteroid Belt and he tosses stars at you, and then he will summons some aliens like ghosts riding on ufos that go's around in a circle and attacks you by spinning. In order to defeat him, you need to capture his ghosts first, by flashing them so there ufos will dropped and so you can suck them up. And in order to find the Strong Poltergeist you need to flash him in order to suck him up and that, he's defeated.
What if you made the Ancient Poltergeist a pharoah more than a miner and he does the whirlwind and he starts to tosses egyptian stuff at you more than he tosses pickaxes at you that would be fun.
And you have to wait until he tosses a bomb, and you have to toss the bomb back at The Ancient Poltergeist and then he stops doing that whirlwind and you have to fight him in order to end this battle.
I don't get what people like about the portrait ghosts, of course the have a design but unless they're a main boss portrait ghost the send projectiles at you usually which is what the poltergeist fights are
I'm Fine with The Bosses we got,
But I feel They Could have Been a Bit More.
I Liked How Actually Menacing King Boo was in Luigi's Mansion 2
You do know that the giant spider is the queen of spiders, right?
Caseoh should be the final boss
Nah, he’s too heavy for the game, it will crash even before he spawn
@@LuisRicardo420I’m surprised the whole earth can hold him
“Yup, you’re all banned!”
@@mattcrowley8993 what do you mean “bros built like a 1X1 Lego brick?”
The’ve already made him in the first game, he probably is going to to eat the whole mansion if it’s on any other
how about for the chapter 2 boss to be a possessed treehouse.. Like it's spitting spiked balls down the stairs as a ramp, it's using tree branches to try and hit you. With having the need to hit the spiked balls back up at the tree house in order to get the possessor out.
At least he admitted to the art being made by AI
I honestly like the mission system but I feel like it’d be better if the mission system had you stay in the mansion throughout, maybe in a safe zone, going to the other parts of it for the missions. If you are to make a video about the mission system, perchance you could implement this idea?
That sounds like a good idea. But where would the safe rooms be in the mansions?
@@alfiebell6058I don’t have many ideas, but GM would definitely have the garage as the safe room, since that is where you get the Poltergust.
@@TheManOfManyNames. perhaps the chalet from secret mine could have also been a safe room, since its where luigi pops in during most of the levels in the area.
I love all the Bosch battles and I love the level system. I don’t think they should change it now.😅
I personally, am not a fan of Portrait Ghosts
for 1 simple reason, they don't look like they belong to the Marioverse
but I agree that the bosses could be a bit different
the Poltergeists are for the most part fine to me, but they could have something in their designs to make them unique from more common Poltergeists
like the 1st one, wears 1 of those silly pianist wigs
for the 2nd one, wear something that seems to come from Ancient Egypt (remember the blue one is an ancient ghost)
and the 3rd one, instead of having the strong pattern, it has a space pattern, and maybe a visor on his big head
(the sisters are good, their attacks just needed to change)
as for the main bosses, first each possessor needs something that resembles that fit their mansion (not just an extra horn)
the Spider, good, nothing need to change
the Stairs, fun idea, the climb is not bad if you pay attention to the flames, boss itself maybe have it slam upward from the floor and you need to grow vines to basically block it
the Clock, again fun idea, but needs to be reworked where you fight the clock itself
the Ice Pillar, instead of a big pillar, have it be a giant frozen lake, attacking you with fish, that you need to relaunch
the Knights, I like them, but could use a bit more
I'm honestly kinda with you on the portrait ghosts. The concept of them is good, but they don't match the Mario style. The 1st game itself also doesn't really look like it belongs in the Mario universe, as its too realistic. Its probably just a product of the graphics and the time, but still. (It's still a good game though)
If there's something that I like about Dark Moon, its the style/look of the game and ghosts. It all looks like it belongs in the Mario universe.
I think the 3rd game does better to make everything look in the Mario style and feel like it belongs, though that's just me.
Everything that you say in this video is absolutely true.
4:10 I feel people forget if you press B while capturing a ghost you can jump which will deplete you gauge but will take you and the ghost your capturing the direction they are pulling
I LOVE love little shops of horrors
The mission structure is good imo it's just people have different taste
Bro wanted way to much for the second fight
I mean to be fair, that second fight kinda sucks
What most don't realize is the WHOLE LEVEL is a fight against the tree. The eerie staircase is under the influence of the possesor, which further manifests a physical stair monster form. It works in its own way, and I largely prefer it over his crazy plant/crow idea...
There's nothing significantly wrong with A.I. art, just what you do with it.
Luigi's Mansion 2 has perfect bosses
I will say I do like how creative you were when coming up with these bosses Especially with sticking with the same most people probably would’ve just said “so instead of these possessive, those people who couldn’t do the porter it goes because The frost game did it” 🤪 well, I don’t mind the portrait, ghosts in Luigi’s mansion 3 I feel like some of them just existed for the sake of it, his fans like that in the first game not because they were actually once living people in the hotel granted, I get, Luigi mansion takes place in the Mario universe, so a lot of Mario spin off games actually try to add more and the first Luigi mansion isn’t a exception granted, I’m not trying to say the dark moon is better than Luigi mansion 3 personally, I feel like there a tie in my opinion both games with each other at different things but I really can’t say which is better since they both got weak points and strong points about them
Wait, I have one for you. I think don’t have the yeah a ghost at the end of the came blue boss taking over the whole map and you had to restart everything because you had to grab all gems.
wow i really am in the minority when i say i actually LIKE the lead up to the second boss of the game. i find it funny. also, you gotta keep in mind this game originally came out on the 3ds, a lot of the stuff you described sounds too complex for the 3ds to be able to have handled. when it came to the 3ds, a bit of simplicity in the games on the system was paramount in order for the games to actually function
What if The Three Sisters goes around in a circle and then they stopped and one of them gets behind you and the sister uses her mirror has a shield and you have to flash her mirror before she can attack and then suck her up. But if you defeat one of them, Two Sisters will go around in a circle again and you have to repeat it again as they go a little fast. Once defeated the Second Sister, one sister will go around in a circle even faster and you have to flash her mirror 2 times until its gone and suck her up in order to defeat this girl trio.
What about something like that:
If a Possession Ghost possess for example right here the Spider it slowly convert the Spider into a Ghost thing until the Ghost get caught it will get to normal.
Luigi's Mansion 2 Bosses might be good, but no one beats Luigi's Mansion 3 Boss Battles and can't wait for Luigi's Mansion 4: Ooh nooh! 💚
Better Bosses for Luigi's Mansion 2 Hd Awesome.
No rush, but will we ever get episode 2 of Nintendo What if?
YOU SHOULD GIVE SUPER MARIO BROS WONDER BETTER BOSS BATTLES TOO
I did! go check it out! th-cam.com/video/qRBafbI1GF0/w-d-xo.html
I would have the second possessor still possess a set of stairs to jump scare Luigi before causing the stairs to collapse. Then possessing the fly trap and grow vines prevent Luigi from accessing the stairs till after the boss fight.
I mean, I’m just gonna rip the bandaid right off- you did NOT need AI images for the concepts you describe, since you describe everything pretty well without the need for visual references. Like, astronaut ghosts or miner ghosts, Scooby Doo Where Are You 55 ago already did that legwork for you with Spooky Space Kook or Miner 49er.
And even if you’re not a big Scooby Doo fan like me- you describe these ideas and I can immediately picture in my head what you’re talking about. You do a good job describing this, and used references for other games well for the ideas you had, like showing the enemies from world 2 or Bowser’s Inside Story well for similar ideas to what you’re suggesting.
If anything, I think a funny idea for the Armor fight is that some entity is possessing three different suits of armor like you suggest, but you don’t see it. Same basic idea you suggest- a fire armor, an ice armor, then the giant armor. And then, you go in the helmet… and it’s just a basic 10 HP Greenie. Kinda like the Kaiju Movie battle from 3, but with more payoff since it’s an ACTUAL Kaiju sized enemy that’s really just the basic enemy.
In general, I wouldn’t do possessors, and would have just had ghosts that are the things you fight, aside from my Greenie idea. It’s just a big ghost spider, the possessor doesn’t need to be there. It’s just a giant haunted Venus flytrap. It’s just a giant snowman who’s usually a Frosty parody, friendly and cute most of the time, but now he looks scary. Like, the only boss concept I would do differently is have the ghost of the Clocktower be a Cuckoo Clock bird, where you have to get the ghostly clocktower hands stunned, move them to 12 to drag out the bird, and you damage it in phases.
But yeah, TL;DR, you didn’t need AI. Your video stands well on its own merits, and your ideas are all fun ideas for bosses. And hey, like you said, 3 already did better with bosses, so I’m pretty confident 4 and beyond will continue to have good new character bosses.
Me and My Mate ranked the bosses in the game while playing em
1. Tough Possessor / Knight Boss
2. King Boo
3. Grouchy Possessor / Spider Boss
4. Big Boo
5. Shrewd Possessor / Ice Boss
6. Harsh Possessor / Stairs Boss
7. Overset Possessor / Clock Boss
8. Strong Boffin
9. Ancient Boffin
10. Chained Ghosts
11. Three Sisters
12. Boffin Trio
My Mate also wanted The Boss of Haunted Towers to be a Giant Possessed Crow with a Huge Nest on top of the Tree, He wanted to fight a Huge Mummy in the clockworks
I honestly don't think the chain ghosts are bosses or midbosses. But nice Ranking tho
I prefer dark moons bosses, theyh are very solid in their own right. But a way to make the Dark Moon Bosses harder would be a nice idea.
Can you make Mario vs Donkey Kong Boss Battles better?
While the Stairs boss is a very interesting and cool idea, I also was disappointed that it wasnt a nature themed boss either. Especially since well like, the Spider was themed. The Clock Tower is themed.
Why is the Nature Themed Region's big bad a set of stairs
YEAH MAYBE THEY SHOULD POSSESED ALL THESE BOSSES IN LUIGI MANSION 2 AND MAYBE CASEOH SHOULD BE THE FINSL BATTLE IN THE GAME IF YOUR READY TO PLSY THIS GAME BETTER
One for king boo you need to attack ghosts and dodge the king
MAYBE THEY SHOULD BE POSSESSED THE CLOCKTOWER THAT WAY LUIGI WILL FIGHT IT
The story was also a bit lackluster in 2. I mean, King Boo was literally revealed in the intro with piss-poor shading trying and failing to hide him, and then the characters were all "Who could be behind this? It's such a mystery" until the fourth world. It was extremely irritating. 3 handled it better
OH YEAH LET CASEOH BE THE FINAL BOSS IN LUIGI'S MANSION 2 THAT WAY LUUGI CAN FIGHT CASEOH
INSTEAD
Yeah Luigi mansion dark moons bosses are not that good the only really good ones are the spider the knight ,and king boo
I can understand why you’re using AI art, but with the stigma that surrounding it, I feel like you’re better off, making something your own, even if it’s just a simple stick figure rendition. That has more heart to it than ai work
acting the ones that already in it arnt great
this man has a beef with dark moon that i cant explain
A staircase is good?????
@@Nin10doland miyamoto came up with it lol, also isnt the bed the boss?
@@Nin10dolandI think you're forgetting what system this is on in the first place. Sure the bosses aren't Amazing by any means but the scope and scale for this game is a huge improvement from the first game, when the main idea for 5 mansions came in mind the game needed alot compromising for the system it was on being the 3ds, plus the added ScareScraper mode on top of the 6-7 hour main campaign, thus coming to the inclusion of the mission structure for added loading screens between sections of each mansion, which in my honest opinion is impressive to me to say the atleast
How do come up with these
I prefer what we got in the final product of the second game than what you come up with.
I would have loved the game even more if we got to see more unique ghosts. Besides the those three sister ghosts, everything thing you encounter are the enemies you’ll see a dozen times. I like that they created new enemies for the game, but it would be better if there were more variety. I do know during the 3DS and Wii U era Nintendo kept playing it safe with the Mario series, basically keeping it in a very bland and boring state where you’ll see the elements that originated from the New Super Mario Bros series. The only time I think they ever experimented and got created with the series was in Mario and Luigi Dream Team and Mario Kart 8. After that we would have Mario titles that felt very hollow and boring like Paper Mario Sticker Star and Mario Tennis Ultra Smash.
For the space poltergeist instead fight a meteor
If they added about 4 more types of regulsr ghost enemies id have been good.
Rating:
GM: no need
HT: maybe
OCW: Must
SM: NEVER
TM: maybe
The bosses are ok, they aren’t the best, but they definitely should have been better.
You know, there was only so much they could do on the 3DS.
At idea wiki i saw the title of the next brand new kirby games its called kirby and the new galaxies
I never played the game but from what I’ve seen it looks like the stairs are much easier than the spider
9:21 my opinion
Gameplay/functionality. not great
Spectacle/vibe 10/10 especially the face. It actually gave me a pretty decent scare when I first played it on my 3ds.
12:02 what if the different suits had different weapons. generally getting lighter (and harder to keep them all on the same carpet with each phase.
Dude Luigi's Mansion 2 HD is a REMAKE of Luigi's Mansion Dark Moon, they are not gonna make change the bosses or the game because it is a REMAKE.
Luigi’s mansion 2 should have and a more open world
How about instead ''you know how luigis mansion has a hidden mansion?'' Well why not be able to unlock ''special mansions'' once you beat king boo similar to how super Mario 3D land had special world counter counterparts. Then the special bosses would be added into better versions of the mansions.
Hopefully the 4th game will have better bosses and king boo transform into fury king boo similar to fury bowser
4:03
Sorry to say this but this complant is just a skill issue.
I know this is a hot take, but most of the main bosses in this game are better than most of the main bosses in the first game. None even compare to Luigi’s Mansion 3 though
I think the reason the portrait bosses are more liked is because they look unique.
And to catch them you have do do a little "puzzle"
Hey i like the mission structure
Yeah the bosses of 2, 3 and 4 are not the best.
The idea for the second is something new but it kinda flops a little.
Same with 4.
I think the 3
boss can be a clook bird,
yeah that would be cool, but everyone knows nintendo is just going to port the original game over, refine the graphics, and change nothing else. thats what they literally always do
How DAAAAAAAAAAAAARE you use AI, a tool, to enhance the work you're making and being 100% transparent about it.
Less then 3 minutes gang