I have a request for a next video. Going back to the train/track tutorials, could you do a tutorial on how to do an infinite PCG tracks that the train can follow indefinitely? Thank you for these tutorials!
@@Krucek_v2 Since the Car and the Train have the same concept, you can follow this Tutorial: th-cam.com/video/pRRbs-y1hO0/w-d-xo.htmlsi=_FJdkHvqpUWs-I2W
@@devzonic288 I thought about making those kind of an Inventory, but that will be very complicated, so I'm not sure if I have so much time. Currently I plan an even simpler in than my current one.
@@Seredias. I understand, but would it be possible to make an inventory like Resident Evil based on what has already been done? If so, it would be interesting, and even if you could release a tutorial from time to time, I believe that besides me, there would be others excited about this idea.
I have a request for a next video. Going back to the train/track tutorials, could you do a tutorial on how to do an infinite PCG tracks that the train can follow indefinitely?
Thank you for these tutorials!
@@Krucek_v2 Since the Car and the Train have the same concept, you can follow this Tutorial: th-cam.com/video/pRRbs-y1hO0/w-d-xo.htmlsi=_FJdkHvqpUWs-I2W
I have problems with the foot placement, is a little bit weird, and also the sockets dosent match with the new metahuman model
@@semiacuatic Which Version of Unreal Engine do you use?
@ 5.5.1
@@semiacuatic Then it should be fine. Did you follow the order exactly. All Plugins needs to be active before the Migration.
Which application are you using
@@SinikiweMudungwaza What do you mean? Its only Unreal Engine 5.5 and nothing else.
Is it possible to create an inventory system like dayz? with grids?
@@devzonic288 Yes and already did: th-cam.com/play/PLSc29g4OjKUPhY06aK2lQJJDMF0tcvpHw.html&si=TCPtqw_5vg8nwNDI
@@devzonic288 Ah okay like Resident Evil Village
@@Seredias. Yes
@@devzonic288 I thought about making those kind of an Inventory, but that will be very complicated, so I'm not sure if I have so much time. Currently I plan an even simpler in than my current one.
@@Seredias. I understand, but would it be possible to make an inventory like Resident Evil based on what has already been done? If so, it would be interesting, and even if you could release a tutorial from time to time, I believe that besides me, there would be others excited about this idea.
Eio, interessant.