Waving Flags in Unreal Engine | Unreal Engine Material Shader Tutorial
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- เผยแพร่เมื่อ 1 ต.ค. 2024
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My brother didn't work for me I created hindu flag that did not work for me plz help me
Awesome, that's a lot better than doing it with cloths sim in my opinion
Yes! This should be way more efficient. And I think you should be able to pass some wind parameter to the shader as well, and use it internally. 😁
wow. .wonderful can u make video with multiple flag on the single roop thnks..
Great tutorial, simple but effective.
Hey so I'm having an issue right now with the material flag.
I did the exact same steps you did for the flag material as well as the model construction, but when I finish the material the flag only bobs up and down.
There is no "wind" like movement, the flag will only go up and down on the z axis.
Any clue on what the issue is?
Nevermind, solved! I just swapped the x for the y position in the mask, looks like my flag just had a different orientation than yours!
i have a problem please help, if we render this animation out with AA or Sub surface samples more than 8 it start going crazy fast, please please guide,
Can you provide some more information? What exactly is happening?
@@lonewolf-vw9wf from the link you shared, I think the problem might be with the Antialiasing implementation of unreal. What may be happening is, since you have 32 frames for AA, unreal is trying to render 32 frames at once and then using them for AA. Ideally it should pick 32 previous frames. I would suggest, If possible, please check the source code of unreal and see the AA implementation. Maybe you can find what’s wrong.
Thanks,the inbuilt choaos cloth simulation doesn't work for mobile but this method will work,if anyone wants flag simulation for mobile!
This is awesome, thanks!
Awesome tutorial. Thank you!
🤘🏻 thanks for watching 😁
(asking because its not working for me)
does this only work if your flag is triangulated or can I use a flag with quads
and does this only with if the flag is at the world origin?
The flag should have several vertices. This is because we are modifying the vertex positions in the shader. For a flag with quads also this should work, but it should have more vertices.
I don’t think the position matters for it. Try comparing the shader code with yours. Lmk if that doesn’t work.
I was struggling from this part and you made it work. Thanks a lot man
extremely helpful thank you so much!!
You're welcome!
Wonderful, thanks
Thx a lot !