Shackles remains my favorite campaign I've ever run. I'm sure you noticed I used the art we commissioned for N'Bani for one of the canonical pirates ;-)
My Shackles pirate adventure featured Captain Sakhbet of the Endless Hunger, an alchemist from Osirion who converted to worshipping Urgathoa after losing faith in Pharasma. Post-campaign, he turned down becoming Hurricane King, preferring to explore more of the mysteries of the cyclops empire, build his port of Ankhor using Geb as a model, and using his freedom and resources from plundering to expand his knowledge of alchemy free of government oversight, hoping to unlock perfect undeath that has all the benefits with none of the drawbacks of either being alive or undead.
Magnificent. This, and the previous video about ships, set me straight on path for my next adventure as a GM, which is a homebrew based on Vidrian! Didn't think about incorporating the pre-pirate lore, but now I've got some ideas about pre-Viridian island ruins of Raugsmuada!
Ah yeah you should. Also the Vidrics and the Shackles Pirates have a long complicated history together. My next week video is on the Firebrands and I'll go into a fair bit of detail about that actually. Stay tuned ;-)
The Shackles hold a special place in my heart it was a Skulls and Shackles campaign that was the first time I played in a Pathfinder campaign. I really enjoyed it and was sad that we only got about halfway through the path before real life caused our group to have severe scheduling conflicts and the game folded. But before all that happened there was so much cool and funny things that happened... My character an undine cleric of Gozreh ended up the captain sort of by accident when the player who originally was looking like they were going to be the captain drowned during a storm as they fell overboard. The person who drowned didn't want us to try and ress them and inisted on creating a new character. The PC's decided to let the NPC crew decide which remaining PC should be captain because we hadn't fully decided on who was first mate before the storm had hit. There was a hilarious set of votes that ended in most of the NPC's voting for my character as he had been the friendliest of the PC's to the crew overall notably having healed various NPC's during some fights that we had. It wasn't something I was prepared for but it was funny. The crew of the Maiden's Treasure(Our ship), started calling him Captain Fish because i had taken the Amphibious alternate trait for him. After more than a few acts of piracy, midadventures, and becoming a little infamous in the Shackles, Captain Fish ended up in a whirlwind on again off again romance with Captain Pierce Jerrell. I was very sad to see the game end because the chaotic and fun nature of the adventures were so different from normal D&D I had played. I've always thought about running Skulls and Shackles, for a new group.
I have recently had the experience of having played in a game I really liked (War for the Crown) and then run that game for other players. It was a great experience. It didn't feel like I was repeating myself at all - it was a completely fresh experience being on the other side of the GM screen. If you were a player in a Skull & Shackles campaign and are thinking of running it as a GM - I say absolutely do it. Plus you'll get a chance to close out one of the most fun adventures ever released for 1E.
This was pretty cool. While Magnimar remains my favorite region in Golarion and thus Riddleport my favorite pirate den, the Shackles is pretty cool with all these different factions and personalities jockeying for power or freedom. And the Mystical Redoubt just looks cool; this very organic, almost Sci-Fi looking structure. There’s always loads of possibilities at a magical library/school. Your discussion of your group’s campaign reminded me of the 2 Pathfinder video games, in how the players can reshape their hero’s community. I never realized how much Pathfinder encouraged worldbuilding (that is, letting the players reshape the world). It’s pretty cool, and something that sets it apart from modern DND (though as Mr.Welch loves to point out, it was a core component of the Mystara setting back in the TSR days).
Yeah I really enjoy how depending on how your players complete the adventure paths your own 'instance' of Golarion could differ substantially from current canon. You get to see the butterfly effect in live action essentially.
If I may, motaku island looks like a good place to settle down in a game ( table top or digital) as there are some rivers on the east side that look like natural ports. I could easily imagine a small chain of settlements growing at each river mouth until the party is forced to fight the lich queen herself. A act that would put them on the "map".
Hells yes! I am also super excited to hear more about this region. The variety and depth in your videos never disappoints. Have a dazzling day everyone! Thanks for the vid.
I hope a 2E adventure revisits the Shackles one day. Curtain Call has you visit a "dungeon" there (with some glorious singing seagull men fey), but a proper pirate adventure would be nice. At least theres a nice 2e conversion of Skull&Shackles.
Perfect timing! I'll definitely need to set some time aside to watch this vid lol, but I just made a pirate character from the Shackles so this will be great to watch! She's a Lizardfolk kineticist who can control fire and earth, which as a sea fairing brigand does makes her a potential hazard to have on a ship lol. I belovingly refer to her as the Volcanodile. She loves to yell "CROCO-TOA!" as she hurls fire and stone at her foes.
Drop anchor and furl sail, break out the concertina and get comfortable on deck. If the rum isn't gone, pass it to your mate and drink up me hearties. Captain MythKeeper has a whale of a tale to spin for us all. Yo ho.
I love all these videos but this one really struck me at how syntactically well written your scripts are. I can sense the effort put in to keep the verbiage flowing and interesting to the ear and not simply explained flatly to the audience. Bravo
I dont know if we (the fans) deserve two hours and forty minutes. But Im sure as heck not going to say 'no'. This video length just reaffirms Myth is a GM/DM in real life- eight to ten hours of work, for 2:45 of our enjoyment. Thanks Myth!
@MythKeeper I love your videos, but I'm shocked on this one. I'm planning on running the Plunder and Peril 1E adventure and you got multiple of the locations from that module wrong!! Kelizar's Atoll and Warvil's Folly were both in totally the wrong place 😢
You know this video has been up for 4 months and you are the first person to pick up on this. Its true, they are in the wrong place. This was a case of MythKeeper error. In order to pull this video together more easily I went back to my own Skull & Shackles campaign and pulled some notes from there. The provided map was too cluttered to use so generated a high res one and rebuilt it. However, and here was my mistake, for my own S&S campaign I had moved a couple of locations around to stagger those encounters. I totally didn't realize I did this until you pointed out. My sincere apologies for the error! I'm trying my best to keep it accurate but sometimes slip-ups happen.
I'm super stoked you put all this work into the Shackles deepdive Myth! The Hideous Laughter podcast just started a campaign in the Shackles, so I am grateful to get a better idea of what the region has been up to before the adventure path they are running.
Hey, thank you for doing these. i was really depressed the other day and watching your deep dive made me feel better and I’ve been doing better since then. Thank you for that spark!
One of my top favorite inner sea regions. My current campaign in Qadira just barely won out when I was figuring out wether I wanted to DM there or the Shackles.
As we've seen from my recent Ships guide, the Qadira region can also have some similar adventures as the Obari Circuit is loaded with cool maritime nations as well.
@@MusMasi The "Inner Sea Region" comprises the entire area reflected in the standard pathfinder map - the full continent of Avistan and the northern half of Garund. It is not technically in the Inner Sea (that sea is the one between Avistan and Garund) but it is considered in the "Inner Sea Region". Its confusing, I know
This is really great, your VA (is it you?) is great, your visual presentation was also on spot... I am slowly learning how much work goes into even seemingly simple visual effects as I try to make my own content so I can see how much work has gone into this.
Yeah, the audio recording is the hardest thing. I live in a noisy city by a busy street, so I'm constantly have to try to edit out car sounds. Listen to enough of my content and you'll start to hear them.
@@TheMythkeeper bro I had no idea how INSANELY LOUD the water is, running through the pipes when my upstairs neighbor runs water or flushes the toilet. You learn a lot about what is loud when you have to record lmao
I hope i won't spoil myself to much with this in our skulls and Shackles game. Still i cannot resist the sirens call of this video. We just went into book 2 (as we have spend nearly a year (RL time) on Island adventure hopping and Turning tidewater rock into a Citybuilder game
Myth Keeper, as always a superb work of lore-keeping. A question, where do you get the pictures/portraits of the characters mentioned and the map? from the adventure path?
The underlying map is the map from the shackles AP. All the overlays (the colors and the borders) are made by me in the GIMP. The pictures are either from the AP or where characters exist with no provided portrait, sourced from pinterest and similar places. In a few rare cases (like Raugsmauda) I've experimented with some GenAI stuff too.
what should we do with the drunken sailor? what shall we do with the drunken sailor? what shall we do with the drunken sailor? eeeearrrlly in the mornin!?
This is a really good video. I remember thinking too, if Owlcat is going to go on making 1e Pathfinder games, Skull and Shackles would be a great choice. They can play around with nautical combat and governing the island.
Thanks for the tour. Different parts with different characters are really detailed and clear. With this video's help, and some Caribbean/Malay information to catch the feeling, it will be easier to build a campaign. The voice is a little bit of monotonous, makes me hard to concentrate though.
Hey now! I feel like I gave a pretty good description of all the points of interest in the Realm. Its not my fault that's so much of is, uh, more tundra!
I do love the Master of the Gales. Its nice seeing a less steriotypical driud for once. I personally love the idea of sea druids who follow the currents
If I had a nickel for every time I get this comment! Well - wherever I can I use the art from the Pathfinder source material. Where its not provided, I source art from pinterest and similiar places.
@@TheMythkeeperYou only have yourself to blame. I'll normally listen on the commute home, sometimes at work, even sometimes when I'm playing a strategy game. But I always make time to watch the video for a second time just for the artwork and the incredible map work, and of course the amazing editing.
This is a question that could be posed for everywhere they pop up. The Haagenti cult in Oenopian (Nex), the war in Mierani Forest, basically the entire Second Darkness AP, etc... I'm sure they'll explain in some way how that all gets retconned.
After this, I wish Owlcat would have teamed up with now defunct Mimimi Games (developers of Priate Themed TRPG Shadow Gambit) to develop a Pathfinder Game set in the Shackles. A man can dream though ...
I'm definitely planning to do AP summaries at some point, for players of 2E to catch up on the events of 1E but I'm not currently planning on doing comprehensive advisory for GMs running specific APs. Maybe when a bunch of content is finished I can start tackling something like that.
Thank you for all of this information. I almost hesitate to point out that in every source I can find, Coal-Dark is a human... :p One discrepancy is more than acceptable in a bounty this large, but I was curious as to whether or not you had a source for her being a dark elf?
This is almost certainly a case of me having reworked her slightly for the Shackles campaign I ran 3 or 4 years ago and later forgetting I did that and therefore thinking this was canon! I make mistakes too sometimes!
@@TheMythkeeper No worries at all, with a name like Coal-Dark, it's hard to not think of her as a drow. I also realized that according the pathfinder wiki, some characters change sex, race, class, etc on a regular basis :P
@@thomasask828 Interestingly, although not directly referenced in the AP, she became a pretty important figure in my campaign. Perhaps after I've finished my War for the Crown series, I'll do an adventure diary covering my Shackles AP, which was pretty epic.
Someone else asked this too so I'll just copy in my previous response - Its a reasonable guess and I do believe there is a linear connection between Aroden's death and the storm but I think something more complicated happened. Some thoughts - The heart of the meteorite was a powerful artifact called the Starstone which Aroden raised from the sea to create Absalom. This stone is so powerful it can create gods. The Abendego Gulf was also created during the Earthfall, as the meteor broke up in the atmosphere. Could there be a second starstone? Or another piece of it? It is noteworthy that no one has used the Starstone to become a God since Aroden's death in 4606. Could his death have affected the starstone currently in Absalom? Could his death have affected the pieces of the shattered meteor elsewhere in Golarion? I don't know the answer to these questions, but they are food for thought.
Guns are increasingly common (though many still use bows and crossbows), because the Mb'eke do a brisk trade with the Donguni, and thanks to the Corsair Wars, dwarf-craft firearms are increasingly common in the hands of pirates. However cannons are very, very uncommon, basically limited to dwarf-made ironclads. Though dwarves are protective of their trade-secrets dissemination of this knowledge at this point is pretty difficult to contain, so many alchemists / inventors in the region can likely reverse engineer a pistol from a discovered example.
2:27:40 You were the Chosen One! It was said that you would destroy the Sith, not join them! Bring balance to the Force, not leave it in darkness! Lord Danziul Maxeme head ass! 😁🤣🤣
The Shakles is now no longer just a spot on the map, MythKeeper has brought it to life.
Thank you! Comments like this give me life.
2hrs and 30 mins?? You spoil us sir.
I promise this is the longest video I will ever drop!
@@TheMythkeeper Don’t you dare promise something awful like that!
@christopherpugnetti5827
I second that motion.
Speak not such vile fallacies.
😂😂😂
It is rreally cool how the shackles have small microcosms of all kinds of societies across golarion.
It was a great campaign. Thanks for running it for us!
Shackles remains my favorite campaign I've ever run. I'm sure you noticed I used the art we commissioned for N'Bani for one of the canonical pirates ;-)
My Shackles pirate adventure featured Captain Sakhbet of the Endless Hunger, an alchemist from Osirion who converted to worshipping Urgathoa after losing faith in Pharasma. Post-campaign, he turned down becoming Hurricane King, preferring to explore more of the mysteries of the cyclops empire, build his port of Ankhor using Geb as a model, and using his freedom and resources from plundering to expand his knowledge of alchemy free of government oversight, hoping to unlock perfect undeath that has all the benefits with none of the drawbacks of either being alive or undead.
That sounds awesome 😎 thanks for sharing!
Magnificent. This, and the previous video about ships, set me straight on path for my next adventure as a GM, which is a homebrew based on Vidrian! Didn't think about incorporating the pre-pirate lore, but now I've got some ideas about pre-Viridian island ruins of Raugsmuada!
Ah yeah you should. Also the Vidrics and the Shackles Pirates have a long complicated history together. My next week video is on the Firebrands and I'll go into a fair bit of detail about that actually. Stay tuned ;-)
The Shackles hold a special place in my heart it was a Skulls and Shackles campaign that was the first time I played in a Pathfinder campaign. I really enjoyed it and was sad that we only got about halfway through the path before real life caused our group to have severe scheduling conflicts and the game folded.
But before all that happened there was so much cool and funny things that happened... My character an undine cleric of Gozreh ended up the captain sort of by accident when the player who originally was looking like they were going to be the captain drowned during a storm as they fell overboard. The person who drowned didn't want us to try and ress them and inisted on creating a new character.
The PC's decided to let the NPC crew decide which remaining PC should be captain because we hadn't fully decided on who was first mate before the storm had hit. There was a hilarious set of votes that ended in most of the NPC's voting for my character as he had been the friendliest of the PC's to the crew overall notably having healed various NPC's during some fights that we had. It wasn't something I was prepared for but it was funny. The crew of the Maiden's Treasure(Our ship), started calling him Captain Fish because i had taken the Amphibious alternate trait for him.
After more than a few acts of piracy, midadventures, and becoming a little infamous in the Shackles, Captain Fish ended up in a whirlwind on again off again romance with Captain Pierce Jerrell. I was very sad to see the game end because the chaotic and fun nature of the adventures were so different from normal D&D I had played. I've always thought about running Skulls and Shackles, for a new group.
I have recently had the experience of having played in a game I really liked (War for the Crown) and then run that game for other players. It was a great experience. It didn't feel like I was repeating myself at all - it was a completely fresh experience being on the other side of the GM screen. If you were a player in a Skull & Shackles campaign and are thinking of running it as a GM - I say absolutely do it. Plus you'll get a chance to close out one of the most fun adventures ever released for 1E.
This was pretty cool. While Magnimar remains my favorite region in Golarion and thus Riddleport my favorite pirate den, the Shackles is pretty cool with all these different factions and personalities jockeying for power or freedom. And the Mystical Redoubt just looks cool; this very organic, almost Sci-Fi looking structure. There’s always loads of possibilities at a magical library/school.
Your discussion of your group’s campaign reminded me of the 2 Pathfinder video games, in how the players can reshape their hero’s community. I never realized how much Pathfinder encouraged worldbuilding (that is, letting the players reshape the world). It’s pretty cool, and something that sets it apart from modern DND (though as Mr.Welch loves to point out, it was a core component of the Mystara setting back in the TSR days).
Yeah I really enjoy how depending on how your players complete the adventure paths your own 'instance' of Golarion could differ substantially from current canon. You get to see the butterfly effect in live action essentially.
If I may, motaku island looks like a good place to settle down in a game ( table top or digital) as there are some rivers on the east side that look like natural ports. I could easily imagine a small chain of settlements growing at each river mouth until the party is forced to fight the lich queen herself. A act that would put them on the "map".
Almost three hours? Surely Desna has blessed me this day.
This will surely be the longest video I ever produce
@@TheMythkeeper now it's just 3 1 hour videos :D
@@Noctua07 If you're referring to Absalom if that was done in one video that would be almost 6 hours of content 😅😅😅
MythKeeper can do voices, too?! This guy's a triple threat
I'm not sure "Yarrr mateys" counts as a voice, but sure I'll happily take credit 🤣🤣🤣
Hells yes! I am also super excited to hear more about this region. The variety and depth in your videos never disappoints. Have a dazzling day everyone! Thanks for the vid.
Thank you! I feel like I've been building to this for a while, and its great to finally be dropping it.
Hussah!
Every hump-day deserves a @MythKeeper video!!!
... and this is is about Pirates, mat'ez!
One of my favorite regions!
I hope a 2E adventure revisits the Shackles one day. Curtain Call has you visit a "dungeon" there (with some glorious singing seagull men fey), but a proper pirate adventure would be nice. At least theres a nice 2e conversion of Skull&Shackles.
Me too! More Shackles content can only be a good thing for this game!
Perfect timing! I'll definitely need to set some time aside to watch this vid lol, but I just made a pirate character from the Shackles so this will be great to watch! She's a Lizardfolk kineticist who can control fire and earth, which as a sea fairing brigand does makes her a potential hazard to have on a ship lol. I belovingly refer to her as the Volcanodile. She loves to yell "CROCO-TOA!" as she hurls fire and stone at her foes.
Awesome! And yes, take your time with it, its a long video and perfectly suited to be watched in chapters
What huge and rich region! Amazing
Drop anchor and furl sail, break out the concertina and get comfortable on deck. If the rum isn't gone, pass it to your mate and drink up me hearties. Captain MythKeeper has a whale of a tale to spin for us all. Yo ho.
I love all these videos but this one really struck me at how syntactically well written your scripts are. I can sense the effort put in to keep the verbiage flowing and interesting to the ear and not simply explained flatly to the audience. Bravo
Thank you! I really appreciate this comment, you have no idea how often I rewrite the scripts for these.
I just calls it as I sees it 😊
I dont know if we (the fans) deserve two hours and forty minutes.
But Im sure as heck not going to say 'no'.
This video length just reaffirms Myth is a GM/DM in real life- eight to ten hours of work, for 2:45 of our enjoyment.
Thanks Myth!
Thank you sir! Though honestly from 24-25 hours of work hehe!
@MythKeeper I love your videos, but I'm shocked on this one. I'm planning on running the Plunder and Peril 1E adventure and you got multiple of the locations from that module wrong!! Kelizar's Atoll and Warvil's Folly were both in totally the wrong place 😢
You know this video has been up for 4 months and you are the first person to pick up on this. Its true, they are in the wrong place. This was a case of MythKeeper error. In order to pull this video together more easily I went back to my own Skull & Shackles campaign and pulled some notes from there. The provided map was too cluttered to use so generated a high res one and rebuilt it. However, and here was my mistake, for my own S&S campaign I had moved a couple of locations around to stagger those encounters. I totally didn't realize I did this until you pointed out. My sincere apologies for the error! I'm trying my best to keep it accurate but sometimes slip-ups happen.
I'm super stoked you put all this work into the Shackles deepdive Myth! The Hideous Laughter podcast just started a campaign in the Shackles, so I am grateful to get a better idea of what the region has been up to before the adventure path they are running.
That's cool! Glad to hear it. This was a really fun one to put together for me.
Another masterpiece of lore diving
Thank you for the kind words!
Been anticipating this to drop for awhile now
Me too!
Hey, thank you for doing these. i was really depressed the other day and watching your deep dive made me feel better and I’ve been doing better since then. Thank you for that spark!
Hey you're so welcome! Thank you so much for watching and appreciating!
nice one never played that adventure path but my buddies rave about it.
One of my top favorite inner sea regions. My current campaign in Qadira just barely won out when I was figuring out wether I wanted to DM there or the Shackles.
As we've seen from my recent Ships guide, the Qadira region can also have some similar adventures as the Obari Circuit is loaded with cool maritime nations as well.
wait the shackles are in the inner sea?
@@MusMasi The "Inner Sea Region" comprises the entire area reflected in the standard pathfinder map - the full continent of Avistan and the northern half of Garund. It is not technically in the Inner Sea (that sea is the one between Avistan and Garund) but it is considered in the "Inner Sea Region". Its confusing, I know
2.5 hours.... wowzers!
This will be my biggest video ever, promise!
This is really great, your VA (is it you?) is great, your visual presentation was also on spot... I am slowly learning how much work goes into even seemingly simple visual effects as I try to make my own content so I can see how much work has gone into this.
Yeah, the audio recording is the hardest thing. I live in a noisy city by a busy street, so I'm constantly have to try to edit out car sounds. Listen to enough of my content and you'll start to hear them.
@@TheMythkeeper bro I had no idea how INSANELY LOUD the water is, running through the pipes when my upstairs neighbor runs water or flushes the toilet. You learn a lot about what is loud when you have to record lmao
@@AdamTheCoop1 haha! Right!
Arrrrgh, I should have watched this much earlier, great work!
Thanks for finding it now though! Glad it was valuable
I just started a campaign in the shackles and I've watched this video at least 3 times .😂
Awesome! Hopefully it stays a useful reference for you throughout the campaign.
I hope i won't spoil myself to much with this in our skulls and Shackles game. Still i cannot resist the sirens call of this video. We just went into book 2 (as we have spend nearly a year (RL time) on Island adventure hopping and Turning tidewater rock into a Citybuilder game
I've tried to sidestep most of the spoilers, but there are some indications here of where the story goes.
i mean its probably to late to tell you to hold of until youre done with the campaign or have your DM screen it and say if its ok
Myth Keeper, as always a superb work of lore-keeping. A question, where do you get the pictures/portraits of the characters mentioned and the map? from the adventure path?
The underlying map is the map from the shackles AP. All the overlays (the colors and the borders) are made by me in the GIMP. The pictures are either from the AP or where characters exist with no provided portrait, sourced from pinterest and similar places. In a few rare cases (like Raugsmauda) I've experimented with some GenAI stuff too.
I was... shackled to the monitor the whole time ;P
Hehehe! I see what you did there ;-)
what should we do with the drunken sailor? what shall we do with the drunken sailor? what shall we do with the drunken sailor? eeeearrrlly in the mornin!?
Haha!
This is a really good video. I remember thinking too, if Owlcat is going to go on making 1e Pathfinder games, Skull and Shackles would be a great choice. They can play around with nautical combat and governing the island.
Absolutely. This would be a great choice for a third game in their series.
Thanks for the tour. Different parts with different characters are really detailed and clear.
With this video's help, and some Caribbean/Malay information to catch the feeling, it will be easier to build a campaign.
The voice is a little bit of monotonous, makes me hard to concentrate though.
Thanks for the feedback, I'll work on my delivery some more.
Mythkeeper straining his neck for just a few islands; *Entire* Realm of the Mammoth Lords gives him jealous-girlfriend-death -glare!
Hey now! I feel like I gave a pretty good description of all the points of interest in the Realm. Its not my fault that's so much of is, uh, more tundra!
Great video thanks
Thanks for watching and commenting, as always!
Amazing! Are there any sources regarding the isle of terror and the surrounding lake?
I haven't done a video on the ruins of Lastwall or the Gravelands yet, but I'll cover that when I get around to making that video.
I do love the Master of the Gales. Its nice seeing a less steriotypical driud for once. I personally love the idea of sea druids who follow the currents
Also he has a Kraken for an animal companion. That's kind of epic.
Beings who answered my prayers about a deepdive into The Shackles.
Mythkeeper: 1
Aroden or any other deity : 0
Haha! Thank you, much appreciated :-)
Where did you get all this art? Is there somewhere I can get a hold of them?
If I had a nickel for every time I get this comment! Well - wherever I can I use the art from the Pathfinder source material. Where its not provided, I source art from pinterest and similiar places.
@@TheMythkeeperYou only have yourself to blame.
I'll normally listen on the commute home, sometimes at work, even sometimes when I'm playing a strategy game. But I always make time to watch the video for a second time just for the artwork and the incredible map work, and of course the amazing editing.
@@MrTotalAhole Thank you for the kind words! Really appreciate that my editing work is getting noticed. A ton of time goes into making these videos.
Petrina, Petrina... 👀👀 ooo weee..
""Come, let us make a Hell of our own, and try how long we can bear it."-Edwartd D. "blackbeard" Teach
Love me some Blackbeard
There is a LOT of information on this one...wow...if the Remaster eliminates dark elves then what becomes of the colony ?
This is a question that could be posed for everywhere they pop up. The Haagenti cult in Oenopian (Nex), the war in Mierani Forest, basically the entire Second Darkness AP, etc... I'm sure they'll explain in some way how that all gets retconned.
After this, I wish Owlcat would have teamed up with now defunct Mimimi Games (developers of Priate Themed TRPG Shadow Gambit) to develop a Pathfinder Game set in the Shackles. A man can dream though ...
Hey a Skull & Shackles game is still totally in the cards IMO!
What would it take for you to make a skulls and shackles GM’s guide?
I'm definitely planning to do AP summaries at some point, for players of 2E to catch up on the events of 1E but I'm not currently planning on doing comprehensive advisory for GMs running specific APs. Maybe when a bunch of content is finished I can start tackling something like that.
@@TheMythkeeper well if you do I wild be here for it, heck I’d purchase a patreon for that form of juicy content.
@@ChronJay Good to know, and thanks for the feedback.
Thank you for all of this information. I almost hesitate to point out that in every source I can find, Coal-Dark is a human... :p One discrepancy is more than acceptable in a bounty this large, but I was curious as to whether or not you had a source for her being a dark elf?
This is almost certainly a case of me having reworked her slightly for the Shackles campaign I ran 3 or 4 years ago and later forgetting I did that and therefore thinking this was canon! I make mistakes too sometimes!
@@TheMythkeeper No worries at all, with a name like Coal-Dark, it's hard to not think of her as a drow. I also realized that according the pathfinder wiki, some characters change sex, race, class, etc on a regular basis :P
@@thomasask828 Interestingly, although not directly referenced in the AP, she became a pretty important figure in my campaign. Perhaps after I've finished my War for the Crown series, I'll do an adventure diary covering my Shackles AP, which was pretty epic.
What are the odds of the eye being the location of arodin's body after he died
Someone else asked this too so I'll just copy in my previous response -
Its a reasonable guess and I do believe there is a linear connection between Aroden's death and the storm but I think something more complicated happened.
Some thoughts -
The heart of the meteorite was a powerful artifact called the Starstone which Aroden raised from the sea to create Absalom. This stone is so powerful it can create gods.
The Abendego Gulf was also created during the Earthfall, as the meteor broke up in the atmosphere. Could there be a second starstone? Or another piece of it?
It is noteworthy that no one has used the Starstone to become a God since Aroden's death in 4606. Could his death have affected the starstone currently in Absalom? Could his death have affected the pieces of the shattered meteor elsewhere in Golarion?
I don't know the answer to these questions, but they are food for thought.
@@TheMythkeeper extremely good theory. My next game is gonna play with these questions
@@RykerDavis123 That sounds like a fun game 😅
We...got TPKed by the Hurricane King. Or more precisely three fifths of the party died and I grabbed the last party member and teleported out
Ouch! Yeah he's tough. My group had to fight him one party member down as well, but somehow managed to tough it out.
We're hit or miss on final bosses. For instance killed Karzoug in two turns.
👏👏👏👏
Question, guns are still rare in here right?
Guns are increasingly common (though many still use bows and crossbows), because the Mb'eke do a brisk trade with the Donguni, and thanks to the Corsair Wars, dwarf-craft firearms are increasingly common in the hands of pirates. However cannons are very, very uncommon, basically limited to dwarf-made ironclads. Though dwarves are protective of their trade-secrets dissemination of this knowledge at this point is pretty difficult to contain, so many alchemists / inventors in the region can likely reverse engineer a pistol from a discovered example.
@@TheMythkeeper thanks for clearing that up.
So if one wants One Piece stile adventure The Shackles region is the way to go. Basically The Grand Line of the Golarion.
I want to conquer Raptor Island and rename Fort Holiday to Jurassic Park
Yes!
2:27:40 You were the Chosen One! It was said that you would destroy the Sith, not join them! Bring balance to the Force, not leave it in darkness!
Lord Danziul Maxeme head ass! 😁🤣🤣
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Yay! PIRATES!!!
Yarr!
Pirates of the Caribbean campaign anyone?
This sunday I finish my campaing in the shakles... but I dont now eny more
No better time for a sequel game then ;-)
Ah yes. The shackles, where bdsm pirates roam the sea in leather and chains.
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