@@dtoad48 I think, for a lone man by himself (and now a very small team), doing 2 prototypes before MAYYYYBEEEEEEE having the right stuff, is a quite good achievement. If the third isn't the right one, making a forth or fifth could be legit AFTERRRR ALLLLL but he's going to get this one right, that' the goal here!! I can't donate to him because of my own projects, but if you donate him,you expect it or you know there is no guarantee the stuff will happen when you expect it, if at all.
@@aguscambon12 what I described is exactly what is happening. Did you watch the video? I occasionally watch his stuff because every time he tries some new way to redesign the same stuff and reads another wise book that tells him what philosophy he should live by. It is quite entertaining. Also I am one of the morons that used to give him money. I see that he makes the same mistakes over and over again and I have zero belief in seeing a finished machine. Meanwhile I observe the yes-men community that still gathers around him, and is willing to protect him and give him money just like I and many others did for years before. It is incredible lesson in community building.
Combine the lever arm (seen at 3:00) with your linear slide (seen at 4:55) using simply a connecting rod. This will give it the "pause" in the momentum that will result in a more natural sound. (A flat in your sinoïd).
Would love to see how you can explore ideas in the tinkering videos followed by extracting design requirements from the lessons learned! Cool to see that you are finding a difference between system architecture and system design. With architecture, you are finding out which elements to include and how the elements work together. while design is more the process of working out the elements into real things instead of just concepts.
Glad you got your ducks in a row. It's always good to take some personal time to maintain that mental/personal/work life balance. We are so glad you're back though.
I think that the sound from a shaker isn't only from the beads hitting the walls, but also from the beads sliding against the walls. This is what gives a shaker the cool and more human sound. It's not only going back and forward, but also a little circular motion.
And even if there were not the three sounds of cacophohy as demonstrated, it has accentuation. Also I think the last "vertical" instalment of the shaker to the arm is totally different than the "horisontal" with such a barrel shaped shaker. It enables the sliding sound against the wall with a circular or wavy motion. 🙂
I think you're right, and I also think that effect would be more easily achieved if the shaker was placed horizontally - more room for the random factor you need
@@woodendiode I agree. But it does keep him motivated which is ultimately the driving force of the mm3. edit: the deleted comment was me agreeing that this seems like feature creep.
A new season of Wintergatan Wednesdays is here, we aim to bring you a Marble Machine 3 update every Wednesday at 18:00 CET. Cause we all deserve seeing the end of this trilogy :) LFG. The mechanical shaker unit didn't sound good enough this episode, but i have a feeling it will sound completely different next week, lets see! If it doesn't sound great, i'll exclude it from Marble Machine 3. A special thanks to everyone who continued their support during my recent pause from uploading. Your support means a lot. Next week : Cam follower madness!
Ett alternativ man skulle kunna testa om man ville ha väldigt tydlig attack i vändningen är att byta ut "Conga shakern" mot två stycken LP one-shot shakers. De svarar bara åt det ena hållet och är väldigt bra om man ska ha en exakt rhythm, men de är nästan lite fusk att använda och skulle i princip fungera att släppa marbles på också. En vanlig åttkantig shaker ger också lite mer tydlighet än en rund, men har fortfarande lite "shwooosh" i sig. Oavsett skulle jag om möjligt ha den mekaniska armen peka mot taket och shakern vågrätt för mest/bäst ljud, men gissar på att det är tanken i slutänden.
I've built a similar foot operated crank in the past that had a shaker on the end. The way I got to vary the sound was simple - on the end of the rod you put the shaker on, you put a flexible rubber arm (or similar). This simulates the wrist action you would naturally amploy in the shaking motion and it varies things according to how long the rubberised bit is.
@@hundredfireify Yup, I've always been a fan of mimicking nature as best as you can. So I immediately realised that copying the arm would be athe best approach.
Yes!!! This is the video quality we want, with editing, music, live music, desk angle view, warm light, Martin that speaks over the processes, music that he start playing in video and keep going in the background...
😂😂 i love the denial. “is this feature creep? no! i’ll tell you why: i want more features! is this bells and whistles? no! i love bells and whistles!” :)
I think he finally gets the tensions at work in the project. The engineering and the artistic. Often this is done by two different people working in conflict with eachother, but as he is flying solo he needs to play with both sides of his brain.
@@ArthurBugorski I think that is the very essence of his appeal. Not many individuals can accomplish that , and Martin does it in such an entertaining way.
"it has this jazzy blues thing" Idk man, I don't really hear that *Starts playing guitar* Ok so now there isn't a universe where it doesn't sound jazzy blues
Printing it with a smaller gap and a little bit of a radius would probably cut down on a lot of the mechanical noise. You dont need the shaking to be instantaneous, a human cant switch that quickly neither.
And the nice thing about this design is that the rotary cam is completely adjustable to different music styles, so he could program in any type of shaker he wants.
I was thinking the armature should be a rigid rubber akin to a car tire, longer would wobble more, shorter would wobble less but it would add some of that overshoot maybe. the real problem is a human arm applies force in more of a ramp, the direct drive he is using is constant torque.
the "copying hand movement to a cam" is how the first handwriting-copy-machines were done, it is incredibly precise. Also, guitar pickup winding machines with "scatterwinding / handwound sound" use this technology - for a different pickup, a different shaft goes in, and the machine does a slightly different thing with the positioning while spooling on the wire.
I think your biggest dilemma with the shaker (and you mention it at 11:45) is that it needs to be shaken at varying velocities. This is the key to making it sound human.
When you said you needed to shake a shaker with only rotation my first thought was "Oh! Rotational motion to liner motion. Just like a camshaft in a car's engine." I'm glad you ended up on the same page.
@@youngmonk3801 I think at the rate this one is going it will sound great play 10 songs and then he will realize he can't fit it in a vehicle and he will have to build a stripped down one to go on the world tour.
6:50 Martin discovers the sine-wave! 😆 Seriously, though: and circular motion is going to translate into sinusoidal motion. Time to keep watching and see how Martin solves this.
i think recording and studying the motion the arm does could help also making a transparent version of the shaker could be great to understand the way it creates the sound
I'm glad I didn't have to finish my comment about a cam mechanism for controlling the accel/decel rate. I'm glad you're still making things. Trying real hard to turn your joy into motivation to work on my own passion projects.
Really charming, and wonderful to see your thought process behind your constructions. My children have complex marble machine toys whose purchases were inspired mostly or completely by watching your videos when they were younger. May you inspire others to wonder more, and do more.
X is important, but Y may also be important, rolling the beads around within the shaker instead of the harder linear hit of just X movement. Twist could be important too; small surface area of each end vs wide surface area of the sides. So you may need 3 cams lol. Moar testing required.
im glad youre back :) your projects have been an inspiration on some of my own dreams, one of the main aspects that i really love in my personal project is mechanical sound and music....
the way lots of great things are created is: "what to add is a creative choice, how to add it is methodical", so I agree with your view on how to continue working.
Video yourself playing it and then map out the the movement and speed you do when doing it by hand. Then you can come up with a cam design that recreates the exact movement. I think there's a big difference in vertical movement versus horizontal movement as well.
Please please please don't get bogged down by mechanical noises from the machine itself, like you mentioned at 10:54. I understand you'd like it to be perfect and pretty much exclusively make just the sounds that you want it to make, but there is so much beauty in the clunks and clanks of this being a mechanical device. It feels alive, it feels like it has a heartbeat of its own. In fact, ADD MORE NOISE. Ratchets clicking, gears whirring, stoppers thumping. The important noises will be mic'd up, but the unimportant ones will add character to it and make it feel like a mechanical instrument, rather than a glorified MIDI sequencer with limited instruments. Genuinely one of my favourite parts of the original Marble Machine video ARE all the grinding, rolling and other noises that the machine was making, in addition to the music. It sadly only survived one playthrough of a song, but it fuckin LIVED.
Love the new shaker idea, and its great to have you back at it! I highly recommend finding/making some kind of rubberized bearing to track the path to help reduce mechanical sound.
Welcome back!! And of course I am so delighted to be supporting you and this project, your obvious joy is incredibly infectious and really helps remind me to find the joy in my own endeavors 🤩🙏
One thing I'm noticing, when you play the shaker by hand, the shaker is on it's side, and a large part of your movement is up and down, as well as front to back. If you want a perfect recreation of human sound, you're going to need 2 dimensional movement. Which means, unless you want to super complicate the shaker mechanism, you're going to have to make some sacrifices in the sound department.
Yay we're back!! Maybe a route to go with the shaker movement mapping you mentioned is to log accelerometer data when shaking your phone? I'm sure there's an app for that ;)
Yes, it's not part of the marble machine if it's not driven by marbles. If it's ok for this instrument to be driven directly by the shaft then why not the others too....?
OMG, has it really been 8 years that I have been with you on your journey through the beauty of mechanical music?...?... I enjoy it so much and thank you forall your insanity, bro!
I followed for years this incredible project with its ups and downs. As an engineer I marvel to how a talented musician translates music in engineered electromechanical solutions. After 8 years the most difficult thing for you will be to decide that now it is finished. You keep adding challenges which justifies to continue the development of this fantastic musical engineering, and thus avoiding that fearful moment that by the way is also for all of us following you, when will be finished and all stops. Today you just said something that is testament to what I said here: you want to transfer your musical emotion to the machine’s emotion that all becomes one. My friend that is a target that will ensure that your work will last to eternity. 😊
I remember watching that video of the original MM back in 2016. I've been watching ever since, and I've loved seeing the journey. Keep up the work Martin, I look forward to the next video =D Hope to see you live one of these days!
Gah! I was so excited to see this in my feed! I'm excited to see how organic you can make a mechanical shaker. Not only because it's super cool, but looking into the nitty gritty mechanics of it will likely help me in my music productions to add that "organic life" to the sound like you mentioned! So happy to have you back, I'm glad you had a good vacation! You deserved it!
Boy you really look a lot less stressed and much healthier now than you did last we saw you. I'm glad you took that time! Now LET'S FINISH THIS! We're rooting for you!
I joined this channel years ago and have been so incredibly invested. It drudges up old memories of playing with Legos and trying to make fantastic things from them. You will always have my views and I cannot wait to see this dream of yours be fully realized!
Martin, it's great to have you back! I loved this section of the video as it spoke to me about being an artist. The joy of creating followed by dissatisfaction with what you've done-- which makes you keep pursuing creating. 9:40 - Already a better sound! 9:49 - Already much more distinct! 10:02 - I'm loving this so far! 10:12 - There are several issues with this...
So nice to see you just tinkering and having fun for a change. From the MM3 perspective this is just feature creep - skip it now, build the machine and then add to it. But seeing you just having a good time making rickety prototypes from wood just like in the old times was a delight.
I always love strange percussion and how much it secretly adds to music! Having an automated shaker that retains that human element would be a game changer!
At this point I just want many more of these small explorations, where it's obvious that Martin is having fun tinkering around and bringing us dumb puns and impromptu jams along with it. And if by sheer dumb luck that new MM3 ever materialises from it, then that's just a nice bonus.
I am so glad you are going for a hybrid method of design As someone with ADHD it's a constant battle, if I leave myself free to create it's chaos and mistakes are made... If I enforce structure while the product is better it's much harder for me to find energy and passion (and dopamine) to work on it My method has become, define what I want, how I want to get there, what are must haves, and like to haves and a finish date (that's somewhat flexible) Then start creating, checking back regularly to see if what I'm doing fits the overall vision and structure... Yes there is a lot of "tinkering" involved, but if it's written into the design spec that there will be experimentation then I feel it's okay, especially if you are learning as you go
You need two directional motion, back and forth with a lift drop in second half of back and forth to get that motion for correct sound I think a roller with a high side would do it but you will need wieght on low side for balancing
1. Make the shaft bigger, so it can accommodate a longer path. Then you’ll be able to program all the movement types 2. Get rid of the sharp corners. A real player does decelerate _a bit_ and it’ll reduce noise!
Back to experimenting on things! I miss that part, i cant make it to world tour, but I can enjoy watching mr.gatan learning how to engineer cool music equipment until the day i die!
I like that you continue to add more parts to the machine instead of just using digital music. The mechanical errors and imperfections I feel in the long run will ironically give your music a more human feel to it. Especially in this age where ai is quickly catching up to quality music.
That spark has returned, welcome back!
Or that youtube money is required. Why have we not completed the machine, you might ask yourself.
"the spark" of debating how to create the unnecessary features?
@@dtoad48 I think, for a lone man by himself (and now a very small team), doing 2 prototypes before MAYYYYBEEEEEEE having the right stuff, is a quite good achievement. If the third isn't the right one, making a forth or fifth could be legit AFTERRRR ALLLLL but he's going to get this one right, that' the goal here!! I can't donate to him because of my own projects, but if you donate him,you expect it or you know there is no guarantee the stuff will happen when you expect it, if at all.
@@MapedMod nobody is forcing you to watch his videos right? If you don't like the content just skip it. No need to be toxic
@@aguscambon12 what I described is exactly what is happening. Did you watch the video?
I occasionally watch his stuff because every time he tries some new way to redesign the same stuff and reads another wise book that tells him what philosophy he should live by. It is quite entertaining.
Also I am one of the morons that used to give him money. I see that he makes the same mistakes over and over again and I have zero belief in seeing a finished machine. Meanwhile I observe the yes-men community that still gathers around him, and is willing to protect him and give him money just like I and many others did for years before. It is incredible lesson in community building.
Just want to say thanks for all the Nice Welcome back comments! Feels great to do some, dare i say it, tinkering videos again 🙈😅
So glad to have you back! Glad you’re taking care of yourself in the process.
Combine the lever arm (seen at 3:00) with your linear slide (seen at 4:55) using simply a connecting rod. This will give it the "pause" in the momentum that will result in a more natural sound. (A flat in your sinoïd).
Would love to see how you can explore ideas in the tinkering videos followed by extracting design requirements from the lessons learned! Cool to see that you are finding a difference between system architecture and system design. With architecture, you are finding out which elements to include and how the elements work together. while design is more the process of working out the elements into real things instead of just concepts.
Glad you got your ducks in a row. It's always good to take some personal time to maintain that mental/personal/work life balance. We are so glad you're back though.
i think you should look up British Caproti Valve gear for a variable cam that may help
I think that the sound from a shaker isn't only from the beads hitting the walls, but also from the beads sliding against the walls. This is what gives a shaker the cool and more human sound. It's not only going back and forward, but also a little circular motion.
And even if there were not the three sounds of cacophohy as demonstrated, it has accentuation.
Also I think the last "vertical" instalment of the shaker to the arm is totally different than the "horisontal" with such a barrel shaped shaker. It enables the sliding sound against the wall with a circular or wavy motion. 🙂
I think you're right, and I also think that effect would be more easily achieved if the shaker was placed horizontally - more room for the random factor you need
I think you could make a cam wave the arm around in 3d space with some 2 degrees of freedom pivot point in the middle
@@Android480I think the standard way to do this is to have separate cams for each dimension.
@@woodendiode I agree. But it does keep him motivated which is ultimately the driving force of the mm3. edit: the deleted comment was me agreeing that this seems like feature creep.
A new season of Wintergatan Wednesdays is here, we aim to bring you a Marble Machine 3 update every Wednesday at 18:00 CET.
Cause we all deserve seeing the end of this trilogy :) LFG.
The mechanical shaker unit didn't sound good enough this episode, but i have a feeling it will sound completely different next week, lets see! If it doesn't sound great, i'll exclude it from Marble Machine 3. A special thanks to everyone who continued their support during my recent pause from uploading. Your support means a lot. Next week : Cam follower madness!
cant wait for more! Know that many of us wintergatan fans will be waiting for your world tour :D
@@mdsuen Lol, "world tour."
*HI WINTERGATAN, WELCOME BRO!! I MISS YOU VERY MUCH*
just add some rubber
Ett alternativ man skulle kunna testa om man ville ha väldigt tydlig attack i vändningen är att byta ut "Conga shakern" mot två stycken LP one-shot shakers. De svarar bara åt det ena hållet och är väldigt bra om man ska ha en exakt rhythm, men de är nästan lite fusk att använda och skulle i princip fungera att släppa marbles på också. En vanlig åttkantig shaker ger också lite mer tydlighet än en rund, men har fortfarande lite "shwooosh" i sig. Oavsett skulle jag om möjligt ha den mekaniska armen peka mot taket och shakern vågrätt för mest/bäst ljud, men gissar på att det är tanken i slutänden.
I've built a similar foot operated crank in the past that had a shaker on the end. The way I got to vary the sound was simple - on the end of the rod you put the shaker on, you put a flexible rubber arm (or similar). This simulates the wrist action you would naturally amploy in the shaking motion and it varies things according to how long the rubberised bit is.
exactly...a flexible section causes the correct sound...this jives with my comment...i think
Interesting. That might lend a more organic result as well, since there will be slight variability.
Thats a good bloody idea and its simpler as well !
That's what I though about too. Have another articulatio point at the end effector to "flick" the shaker (in your case, a rubber arm)
@@hundredfireify Yup, I've always been a fan of mimicking nature as best as you can. So I immediately realised that copying the arm would be athe best approach.
Yes!!! This is the video quality we want, with editing, music, live music, desk angle view, warm light, Martin that speaks over the processes, music that he start playing in video and keep going in the background...
definitely my favorite wintergatan video in a while
agree! Amazing to hear some music again! Good good feeling in this one.
😂😂 i love the denial. “is this feature creep? no! i’ll tell you why: i want more features! is this bells and whistles? no! i love bells and whistles!” :)
*gasp*
is that an Animusic reference?
I LOVED the blues jam with the shaker lol. The shaker solo had me 😂
needs more cowbell
I think he finally gets the tensions at work in the project. The engineering and the artistic. Often this is done by two different people working in conflict with eachother, but as he is flying solo he needs to play with both sides of his brain.
@@ArthurBugorski I think that is the very essence of his appeal. Not many individuals can accomplish that , and Martin does it in such an entertaining way.
5:38 shaker solo! I love hearing you play the guitar live
Yeah, it brings back a lot of fun to the project. Reminds us that the end result will be great
It's great to have you back, Martin. Mapping the shaker movement is exactly the right move imo.
"it has this jazzy blues thing"
Idk man, I don't really hear that
*Starts playing guitar*
Ok so now there isn't a universe where it doesn't sound jazzy blues
jazzy blues SWING. He is referring to the rhythm having a swing. Its an artifact of the slow down at peak amplitude.
Printing it with a smaller gap and a little bit of a radius would probably cut down on a lot of the mechanical noise. You dont need the shaking to be instantaneous, a human cant switch that quickly neither.
And the nice thing about this design is that the rotary cam is completely adjustable to different music styles, so he could program in any type of shaker he wants.
@@Phriedah yup
And then you could design different sound modules that could be changed.
I was thinking the armature should be a rigid rubber akin to a car tire, longer would wobble more, shorter would wobble less but it would add some of that overshoot maybe. the real problem is a human arm applies force in more of a ramp, the direct drive he is using is constant torque.
3:57 "Brand new design!" said the man making steam engine parts! xD
In his defense, steam engines turn linear motion into a rotational force, not the other way around.
@@Tyrope True! I just tought it is funny how things come around.
the "copying hand movement to a cam" is how the first handwriting-copy-machines were done, it is incredibly precise. Also, guitar pickup winding machines with "scatterwinding / handwound sound" use this technology - for a different pickup, a different shaft goes in, and the machine does a slightly different thing with the positioning while spooling on the wire.
I think your biggest dilemma with the shaker (and you mention it at 11:45) is that it needs to be shaken at varying velocities. This is the key to making it sound human.
see my comment of the whitworth quick return mechanism/ linkage above!
He's going to end up with a cam driven automaton arm.^^
Your work is to discover your world and then with all your heart give yourself to it.
When you said you needed to shake a shaker with only rotation my first thought was "Oh! Rotational motion to liner motion. Just like a camshaft in a car's engine."
I'm glad you ended up on the same page.
Same
I am very much looking forward to seeing Martin tour with this machine (which should be sometime around his 60th birthday).
That's optimistic.
I like scope creep… let’s keep this series going indefinitely!
and if we ever succeed well have to find an excuse to built another better machine.
@@youngmonk3801 I think at the rate this one is going it will sound great play 10 songs and then he will realize he can't fit it in a vehicle and he will have to build a stripped down one to go on the world tour.
We are so back!
Sam Denby?
@@NeonNijahn back to scope creep?
@@Dannerrrr yes and we’re all here to love it. Except a few haters who always click the video to engage and boost the algorithm 🤣
A big comeback. I'm looking forward to your concert.
I'm happy to see that you are back! That's wonderwall, i mean, wonderful.
3:27 "its still badup badup badup, not tchaka tchaka tchaka".. just like life itself
love how the design that looks exactly like a piston and rod on a steam engine makes a southern jazz twang flavor, fitting 5:10
6:50 Martin discovers the sine-wave! 😆
Seriously, though: and circular motion is going to translate into sinusoidal motion. Time to keep watching and see how Martin solves this.
5:00 This was actually a pretty fire blues interlude, I like it
i think recording and studying the motion the arm does could help
also making a transparent version of the shaker could be great to understand the way it creates the sound
I'm glad I didn't have to finish my comment about a cam mechanism for controlling the accel/decel rate. I'm glad you're still making things. Trying real hard to turn your joy into motivation to work on my own passion projects.
Really charming, and wonderful to see your thought process behind your constructions. My children have complex marble machine toys whose purchases were inspired mostly or completely by watching your videos when they were younger.
May you inspire others to wonder more, and do more.
X is important, but Y may also be important, rolling the beads around within the shaker instead of the harder linear hit of just X movement. Twist could be important too; small surface area of each end vs wide surface area of the sides. So you may need 3 cams lol. Moar testing required.
There is only one happiness in life, to love and be loved.
im glad youre back :) your projects have been an inspiration on some of my own dreams, one of the main aspects that i really love in my personal project is mechanical sound and music....
the way lots of great things are created is: "what to add is a creative choice, how to add it is methodical", so I agree with your view on how to continue working.
if the marble machine is finished, we can get back to what is most important in life: martin playing with cardboard
Video yourself playing it and then map out the the movement and speed you do when doing it by hand. Then you can come up with a cam design that recreates the exact movement. I think there's a big difference in vertical movement versus horizontal movement as well.
You have come so so far from when I started watching you. Not only is your work contagious but interesting and awesome, innovative and beyond.
This is your best mechanical engineer work so far! Really enjoyed you breaking down the complexity of this seemingly simple motion.
Please please please don't get bogged down by mechanical noises from the machine itself, like you mentioned at 10:54. I understand you'd like it to be perfect and pretty much exclusively make just the sounds that you want it to make, but there is so much beauty in the clunks and clanks of this being a mechanical device. It feels alive, it feels like it has a heartbeat of its own.
In fact, ADD MORE NOISE. Ratchets clicking, gears whirring, stoppers thumping. The important noises will be mic'd up, but the unimportant ones will add character to it and make it feel like a mechanical instrument, rather than a glorified MIDI sequencer with limited instruments.
Genuinely one of my favourite parts of the original Marble Machine video ARE all the grinding, rolling and other noises that the machine was making, in addition to the music. It sadly only survived one playthrough of a song, but it fuckin LIVED.
For a cam like that, to reduce noise, get a follower wheel like those used on 3D printers gantries. The rubber should reduce the noise.
Love the drumstick for one of the drum test!! Great to see the creative process in action again. Mom will be glad to see you play too!!
Love the new shaker idea, and its great to have you back at it! I highly recommend finding/making some kind of rubberized bearing to track the path to help reduce mechanical sound.
So glad youre back!! I hope the time off was enjoyable. Cant wait to see whats coming next, Ill be here every Wednesday!
Welcome back!! And of course I am so delighted to be supporting you and this project, your obvious joy is incredibly infectious and really helps remind me to find the joy in my own endeavors 🤩🙏
I’m glad you are still doing some physical tinkering amidst the project planning and CAD
i love how he already nows that he knows that the previous steps aren´t going to work but he shows that just to teach us why they dont work
Martin, I could just be happy just listening to you talk about this stuff and "tinkering." Everything else is just frosting. Love your stuff.
One thing I'm noticing, when you play the shaker by hand, the shaker is on it's side, and a large part of your movement is up and down, as well as front to back. If you want a perfect recreation of human sound, you're going to need 2 dimensional movement. Which means, unless you want to super complicate the shaker mechanism, you're going to have to make some sacrifices in the sound department.
Two synchronized shakers? One in the x axis and one in the y?
Ok, hear me out: wheel-powered, marble-actuated.. robot arm
Thats what he said in the Video lol
Yay we're back!! Maybe a route to go with the shaker movement mapping you mentioned is to log accelerometer data when shaking your phone? I'm sure there's an app for that ;)
This dude built one CRAZY machine 15 years ago and has been trying to one-up himself ever since. I love seeing a new Wintergatan video.
Awesome to have you back, Martin. Hope you had a relaxing break. Looking forward to seeing progress on MM3.
So much creativity this week, that’s awesome! It seems that your summer was very productive!
I feel like this needs to be powered by marbles dropping causing a flywheel to spin up, not just directly powered by the shaft.
Yes, it's not part of the marble machine if it's not driven by marbles. If it's ok for this instrument to be driven directly by the shaft then why not the others too....?
I love how Wintergatan publishes videos once in a blue moon,
but the new posts are always gold ❤
haven't seen you have this much fun in a video in a looong while! keep this up!! super entertaining and made me smile a ton
Welcome back, so excited for the new season! This was a lot of the mechanical tinkering fun I've come to expect from this series :) Keep it up!
Love the new vibe and editing style! All the best, Martin! Have fun!
OMG, has it really been 8 years that I have been with you on your journey through the beauty of mechanical music?...?... I enjoy it so much and thank you forall your insanity, bro!
Awesome progress! welcome back :D
I followed for years this incredible project with its ups and downs. As an engineer I marvel to how a talented musician translates music in engineered electromechanical solutions. After 8 years the most difficult thing for you will be to decide that now it is finished. You keep adding challenges which justifies to continue the development of this fantastic musical engineering, and thus avoiding that fearful moment that by the way is also for all of us following you, when will be finished and all stops. Today you just said something that is testament to what I said here: you want to transfer your musical emotion to the machine’s emotion that all becomes one. My friend that is a target that will ensure that your work will last to eternity. 😊
It's good to have you back Martin! I think that the cam-groove is a very good direction to go
This video makes me happy. Glad to see artistic Martin and engineer Martin come together.
I remember watching that video of the original MM back in 2016. I've been watching ever since, and I've loved seeing the journey. Keep up the work Martin, I look forward to the next video =D
Hope to see you live one of these days!
So glad to see you back, with so much energy and inspiration :)
Gah! I was so excited to see this in my feed! I'm excited to see how organic you can make a mechanical shaker. Not only because it's super cool, but looking into the nitty gritty mechanics of it will likely help me in my music productions to add that "organic life" to the sound like you mentioned!
So happy to have you back, I'm glad you had a good vacation! You deserved it!
I love to see you having fun with that guitar. Welcome back!
What about using compliant mechanisms on the arm? A spring at the end of the lever can introduce that human randomness to the system!
Boy you really look a lot less stressed and much healthier now than you did last we saw you. I'm glad you took that time! Now LET'S FINISH THIS! We're rooting for you!
looks and sounds so much like a train!
I joined this channel years ago and have been so incredibly invested. It drudges up old memories of playing with Legos and trying to make fantastic things from them. You will always have my views and I cannot wait to see this dream of yours be fully realized!
LEGO*
@@thomasbecker9676found the Lego marketing exec
@@anonymeister123 I wish; I'd be filthy rich.
Martin, it's great to have you back! I loved this section of the video as it spoke to me about being an artist. The joy of creating followed by dissatisfaction with what you've done-- which makes you keep pursuing creating.
9:40 - Already a better sound!
9:49 - Already much more distinct!
10:02 - I'm loving this so far!
10:12 - There are several issues with this...
A new Wintergatan video! Let's go!!!
You got me cracking up at 3:30!! Got tears in my eyes!!
Martin, rested, motivated and ready to rock! Welcome back ! Hope y'all had a great summer break
So nice to see you just tinkering and having fun for a change. From the MM3 perspective this is just feature creep - skip it now, build the machine and then add to it. But seeing you just having a good time making rickety prototypes from wood just like in the old times was a delight.
I honestly didn't even notice there hadn't been an upload in a while. It was a welcome surprise. I love this journey
You really pulled out the fancy editing for this video! Great job
Excited to see you back! Cant eait for more progress!
This is also a great way to show how interpolation works. You have a linear movement, but with variable speed.
I became paranoid that the school of jellyfish was spying on me.
Loving your new vibe !
Lookîng forward to having fun with you next Wednesdays !
Man, i just love these videos. So satisfying!
I love to see the excitement of creating a sound and then realising its really good 9:50
I always love strange percussion and how much it secretly adds to music! Having an automated shaker that retains that human element would be a game changer!
Wanting to give my machine a soul is not feature creep!! Your passion is showing.
wow! the juggle at the end was kinda cool! i have been trying to practice that kind of juggling for a while now, it's tough!
At this point I just want many more of these small explorations, where it's obvious that Martin is having fun tinkering around and bringing us dumb puns and impromptu jams along with it. And if by sheer dumb luck that new MM3 ever materialises from it, then that's just a nice bonus.
Tinkering? Don't let Martin hear you say that! 😂
it's only now I notice how good martin is at every instruments we hear him play
The last video was way too long ago ! I weren't waiting anymore... Very happy to see this one 😁
I am so glad you are going for a hybrid method of design
As someone with ADHD it's a constant battle, if I leave myself free to create it's chaos and mistakes are made... If I enforce structure while the product is better it's much harder for me to find energy and passion (and dopamine) to work on it
My method has become, define what I want, how I want to get there, what are must haves, and like to haves and a finish date (that's somewhat flexible)
Then start creating, checking back regularly to see if what I'm doing fits the overall vision and structure...
Yes there is a lot of "tinkering" involved, but if it's written into the design spec that there will be experimentation then I feel it's okay, especially if you are learning as you go
You need two directional motion, back and forth with a lift drop in second half of back and forth to get that motion for correct sound I think a roller with a high side would do it but you will need wieght on low side for balancing
Really love to see this type of video again!
Welcome back Martin, it's a pleasure to see you on my recommended page again ❤❤❤
Now let's kick this marble machine's butt 😤😤
Great to see you back, hope to see more!
1. Make the shaft bigger, so it can accommodate a longer path. Then you’ll be able to program all the movement types
2. Get rid of the sharp corners. A real player does decelerate _a bit_ and it’ll reduce noise!
Consider a custom-built shaker with wee little ball-bearings inside. That way you can still claim it as marble-generated sound.
So glad to see you back in charge!
Back to experimenting on things! I miss that part, i cant make it to world tour, but I can enjoy watching mr.gatan learning how to engineer cool music equipment until the day i die!
I like that you continue to add more parts to the machine instead of just using digital music. The mechanical errors and imperfections I feel in the long run will ironically give your music a more human feel to it. Especially in this age where ai is quickly catching up to quality music.