I am very happy that I follow you in all your videos and learn everything beautiful from you, but the program is very expensive for it because I am from Egypt. I know this program is much better because it is the best animation program.
Is it only possible to do this with poses or animations as well? I have 2 custom body animations and I would like to use one for the upper body and the other for the lower body. It’s possible?
I've been searching for days so if anyone can help me I would greatly appreciate it!! I am using Dollars Deep Camera Mocap which works very well but I don't want to record the lower body. Instead I'd like to use the lower body from one of my motion layers and the upper body from the mocap capture. Can someone please point me in the right direction on how to do this? I came across this tutorial while looking for a way to mask my mocap recordings. So... that would be one way to accomplish it. Thank you!
"Hi @Raitan2008, Thank you for your feedback. To better resolve your issue, please contact our customer support team and provide some screenshots by visiting here:www.reallusion.com/CustomerSupport/UserEx/QSubmit.html?type=product
Can I hire someone who knows iclone8 and Char 4 and unreal 5.1. I need just a little help. I need to know: 1. Best way to Record LIVE LINK data to unreal, with multiple characters and scenes, takes etc 2. Exporting animation or poses from iC8 (iClone8) or CC4(Character Creator 4) in FBX format that I can apply to characters in UE5.1 3. Quick Rigging Characters to receive animation in UE5.1 from purchased animations from other markets or mixamo etc..
@@DATECStudio 1. Best way to Record LIVE LINK data to unreal, with multiple characters and scenes, takes etc 2. Exporting animation or poses from iC8 (iClone8) or CC4(Character Creator 4) in FBX format that I can apply to characters in UE5.1 3. Quick Rigging Characters to receive animation in UE5.1 from purchased animations from other markets or mixamo etc..
For Number 1, Reallusion has a tutorial on its TH-cam channel using Timecode recording in UE with LiveLink syncing from iC8. For Number 2, if you mean retargeting animations exported from iC8 in UE5, Jobutsu has a video on his TH-cam channel about how to do this. For Number 3, the new rigging tool in Character Creator 4, does what you need and there is a tutorial on Reallusion’s TH-cam channel on how to do this. You can then retarget animations for use in UE5 with the techniques from Number 2 above.
These are BEST FEATURES of iclone!
iClone has so many wonderful tools at disposal! I used Pose Mixer, however never imagined how many ways it could be used... thanks!
Thanks I was waiting on how to used the pose mixer properly. Now I can create more poses. Thank again Kai.
Thank you sooooo much!!! Not sure how I missed this! Been wanting this option for awhile and didn't realize it was right there! Awesome!
It is amazing! Even. year ago, any of this would be completely out of my reach but now everything is achievable. It is very powerful and liberating
Pose Mixer es una herramienta muy útil. Me ha gustado mucho.
Learned many things I didn't know, thank you
Great bro kay thanks
Don't forget ray tracing 👨🎤👨🎤
I wish this included animation!
I am very happy that I follow you in all your videos and learn everything beautiful from you, but the program is very expensive for it because I am from Egypt. I know this program is much better because it is the best animation program.
Why is there no any tutorial but this for pose mixer?
I think this can be more explored for it's a powerful tool indeed.
Great!!!❤
Can you throw quick ideas further down the timeline then pull them towards the front once happy with each segment.?
Reallusion should embedded flipping objects with different axis into CC4 in the next update!
It's ridiculous if that is not included
Great
Is it only possible to do this with poses or animations as well?
I have 2 custom body animations and I would like to use one for the upper body and the other for the lower body. It’s possible?
It only works with pose instead of animation for now.
why cant this be used with animations yet please?
anybody found the workaround for mixing two animations like this?
where are all the poses/animations from?
I've been searching for days so if anyone can help me I would greatly appreciate it!! I am using Dollars Deep Camera Mocap which works very well but I don't want to record the lower body. Instead I'd like to use the lower body from one of my motion layers and the upper body from the mocap capture. Can someone please point me in the right direction on how to do this? I came across this tutorial while looking for a way to mask my mocap recordings. So... that would be one way to accomplish it. Thank you!
I have never been able to get pose mixer to work. What am I doing wrong. I am following step by step in this tutorial, and it never works.
"Hi @Raitan2008,
Thank you for your feedback.
To better resolve your issue, please contact our customer support team and provide some screenshots by visiting here:www.reallusion.com/CustomerSupport/UserEx/QSubmit.html?type=product
masking is not working for me for some reason. it keeps applying the motion to the entire body.
I'm having the same problem. Did you ever find out how to fix it?
@@mccloudmedia2686 same problem here too!
Can I hire someone who knows iclone8 and Char 4 and unreal 5.1. I need just a little help. I need to know:
1. Best way to Record LIVE LINK data to unreal, with multiple characters and scenes, takes etc
2. Exporting animation or poses from iC8 (iClone8) or CC4(Character Creator 4) in FBX format that I can apply to characters in UE5.1
3. Quick Rigging Characters to receive animation in UE5.1 from purchased animations from other markets or mixamo etc..
What do you need to know?
@@DATECStudio 1. Best way to Record LIVE LINK data to unreal, with multiple characters and scenes, takes etc
2. Exporting animation or poses from iC8 (iClone8) or CC4(Character Creator 4) in FBX format that I can apply to characters in UE5.1
3. Quick Rigging Characters to receive animation in UE5.1 from purchased animations from other markets or mixamo etc..
For Number 1, Reallusion has a tutorial on its TH-cam channel using Timecode recording in UE with LiveLink syncing from iC8. For Number 2, if you mean retargeting animations exported from iC8 in UE5, Jobutsu has a video on his TH-cam channel about how to do this. For Number 3, the new rigging tool in Character Creator 4, does what you need and there is a tutorial on Reallusion’s TH-cam channel on how to do this. You can then retarget animations for use in UE5 with the techniques from Number 2 above.