GASP 5.5 (Network supported) + Crowd movement

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  • เผยแพร่เมื่อ 18 ธ.ค. 2024

ความคิดเห็น • 8

  • @azythegreat
    @azythegreat 28 วันที่ผ่านมา

    First Like.
    Question: I'm using ALS ai_controller for GASP 5.5 but the NCP doesn't walk properly - they just slides. Possible to know how to fix this issue? Did you use BP to make the character move instead of Ai Controller?

    • @이주식-r5r
      @이주식-r5r  28 วันที่ผ่านมา +2

      Thank you!
      Please try setting the UseAcclerationForPaths value of CharacterMovement to True.
      (The value may not be set due to an unknown bug. If this bug occurs, try setting it in BeginPlay.)
      The AI ​​in the video uses SimpleMoveToActor for simple testing.

    • @azythegreat
      @azythegreat 28 วันที่ผ่านมา +1

      @@이주식-r5r Thank you very much for sharing! My setting is True on 5.4 but when I upgraded the project to 5.5, I didn't realised the setting automatically became False. You may be right, this could be one of the engine bug. Eitherway, thank you again for assisting. *subscribed

  • @ChadMaster_
    @ChadMaster_ 15 วันที่ผ่านมา

    is this a plugin?

    • @이주식-r5r
      @이주식-r5r  15 วันที่ผ่านมา

      Yes, CrowdMovement is a private plugin.

    • @ChadMaster_
      @ChadMaster_ 15 วันที่ผ่านมา

      @ So not on the marketplace or for purchase?

    • @이주식-r5r
      @이주식-r5r  15 วันที่ผ่านมา +1

      @@ChadMaster_Yes, it is not for sale yet.
      I plan to prove the value of this product by making a simple game.
      After that, I will start selling it on FAB.
      I expect it to take about 6 months.

    • @ChadMaster_
      @ChadMaster_ 15 วันที่ผ่านมา +1

      @ okay thank you for the reply :D. good luck, will be looking forward to it.