이주식
이주식
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วีดีโอ

GASP 5.5 (Network supported) + Crowd movement
มุมมอง 47628 วันที่ผ่านมา
GASP 5.5 (Network supported) Crowd movement
How to implement a WallClimb using the 'Ultimate Traversal Anims' asset
มุมมอง 62หลายเดือนก่อน
How to implement a WallClimb using the 'Ultimate Traversal Anims' asset
GASP + CROWD + CLIMB Test 2
มุมมอง 368หลายเดือนก่อน
GASP CROWD CLIMB Test 2
GASP + CROWD + CLIMB
มุมมอง 300หลายเดือนก่อน
AI Distributed Pathfinding
언리얼 GASP + 군중 이동
มุมมอง 982 หลายเดือนก่อน
언리얼 GASP 군중 이동
[8-비트 액션 코딩 : MBTI 로봇 디펜스] 데모 게임 플레이
มุมมอง 912 หลายเดือนก่อน
[8-비트 액션 코딩 : MBTI 로봇 디펜스] 데모 게임 플레이
[8 비트 액션 코딩] 게임플레이
มุมมอง 1042 หลายเดือนก่อน
[8 비트 액션 코딩] 게임플레이
How to implement a ladder using the 'Ultimate Traversal Anims' asset (2 / 2)
มุมมอง 962 หลายเดือนก่อน
How to implement a ladder using the 'Ultimate Traversal Anims' asset (2 / 2)
How to implement a ladder using the 'Ultimate Traversal Anims' asset (1 / 2)
มุมมอง 792 หลายเดือนก่อน
How to implement a ladder using the 'Ultimate Traversal Anims' asset (1 / 2)
언리얼 군중 이동 시스템 테스트. (ALS 적용 테스트)
มุมมอง 1952 หลายเดือนก่อน
언리얼 군중 이동 시스템 테스트. (ALS 적용 테스트)
[Test] Crowd movement test
มุมมอง 1442 หลายเดือนก่อน
[Test] Crowd movement test
[R.M.C.S] Using the 'Ultimate Traversal Anims' asset. (WallClimb)
มุมมอง 2342 หลายเดือนก่อน
Using the 'Ultimate Traversal Anims' asset in the RootMotionClimbingSystem. Demo : drive.google.com/file/d/1oO_FilSNgjo-rtFzAdEft_tCQM6-nxK6/view?usp=drive_link Wall Climb, Additional climbing work in progress
[R.M.C.S] Using the 'Ultimate Traversal Anims' asset. (Ladder, BalanceBeam, BarSwing)
มุมมอง 2673 หลายเดือนก่อน
Using the 'Ultimate Traversal Anims' asset in the RootMotionClimbingSystem. Demo : drive.google.com/file/d/1qT0zo5K6F43HZjUCQf_dvp5fM4ySb1eD/view?usp=sharing Ladder, BalanceBeam, BarSwing, Additional climbing work in progress
[RootMotionClimbingSystem] GASP Climbing Test
มุมมอง 1233 หลายเดือนก่อน
[RootMotionClimbingSystem] GASP Climbing Test
[RootMotionClimbingSystem] How to make BP_FreeHang
มุมมอง 1323 หลายเดือนก่อน
[RootMotionClimbingSystem] How to make BP_FreeHang
[RootMotionClimbingSystem] How to make BP_WallClimb
มุมมอง 1163 หลายเดือนก่อน
[RootMotionClimbingSystem] How to make BP_WallClimb
Introduction to RootMotionClimbingSystem
มุมมอง 2093 หลายเดือนก่อน
Introduction to RootMotionClimbingSystem
[RootMotionGuide] Make Mirror Animation
มุมมอง 464 หลายเดือนก่อน
[RootMotionGuide] Make Mirror Animation
[CustomMovement] How to change CustomMovement to action key input mode
มุมมอง 504 หลายเดือนก่อน
[CustomMovement] How to change CustomMovement to action key input mode
[CustomMovement] Updates for UE5
มุมมอง 3896 หลายเดือนก่อน
[CustomMovement] Updates for UE5
[CustomMovement] How to adjust the step height of ladder animation with AnimationSynchronizer
มุมมอง 1.8K4 ปีที่แล้ว
[CustomMovement] How to adjust the step height of ladder animation with AnimationSynchronizer
[RetroScriptSystem] How to use RetroScriptSystem
มุมมอง 4534 ปีที่แล้ว
[RetroScriptSystem] How to use RetroScriptSystem
[RetroScriptSystem] RETRO SCRIPT SYSTEM PREVIEW
มุมมอง 4964 ปีที่แล้ว
[RetroScriptSystem] RETRO SCRIPT SYSTEM PREVIEW
[AnimationSynchronizer] Load Sync Params From Data Asset
มุมมอง 3305 ปีที่แล้ว
[AnimationSynchronizer] Load Sync Params From Data Asset
[AnimationSynchronizer] DAZ Genesis 8 character support
มุมมอง 6995 ปีที่แล้ว
[AnimationSynchronizer] DAZ Genesis 8 character support
[RootMotionGuide] How to change the collision profile of a capsule trigger
มุมมอง 1.4K5 ปีที่แล้ว
[RootMotionGuide] How to change the collision profile of a capsule trigger
[RootMotionGuide] How to integrate with ALS V3
มุมมอง 1.7K5 ปีที่แล้ว
[RootMotionGuide] How to integrate with ALS V3
[CustomMovement] How to apply 'Ladders and Ledges Animset'
มุมมอง 2.6K5 ปีที่แล้ว
[CustomMovement] How to apply 'Ladders and Ledges Animset'
[RootMotionGuide] How to apply 'Ladders and Ledges Animset'
มุมมอง 8605 ปีที่แล้ว
[RootMotionGuide] How to apply 'Ladders and Ledges Animset'

ความคิดเห็น

  • @azythegreat
    @azythegreat วันที่ผ่านมา

    Naise. MH is Low Optimized?

    • @이주식-r5r
      @이주식-r5r วันที่ผ่านมา

      @@azythegreat Yes!

  • @EllixOnline
    @EllixOnline 10 วันที่ผ่านมา

    Hi! Looks cool Can I get your PC specs please? :)

    • @이주식-r5r
      @이주식-r5r 10 วันที่ผ่านมา

      Thank you! CPU = Ryzen 5600 MEM = 16G GPU = RTX 4060 You can see the PC specs at this link : th-cam.com/video/2U54_BZbZSI/w-d-xo.htmlsi=kOgTWnokFt9Tq62B

  • @ChadMaster_
    @ChadMaster_ 15 วันที่ผ่านมา

    is this a plugin?

    • @이주식-r5r
      @이주식-r5r 15 วันที่ผ่านมา

      Yes, CrowdMovement is a private plugin.

    • @ChadMaster_
      @ChadMaster_ 15 วันที่ผ่านมา

      @ So not on the marketplace or for purchase?

    • @이주식-r5r
      @이주식-r5r 15 วันที่ผ่านมา

      @@ChadMaster_Yes, it is not for sale yet. I plan to prove the value of this product by making a simple game. After that, I will start selling it on FAB. I expect it to take about 6 months.

    • @ChadMaster_
      @ChadMaster_ 15 วันที่ผ่านมา

      @ okay thank you for the reply :D. good luck, will be looking forward to it.

  • @azythegreat
    @azythegreat 28 วันที่ผ่านมา

    First Like. Question: I'm using ALS ai_controller for GASP 5.5 but the NCP doesn't walk properly - they just slides. Possible to know how to fix this issue? Did you use BP to make the character move instead of Ai Controller?

    • @이주식-r5r
      @이주식-r5r 28 วันที่ผ่านมา

      Thank you! Please try setting the UseAcclerationForPaths value of CharacterMovement to True. (The value may not be set due to an unknown bug. If this bug occurs, try setting it in BeginPlay.) The AI ​​in the video uses SimpleMoveToActor for simple testing.

    • @azythegreat
      @azythegreat 28 วันที่ผ่านมา

      @@이주식-r5r Thank you very much for sharing! My setting is True on 5.4 but when I upgraded the project to 5.5, I didn't realised the setting automatically became False. You may be right, this could be one of the engine bug. Eitherway, thank you again for assisting. *subscribed

  • @Userqwerasdffk
    @Userqwerasdffk 29 วันที่ผ่านมา

    How to optimized AI? 60fps its Amazing stat can i hear tip?

    • @이주식-r5r
      @이주식-r5r 29 วันที่ผ่านมา

      I implemented this with extremely small code. (Zero code = zero cost) I'm really sorry, I can't give you any tips because every line of code is essential.

    • @Userqwerasdffk
      @Userqwerasdffk 29 วันที่ผ่านมา

      @@이주식-r5rone question You used tick function?

    • @이주식-r5r
      @이주식-r5r 29 วันที่ผ่านมา

      @@Userqwerasdffk Yes!

  • @이주식-r5r
    @이주식-r5r หลายเดือนก่อน

    Example Project : drive.google.com/file/d/1g6H0H7nBHFawnOn0Ll7aiuuds0KNLqJX/view?usp=drive_link Animation List - AnimSeq_Traversal_Wall_Climb_4Limbs_Hold_Idle - AnimSeq_Traversal_Wall_Climb_Start_fromStanding - AnimSeq_Traversal_Wall_Climb_End_toStanding - AnimSeq_Traversal_Wall_Climb_Left - AnimSeq_Traversal_Wall_Climb_Right - AnimSeq_Traversal_Wall_Climb_Down_LeftHand - AnimSeq_Traversal_Wall_Climb_Down_RightHand - AnimSeq_Traversal_Wall_Climb_Up_LeftHand - AnimSeq_Traversal_Wall_Climb_Up_RightHand - AnimSeq_Traversal_Wall_Climb_DownLeft - AnimSeq_Traversal_Wall_Climb_DownRight - AnimSeq_Traversal_Wall_Climb_UpLeft - AnimSeq_Traversal_Wall_Climb_UpRight - AnimSeq_Traversal_Wall_Climb_InwardCorner_Left - AnimSeq_Traversal_Wall_Climb_InwardCorner_Right - AnimSeq_Traversal_Wall_Climb_OutwardCorner_Left - AnimSeq_Traversal_Wall_Climb_OutwardCorner_Right - AnimSeq_Traversal_Climb_Start_fromCliffTop - AnimSeq_Traversal_Climb_End_toCliffTop - AnimSeq_Traversal_Climb_Leap_Left - AnimSeq_Traversal_Climb_Leap_Right - AnimSeq_Traversal_Climb_Leap_Up - AnimSeq_Traversal_Climb_ReleaseGrip_Recover_Hold - AnimSeq_Traversal_Climb_Leap_Behind - AnimSeq_Traversal_Climb_Squat_Idle - AnimSeq_Traversal_Climb_End_toNarrowEdge_Squat - AnimSeq_Traversal_Climb_Start_fromNarrowEdge_Squat

  • @AlexandreSantos-zc5cf
    @AlexandreSantos-zc5cf หลายเดือนก่อน

    Days gone looks like

    • @이주식-r5r
      @이주식-r5r หลายเดือนก่อน

      @@AlexandreSantos-zc5cf Thank you!

  • @lowfreqq
    @lowfreqq หลายเดือนก่อน

    thank you

  • @lowfreqq
    @lowfreqq หลายเดือนก่อน

    turorial?😊

    • @이주식-r5r
      @이주식-r5r หลายเดือนก่อน

      I am currently working on a series of tutorials. The next tutorial is about implementing WallClimb. Thank you.

  • @이주식-r5r
    @이주식-r5r หลายเดือนก่อน

    Demo Link : drive.google.com/file/d/1jEN-zMQylac9KDcu1NqFNZ8JWaND6uBB/view?usp=sharing AI Count = 100

  • @bentech7199
    @bentech7199 หลายเดือนก่อน

    it looks very natural, I could see many great uses for this

  • @macko5000
    @macko5000 หลายเดือนก่อน

    LOVE IT

    • @이주식-r5r
      @이주식-r5r หลายเดือนก่อน

      @@macko5000 Thank you!

    • @macko5000
      @macko5000 หลายเดือนก่อน

      @@이주식-r5r Is it running smoothly? Not lag?

    • @이주식-r5r
      @이주식-r5r หลายเดือนก่อน

      @@macko5000 Yes, there is no lag at all. You can see the fps in the top right corner of the editor. (Editor quality is Epic) My pc is Ryzen 5600, nvidia 4060.

    • @이주식-r5r
      @이주식-r5r หลายเดือนก่อน

      Demo Link : drive.google.com/file/d/1jEN-zMQylac9KDcu1NqFNZ8JWaND6uBB/view?usp=sharing AI Count = 100 You can download the demo and test it yourself. Thank you.

  • @furrybproductions
    @furrybproductions หลายเดือนก่อน

    Amazing

    • @이주식-r5r
      @이주식-r5r หลายเดือนก่อน

      @@furrybproductions Thank you!

  • @이주식-r5r
    @이주식-r5r 2 หลายเดือนก่อน

    This tutorial covers how to match hand and foot positions in retargeted animations, as well as matching poses between animations.

  • @이주식-r5r
    @이주식-r5r 2 หลายเดือนก่อน

    This is a project that does not contain the 'Ultimate Traversal Anims' animation assets. You can see the ConstructionScript of BP_UTA_Ladder. drive.google.com/file/d/1d6AryElw24XfNFU586G2Qxq1NJtT5v1Q/view?usp=drive_link

  • @iamry4ndee
    @iamry4ndee 2 หลายเดือนก่อน

    Hey man, is this a new project you are working on? Seem very optimized

    • @이주식-r5r
      @이주식-r5r 2 หลายเดือนก่อน

      Yes, this works with extremely small code. It only uses a few IF statements and one vector calculation per tick. So it is extremely lightweight and easy to apply to other projects. Thanks.

  • @iamry4ndee
    @iamry4ndee 2 หลายเดือนก่อน

    Hey man, you are making real good progress here. Are the blue prints included for the current lot (Ladder, Ledge, Beam Balance, Free Climb)? Do you have a list of mechanics you are planning to add in the future? Also, the animations plays well, tho I feel its lacking that body sway when jumping from one wall/ledge to another wall/ledge, can you add that too including the directional arm movement when climbing (like custom movement)?

    • @이주식-r5r
      @이주식-r5r 2 หลายเดือนก่อน

      I will try to create as many climbing mechanics as possible with the included animations from the 'Ultimate Traversal Anims' asset. The RootMotionClimbingSystem plays the montage animations as is. So you will need to modify the animations to add the motions you want. In the upcoming tutorials, there will be a process for correcting the animations with Sequencer and ControlRig. You can modify the animations yourself during the process if you want. If you look at the ledge climbing in the example project, you can see that it expresses the arm direction. Unfortunately, I could not find a suitable animation for the arm direction in the 'Ultimate Traversal Anims' asset. If you can create the necessary animations with Sequencer and ControlRig, you can add the feature in the same way as in the example project. Thank you.

  • @이주식-r5r
    @이주식-r5r 2 หลายเดือนก่อน

    Using the 'Ultimate Traversal Anims' asset in the RootMotionClimbingSystem. Demo : drive.google.com/file/d/1oO_FilSNgjo-rtFzAdEft_tCQM6-nxK6/view?usp=drive_link Wall Climb, Additional climbing work in progress

  • @iamry4ndee
    @iamry4ndee 3 หลายเดือนก่อน

    Hey man this looks awesome!!! Are you planning to add wall climbing? If its an all in one, maybe it can replace Custom Movement?

    • @이주식-r5r
      @이주식-r5r 3 หลายเดือนก่อน

      Yes, I will be creating a climbing system using all the animations included in 'Ultimate Traversal Anims' including Wall Climbing. My ultimate goal is to integrate all these climbing systems with the GameAnimationSample to create the ultimate movement system. Yes, I worked on the ladder first to replace CustomMovement. Thank you.

    • @iamry4ndee
      @iamry4ndee 3 หลายเดือนก่อน

      @@이주식-r5r Amazing! Time to save some bucks, will be supporting soon!

  • @furrybproductions
    @furrybproductions 3 หลายเดือนก่อน

    This looks amazing. Replicated too. Great work!

    • @이주식-r5r
      @이주식-r5r 3 หลายเดือนก่อน

      Thank you very much!

  • @이주식-r5r
    @이주식-r5r 3 หลายเดือนก่อน

    Using the 'Ultimate Traversal Anims' asset in the RootMotionClimbingSystem. Demo : drive.google.com/file/d/1qT0zo5K6F43HZjUCQf_dvp5fM4ySb1eD/view?usp=sharing Ladder, BalanceBeam, BarSwing, Additional climbing work in progress

  • @이주식-r5r
    @이주식-r5r 3 หลายเดือนก่อน

    Demo Link : drive.google.com/file/d/1Y5mQcMiVlzi3oqsYnWYT9FxSi_RXGJaz/view?usp=drive_link

  • @이주식-r5r
    @이주식-r5r 3 หลายเดือนก่อน

    Demo Link : drive.google.com/file/d/1Y5mQcMiVlzi3oqsYnWYT9FxSi_RXGJaz/view?usp=drive_link

  • @이주식-r5r
    @이주식-r5r 3 หลายเดือนก่อน

    Demo Link : drive.google.com/file/d/1Y5mQcMiVlzi3oqsYnWYT9FxSi_RXGJaz/view?usp=drive_link

  • @iamry4ndee
    @iamry4ndee 4 หลายเดือนก่อน

    Hello, I got it semi working with ESRPG V5. The enter/exit animations work but once the climbing/ledging starts the animations goes back to Standing IDLE while its moving upwards or downwards. Any clue what I may have missed? Below is the video of for your reference. Thanks! th-cam.com/video/SKEWPBqRpjE/w-d-xo.html

    • @이주식-r5r
      @이주식-r5r 4 หลายเดือนก่อน

      There is a CustomMovementAnimClass variable in BP_ExampleCharacter. The class for CustomMovement animation is set in that variable. And in the OnStartCustomMovement and OnEndCustomMovement events, the CustomMovement animation is dynamically linked through the LinkAnimClassLayers and UnlinkAnimClassLayers functions. Please retarget the ABP_CustomMovement_Manny asset to the character of ESRPG V5. And change the CustomMovementAnimClass value to the retargeted AnimBlueprint class.

  • @FabioBasileVFX
    @FabioBasileVFX 6 หลายเดือนก่อน

    That's one of the best systems I've worked with so far, but as of the latest version, I'm getting a weird issue on UE 5.4. I setup my custom character as usual, I drop in the character movement BP into my 3rd person character, add the class variable, add the required events and blueprint nodes to my anim BP, and for some reason, the zones for ladders and climbing walls don't react, and I get "finding none when trying to access..." errors on the zones BPs. Any advice? Funny thing is, when integra5ing the UE4 version into my UE5 project, everything works... except for the enter and exit montages not being triggered.

    • @이주식-r5r
      @이주식-r5r 6 หลายเดือนก่อน

      Unfortunately, my development computer is broken, so I can only answer the questions based on my memory. Please check whether the return of BP_CustomMovementComponent is implemented in the CustomMovementCharacter interface. If the montage animation does not start, please check whether the slot for the montage animation is CustomMovement. If the problem is not resolved, please send a project that reproduces the problem to uouogu@hotmail.com. However, you will need to wait for a response until I reconfigure my development computer. This process will take 1-2 weeks. Thank you.

    • @FabioBasileVFX
      @FabioBasileVFX 6 หลายเดือนก่อน

      @@이주식-r5r I HUGELY appreciate your response! I'll make sure to go through your suggested checklist. Thanks!

    • @FabioBasileVFX
      @FabioBasileVFX 6 หลายเดือนก่อน

      @@이주식-r5r quick question: is the return in BPI_CustomMovementCharacter supposed to have BP_CustomMovementComponent implemented as an input or an output? Right now the return node does not have BP_CustomMovementComponent at all, it's just CustomMoveZone and immediateEntryRequired as input vars, and the default ReturnValue as output.

    • @이주식-r5r
      @이주식-r5r 6 หลายเดือนก่อน

      @@FabioBasileVFX Isn't there a GetCustomMovement() function in the BPI_CustomMovementCharacter interface? Can you send a screenshot of your character blueprint to uouogu@hotmail.com? I am unable to analyze or check anything due to my computer malfunction. So I need more information about your implementation.

    • @FabioBasileVFX
      @FabioBasileVFX 6 หลายเดือนก่อน

      @user-ng3ur8yf1u yes, the input of GetCustomMovement is a reference variable of BP_CustomMovementComponent

  • @furrybproductions
    @furrybproductions 7 หลายเดือนก่อน

    LFG

  • @이주식-r5r
    @이주식-r5r 7 หลายเดือนก่อน

    Updates for UE5 - Available from UE5.4 version or higher - Project based on UE5 third-person template - Changed animation for Manny - Demo : drive.google.com/file/d/1yTBDSzx6LoPcZV6scVTHyoiE-geZ9af0/view?usp=drive_link

  • @SeanMaxhell
    @SeanMaxhell 9 หลายเดือนก่อน

    Is there a way to use the root motion of an animation even within a pawn instead of a character? I built a pawn with the peculiarities of a spider, but now that I want to make it perform some animations, I discovered that the movement given by the root motion of the animation is not applied to the pawns. Is there any way to fix this? Anyone know how?

    • @이주식-r5r
      @이주식-r5r 9 หลายเดือนก่อน

      Unfortunately this is designed for use in the Character class. This requires CharacterMovement and Mesh components. I'm really sorry I can't tell you how to fix the problem.

  • @SeanMaxhell
    @SeanMaxhell 9 หลายเดือนก่อน

    Is there a way to use the root motion of an animation even within a pawn instead of a character? I built a pawn with the peculiarities of a spider, but now that I want to make it perform some animations, I discovered that the movement given by the root motion of the animation is not applied to the pawns. Is there any way to fix this? Anyone know how?

    • @이주식-r5r
      @이주식-r5r 9 หลายเดือนก่อน

      Unfortunately this is designed for use in the Character class. This requires CharacterMovement and Mesh components. I'm really sorry I can't tell you how to fix the problem.

  • @sahpdude
    @sahpdude 11 หลายเดือนก่อน

    What is the song name?? This thing slaps

    • @이주식-r5r
      @이주식-r5r 11 หลายเดือนก่อน

      I remember it as the music included in the iMovie app. thank you

  • @Digi9vfx
    @Digi9vfx ปีที่แล้ว

    please make a tutorial for cc4 live link retarget with custom character. it will helpfull for lot of newers like me

    • @이주식-r5r
      @이주식-r5r ปีที่แล้ว

      I'm really sorry. I am currently focusing on making my game. And since the game is being developed based on UE4, I don't know enough about the new features of UE5 to create a tutorial. I'm sorry I can't help you.

  • @_MaxSky
    @_MaxSky ปีที่แล้ว

    what is the animation function on >>>> 6:36 ????????????????????????

    • @이주식-r5r
      @이주식-r5r ปีที่แล้ว

      This is the "Play Montage" node. Thank you.

    • @_MaxSky
      @_MaxSky ปีที่แล้ว

      @@이주식-r5r thx very much

  • @_MaxSky
    @_MaxSky ปีที่แล้ว

    what do you press ----> 1:34 ???

    • @이주식-r5r
      @이주식-r5r ปีที่แล้ว

      It's Create -> Create AnimMontage. Thank you.

  • @starvosxant4348
    @starvosxant4348 ปีที่แล้ว

    Easy to make it work for multiplayer games? Like custom movement?

    • @이주식-r5r
      @이주식-r5r ปีที่แล้ว

      To support multiplayer, you need to implement a character blueprint as shown in the following video. th-cam.com/video/XUze_XQxyvI/w-d-xo.html Alternatively, you can copy the implementation from the Character Blueprint of the example project in the following video. th-cam.com/video/ACPykgAzBZs/w-d-xo.html Thank you.

  • @Yaya_XIII
    @Yaya_XIII ปีที่แล้ว

    Hello, Animation Synchronizer plugin isn't available on UE 5, do you have an alternative ?

    • @이주식-r5r
      @이주식-r5r ปีที่แล้ว

      AnimationSynchronizer is available in UE5.0, 5.1. If you are using the UE5.2 preview version, the plugin will be available after the official release. Thank you.

  • @TheDreamingRealms
    @TheDreamingRealms ปีที่แล้ว

    I Know this is way later but how did you manage to get an axis event to work?

    • @이주식-r5r
      @이주식-r5r ปีที่แล้ว

      I'm really sorry. I couldn't fully understand your question. Is your question related to setting up character blueprint logic? Can you tell me the time of the video related to that question? Thank you.

    • @TheDreamingRealms
      @TheDreamingRealms ปีที่แล้ว

      @@이주식-r5r My apologies for the confusing question, There is no specific point in the video, its just when you are selecting the trigger options for hop left and right and up, the trigger type was an axis event. and for the life of me i can never get the axis event trigger type to work is there a video or document i can refer to for this? or perhaps ive missed the setup in one of your videos.

    • @이주식-r5r
      @이주식-r5r ปีที่แล้ว

      @@TheDreamingRealms Please see 8:13 in the next video. th-cam.com/video/gkr_8cYVu-s/w-d-xo.html You can see setting the FindRootMotionGuide node in the Character Blueprint's Tick event. MovementDirection = GetLastMovementInputVector() - MovementDirection value of RootMotionGuide actor to find TriggerType = AxisEvent - TriggerType value of RootMotionGuide actor to find MinimumDotValue = 0.5f - Minimum dot product between MovementDirection value of RootMotionGuide and MovementDirection parameter The character uses that node on the tick event to find and play the RootMotionGuide that matches the player's movement input. Thank you.

    • @TheDreamingRealms
      @TheDreamingRealms ปีที่แล้ว

      @@이주식-r5r Thank you very much, and i appreciate the support :)

  • @LOL2YOU
    @LOL2YOU 2 ปีที่แล้ว

    movement looks very slow

    • @이주식-r5r
      @이주식-r5r 2 ปีที่แล้ว

      The ladder movement speed can be adjusted by changing the default value. However, to change the ladder entry and exit speed, you need to modify the montage animation. Climbing speed can be changed by editing the curve asset, but for climbing I recommend using the RootMotionGuide product instead. Because it plays the animation as-is, so you can move the character as intended. Thank you

    • @LOL2YOU
      @LOL2YOU 2 ปีที่แล้ว

      @@이주식-r5r ahh thanks. buying.

    • @이주식-r5r
      @이주식-r5r 2 ปีที่แล้ว

      @@LOL2YOU If you are not satisfied with the product after purchase, please send your purchase receipt to uouogu@hotmail.com for a refund. Thank you

  • @oglo666
    @oglo666 2 ปีที่แล้ว

    is this work in 5.0 , i just cant get make in 5.0, aint have problems in 4.25

    • @이주식-r5r
      @이주식-r5r 2 ปีที่แล้ว

      Can you tell me more about the problem? At what time in the video does the problem occur? I've been testing on 5.0 now, but couldn't reproduce the problem. Thank you

  • @martinjim9631
    @martinjim9631 2 ปีที่แล้ว

    very nice

  • @NotAnIlluminatiSpy
    @NotAnIlluminatiSpy 2 ปีที่แล้ว

    Hey bud. So, when I overlap the guide capsule, the animation plays but I don't move anywhere. The character capsule is moved to the guide position but the mesh stays where it is. What's going on here? Montage plays normally if I attach to a button press. Edit: I got it, it was that updateCustomMovement function.

    • @이주식-r5r
      @이주식-r5r 2 ปีที่แล้ว

      Can you create a minimal project that reproduces the problem and send it to uouogu@hotmail.com?

  • @Amelia_PC
    @Amelia_PC 2 ปีที่แล้ว

    Hey, guys! For anyone watching this tutorial. I've merged Custom Movement Component to ALS V4. Does anybody know how to merge Root Motion Guide to Custom Movement Component? Or merging Root Motion Guide to ALS V4? Custom Movement Component is working fine with ALS V4, but I'd like to improve that climbing animation and merge it with Root Motion Guide. If there's another way to improve that Custom Movement Component climbing animation, I'll be all ears.

    • @이주식-r5r
      @이주식-r5r 2 ปีที่แล้ว

      Hello. I am the creator of RootMotionGuide. I can't help with the integration with ALS V4, but I can help with the integration of CustomMovement and RootMotionGuide. Please contact me at uouogu@hotmail.com. Thank you.

  • @ElitUtik
    @ElitUtik 2 ปีที่แล้ว

    Hello my friend, how can I start animations whenever I want instead of axis event or begin overlap?

  • @potman4581
    @potman4581 3 ปีที่แล้ว

    Hey, man. Thanks for the tutorials. I've been trying to set up a Mixamo animation but it keeps telling me the root bone already has motion. However, I know the root bone does not actually have any movement. I'm using Mixamo so there shouldn't be any root movement anyway. Can you help me out? Cheers.

    • @이주식-r5r
      @이주식-r5r 3 ปีที่แล้ว

      That warning message is displayed when the root bone's animation key is not Identity . If you open the advanced menu of RootMotionExtractor you can set the ForceRootMotionExtraction value to True . However, this option should be used with caution as it overwrites the animation of the root bone. (If you have already extracted the root motion animation and try to extract it again, the root motion animation will be erased.) Thank you.

  • @furrybproductions
    @furrybproductions 3 ปีที่แล้ว

    I'm getting an error when I use the root motion extractor on the stand to freehang animation that says "Root Bone has root motion" but the root bone doesn't move. How can I fix this?

    • @이주식-r5r
      @이주식-r5r 3 ปีที่แล้ว

      That warning message is displayed when the root bone's animation key is not Identity . If you open the advanced menu of RootMotionExtractor you can set the ForceRootMotionExtraction value to True . However, this option should be used with caution as it overwrites the animation of the root bone. (If you have already extracted the root motion animation and try to extract it again, the root motion animation will be erased.) Thank you.

    • @furrybproductions
      @furrybproductions 3 ปีที่แล้ว

      @@이주식-r5r thank you! Will try

  • @furrybproductions
    @furrybproductions 3 ปีที่แล้ว

    You're amazing man

  • @furrybproductions
    @furrybproductions 3 ปีที่แล้ว

    What's the best method for retargeting these animations to the ue4 skeleton? Thank you

    • @이주식-r5r
      @이주식-r5r 3 ปีที่แล้ว

      Sorry. I couldn't understand your question. Because I only know the retargeting method provided by Unreal Editor. If you want to know the retargeting settings, please watch the following video. th-cam.com/video/jzfZHBJCjfc/w-d-xo.html Thank you.

    • @furrybproductions
      @furrybproductions 3 ปีที่แล้ว

      @@이주식-r5r thanks a lot! Question: at 5:22 you do something in the viewport options at the top. The engine has changed since what are you doing there? Thank you

    • @이주식-r5r
      @이주식-r5r 3 ปีที่แล้ว

      @@furrybproductions I looked for version 4.27.1, but that menu doesn't seem to exist anymore. This menu was executed to prevent the character from being covered by the floor. The translation of that menu is as follows. (Scene Setup -> Automatically align floor to mesh) Since it is not an important task, you can ignore it and proceed. Thank you.

  • @stefanoconventi4800
    @stefanoconventi4800 3 ปีที่แล้ว

    Hello, first of all thank you for this cool system very usefull for learning. I wanted to ask if you still support this, and if yes, would you consider to help me out on the creation of a new zone hole? I was trying to make elongated zone holds for the climbing, where in the regular holds, you jump from one to another, in this elongated you move left and right like when hanging from a ledge, and also able to jump onto nearby far and close holds. I've been trying a bounch of things but not there yet and having a hard time. bye thank you.

    • @이주식-r5r
      @이주식-r5r 3 ปีที่แล้ว

      I'm really sorry. I'm currently concentrating on making a game. And in the process, I am trying to improve RootMotionGuide. Unfortunately, adding a new Zone to a CustomMovement is very difficult for me because it takes so much time and effort. I'm sorry I couldn't help you.

    • @stefanoconventi4800
      @stefanoconventi4800 3 ปีที่แล้ว

      it's alright I understand, good luck for your project.