![Captain Caffeine](/img/default-banner.jpg)
- 8
- 427 816
Captain Caffeine
เข้าร่วมเมื่อ 11 ก.พ. 2014
Congratulations on your promotion and good luck on your upcoming voyage. In my videos i will try my best to prepare you for the vastness of space and the hostility of europas depths. Guides, short-storys and maybe a few good examples of me screwing up aswell will fill this channel.
I'll do my best to prepare you for your first endeavour, so i hope you will one day support one of mine.
CaptainCaff97
captaincaffeine97
I'll do my best to prepare you for your first endeavour, so i hope you will one day support one of mine.
CaptainCaff97
captaincaffeine97
Cosmoteer Basic Crew and Shipscaling Guide
In this guide i will explain to you how basic Crew Management and Shipscaling works in order for you to not waste your Ships potential or make your Crew jump overboard.
0:00 Intro
0:13 Topics
0:26 Why even care?
1:05 General Crewmanagement (Priorities)
2:24 General Crewmanagement (Assignments)
3:26 Archetypes
4:23 Placement
5:02 Movement
5:48 Scaling Strategies
6:25 Example Deckgunbrawler (1.5 Million Credits)
7:29 Expand Startership
8:01 tl;dr
8:12 "Nice to know"
10:18 Outro
0:00 Intro
0:13 Topics
0:26 Why even care?
1:05 General Crewmanagement (Priorities)
2:24 General Crewmanagement (Assignments)
3:26 Archetypes
4:23 Placement
5:02 Movement
5:48 Scaling Strategies
6:25 Example Deckgunbrawler (1.5 Million Credits)
7:29 Expand Startership
8:01 tl;dr
8:12 "Nice to know"
10:18 Outro
มุมมอง: 42 557
วีดีโอ
Cosmoteer Basic Logistic and Economics Guide
มุมมอง 42Kปีที่แล้ว
In this guide i will explain to you how basic logistics and economics work with a focus on financial growth via on-board industry. 0:00 Intro 0:33 Why is it relevant? 1:02 Adjacency 1:30 Proximity 2:04 Designation 3:09 Supplychains 3:52 Coilstealing Hypercoilfactory 4:38 Supplychaincluster 5:00 Mining 5:25 Value of Resources and Materials 6:22 Ship Library 7:50 Mothership 8:40 Fast Combat Suppo...
Cosmoteer Basic Engines Guide
มุมมอง 45Kปีที่แล้ว
A guide about engines, speedbehaviour, some stats, graphs and a few tipps/tricks here and there to make your ship top-gear-ready. 0:00 Intro 0:37 Small Thruster 1:34 Standard Thruster 1:54 Large Thruster 2:33 Huge Thruster 3:39 Booster Thrusters 4:30 Engineroom 5:32 Math behind Speed 7:23 Boxed in vs Outside 8:28 building Enginerooms 9:21 dangers of Leverage 10:08 Explosive Charges 10:37 Tracto...
Cosmoteer Basic Defense Guide
มุมมอง 71Kปีที่แล้ว
The final video of my "Basic" Guide series. At least for the combatside of cosmoteer. I will tell you everything you need to know about armor, shields and point defense. Dont worry, i will keep on making guides for cosmoteer. But now you should have the necessary knowledge to build a durable and capable vessel that is worthy of the title "flagship". *mistake at 10:17 the PD can fire 4 seconds* ...
Cosmoteer Basic Laser Guide
มุมมอง 65Kปีที่แล้ว
In this video i will show you the main sellingpoints but also the major drawbacks of energy weapons and the steep price that you have to pay for the convenience of unlimited ammunition. 0:00 Intro 0:14 general Info 0:43 Why choose Lasers? 1:20 stat Problems 2:49 Blasters 4:25 Standard Designsuggestion 7:02 Disruptors 8:18 Point defense 9:12 Mining Laser 9:39 Ion Beams 10:05 Damage Falloff 10:37...
Cosmoteer Basic Missile Guide
มุมมอง 64Kปีที่แล้ว
A quick overview of the 4 Launcherbased weapons that sometimes get overlooked. And i will show you, why missiles deserve more attention. 0:00 Intro 0:25 Topics 0:34 Why choose missiles? 0:57 general Advantages 1:26 general Disadvantages 2:03 general Playstyle 2:40 HE-Missiles 5:52 EMP-Missiles 7:17 Nukes 8:41 Mines 10:35 examples for Shipdesign 11:29 Outro My Crew Roles The Gunners have everyth...
Cosmoteer "Missiles are not worth it"
มุมมอง 10Kปีที่แล้ว
My colleagues never want to use missiles. Dont make their mistake... Steep price early on, but worth every processor.
Cosmoteer Basic Ballistic Guide
มุมมอง 90Kปีที่แล้ว
Quick overview of what ballistic weapons have to offer and design-suggestions for constant uptime on those cannons. 0:00 Intro 0:37 Why choose ballistic? 0:56 Basic Cannons 2:02 Flak-Battery 2:50 Railgun 4:38 Ammo-Problems 5:39 how to supply Cannons effectivly 6:35 Examples 9:06 Summary 10:07 End My Crew Roles The Gunners have everything at 0 exept for operating all guns. (exept mining laser. t...
" The missile knows where it is." - Captain Caffeine 2020
can u pls make some with the new update
Yes
@@captaincaffeine good to see you still active, keep it up!
Fantastic series, truly excellent resource
Once I heard the Disney comment, I understood that he knew what he was talking about.
You can never flank enemy ships to cleanly neutralize them. Its absurd but enemy ships can turn to face you even without any engines. This is frustrated me to no end because strategy is useless when all you can do is front attack. I never got past the early game, getting bored because of this
Sundivers sound like a novel Id love to read about.
Wish the game had automation complexity like seen in Avorion. (You can designate and area and your miners will auto mine.) (You can designate a adventure area and your fighters will go kill pirates) (A ton more)
Hey Bro I know it's been about a year since your last video, but I just wanted to say thank you for basically teaching me the game. I don't play anymore but I saw 1 of your videos in my recommended and I wanted you to know i'm still grateful. <3
what about the chaingun?
Warum hört sich das an als wenn ein deutscher gut Englisch spricht?
Only posted a year ago but still has the best overviews for any game...
the mining laser buff is brilliant, its waay cheaper to run them these days, so its actually a valid weapon.
hey man I loved these videos when I was just starting out and they were super informative with no funny business in-between. It would be super cool if you could make these videos for barotraumas ship building system as well as a lot of guides tend to be either over complicated or not well made
What about M.R.T nozzles?
i hope to see you make new videos about the new MRT and the chain gun!
Please come back and make a video about the new engines
what i hate about emps is i usually use a small ship and it disabled everything on the ship even the cockpit
Dude you don`t post your playthroughs on youtube? Going crazy to watch you actually playing, learned a lot from you! Ty!
Ine ofcthe only times iy is acceptable to uae large shields is ifvyou are using an ion wall
The missile knows where it is at all times.
drag.... in space.... obvious question.....why
Why is there drag in space? Is it treasure planet ether?
Blasters can also be effective when used at the sides of ships especially if they are capital ships so that if they are swarmed those side blasters can deal damage or even kill the enemy trying to flank you
5:05 Oh god damnit! Its stuck in my head. AHHHHHH!!! "The missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is (whichever is greater), it obtains a difference, or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the missile from a position where it is to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position that it was, is now the position that it isn't. In the event that the position that it is in is not the position that it wasn't, the system has acquired a variation, the variation being the difference between where the missile is, and where it wasn't. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the missile must also know where it was. The missile guidance computer scenario works as follows. Because a variation has modified some of the information the missile has obtained, it is not sure just where it is. However, it is sure where it isn't, within reason, and it knows where it was. It now subtracts where it should be from where it wasn't, or vice-versa, and by differentiating this from the algebraic sum of where it shouldn't be, and where it was, it is able to obtain the deviation and its variation, which is called error." <3 your videos. came here to learn building design specifics, exploded with laughter and successfully built efficient ship
When a german talks about "armor" listen very closely lol For Germany! Lol
Myself I use mines for pest control (ie 1 mission 5/more enemy)
for the materials in the sun area cant you just use mining lasers and resource colectors
Resource Collectors were a recent addition to the game, they weren't present when this guide was made.
What are your thoughts on the newish modular engine
What do you think about the new resource grabber on a sun diver?
where he go...
thank you!
Even tough It was already done by other youtubers, I want to see an Starsector guide from this channel!
How do I build or properly set up a ship that is supposed to orbit around an enemie and shoot with it's weaponized side? Could you make a tutorial on that
Was this before the deck cannons stunned crew around it after every shot? It's hard to tell if it's still worth using now
the part about crystals resetting the damage falloff and range intrigues me, i wonder if it might make sense to have a sacrificial crystal at the front of your ship that is, designed to explode mid way into the fight, maybe a few large shields to protect it if you can make that happen, from my testing it is quite possible to have a crystal just inside large shields, have it explode but, cause no major damage to the ship itself, it might not make a massive difference in the grand scheme of things but. I'm going to try it out anyway
Great video but what was that formula at the end? Its just √2, from Pythagoras!
√2 from Pythagoras is only correct for equal thrust (as shown in the video). Might have made more sense if he had shown unbalanced engines. If you put a huge and a medium thruster at right angles and lock their thrust at max you will get √(8^2 + 1.2^2)~8.09 MN of thrusts in a slightly diagonal vector and "lose" almost all the thrust of the medium one, because you are essentially going "forward" in the direction the huge thruster is pointing you...
The new engine update is interesting
You get a like for the Disney comment.
I can;t find anything on the new engines unfortunately. I guess when I get back to my PC I have to figure out for myself.
0:13 I think "fuel to noise converter" is what I'm going to call the tu 95 from now on
I wish this game wasn't Windows only so bad
Running it just fine on Linux Mint LTS via Steam.
@@demos113 I'm pretty sure it says wendons only on steam but which that in mind I may buy it anyway worst case inario I could refund it
Hey Cap'n! Thank you for these guides! I am a bit surprised there was no mention of the structure elements (no armor, low hp ones). They can be put in front of prisms and they protect it. They also mitigate EMP hits (at least in current patch). I find it especially important because building a "barrel" makes the precise tracking of prisms pointless. This method makes it a worse railgun as it won't fire if it would hit any part of your ship. I find your content awesome as I am bad at crew management, but you might find the above worthy of consideration. Thank you for the videos!
I wasn't even aware you could enter the stars influence
Update with the new engine? ❤
Yes
Efficient....8 prisms....16 ions..... Nervous sweating as I look at my 128 prism (256 ion) mega deathstar