For me, the fact that your entire team shared a health pool instead of individual health bars was one of the biggest marks against Jump Force’s actual gameplay. Such a baffling decision, combined with wasting so much potential with it’s crossover pairings and how half the cast looked they were either baked out of their gourds or having war flashbacks, made this one of my quickest anime game drops. It’s probably my personal biggest letdown since “DBZ: Ultimate Tenkaichi”. And now it’s going to get harder to look back at it as a learning tool for future projects. Hopefully the next big anniversary game will be given the time it needs to be good, but I’m not holding my breath.
I guess anyone with an eye saw this coming a mile away. A soulless arena fighter more concerned with looking "next gen" on a surface level than appealing to the people that might have actually cared (i.e. shonen jump fans or the fighting game comunity)
Personally I think the "character Spoiler by moves" is a complete non-issue. It's a crossover game with tons of characters from 40+ years of Shonen Jump, if you get spoiled you have no one but yourself to blame because if that was an issue you're now punishing fans who keep up with the story and WANT to see the latest version of that character be usable
If a character is well-known enough to make the roster (specifically in the form people would want to play them as) I think that a person who is a fan of Shonen Jump is probably aware of them and might have already been 'spoiled' beforehand. The type of fan who wouldn't be at least somewhat aware of those big twists in relation to characters, yet who cares enough to buy the game would be a very casual fan who reads very slowly and completely isolates themselves from the community. That said, a problem I've always had with anime franchises is that western franchises generally have, well, generations with their IPs. Every decade or so a new generation gets to enjoy their version of Spider-Man, their version of Batman, their version of My Little Pony, their version of Scooby-Doo, and now their version of Ben 10. Some are better than others, but it's kind of cool how each version is modernized with the times, usually eventually giving fans both young and old a better version of what came before. Imagine if the Batman franchise just kept on releasing sequels to the 90s Batman movies instead of rebooting with the Nolan trilogy, and look at how weird the Sonic comics got due to the fact that they only got rebooted when the comic was canceled and a different company got the license. Anime/manga doesn't generally do that, so there's no separate generation of Naruto or Dragon Ball with different characters modernized with new origins in a new setting. The new generation getting into Dragon Ball or One Piece has to deal with decades of years-old stories and the idea that they're not going to be getting any more of the story. The excitement of having debates with the community about what could happen next is non-existent for the chapters you'd be starting with so you'd have to spend months, perhaps years, to get caught up to where the story currently is (if it's still being written), and if you choose to read the hundreds of chapters of One Piece or Dragon Ball you won't have time to check out the new mangas being published. Plus, it leads to situations like this where you need to worry about spoiling the 700th chapter of a manga. At least Yu-Gi-Oh gets it kind of right, with the different generation every few years. I kind of wish Pokemon would do the same thing because they kind of have it both ways. Every new 'generation' is just a reset of the status quo in a different region with everything that came before being canon but mostly irrelevant. So, Ash has been 10-years-old traveling to different regions and failing to win the Pokemon League challenge in each one for decades. Plus, the fact that he just keeps deciding "Okay, I'll just give up and try a different Pokemon League in an entirely different country, maybe that one will be easier," always bugged me. Then, there was the fact that in one generation his Pokemon were so overpowered that it seemed like they had to contrive his loss so that the endless cycle would continue.
@@qty1315 Am I the only one who thinks the special moves suck? I use the specials moves and during the cinematic it takes too long and they just block. Like I have to do a combo and then use my special just to land it! Not to mention the fact that some characters have special moves WHERE YOU CANT DO ANYTHING you can literally hit them mid combo while they use their special(chidori for example) like wth is that?! I’m hitting you and just because you have a broken special my attacks don’t do jack? I just hit you and you still land a special. I wish this game were more like dbz budakai where you can actually cancel someone’s move when they try their special. At least that way winning was a lot more fair. And let’s not forget the buttons are laggy at least online. I try attacking someone and even when their blocking they then attack me first when I’m still smashing Square like where is the sense in this you block and somehow hit me when I’m smashing square the ENTIRE TIME. I raged quite so many times I don’t even want to play online anymore
@@Yahweh_is_king_ The thing about competitive fighting games is that a huge part of why those cinematics are so obnoxiously long is because they make people rage quit. That's literally the point. I think that aspect doesn't translate so well to online play where you can't see or hear the other player. It's like in Injustice where Superman's special attack is a lengthy cinematic where he punches the character into space, then punches them back down. The point is to turn to your friend during that time and taunt them for being hit by the move. Removing them would be like telling basketball players and fans that they can't trash talk because it's mean. Like, yeah it's mean, but it's a fun kind of mean that enhances the sport if you have the right mindset. The only bad thing is when people take it too seriously by, say, harassing people outside of the game. It's why fighting game players are so mean to each other while playing in tournaments, but when the game is over they shake each other's hands and smile.
@@Yahweh_is_king_ That's actually part of it, the fact that it can be blocked, because it necessitates a degree of strategy as to when you can use it, and since it can be dealt with easily that makes the punishment for failing to counter it more satisfying. I guess the point I'm making is that, well, it's something that was put in for the benefit of the E-Sports players at EVO, rather than the casual players. For me, it's 7:38.
That's one of the reasons why, from a competitive standpoint, arena fighters will remain a meme. The devs need to put in the right effort in order to make it successful first which isn't the case for arena fighters since they are intended to be fast cash grabs not meant for longevity. Especially on Bandai's part because they have to push out new games in order to keep the lincense for the IPs. The only arena fighter which was arguably somewhat thought out from a gameplay perspective aside from Pokken was Kill La Kill IF. And that was made by ASW.
Iunno I think One's Justice had a fighting chance. It seemed like they actually tried with that game. but ended up falling into the trap of every other arena fighter.
@@Nyagro fix that - Gundam EXVS is and has been the most successful arcade game in Japan for roughly fifteen years straight, and that success has got very little to do with the Gundam license
@@yeetkunedo There are always exceptions to every rule. Additionally, Gundam didn't take off in the west at all. Just because it's popular in Japan doesn't mean that it would survive as a competitive game in the rest of the world. So no. There is no need for me to "fix" anything.
The biggest failing of this series is to take the success of Jump Stars and JStars and essentially throw all of the best parts away. Even the roster tends to focus on very specific mainstream titles. Jump Stars was so successful it got a re-release onto the next Gen from PS3 to PS4 that also did well and the game play wasn't overly bad. It felt pretty good and balanced across the cast with a great story. The fact that it threw away everything and started over to give us half a product hurts the entire franchise especially when it's already been done right once.
I felt like the roster was very western focused, and only drew from big big name titles. Like I dont think we needed that many One Piece and DBZ characters. I wouldve liked to see Hitman Reborn again. I believe they might've alienated a bunch of shonen jump fans with these choices. On top of that, some series just got barely any love. Hiei dropped like Season 3 after how many one piece characters got in, when he was base roster in Victory vs? what the hell? Black Clover got no DLC characters. Felt like it was just marketing specific shows.
@@SalemKFox Yeah I agree and man Tsuna was so fun in JStars, my favorite Anime and character in the game xD. I loved how many older and classic characters were in the original. I ended up learning about a lot of series through it that I wouldn't have otherwise and it felt like an amazing slice of Shonen for anyone who had never heard of them or their stuff before. It got me to go through stuff like Beelzebub just because it was so cool in the game lol. While Jump Force felt way more attached to currently relevant save a few exceptions. Kenshin was one of the few older or more niche to remain. Stuff like Toriko and Bobobo were great and mixing them all together felt so good. I wanted more characters from series I liked sure but I could appreciate the sheer diversity in the game with just 1-3 per franchise and a ton of assist character cameo. Light could easily have been a sick assist character.
@@SalemKFox The game overall felt western focused, which is entirely missing the point. You make a game like this for the fans you already have, not to make new fans. No one who wasn’t already into jump wasn’t going to see Goku on the cover and pick it up (and they sure as heck weren’t sticking around the New York based plot). If they JUST wanted to use the popular titles to sell, THEN PUT THEM ON THE COVER and then stop. That’s one thing I think anime becoming more mainstream has hurt. And this isn’t me gatekeeping (its 100% on Bandai for interpreting western success poorly).
^This. What I enjoyed about Jstars, was literally just the roster. I remember that being one of the games I bought a PS4 for (the other being Pirate Warriors 3) and I HATE PS, purely because back then that was the closet thing to a one piece fighting game. But having played it, Obscure characters not popular enough for their own game like Medeka (who I didn’t know at all at the time) getting to battle it out what made the game fun, even when the rest didn’t offer much. I also loved how the support system made characters like Sket Dance available. Looking at both though, I’m disappointed overall that it always HAS to be a fighting game. Playing through the story of jump force (well, reading about the story and then getting bored), it really felt like the game should have been a 4 party action adventure style RPG with a great fleshed out combat system or at least a PVE slight third person hack and slash. A fighting game just felt so limiting. Heck, I’d love an open world RPG adventure game. I’d say the roster makes or breaks the game (at the end of the day I buy it for fanservice) and the gameplay style/genre determines its potential.
@@vullord666 no the game would have much worse if it was just a bunch of characters nobody ever heard of it wouldn't sell at all this game was made for Shonen fans to pit their favorites against other big time characters
0:30 Always appreciate when Pokken gets brought up in a positive light. This talk of Arena Fighters does remind me, I'd love to see you talk about Naruto: Clash of Ninja (or Gekitou Ninja Taisen), the main Naruto fighting game series by 8ing before Ultimate Ninja Storm showed up. It was a 3D fighter akin to a simplified Tekken, but what was interesting to me was the number of differences between the English and Japanese releases, particularly with GNT 4, released as CoN Revolution 2 in the US. For some reason the localization team decided to replace 5 characters with 5 completely original characters and wrote an original story that went as far as to get custom sequences animated by the anime's main team just for the game. I've always found this set of differences to be fascinating.
Honestly, crossover games makes spoilers unavoidable. Literally not the game's fault. You just can't do it. Besides that, crossover games gets a bit weird when you are aware of each other's powers. It's not like Super Smash where every fighter are toys. Here, you're having literal planet destroyers fighting a high schooler with with super strength (relatively weaker in comparison too) So it feels off for me. Jump for DS was still banger, though.
While its true that spoiler are unavoidable, but jump force makes it so easily to access and their move in general arent creative Dio who stopped time, he didnt get ability to stop time and only punches. Literally most characters just punching and kicking as attack which isnt very creative
Exactly what I was thinking. Like, you don't hop into Melee and complain that they spoiled Shiek being Zelda, one of the biggest plot twists in one of the biggest game franchises EVER. These stories are well-known by so many people, you shouldn't be surprised if you get spoiled about an anime you haven't watched, while playing an anime crossover game.
right? if you dont want to spoil characters and their abilities, then you run the risk of having a limited amount of characters, or leaving them flat out outdated, in some cases, games might even leave them gutted and make them a joke character. Doesn't really appease the fans that kept up and were looking forward to seeing their new stuff represented, and does nothing for players who weren't interested in keeping up at all. I remember in Zatch Bell Mamodo Battles, they straight up just made Ponygon a joke character because they didnt want to spoil that he had an owner and a full ass moveset, and you could only use Ponygon's full moveset in the JP version.
Okay you made great points. The game would’ve been a lot more successful if they took a longer time developing it but you know big games studios. Also they cut their staff in half to work on another wasted opportunity of the One Punch man game
@@Fishmeaker yooo never Heard of that game until now and it looks dope. Kuroyukihime from accel world, Kirito and Asuna from SAO, the girl from a certain scientific rail gun and the character from devil's a part timer are all the characters I recognized.
@@davontayleon1667 You guys never heard of it because it hasnt a huge international ad budget like a Bandai Namco game. And well, Jump Forve is an crossover of just the Shonen Jump magazine mangas. But not all big titles come out there ;) Try it out, because gameplay should always comes first. Edit: The railgun girl is called Misaka Mikoto btw ;)
I’m not going to lie, I did have fun with this game. Yeah the story mode is utter garbage, the models look soulless, and I didn’t agree with some gameplay mechanics, but the game is stupid fun and I got a lot of enjoyment out of it It’s also because of the game that I got introduced to so many new series. Before the game, I had only watched Dragon Ball, Hunter x Hunter, and My Hero, but because of the game, I have now watched all the series featured except City Hunter, Saint Seiya, and Yu-Gi-Oh (I’m definitely watching them in the future tho) I will always have the memories, and for me, it is sad to see it end.
I definitely agree! I didn’t know much going into it being that it was free on PSN Now. I downloaded it and I thought it was a ton of fun. The gameplay was fast, nice roster and I liked how each character had their signature moves. I’m sad to see it go as well but hopefully we can get something just as better in the future!
What a lot of people would consider "actual fighting games" are pretty niche. Despite some heavy hitters being released this year like MB:TL and Strive, a lot of casuals still consider this a fighting game, and the fans of anime heavily outnumber the fans of traditional FGs, giving them a more impactful voice. I hate the discussion of what a fg is and isn't, but let's not kid ourselves when we say that when we think of fighting games and the things that make them what they are, Jump Force is not usually our first thought haha
I think it was absolute bullshit by Namco Bandai. Notice that ANOTHER fighting game based off an existing license came out not long after Jump Force? A license that Bandai lost to Hasbro? And the game got near universal praise for being the third MvC2 that even people who weren't fans of the source material showered with praise because it balanced being a fantastic fighting game and fanservice extremely well? And then nothing. No awards, no fanfare. Battle for the Grid was easily the best fighter of its year, yet somehow JF got nominated? I also think that was the same year Elden Ring was announced and showed off at the VGAs, which I feel might have been Namco's bargaining chip.
@@nicksrandomreviews Not a whole lot of people played Power Rangers during its first year though, because of how bare bones it was at launch content wise.
I love crossovers and anime. So I was lowkey sad to find out how much this game flopped. So much missed opportunities. Not even Bandai wants anything to do with it anymore
Imagine if arc sys and cc2 came together to make a shouen jump fighterz like game. Cc2 can make a interactive story mode with QTE's and arc sys can just make the gameplay aspect of the game to make it like fighterz. That would be match made in heaven and a literal dream
To be fair as to Light Yagami not being playable, he wasn't exactly going around the streets beating the shit out of people with super human strength. Aside from like sparing with L once or twice, he was never really a fighter, him not fighting and staying in the background makes much more sense to his character of being a manipulator and tactician.
tbh you can make anything playable with enough creativity. Maybe he could have been a zoner? Using ryuk or even the police force for his moves while staying back. Then give him a finisher where he does the thing ( write his opponents name in the notebook ) and baam, you got a crisp representation of light as a FG character.
@@ich3730 Sure they could have made him playable, hell we had Yugi Moto and Seito Kaiba both playable, and they played a children's card game. But in their universe everyone took card games very seriously as serious as actual fighting. In the future event he police would card game criminals into arrest... Light simply wasn't a fighter at all, so it would be a bit out of character. They could have still tried to make him work.
@@TheJadeFist TBH, it's just a crossover fighting game. Nothing is really suppose to make sense on how their able to fight each other, just a really cool concept to see what happens. They could have absolutely gone crazy with Light to make him work.
@@TheJadeFist TBF, Yugi and Kaiba can actually can use their cards as actual monsters. The final arc of the series is literally just JoJo's Part 3, with both Stands and time manipulation abilities in Egypt.
@@airone7794 oh it was great. Campaign could have been better, but the core fighting was fantastic. 2 characters were a little broken, but nowhere near as bad like Jump Force or the Ultimate Ninja Storm games.
Time to make a video about the massively successful DS games, particularly the 2nd one. If you weren't aware, its community worldwide was gigantic until the GameSpy servers were shut down, despite it being Japan only. It was THAT good, and I miss playing it with friends greatly.
You forgot about Jump Force successful handheld 2D predecessor: Jump Super Stars & Jump Ultimate Stars developed by Ganbarion. It had a lot more characters, creative manga panels (which was used as a resource) & assists. RPG elements were implemented beautifully in these games such as type advantage (Power > Knowledge > Laughter > Power), Status effects (poison, paralysis, burn, blind, heavy, seal, instant death), different damage types (Blunt, Sharp, Magic) e.g. (Luffy passive is rubber, giving him resistance to blunt damage but weakness to shape damage characters like Zoro) & buffs/debuffs. Not to forget stats modifiers, passive abilities, specials & even team special combos all faithful to the source manga. Also it had multiple modes: death match, collect items, breaks the stage, protect a character, win with ring out, flee (No damage) , win with a pre-made team & tournament mode. Some combos I remembers: *using Dio (ZA WORDO) to time stop then charge to Goku to charge a spirit bomb freely. *using Killua paralysis + Kurapika assist (chain jail) to stun enemy then using Light Yagami assist for an instant kill after 10 secs. The games did well, Jump Super Stars was the 19th best-selling game of 2005 in Japan, selling 464,076 copies. It was received very well in Japan. but unfortunately it wasn't released in the west. I remember that there were some Japanese tournaments at that time. Each new installments of the Jump video game series rubs salt in the fact that we will never have a similar games. Last attempts was pathetic cash grab Japan only gatcha mobile game (Jump Stadium).
I finally found someone with an amazing understanding of the jump stars games! I felt like for the longestest time i was the only one who loved this ds game! Maybe someday gambarion could come back to develop the a 3rd game on the switch. It may be difficult to pull that off now, tho the switch does have touch screen options so i want to cross my fingers and hope. Also ore collection was a nice looking mobile game too with the animation from manga panels. Shame they changed it into a raid shadow legends look alike and dropped hard.
Light Yagami in a fighting game wouldn't really work. He's either OP because of the one shot Death Note or terrible, otherwise it wouldn't be true to the character.
Agreed. It's either him asking Luffy... hell he doesn't need to ask, Luffy is just gonna boisteruously proclaim his name whereupon Light whips out the pen and paper and bam, most anticlimactic ending ever. Or he tries to go up to Jotaro thinking to himself: "I have to find a way to get him to tell my name, but he has no reason to trust me with that information, but I know he has no such reason to believe me so if I ask he won't think it suspicious if I ask him outright because he knows it'll be suspicious if I ask, so if I ask while knowing he knows it'd be suspicious if I ask-" And then Jotaro just annihilates his kidneys with a single gutpunch all- "Fuck was he staring at me for..." Either way is entertaining to think about, but not very entertaining to PLAY. Unless you do a QTE to eat potato chips...
@TheDreamSmasher phoenix worked because of the nature of his game and franchise, light won't work like that ,they can do it ,but who would want it except for a quick lol and everyone forgets it
@TheDreamSmasher nah you're just basic and think every character should fight to be interesting,engaging in any kind of physical confrontation goes against the very concept of lights character but sure people like you exist
@TheDreamSmasher hundred percent sure if he existed you wouldn't play him either ,maybe just once for the haha lol and then go to whatever actual character fits the gameplay in your head
A huge problem with these games, at least in my opinion, is a huge chunk of resources and development time is used on the creator character aspect. I know some people really love creator characters but I always feel that when it’s a central feature to a game the rest of the game suffers. Having it be a fun little side thing like in the Soul Calibur games is fine but building your entire narrative and gameplay features around it usually doesn’t pan out. Just give us these characters, they’re what we’re here for.
Nah, I really like the idea. The concept of making your own character where you can combine all the powers from all the iconic shonnen is too good not to do. I hope if they revisit that, they try again.
The idea of it was nice, I just didn’t hit right for most of them. The story was so disappointing that I wish this game as whole been delayed by a year. And I was wondering why everything on Jump force was dirt cheap
@@sol241 that would be 10× better than what we got with Jump Force as they perfected the cel shaded look an anime game needs. Plus re-using assets from Naruto Ultimate Ninja Storm, Demon Slayer Hinokami Chronicles, etc would save development quite a bit of time & money
I can admit this game has many problems and can understand why people hate it, but I actually like this game.The gameplay is fast, it’s got neat little interactions between the characters, gorgeous back grounds and plenty of references for an anime fan like me. As a competitive fighter it’s very flawed but the director just wanted to make something friends can enjoy casually. I get why that could make some people disappointed but I personally don’t mind. It does have it problems such as the story, to much favoring for one piece, dragon and naruto, some weird looking models, being really off balanced and the block button. Still, I do still find this game fun and think if they fixed the more major problems people had, we could something special.
Instead of Dragon Ball FighterZ 2 I wish Arc System Works would make a Jump crossover game as the ultimate anime fighter to end all anime fighting games! But I get that the game needs to get to a wider audience and 3D arena fighting games like Naruto Ultimate Ninja Storm were pretty nice with some depth and pure loving fan service. Which sadly most Jump crossover games are seriously lacking with rush development.
FighterZ made 8 million without good netcode and with half their roster in DLC. An 2D Jump fighter with rollback netcode eclipses any other anime game out there easily. It doesn’t have to be ASW, just someone who knows how to make fun fighting games with good netcode
@@intotheverse3363 Apparently none besides ASys knows how to make a decent anime fighter. Most of the games are just dogshit button smashing games with 50 characters that play exactly the same.
ArcSys would be a would developer, but if we're talking about a Shonen Jump crossover, I don't think Shueshia would care that much about quality, these manga/anime fighting are just advertisements for their series. Very rarely do licensor care about the quality
@@Wolffanghurricane I think you underestimate just how much Smash Bros sold lol. Smash has a legacy spanning decades. Not that anime doesn't, but Smash is a game first, and pretty much all anime games are cash grabs, good gameplay usually only comes second. It definitely would've been better if it was ehm... a better game, but to say that it would reach Smash's height is quite a reach lol
Honestly this game wouldve been fine if they didnt cut out stuff from the beta and tweaked gameplay to be good as burning blood. That and the roster was only catering towards the west which doesnt feel like a jump game. No gag characters is the dumbest thing I dislike about it.
To me, J Stars was the last good anime fighting arena game. If only every character that was in J Stars was also in Jump Force and if Jump Force got a huge re balance update without all the bugs, then it would have been amazing
As an anime fan myself it had so much potential but sadly wasnt tuned as a fighting game. The developers were more focused of flashy signature moves and effects than gameplay and balanced. Just goes to shows the need to have FG testers to critique and work alongside them.
Favorite part of it is always gonna be both the weapons and the armor the players use. Each weapon has its own unique flare to it with only a few that that stand out are considered undeniably broken/overpowered. Then you head on over to the armor and it's basically just personal preference. People not giving shits about their armor and going for aesthetic.Awesome fashion or just downright looney clothing choice.
All they need to do with this IP is make it a 2D fighter, FighterZ looking, make the move list diverse and keep the team aspect and it’s a hit. Imagine Luffy zoners and Naruto rushowns.
Jump Super Stars & Jump Ultimate Stars developed by Ganbarion. It had a lot more characters, creative manga panels (which was used as a resource) & assists. RPG elements were implemented beautifully in these games such as type advantage (Power > Knowledge > Laughter > Power), Status effects (poison, paralysis, burn, blind, heavy, seal, instant death), different damage types (Blunt, Sharp, Magic) e.g. (Luffy passive is rubber, giving him resistance to blunt damage but weakness to shape damage characters like Zoro) & buffs/debuffs. Not to forget stats modifiers, passive abilities, specials & even team special combos all faithful to the source manga. Also it had multiple modes: death match, collect items, breaks the stage, protect a character, win with ring out, flee (No damage) , win with a pre-made team & tournament mode. Some combos I remembers: *using Dio (ZA WORDO) to time stop then charge to Goku to charge a spirit bomb freely. *using Killua paralysis + Kurapika assist (chain jail) to stun enemy then using Light Yagami assist for an instant kill after 10 secs. The games did well, Jump Super Stars was the 19th best-selling game of 2005 in Japan, selling 464,076 copies. It was received very well in Japan. but unfortunately it wasn't released in the west. I remember that there were some Japanese tournaments at that time. Each new installments of the Jump video game series rubs salt in the fact that we will never have a similar games. Last attempts was pathetic cash grab Japan only gatcha mobile game (Jump Stadium).
I don't think Bamco is capable of making a good 2D fighter. I know they made Tekken, which is phenomenal, but 2D and 3D fighters operate on a pretty fundamentally different level if you can move past the elementary analysis of hurr durr they both punch and kick. Plus these games are always cash grabs, unfortunately. It's fan service first and gameplay second, always. A game like FighterZ is a once in a generation type thing.
I really hope Arcsys' next project is an anime crossover fighter. DBFZ2/Naruto/One Piece would be a cool, but a game with a roster anywhere near as crazy as Jump Force would be insane.
I think Bandai should take the Multiversus and Nickelodeon All-Stars approach. All the DLC and alternate costume potential would be insane. Plus a 2D Smash Bros clone fighter hasn't been done for an anime crossover since 2006 with Battle Stadium D.O.N
The best format for a shonen crossover game would probably be somewhere between Kingdom Hearts, No Man's Sky and Battlefront. Gameplay would revolve around using teams of the weaker and more esoteric characters to quest across and conquer the procedurally generated open world map, fighting their opposing faction's elites as bosses. There can also be segments of the story where you support your faction's elites on the field. No Man's Sky (and other games like it) comes into it because it can generate destructible planets with their own ecosystems. So not only could you set the game in a massive procedurally generated star system, but characters can actually flex their might for once and tear up entire worlds.
While the art style was jarring it wasn't bad just different, seeing stages from anime combine with real life setting is fucking sick. but for me the casual-ness is and always will be a turn off, and its not just a control issue it is an issue with depth. there not proper counter play. i know this will continue to be a issue in the fgc as they try to make "casuals" feel included but ultimately it's all a half measure. nothing good comes without hard work.
It's not even a hard thing to do. Have a campaign, a standard mode, and a ranked mode. The casuals will gravitate towards standard and move to ranked once they've developed something of an understanding of how to play on a competitive level. The casuals have to start at a low-rank then work their way up to a high-rank, meaning that everyone generally fights players at their level of skill. I disagree with the 'nothing good comes without hard work,' though. In my experience, especially with competitive games, most of the time it's not about working hard and practicing, it's about research. You can practice all you like in a fighting game, but at the end of the day it's probably better to spend that time watching tutorial videos on TH-cam to learn more about how to outplay your opponent.
@qty1315 Baaad take and the core problem of fg nowadays: in the past you had to practice, research and come up with unblockables/guaranteed hits, counter tactics and long combos, for any character (despite tiers being a thing since always, research and practice ALMOST eliminate the issue); now is just watching a video not even a day since the game comes out... The result is almost everyone using the same characters and move combinations... If this is your definition of a fun fight then i see the core of the problem.
@qty1315 I've never played this game but from what I'm seeing I think this game doesn't have buffering, along with other stuff related to combos and such probably. That is what OP means when they say it doesn't have depth. Having a ranked mode doesn't add to the depth. It just adds a competitive mode to a game with very basic mechanics.
the developer has made some amazing games, but they are all a very different type of game, rpg/lightnovel/escape games. I think they couldn't handle something this big.
It could be a wonderful game and I tried to love it to the end. And now I'm so sad this game will die. I love crossover games (in fact I love Smash ultimate), and I hope when someone will do a game like these, he thinks what is better to do to make an awesome and loved game
Didn't know this game was getting removed, almost makes me wish I bought it. I really want a 2d crossover fighter to be next since DBFZ exists. I like that game, but I'm not big on dragon ball. Lastly, I hope the next game's roster can embrace comics beyond the strictly action type. J stars and the ds games are interesting to me because they not only had one piece (my fav) and such, but sports, comedy, and even romance characters as well. I found out about lucky man, kochikame, medaka box, gintama and discovered my childhood favorite, Bobobo was a jump character through those games. The variety made it feel like a giant party.
Got jump force on launch day... And I fuckin loved it. I wasn't expecting mkx type of combat just an arena fighter to mess around for few hours. I still play it every now and then
Yeah, Jump Force could've been more, but it tried to be a hyper-realistic superhero story like Avengers that only focused on Jump's action series while ignoring all of it's gag, sports, and drama franchises. Anime fans don't want that type of thing, they just want a fun wacky crossover with good gameplay, and Jump Force failed to deliver that. Though, I do wanna know your thoughts on past Jump games (Jump Ultimate Stars, J-Stars Victory Vs) as well as how you'd want a future Jump game to be like. Personally, Spike needs to stay away from developing arena fighters, they haven't been good at it since the Tenkaichi/Raging Blast days, which is sad.
That’s what I was saying. I like jump force but choosing to lean more on the wackier side of things would’ve helped give it more character and feel like a genuine celebration. It’s my same problem with marvel vs capcom infinite. People love mvc because it’s crazy and absolute chaos; take that away and you have a game that’s still fun to play but deeply lacks in terms of presentation.
Not me. If the graphics looked wacky and cartoonish like fighterz and xenoverse, then it would look so light hearted that if I played this in front of people who don’t watch anime, they won’t even be interest in what I’m playing. The graphics are fine the way it is.
Fighting games are such a uniquely complex genre, only devs who actually play and know how fighting games work should be making them, other wise they are just wasting time.
I’m excited to watch this video. I’ve played this game so so much out of enjoyment and boredom, and I wish it was better. It’s very cool and I wish everything was expanded upon and made better so the game would be betyer
I get that they chose the series they did to get the West more pumped since more people in North America jive with the more action-oriented series and all of the choices are big hits (barring cult classic Dai no Daibouken). All it really did was lead to people asking “where’s the rest?” since the Jump Superstars duology and J-Stars Victory Vs. had pushed as much as they could into their packages. The mechanics this game has compared to J-Stars and JUS doesn’t help. The use of “supports” in those also helped with the roster/series choices…
It's a damn shame it didn't turned out that well. If they're going to sell this game as "The Super Smash Bros of Anime Games", they should have gone beyond the Shonen Jump license and have them face off against characters from Kodansha (Battle Angel Alita, Sailor Moon, Cyborg 009, etc.), Tatsunoko, and every other anime/manga company in Japan. Imagine a 3D arena brawler like Ehrgeiz: God Bless the Ring, but with every anime character.
I really wanted this game to be great, but I was never one for “realistic graphics” since if a game touts it, chances are that that’s all the game has going for it. So I saw Jump Force and was thinking from the outset that they were pushing the whole graphics angle, and I realized that this game wasn’t going to last. And while it was cool we got Deku and Jotaro and Yugi, the serious tone of Jump Force really wasn’t the best move. J Stars Victory Vs was more lighthearted and wacky, but also had many more characters represented (Dr. Slump, Bobobo, Toriko, etc), and I feel that was the real flaw. For a game that was a crossover of all things Shonen, the roster wasn’t nearly as varied as I hoped. Nor as consistent. My Hero gets 4 characters while Black Clover gets one, Bleach gets so many despite being completely done at this point, and despite being one of the “big three names” Naruto only has six characters while One Piece and Dragon Ball had seven. And Demon Slayer was rising in popularity too, so why not put Tanjiro in, especially if they put in Dai from Dragon Quest, of all characters. I even recall them touting a large female roster, but all we had were Kaguya, Boa Hancock, and Rukia playable in the base roster. Sure, Bisky and Yoruichi got DLC treatment, but they could have put in so many more! Android 18, Arale (Dragon Ball), Nami (One Piece), Sakura, Hinata (Naruto), Uraraka (My Hero), Noel (Black Clover), and that’s just off the top of my head. Heck, Medaka (Medaka Box) and Lala (To Love Ru) could have been cool as well! I’m sure we’ll have better luck next time, if there will ever be a next time.
In my humble opinion, DBFZ should've been Jump Force... have a 3v3 assist fighter were you could have characters such as Goku, NAruto or Ichigo on a Vs. style game would've made the game even bigger than DBFZ has become.
Man, when this game was revealed, I was so excited...but I also distinctly remember the looks of the characters bugging me visually. I guess that was the first red flag in hindsight, and it wasn't even an hour after first seeing the trailer. It all went downhill from there. Hopefully the next game pulls more inspiration from J-Stars and the DS titles, and really _celebrates_ their franchises. Because Jump Force sure as hell didn't do that.
True, giving realistic visuals to a lot of these characters just puts them into the uncanny valley. You'd think they'd try to make the game cartoony to avoid that.
Bro, I remember playing early access and doing a meet up and so many people came to join us and IT was crazy bro. Yusuke, Ichigo and Gon where my picks. We need a 2024 YYH game or A Bleach game.
I honestly think Jstars was a great game. The 2v2 format was so much fun which allowed yoy to perform team combos. If they spent more time balancing the game and improving mechanics so it wasn't just button mashing, the game could have gone very far.
During the intro he said "the list goes on" but that's pretty much an exhaustive list of anything that isn't turbo niche or a technicality of a fighting game genre haha
One aspect I understand on why these games somewhat succeed is because these crossover games scratch the itch for fans of franchises that aren't in the spot light. Also its easier to fill in the roster popular anime.
05:05 - Actually most people DO play fighting games for the Single Player content. MKX and MK11 got 12 million copies and 15 million copies sold respectively and it's mainly due to it being a complete package at launch, included with a sheer amount of single player content, while the people that come to play them for competitive reasons, or any other fighting game for that matter, is not that high in comparison. Same thing with Smash Ultimate. Other then that great video.
Ya I hate playing games with sweaty people with something to prove. I would be happy with playing single player any time I play. Btw yes I have friends and yes they are not sweaty haha 😂.
4:45 No its fine. No matter how much I thought about it. How would you play as Light? You tell me. Anyone! I thought he would use Ryuk as a stand but that's stupid, he isn't from Zatch Bell. Once again, how else would Light fight?
One thing that super turns me off to **arena* fighters is the camera. I've often seen bits of gameplay where your character is obscuring your opponent. That should never *ever* happen in a fighting game! Using For Honor as an example, the camera is free range, sure, but when you lock on to an enemy the camera keeps you in the lower corners of the screen so that you can always see your opponent more or less center screen. What an easy fucking fix for the genre! I mean, also the lack of depth is an obvious turn off, but the wacky running around in all corners of the screen has always grossed me out, haha
Well, For Honor is a 3D game so it doesn't suffer from the same limitations as a platform fighter. This comparison strikes me as odd though, did you mean arena fighters? Platforms fighters are games like Smash, Brawlhalla, Rivals of Aether, etc
4:32-4:47 Like considering how they would have easily based Light's moveset off of Phoenix Wright when he was in Ultimate Marvel vs. Capcom 3 and Project X Zone 2, of course it is. And if they really do not want put in characters that "Too Strong", one got to ask this question. Why were they pitting the rest of Shonen Jump characters who, at best, can only take on city-level opponents against Dragon Ball characters. Fighters that can blow up entire galaxies at this point.
Most Sheuasia characters oftenly put a lot of physical effort into their fighting and killing. Light Yagami just needs your name to give you a heart attack. Death Note is more of a psychological game of cat and mouse where one wrong move is instant death. It's very different than, say, fighting Rohan Kishibe from Jojo: Diamond is Unbreakable.
@@LoliconSamalik All that does not mean Light Yagami cannot play like Phoenix Wright in Marvel vs. Capcom. That whole "characters keeping characters that too strong" arguement is just an pathetic excuse not have Light Yagami as a playable character. It is not so much that Light Yagami is "too strong" as it is just the developers not knowing how Light would work in a fighting game. And they just do not want to admit it, because that shows that they are just tricking Death Note fans into buy the game. Not even in a causal arena fighter like Jump Force. You can say that Light still had an important role to play in story all you want, but the way he is presented in the first trailer told us that he was going to be a playable character. If he always intended to just be a character that appeared in the story, then Namco Bandai should have told us that before teasing him off in the trailer. That is misleading marketing. It showed that must have changed their minds mid-development and lied to us when they have caused confusion to people looking to play as Light. They are a variety of ways to could have made work. If there needs to be an in-story reason, it could be something like how Phoenix was able fight in Project X Zone 2. Light's Death Note some new powers during the crossover at the cost of writing other characters' names. Maybe shoot energy-based attacks from it. Or just have Ryuk just fight like how Stands fight for the JoJo characters. Being this intangible entity that cannot be hit, but can hit other characters. Or even have light write in something causes things to fall out of the sky or natural disasters to happen, such as an anvil or a tornado. Or just downplay writing other characters names to death and just have him shoot out, again, energy-based attacks every time he writes. The new powers I came are exaggerated and things he cannot do in canon, but that is just how make characters who are too strong or too weak work in crossover fighting games. Or arena fighters, in the case of Jump Force. Just make him play like Phoenix Wright. When making crossovers, especially in video games, developers that succeeded do not worry about what characters can do and how strong and/or weak they are. They looking for characters that fans want to see, and how they fit in with the theme of said crossover. If said character is not in the same league as the other characters, then that is exactly why the "Power Seep, Power Creep" trope should be used. ( Which, if you do not know about this trope, is when crossover stories that require the power levels of otherwise incompatible works to be rebalanced in a way that allows characters from both works to function effectively in the new setting.)The developers of Jump Force are using it in this very game to balance out the Dragon Ball Z and Super characters with the rest of the Shōnen Cast, whether they realize this or not. Most of the characters don't even stand chance against Goku, canonically speaking.
the point of the spoilers isnt really a fair point at all i think. i mean what else are they going to do make every character base form episode 1 mode?
They could at least not go as far as to spoil a good chunk of TYBW up to Endgame designs and powers when that arc hadn't even been announced to be animated yet. Yeah, I know the Bleach manga's been done for awhile now, but a lot of people are anime only or just don't really follow the manga. I don't see why they couldn't have stuck to stuff pre-Aizen defeat.
I think it’s particularly sad for Bleach fans. We haven’t gotten a Bleach console game since Soul Resurrección on the PS3. Jump Force was the only way to play TYBW characters in a fighting game. Same for JoJo’s since no one plays Eyes of Heaven, and even worse for HXH, there’s no other way at all to play as Meruem or Hisoka. Bandai has way to much favoritism for DBZ, Naruto and One Piece. There’s so many great IPs we could be getting great games for
I still find it comical when a small developer like A+ games is able to make an incredible game like kill la kill if with little expirience when spike have years of expirience but make a very bad product
“Maybe another developer will be given the opportunity to make the next anime crossover fighter the next big thing” Arcsys: *maniacal laughter intensifies*
They already did the Smash Bros approach with Jump Super Stars and Jump Ultimate Stars. It was a platform fighter, but only released in Japan on the DS. They should go back to that approach. I feel like a platform fighter that’s well made could really take off
Please, make a video about Final Fantasy Dissidia NT. I love that game but it was killed by its non existent marketing and absolutely garbage netcode (also fanboys from the old dissidia that wanted a map to walk in the campaign). I think its really sad because it a beautiful game with amazing roster and really interesting gameplay. Maybe it ould be considered an team arena fighter, but it has a lot of depth.
The fact that this game failed pisses me the fuck off One of the Biggest What Ifs in Gaming history Top 10 heart breaking statements of all time 😥😥😥😥😥😥😥😥
I played this on gamepass for a bit, it was kind of cool. I play fighting games, so my friends didn't like it becuase I would usually win. And I didn't like it enough to lab everyone and learn the game
That 2nd sentence hurts at a personal level, lol. I play a lot of fighting games, but there are still plenty I haven't played, and I delve into new ones with friends SPECIFICALLY SO that I don't squash them in something that I'm good at and no one has fun, but I just beat them with the basics and they never want to play again or get better, even though I was doing like, baby combos. They just go "Yeah I'll never beat you" and literally don't even try after that. It's so demoralizing. I'd love to play FGs with the friends I already have but they're all such crybabies when they lose and too lazy to even try to improve to beat me. It's not like they'd even have to try that hard.
There was nothing to learn. I did however find out if you auto combo and stop at a specific hit and switch to another combo with the analog, stop at a certain hit you can then switch to the 3rd auto combo, only for one hit but that one hit allows to extend with a super, probably the most amazing tech and combos i seen in this game but everyone just spammed
The day the trailer for this game dropped I knew it was dead on arrival. They don't give a shit about the game. They wanted a quick fan service cash grab and unfortunately some loyal anime fans took the bait and lost $60. Arena fighter 🚩 Bad character models 🚩 Same dev for Naruto Storm games 🚩 Recipe for a bad time.
I’m surprised arena fighters haven’t adopted a timer system for specials if they don’t want to use motion inputs. Hell a basic universal timer of 1 second after end lag could be enough to stop a move from being spammable.
honestly instead of fighterz 2(which i would like if it included other toriyama work's like gogo ackman/cashman and dragonball characters from og like launch,tao or the tournament fighters for it's roster/not waste it with goku clones and structure it's story like the budokai games especially 3's hub world.) i'd love to see for the next anniversary shonen jump do a jump super/ultimate stars successor as this game just ripped off xenoverse/sonic forces storywise(namco really needs to drop the oc creation as it was unneeded.),really didn't know what to do with it's characters just wasn't good with it's roster compared to even j-stars(barely any representation of other eras of jump, really dumb picks for the roster of characters no one likes like kaguya,dio/lights pointless appearance when they could've been the main villain with their attempts at godhood and not adding other characters like the other mha students outside the rivals or quirky ones like medaka/lala/bobobo,dr. slump,saiki,yuuna,koro sensei,nisekoi,cat's eye,lucky man,kochikame & gintama's characters.) and was mindless with gameplay to where i said "good riddance" to it being cancelled with how disappointing it was.(it's really sad the mobile games ore collection & jumputi heroes along with even the tv drama "oh my jump" had a way better roster of characters/series representation for shonen jump's 50th anniversary than this soulless unfinished game.) to me the next jump game should have the modes of jump ultimate stars,the menu's/tutorial having different characters guiding you,the koma & the rock paper scissors/rpg elements(laughter,power,knowledge), a interactive story mode that's a mix of it's features(ring out,collect items,protect characters,hold until time run out,breaking down targets & special minigames based on the series/interacting in side quest with characters that couldn't make it in as npc's & support koma.:3) and j stars as i actually liked it's story(just wish there was a final story,the villains weren't throwaway/in some cases should've been bosses instead of playable,the strawhats and other characters in the story were playable and dr. mashirito was revealed as the mysterious voice/behind the dark phantoms.),unlockable extras(like anime episodes/intros,art gallery,manga previews,special movies & figurines you can collect in the challenges.:3), unique bosses & definitely a better roster from older/obscure parts of jump along with series not represented(which really wouldn't be much of a problem now compared to the ds games with how many series have been brought over,have characters be in moves like toshiro & rangiku/jotaro having all of parts 1-7 in his moveset and especially bring back the tag teams from super stars with more combination interactions.) and not only mainstream/popular characters(like in dragonballs case as we didn't need buu and could've used krillin or the androids.) that i had a problem with for jump forces dlc.
Hmm. Would be interesting to see you guys make a video about Dengeki Bunko Fighting Climax. Another big anime crossover fighting game with characters from the Dengeki Bunko Light Novel publisher.
The premise is wrong, the worst flop was MVCI and that was a tale of many things happening against the dev team. This games aren't made with competitive in mind, much less the FGC. They want to sell cards and figures and that's why they keep pushing for it, games like xenoverse still receive content to purchase to this day. These are just fanservice apps that seek for fans money. However if rumors are true, it is supposed that this concept of jump all start is in the oven from ArcSys and that's why we will not have a DBFZ2 but a J-StarsZ thing, basically DBFZ but with other franchises, which should have been like that since the beginning to avoid this flop and the insipid DLC of DBFZ.
It’s kind of impressive how they managed to pick an artstyle that somehow makes every single character look out of place
😂😂
I was fine with it honestly. But it seemed like they stopped halfway through
At least the JoJo characters looked great
This the only comment I have seen since this game's release that talks about how it looks 💀 I hate it man
@@SuperRONDALEbad and not even a style. It was just a flipping realistic unreal engine 4 graphics 2010s bro base graphics bruh bro bruhhhhhhhhhh
For me, the fact that your entire team shared a health pool instead of individual health bars was one of the biggest marks against Jump Force’s actual gameplay. Such a baffling decision, combined with wasting so much potential with it’s crossover pairings and how half the cast looked they were either baked out of their gourds or having war flashbacks, made this one of my quickest anime game drops. It’s probably my personal biggest letdown since “DBZ: Ultimate Tenkaichi”.
And now it’s going to get harder to look back at it as a learning tool for future projects. Hopefully the next big anniversary game will be given the time it needs to be good, but I’m not holding my breath.
Spike continues it’s fall from grace. From making the BT and raging blast to Jump Force and that OPM fighting game
I bet the shared health pool was to save Sanji from his useless mechanic of not being able to hit women.
The war flashbacks remark sent me so fucking bad lol. All in all you’re completely right
I saw the shared health thing back when it was announced and I was like "okay im not touching this game" and my judgement was basically justified.
@@nfrmptbongo9439 Too many dumb gimmicks and useless attacks for the sake of “fan service.” A fighting game should have balance as its core.
I guess anyone with an eye saw this coming a mile away.
A soulless arena fighter more concerned with looking "next gen" on a surface level than appealing to the people that might have actually cared (i.e. shonen jump fans or the fighting game comunity)
Next gen? this shit looks like a windows xp 3d benchmark.
Here's a tip: If the marketing talks too much about how the game uses unreal engine, prepare for disappointment.
@@Ralkila lol, I'm dead XD
Me, as soon as I saw the first reveal I was already suspicious and not caring
I played the open beta and I immediately thought," ooh, this is rough. This aint gonna last."
Personally I think the "character Spoiler by moves" is a complete non-issue. It's a crossover game with tons of characters from 40+ years of Shonen Jump, if you get spoiled you have no one but yourself to blame because if that was an issue you're now punishing fans who keep up with the story and WANT to see the latest version of that character be usable
If a character is well-known enough to make the roster (specifically in the form people would want to play them as) I think that a person who is a fan of Shonen Jump is probably aware of them and might have already been 'spoiled' beforehand. The type of fan who wouldn't be at least somewhat aware of those big twists in relation to characters, yet who cares enough to buy the game would be a very casual fan who reads very slowly and completely isolates themselves from the community.
That said, a problem I've always had with anime franchises is that western franchises generally have, well, generations with their IPs. Every decade or so a new generation gets to enjoy their version of Spider-Man, their version of Batman, their version of My Little Pony, their version of Scooby-Doo, and now their version of Ben 10. Some are better than others, but it's kind of cool how each version is modernized with the times, usually eventually giving fans both young and old a better version of what came before. Imagine if the Batman franchise just kept on releasing sequels to the 90s Batman movies instead of rebooting with the Nolan trilogy, and look at how weird the Sonic comics got due to the fact that they only got rebooted when the comic was canceled and a different company got the license.
Anime/manga doesn't generally do that, so there's no separate generation of Naruto or Dragon Ball with different characters modernized with new origins in a new setting. The new generation getting into Dragon Ball or One Piece has to deal with decades of years-old stories and the idea that they're not going to be getting any more of the story. The excitement of having debates with the community about what could happen next is non-existent for the chapters you'd be starting with so you'd have to spend months, perhaps years, to get caught up to where the story currently is (if it's still being written), and if you choose to read the hundreds of chapters of One Piece or Dragon Ball you won't have time to check out the new mangas being published. Plus, it leads to situations like this where you need to worry about spoiling the 700th chapter of a manga.
At least Yu-Gi-Oh gets it kind of right, with the different generation every few years. I kind of wish Pokemon would do the same thing because they kind of have it both ways. Every new 'generation' is just a reset of the status quo in a different region with everything that came before being canon but mostly irrelevant. So, Ash has been 10-years-old traveling to different regions and failing to win the Pokemon League challenge in each one for decades. Plus, the fact that he just keeps deciding "Okay, I'll just give up and try a different Pokemon League in an entirely different country, maybe that one will be easier," always bugged me. Then, there was the fact that in one generation his Pokemon were so overpowered that it seemed like they had to contrive his loss so that the endless cycle would continue.
@@qty1315 Am I the only one who thinks the special moves suck? I use the specials moves and during the cinematic it takes too long and they just block. Like I have to do a combo and then use my special just to land it! Not to mention the fact that some characters have special moves WHERE YOU CANT DO ANYTHING you can literally hit them mid combo while they use their special(chidori for example) like wth is that?! I’m hitting you and just because you have a broken special my attacks don’t do jack? I just hit you and you still land a special. I wish this game were more like dbz budakai where you can actually cancel someone’s move when they try their special. At least that way winning was a lot more fair. And let’s not forget the buttons are laggy at least online. I try attacking someone and even when their blocking they then attack me first when I’m still smashing Square like where is the sense in this you block and somehow hit me when I’m smashing square the ENTIRE TIME. I raged quite so many times I don’t even want to play online anymore
@@Yahweh_is_king_ The thing about competitive fighting games is that a huge part of why those cinematics are so obnoxiously long is because they make people rage quit. That's literally the point.
I think that aspect doesn't translate so well to online play where you can't see or hear the other player. It's like in Injustice where Superman's special attack is a lengthy cinematic where he punches the character into space, then punches them back down. The point is to turn to your friend during that time and taunt them for being hit by the move.
Removing them would be like telling basketball players and fans that they can't trash talk because it's mean. Like, yeah it's mean, but it's a fun kind of mean that enhances the sport if you have the right mindset. The only bad thing is when people take it too seriously by, say, harassing people outside of the game. It's why fighting game players are so mean to each other while playing in tournaments, but when the game is over they shake each other's hands and smile.
@@qty1315 that makes sense but it sucks how it gives them a big chance to block and it’s 1:43 here wbu
@@Yahweh_is_king_ That's actually part of it, the fact that it can be blocked, because it necessitates a degree of strategy as to when you can use it, and since it can be dealt with easily that makes the punishment for failing to counter it more satisfying. I guess the point I'm making is that, well, it's something that was put in for the benefit of the E-Sports players at EVO, rather than the casual players.
For me, it's 7:38.
Jump Force had a cutscene where they just moved Freiza’s Z axis up. The models also looked really weird especially for Golden Experience Reqiuem
Pretty sure its the Z axis
fuck are you guys talkin bout bruh
@@cedenoa001 the Y axis is the vertical one. X and Z are the ones that move horizontally p sure
@@gumbo34 mathemamatics
@@hakzource8660 I've been working with Blender long enough to know its the Z-axis.
That's one of the reasons why, from a competitive standpoint, arena fighters will remain a meme.
The devs need to put in the right effort in order to make it successful first which isn't the case for arena fighters since they are intended to be fast cash grabs not meant for longevity.
Especially on Bandai's part because they have to push out new games in order to keep the lincense for the IPs.
The only arena fighter which was arguably somewhat thought out from a gameplay perspective aside from Pokken was Kill La Kill IF. And that was made by ASW.
Iunno I think One's Justice had a fighting chance. It seemed like they actually tried with that game. but ended up falling into the trap of every other arena fighter.
> from a competitive standpoint, arena fighters will remain a meme
spoken like someone that hasn’t played Gundam
@@yeetkunedo That's true. I haven't.
@@Nyagro fix that - Gundam EXVS is and has been the most successful arcade game in Japan for roughly fifteen years straight, and that success has got very little to do with the Gundam license
@@yeetkunedo There are always exceptions to every rule.
Additionally, Gundam didn't take off in the west at all. Just because it's popular in Japan doesn't mean that it would survive as a competitive game in the rest of the world.
So no. There is no need for me to "fix" anything.
The biggest failing of this series is to take the success of Jump Stars and JStars and essentially throw all of the best parts away. Even the roster tends to focus on very specific mainstream titles. Jump Stars was so successful it got a re-release onto the next Gen from PS3 to PS4 that also did well and the game play wasn't overly bad. It felt pretty good and balanced across the cast with a great story. The fact that it threw away everything and started over to give us half a product hurts the entire franchise especially when it's already been done right once.
I felt like the roster was very western focused, and only drew from big big name titles. Like I dont think we needed that many One Piece and DBZ characters. I wouldve liked to see Hitman Reborn again. I believe they might've alienated a bunch of shonen jump fans with these choices. On top of that, some series just got barely any love. Hiei dropped like Season 3 after how many one piece characters got in, when he was base roster in Victory vs? what the hell? Black Clover got no DLC characters. Felt like it was just marketing specific shows.
@@SalemKFox Yeah I agree and man Tsuna was so fun in JStars, my favorite Anime and character in the game xD. I loved how many older and classic characters were in the original. I ended up learning about a lot of series through it that I wouldn't have otherwise and it felt like an amazing slice of Shonen for anyone who had never heard of them or their stuff before. It got me to go through stuff like Beelzebub just because it was so cool in the game lol. While Jump Force felt way more attached to currently relevant save a few exceptions. Kenshin was one of the few older or more niche to remain. Stuff like Toriko and Bobobo were great and mixing them all together felt so good. I wanted more characters from series I liked sure but I could appreciate the sheer diversity in the game with just 1-3 per franchise and a ton of assist character cameo. Light could easily have been a sick assist character.
@@SalemKFox The game overall felt western focused, which is entirely missing the point. You make a game like this for the fans you already have, not to make new fans. No one who wasn’t already into jump wasn’t going to see Goku on the cover and pick it up (and they sure as heck weren’t sticking around the New York based plot). If they JUST wanted to use the popular titles to sell, THEN PUT THEM ON THE COVER and then stop.
That’s one thing I think anime becoming more mainstream has hurt. And this isn’t me gatekeeping (its 100% on Bandai for interpreting western success poorly).
^This. What I enjoyed about Jstars, was literally just the roster. I remember that being one of the games I bought a PS4 for (the other being Pirate Warriors 3) and I HATE PS, purely because back then that was the closet thing to a one piece fighting game. But having played it, Obscure characters not popular enough for their own game like Medeka (who I didn’t know at all at the time) getting to battle it out what made the game fun, even when the rest didn’t offer much. I also loved how the support system made characters like Sket Dance available.
Looking at both though, I’m disappointed overall that it always HAS to be a fighting game. Playing through the story of jump force (well, reading about the story and then getting bored), it really felt like the game should have been a 4 party action adventure style RPG with a great fleshed out combat system or at least a PVE slight third person hack and slash. A fighting game just felt so limiting. Heck, I’d love an open world RPG adventure game.
I’d say the roster makes or breaks the game (at the end of the day I buy it for fanservice) and the gameplay style/genre determines its potential.
@@vullord666 no the game would have much worse if it was just a bunch of characters nobody ever heard of it wouldn't sell at all this game was made for Shonen fans to pit their favorites against other big time characters
0:30 Always appreciate when Pokken gets brought up in a positive light.
This talk of Arena Fighters does remind me, I'd love to see you talk about Naruto: Clash of Ninja (or Gekitou Ninja Taisen), the main Naruto fighting game series by 8ing before Ultimate Ninja Storm showed up. It was a 3D fighter akin to a simplified Tekken, but what was interesting to me was the number of differences between the English and Japanese releases, particularly with GNT 4, released as CoN Revolution 2 in the US.
For some reason the localization team decided to replace 5 characters with 5 completely original characters and wrote an original story that went as far as to get custom sequences animated by the anime's main team just for the game. I've always found this set of differences to be fascinating.
Honestly, crossover games makes spoilers unavoidable. Literally not the game's fault. You just can't do it.
Besides that, crossover games gets a bit weird when you are aware of each other's powers. It's not like Super Smash where every fighter are toys. Here, you're having literal planet destroyers fighting a high schooler with with super strength (relatively weaker in comparison too)
So it feels off for me.
Jump for DS was still banger, though.
They could've picked alot of characters aside from the walking spoiler that is Sabo like y'know Ace yet they still went with him for no reason.
While its true that spoiler are unavoidable, but jump force makes it so easily to access and their move in general arent creative
Dio who stopped time, he didnt get ability to stop time and only punches. Literally most characters just punching and kicking as attack which isnt very creative
Exactly what I was thinking. Like, you don't hop into Melee and complain that they spoiled Shiek being Zelda, one of the biggest plot twists in one of the biggest game franchises EVER. These stories are well-known by so many people, you shouldn't be surprised if you get spoiled about an anime you haven't watched, while playing an anime crossover game.
Yeah it's definitely a little weird. It's also kind of hard to make a symmetrical fighting system when the cast has such a wide range of abilities.
right? if you dont want to spoil characters and their abilities, then you run the risk of having a limited amount of characters, or leaving them flat out outdated, in some cases, games might even leave them gutted and make them a joke character. Doesn't really appease the fans that kept up and were looking forward to seeing their new stuff represented, and does nothing for players who weren't interested in keeping up at all.
I remember in Zatch Bell Mamodo Battles, they straight up just made Ponygon a joke character because they didnt want to spoil that he had an owner and a full ass moveset, and you could only use Ponygon's full moveset in the JP version.
Okay you made great points. The game would’ve been a lot more successful if they took a longer time developing it but you know big games studios. Also they cut their staff in half to work on another wasted opportunity of the One Punch man game
I still have faith, we will get an amazing anime crossover fighting game eventually!!!
They already exist, like Dengeki Bunko Fighting Climax Ignition
@@Fishmeaker nobody knows what that is
nvm learned it's got a bunch of cutesy anime girls, nothing actually dope like dragon ball or one piece
@@Fishmeaker yooo never Heard of that game until now and it looks dope. Kuroyukihime from accel world, Kirito and Asuna from SAO, the girl from a certain scientific rail gun and the character from devil's a part timer are all the characters I recognized.
@@davontayleon1667 You guys never heard of it because it hasnt a huge international ad budget like a Bandai Namco game.
And well, Jump Forve is an crossover of just the Shonen Jump magazine mangas. But not all big titles come out there ;)
Try it out, because gameplay should always comes first.
Edit: The railgun girl is called Misaka Mikoto btw ;)
I’m not going to lie, I did have fun with this game. Yeah the story mode is utter garbage, the models look soulless, and I didn’t agree with some gameplay mechanics, but the game is stupid fun and I got a lot of enjoyment out of it
It’s also because of the game that I got introduced to so many new series. Before the game, I had only watched Dragon Ball, Hunter x Hunter, and My Hero, but because of the game, I have now watched all the series featured except City Hunter, Saint Seiya, and Yu-Gi-Oh (I’m definitely watching them in the future tho)
I will always have the memories, and for me, it is sad to see it end.
Same here, I still play Jump Force with my friends all the time, also online battles will still be available, but no ranked or the hub world.
The game is mildly acceptable
I definitely agree! I didn’t know much going into it being that it was free on PSN Now. I downloaded it and I thought it was a ton of fun. The gameplay was fast, nice roster and I liked how each character had their signature moves. I’m sad to see it go as well but hopefully we can get something just as better in the future!
@@Powofwe even play jump force now it's good to us we only hate story mode
How this game got nominated to best fighting game of the year at the game awards I would never understand.
It was a slow year, only 4 other games worth noting came out.
They needed it for filler I guess.
What a lot of people would consider "actual fighting games" are pretty niche. Despite some heavy hitters being released this year like MB:TL and Strive, a lot of casuals still consider this a fighting game, and the fans of anime heavily outnumber the fans of traditional FGs, giving them a more impactful voice.
I hate the discussion of what a fg is and isn't, but let's not kid ourselves when we say that when we think of fighting games and the things that make them what they are, Jump Force is not usually our first thought haha
I think it was absolute bullshit by Namco Bandai.
Notice that ANOTHER fighting game based off an existing license came out not long after Jump Force? A license that Bandai lost to Hasbro? And the game got near universal praise for being the third MvC2 that even people who weren't fans of the source material showered with praise because it balanced being a fantastic fighting game and fanservice extremely well?
And then nothing. No awards, no fanfare. Battle for the Grid was easily the best fighter of its year, yet somehow JF got nominated?
I also think that was the same year Elden Ring was announced and showed off at the VGAs, which I feel might have been Namco's bargaining chip.
@@nicksrandomreviews Not a whole lot of people played Power Rangers during its first year though, because of how bare bones it was at launch content wise.
I love crossovers and anime. So I was lowkey sad to find out how much this game flopped. So much missed opportunities. Not even Bandai wants anything to do with it anymore
Imagine if arc sys and cc2 came together to make a shouen jump fighterz like game. Cc2 can make a interactive story mode with QTE's and arc sys can just make the gameplay aspect of the game to make it like fighterz. That would be match made in heaven and a literal dream
If only they had enough respect for their properties to pay for those kinds of developers.
Was that a Pucci and Giorno Reference?
Word.
Is specially sad, seeing how all arena fighters they have made so far have died in less than 2 years each, while dbfz is still running strong.
Arcsys already made a shonan arena fighter based on the anime kill la kill
@@atrivthedawnblade8812 perhaps
To be fair as to Light Yagami not being playable, he wasn't exactly going around the streets beating the shit out of people with super human strength. Aside from like sparing with L once or twice, he was never really a fighter, him not fighting and staying in the background makes much more sense to his character of being a manipulator and tactician.
Yeah. I'm just reminded of those M.U.G.E.N. videos where Light one-shots opponents as soon as the match starts.
tbh you can make anything playable with enough creativity. Maybe he could have been a zoner? Using ryuk or even the police force for his moves while staying back. Then give him a finisher where he does the thing ( write his opponents name in the notebook ) and baam, you got a crisp representation of light as a FG character.
@@ich3730 Sure they could have made him playable, hell we had Yugi Moto and Seito Kaiba both playable, and they played a children's card game. But in their universe everyone took card games very seriously as serious as actual fighting. In the future event he police would card game criminals into arrest...
Light simply wasn't a fighter at all, so it would be a bit out of character. They could have still tried to make him work.
@@TheJadeFist TBH, it's just a crossover fighting game. Nothing is really suppose to make sense on how their able to fight each other, just a really cool concept to see what happens. They could have absolutely gone crazy with Light to make him work.
@@TheJadeFist TBF, Yugi and Kaiba can actually can use their cards as actual monsters. The final arc of the series is literally just JoJo's Part 3, with both Stands and time manipulation abilities in Egypt.
Kill la Kill: IF is the best competitive arena fighter game that sadly didn't get the attention it deserved.
Next To Gundam Versus Series
Let's get an episode of akshon esport on it then, i really like Kill la Kill and didn't even kow it had a good arena game.
@@airone7794 oh it was great. Campaign could have been better, but the core fighting was fantastic. 2 characters were a little broken, but nowhere near as bad like Jump Force or the Ultimate Ninja Storm games.
@@SourRobo8364 It didn't get the love it deserved, but it was NOT balanced. It was no where near competitive-level gameplay
Yeah, that game is underrated.
Time to make a video about the massively successful DS games, particularly the 2nd one.
If you weren't aware, its community worldwide was gigantic until the GameSpy servers were shut down, despite it being Japan only. It was THAT good, and I miss playing it with friends greatly.
You forgot about Jump Force successful handheld 2D predecessor:
Jump Super Stars & Jump Ultimate Stars developed by Ganbarion.
It had a lot more characters, creative manga panels (which was used as a resource) & assists.
RPG elements were implemented beautifully in these games such as type advantage (Power > Knowledge > Laughter > Power), Status effects (poison, paralysis, burn, blind, heavy, seal, instant death), different damage types (Blunt, Sharp, Magic) e.g. (Luffy passive is rubber, giving him resistance to blunt damage but weakness to shape damage characters like Zoro) & buffs/debuffs.
Not to forget stats modifiers, passive abilities, specials & even team special combos all faithful to the source manga.
Also it had multiple modes: death match, collect items, breaks the stage, protect a character, win with ring out, flee (No damage) , win with a pre-made team & tournament mode.
Some combos I remembers:
*using Dio (ZA WORDO) to time stop then charge to Goku to charge a spirit bomb freely.
*using Killua paralysis + Kurapika assist (chain jail) to stun enemy then using Light Yagami assist for an instant kill after 10 secs.
The games did well, Jump Super Stars was the 19th best-selling game of 2005 in Japan, selling 464,076 copies.
It was received very well in Japan. but unfortunately it wasn't released in the west.
I remember that there were some Japanese tournaments at that time.
Each new installments of the Jump video game series rubs salt in the fact that we will never have a similar games.
Last attempts was pathetic cash grab Japan only gatcha mobile game (Jump Stadium).
DON was also very fun, I really want a new Jump Platform Fighter.
That sounds fun!
These games are so much fun to play. Would love to see a comeback to the original gameplay style.
Jump Ultimate stars was the shit 🔥🔥
I finally found someone with an amazing understanding of the jump stars games! I felt like for the longestest time i was the only one who loved this ds game!
Maybe someday gambarion could come back to develop the a 3rd game on the switch. It may be difficult to pull that off now, tho the switch does have touch screen options so i want to cross my fingers and hope.
Also ore collection was a nice looking mobile game too with the animation from manga panels. Shame they changed it into a raid shadow legends look alike and dropped hard.
Light Yagami in a fighting game wouldn't really work. He's either OP because of the one shot Death Note or terrible, otherwise it wouldn't be true to the character.
Agreed. It's either him asking Luffy... hell he doesn't need to ask, Luffy is just gonna boisteruously proclaim his name whereupon Light whips out the pen and paper and bam, most anticlimactic ending ever.
Or he tries to go up to Jotaro thinking to himself:
"I have to find a way to get him to tell my name, but he has no reason to trust me with that information, but I know he has no such reason to believe me so if I ask he won't think it suspicious if I ask him outright because he knows it'll be suspicious if I ask, so if I ask while knowing he knows it'd be suspicious if I ask-"
And then Jotaro just annihilates his kidneys with a single gutpunch all-
"Fuck was he staring at me for..."
Either way is entertaining to think about, but not very entertaining to PLAY. Unless you do a QTE to eat potato chips...
@TheDreamSmasher phoenix worked because of the nature of his game and franchise, light won't work like that ,they can do it ,but who would want it except for a quick lol and everyone forgets it
@TheDreamSmasher nah you're just basic and think every character should fight to be interesting,engaging in any kind of physical confrontation goes against the very concept of lights character but sure people like you exist
@TheDreamSmasher hundred percent sure if he existed you wouldn't play him either ,maybe just once for the haha lol and then go to whatever actual character fits the gameplay in your head
Well I doubt he would be able to kill cell considering you know super regeneration.
JUMP ULTIMATE STARS was the shit on DS. It's so dumb not making newer titles on this.
Yes YES YES ABSOLUTELY-Everytime is see an inkling of a Jump Crossover, this is the first thing that comes to mind
I think of mugen tbh,
A huge problem with these games, at least in my opinion, is a huge chunk of resources and development time is used on the creator character aspect. I know some people really love creator characters but I always feel that when it’s a central feature to a game the rest of the game suffers. Having it be a fun little side thing like in the Soul Calibur games is fine but building your entire narrative and gameplay features around it usually doesn’t pan out. Just give us these characters, they’re what we’re here for.
Street Fighter 6 has entered the chat
Nah, I really like the idea. The concept of making your own character where you can combine all the powers from all the iconic shonnen is too good not to do. I hope if they revisit that, they try again.
The idea of it was nice, I just didn’t hit right for most of them. The story was so disappointing that I wish this game as whole been delayed by a year. And I was wondering why everything on Jump force was dirt cheap
If this had been made by CyberConnect2, we might have a very different story at hand.
Or Arc System Works. Or Capcom. Or Dimps (if it’s a 2D fighter)
Even Riot joined in now.
It probably would of been a reskin of naruto storm😹
@@sol241 yup but it would be still good
@@sol241 that would be 10× better than what we got with Jump Force as they perfected the cel shaded look an anime game needs. Plus re-using assets from Naruto Ultimate Ninja Storm, Demon Slayer Hinokami Chronicles, etc would save development quite a bit of time & money
I can admit this game has many problems and can understand why people hate it, but I actually like this game.The gameplay is fast, it’s got neat little interactions between the characters, gorgeous back grounds and plenty of references for an anime fan like me. As a competitive fighter it’s very flawed but the director just wanted to make something friends can enjoy casually. I get why that could make some people disappointed but I personally don’t mind. It does have it problems such as the story, to much favoring for one piece, dragon and naruto, some weird looking models, being really off balanced and the block button. Still, I do still find this game fun and think if they fixed the more major problems people had, we could something special.
Instead of Dragon Ball FighterZ 2 I wish Arc System Works would make a Jump crossover game as the ultimate anime fighter to end all anime fighting games! But I get that the game needs to get to a wider audience and 3D arena fighting games like Naruto Ultimate Ninja Storm were pretty nice with some depth and pure loving fan service. Which sadly most Jump crossover games are seriously lacking with rush development.
FighterZ made 8 million without good netcode and with half their roster in DLC. An 2D Jump fighter with rollback netcode eclipses any other anime game out there easily.
It doesn’t have to be ASW, just someone who knows how to make fun fighting games with good netcode
@@intotheverse3363 Apparently none besides ASys knows how to make a decent anime fighter. Most of the games are just dogshit button smashing games with 50 characters that play exactly the same.
@@Aliens1337 not true at all
ArcSys would be a would developer, but if we're talking about a Shonen Jump crossover, I don't think Shueshia would care that much about quality, these manga/anime fighting are just advertisements for their series. Very rarely do licensor care about the quality
My theory for the story is that the Player is a massive weeab who lives in New York and got hit by a bus. The story is a fever dream as they're dying.
And another note Jump ultimate stars already did what this game tried.. So even more reason to be like how tf did they drop the ball so bad.
it was the horrendous balancing and lack of features. They simply cashed out on the fans and the content creators
@@VbrSoro but they wouldah made so much more money if they did it right, could've sold on par with smash bros
@@Wolffanghurricane I think you underestimate just how much Smash Bros sold lol. Smash has a legacy spanning decades. Not that anime doesn't, but Smash is a game first, and pretty much all anime games are cash grabs, good gameplay usually only comes second. It definitely would've been better if it was ehm... a better game, but to say that it would reach Smash's height is quite a reach lol
@@Wolffanghurricane did you just compare jumpforce/stars to smash bros Lls you gotta be trolling.
Honestly this game wouldve been fine if they didnt cut out stuff from the beta and tweaked gameplay to be good as burning blood. That and the roster was only catering towards the west which doesnt feel like a jump game. No gag characters is the dumbest thing I dislike about it.
To me, J Stars was the last good anime fighting arena game. If only every character that was in J Stars was also in Jump Force and if Jump Force got a huge re balance update without all the bugs, then it would have been amazing
I know but...
It was only for one console...
And It sucks...
For just one console... 😑
No way that kills kill game is good
So is one's justice 2
I love crossover games! Really, I need more of them!
as long as they're well done, yeah. it'd so cool to see steven universe fight against naruto
@@arrowsecho5779 The game you are talking about is called “Mugen”
Only successful ones are marvel vs capcom and super smash brothers.
@@supercal3944 yeah not marvel vs capcom infinite
@@supercal3944You aren't going to forget Capcom vs SNK now,are you?
As an anime fan myself it had so much potential but sadly wasnt tuned as a fighting game. The developers were more focused of flashy signature moves and effects than gameplay and balanced. Just goes to shows the need to have FG testers to critique and work alongside them.
Since we're speaking of Arena Fighters Soulsborne PvP could be considered as an arena fighting game. Deceptively simply and insanely engaging to play.
i would pay good money for a soulsborne pvp retrospective on this channel
Favorite part of it is always gonna be both the weapons and the armor the players use.
Each weapon has its own unique flare to it with only a few that that stand out are considered undeniably broken/overpowered.
Then you head on over to the armor and it's basically just personal preference. People not giving shits about their armor and going for aesthetic.Awesome fashion or just downright looney clothing choice.
Roll roll roll r1, roll roll roll
Fromsoftware should make another Armored core game. You cant look anywhere in the gaming world without someone bringing up dark souls lately.
The graphical style alone made me ignore this game faster than MVCI did.
All they need to do with this IP is make it a 2D fighter, FighterZ looking, make the move list diverse and keep the team aspect and it’s a hit.
Imagine Luffy zoners and Naruto rushowns.
Riot’s Project L is doing the exact same thing. If only Bandai followed their example
Jump Super Stars & Jump Ultimate Stars developed by Ganbarion.
It had a lot more characters, creative manga panels (which was used as a resource) & assists.
RPG elements were implemented beautifully in these games such as type advantage (Power > Knowledge > Laughter > Power), Status effects (poison, paralysis, burn, blind, heavy, seal, instant death), different damage types (Blunt, Sharp, Magic) e.g. (Luffy passive is rubber, giving him resistance to blunt damage but weakness to shape damage characters like Zoro) & buffs/debuffs.
Not to forget stats modifiers, passive abilities, specials & even team special combos all faithful to the source manga.
Also it had multiple modes: death match, collect items, breaks the stage, protect a character, win with ring out, flee (No damage) , win with a pre-made team & tournament mode.
Some combos I remembers:
*using Dio (ZA WORDO) to time stop then charge to Goku to charge a spirit bomb freely.
*using Killua paralysis + Kurapika assist (chain jail) to stun enemy then using Light Yagami assist for an instant kill after 10 secs.
The games did well, Jump Super Stars was the 19th best-selling game of 2005 in Japan, selling 464,076 copies.
It was received very well in Japan. but unfortunately it wasn't released in the west.
I remember that there were some Japanese tournaments at that time.
Each new installments of the Jump video game series rubs salt in the fact that we will never have a similar games.
Last attempts was pathetic cash grab Japan only gatcha mobile game (Jump Stadium).
God just a One Piece or Naruto Fighterz like game would make the internet explode
They dont even need to do that, they could probably just borrow HFTFs approach and still be well recieved
I don't think Bamco is capable of making a good 2D fighter. I know they made Tekken, which is phenomenal, but 2D and 3D fighters operate on a pretty fundamentally different level if you can move past the elementary analysis of hurr durr they both punch and kick.
Plus these games are always cash grabs, unfortunately. It's fan service first and gameplay second, always. A game like FighterZ is a once in a generation type thing.
god that lobby music,i can already hear alpharad voice from 5 secs into it
Thank you Akshon, you reviewed Jump Force so I don't have to :)
I'm surprised the kill la kill game didn't show up at any tournaments, arcsys made an arena fight feel so good to play.
They published fam
@@dtyler4307 you right that was a+ that developed it.
You guys oughta talk about arena fighters like Kill la Kill IF and Demon Slayer HC
The former even had a side tournament at EVO
I seconded this
I thirded it
So far, it's really hard to top Jump! Ultimate Stars for the DS. Had so much content for it's time, but it was Japan-only.
I really hope Arcsys' next project is an anime crossover fighter. DBFZ2/Naruto/One Piece would be a cool, but a game with a roster anywhere near as crazy as Jump Force would be insane.
If it's Arcys making then we don't have to worry.
If jump force had dbfz gameplay and made by Arc, the story might be different.
I’d propose a Big 3 fighter. One Piece vs Naruto vs Bleach. 20 characters per show. 6 stages per show. 2 v 2 teams.
ArcSys should make new Jojo fighting game...
Yall can dream
I think Bandai should take the Multiversus and Nickelodeon All-Stars approach. All the DLC and alternate costume potential would be insane. Plus a 2D Smash Bros clone fighter hasn't been done for an anime crossover since 2006 with Battle Stadium D.O.N
Aged like fine milk.
The best format for a shonen crossover game would probably be somewhere between Kingdom Hearts, No Man's Sky and Battlefront.
Gameplay would revolve around using teams of the weaker and more esoteric characters to quest across and conquer the procedurally generated open world map, fighting their opposing faction's elites as bosses.
There can also be segments of the story where you support your faction's elites on the field.
No Man's Sky (and other games like it) comes into it because it can generate destructible planets with their own ecosystems.
So not only could you set the game in a massive procedurally generated star system, but characters can actually flex their might for once and tear up entire worlds.
It wasn't until I saw this video that I found out that Light Yagami is in this game
While the art style was jarring it wasn't bad just different, seeing stages from anime combine with real life setting is fucking sick. but for me the casual-ness is and always will be a turn off, and its not just a control issue it is an issue with depth. there not proper counter play. i know this will continue to be a issue in the fgc as they try to make "casuals" feel included but ultimately it's all a half measure. nothing good comes without hard work.
It's not even a hard thing to do. Have a campaign, a standard mode, and a ranked mode. The casuals will gravitate towards standard and move to ranked once they've developed something of an understanding of how to play on a competitive level. The casuals have to start at a low-rank then work their way up to a high-rank, meaning that everyone generally fights players at their level of skill.
I disagree with the 'nothing good comes without hard work,' though. In my experience, especially with competitive games, most of the time it's not about working hard and practicing, it's about research. You can practice all you like in a fighting game, but at the end of the day it's probably better to spend that time watching tutorial videos on TH-cam to learn more about how to outplay your opponent.
@@qty1315that formula dont work
@qty1315
Baaad take and the core problem of fg nowadays: in the past you had to practice, research and come up with unblockables/guaranteed hits, counter tactics and long combos, for any character (despite tiers being a thing since always, research and practice ALMOST eliminate the issue); now is just watching a video not even a day since the game comes out...
The result is almost everyone using the same characters and move combinations...
If this is your definition of a fun fight then i see the core of the problem.
@qty1315 I've never played this game but from what I'm seeing I think this game doesn't have buffering, along with other stuff related to combos and such probably. That is what OP means when they say it doesn't have depth. Having a ranked mode doesn't add to the depth. It just adds a competitive mode to a game with very basic mechanics.
the developer has made some amazing games, but they are all a very different type of game, rpg/lightnovel/escape games. I think they couldn't handle something this big.
Looks like they can do it. Its just looks low budget and rushed with how unfinished / un polished it is
It could be a wonderful game and I tried to love it to the end. And now I'm so sad this game will die. I love crossover games (in fact I love Smash ultimate), and I hope when someone will do a game like these, he thinks what is better to do to make an awesome and loved game
Didn't know this game was getting removed, almost makes me wish I bought it. I really want a 2d crossover fighter to be next since DBFZ exists. I like that game, but I'm not big on dragon ball. Lastly, I hope the next game's roster can embrace comics beyond the strictly action type. J stars and the ds games are interesting to me because they not only had one piece (my fav) and such, but sports, comedy, and even romance characters as well. I found out about lucky man, kochikame, medaka box, gintama and discovered my childhood favorite, Bobobo was a jump character through those games. The variety made it feel like a giant party.
It's getting ranked removed and events that's it
You should definitely buy it while you still can.
Got jump force on launch day... And I fuckin loved it. I wasn't expecting mkx type of combat just an arena fighter to mess around for few hours. I still play it every now and then
Yeah, Jump Force could've been more, but it tried to be a hyper-realistic superhero story like Avengers that only focused on Jump's action series while ignoring all of it's gag, sports, and drama franchises. Anime fans don't want that type of thing, they just want a fun wacky crossover with good gameplay, and Jump Force failed to deliver that.
Though, I do wanna know your thoughts on past Jump games (Jump Ultimate Stars, J-Stars Victory Vs) as well as how you'd want a future Jump game to be like. Personally, Spike needs to stay away from developing arena fighters, they haven't been good at it since the Tenkaichi/Raging Blast days, which is sad.
That’s what I was saying. I like jump force but choosing to lean more on the wackier side of things would’ve helped give it more character and feel like a genuine celebration. It’s my same problem with marvel vs capcom infinite. People love mvc because it’s crazy and absolute chaos; take that away and you have a game that’s still fun to play but deeply lacks in terms of presentation.
Not me. If the graphics looked wacky and cartoonish like fighterz and xenoverse, then it would look so light hearted that if I played this in front of people who don’t watch anime, they won’t even be interest in what I’m playing. The graphics are fine the way it is.
Fighting games are such a uniquely complex genre, only devs who actually play and know how fighting games work should be making them, other wise they are just wasting time.
I’m excited to watch this video. I’ve played this game so so much out of enjoyment and boredom, and I wish it was better. It’s very cool and I wish everything was expanded upon and made better so the game would be betyer
So much wrong with this game but so much potential. Hopefully one day they will give one of these crossover games the love it deserves
I get that they chose the series they did to get the West more pumped since more people in North America jive with the more action-oriented series and all of the choices are big hits (barring cult classic Dai no Daibouken). All it really did was lead to people asking “where’s the rest?” since the Jump Superstars duology and J-Stars Victory Vs. had pushed as much as they could into their packages.
The mechanics this game has compared to J-Stars and JUS doesn’t help. The use of “supports” in those also helped with the roster/series choices…
It's a damn shame it didn't turned out that well. If they're going to sell this game as "The Super Smash Bros of Anime Games", they should have gone beyond the Shonen Jump license and have them face off against characters from Kodansha (Battle Angel Alita, Sailor Moon, Cyborg 009, etc.), Tatsunoko, and every other anime/manga company in Japan. Imagine a 3D arena brawler like Ehrgeiz: God Bless the Ring, but with every anime character.
I really wanted this game to be great, but I was never one for “realistic graphics” since if a game touts it, chances are that that’s all the game has going for it.
So I saw Jump Force and was thinking from the outset that they were pushing the whole graphics angle, and I realized that this game wasn’t going to last.
And while it was cool we got Deku and Jotaro and Yugi, the serious tone of Jump Force really wasn’t the best move. J Stars Victory Vs was more lighthearted and wacky, but also had many more characters represented (Dr. Slump, Bobobo, Toriko, etc), and I feel that was the real flaw. For a game that was a crossover of all things Shonen, the roster wasn’t nearly as varied as I hoped.
Nor as consistent. My Hero gets 4 characters while Black Clover gets one, Bleach gets so many despite being completely done at this point, and despite being one of the “big three names” Naruto only has six characters while One Piece and Dragon Ball had seven. And Demon Slayer was rising in popularity too, so why not put Tanjiro in, especially if they put in Dai from Dragon Quest, of all characters.
I even recall them touting a large female roster, but all we had were Kaguya, Boa Hancock, and Rukia playable in the base roster. Sure, Bisky and Yoruichi got DLC treatment, but they could have put in so many more! Android 18, Arale (Dragon Ball), Nami (One Piece), Sakura, Hinata (Naruto), Uraraka (My Hero), Noel (Black Clover), and that’s just off the top of my head. Heck, Medaka (Medaka Box) and Lala (To Love Ru) could have been cool as well!
I’m sure we’ll have better luck next time, if there will ever be a next time.
It came out in 2019
I just hope that one day jump will have a 2D fighting game made by arc system and will be called jump fighterz. Thats the dream I want to see soon
In my humble opinion, DBFZ should've been Jump Force... have a 3v3 assist fighter were you could have characters such as Goku, NAruto or Ichigo on a Vs. style game would've made the game even bigger than DBFZ has become.
Nah. 3D arena fighters are so overdone.
I love how the footage you showed for anime fighters actually falls under the team fighters umbrella, despite being based on an anime IP. Lol
Man, when this game was revealed, I was so excited...but I also distinctly remember the looks of the characters bugging me visually. I guess that was the first red flag in hindsight, and it wasn't even an hour after first seeing the trailer. It all went downhill from there.
Hopefully the next game pulls more inspiration from J-Stars and the DS titles, and really _celebrates_ their franchises. Because Jump Force sure as hell didn't do that.
Agreed. That "realistic detailing" looked really gross on a lot of fighters, like Luffy and Cell.
True, giving realistic visuals to a lot of these characters just puts them into the uncanny valley. You'd think they'd try to make the game cartoony to avoid that.
Bro, I remember playing early access and doing a meet up and so many people came to join us and IT was crazy bro.
Yusuke, Ichigo and Gon where my picks.
We need a 2024 YYH game or A Bleach game.
Bro forgot bleaches name💀
@@chimichangae5794 AUTO CORRECT MY ASS
@@winster32 huh auto correct does not make bleach into ichigo
I honestly think Jstars was a great game. The 2v2 format was so much fun which allowed yoy to perform team combos. If they spent more time balancing the game and improving mechanics so it wasn't just button mashing, the game could have gone very far.
During the intro he said "the list goes on" but that's pretty much an exhaustive list of anything that isn't turbo niche or a technicality of a fighting game genre haha
You should make an video about competitive arena fighters, because they exist, like Demon Slayer, Kill La Kill IF or My Hero Once Justice.
Most of them have so many issues that affect their competitive scene. I remember #FixStorm4 back in the day gaining so much traction
@@intotheverse3363 thats because I dont mentioned Storm at all
@@Fishmeaker I mentioned Storm because Demon Slayer is going through the same issues. Lack of balancing and the community getting frustrated
You failed to mention Gundam Versus Series
@@MrTekhnical Sorry, never played it. I was not a big Gundam fan at any time. ^^
the one health bar shared between 3 characters killed it.
The spoiler argument is seriously nonsensical. Imagine buying DBZ Kakarott and then complaining about spoilers....
One aspect I understand on why these games somewhat succeed is because these crossover games scratch the itch for fans of franchises that aren't in the spot light. Also its easier to fill in the roster popular anime.
05:05 - Actually most people DO play fighting games for the Single Player content. MKX and MK11 got 12 million copies and 15 million copies sold respectively and it's mainly due to it being a complete package at launch, included with a sheer amount of single player content, while the people that come to play them for competitive reasons, or any other fighting game for that matter, is not that high in comparison. Same thing with Smash Ultimate. Other then that great video.
Ya I hate playing games with sweaty people with something to prove. I would be happy with playing single player any time I play. Btw yes I have friends and yes they are not sweaty haha 😂.
well there is always one thing that i will always remember about this game yugi sending dio to the shadowrealm
4:45 No its fine. No matter how much I thought about it. How would you play as Light? You tell me.
Anyone! I thought he would use Ryuk as a stand but that's stupid, he isn't from Zatch Bell. Once again, how else would Light fight?
Suggestion 1. Make Light and L work together to fight
Also so you much not have watched death note L and Light throw some strong ass punches
@@larryyasmin7128 i have watched all of Daeth Note and what you suggested seems pretty mid. Punches, from Light? Stop!
Honestly, Jump Ultimate Stars for the DS is pretty fun to play. Underrated gem.
One thing that super turns me off to **arena* fighters is the camera. I've often seen bits of gameplay where your character is obscuring your opponent. That should never *ever* happen in a fighting game!
Using For Honor as an example, the camera is free range, sure, but when you lock on to an enemy the camera keeps you in the lower corners of the screen so that you can always see your opponent more or less center screen. What an easy fucking fix for the genre!
I mean, also the lack of depth is an obvious turn off, but the wacky running around in all corners of the screen has always grossed me out, haha
Well, For Honor is a 3D game so it doesn't suffer from the same limitations as a platform fighter. This comparison strikes me as odd though, did you mean arena fighters? Platforms fighters are games like Smash, Brawlhalla, Rivals of Aether, etc
@@X19Virus Oh fuck yes I meant Arena Fighters, how the hell did that happen \(‘Д`)/
The great thing jump force did was the special attacks they are all awesome and they feel like there was so much weight behind them
4:32-4:47 Like considering how they would have easily based Light's moveset off of Phoenix Wright when he was in Ultimate Marvel vs. Capcom 3 and Project X Zone 2, of course it is. And if they really do not want put in characters that "Too Strong", one got to ask this question. Why were they pitting the rest of Shonen Jump characters who, at best, can only take on city-level opponents against Dragon Ball characters. Fighters that can blow up entire galaxies at this point.
Most Sheuasia characters oftenly put a lot of physical effort into their fighting and killing.
Light Yagami just needs your name to give you a heart attack. Death Note is more of a psychological game of cat and mouse where one wrong move is instant death. It's very different than, say, fighting Rohan Kishibe from Jojo: Diamond is Unbreakable.
@@LoliconSamalik All that does not mean Light Yagami cannot play like Phoenix Wright in Marvel vs. Capcom. That whole "characters keeping characters that too strong" arguement is just an pathetic excuse not have Light Yagami as a playable character. It is not so much that Light Yagami is "too strong" as it is just the developers not knowing how Light would work in a fighting game. And they just do not want to admit it, because that shows that they are just tricking Death Note fans into buy the game. Not even in a causal arena fighter like Jump Force. You can say that Light still had an important role to play in story all you want, but the way he is presented in the first trailer told us that he was going to be a playable character. If he always intended to just be a character that appeared in the story, then Namco Bandai should have told us that before teasing him off in the trailer. That is misleading marketing. It showed that must have changed their minds mid-development and lied to us when they have caused confusion to people looking to play as Light.
They are a variety of ways to could have made work. If there needs to be an in-story reason, it could be something like how Phoenix was able fight in Project X Zone 2. Light's Death Note some new powers during the crossover at the cost of writing other characters' names. Maybe shoot energy-based attacks from it. Or just have Ryuk just fight like how Stands fight for the JoJo characters. Being this intangible entity that cannot be hit, but can hit other characters. Or even have light write in something causes things to fall out of the sky or natural disasters to happen, such as an anvil or a tornado. Or just downplay writing other characters names to death and just have him shoot out, again, energy-based attacks every time he writes. The new powers I came are exaggerated and things he cannot do in canon, but that is just how make characters who are too strong or too weak work in crossover fighting games. Or arena fighters, in the case of Jump Force. Just make him play like Phoenix Wright.
When making crossovers, especially in video games, developers that succeeded do not worry about what characters can do and how strong and/or weak they are. They looking for characters that fans want to see, and how they fit in with the theme of said crossover. If said character is not in the same league as the other characters, then that is exactly why the "Power Seep, Power Creep" trope should be used. ( Which, if you do not know about this trope, is when crossover stories that require the power levels of otherwise incompatible works to be rebalanced in a way that allows characters from both works to function effectively in the new setting.)The developers of Jump Force are using it in this very game to balance out the Dragon Ball Z and Super characters with the rest of the Shōnen Cast, whether they realize this or not. Most of the characters don't even stand chance against Goku, canonically speaking.
I think the funniest spoiler in the game is that the final boss is actually playable in the story mode long before he even shows up
the point of the spoilers isnt really a fair point at all i think. i mean what else are they going to do make every character base form episode 1 mode?
They could at least not go as far as to spoil a good chunk of TYBW up to Endgame designs and powers when that arc hadn't even been announced to be animated yet. Yeah, I know the Bleach manga's been done for awhile now, but a lot of people are anime only or just don't really follow the manga. I don't see why they couldn't have stuck to stuff pre-Aizen defeat.
@@espurrseyes42 I can agree on that, sticking to anime only, would have much preferred pre defeat aizen myself
The best anime arena fighter is still Shrek Super Slam
No shjt my dude
Finally, something everyone can agree on
I think it’s particularly sad for Bleach fans. We haven’t gotten a Bleach console game since Soul Resurrección on the PS3. Jump Force was the only way to play TYBW characters in a fighting game. Same for JoJo’s since no one plays Eyes of Heaven, and even worse for HXH, there’s no other way at all to play as Meruem or Hisoka. Bandai has way to much favoritism for DBZ, Naruto and One Piece. There’s so many great IPs we could be getting great games for
I had so much fun with it. Always thankful it introduced me to Dai. One of my favorite MCs now
Nuh uh
@@juanitobenito if you had friends. Its really fun
I still find it comical when a small developer like A+ games is able to make an incredible game like kill la kill if with little expirience when spike have years of expirience but make a very bad product
“Maybe another developer will be given the opportunity to make the next anime crossover fighter the next big thing”
Arcsys: *maniacal laughter intensifies*
Are people seriously complaining about spoliers of attacks? That's so pedantic.
I like when they say the villain is running away,must chase them and they are just casually walking away and they are unable to chase them
They already did the Smash Bros approach with Jump Super Stars and Jump Ultimate Stars. It was a platform fighter, but only released in Japan on the DS. They should go back to that approach. I feel like a platform fighter that’s well made could really take off
nasb failed, smash will not be dethroned lol
I love how the introduction paints Jump Force as a way to capitalize off of Smash Bros. Legacy like Jump Ultimate Stars doesn't exist.
Please, make a video about Final Fantasy Dissidia NT. I love that game but it was killed by its non existent marketing and absolutely garbage netcode (also fanboys from the old dissidia that wanted a map to walk in the campaign). I think its really sad because it a beautiful game with amazing roster and really interesting gameplay. Maybe it ould be considered an team arena fighter, but it has a lot of depth.
This please
Clemps made a video covering the Dissidia franchise and the disappointment of NT. I recommend checking it out.
Strange how Jump Force is getting shut down this year but J Stars Victory VS is still online lmao
fr lol i might need to get a psp just to play j stars now
@@wrldszn4035 j stars is on ps3,ps4 and Vita lol
how u gonna play as light yagami in a fighting game? stab ur opponent with a pen?
fr this man never watched death note and it shows, he cant even say his name right LMAO
The fact that this game failed pisses me the fuck off
One of the Biggest What Ifs in Gaming history
Top 10 heart breaking statements of all time 😥😥😥😥😥😥😥😥
I played this on gamepass for a bit, it was kind of cool.
I play fighting games, so my friends didn't like it becuase I would usually win.
And I didn't like it enough to lab everyone and learn the game
That 2nd sentence hurts at a personal level, lol. I play a lot of fighting games, but there are still plenty I haven't played, and I delve into new ones with friends SPECIFICALLY SO that I don't squash them in something that I'm good at and no one has fun, but I just beat them with the basics and they never want to play again or get better, even though I was doing like, baby combos. They just go "Yeah I'll never beat you" and literally don't even try after that. It's so demoralizing. I'd love to play FGs with the friends I already have but they're all such crybabies when they lose and too lazy to even try to improve to beat me. It's not like they'd even have to try that hard.
There was nothing to learn. I did however find out if you auto combo and stop at a specific hit and switch to another combo with the analog, stop at a certain hit you can then switch to the 3rd auto combo, only for one hit but that one hit allows to extend with a super, probably the most amazing tech and combos i seen in this game but everyone just spammed
BOY BRING IN ARC SYSTEM WORKS TO MAKE A FIGHTING GAME CROSSOVER WITH THESE GUYS
Never heard of this, but the art style looks cool. Can’t say I like arena fighters personally, but there we go.
1:44 Outrageous physics 😂
The day the trailer for this game dropped I knew it was dead on arrival. They don't give a shit about the game. They wanted a quick fan service cash grab and unfortunately some loyal anime fans took the bait and lost $60.
Arena fighter 🚩
Bad character models 🚩
Same dev for Naruto Storm games 🚩
Recipe for a bad time.
*Same dev for the Naruto Storm games*
Um dude, CC2 didn't make this game Spike did.
@@yorforger9909 Oh oops c: still, my point stands.
Bro you really had me going with the one piece spoiler gag, almost clicked off
Good shit
Dude, I always say this "you want to make a good anime fighting game? Let Arc System Works do it."
I’m surprised arena fighters haven’t adopted a timer system for specials if they don’t want to use motion inputs.
Hell a basic universal timer of 1 second after end lag could be enough to stop a move from being spammable.
I wish future Jump crossovers will be handled by ArcSys. Gimmicky characters and perfect art style sounds right up their alley.
Characters sharing one health bar killed it for me
honestly instead of fighterz 2(which i would like if it included other toriyama work's like gogo ackman/cashman and dragonball characters from og like launch,tao or the tournament fighters for it's roster/not waste it with goku clones and structure it's story like the budokai games especially 3's hub world.) i'd love to see for the next anniversary shonen jump do a jump super/ultimate stars successor as this game just ripped off xenoverse/sonic forces storywise(namco really needs to drop the oc creation as it was unneeded.),really didn't know what to do with it's characters
just wasn't good with it's roster compared to even j-stars(barely any representation of other eras of jump, really dumb picks for the roster of characters no one likes like kaguya,dio/lights pointless appearance when they could've been the main villain with their attempts at godhood and not adding other characters like the other mha students outside the rivals or quirky ones like medaka/lala/bobobo,dr. slump,saiki,yuuna,koro sensei,nisekoi,cat's eye,lucky man,kochikame & gintama's characters.) and was mindless with gameplay to where i said "good riddance" to it being cancelled with how disappointing it was.(it's really sad the mobile games ore collection & jumputi heroes along with even the tv drama "oh my jump" had a way better roster of characters/series representation for shonen jump's 50th anniversary than this soulless unfinished game.)
to me the next jump game should have the modes of jump ultimate stars,the menu's/tutorial having different characters guiding you,the koma & the rock paper scissors/rpg elements(laughter,power,knowledge), a interactive story mode that's a mix of it's features(ring out,collect items,protect characters,hold until time run out,breaking down targets & special minigames based on the series/interacting in side quest with characters that couldn't make it in as npc's & support koma.:3)
and j stars as i actually liked it's story(just wish there was a final story,the villains weren't throwaway/in some cases should've been bosses instead of playable,the strawhats and other characters in the story were playable and dr. mashirito was revealed as the mysterious voice/behind the dark phantoms.),unlockable extras(like anime episodes/intros,art gallery,manga previews,special movies & figurines you can collect in the challenges.:3),
unique bosses & definitely a better roster from older/obscure parts of jump along with series not represented(which really wouldn't be much of a problem now compared to the ds games with how many series have been brought over,have characters be in moves like toshiro & rangiku/jotaro having all of parts 1-7 in his moveset and especially bring back the tag teams from super stars with more combination interactions.) and not only mainstream/popular characters(like in dragonballs case as we didn't need buu and could've used krillin or the androids.) that i had a problem with for jump forces dlc.
Hmm. Would be interesting to see you guys make a video about Dengeki Bunko Fighting Climax. Another big anime crossover fighting game with characters from the Dengeki Bunko Light Novel publisher.
The premise is wrong, the worst flop was MVCI and that was a tale of many things happening against the dev team. This games aren't made with competitive in mind, much less the FGC. They want to sell cards and figures and that's why they keep pushing for it, games like xenoverse still receive content to purchase to this day. These are just fanservice apps that seek for fans money.
However if rumors are true, it is supposed that this concept of jump all start is in the oven from ArcSys and that's why we will not have a DBFZ2 but a J-StarsZ thing, basically DBFZ but with other franchises, which should have been like that since the beginning to avoid this flop and the insipid DLC of DBFZ.
I wish we had gotten the DLC for Marik from Yu-Gi-Oh before Jump Force shut down