The History of the Hardest Mobile Demon (feat. Tride)

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  • เผยแพร่เมื่อ 26 มิ.ย. 2024
  • With Geometry Dash's skill ceiling being constantly pushed to its limits by the larger player base, it is too often that similarly impressive accomplishments get overlooked. In this video, we will go over the history of the hardest demon beaten on a mobile device.
    Special thanks to Tride for voicing this video.
    / tridegd
    sites.google.com/view/gd-mobi...
    web.archive.org/web/202207210...
    TIMESTAMPS:
    0:00-1:33 Intro
    1:33-3:18 Humble Beginnings
    3:18-5:18 Rising Stars
    5:18-6:47 The first Extreme
    6:47-9:48 A New Era of Mobile Players
    9:48-12:14 You've probably heard of These
    12:14-13:30 A 120hz Top 1
    13:30-16:10 60hz Domination
    16:10-17:35 120hz Revolution
    17:35-18:01 Outro
    Music used: tinyurl.com/ykp45xtz
    Join with a channel membership if you want to further support me:
    / @septagon7
  • เกม

ความคิดเห็น • 463

  • @TrideGD
    @TrideGD 2 ปีที่แล้ว +1496

    It was super weird hearing my own voice, but you did an awesome job with the video, really enjoyed it!

  • @CiRdy34
    @CiRdy34 2 ปีที่แล้ว +624

    As a honorable mention: Hilo got to 52% on Plasma Pulse Finale on early 2019, arguably one of the hardest accomplishments at the time.

    • @zeth4107
      @zeth4107 2 ปีที่แล้ว +23

      @@qv8906 2019 lmao, tanel didnt play it at the time

    • @Deicture
      @Deicture 2 ปีที่แล้ว +7

      @@qv8906 actually 2 people have beaten PPF on mobile now soo

    • @oilsine
      @oilsine 2 ปีที่แล้ว +1

      oh hey it’s the 75hz guys again

    • @deetz23
      @deetz23 2 ปีที่แล้ว +5

      Also thunderbt getting 76% on cold sweat 60hz mobile

    • @sneezywheezyboy1652
      @sneezywheezyboy1652 2 ปีที่แล้ว +2

      I have 52% on dry out on pc

  • @oaksaddle
    @oaksaddle 2 ปีที่แล้ว +513

    fact: back on track has frame perfects on 6 FPS

    • @HardyBaldwin
      @HardyBaldwin 2 ปีที่แล้ว +26

      Insane

    • @angelnousername4767
      @angelnousername4767 2 ปีที่แล้ว +65

      It has 35

    • @melonstyxx
      @melonstyxx 2 ปีที่แล้ว +14

      fun:

    • @miniiore
      @miniiore 2 ปีที่แล้ว +30

      Oh so that's why people have been thinking back on track was the hardest level

    • @ts4858
      @ts4858 2 ปีที่แล้ว +3

      Dude nobody cares watch the video and comment about that

  • @bigthunder556
    @bigthunder556 ปีที่แล้ว +32

    oh my god how did I randomly just find this video on yt thank you so much this is the best video ever this is so awesome

    • @Macrotrophy-mq3wh
      @Macrotrophy-mq3wh 11 หลายเดือนก่อน

      How no comments this guy is a LEGEND

    • @isaac36.
      @isaac36. 10 หลายเดือนก่อน

      W thunder

  • @NHyper
    @NHyper 2 ปีที่แล้ว +104

    Its crazy how people back then took such low attempt counts for achievements. If one person were to spend the amounts we spend today, history would have been written in such a different way.

  • @james2be916
    @james2be916 4 หลายเดือนก่อน +3

    12:14 I like how they blurred out the screen of the phone as if we couldn’t recognize the level anyway

  • @C1yde902
    @C1yde902 2 ปีที่แล้ว +161

    Dang, didn’t realize how much more difficult it was on mobile. Now I don’t have to feel guilty about struggling with The Nightmare

    • @matthewl5434
      @matthewl5434 2 ปีที่แล้ว +32

      mobile is surprisingly hard, especially 60hz android devices, for some reason the input delay is insanely bad even compared to an old ipad mini

    • @aviaspotter32
      @aviaspotter32 2 ปีที่แล้ว +10

      I mean, not really, it's just extreme demons that are way harder than it should be. You can do insane demons pretty easily if you practice hard enough

    • @gregerstridsman9006
      @gregerstridsman9006 ปีที่แล้ว +4

      Man i still juse mobile like seriously i struglled whit clutterfunk for god sake

    • @javaherestan5639
      @javaherestan5639 ปีที่แล้ว +1

      I'm at 56% on the lighting road

    • @shrekiscool4743
      @shrekiscool4743 ปีที่แล้ว

      i got 74 on clubstep on mobile then switched to pc and now my hardest is deadlocked. it is definitely a lot easier on pc

  • @tr1bto
    @tr1bto ปีที่แล้ว +36

    25.03.2023 - Bloodlust beaten by Noxop on 144hz, new TOP-1
    24.04.2023 - Aerial Gleam beaten by VERTOP on 144hz, new TOP-1

    • @POKEMON_GD
      @POKEMON_GD 2 หลายเดือนก่อน

      *unnerfed Arial Gream

    • @Demorigams
      @Demorigams หลายเดือนก่อน

      ​@@POKEMON_GD he has beaten the unnerfed one

    • @POKEMON_GD
      @POKEMON_GD หลายเดือนก่อน

      @@Demorigams i meant the unnerfed one but fat fingered the space bar instead

  • @hilo01
    @hilo01 2 ปีที่แล้ว +384

    Imagine that one day, you checked the (60hz) mobile list to see #1 and #2 demons being Celestial Force and... Plasma Pulse III.
    3 and a half years later, and here I am, still in disbelief. Because really, look at the gap between the two used-to-be-hardest-on-mobile demons. CF is now at #14 and PP3 at #86. Sometimes, I have a good laugh at what I've done right there ; creating what I believe a massive hole.
    Gonna give a fun fact : Celestial Force wasn't in top 10 in Pointercrate initially. However, for some reason, it got moved up to #10 like 2 weeks before I beat it. Huge shoutout to the people that asked for the placement raise.

    • @ahoj113
      @ahoj113 2 ปีที่แล้ว +2

      Hello!

    • @Shimanas527
      @Shimanas527 2 ปีที่แล้ว +6

      Similar story to bloodbath and sonic wave, how thier skill gap was huge

    • @dreamsdicc1817
      @dreamsdicc1817 2 ปีที่แล้ว +5

      @@Shimanas527 its insane to see sonic wave still in top 70. Which was verified 5.5 years ago

    • @luckycaster2435
      @luckycaster2435 2 ปีที่แล้ว

      okay but how the hell is void wave still top 50 hilo

    • @swaggypotato962
      @swaggypotato962 2 ปีที่แล้ว +1

      @@dreamsdicc1817 crimson planet was around for like the same time and its 17 and bloodlust is 36

  • @miniwheatduo
    @miniwheatduo 2 ปีที่แล้ว +48

    Glad to be able to help out with this video, it’s really cool to see how this small community has evolved! Thanks a bunch for making this

  • @zeckma
    @zeckma 2 ปีที่แล้ว +87

    ThunderBT's rise to one of the greatest mobile players of all time is one of the things I'm lucky to have seen happen.

    • @ramble21
      @ramble21 2 ปีที่แล้ว +20

      Yeah, it was sad to see him switch to PC, although considering he's #3 on the stats viewer now it was definitely a wise desision

    • @GygX
      @GygX 2 ปีที่แล้ว +8

      @@ramble21 easily made him one of the best switching, and I see no harm in it.

    • @ZainAhmed456
      @ZainAhmed456 2 วันที่ผ่านมา

      Now hes on both lol ​@@GygX

    • @GygX
      @GygX 2 วันที่ผ่านมา

      @@ZainAhmed456 I swear there was a point where he was on both way way back tho I can remember

  • @omnivex9504
    @omnivex9504 2 ปีที่แล้ว +50

    Biprex best player to have ever touched this game by FAR just look at the mobile list and even the overal 60hz list

    • @switZ7Q
      @switZ7Q 2 ปีที่แล้ว +7

      Biprex could beat a top 20 in like a month and people would still find a way to say he isn't the atleast top 10

    • @GygX
      @GygX 2 ปีที่แล้ว +3

      Not 100% sure, but he's prob in the top 10 best players AT LEAST.

    • @imarandomperson761
      @imarandomperson761 ปีที่แล้ว +2

      Everything he's done is comparable to beating over half of the main list on PC, nobody realizes just how much harder it is on mobile, I was wishing either he or zoink won the 2022 awards but oh well

  • @imarandomperson761
    @imarandomperson761 ปีที่แล้ว +11

    Crazy to think that today, levels like Yatagarasu, Sigma and RUST were beaten on mobile as well, man I can't wait to hopefully reach these amazing people's level of skill and dedication

  • @Surpl3x
    @Surpl3x 2 ปีที่แล้ว +33

    Happy to see this video, I’ve been waiting for a new video about mobile players history, just one thing I’d like to say is you should’ve generalized it with monumental moments, for example on January 30th, 2021 3 60Hz mobile victors completed bloodbath and etc, other than that thanks for this video 🙏

    • @omnivex9504
      @omnivex9504 2 ปีที่แล้ว +1

      Including yourself!!!

  • @Karthik592
    @Karthik592 2 ปีที่แล้ว +9

    Finally, the mobile community has some light

  • @thehman5723
    @thehman5723 2 ปีที่แล้ว +23

    as a former mobile player myself, im so happy a video like this one is out! everyone mentioned in this video is so deserving of their recognition.

  • @RodriHermo
    @RodriHermo 2 ปีที่แล้ว +17

    6:38 As a Mobile The Ultimate Phase Victor (TUP), Cataclysm is way harder than TUP because the only hard parts of TUP are Woogi and the very long 65-82 shop while Cataclysm is very hard from the very start and has tougher straight flies than TUP

    • @codadeez-gd
      @codadeez-gd 2 ปีที่แล้ว

      *ship not shop

    • @the_cat_squeaky4554
      @the_cat_squeaky4554 2 ปีที่แล้ว

      im pretty sure this was done on unnerfed TUP which had many hard parts

    • @ilect1690
      @ilect1690 2 ปีที่แล้ว

      @@the_cat_squeaky4554 nah discjoker's completion of TUP was on the nerfed version

    • @the_cat_squeaky4554
      @the_cat_squeaky4554 2 ปีที่แล้ว

      @@ilect1690 oh then yeah cata is wayyy harder

  • @stickmanverycool
    @stickmanverycool 2 ปีที่แล้ว +3

    Im so glad people are talking about the mobile achievements more. Awesome video.

  • @Coopersuper8
    @Coopersuper8 2 ปีที่แล้ว +9

    Brilliant video! I’m so glad to see a video made about the mobile community :)

  • @cobrablitz
    @cobrablitz 2 ปีที่แล้ว +3

    finally a video on mobile players. well written

  • @Healion123
    @Healion123 2 ปีที่แล้ว +4

    Super nice video! I'm glad to see mobile players of the GD community getting the recognition they *seriously* deserve

  • @puck1180
    @puck1180 2 ปีที่แล้ว +5

    Great video! I know this isn't even comparable, but I recently beat nine circles on mobile (personal hardest) which I'm pretty proud about

  • @omnivex9504
    @omnivex9504 2 ปีที่แล้ว +1

    Great video thanks for covering it so well

  • @Dersephh
    @Dersephh 2 ปีที่แล้ว +1

    This type of quality documentary video for a small sized channel like this is beyond amazing. Tride also did a wonderful job on voicing this video

  • @hydrus73
    @hydrus73 2 ปีที่แล้ว +2

    I love seeing videos like this recognizing the mobile community as I am a 60hz mobile player myself. My hardest is tempest tornado but my eventual goal is renevant. Idk if I’ll beat it but if I do you might have to update the video ;)

  • @Storm957
    @Storm957 2 ปีที่แล้ว +2

    Really happy to see a new video about mobile players!! ;)

  • @niconexus5914
    @niconexus5914 2 ปีที่แล้ว +8

    We also gotta take in consideration that Zentel took over a YEAR to beat Crimson Planet on 120hz mobile which makes it even more shocking as to how much dedication they put into the completion.

  • @TheZinkYT
    @TheZinkYT 2 ปีที่แล้ว +10

    This video slapped! Great topic, great writing, and great editing. Thoroughly enjoyed this, such an impressive sub community of the game!

  • @zyphyr7767
    @zyphyr7767 2 ปีที่แล้ว +4

    This video is awesome, as a (sort of) top mobile player it's nice to see us get some recognition

  • @pokaboi8345
    @pokaboi8345 2 ปีที่แล้ว +7

    Such a good video this is a topic i never thought anyone would talk about great work as always

  • @zhchaliy
    @zhchaliy ปีที่แล้ว

    It's cool to see how old, meaningful levels are remembered in our time.
    Thank's for video!

  • @algaez8809
    @algaez8809 2 ปีที่แล้ว +2

    Amazing video, love to see recognition being given to mobile community

  • @dueiu3383j
    @dueiu3383j ปีที่แล้ว +3

    April 2023 - Bloodlust and Aerial Gleam Verified on mobile.
    GD community continues to amaze me.

  • @JustinGamesJG
    @JustinGamesJG 2 ปีที่แล้ว

    Fire vid props to everyone who worked on it

  • @Deicture
    @Deicture 2 ปีที่แล้ว +9

    That's really nice, I remember my main goal being beating Hatred back in 2018, but I clearly didn't have the skill level so I went for Spectral Tentation

  • @pigchefer
    @pigchefer 2 ปีที่แล้ว +4

    inSANE
    edit: wait hey i beat xo in march not april :skull:

  • @alpha9775
    @alpha9775 ปีที่แล้ว

    Congrats dude, you've just earned a new sub!

  • @brayanrodriguezn.3430
    @brayanrodriguezn.3430 2 ปีที่แล้ว +5

    I never thought I would hear Tride here, anyway, great video.

  • @reqlized
    @reqlized 2 ปีที่แล้ว

    Amazing documentary, thanks Tride!

  • @sp3edah
    @sp3edah 2 ปีที่แล้ว

    Really cool recap, I only found out about the list when Plasma Pulse III was #1, so it was interesting to see what occurred before then!

  • @sygun8381
    @sygun8381 2 ปีที่แล้ว

    Awesome video, great job!

  • @kattingd
    @kattingd 2 ปีที่แล้ว +1

    amazing video, but i do think biprex’s completion of sonic wave on 60hz mobile deserves some more recognition in this video because of how wild the achievement is

  • @jessedied
    @jessedied 11 หลายเดือนก่อน

    loved that you used the unova route 10 bgm

  • @prodEPIKK
    @prodEPIKK 2 ปีที่แล้ว +1

    8,000th sub, keep it up man!

  • @Fluffy12234
    @Fluffy12234 2 ปีที่แล้ว +2

    This is incredible 👏

  • @TheLiga
    @TheLiga 2 ปีที่แล้ว +1

    great video!

  • @johkhun
    @johkhun 2 ปีที่แล้ว +1

    amazing video!!

  • @mlau490
    @mlau490 2 ปีที่แล้ว

    Excellent video! I can see the inspiration from summoningsalt

  • @nicotheknee8126
    @nicotheknee8126 9 หลายเดือนก่อน

    14:30 the sheer dedication came from the player being in love with the concept

  • @LLawlietJeNemLenEtRin
    @LLawlietJeNemLenEtRin ปีที่แล้ว

    Oh woah, it's wild seeing my own comment in a vid like this. I used to play GD a LOT back in the days and tried to follow the scene as closely as possible. I've come back to watch some videos because I was curious as to what the game looked like nowadays and everything has gotten so much better, from players to content creators. No shade to the first people that started making documentaries in the community of course, but now it all feels much more.. Polished.

  • @chewitmerchant8901
    @chewitmerchant8901 2 ปีที่แล้ว +1

    Very well scripted video, no time wasting and straight to the point without feeling rushed

  • @cnmill6770
    @cnmill6770 2 ปีที่แล้ว

    Amazing vid!

  • @chubsdubs8395
    @chubsdubs8395 2 ปีที่แล้ว +5

    Would’ve been cool to hear some progresses on levels harder than Sonic Wave at the end but still an amazing video! Loved it a lot.
    (from a top 10 mobile player)

  • @jrpdude8486
    @jrpdude8486 2 ปีที่แล้ว +8

    As I use 60fps on mobile, I can say it’s a pain

  • @biggamer7245
    @biggamer7245 9 หลายเดือนก่อน +1

    I’m a mobile player and I’ve beaten 3 demons so far and could probably do more if I put more effort into the game, I have a huge amount of respect for all those that challenge themselves with hard levels on mobile and I am glad this video was made.
    Edit: Also the hertz stuff can be annoying when making certain levels much less possible on mobile..higher refresh rates and stuff like that is probably one of the things that makes huge differences between mobile and pc players…

  • @bumblebirb.mp4357
    @bumblebirb.mp4357 2 ปีที่แล้ว

    neat video. cool to see some mobile recognition (?) i dont know its just sorta neat coming from a mobile player

  • @MikeDaShiba_GD
    @MikeDaShiba_GD 2 ปีที่แล้ว +2

    Woah, its weird hearing Tride's voice in a NON Tride video, otherwise Well done on this video septa!

  • @Dynex567
    @Dynex567 ปีที่แล้ว

    As a mobile player myself, it's nice to see some recognition of our part

  • @Reapavon
    @Reapavon 2 ปีที่แล้ว +3

    Why did everyone forget when Thunder got 76% on Cold Sweat on 60hz Mobile (and also fluked it from 34)

  • @ShowtimeRL
    @ShowtimeRL 2 ปีที่แล้ว +4

    So good, enjoyed every second of it

  • @deleted-something
    @deleted-something 2 ปีที่แล้ว

    This is gonna be interesting

  • @Pgpxd
    @Pgpxd 2 ปีที่แล้ว +8

    Septa with his hard work amazes me something worth my interest.

  • @lululegende
    @lululegende ปีที่แล้ว

    what we did in the desert sounds so good with that reverb

    • @SeptaGon7
      @SeptaGon7  ปีที่แล้ว

      yeah thankfully it still sounds decent, i had to do that cause of copyright sadly

  • @file4318
    @file4318 2 ปีที่แล้ว

    Very well made

  • @abbxd
    @abbxd 2 ปีที่แล้ว +1

    Just a quick remark, the difficulty is also counted if it’s 2 players that’s why the top 100 and 99 and both insane.

  • @harperharperbassinga6033
    @harperharperbassinga6033 10 หลายเดือนก่อน

    Amazing video ! Can you do a another video like this it's a bit old

  • @thekoteekhehe7946
    @thekoteekhehe7946 2 ปีที่แล้ว

    Mobile Players can prove others, than they are way bigger than people think! I am one myself I am not necesserally very good but I beat a few Hard demons. I am proud of these Players. Another great documentary video.

  • @Aerialyn
    @Aerialyn 2 ปีที่แล้ว +1

    11:35
    The ride: "only"
    Subtitles: "over"

  • @TyPier
    @TyPier 2 ปีที่แล้ว

    Good video! surprised to see Novalis was #1 at one point.

  • @NajkyDM
    @NajkyDM 2 ปีที่แล้ว

    Love it!

  • @outspade
    @outspade 2 ปีที่แล้ว

    theres a bug where ios 15 makes geometry dash crash every time you try to launch it so i havent been able to play for months. i really hope its fixed :(
    good video btw! great to see mobile recognition

  • @Kobe_Abogutal
    @Kobe_Abogutal 2 ปีที่แล้ว

    I've heard that voice somewhere, I swear I've heard that before. I'll come back after I remember it

  • @purpleiku
    @purpleiku 9 หลายเดือนก่อน

    As a mobile player jumping fron DeCode to Allegiance, this is very motivating.

    • @purplelaw
      @purplelaw 9 หลายเดือนก่อน

      th-cam.com/video/s5cIKZFeQ8g/w-d-xo.htmlsi=X7jLevhQez_l83Fw FIRST BROGRESS❤

  • @WhitePythor
    @WhitePythor 2 ปีที่แล้ว +11

    Just a note, Hinds beat Necropolis in May 2015

  • @mrshadowgaming1719
    @mrshadowgaming1719 2 ปีที่แล้ว

    Right now I’m trying to be the first victory on energizer on mobile it’s pretty cool how I’m getting close to beating more insane and extreme demons on mobile and that’s there is people that can beat these insane levels

  • @ahoj113
    @ahoj113 2 ปีที่แล้ว

    Cool!

  • @jetnyan2348
    @jetnyan2348 2 ปีที่แล้ว +10

    Transporters are special items in Geometry Dash that the icon can interact with to cause it to travel a certain distance and direction, depending on its type.
    There are two types of transporters, pads and rings, both of which can manipulate the direction of travel. They emit identically-coloured particle effects to themselves. When used, pads also emit an identically-coloured expanding circle effect and rings emit identically coloured contracting circle effect.
    Pads always activate when in contact with the icon, while rings require a click/tap in order for any effect and thus optional. They may be positioned so that they redirect the player into a hazard, needing to be avoided in such instances.
    As of Update 1.6, some transporters are introduced as part of collecting secret coins prior to their formal introduction. These include the yellow, cyan and magenta pads as well as the magenta ring.
    Transporters are available under the seventh tab in the level editor, along with portals, animated objects, collectibles, and other components.
    Interacting with any type of jump ring counts as a jump regardless of if the player’s form can jump.
    Geometry Dash Meltdown only features the yellow pad and ring.
    The customizable square ring is the only type of transporter whose colour can be altered without the assistance of the Pulse trigger.
    The magenta pad, despite launching the icon a smaller height, has a slightly larger size than the yellow pad.
    Dash rings can be held on to indefinitely, propelling the player for as long as it is held. They will only stop when the player comes into contact with an S-block.
    In Fingerdash where they are introduced formally, the purpose of gravity portals in marking the ends of dashing (to prevent abuse) is purely visual; it is the invisible S-blocks that terminate the dashes. Portals do not cancel the dash ring effect, contrary to popular belief. This can be verified in The Challenge, by the exit of the Spider sequence.
    The cyan ring is the only non-jump ring that has a pad equivalent.
    The customizable square's automatic equivalent is merely a (touch) trigger on its own.
    The green and black rings do not have corresponding pads because they force the player in the direction of gravity, thereby invalidating the purpose of a pad, which is to launch away from the ground, even if they would theoretically work while suspended in midair or on a surface not perpendicular to the direction of gravity.
    The player can crash from hitting the ground if they hit the green ring or theoretical pad too low to the ground.
    No effect applies if the player hits the black ring or theoretical pad if they have already landed.
    The dash rings do not have corresponding pads because their activation duration depends on the player's click/tap and hold.
    Dash rings can be rotated to send the icon in an angled direction without changing the horizontal velocity, with the rotation limit being ±70°.
    The limit can theoretically be ±89.999…° (or 89° since the game uses whole-degree angles), but due to the horizontal velocity not affected, the vertical movement would reach ludicrous speeds.
    Angles ±90° are necessarily prohibited due to them being straight vertical directions, violating the requirement of the icon moving horizontally at unchanged velocities. Mathematically, this is demonstrated by that the tangents of ±90° are undefined.
    Angles beyond ±90° would mean launches that oppose the correct direction.
    It is possible to horizontally flip a dash ring so it points backwards; however, it is only visual and has no effect on the direction of travel: the player would dash the reverse of the pointed direction.
    Due to naturally unchanging momentum, the wave does not respond to jump pads or rings, while gravity pads and rings flip gravity on contact without further effect on momentum. Dash rings work as normal.
    These jump pads and rings still trigger their pulse animation, however.
    Prior to Update 2.1, the yellow jump ring had white particles emitting instead of yellow.
    The red pad displays the wrong particle colours when used: the red pad produces a yellow or magenta circle when hit.
    The red pad may be based on the code of the yellow pad and RobTop may have simply forgotten to change those specific attributes.
    The red pad is thicker than the yellow pad. It also sinks below the block by one pixel.
    The dash rings were changed slightly between the release of the Update 2.1 sneak peeks and the official release:
    The magenta dash ring was previously red, and still has red particles nowadays;
    Both dash rings had triangular pointers;
    The flame effect shown when hitting a dash ring was different than the current effect. It was less animated and more solid.
    The dash rings' help buttons when selecting the "Edit Special" button displays the placeholder "help text" rather than explaining the properties of the options shown. This is a placeholder that was never changed in the final version.
    Multi-activation allows the same jump ring to be activated multiple times. This is mainly for reusing moving rings.
    Other than the green jump ring (which will crash the player into the ground), there are no differences between rings on the ground and in midair, as demonstrated in Deadlocked and many user levels.
    Before 2.11, the black jump ring made the ship and UFO go downward regardless of gravity. This is a patched oversight.
    When either touches a dash ring, it will not show any glow regardless if the player has the glow effect on or not.
    When a player glides over a ring without activating it, it will show an expanding ring effect indicating its availability.
    The same ring may play the effect multiple times if a setup allows the ring to be passed multiple times, as seen on one of the rings in the first cube sequence of Cycles.

    • @tentoshin436
      @tentoshin436 2 ปีที่แล้ว

      Thank you my guy for helping me bro. Thank you spectrumized. Thank you

  • @fakemetalbucket
    @fakemetalbucket 2 ปีที่แล้ว +1

    7.77k subs. Nice!

  • @frujey
    @frujey 2 ปีที่แล้ว

    Cool video

  • @Enderia2
    @Enderia2 ปีที่แล้ว

    These guys inspire me as a mobile player, they show that anybody can beat these demons (unless they’re literally impossible on 60hz)

  • @mayimimi9615
    @mayimimi9615 10 หลายเดือนก่อน +1

    i have 84% progress on acu on mobile 60hz, hopefully i will beat it soon

  • @jeweledcastle72
    @jeweledcastle72 ปีที่แล้ว +2

    My hardest demon on Mobile so far is Necropolis, which took over 14k attempts

  • @mysticmaya9426
    @mysticmaya9426 2 ปีที่แล้ว +1

    I used to be friends with Josh back in the Everyplay era. I'm proud of him ^^

  • @denischoibobo
    @denischoibobo 2 ปีที่แล้ว

    Fun fact : ThunderBT also got to the wave in Cold Sweat from 0 a year(?) ago

  • @brodieyoung5189
    @brodieyoung5189 ปีที่แล้ว +1

    Crazy to think that DashY got firework in 3 runs on MOBILE and he got like 60-100 on trueffet he’s actually such a goat

  • @zaineoakley5555
    @zaineoakley5555 7 หลายเดือนก่อน +1

    aeral gleam in HRR and cold sweat in LRR now

  • @ramble21
    @ramble21 2 ปีที่แล้ว +3

    My 59% on killbot on mobile feels like stereo madness when compared to top mobile players, i don't know how these people do it

    • @subtractment
      @subtractment ปีที่แล้ว +1

      That’s still really impressive

  • @nathanlarson6535
    @nathanlarson6535 2 ปีที่แล้ว +1

    i remember way back when necropolis was on the demon list. i believe it only had 50 levels at the time. i remember trying to beat it on mobile several years ago and i actually got to 52% but after several thousand attempts i gave up. i really thought i was gonna be the first to do it at one point. i didn’t know of any other mobile player at the time that had beat it yet (this was back in 2015). i wasn’t very skilled at the game but necropolis is almost entirely timing-based gameplay so it doesn’t have a steep learning curve at all. but the thing is, timings in general are much more difficult on a 60hz small iphone 5C screen than a 24 inch 240hz monitor lol
    in the years since then i’ve played the game off and on, and i finally reached 200 demons (supersonic) and switched to PC earlier this year. i still only have 68% on necropolis, although i haven’t played it in a long time.

    • @ivanortiz9332
      @ivanortiz9332 2 ปีที่แล้ว

      you should try going back and beating necropolis also GG on supersonic :D

    • @nathanlarson6535
      @nathanlarson6535 2 ปีที่แล้ว

      @@ivanortiz9332 believe me, i’ve tried. 66-73 is by far the most difficult part of the level, although it’s not nearly as hard on 240hz

  • @kit9837
    @kit9837 2 ปีที่แล้ว

    peak vid ong

  • @bakkispubg
    @bakkispubg ปีที่แล้ว

    dashys reaction is the most finnish reaction to beating the new hardest demon on mobile

  • @wesleydoesstuffgeometrydas4794
    @wesleydoesstuffgeometrydas4794 2 ปีที่แล้ว

    8:24 my man really just screamed in lowercase

  • @zeth4107
    @zeth4107 2 ปีที่แล้ว +2

    Now we need the history of mobile players

  • @alejandrite9
    @alejandrite9 ปีที่แล้ว +1

    4:40 wtf soundodger cameo

  • @EnyaGamez
    @EnyaGamez ปีที่แล้ว

    i was watching dashY's process on sonic wave. I watched him get 86% for the first time when he had around 10k subs but like 25 viewers. complete gg's to dashY

  • @haruamv7842
    @haruamv7842 2 ปีที่แล้ว

    holy shit, it's been so long since the last time i heard the name GeomtryJosh

  • @james2be916
    @james2be916 4 หลายเดือนก่อน

    14:25 damn this kinda hits hard now iykyk

  • @Nqtey
    @Nqtey 2 ปีที่แล้ว +1

    Whats the song at 9:50 called?

  • @Zocet
    @Zocet ปีที่แล้ว

    Omg is that aeonair narrating this?

  • @leek8656
    @leek8656 2 ปีที่แล้ว +2

    I’m a 60hz mobile player! It’s kinda insane what some people have achieved with this game on mobile. Currently my hardest is HyperSonic, but I’m working on Super Probably Level with 40%, 29-63, and 68-100, so that will be a pretty big jump.
    Also I put my completions of all insanes and extremes on youtube if anyone cares (no one cares)

  • @TheBirdGuy42
    @TheBirdGuy42 2 หลายเดือนก่อน

    10:17 did i just get congregation jumpscared