The ending was disgraceful, but too effective. I know the game is balanced for PvP but if siege spam is limited there with additional rules, why not limit it in-game too? There are a couple of things that make me feel conflicted about battering rams in particular: they are cheap, take up barely any command points, their build time is short, they are as fast as regular units so they can also keep a distance, they are weak against melee but strong enough that a group can march through and destroy some buildings.
@@Naodline2627weaker because they are unarmoured and cannot get heavy armour, but they must be on par with basic Dwarven and Lothlorien units that fit 10 in a battalion. So that leaves them weak against base and other buildings, even worse if they have towers defending it. It was weird to see the AI so uncommitted, so far for me it has been pretty straightforward. I do worry about Grond a lot. What do you think did most damage this time, the upgraded archers, cavalry, or spears? I face the problem of losing all my infantry to trampling
@@NewAge374 if I kept my cav from getting shot they would always do the most damage, archers prioritize monsters and archers, spears just keep them alive
Finally İmladris !!
Gonna do another imladris video soon actually using the elves xD
The ending was disgraceful, but too effective. I know the game is balanced for PvP but if siege spam is limited there with additional rules, why not limit it in-game too?
There are a couple of things that make me feel conflicted about battering rams in particular: they are cheap, take up barely any command points, their build time is short, they are as fast as regular units so they can also keep a distance, they are weak against melee but strong enough that a group can march through and destroy some buildings.
Rams really are too good, the siege update of 4.5 made them worth getting in large numbers they used to be much worse
yeah, the dunedain are incredibly weak, which makes sense for their cost xD spears are great thou
They definitely serve the purpose of cheap but reliable troops against spam factions, low entity elf units struggle against a faction like mordor
@@Naodline2627weaker because they are unarmoured and cannot get heavy armour, but they must be on par with basic Dwarven and Lothlorien units that fit 10 in a battalion.
So that leaves them weak against base and other buildings, even worse if they have towers defending it.
It was weird to see the AI so uncommitted, so far for me it has been pretty straightforward. I do worry about Grond a lot. What do you think did most damage this time, the upgraded archers, cavalry, or spears? I face the problem of losing all my infantry to trampling
@@NewAge374 if I kept my cav from getting shot they would always do the most damage, archers prioritize monsters and archers, spears just keep them alive
First