Ranking All Classes In Remnant 2 (Awakened King DLC)
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- เผยแพร่เมื่อ 25 มิ.ย. 2024
- What is the BEST class in Remnant 2. All 12 classes currently in the game offer an extremely unique way to make your way through this adventure. become a true summoner and exploit the power of the root back at themselves. Mx out on sheer healing as the ultimate medic with a vendetta. Spam your most powerful mods as the archon Mage. Or pick up your old rifle and get to firing. But, is one of the strategies better than the others? Here we take a closer look at every class and see what the advantages are to each. Providing them with a ranking they deserve.
Remnant 2 is a direct sequel to the Remnant From The Ashes Game that came out a few years ago. It appears to take place further in the future with root corrupting the jungle area almost completely, and Ford being an old man. The game will have 3 player coop with brand new worlds to explore and plenty of weapons to try out. Already we have seen at least 5 massive bosses and items such as a pistol, barrel shotgun, saw blade, and best of all a bow. This game will be coming out sometime in 2023 and it will have branching quest lines, augments, crafting, and plenty of loot rewards. The first game was an absolute blast and this sequel is shaping up to be an excellent addition to the series.
Timestamps:
00:00 Intro
00:24 12
01:50 11
03:15 10
05:12 9
07:44 8
10:20 7
11:52 6
14:14 5
16:32 4
18:38 3
20:22 2
22:18 1
25:26 Conclusion
25:54 Tier List
26:12 Outro
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Ranking All Classes In Remnant 2 (Awakened King DLC)
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Just to give you a heads up the classes Handler, Summoner, and Engineer are getting some nice buffs in the upcoming patch. This will likely help boost the lower tier classes especially the ones based around minions.
Omg...finally. I was messing around recently with a full minions build and at best the summons with all possible buffs did the same dmg as my Sparkfire shotgun without any buffs....but at slower speed / fire rate. Honestly I would have rated Summoner even below Explorer. Since the Summoner is kinda useless imo even as a secondary class. (except for absorbing dmg in a tank Build) Explorer has at least Gold Digger for nice buffs and the Scavanger perk for some additional dmg.
It would be nice if you could take a relic while carrying with Engineer as prime.
Where did you get this info from? I cant find it anywhere
HOW DO I KNOW IF ITS A PRIME OR SUB CLASS? WHICH SIDE IS WHICH? ALSO WHY DOES IT MATTER?
Engineer Prime, Medic Secondary - Lean into Health Regen with gear, its a really hard class combo to get killed, sure damage suffers a bit and fights aren't quite as fast but damn can you tank boss hits on Apoc no problem.
I remember when the devs were first showing off the classes and as soon as I saw “+25% passive damage” I knew no matter what that medic was just going to be great to use regardless if you are using your build to heavily focus around healing or not. The fact that it doesn’t even need to be your prim to get the effect is just icing on the cake.
Honestly I would put medic as the strongest archetype in the game.
It's literally good with any other perk, and it doesn't even need to be the main perk for it to be good. It synergizes perfectly with all the other perks.
And to top it off, it's archetype trait is also one of the best.
I think Sheen should have also spoke about the archetype traits a bit, because while you can use any of them (once you max the archetype), the traits from the used archetypes are "free" in that you don't have to put points into them, and you can use your trait points for stuff you really want. Conversely, if one of the archetypes has a crap trait, you're stuck with it, so IMO this aspect is also quite important.
With this in mind, IMO there are some bad archetype traits, like the alchemist which is more or less useless. Consumables last 100% longer, which ironically makes much more of a difference with the quick consumables like Ambit Ember or Gul Serum, which normally last 60s. The problem with this trait is that you can literally get it's effects even if you don't use it (have a loadout with alchemist + the necklace that gives an additional 50% consumable duration, pop your long term buff (or buffs with brewmaster's), switch back to your loadout).
Another pretty bad one is Kingship from the handler, though it can be used in a few builds where you just blow everything up, including yourself, while taking no damage.
Strong back is pretty cool, but kind of situational. I mean it's good on builds that don't use heavy armor, but if you do, the only benefit is that with lvl 10 strong back you hit a breakpoint where with full leto II you are just heavy (as opposed to very heavy). If you plan on using leto I, then you need to use something else anyway, or you're going to use stuff where being superheavy doesn't matter anyway, like the mist dash.
Flash caster is another one that I find useless. I've tried it, but personally I've never been in a situation where I thought I need my mod and skills to have a faster animation. IMO this is the worst archetype trait.
Swiftness is IMO the best of the worst archetype traits. Sure it literally helps with any build, but it's more or less just marginal improvements.
Healing is always super nice. In the first game I sometimes took the class that started with it just to use the healer rift more often. Makes it easy to run with teams as you can save all your relics for revives.
Gunslinger's prime perk really shines when you lower skill cooldown enough to use Quickdraw to reload Bonesaw every single time.
This.
Was my daily driver when the game came out. Carried me through the whole game on every difficulty.
Eventually was able to up my DPS to about 9k (even 12k with a friend who used a buff xD) on the dolls, which is realistically more like 7k dps ingame since you also have do dodge and shit.
That's actually a pretty good combo now that you mention it! Using quickdraw, the loaded prime perk negates two of the three weaknesses of the bonesaw: slow reload and limited reserve ammo. The low cool down of quickdraw means you are guaranteed another free, instant reload before you can spend your current mag. I like this strategy using the western classic to truly channel my inner cowboy haha.
@averosc9890, it's also perfectly viable for giving the Sparkfire unlimited ammo and nullifying its semi-slow reload. Plus, the lever action shotty makes for an aesthetically pleasing pair with the twirly revolver.
@@averosc9890You could also use hypercunductor amulet giving you 4x quickdraw charges, and increasing the CD by 50% (from 32 to 48 )
or just use hugs with bulletstorm + corrosive bullets that ur using anyways to either reload faster or just instantly reload AND u get the insane damage buff from bulletstorm instead of shooting some pasta noodle
The way he described the last one was a ad tv😂. I was waiting for him to talk say " but wait there's more" and " and you can have this too with two payments of 29.99.
Sometimes when I get going I feel like I am actually making and ad lol.
I really enjoy your content and I can't wait to see what other things the developers put out there
Explorer gets a 30% all dmg buff, he has one of the best defensive skill in game and he provides more ressources (that includes ammo) for the whole team. Yes, the Prime isn't great but you can use any archetype with explorer as a secondary and it will synergize perfectly with any build. Explorer's strength is its versatility and speed, don't underestimate that.
Nice Vid, I can never make up my mind on classes, so fun to mix and match making different builds.
Look forward to you doing the melee weapons.
The classes can be tough to settle on since they all provide so many benefits.
I just did whatever sounded fun. Ended up using Challenger and gunslinger. I'm going to be changing that soon. I swap my main weapon constantly anyway and the challenger stomp mixed with the free revive is too good.
This is literally the exact video I was looking for
1:58 I LOVE MY DOGGY!!! Granted I am playing on Survivor. This tier list is great for info, thanks mate 😊
20:58 The spits on enemies grave bit made me laugh out loud 😂😂
Quite a good list i may have expected some classes may have moved up or down a tier.
Next, list the combo classes tier lists and their respective potentials. 😌👌
That music for Challenger is very fitting and was getting me pumped lol
Invader/Challenger with Wormhole/Juggernaut, max SKD, Spectral Blade and Dying Ember is Apocalypse easy mode for all but a few bosses. You're always at 5 SHARK stacks and always getting +300% damage, plus you're always lifestealing to offset the 15% health drain from Burden of the Stargazer.
Bro thanks i gonna give that a try
Oh yeah i gotta give this a try. Thank you for the build idea
@@martinmind Max out Resonance
@@talentrippin3535Max out Resonance
@@kizmo2317 what are the other 2 rings you're using besides dying ember and burden of the stargazer ? Also what's the Amulet ?
Started with hunter/gunslinger, but leveling up my ritualist/alchemist now, i really like my second combination, elemental build is lots of fun^^
found this video finally and it was very informative i appreciate it HOWEVER i wonder if you could do the teir list again a bit different.
when we combine two archetypes, we unlock a new one (example Engineer with Challenger gives us Sentinel)
and i wonder if a tier list would be more accurate if it was made with THOSE classes in mind than just these archetypes on their own.
I started as a challenger and went straight for the medic secondary. I found a video that shows how to get the Chicago type writer and Leto armor and I have nearly no problem beating whatever I come up against. I saw another build for apocalypse that is a challenger and ritualist which is what I’m gonna eventually shoot for. I love when a boss gets in my face and I pop juggernaut and beat their brains in. It’s kind of like I’m running a paladin build now but with a ritualist it will be a death knight which I always loved those classes in DnD
Thank you for the video!
I barely got the game today and definitely wanna play as the challenger cause i love the character's design. Hearing him being S tier makes me happy, and the way i see the challenger is that is more of a assualt/breacher class cause i notice aside from melee, the challenger blast people woth shotgun.
I just leveled all archetypes to max. This game is so fun! I like using Archon prime with Ritualist secondary for mod and elemental build right now. Miasma probably is my favorite skill.
Just got the game, can’t wait to make a hunter and handler build.
thanks for the list! I'm surprised you ranked Gunslinger so low, otherwise I agree 100%. Gunslinger's increased ammo reserves, fire rate and reload speed increases, and of course bulletstorm just make it so useful. Yeah, it's not flashy but Gunslinger gives you so many QoL improvements it's an easy A tier for me.
I'd love for you to do a Multi-class tier list, although that may be too daunting. Maybe just a top 10..... because the multiclass ranking is really what matters.
Ya Gunslinger is tough. Amazing for ranged builds, but it has extremely low versatile overall. Multiclass ranking is a great idea that I might look into.
@@SheenShotsI second this idea!
Ritualist and Alchemist is just chef’s kiss!
Handler is outstanding. That doggo has gotten me out of many fishy situations
Hey man. what's the music in the background? I dig it.
I remember looking at the medic when I started playing R2 as old souls-player and thinking "Yeah, this'll be busted".
My favorite class pairing in the game is still Archon/Summoner for a true summon build with Space Crabs and Ring of Swords, the power is mainly in the mods but damn does it dish out strong and consistent damage to 90% of the enemies in the game and it does it without killing your incompetent teammates with Firestorm.
i just finished the game couple days ago picked medic since in remnant 1 the similar ex-cultist class did an awesome job, medic allowed me to go round the game in veteran mode pretty easy i even killed one or 2 bosses just going to a corner casting the healing AOE skill and star there hitting the boss
in the late-ending game got some rings that regenerate HP whenever i got a shield on me so this made the last boss a walk in the park
but i do miss the summon weapon mods those were the best
I'm using a Summoner/Alchemist build, and it's very fun. Stacking consumables and buffs for all allies (including summons) while using my flyers to watch my back is a decent combo. I play it as a dps support role and I'm happy with it.
I feel like co op with 2 ritualist one with miasma and the other with eruption to blow the enemies up after the other uses miasma would be super dope
I just love how this tier list is the complete opposite of those tier list recommended by those game article on the internet. Which proof the devs did a great job with the classes.
Most game articles are also considering early game more than anything else which factors in. For example, the Handler is easily one of the weakest classes overall, but probably one of the two best to start with since free revive and agro. Where your at in the game definitely affects how you feel about the classes. Which is perfectly fine honestly. You need a good class early and late game so good balancing in different areas.
I love these tier lists! Could you make a "Boss Difficulty" list? Just for funz
I’m gonna be controversial and say I think medic should be above challenger. For my playstyle I would rather have the reliable healing over a once every 10 min revive
I've been looking for the best armour set-up but there are no videos on armour in the game. A mix n match is probably the way to go- that would be a cool video!
Dude, can't wait for some dlc. I'm sure you can't either. Could use some content gas in the tank lol. I really appreciate you and chaos gaming for the vids. N teaming up for a down n out challenge? Fym?!? Showcasing builds done right. Gg's
This list is on point
If you are newer and need archon easily many of us have a class set up so we can go through the door to get newer players archon. Just ask and we will take you right to it! 😉
My build is challenger, Ritualist
I use ravagers mark, with blood tinged ring, atonement fold, red ring if dead, and the Ahanae crystal ring- before unlocking Ahanae I used dull steel ring so I could have heavier armor and use the challenger trait points elsewhere but now I put 10 points into strong back instead. For my relic I use enlarged heart until I come cross a boss with terrible modifications on apocalypse and need to revive teammates more than a few times, in that case I throw on tranquil heart or resonating heart. Armor I change it up depending on where I am in the game, what difficulty I am on and what modifications the boss has. For my long guns I mostly use mercliss, monarch or sparkfire with Twisted wounds. For melee I generally use Worlds Edge or Spectral blade with Shocker, and for my handguns I generally use enigma, corrupted rune pistol, or rapture cannon often times using refunder +10. For my relic fragments I use mythic skill cool down, mythic casting speed and mythic mod damage.
A key to getting mythic shards is to always go spend your relic dust at Dwel in apocalypse. If you aren't playing apocalypse yet you can re roll your adventure mode in apocalypse then go into the world and go back to ward 13, go to him and get your relic fragment upgrades then you can re roll again in whatever difficulty you want. I'd tell anyone new or old to never spend your relic dust at Dwel in any other difficulty because you are waisting the Dust. 😊
Also for boss fights I struggle with I currently throw on fargazer with the rapture cannon. I use it right at the start of the fight usually with mercliss with twisted wounds so I and anyone I'm playing with can melt a good portion of the bosses health bar right at the start of the fight.
Please if anyone knows ways I can buff this build or ways I can boost the bleed/status effects even more I would love the suggestions because this is a build I've completely put together myself so I'd love suggestions on how to make this build even stronger. Are there any rings I can switch out to make my bleed build have more DPS when used with Miasma?
I would also love advice on a build I can do for bosses that have elemental resistance. I would like the build to be tanky, help revive others easier, gives a shield and has a high DPS that doesn't use status effects. I have nearly every every single item in game except for a few amulets, 1 relic, and about 10 rings so I can put together almost any build. If I don't have the item you suggest I will go get it so don't worry about if I have the item/archetype you suggest or not because chances are I do. The only gun I don't have yet is Savior and I'm already half way through the second world after beating the cube boss in veteran on hardcore so I should have that as soon, if of course everything goes well and I don't die in the second half of my hardcore veteran playthrough.
Nice video glad we got creators like you making content for this game don’t worry about the hate on this vid. Remnant is fun cause you can do anything you want and play, people are hating cause they got a favorite archetype that isn’t the most efficient which is they don’t have to be game would be boring if everyone ran the the same build. You were objective good video!
Tier list videos always make it tough to agree with everyone lol. Because so much of what makes things good are based on how you like to play the game.
Challenger main, Hunter second, few points in health regen from Summoner. Shielded Heart. Rings: health regen on sprint and mod use, gunslinger ring. You become a dps master and can keep yourself alive by shielding before death then super regen, and have the Challenger self save. It’s an aggressive ranged player build for solo play. Works great in multiplayer as well
Thank you 😊
Next on the chopping block are the rings and amulets
Dude doing rings... or wait till after DLCs where there will be over 200 of them. I will be busy I guess lol
Just started this game already know your class works only with your build of equipment. Correct rings and armor make classes crazy good
Thanks for the helpful video!
Can you recommend or make a build that uses Invader's wormhole? 😃
Get your skill cooldown to maximum (80%) and Wormhole can be used every seven seconds, with two charges each cooling down separately. Pair this with spectral blade to capitalize on that MASSIVE 300% damage boost in a MASSIVE AOE (with Resonance) and you have a clone-dropping, unhittable, burst AOE monster. Your second class can be anything else that takes advantage of max skill cooldown. For instance: use Medic and put Dervish on the sword so melee hits after Wormhole are even stronger, and kills reduce active cooldowns by a further 5%. This can get you near perma uptime on shield, making you and your team virtually unkillable. Not to mention it's soooooo fucking fun to play!
Just go anything melee. Invader prime. Challenger secondary. Bisected ring, probability cord, burden of the gambler, brawlers pride. Wormhole was made for melee is is extremely easy to use with it as well.
Little Tidbit that I will add about the engineer, they also have the ability to work well with melee builds; Holding the overclocked turret is like having the strongest melee weapon in the game.
I agree with most of these except for handler I think it should be higher than summoner and lower than gunslinger. Handler provides a lot of utility to what ever you wanna do, wether if it is more healing or more damage or less enemy aggression towards you. Though you do make a good argument that the dog dies and you can’t use half your kit but the dog isn’t out the entire fight, it will eventually get back up and do it’s thing again which doesn’t take very long either. And there are ways you help it take less damage by just using relics and traits accordingly, meaning don’t use blood bond, it’s the worst trait to use it on handler don’t use it guys 😂
I have a fantastic build for archetype summons that provide good survivability for both you and summons, great damage from both you and summons, and overall a lot of fun. It all depends on what you got as your prime perk. I personally like using summoner prime perk with handler or archon, put on nightweaver grudge or the neck bone, use atonement fold, and the summon rings for bulwark and lifesteal off summon damage and boom. The most important traits to use for my build are blood bond, kinship, and rugged. This maximizes the uptime of the ruthless prime perk while the bleed from atonement doesn’t kill the summons too quickly
Summoner offers more versatility than handler, especially with medic, which together makes a nearly invincible character. Two of the three summons for summoner can deal with ranged or flying enemies, whereas your dog is basically a liability that you need to babysit so it doesn’t die or you lose every single buff for the rest of the fight. That is time better spent healing yourself, doing damage, or avoiding attacks. If you really need buffs as the summoner, you can summon the minion again. You can’t summon your dog.
Medic and alchemist will always be better for healing and revives, and several classes have better options for damage. Handler falls into a weird jack of all trades, master of none, position.
Handler is S-tier for roleplaying, D-tier for build optimization.
In the future i'm trying to use Medic with other class, ¿what good combos are for it and wich one needs to be the prime class in those ocations?
Summons -- both dog and summoner-- also take damage for you outside of actual hits, which is probably why they're dying fast if you don't have the DR to lower that. They are really good classes when speced for, helping keep you alive (and they heal from relics too), and Summoners main trait-- regrowth-- is nice regen so worth leveling for that alone. If you play with friends, Handler's lowering friendly-fire damage is also really good. I'd level them and see how they play for you.
Helpful no-nonsense videos. The music is killing me though
Me who has been using medic and ritualist as my main build wanting to see how good my choices were....
They were both in S tier.....
Me" "Nice"
summoner and handler together are cool cause the handler reduces the selfdamage so the minions get like no damage almost
Combine handler and Summoner, and you have not only a tanky dog, you'll have Tanky Summons. Meaning you can shoot the summons and only deal anywhere from 21 to 249 damage to the summons.
I will say this, yes the summoner prime perk is MOSTLY useless, however there are certain cases where you can make use of it, for example the melee flail that creates a sand cyclone activates the damage bonus on the minions but does 0 damage to them, making a summoner/Challenger combo somewhat viable imo
6:00 Oh god this Abomination one shotted me and put me off thinking I was on a roll 😂
I use the the summoner with the Atonement Fold Ring and the Blood Bond Trait and it keeps your summons with the boost. Maybe not OP but it is pretty fun. (Mind Healing of course)
For Gunslinger, I'd give some credit to Sidewinder as well. It is a VERY niche skill, but on a setup such as Sureshot-Widowmaker, it outputs a TON of damage in a short amount of time. Quickdraw... Yeah, it's not great since it doesn't synergize with the rest of the class.
Post class buff update, ive been messing around with medic/handler invader/summoner and summoner/handler. And so far im loving it. Trying to see how yo use ritualist with handler and summoner ss well. Been digging invadet and ritualist yoo. Love the content! Anyone have any builds thry cwn share using th classes i named above? I dont want to run just whats the main meta in game.
Explorer is actually S tier in my apocalypse run
Instead of slogging my way through a zone, I simply switch to my explorer build and just run towards the quest objective
A zone that might have taken me 5 or 10 minutes to fight my way through normally took me only like a minute or two
Saved me a lot of time
I must admit my main build was a engineer and summoner..back when the turret was a minion(heard it wasn't anymore) so I could be in Leto MK2 and have all the damage resistance from 3 summons being out
I haven't checked, but a cool video next could be best combo's? Seems some of these Archtypes are designed to be a secondary.
I am really enjoyuing Summoner/Challenger on Veteran.
I know summoner isn't the best, but I love mixing it with Challenger and anything movement speed related so I can confusefriends why someone in the full Leto set is running at the same speed as a hunter.
The ring hat gives you haste with healing (In which summoner constantly heals a little) is great for just speeding through an area you've already done
Can u make a tire list for sub classes?
Really like ur rankings. Do we get "The best Melee Weapon" too ?
Yes, I am currently working on that one. We have a lot of melee options though so it is taking a bit lol. But it is definitely in the works.
Hard to say when the game is always introducing some minor bug that makes one much better than the other but I would personally say World's Edge, Stonebreaker, Hero's Sword and Krell Axe are definitely top melee weps and have great versatility.
My ritualist build is pretty insane. 1 krell axe throw does like 30K damage over time on its own and when I use 1 mag of each gun, my mods 1 time and my skills 1 time, I do 95K over 60s most in status effect damage, on a single target. My axe does electric, corrosion and bleed at the same time.
can you show a breakdown of that ritaulist build?
I would like to see a class combo tier list
Bro medic ritualist is a nasty combo. Run the shock mod on the bonesaw it boosts firerate and then there a ring thatll boost firerate also.... that shock damage with the ritualist is nasty
15:48 Yeah I always wondered that with the admirals ring or whatever its called, taking 200% damage to get 25% damage or something
18:20 I guess the best way to balance out these crazy skills is it takes a little while to re-use
Can you do a melee weapon tier list please? 😅
Engineer and Challenger got me through pretty moderate 😂less deaths i mean 😂 great list
I stuck with Challenger as my main the whole game. I didnt want to lose that Diehard, especially as a solo player
Always a nice perk to have for sure.
@@SheenShots I’ve gotta say that I never really felt it was too Tanky of a build from the get go. I don’t think I properly utilised the class to how it should’ve been, still my primary for leveling and trying the other classes
Higher difficulty has better drops or special drops ?
My opinion for begginers, with main weapoms and no rings, amulets etc...
The bests class are :
Challenger and Dog Guy (Domador in Spanish my country).
Only this two class got the best pasive in all class.
Challenger got "auto-revive".
Dog Guy got "Dog revive you".
In your first level.
Caused Medic or other class need level 5 or 10 to get a good hability.
Weapons:
Challenger bulldog is so good
Dog guy AR-47, is one of the best main weapons.
The other class you can probe for example in Yaesha world.
Pick Hunter and eat 2 hits of lizzards enemies, and you are near to die, and i say un easiest level.
And other class, with 3 hits, are die.
Challenger need 6 hits
Dog guy 5.
If you dont believe me, you can probe.
And dog in coop, got big options like:
Reduced 80% friendly fire.
More speed for allies
More revive speed and dog can revive allies.
I think Dog guy is in A or S tier
Yes, dog definitely has a lot of utility in coop and early on. In fact I would agree and say he is S tier at that point in the game.
Massive buff and crit fix for engineer, and handler getting fixed to keep all bonuses even when dog is down, and summons getting major buff, several fixes, and explosion getting a massive damage increase…all with the next patch
Which is a very good change I am looking forward to for sure.
The dog is really nice in an explosion build like starshot and the detonator amulett. Bc its reducing the dmg you receive from your own explosions by 90% or so. It just trivialized my very first run (is was nightmare difficulty). Probably not the best for endgame but pretty important to consider in a tierlist video imo..
Yes, the trait is amazing for mod builds. However, it is not required to even use Handler for you to equip the trait. Which makes that much less of a factor.
I actually find the bubble on archon very useful and helpful
I use bubble a lot too. It does have a lot of usefulness for defense. My main concern was that it feels kind of odd for archon since it has nothing to do with mods. Archons skills are simply put... all over the place lol.
@@SheenShots Totally agree. Archon skills definitely don't really fit in.. chaos gate is not worth it imo and havoc form is cool but I personally like 'all builds' compared to specialized builds
i have recently just picked this game up. and wondering which class are best paired with the other classes for good synergy?
Engineer/Summoner is a great combo.
In defense of the summoner the rage that these summons can have is proportional and how much damage they take no you can actually set up a simple build by increasing your passive health regeneration than having the skill that that links yoyr summon to you and lets you share health regeneration with them and your damage you take, then equip the ring that causes minor passive bleed, and your summon is a infinite state of rage and heals faster than the 0 to 1 point of damage they take per second if you focus on a healer summoner build, a reaver is Insane with this, even in apocalypse as they heal faster than they can be hurt, and if You have the void heart that gives you More passive health regen, they become even harder to kill
Yo, song playing during challenger made me feel the power of the class.
What was neat looking gun on the hunter @16:42 ?
Its called Monarch
You get it from the final boss of dlc by killing him while he is NOT stunned from destroying his hammer
Thanks for this dude! keep making videos of remnant. Im an alchemist main
You are a true potions master then lol. Alchemist is so versatile and with Brewmasters it is really comfy to use.
HOW DO I KNOW IF ITS A PRIME OR SUB CLASS? WHICH SIDE IS WHICH? ALSO WHY DOES IT MATTER?
Where would you put invoker on this list?
Now do a top # / best of worst of for class combinations.
Good idea actually. Since that is where the classes can shine better.
I enjoyed ritualist prime and summoner secondary with krell axe taking out mobs on mass.
En-masse: a group; all together
On mass: not a thing anyone says.
@@kolbywilliams7234 quite correct, my mistake. love the pedantry 👍
@@thedarknessthatcomesbefore4279
It’s all good. We all need a little help sometimes.
16:38 Hooray this was my first class starting out! BUT I only figured out how to use the skills after I unlocked all three 😂😂😂 nowhere says both LB and RB button
Great ranking, I'm kind of new in the game and I have a doubt, I understand once you reach level 10 with a class it's trat gets active all the time, but when I don't have active one the trait goes. In color gray or shadow and I don't feel the passive active, is this ok?? Thanks for anyone who answers.
Level 10 unlocks the trait to be used in your builds without running the class BUT it is not active all the time. You still must put trait points into the trait to use it. Your primary and secondary archetype traits are automatically activated without trait points but otherwise you must use trait points to level the trait.
A trait can only be used on that class until it is max level 10. Then it is free to use anytime regardless of your equipped classes.
Ive tried so hard to make an invader build and jus cant find the right one. Then again im not a melee character typa player
"Makes some of the hardest bosses, like Venom, become child's play when you run status"
Venom: *rolls elemental resist*
me: *cries*
Ritualist is so dope and so fun. Im enjoying it as much as possible cause i know their gonna either nerf miasma or raise its cooldown by a shit ton lol
My "Oberon" build is medic/ritualist.
Invader warping behind is great but so many bosses u cant get behind
I use HUCH, i'm starting to play this, i'm at PL 19 and recently i think i saw that apoc difficulty changes bosses fights/mechanics(attacks), R.I.P. me 😂
Ps: also picked nightmare by mistake and keep with it and tried to kill the Nightweaver at lvl 17 (2 afternoons and a head more red than Hellboy to kill it), daaamn this game is awesome
Full archetype combinations tier list when? 👀👀👀
/j, I can't imagine how much effort that would take omg 💀
what was the auto tracking gun you were using in lonsom??
Monarch is the tracking gun.
That is the gun Monarch. You get it from defeating the One True King in the Awakened King DLC.
@@SheenShots that explains it thank you!
Im newbs here, how to farm scrap quickly ?
The only take i disagree with is Gunslinger. And i feel like you didn't actually build around it with weapons. One of the biggest benefits of the gunslinger is the increased rate of fire. If you aren't utilizing the fact that you can basically turn high damage semi-auto guns into fully auto guns, then you are basically wasting the class' potential. Give me an invader gunslinger and a nightfall or lever gun. I will first try the final boss on apocalypse every time
I agree on a lot but gunslinger is S tier, has 2 DPS perks rather then 1 and just overall makes shooting better. It’s a beast of a class on apocalypse
Auto-correct made your beast a best my friend
Indeed. Thank you I’ve fixed it 😊
Oh it is fantastic no doubt. Hard for me to move it up however as each class above it is so good. It has the best relic perk in the game though I know that much.
recent patch just fixed the handler issue, though the doggie really dies fast in higher difficulty...
I beat the game on apoc with medic and summoner I think it’s the best in the game I jus never die 👌
Quick Draw does over 2000 dmg! I'd hardly call that weak, and it's got like a 20s cooldown. But Ritualist is king no doubt.
9:39 This very much reminds me of Outriders. I was seeing some inspiration from this game, like adding mods and mutators to the weapons. Outriders is definitely the inferior product however.