That’s fucking awesome and scary. Imagine a super weapon so brutal that even the areas it didn’t glass still are fucked over from melted ice caps. It would be such a desperate defense against such a brutal invasion
I remember my first playthrough of original Halo CE getting turned around and lost a few times, going backwards for a long ways before realizing, "Hey, I'm not seeing any new enemies... I'm probably going the wrong way" which is the usual standard means of navigation in any shooter game, lol.
Same. The only way to find out your going the wrong way is finding bodies. The first time around might have missed some enemies. So every 5 minutes your like “oh there’s an elite there. Surely this is the right way”. What should be a 15 minute mission has turned into an hour of you doing the same mission 15 times
I got lost on the dark section of the last Chief level (I think) on Halo 2. You are supposed to follow a path and there are some outdoor looking areas so I though I had gone outside. Tons of floods and covenant battling it out too.
Interesting. As someone who didn't play halo up untill relatively recently when a friend forced me to buy it, I never had problems with CE or 2. Three in my experience had one or wo sections where I'd get stuck and had to reload a checkpoint just to figure out what I'm doing wrong and for 4 I actually got lost several times walking in circles, even with how linear the game is.
Guilty Spark had my 4-year-old brain so confused, it was like a labyrinth. It was because of that I didn't finish the game for 15 years. That and the Flood was scary.
The Flood ruined Halo for me when I was younger. I refused to play past "The Arbiter" on Halo 2 because I was terrified. No problem now that I'm older of course, but man did they leave a sour taste in my mouth.
Haha, I remember when I was little I would get to the pelican and hear the call for help, and just get freaked out. I got brave one time, but when I saw the covenant running out of the forerunner structure I just said nope and closed the game. Then a few years later I got brave again and finished it.
Same, I also first played that level when I was four years old. That level, and the first one with all of the interconnected maintenance tunnels are the only ones where I would get lost, though I always assumed that that was intentional in Guilty Spark. But yeah 343 Guilty Spark put a fear in me like nothing ever has.
10:57 On the package you can actually do the Co-Op banshee Easter egg and fly around wherever you want to. I can’t confirm this, but it honestly seems like when you do it, kill barriers, invisible walls, walkable terrain all get changed so you can go explore the map!
12:28 I'm pretty sure that's actually just a part of the Halo 4 soundtrack. I'm not 100% certain, but I've listened to it a bunch and it didn't sound out of place to me.
Did you know that you can actually enter the regret part of the level while you’re in delta halo? And there are enemies on that side too. The weird thing is those enemies will not attack you lmao. If they bump into they get startled and run away. It’s hilarious.
I actually ran into the one in Tsavo Highway with the choppers a lot, mainly because I would try to get as big of a Marine posse with me as possible but often some would get cut off by the cave getting blocked before they could all assemble with me. Forget the Covenant, Bungie themselves killed off so many marines by trapping the poor bastards.
On CE anniversary in the MCC on halo one of my warthog marines was on low health. I kicked him out of the warthog to get a healthier one in the vehicle. When the pelican came to pick up the marine squad of the area my old warthog passenger never boarded it and was just left behind. Probably as it wasn't his squads pelican which had left in the previous area. It always bothered me on halo 4 mission reclaimer that the marines and warthogs always get left behind. They never even make an effort to get back on board the mammoth. I specifically drove the warthog back inside before clearing the objective and warthog 2 zoomed out. I chased it down and put it back on board then quickly did the objective. With With mammoth now sealed the driver wouldn't stop getting back in the warthog trying to leave it desperately. During the ride I heard nsrine death sounds and went back down to see only 1 warthog left and no trace of the other one or its driver
@@katonnor When I was playing Halo Combat Evolved the marines did one even dumber. I kicked the gunner out because they were low on health and let a full HP marine in the turret. When the Pelican came, my new gunner jumped out and got onto the Pelican!
I have that problem a lot in Halo 2. RIP to all the marines and elites that just decide to stop walking and get deleted from existence in a loading zone
11:20 Probably the glassing. That beam has to be hot, and I imagine it'd have a significant impact on the atmosphere, especially if the city is in smoke. That'd add to it
I used the Halo 4 campaign theater mod on Shutdown. The catapult tunnel you launch from isn't actually inside the Infinity, the moment your Pelican takes of from the catapult, it despawns the tunnel and spawns in the Infinity ship model.
Halo 5 impedes you every 15 seconds, even if you just slightly walked past a collectible. It's so irritating it made me quit my first playthrough. I'm planning to do a massive multi-pronged playthrough of New Alexandria soon to see if we can get it done in quadruple time by dropping everyone off at their objective before it spawns in, but it's possible it'll just tp us back together. I'll let you know how it goes
What's wrong? Don't you love invisible walls and kill barriers being spammed literally everywhere that looks like a slightly interesting place to explore?
I think the door locking in CE doubled as an increase in difficulty. Esp on guilty spark, you can't back track up the elevator to run from the flood so it added to the tension.
As someone who who has listened to all of the OST's multiple times, I can confirm that that noise in Halo 4 is just part of the music. Nothing crazy going on here lol
I guarantee that this will likely be different in infinite, since I remember 343 stating that you can backtrack quite a bit in the campaign, do to the semi open world/linear style of the missions. However I'm not sure, if that's how it will turn out.
@@whyiwakeup6460 I'm assuming its like metro, you select levels from the menu, but each level is its own contained semi-open world. Like the second level of Halo CE, but larger and littered with side objectives.
@@whyiwakeup6460 a better way to put is the level design is still linear, but is more open and you have more freedom to back track and complete other things like side quests.
8:39 no? I've played this level dozens of times, you can make the elevator go up and still remain on the bottom floor. Maybe it's just a co-op thing? Haven't played it co-op in years.
Im not sure if this counts but halo youtuber generalkidd did something similar in halo 5 before. He stayed on the guardian for too long in the level genesis it gave you some warning to progress through the level before you were just incinerated like with a promethean weapon. Just letting you know.
In halo reach mission winter contingency, after you finish rescuing the troopers and not get in the falcon if you try to go past where you first drive the truck vehicle, you’ll be forcefully teleported I found this out well looking of the datalogs things.
I remember at 4:29 when I was doing a par score I was going through the level and all of a sudden at that point I got a bunch of - points on the screen. I couldn't figure out what happened so i went back to theater and I saw that when those rocks came in it killed a bunch of marines and blamed me for it. Wasnt very happy. Thats also how i figured out that they did this
I like that in Halo 4 the mission Infinity that when you get into the mech the mech room everything else behind is now gone and the doors close. What is interesting is that the map takes rights and lefts with ramps over and over as that once you are in the elevator to the final part you are essentially just right on top of the rest of the mission except that stuff got removed. So like to stay within I guess map space you get out of the elevator the way you come in and the long track swirls to make sure you stay in map boundaries.
so really funny story about this topic. When Halo 3 launched on PC my brother and I played with the acrophobia skull and tested it on a bunch of different maps and we broke Tsavo Highway because of this map sealing thing. We where flying so fast past all the enemies that we flew right into the last section of the mission but the brutes didn't spawn. No choppers, no wraith on the top of the hill, no shade turrets on the hill, and no brutes at the end area where you need to kill them in order to finish the level. So we flew backwards to try to find whatever trigger we skipped by flying so fast, but when we did the rocks spawned and closed us off into that section. So we where trapped. We couldn't finish the mission and we couldn't go back.
The rock wall on Tsavo Highway also appears if you respawn after getting a checkpoint there, which can be a big pain if you go and kill the brutes by the chopper then decide you want to go get the wraith from the last area, you do that, you die, you try again, and there's now just suddenly a wall.
In Halo 3: ODST, on the level Data Hive, before meeting Dare, you have to clear out all the ennemies before the Superintendent let you in. What's annoying is that there is a door that permanently closes behind you that i wish didn't, since there isn't a lot of ammo lying around.
On Halo Reach, Oni Sword base, there's another forced teleport. After you turn on the comms and AA gun, you're told to return to the base. If you drive up to the front door, you cannot backtrack to the two outposts anymore.
Love your videos especially your commentary, voice, your accent and all the things. I can't understand English that well without subtitles (as I am not a native English speaker) but I can easily understand your videos even without subtitles. Keep it up bro looking forward to more videos from your channel.
In the level The Covenant there's another invisible barrier, when you are on the hornet and you kill all the enemies from the third tower, you can't go back to the second tower, there's a barrier blocking midway through the cliffwall dividing both towers, I remember I wanted to go back to get the terminal from the second tower and I couldn't, but it only happens when you clear the enemies from the third tower
I noticed quite a bit of this while playing Halo 3 and Halo: Reach, because I tended to backtrack to replenish my ammunition, preferring to restock from the furthest-back area I could (saving the nearer ones in case if emergencies or forbidden backtracking!).
yes i luv seein this typa stuff. its so fun to see. something about these types of questions is always so interesting to me , even if its such a "waste of time". idk .
I remember the first time I played Halo CE and I got sooo lost on Assault on the Control Room and Two Betrayals. One mission has you going forward, the other has you backtracking, and I would get turned around...every...single...time
My usual rule: Follow the enemies. But on the Halo 1 Library I got seriously lost. Flood are in front of me, behind me, everything looks the same, no idea where I was going.
I beat Combat Evolved a few years ago & I'm going back to play all of the Halo games in chronological order on Legendary difficulty. I would like to take a moment to say that, despite having never played on Legendary difficult before, I am dreading getting lost in CE again more than I am with the jackal snipers in Halo 2.
On Exodus when you backtrack through the Falcon section to get the Marine Biology achievement, you can't actually return all the way to the rest of the map because of invisible walls blocking you in all directions.
Half Life 2 did this a lot as well, though they'd use actual like explosions or landslides or other animated things to block you into your new path emphasizing that you have only one way forward.
Well, I live in the south, so never went to French Guiana, Suriname or Guiana (most of the people here dont actually go there), so i cannot say. But I think Paraguay is pretty bad. (just kidding huehuehue
ODST with the mission that has the smg hanging by a wire. I spent SO MANY HOURS looking for that rifle. Got bored and started shooting in the sky. Found the smg. 😤😐
Rocket Sloth: jumps off of Halo 3 ODST elevator Cortana: would it have killed you to use the elevator? Me playing Halo 4 legendary: probably, but not guaranteed. I'm just that good. But it's more fun annoying you.
On the mission The Package, i think there’s a button you can press that removes all soft and hard kill barriers and summons 4 banshees you can fly. Perhaps that could make it easier to see the other part of Sword Base?
On the last level of Halo 3 after your fight with Guilty Spark and you walk along the cliff side and go into that hallway, if you turn around and go back the doorway to go back out has a glitched texture and you can't go through it.
How many buildings are in halo reach Including firefight and multiplayer. (I'm gonna keep doing this until it happens) but I do remember exploring halo 2 delta out of bounds and looking for secrets and Easter eggs.
Super interesting how Halo 3 deals with backtracking. The one bit on this topic that you guys didn't address were levels like Cortana or any of the other parts where it's just the gross fleshy Flood hallways. Do those not prevent backtracking?
Just like to sa yonly came out a couple of hours ago but really guys if this is not your thing don't dislike just turn it off, dislikes is something for a year old video not hour but great video rocket sloth
I thought the entrance and exit in 343 guilty spark are the same until i watched this video. i always wondered why there are marines in the entrance when i come out but not when i went in. this makes much sense.😑
I've always went backwards when I'm out of ammo and need some or need a new weapon, the game never glitched out like that or tried to keep me out from Halo1 to Halo4
The reason why you see water when going back to SwordBase is because the glassing beams heat up the planet, and ice melts.
Now I gotta go back and notice this
That’s fucking awesome and scary. Imagine a super weapon so brutal that even the areas it didn’t glass still are fucked over from melted ice caps. It would be such a desperate defense against such a brutal invasion
@@notdoow7851 oh yeah, that's why the glassings were so brutal. The planets are entirely, royally fucked
@@notdoow7851 the worst part is it's past invasion to wholesale extermination
The attention too detail is great
I remember my first playthrough of original Halo CE getting turned around and lost a few times, going backwards for a long ways before realizing, "Hey, I'm not seeing any new enemies... I'm probably going the wrong way" which is the usual standard means of navigation in any shooter game, lol.
Same. The only way to find out your going the wrong way is finding bodies. The first time around might have missed some enemies. So every 5 minutes your like “oh there’s an elite there. Surely this is the right way”. What should be a 15 minute mission has turned into an hour of you doing the same mission 15 times
@@templar1372 343 ruined that by despawning enemies in Halo 4. Can't see the enemies and more importantly, can't go back for the weapons.
I got lost on the dark section of the last Chief level (I think) on Halo 2. You are supposed to follow a path and there are some outdoor looking areas so I though I had gone outside. Tons of floods and covenant battling it out too.
CE is literally the only game I’ve had issues navigating
It's got fantastic combat but holy heck I get lost everytime I play that. Sometimes that game had questionable level design
Halo 3 ODSTs was until I figured out the map.
Interesting.
As someone who didn't play halo up untill relatively recently when a friend forced me to buy it, I never had problems with CE or 2. Three in my experience had one or wo sections where I'd get stuck and had to reload a checkpoint just to figure out what I'm doing wrong and for 4 I actually got lost several times walking in circles, even with how linear the game is.
What about Minecraft? Gotcha b*tch
@@ABoxIsMyHome just turn on cords or make a map
Guilty Spark had my 4-year-old brain so confused, it was like a labyrinth. It was because of that I didn't finish the game for 15 years.
That and the Flood was scary.
The Flood ruined Halo for me when I was younger. I refused to play past "The Arbiter" on Halo 2 because I was terrified.
No problem now that I'm older of course, but man did they leave a sour taste in my mouth.
Haha, I remember when I was little I would get to the pelican and hear the call for help, and just get freaked out. I got brave one time, but when I saw the covenant running out of the forerunner structure I just said nope and closed the game.
Then a few years later I got brave again and finished it.
Same, I also first played that level when I was four years old. That level, and the first one with all of the interconnected maintenance tunnels are the only ones where I would get lost, though I always assumed that that was intentional in Guilty Spark. But yeah 343 Guilty Spark put a fear in me like nothing ever has.
@@JohnWhite-ms5wr That stench... I've smelled it before
Weird. When I was 5 and played CE, I just thought of them as zombies.
12:22 that’s just part of the ambient noise of that section
I think it's actually part of the ost
Such wise, much tragic
But will it stop you from going back and finding TREES?? How many trees are there in Halo???
Depends on which sections are loaded and what order you load them in
we need a top 10 trees list
@@Dash62g No we need a count and a ranking system to determine which game has the most/best trees.
10:57
On the package you can actually do the Co-Op banshee Easter egg and fly around wherever you want to. I can’t confirm this, but it honestly seems like when you do it, kill barriers, invisible walls, walkable terrain all get changed so you can go explore the map!
while you can do that yes, make sure to destroy the two anti-air cannons before doing the easter egg glitch otherwise you will softlock yourself :)
12:28 I'm pretty sure that's actually just a part of the Halo 4 soundtrack. I'm not 100% certain, but I've listened to it a bunch and it didn't sound out of place to me.
You're correct, the song is Requiem on Volume 1 of Halo 4 OST.
Did you know that you can actually enter the regret part of the level while you’re in delta halo? And there are enemies on that side too. The weird thing is those enemies will not attack you lmao. If they bump into they get startled and run away. It’s hilarious.
Do you have a TH-cam video link so I can see this interesting fact?
Yes we know
@@Active_Genesis I actually did it myself and have clips of it
@@chico3181 upload em, I wanna see
@@vulpesinculta3478 I’ve posted them on twitter before
I actually ran into the one in Tsavo Highway with the choppers a lot, mainly because I would try to get as big of a Marine posse with me as possible but often some would get cut off by the cave getting blocked before they could all assemble with me. Forget the Covenant, Bungie themselves killed off so many marines by trapping the poor bastards.
On CE anniversary in the MCC on halo one of my warthog marines was on low health. I kicked him out of the warthog to get a healthier one in the vehicle. When the pelican came to pick up the marine squad of the area my old warthog passenger never boarded it and was just left behind. Probably as it wasn't his squads pelican which had left in the previous area.
It always bothered me on halo 4 mission reclaimer that the marines and warthogs always get left behind. They never even make an effort to get back on board the mammoth. I specifically drove the warthog back inside before clearing the objective and warthog 2 zoomed out. I chased it down and put it back on board then quickly did the objective. With With mammoth now sealed the driver wouldn't stop getting back in the warthog trying to leave it desperately. During the ride I heard nsrine death sounds and went back down to see only 1 warthog left and no trace of the other one or its driver
@@katonnor When I was playing Halo Combat Evolved the marines did one even dumber. I kicked the gunner out because they were low on health and let a full HP marine in the turret. When the Pelican came, my new gunner jumped out and got onto the Pelican!
I have that problem a lot in Halo 2. RIP to all the marines and elites that just decide to stop walking and get deleted from existence in a loading zone
11:20
Probably the glassing. That beam has to be hot, and I imagine it'd have a significant impact on the atmosphere, especially if the city is in smoke. That'd add to it
I used the Halo 4 campaign theater mod on Shutdown. The catapult tunnel you launch from isn't actually inside the Infinity, the moment your Pelican takes of from the catapult, it despawns the tunnel and spawns in the Infinity ship model.
Not me having flashbacks of Winter Contingency trying to go back for the truck
Sometimes I still do that. You think you just can make it only for you to teleport about 10 meters back
@@GlitchyGamers18 Schrödinger's Truck Driver
Halo 5 impedes you every 15 seconds, even if you just slightly walked past a collectible. It's so irritating it made me quit my first playthrough. I'm planning to do a massive multi-pronged playthrough of New Alexandria soon to see if we can get it done in quadruple time by dropping everyone off at their objective before it spawns in, but it's possible it'll just tp us back together. I'll let you know how it goes
Yes do.
What's wrong? Don't you love invisible walls and kill barriers being spammed literally everywhere that looks like a slightly interesting place to explore?
@@ryatt9365 Halo Infinite: ”You want freedom? Here you go, become Spider-Man.”
I think the door locking in CE doubled as an increase in difficulty. Esp on guilty spark, you can't back track up the elevator to run from the flood so it added to the tension.
13:05, if you manage to punch or knock lasky off of the mammoth at the start, it prevents later sections of the level from loading.
As someone who who has listened to all of the OST's multiple times, I can confirm that that noise in Halo 4 is just part of the music. Nothing crazy going on here lol
“Don't ever go backwards.” - Caboose
"I promise I will never go backwards"
“You wanted to se me principle Miller”
That sound in halo 4 is just part of the soundtrack in the moment you exit that cave thing
On Requiem in Halo 4, if you backtrack for ammo enough times, the game will just spawn in a dropship full of really high level elites...
Never realized that. That's cool.
I guarantee that this will likely be different in infinite, since I remember 343 stating that you can backtrack quite a bit in the campaign, do to the semi open world/linear style of the missions. However I'm not sure, if that's how it will turn out.
How do you have an open world that’s linear?
@@whyiwakeup6460 I'm assuming its like metro, you select levels from the menu, but each level is its own contained semi-open world. Like the second level of Halo CE, but larger and littered with side objectives.
@@whyiwakeup6460 a better way to put is the level design is still linear, but is more open and you have more freedom to back track and complete other things like side quests.
@@whyiwakeup6460 it'll probably be like Division 2 where it's open world and you can travel but you go to a specific area to do a mission
@@KhizarShahid143 halos never done that so most likey no
That sound fx plays normally on that mission when you first come out of that cave and see the structures in the sky
If Elijah responds to this I'm making cookies in honor of the new halo infinite flight
You should send them to him, too! Lol!
@@damonstewart656 great idea
Decorate them like medals. I would love a Killjoy cookie.
"Killionare!" You deserve a cookie
SEND COOKS 🍪
I love you guys, you help distract from the world crumbling down around us... brings a bit of normality back, even for just 15 minutes ❤
Relax
8:39 no? I've played this level dozens of times, you can make the elevator go up and still remain on the bottom floor. Maybe it's just a co-op thing? Haven't played it co-op in years.
Im not sure if this counts but halo youtuber generalkidd did something similar in halo 5 before. He stayed on the guardian for too long in the level genesis it gave you some warning to progress through the level before you were just incinerated like with a promethean weapon. Just letting you know.
the Halo 4 part with the music is actually just part of the soundtrack
In halo reach mission winter contingency, after you finish rescuing the troopers and not get in the falcon if you try to go past where you first drive the truck vehicle, you’ll be forcefully teleported
I found this out well looking of the datalogs things.
I remember at 4:29 when I was doing a par score I was going through the level and all of a sudden at that point I got a bunch of - points on the screen. I couldn't figure out what happened so i went back to theater and I saw that when those rocks came in it killed a bunch of marines and blamed me for it. Wasnt very happy. Thats also how i figured out that they did this
I like that in Halo 4 the mission Infinity that when you get into the mech the mech room everything else behind is now gone and the doors close. What is interesting is that the map takes rights and lefts with ramps over and over as that once you are in the elevator to the final part you are essentially just right on top of the rest of the mission except that stuff got removed. So like to stay within I guess map space you get out of the elevator the way you come in and the long track swirls to make sure you stay in map boundaries.
so really funny story about this topic. When Halo 3 launched on PC my brother and I played with the acrophobia skull and tested it on a bunch of different maps and we broke Tsavo Highway because of this map sealing thing. We where flying so fast past all the enemies that we flew right into the last section of the mission but the brutes didn't spawn. No choppers, no wraith on the top of the hill, no shade turrets on the hill, and no brutes at the end area where you need to kill them in order to finish the level. So we flew backwards to try to find whatever trigger we skipped by flying so fast, but when we did the rocks spawned and closed us off into that section. So we where trapped. We couldn't finish the mission and we couldn't go back.
The rock wall on Tsavo Highway also appears if you respawn after getting a checkpoint there, which can be a big pain if you go and kill the brutes by the chopper then decide you want to go get the wraith from the last area, you do that, you die, you try again, and there's now just suddenly a wall.
In Halo 3: ODST, on the level Data Hive, before meeting Dare, you have to clear out all the ennemies before the Superintendent let you in. What's annoying is that there is a door that permanently closes behind you that i wish didn't, since there isn't a lot of ammo lying around.
Also because you can't get the cop in there
On Halo Reach, Oni Sword base, there's another forced teleport. After you turn on the comms and AA gun, you're told to return to the base. If you drive up to the front door, you cannot backtrack to the two outposts anymore.
Love your videos especially your commentary, voice, your accent and all the things. I can't understand English that well without subtitles (as I am not a native English speaker) but I can easily understand your videos even without subtitles. Keep it up bro looking forward to more videos from your channel.
In the level The Covenant there's another invisible barrier, when you are on the hornet and you kill all the enemies from the third tower, you can't go back to the second tower, there's a barrier blocking midway through the cliffwall dividing both towers, I remember I wanted to go back to get the terminal from the second tower and I couldn't, but it only happens when you clear the enemies from the third tower
Its so cool that you get to see the space elevator collapse in odst and then see the remains in halo 3
CE's levels had to be made so you can play backwards since that's just what the last 3 levels are
That wasn't the original plan, originally Halo CE had 15 levels during development.
It's like life. I just want to go back to redo some things or even just revisit nostalgic moments, but all we can do is move forward to new challenges
*mentions going backwards on Assault on the Control Room*
*uses a clip from Two Betrayals*
This works far better than it should…
Lmao using infinite chief in the thumbnail is so accurate
Halo ìs my all time favorite story line ever, so watching this video was really awesome and nostalgic. Thank you for the extra info about the game!
I noticed quite a bit of this while playing Halo 3 and Halo: Reach, because I tended to backtrack to replenish my ammunition, preferring to restock from the furthest-back area I could (saving the nearer ones in case if emergencies or forbidden backtracking!).
4:21 "once you drive a little ways up the road"
*is fucking flying
yes i luv seein this typa stuff. its so fun to see. something about these types of questions is always so interesting to me , even if its such a "waste of time". idk .
The ODST elevator teleport is something I'll remember for my eventual LASO run of the game
Dont forget to tune in next week for when the Rocket crew tries to make an Bacon Egg and Cheese sandwich in Halo 2 using only Windows Vista.
I remember the first time I played Halo CE and I got sooo lost on Assault on the Control Room and Two Betrayals. One mission has you going forward, the other has you backtracking, and I would get turned around...every...single...time
My usual rule: Follow the enemies. But on the Halo 1 Library I got seriously lost. Flood are in front of me, behind me, everything looks the same, no idea where I was going.
I beat Combat Evolved a few years ago & I'm going back to play all of the Halo games in chronological order on Legendary difficulty. I would like to take a moment to say that, despite having never played on Legendary difficult before, I am dreading getting lost in CE again more than I am with the jackal snipers in Halo 2.
I love these weird looks at a game I've played countless times
You really are squeashing the lemon here
Keep doing these videos! Love em!
I’m not cannon fodder for you, don’t blow up cars in my face next time
I DID THE EXODUS ONE!!’ I was so sad that there’s a kill barrier to the left, right where it gets interesting
On Exodus when you backtrack through the Falcon section to get the Marine Biology achievement, you can't actually return all the way to the rest of the map because of invisible walls blocking you in all directions.
That sound effect in H4 is just the regular soundtrack
Half Life 2 did this a lot as well, though they'd use actual like explosions or landslides or other animated things to block you into your new path emphasizing that you have only one way forward.
Salutes from Brazil, Elijah and Luke!
Which neighboring country do you like the least? French Guiana, Suriname, Guiana, Paraguay, Peru, Bolivia.
Well, I live in the south, so never went to French Guiana, Suriname or Guiana (most of the people here dont actually go there), so i cannot say. But I think Paraguay is pretty bad.
(just kidding huehuehue
5:10 Wish I would've known this before my legendary run.
I did this with the glorious spectre which immediately splattered me after non-stop flipping for like five minutes
That noise in Halo 4 is just normal.
ODST with the mission that has the smg hanging by a wire. I spent SO MANY HOURS looking for that rifle. Got bored and started shooting in the sky. Found the smg. 😤😐
Rocket Sloth: jumps off of Halo 3 ODST elevator
Cortana: would it have killed you to use the elevator?
Me playing Halo 4 legendary: probably, but not guaranteed. I'm just that good. But it's more fun annoying you.
The silent cartographer on my very first play through was FAR too confusing for me I never thought you had to get out the warthog
I’m a simple man, I see Rocketsloth, I watch.
On the mission The Package, i think there’s a button you can press that removes all soft and hard kill barriers and summons 4 banshees you can fly. Perhaps that could make it easier to see the other part of Sword Base?
9:55 what is up with Carter's lags
11:58 I made it back to the beginning of the level
I absolutely love these videos
On the covenant level I did that back track to the first tower
that music has always been there
Covenant time travel glitches are goated
On the last level of Halo 3 after your fight with Guilty Spark and you walk along the cliff side and go into that hallway, if you turn around and go back the doorway to go back out has a glitched texture and you can't go through it.
Theres a way to skip ahead to the end of the level in covenant as well. I remember doing it years and years ago when halo 3 came out
Last time I was this early I didnt know which halo has the most grunts
Thought you were gonna talk about how if you start on the mission on check point charlie then make your way back
Also in halo 3 Sierra 117 you cannot go back after johnson gets thrown in jail. The cave behind you seals.
This is the stuff i used to do when i was young, fun times
During the package you can spawn banshies in co op at the beginning
Thank you for playing the og games on original graphics on the 360 version of odst there's an invisible wall on the oni elevator
In halo 3 on Sierra 117 during the part that you look down on the chieftain locking Johnson up tunnel you come in through gets blocked behind you
I won't lie, when I was a kid I got turned around on some CE maps several times, it was a nightmare, I couldn't get out.
Halo 3 The Covenant.... You skipped past the fact that you can go over the mountain during the Scarab fight to get back to the beginning
12:18 - 12:21 is actually apart of the soundtrack.
How many buildings are in halo reach Including firefight and multiplayer. (I'm gonna keep doing this until it happens) but I do remember exploring halo 2 delta out of bounds and looking for secrets and Easter eggs.
Thanks for teling me about this i will try
How didn’t I notice the skybox in The Covenant changed? It was so obvious, too!
Super interesting how Halo 3 deals with backtracking. The one bit on this topic that you guys didn't address were levels like Cortana or any of the other parts where it's just the gross fleshy Flood hallways. Do those not prevent backtracking?
Just like to sa yonly came out a couple of hours ago but really guys if this is not your thing don't dislike just turn it off, dislikes is something for a year old video not hour but great video rocket sloth
Halo CE really needed a waypoint system, i got lost so many times
Acoraphobia, the time travel glitches are also good options for the bungie halo games except reach.
Now that I think about it new Mombasa would play well as a destiny location. Makes you think hmmm
Halo 4 pew is just part of the music
Can you make a video about how Microsoft is turning off servers and unable to buy them digitally in a few months?
They're not really that kind of channel... They do Halo videos man
@@Nonx47 It's about Halo
I thought the entrance and exit in 343 guilty spark are the same until i watched this video. i always wondered why there are marines in the entrance when i come out but not when i went in. this makes much sense.😑
I got lost i CE so much.
I did this a lot back in Halo 2
Great content keep up the good work
I've always went backwards when I'm out of ammo and need some or need a new weapon, the game never glitched out like that or tried to keep me out from Halo1 to Halo4
Id love to see a playthrough of cursed halo lol