@@Cerex_XxX a well fed lash/yamato is the scariest for me, they appear out of nowhere, stomps half of ur team, and still run away being almost uncatchable due to their mobility, especially lash
12:35 This part is just straight up wrong if you actually play against a Haze with Ricochet + Silencer. 1. The real range of her ult gets way bigger because of the Ricochet, making Silencer effective range way bigger. The ult range is way more deceiving that you should be mentioning that. 2. Even if you get silenced by Silencer, item usage is still possible even when you are silenced. Telling people to try to avoid her ultimate to apply the item is in some way a false tip. The whole point of itemization against Haze is that Silencer only counters ability usage, so in the later stage of the game where she has her Ricochet + Silencer combo, items are more effective against her. Side note: - I hate how you say Knockdown is the "cheapest" option to counter Haze and Curse being the other, when you didn't even mention Return Fire as a 1250 soul item, or Metal Skin also for 3000 souls. Sure it doesn't fully counter her ult, but these items are way better to counter her entirely and not just the ult. - You almost never build Knockdown just for Haze's ult as her ult dps is so high, when you try to react to it with Knockdown it's already too late (2 second delay + your reaction time to use the item). Use Knockdown if you have it sure, but it should be more effective to just use Knockdown early on her if you see her first.
My complaint w Haze is that it feels like there's no solid counterplay. You hear footsteps and you have 2s to hard cc her and kill her, or you and every ally around you dies. It can't be much fun for Haze players either. Hurr hurr me pressed 4 hurrrr
I've noticed that most players aren't getting Bullet and Spirit armor, which i believe are the best scalers from mid to late game, basically reducing damage 45%, which technically means, you have almost 2x hp. coming from mobas, its essential items if you take alot of damage or enemy's focus on damage builds (which are all listed here). its a tactile before a shooter, focusing on movement , building your own game and have best counters and counter play makes the matches easier.
While giving you damage reduction they also boost your hp. Shields are essentially useless, since resistances wont work on shields so youll take 100% damage every time.
I will often carry spirit armor when dealing with Bebops that like spamming their 4, and Kelvins who like spamming their 3. Of course, your best course of action is to just not get hit in the first place, but the slow that they apply makes that tricky. +1 this comment, bullet & spirit armor are absolutely worth it vs. certain match ups
@MrRafagigapr a smart haze will just stop shooting you and sleep you until metal skin is over Return fire isnt that great if the haze has a high lifesteal build. You would be better off focusing on stunning her
@@theFORZA66Prob different character by character, I play infernus and shiv and she can’t kill me at all without her ult. So I just save it for when she ults, otherwise I just steamroll her
@MrRafagigapr if its a 1v1 situation and you get slept, they burn your metal skin away and now that item purchase became kinda useless Not saying its a bad idea just saying its a consideration
Kevin: Has a terrible escape but makes it so you can’t escape. Be a bro and get rescue beam to save the guy getting focused or get him first. Abrams: stuns are annoying but his is conditional and can put him out of position. His lifesteal can be easily countered by the right itemization. Viscous: Good damage for all the utility he has but he has no sustain early in lane. His cube is powerful (ethereal shift on a basic ability)but curse can disable him from using it to save himself or a teammate. Punch is annoying but has to be aimed.
@@hilkmeister1382 but not every hero is able to do a melee attack from a huge range with a big-ass aoe and extra damage. If he's at least semi-consistent with it, like hitting every other punch, he'll just outsustain you without ever relying on cube, while chipping you away with gooballs. And even if Viscous is very bad, but has enough braincells to admit it, he'll just use his punches to secure creeps and will heal off of that. Don't even get me started on the good Viscous, this is a menace you have to experience yourself.
Warp Stone is a soft counter to all 3 heroes. It lets you flash out of cage, reposition to avoid seven ulti and run away when he bombs you and you can blink out of haze ulti.
@@radioactive_tommy796 that’s gotta be the most brain dead comment I’ve ever seen. If you think a haze is healing through return fire (70% returned bullet damage) plus your own characters kit, get real brother play the game
@Ccody1996 i have ive literally tested return fire with a buddy on mine yes she does even with anti heal items sound like you just dick riding thinking your the smartest deadlock player but hey im sure your top .1 percent and are so much smarter then all of us
but haze once she gets going and has unstoppable, silencer, ricochet, and vampiric burst she’s literally unbeatable by just pressing ult, it just would take a lot of coordination to take her out right?
@@alchapwn if she’s healing that much from vampiric burst and probably other life steal return fire wouldn’t even last long enough, on top of that once your return fire goes down you’re silenced you can’t get out and she still has like 4 more seconds on her ult
@@lollipop2.053 Return fire will destroy the Haze player's eardrums, resulting in physical damage in real life and preventing them from picking the hero ever again. It isn't supposed to kill haze in game, but make the player regret their life decisions as a whole.
This is kinda a crazy strat, but I've heard you can press movement key away from her ult, then dash then jump and she's actually doesn't do any damage. It's kinda crazy OP counter.
Metal Skin alone is **nice** vs. Haze, but I wouldnt consider it a counter vs. her. If you're running Metal Skin & some kind of stun though - then absolutely Metal Skin becomes an enabler to counter haze.
@thatjerrycan5505 only issue with that is unstoppable and cleanse exist which seems to be tge communities biggest complaint so i can metal skin to escape byt i cant shutdown a bad play cause theres no negative and unless the solution is full amti heal metal skin return fire on every player to dyop one of the enemies 6 is just not healthy
bad video for a number of reasons: conflating winrate with true power is not correct, winrate of each hero is influenced by a large number of factors such as hero difficulty and player mastery reading out the characters abilities only pads the length of the video the tips to counter each hero are basic and not specific at all, "win the early game, shut him down early, dont stand in range, dont get hit by spells, dash away from the stun" - like really? you dont address any of the active items that these characters build, such as silenceer on haze or slowing hex on warden telling people to build debuff reducer/remover against haze is horible advice nothing against you bro, but this is the epitome of filler content
@@Burncore22only issue is haze ult cant be countered if she has unstoppable and if your a squishy you loterally just dont have time enough to run out of its range
Does anyone else think there's to many actives in this game? I never buy them only because it's even more buttons I have to hit in a weird spot on my keyboard.
And like even this guys tip is, dodge the dagger? She doesn't need dagger, just jump in and ult. Unkillable in the time she kills everyone. Ye you can kill her outside her cooldowns and ambushing her but that just applies to everyone and is shit advice which I hate ppl give when they don't have real advice to give. The real advice is, hope that she is shit and gets stomped enough in early game for her to be unable to instakill whole team with any form of jump in and press button.
His early is just really strong he falls off into the late compared to other dps heros just tru and poke him out if your character can and stay behind walls the best you can
But saying that every class now needs to build metal skin every game shes in to just survive is ignoring shes a problem and metal skin doesnt stop her just lets you escape
How do you go against your friends in this game? I’ve been trying to figure it out and can’t. I notice that the seven in your map is a real player or am I wrong?
ohhh pleaase tell me how youre able to play on the full map privately with only 2 players, i need that. i love messing around and experimenting with things in sandbox mode, but i really want to be able to experiment with things on the full map. would there be a way to have full sandbox controls on the full map too?
Go into Sandbox. Then open the console with F7 and input: "changelevel street_test". Then again in the console input: "citadel_hero_testing_enabled true" to re-enable the Sandbox controls window. Enjoy. :)
The only busted hero in this game rn is Shiv . He literally takes less damage, his abilities are retarded and mixed with lifesteal he literally becomes unkillable. And whats worse is that anti heal items don't affect his passive.
He made a “final” finals video about a month ago. He wasn’t getting enough views I think on the game and decided to separate himself from it unfortunately
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i want to know how to counter a good grey talon, fighting him is a mess for me
Returning fire is a cheap option ça work pretty good against Haze, but it's situationnal
" who just wan't to actually use good items "
Typo in want
Jokes on you, I'm using this knowledge to play Seven, Warden, and Haze better
Haze is no problem. A real threat is abrams The undying hero. even bebob is more annoying then haze
@@Cerex_XxX a well fed lash/yamato is the scariest for me, they appear out of nowhere, stomps half of ur team, and still run away being almost uncatchable due to their mobility, especially lash
kelvin and haze is the most disgusting combination I've seen yet
That's why I clicked this video too
@Cerex_XxX nah, it really doesnt matter what hero you are up against. If they are well fed, they will be a nuisance
10:13 Warden placing a ward with warden's face on top of the ward is something I never would've thought would ever exist
12:35 This part is just straight up wrong if you actually play against a Haze with Ricochet + Silencer.
1. The real range of her ult gets way bigger because of the Ricochet, making Silencer effective range way bigger. The ult range is way more deceiving that you should be mentioning that.
2. Even if you get silenced by Silencer, item usage is still possible even when you are silenced. Telling people to try to avoid her ultimate to apply the item is in some way a false tip. The whole point of itemization against Haze is that Silencer only counters ability usage, so in the later stage of the game where she has her Ricochet + Silencer combo, items are more effective against her.
Side note:
- I hate how you say Knockdown is the "cheapest" option to counter Haze and Curse being the other, when you didn't even mention Return Fire as a 1250 soul item, or Metal Skin also for 3000 souls. Sure it doesn't fully counter her ult, but these items are way better to counter her entirely and not just the ult.
- You almost never build Knockdown just for Haze's ult as her ult dps is so high, when you try to react to it with Knockdown it's already too late (2 second delay + your reaction time to use the item). Use Knockdown if you have it sure, but it should be more effective to just use Knockdown early on her if you see her first.
My complaint w Haze is that it feels like there's no solid counterplay. You hear footsteps and you have 2s to hard cc her and kill her, or you and every ally around you dies.
It can't be much fun for Haze players either.
Hurr hurr me pressed 4 hurrrr
I've noticed that most players aren't getting Bullet and Spirit armor, which i believe are the best scalers from mid to late game, basically reducing damage 45%, which technically means, you have almost 2x hp. coming from mobas, its essential items if you take alot of damage or enemy's focus on damage builds (which are all listed here). its a tactile before a shooter, focusing on movement , building your own game and have best counters and counter play makes the matches easier.
While giving you damage reduction they also boost your hp. Shields are essentially useless, since resistances wont work on shields so youll take 100% damage every time.
I will often carry spirit armor when dealing with Bebops that like spamming their 4, and Kelvins who like spamming their 3. Of course, your best course of action is to just not get hit in the first place, but the slow that they apply makes that tricky.
+1 this comment, bullet & spirit armor are absolutely worth it vs. certain match ups
you forgot to mention that every haze will get unstoppable asap and have a decent amount of time where she cant be dealt with.
Honestly surprised you didn't mention steel skin for Haze
Steel skin + return fire , you take 0 but you still reflect so she is just shooting herself
@MrRafagigapr a smart haze will just stop shooting you and sleep you until metal skin is over
Return fire isnt that great if the haze has a high lifesteal build. You would be better off focusing on stunning her
@@theFORZA66Prob different character by character, I play infernus and shiv and she can’t kill me at all without her ult. So I just save it for when she ults, otherwise I just steamroll her
@@theFORZA66 " a smart haze will just stop shooting " yeah that is the point
@MrRafagigapr if its a 1v1 situation and you get slept, they burn your metal skin away and now that item purchase became kinda useless
Not saying its a bad idea just saying its a consideration
Fun fact: Storm cloud currently goes through the Patron pit walls. So if he uses it next to a shrine and you go in the pit, you'll still get hit.
buddy kelvin, abrams and viscous are the most hated heroes not seven lmao
Kevin: Has a terrible escape but makes it so you can’t escape. Be a bro and get rescue beam to save the guy getting focused or get him first.
Abrams: stuns are annoying but his is conditional and can put him out of position. His lifesteal can be easily countered by the right itemization.
Viscous: Good damage for all the utility he has but he has no sustain early in lane. His cube is powerful (ethereal shift on a basic ability)but curse can disable him from using it to save himself or a teammate. Punch is annoying but has to be aimed.
@@hilkmeister1382 "no sustain early"
Melee lifesteal says hello
Viscous has cube and fist with melee lifesteal, not to mention lack of sustain does not matter when you can just buy it
@@DemonerLycan item based, by that logic every hero has sustain.
@@hilkmeister1382 but not every hero is able to do a melee attack from a huge range with a big-ass aoe and extra damage. If he's at least semi-consistent with it, like hitting every other punch, he'll just outsustain you without ever relying on cube, while chipping you away with gooballs. And even if Viscous is very bad, but has enough braincells to admit it, he'll just use his punches to secure creeps and will heal off of that. Don't even get me started on the good Viscous, this is a menace you have to experience yourself.
Warp Stone is a soft counter to all 3 heroes. It lets you flash out of cage, reposition to avoid seven ulti and run away when he bombs you and you can blink out of haze ulti.
Steel Skin is a good counter to haze too
Abrams with return fire is so funny against any weapon based character, they just kill themselves
Return fire doesnt help at all unless you have full antiheal to back it haze will just heal through shooting herself
@@radioactive_tommy796 that’s gotta be the most brain dead comment I’ve ever seen. If you think a haze is healing through return fire (70% returned bullet damage) plus your own characters kit, get real brother play the game
@Ccody1996 i have ive literally tested return fire with a buddy on mine yes she does even with anti heal items sound like you just dick riding thinking your the smartest deadlock player but hey im sure your top .1 percent and are so much smarter then all of us
but haze once she gets going and has unstoppable, silencer, ricochet, and vampiric burst she’s literally unbeatable by just pressing ult, it just would take a lot of coordination to take her out right?
Return fire
@@alchapwn if she’s healing that much from vampiric burst and probably other life steal return fire wouldn’t even last long enough, on top of that once your return fire goes down you’re silenced you can’t get out and she still has like 4 more seconds on her ult
@@lollipop2.053 Return fire will destroy the Haze player's eardrums, resulting in physical damage in real life and preventing them from picking the hero ever again. It isn't supposed to kill haze in game, but make the player regret their life decisions as a whole.
This is kinda a crazy strat, but I've heard you can press movement key away from her ult, then dash then jump and she's actually doesn't do any damage. It's kinda crazy OP counter.
Kid named Warp Stone:
everyone hates these hero’s because their strongest abilities take absolutely no skill whatsoever
I don't get this people who keep saying "high rank" is there a hidden rank system in deadlock or they just assume they are high rank?
There is a hidden rank tracked by the game. You can search your own up with "deadlock mmr"
Haze brings unstoppable and then your only realistic solution is metal skin + return fire lol
Now all we need is the part two on how to counter kelvin and abrams
My answer to most problems is usually knockdown lmao
Metal Skin makes you immune to all damage Haze can do for a few seconds, and I have used that to great effect against her even when she's fed.
It doesnt last long enough and if she gets duration extender it becomes a 9 second ult
Metal Skin alone is **nice** vs. Haze, but I wouldnt consider it a counter vs. her.
If you're running Metal Skin & some kind of stun though - then absolutely Metal Skin becomes an enabler to counter haze.
@thatjerrycan5505 only issue with that is unstoppable and cleanse exist which seems to be tge communities biggest complaint so i can metal skin to escape byt i cant shutdown a bad play cause theres no negative and unless the solution is full amti heal metal skin return fire on every player to dyop one of the enemies 6 is just not healthy
nice opinion, one small issue: Unstoppable
Wrath's ultimate will cancel Haze's ultimate as well
bad video for a number of reasons:
conflating winrate with true power is not correct, winrate of each hero is influenced by a large number of factors such as hero difficulty and player mastery
reading out the characters abilities only pads the length of the video
the tips to counter each hero are basic and not specific at all, "win the early game, shut him down early, dont stand in range, dont get hit by spells, dash away from the stun" - like really?
you dont address any of the active items that these characters build, such as silenceer on haze or slowing hex on warden
telling people to build debuff reducer/remover against haze is horible advice
nothing against you bro, but this is the epitome of filler content
Yep the dogshit deadlock content has begun, I feel ashamed that I wasted so much time on this video lol
yeah this guy is a cancer to every game he touches tbh
Yeah this comment is better than the video. I use McGinnis, she can counter every ult if you know how to use her earth ability (the wall)
@@TreyfuwuSame thing when he played The Finals, everyone in that community hated his guts
@@Burncore22only issue is haze ult cant be countered if she has unstoppable and if your a squishy you loterally just dont have time enough to run out of its range
" who just wan't to actually use good items "
Typo in want
Haze and Seven are easy when you play Moricio y Cristobal.
Are you gonna try the new finals season?
Yeah crowd control items a definitely getting nerfed before release, mark my words.
Can you also make one on kelvin? He's in the place if warden in my top 3 most hated heroes to go up against
Distance and not feeding like most of them
When are you going to play the Finals again?
Does anyone else think there's to many actives in this game? I never buy them only because it's even more buttons I have to hit in a weird spot on my keyboard.
Seven’s stun is literally just Wraith’s ultimate just bullshit
And like even this guys tip is, dodge the dagger? She doesn't need dagger, just jump in and ult. Unkillable in the time she kills everyone. Ye you can kill her outside her cooldowns and ambushing her but that just applies to everyone and is shit advice which I hate ppl give when they don't have real advice to give. The real advice is, hope that she is shit and gets stomped enough in early game for her to be unable to instakill whole team with any form of jump in and press button.
i want to know how to counter a good grey talon. fighting him is a mess for me
His early is just really strong he falls off into the late compared to other dps heros just tru and poke him out if your character can and stay behind walls the best you can
why dont u mention metal skin vs haze? its pretty good
It is but it doesnt do much to stop her and uless you are suggesting the entire team builds it thats just proving shes a problem
sure
Who on earth is struggling Vs seven, haze and warden
Warden is pretty rough in lane unless your hero has a lot of push
Hmmm the finals looks different
No kelvin is the problem
imo haze is so easy to deal with
ikr? I feel like they nerfed her cause it has been pretty easy to deal with her recently
bruh, most of the video is "play better" then them. Okay, lol xd
no? what are you talking about.
than*
How's bebop not on the list
Bebop isn't busted. You can't counter his bombs with debuff remover and spirit shield.
ottr 💪🏻
who tf hates warden
he's good in high mmr
@@eebbaa5560 so ppl hate him becuz hes good?
@@csibeffasirtlel3614 yeah that's usually how this stuff works...
@@eebbaa5560 wtf no it doesnt
@@csibeffasirtlel3614 literally every game is like that
❤
Seven isn’t that good ngl. Also u can beat haze easy as fleetfoot metal skin any class
But saying that every class now needs to build metal skin every game shes in to just survive is ignoring shes a problem and metal skin doesnt stop her just lets you escape
How do you go against your friends in this game? I’ve been trying to figure it out and can’t. I notice that the seven in your map is a real player or am I wrong?
No metal skin mentioned? This guy just plays with noobs lol. Seven is a noob check
ohhh pleaase tell me how youre able to play on the full map privately with only 2 players, i need that. i love messing around and experimenting with things in sandbox mode, but i really want to be able to experiment with things on the full map. would there be a way to have full sandbox controls on the full map too?
Go into Sandbox. Then open the console with F7 and input: "changelevel street_test".
Then again in the console input: "citadel_hero_testing_enabled true" to re-enable the Sandbox controls window.
Enjoy. :)
Wow this is a high quality guide. Thanks!
I love playing seven
The only busted hero in this game rn is Shiv . He literally takes less damage, his abilities are retarded and mixed with lifesteal he literally becomes unkillable. And whats worse is that anti heal items don't affect his passive.
i hope my man Otto finally stopped finding a game to play for years
Why didn't you mention Return Fire vs Haze in early game?
Cause in the early game her ult and kit isnt gonna kill all that fast and return fire gets mitigated by lifesteal
These heroes aren't as evil as Shiv
If I don’t see you play Finals on Sept 25, I will unsubscribe you and never watch any of your videos anymore
He made a “final” finals video about a month ago. He wasn’t getting enough views I think on the game and decided to separate himself from it unfortunately
@@mrturner4620I know that but the s4 Finals is bringing back ranked tournament and that what he wants
Warden is one of the most powerful and hated heroes? Don't make me laugh