This whole thing has played out in my recent Wonderlands playthrough. I need certain items for my build and my only option is hope for random world drops or do Chaos Chamber and HOPE I get what I need.
Yeah I think a lot of people that under appreciate how important dedicated drops are to building has never played BL1. "Oh Mordi is good, just get a skullmasher and Unforgiven masher." Me like 100 hrs into trying to find a single half decent Unforgiven masher: 😡
@@serPomiz Ifiny Gaige is what I like to call a based pick. 400 stack of anarchy nth degree and close enough, throw on blood soaked shields and the bee.
I remember someone saying recently “I recently got into BL2 and I spent so long farming for this weapon” and immediately got flashbacks to the original drop rates
For the life of me, I will never understand how Gearbox had 5 years of fan feedback on how unappealing Pre-Sequel's dedicated drop issue was, and then they made the same mistake again for BL3. And then they did it again in Wonderlands a few years after that.
I like how dedicated loot drops where handled in BL2 FIx mod. With each playthrough (and reaching max lvl and max op lvl) your chances for a dedicated where higher making it less of a grind, although it being too high results in a similar situation like in BL3. Also if they make BL4 have unique/legendary gear as quest rewards they should make an enemy related to that quest to drop the dedicated after finishing it. Having to save that quest for later or doing read-only is annoying .
It's crazy that Gearbox made the same mistake with dedicated drops 3 games in a row. At least they tried to fix bl3, pre-sequel and wonderlands were just shafted. So sad.
Dedicated drops are a HUGE reason I play Bl2 & 3 as like you mentioned, they help me to map out my playthrough based on my chosen playstyle and it adds a different direction to almost every run. Really was a shame to see gearbox go against something that made the series so special multiple times and I’m PRAYING that we get dedicated drop at launch for BL4. Good video dawg 🔥
I think what made bl3 farming worse was not only the crowded loot pools, but the power crept items aswell. For example, farming an agonizor 9000 for the back burner is so bad because of the dictator and emp5. The thing is the dictator is terrible in comparison to the monarch, so even if you get a dictator there is no point to use it. Anyways, great video as usual 🫡
@@falloutglasster7807 Yes, but my point is that there is a good version and bad version of the SAME gun. Having an inferior version of the same type of gun in one loot pool and the best version in another crowds the loot pool way more.
If there isn't a single controversy with BL4 I'm going to be extremely surprised... For those who are going to be playing at launch (not me, they've lost me as a fan) i at least hope for your guys sake dedicated drops are in the base game to the standards that any completed game being sold should have.
@falloutglasster7807 Glad you'll enjoy it 😊. personally most of my main issues is with the lack of learning from previous games in developing subsequent games & terrible gun/equipment balance which I've noticed an underlying pattern that despite the success of BL2 is persistent within all of the games but became exemplified with wonderlands, ultimately showing tho that the only reason BL1+2 even hit success was due to, the times the games where made, player tolerance levels & luck. Also the irl scandals. But hay that's me, what I've noticed & my personal values & limitations on accepting a game companies faults. 🙂👍.
@@Willow4526 what game balancing issues? You mean how Salvador is the best vault hunter in 2? Or how only a very small amount of weapons and builds are viable in 2? Not enough diversity for it to be a true rpg experience?
@@falloutglasster7807 umm so by the nature of game design there will always be a best of anything so that's not a personal issue. To avoid writing an essay, yeah the limitations on viable anything, essentially I think good game design will allow at the very least all legendaries (best gear in game) to at least reach general end game usability status without a 100% min maxed build, off top of head bearcat from BL2 is a good example where that took a mod dev to make it good & usable. Hope that helps you understand my feelings.
When I go to the grocery store, I don’t want all the items randomly placed around the store. I really hope that they have dedicated drops at launch for bl4!😅
Great great video ❤ I Still play bl1 bc of the pearls and legendary eridians/classmods Dedicateds are a must thanks MAK for saving tps probably gonna finish my claptrap playthrough!
Gearbox struck gold with dedicated drops and BL2 and it feels like ever since they have been trying to phase it out in some way. This is probably why annointments were introduced in BL3 and made so important
i think the larger issue is that they want to make a ton of cool guns (good, yes please) but dont want the issue with bl2 where you had seven different rarities that were spread across different sources (*generally*: your legendaries being mostly drops from enemies, uniques being quest rewards, seraphs being boss drops and vendor items, etc) while i agree with the reduction of unnecessary rarities, i wont deny that it makes it harder to categorize the different guns into those various sources since theyre now all the same rarity. they did make the one big distinction with mayhem rewards, which i think was a very good step forward. but now you have these crowded loot pools that require increased drop rates so that your loot pool with three guns and a drop rate of 10% doesnt have an effective drop rate of 3.3 for the one gun you want, but instead a 20-30% drop rate and a 6.6 or 10% drop rate for each gun
I cannot say the dedicated drops added much to the game for me. I actually struggled quite a bit in Borderlands 2 in New Game+. I did not learn of the dedicated drops until I was burnt out of the game. Then, struggled to keep interest in the game for long enough to farm and clear even the base game not counting new game+.
One thing about pearlescent guns in bl1, most of them(if not all) do drop from specific badass enemies. Same with the blue versions and legendary versions of eridian weapons. It’s kinda funny how some of the rarest items have dedicated drops
Well, "dedicated" in heavy quotes. It's not like you're really going to farm any of the badasses for pearls. They're more treated like world drops, even though yes they all have particular sources
@ oh definitely, you’d have to be crazy to farm the badass’s for pearls. It’s definitely not a “dedicated drop” as we know in borderlands now, but I like to think that the pearls and eridian guns were part of the experimenting with dedicated drops. Loving the video btw!
Well, that does make sense. Arms race farming is a lot more time consuming then regular dedicated's lol. I always just take what i get, I never try to farm for better anoints or parts, i just don't have that kind of time lmao
I feel crazy for wanting to return to the days where MAYBE you saw one or two legendries before the final boss, guaranteed legendary drop rates at 3% for playthrough 1 and then boosted to 10% for true vault hunter mode, with the final boss having a guaranteed legendary drop so that you might go through a whole playthrough and are guaranteed that one big reward at the end. but thats just me.
All i really want is uniques and legendaries that are quest rewards to be farmable without save scumming. 100 runs of a boss or unique enemy is mind numbing but its still more stimulating than save scumming
I mean you are right but I will say that if they go this route they 100% need to balance accordingly or it will be at best useless and at worse a significant downgrade. In BL2, they made blue uniques 33% instead of 10% which helps, but isn't enough. Since many of the blue uniques are mission rewards, it balances out the fact that blue and lesser rarities aren't guaranteed an attachment. The farms are faster so while getting a good roll is rarer, you can collect more of the item quicker to compensate. If they just add a drop source, it would be a disadvantage to farm it there at 33% than quickly turn in the mission over and over for faster drops. If they lock us out of the mission rewards to force farming an enemy, blues become harder to get good parts on. So it's a change that should only be made if it is implemented properly.
I agree that bl3 legendary drops are waaay too common. This was the most disappointing part of the game for me (besides story ofc) since I almost immediately stopped caring about them. On my first playthrough I remember finding 2 or 3 legendaries before I even found a blue, and within my first couple hours I already had a full loadout of legendary gear. I swear the drop rates felt like 30 - 50% and I'd be surprised if someone completed the game and didn't find at least 20 legendaries
Tbh, I'd say the only real miss in this regard was with how the Pre-Sequel handled it. The only real problem I'd say about Borderlands 3 and Wonderlands systems was that there was...well, frankly, way too many legendaries. Previously there was usually one gun per weapon/shield type, per manufacturer; maybe one category had 2 or 3 like the Vladof legendary grenades. This meant there was an easier time doing a 1:1 drop assignment for lesser bosses and mini-bosses and adding additional drops for significant story bosses and the like (such as the Warrior having 4 drops for instance). On top of that, each drop felt more unique to each boss and made target farming much easier to do without having to inflate the legendary drop chance. I'm gonna say now, I already was super weary of them making significantly more legendaries due to them reducing the specialness of legendary drops as a whole, but the fact that it meant both inflated loot pools and drop rates didn't help at all.
I don't think having too many legendaries is that big of an issue as long as there is an equal amount of drop sources. Which, yeah, is the issue of having too many but in a game like this I feel that it should also be expected
I wish they'd make purple rarity equipment a bit more powerful. Some of the purple weapons genuinely look good in the game and cool to use but are clearly inferior to legendaries in terms of power.
I can get what your saying. I think a lot of Purples in BL1, 2 and TPS are honestly pretty balanced but BL3 just screws it up with having way too many legendaries in the economy to where it doesn't matter lol
I don't mind some rng to getting drops. Like acquiring all the pearls. I still have never had a Bekah despite hundreds of hours. But it adds to the excitement when that cyan bat signal appears. The one thing I don't like is super crowded loot pools. It makes just getting the preferred item difficult, let alone element and parts specific. Want a badass gun? Here's a skin. Whilst not entirely relevant to the discussion. If you manage to get a triple O spawn. A Twister should be a guaranteed drop. Only ever got 4 to spawn as a solo player, and only one Twister. No wonder the Hammerlock DLC gets the love of a ginger haired step son.
Every time I think of how loot works in borderlands I want to compare it to Diablo 2, which is the godfather of this type of loot system. In that game they don’t have dedicated drops, however the time to kill (and time to reset) is way lower for characters without gear and there are systems for crafting *specific* uniques. This means that it’s possible for speed runners to grind crafting ingredients for a move speed boosting recipe during their exp grind, or for casual players to save up on crafting materials to make something useful later, OR for farming world drops to be a reasonable choice. Compare that to the grinder in pre-sequel, where the only crafting ingredients are equivalent in rarity to what you’re trying to craft. There’s no way to use less useful gear to climb to more useful gear, you just have to re-roll items over and over. I see that as a major wall in progression that could’ve been avoided with more useful grinder recipes. Diablo players will talk about crafting bare minimum gear for endgame all the time, but I’ve never heard anybody say “at least you can make x in the grinder to make y easier”. Idk why they would think they could remove dedicated loot sources. Experimenting is great, but without either dedicated sources for mid- and high-tier loot or way rebalanced gear requirements you’re just making it harder for players to do fun things Why not randomize skill point investment if you’re gonna remove the ability to control your build, y’know?
i agree that the grinder could've been done a lot better. I think giving certain guns their own very specific recipe's could've opened up the loot progression a lot more. The it is now you can get higher rarity from lesser gear but you need to use moon stones and getting 1 item from 3 doesn't really let you push the grinder as much as you might like to.
Man I didn't know nothing about BL3 and started it this year (2024) and wanted it to be entertaining. So I tried to pick a character that didn't seem OP. I picked Moze. Bad start. THEN I got a level 12 Hellwalker that kinda cakewalked the game up to the 30s. Unfortunately, I ended up getting ANOTHER Hellwalker. Getting to level 60 was easy as hell, and tbh I got exactly what I DIDN'T want out of this game. A very easy campaign. However, entering Mayhem levels did bring up the heat a bit, but even then I just have decent luck. Started farming dedicated weapons, started with the Hornet every Mayhem level, and now I'm Mayhem 4, level 72 with an Infernal Wish and the game only really presents challenge when I shoot too much and start burning
my only problem with dedicated drops is when they're the only way to get them, i'd prefer if they were say in the world pool with a 3% chance but 10% from a specific area
Dedicated drops is what really makes me enjoy Borderlands more than other Looter RPGs. Diablo, Last Epoch, they all don't have the same system and it isn't nearly as interesting.
If they do not have dedicated loot poll I am not buying 4 until it is on sale with the redux mods up and running, 1nd probably tips the money saved to the team because gearbox would be stupid at that point
I have mixed feelings on dedicated drops, on one hand, I like the "you want a specific weapon? Go get it here" concept, but on the other hand, it makes it feel like all of them have equal rarity. For instance, a few days ago, I obtained my first pearlescent in BL1, I still have never seen a reaper, a simple hyperion machine pistol, and yet I've found a tsunami, what's the odds, y'know? Like, in bl1, I find a good skullmasher (admittedly from one of the likely sources (craw, crimson, or gift shop) ) but in bl2, I find a good skullmasher, because I killed son of mothrakk a few times, whoopee, and in the bl1 attemt, I would have found, like 100 Volcanoes, 3,000 equalizers, and 800 other Tediores, making the bl1 skullmasher feel more exciting to get by comparison.
I can get what your saying here but i think it also goes the other way. The reasons that you like world drops are the reasons that others prefer dedicated's. I can agree that drops are a lot more exiting when they're harder to get, it's why I like Pearls so much, but It can also be really frustrating when you know that you want one gun in parrticular and your stuck at the whims of the game. When they're dedicated's I know where to go and how rare the drop is, it's why i like Pearls so much lol. Really appreciate the comment though, good to see some healthy debates in the comments section every now and then!
I felt like BL3 just had way too many legendaries dropping to the point where it didn't feel special and I just didn't care for them at all to the point where I just lost interest.
Since their was too many legendaries in 3 they bumped the drop rate so you won't be farming 5 days for a legendary that you didn't want that shared the same pool as the legendary you did want.
What blows a lot of the time in 3 is that a lot of dedicated sources are part of side quests or the main story, which when complete, don't scale to the players' level anymore, making it just pointless in farming the weapon if you want to try it in a normal playthrough Plus I just think locking certain weapons behind the mayhem levels kinda kills the amount of experimentation or variety someone can use, usually the weapon ends up being both underperforming in the mayhem levels, and nothing special with the mayhem turned off considering how EVERY weapon performs crazy well without it
There are good legendaries and bad legendaries, that goes for even mayhem legendaries. Like the tankman. But majority of mayhem weapons can be powerful.
I'd prefer a proper 15-20% drop rate from dedicated sources at the very goddamn least. I do not like farming. To make the Harold farm fun me and my sis made it a competition to see who'd reach the car first, and then drive and park at the entrance so that the other person would have trouble getting into the area where the boss is. Even then, as fun as it was it still took too fucking long to farm for a gun for the both of us. I prefer Borderlands 3's drop rates.
Your opinion is valid, but I personally prefer the 10%. Mainly because a 15-20% means that you're pretty likely going to get a drop during most walkthroughs of the game making you way overpowered for just the story. I personally don't like the fact that by the time I get to mouthpiece in bl3 I have a full orange inventory without trying to. That's just me though, thanks for the comment mate.
100% what's the point in having a bazillion guns if you are only going to use 20? Using all the different guns makes you understand the interactions between them and character, skills, other gear, player preference etc. I would be just as happy in BL2 getting a Synergy, Spitter or Coach Gun as a legendary.
If theres so many great viable guns. Doesn't that make the legendaries dropping every two minutes unnecessary? When you are getting multiple legendaries dropping from one kill etc. It is making legendary drops so frequent it is barely a reward. Alongside making other lower value rarities completely obsolete. Yet somehow they can't program pearls into the game? At least they could have had one rarity for the hardcore fans who don't mind a grind. It seems like Gearbox have forgotten some their most loyal supporters.
This whole thing has played out in my recent Wonderlands playthrough. I need certain items for my build and my only option is hope for random world drops or do Chaos Chamber and HOPE I get what I need.
Yeah I think a lot of people that under appreciate how important dedicated drops are to building has never played BL1. "Oh Mordi is good, just get a skullmasher and Unforgiven masher." Me like 100 hrs into trying to find a single half decent Unforgiven masher: 😡
If BL4 doesn't have dedicated drops at launch, I am backflipping into a wood chipper.
Same. It's been a controversy for way too long for Gearbox to not know that it's what the people want.
The U station: sucide is very popular everyone is doing it
I’ll be buying a BIGGER woodchipper and I’ll wood chip your woodchipper with me inside too
Please do not I will miss you
So
This means you gonna SKIP THE GAME? OH, THE SKIP, DUDE
Also Fastball and Infinity didn’t have dedicated drops at launch. Just a heads up. Took 3 years to fix those
I knew someone was going to comment this lmao
@@Cashew1405hey it’s still a GREAT video. Just tossing that in for factuality ;)
Infinity is good as long as you're not using gaige... With the -1 bullet skill... Makes it useless... No ammo ever...
@@robyoung8470 you can fandangle a solution using the characher mods, but it really aint' worth it anyway...
@@serPomiz Ifiny Gaige is what I like to call a based pick. 400 stack of anarchy nth degree and close enough, throw on blood soaked shields and the bee.
I remember someone saying recently “I recently got into BL2 and I spent so long farming for this weapon” and immediately got flashbacks to the original drop rates
I remember those drop rates. I legit had better luck with the slot machines.
“How many times do we have to teach you this lesson old man!?!”
For the life of me, I will never understand how Gearbox had 5 years of fan feedback on how unappealing Pre-Sequel's dedicated drop issue was, and then they made the same mistake again for BL3. And then they did it again in Wonderlands a few years after that.
I'm seriously hoping that borderlands 4 goes back to what made the first two crazy popular
I like how dedicated loot drops where handled in BL2 FIx mod. With each playthrough (and reaching max lvl and max op lvl) your chances for a dedicated where higher making it less of a grind, although it being too high results in a similar situation like in BL3.
Also if they make BL4 have unique/legendary gear as quest rewards they should make an enemy related to that quest to drop the dedicated after finishing it. Having to save that quest for later or doing read-only is annoying .
It's crazy that Gearbox made the same mistake with dedicated drops 3 games in a row. At least they tried to fix bl3, pre-sequel and wonderlands were just shafted. So sad.
TPS and wonderlands were fixed. Wonderlands could've used way more work but TPS stands in a pretty good spot today
They apparently TRIED with TPS...but they didn't do it very well
And they'll do it again in 4... They've constantly thought they know better than the playerbase
Dedicated drops are a HUGE reason I play Bl2 & 3 as like you mentioned, they help me to map out my playthrough based on my chosen playstyle and it adds a different direction to almost every run.
Really was a shame to see gearbox go against something that made the series so special multiple times and I’m PRAYING that we get dedicated drop at launch for BL4.
Good video dawg 🔥
I think what made bl3 farming worse was not only the crowded loot pools, but the power crept items aswell. For example, farming an agonizor 9000 for the back burner is so bad because of the dictator and emp5. The thing is the dictator is terrible in comparison to the monarch, so even if you get a dictator there is no point to use it. Anyways, great video as usual 🫡
Isnt that the same with every borderlands game? There are good legendaries and bad legendaries in every game.
@@falloutglasster7807 Yes, but my point is that there is a good version and bad version of the SAME gun. Having an inferior version of the same type of gun in one loot pool and the best version in another crowds the loot pool way more.
i have been BINGEING your videos and they've been helping me through a tough time, thank you
I've definitely been there.
Thanks for watching mate, and hang in there. It gets better eventually.
If there isn't a single controversy with BL4 I'm going to be extremely surprised... For those who are going to be playing at launch (not me, they've lost me as a fan) i at least hope for your guys sake dedicated drops are in the base game to the standards that any completed game being sold should have.
I'll be having plenty of fun at launch, I'm already planning to preorder it. I haven't had a lot of issues with the games.
@falloutglasster7807 Glad you'll enjoy it 😊.
personally most of my main issues is with the lack of learning from previous games in developing subsequent games & terrible gun/equipment balance which I've noticed an underlying pattern that despite the success of BL2 is persistent within all of the games but became exemplified with wonderlands, ultimately showing tho that the only reason BL1+2 even hit success was due to, the times the games where made, player tolerance levels & luck. Also the irl scandals.
But hay that's me, what I've noticed & my personal values & limitations on accepting a game companies faults. 🙂👍.
@@Willow4526 what game balancing issues? You mean how Salvador is the best vault hunter in 2? Or how only a very small amount of weapons and builds are viable in 2? Not enough diversity for it to be a true rpg experience?
@@falloutglasster7807 umm so by the nature of game design there will always be a best of anything so that's not a personal issue.
To avoid writing an essay, yeah the limitations on viable anything, essentially I think good game design will allow at the very least all legendaries (best gear in game) to at least reach general end game usability status without a 100% min maxed build, off top of head bearcat from BL2 is a good example where that took a mod dev to make it good & usable.
Hope that helps you understand my feelings.
When I go to the grocery store, I don’t want all the items randomly placed around the store. I really hope that they have dedicated drops at launch for bl4!😅
Fantastic analogy.
Found from the short, keep up the good work!
Yoo, cheers mate!
Great great video ❤ I Still play bl1 bc of the pearls and legendary eridians/classmods Dedicateds are a must thanks MAK for saving tps probably gonna finish my claptrap playthrough!
Gearbox struck gold with dedicated drops and BL2 and it feels like ever since they have been trying to phase it out in some way. This is probably why annointments were introduced in BL3 and made so important
i think the larger issue is that they want to make a ton of cool guns (good, yes please) but dont want the issue with bl2 where you had seven different rarities that were spread across different sources (*generally*: your legendaries being mostly drops from enemies, uniques being quest rewards, seraphs being boss drops and vendor items, etc)
while i agree with the reduction of unnecessary rarities, i wont deny that it makes it harder to categorize the different guns into those various sources since theyre now all the same rarity. they did make the one big distinction with mayhem rewards, which i think was a very good step forward.
but now you have these crowded loot pools that require increased drop rates so that your loot pool with three guns and a drop rate of 10% doesnt have an effective drop rate of 3.3 for the one gun you want, but instead a 20-30% drop rate and a 6.6 or 10% drop rate for each gun
I cannot say the dedicated drops added much to the game for me. I actually struggled quite a bit in Borderlands 2 in New Game+. I did not learn of the dedicated drops until I was burnt out of the game. Then, struggled to keep interest in the game for long enough to farm and clear even the base game not counting new game+.
I don't get the love for grinding. Just hide the "dedicated" legendary behind a challenge or something, kill the boss without getting hit idk
One thing about pearlescent guns in bl1, most of them(if not all) do drop from specific badass enemies. Same with the blue versions and legendary versions of eridian weapons. It’s kinda funny how some of the rarest items have dedicated drops
Well, "dedicated" in heavy quotes. It's not like you're really going to farm any of the badasses for pearls. They're more treated like world drops, even though yes they all have particular sources
@ oh definitely, you’d have to be crazy to farm the badass’s for pearls. It’s definitely not a “dedicated drop” as we know in borderlands now, but I like to think that the pearls and eridian guns were part of the experimenting with dedicated drops. Loving the video btw!
Ya know. With as much as the legendary rate was boosted, it still took me over 3 dozen tries to get another Dary Army on my Zane build
Well, that does make sense. Arms race farming is a lot more time consuming then regular dedicated's lol. I always just take what i get, I never try to farm for better anoints or parts, i just don't have that kind of time lmao
I feel crazy for wanting to return to the days where MAYBE you saw one or two legendries before the final boss, guaranteed legendary drop rates at 3% for playthrough 1 and then boosted to 10% for true vault hunter mode, with the final boss having a guaranteed legendary drop so that you might go through a whole playthrough and are guaranteed that one big reward at the end. but thats just me.
I think your valid for that.
Personally, I like how modern bl2 is the best. Dedicateds at 10% and low world drop rates for all playthroughs.
Went through bl2 a while back with two friends and from base tiny Tina's initial quest to tvhm finishing her dlc getting one from butt stallion
Thoroughly enjoyed this video, and wholeheartedly agree with everything u said.
All i really want is uniques and legendaries that are quest rewards to be farmable without save scumming. 100 runs of a boss or unique enemy is mind numbing but its still more stimulating than save scumming
I mean you are right but I will say that if they go this route they 100% need to balance accordingly or it will be at best useless and at worse a significant downgrade. In BL2, they made blue uniques 33% instead of 10% which helps, but isn't enough. Since many of the blue uniques are mission rewards, it balances out the fact that blue and lesser rarities aren't guaranteed an attachment. The farms are faster so while getting a good roll is rarer, you can collect more of the item quicker to compensate. If they just add a drop source, it would be a disadvantage to farm it there at 33% than quickly turn in the mission over and over for faster drops. If they lock us out of the mission rewards to force farming an enemy, blues become harder to get good parts on. So it's a change that should only be made if it is implemented properly.
I agree that bl3 legendary drops are waaay too common. This was the most disappointing part of the game for me (besides story ofc) since I almost immediately stopped caring about them.
On my first playthrough I remember finding 2 or 3 legendaries before I even found a blue, and within my first couple hours I already had a full loadout of legendary gear.
I swear the drop rates felt like 30 - 50% and I'd be surprised if someone completed the game and didn't find at least 20 legendaries
Tbh, I'd say the only real miss in this regard was with how the Pre-Sequel handled it.
The only real problem I'd say about Borderlands 3 and Wonderlands systems was that there was...well, frankly, way too many legendaries.
Previously there was usually one gun per weapon/shield type, per manufacturer; maybe one category had 2 or 3 like the Vladof legendary grenades. This meant there was an easier time doing a 1:1 drop assignment for lesser bosses and mini-bosses and adding additional drops for significant story bosses and the like (such as the Warrior having 4 drops for instance). On top of that, each drop felt more unique to each boss and made target farming much easier to do without having to inflate the legendary drop chance.
I'm gonna say now, I already was super weary of them making significantly more legendaries due to them reducing the specialness of legendary drops as a whole, but the fact that it meant both inflated loot pools and drop rates didn't help at all.
I don't think having too many legendaries is that big of an issue as long as there is an equal amount of drop sources. Which, yeah, is the issue of having too many but in a game like this I feel that it should also be expected
I don't mind dedicated drops so long as the world drops are also good and its easy to farm the content that has the dedicated drops.
I wish they'd make purple rarity equipment a bit more powerful. Some of the purple weapons genuinely look good in the game and cool to use but are clearly inferior to legendaries in terms of power.
I can get what your saying. I think a lot of Purples in BL1, 2 and TPS are honestly pretty balanced but BL3 just screws it up with having way too many legendaries in the economy to where it doesn't matter lol
I don't mind some rng to getting drops. Like acquiring all the pearls. I still have never had a Bekah despite hundreds of hours. But it adds to the excitement when that cyan bat signal appears.
The one thing I don't like is super crowded loot pools. It makes just getting the preferred item difficult, let alone element and parts specific. Want a badass gun? Here's a skin.
Whilst not entirely relevant to the discussion. If you manage to get a triple O spawn. A Twister should be a guaranteed drop. Only ever got 4 to spawn as a solo player, and only one Twister. No wonder the Hammerlock DLC gets the love of a ginger haired step son.
Yeah, I can get behind that
Every time I think of how loot works in borderlands I want to compare it to Diablo 2, which is the godfather of this type of loot system. In that game they don’t have dedicated drops, however the time to kill (and time to reset) is way lower for characters without gear and there are systems for crafting *specific* uniques.
This means that it’s possible for speed runners to grind crafting ingredients for a move speed boosting recipe during their exp grind, or for casual players to save up on crafting materials to make something useful later, OR for farming world drops to be a reasonable choice.
Compare that to the grinder in pre-sequel, where the only crafting ingredients are equivalent in rarity to what you’re trying to craft. There’s no way to use less useful gear to climb to more useful gear, you just have to re-roll items over and over. I see that as a major wall in progression that could’ve been avoided with more useful grinder recipes. Diablo players will talk about crafting bare minimum gear for endgame all the time, but I’ve never heard anybody say “at least you can make x in the grinder to make y easier”.
Idk why they would think they could remove dedicated loot sources. Experimenting is great, but without either dedicated sources for mid- and high-tier loot or way rebalanced gear requirements you’re just making it harder for players to do fun things
Why not randomize skill point investment if you’re gonna remove the ability to control your build, y’know?
i agree that the grinder could've been done a lot better. I think giving certain guns their own very specific recipe's could've opened up the loot progression a lot more. The it is now you can get higher rarity from lesser gear but you need to use moon stones and getting 1 item from 3 doesn't really let you push the grinder as much as you might like to.
Man I didn't know nothing about BL3 and started it this year (2024) and wanted it to be entertaining. So I tried to pick a character that didn't seem OP. I picked Moze. Bad start.
THEN I got a level 12 Hellwalker that kinda cakewalked the game up to the 30s. Unfortunately, I ended up getting ANOTHER Hellwalker. Getting to level 60 was easy as hell, and tbh I got exactly what I DIDN'T want out of this game. A very easy campaign. However, entering Mayhem levels did bring up the heat a bit, but even then I just have decent luck. Started farming dedicated weapons, started with the Hornet every Mayhem level, and now I'm Mayhem 4, level 72 with an Infernal Wish and the game only really presents challenge when I shoot too much and start burning
I suggest skipping straight to mayhem 11 and doing arms race for your first weapons. That difficulty is the only one that I personally enjoy.
No one forced you to use it?
my only problem with dedicated drops is when they're the only way to get them, i'd prefer if they were say in the world pool with a 3% chance but 10% from a specific area
3% chance to get a world drop on kill is still insanely high lmao
Dedicated drops is what really makes me enjoy Borderlands more than other Looter RPGs. Diablo, Last Epoch, they all don't have the same system and it isn't nearly as interesting.
If they do not have dedicated loot poll I am not buying 4 until it is on sale with the redux mods up and running, 1nd probably tips the money saved to the team because gearbox would be stupid at that point
Good call. Waiting for a dedicated drop patch is a good call since TPS, bl3 and wonderlands all needed to get one after launch.
I have mixed feelings on dedicated drops, on one hand, I like the "you want a specific weapon? Go get it here" concept, but on the other hand, it makes it feel like all of them have equal rarity. For instance, a few days ago, I obtained my first pearlescent in BL1, I still have never seen a reaper, a simple hyperion machine pistol, and yet I've found a tsunami, what's the odds, y'know? Like, in bl1, I find a good skullmasher (admittedly from one of the likely sources (craw, crimson, or gift shop) ) but in bl2, I find a good skullmasher, because I killed son of mothrakk a few times, whoopee, and in the bl1 attemt, I would have found, like 100 Volcanoes, 3,000 equalizers, and 800 other Tediores, making the bl1 skullmasher feel more exciting to get by comparison.
I can get what your saying here but i think it also goes the other way. The reasons that you like world drops are the reasons that others prefer dedicated's. I can agree that drops are a lot more exiting when they're harder to get, it's why I like Pearls so much, but It can also be really frustrating when you know that you want one gun in parrticular and your stuck at the whims of the game. When they're dedicated's I know where to go and how rare the drop is, it's why i like Pearls so much lol.
Really appreciate the comment though, good to see some healthy debates in the comments section every now and then!
Bet they fuck it up with BL4s launch too. Gearbox just can't help themselves 😅😢
Here's hoping they don't
skrumbolis the 3nd
I felt like BL3 just had way too many legendaries dropping to the point where it didn't feel special and I just didn't care for them at all to the point where I just lost interest.
fair enough. I feel the same way
Meanwhile: Bad Maw- Drops? what?
Im just a casual when it comes to borderlands I just like loot
Vailid
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5:42 so where did this philosophy that Gearbox established go when developing BL3?
Since their was too many legendaries in 3 they bumped the drop rate so you won't be farming 5 days for a legendary that you didn't want that shared the same pool as the legendary you did want.
Dedicated drops and way to reroll a prefix and parts would be perfect. Just like BL2 but add those 2 things and it's perfect.
What blows a lot of the time in 3 is that a lot of dedicated sources are part of side quests or the main story, which when complete, don't scale to the players' level anymore, making it just pointless in farming the weapon if you want to try it in a normal playthrough
Plus I just think locking certain weapons behind the mayhem levels kinda kills the amount of experimentation or variety someone can use, usually the weapon ends up being both underperforming in the mayhem levels, and nothing special with the mayhem turned off considering how EVERY weapon performs crazy well without it
There are good legendaries and bad legendaries, that goes for even mayhem legendaries. Like the tankman. But majority of mayhem weapons can be powerful.
I'd prefer a proper 15-20% drop rate from dedicated sources at the very goddamn least. I do not like farming. To make the Harold farm fun me and my sis made it a competition to see who'd reach the car first, and then drive and park at the entrance so that the other person would have trouble getting into the area where the boss is. Even then, as fun as it was it still took too fucking long to farm for a gun for the both of us. I prefer Borderlands 3's drop rates.
Your opinion is valid, but I personally prefer the 10%. Mainly because a 15-20% means that you're pretty likely going to get a drop during most walkthroughs of the game making you way overpowered for just the story.
I personally don't like the fact that by the time I get to mouthpiece in bl3 I have a full orange inventory without trying to. That's just me though, thanks for the comment mate.
100% what's the point in having a bazillion guns if you are only going to use 20?
Using all the different guns makes you understand the interactions between them and character, skills, other gear, player preference etc. I would be just as happy in BL2 getting a Synergy, Spitter or Coach Gun as a legendary.
@@HenryToogood-bs3zlborderlands 3 does this the best as it has the highest amount of viable weapons than any other game in the series.
If theres so many great viable guns. Doesn't that make the legendaries dropping every two minutes unnecessary?
When you are getting multiple legendaries dropping from one kill etc. It is making legendary drops so frequent it is barely a reward. Alongside making other lower value rarities completely obsolete.
Yet somehow they can't program pearls into the game? At least they could have had one rarity for the hardcore fans who don't mind a grind. It seems like Gearbox have forgotten some their most loyal supporters.