I like to force players to transfer if they are really highly rated but like third or fourth string. Feels realistic cause a 85 overal JR won’t sit behind your new freshman 5 star QB after putting up good stats the year before
I dont recruit any 5* at all...only 4* if im top interest, 3* only if im top 3 interest. i manually search each recruit i add individually. I dont mess with schedule...if I get handed 4 home games week 1-4 and the rest of the season is all away games then it is what it is. I do not attempt to persuade players from going pro/transferring. I use a military academy so I dont accept any incoming transfers.
I follow the play call limit and sliders as well. My major rule is realistic job progression. I start off as OC for 1 star school then if I do good I can go up as OC to next level until I get to a P5 school. After that I can go back down to small school as a Head Coach then work my way back up all with the slowest xp possible. This paired with confrence realignment that makes sense for my save allows me to utilize the full 30 years path as a coach.
I like that a lot, my only issue with the coordinators is that I wish they only allowed you to recruit half the team. So 17 spots and half the hours. Also I used to play on the slowest speed but I moved up one still slow but you get to level 20 around year 5-6 and from there it is a grind. Felt like that was realistic learn a lot quickly but slower to change once you get "set in your ways"
All really good things. I don’t personally follow the scheduling portion. As a P4 school, I choose ranked opponents for my non conference games. They may not be ranked when we play, but still. No FCS schools - I despise those games in real life, so I don’t use them in game. Wish we could make it so no one could schedule them. They never protected rivalry games, did they? I was UF and by year 3 the Georgia game moved to a home and home (rather than Jacksonville) so I dropped them - I had switched conferences around, so Georgia and SC were in the ACC and FSU and Miami were in the SEC, among other changes.
Yes they never have protected rivalries which is annoying. I agree about FCS games and you may get your wish lots of discussion around an NFL style league where the B10 and SEC move to an AFC NFC split division and only play amongst themselves
@ if they want easy games, let them go find a Rutgers or some team like that in a P4 school lol It’s been a little while since I played, so I will give your sliders a try. As for the “money plays” the Wildcat one is my go to if I’m in a jam. It’s not ALWAYS successful, but more often than not it is. So I try to save it as one of my “break glass in case of emergency” plays. Never could get the deep ball consistently - lived off those short crossing routes and screens if they weren’t jamming me at the line.
as Air Force, I've only recruited 3 stars or lower & must be top 3 for starting interest for me to offer. I've gone after a couple 4 stars but only if I saw they also had Army or Navy in their top choices as well. These couple "restrictions" make the idea that I need my recruits to be more serious about joining military academies
and that last time is MASSIVE for making sure you don't cheese defensive strategies to automatically shut down opposition run game. too often people get tired of playing the game from being "too easy" and blowing out teams but never blame themselves for abusing mechanics or recognizing artificial play patterns. Let your team play & if a guy messes up its part of the experience.
Agreed, I honestly kind of zone out on what the CPU is doing to try to not use OP stuff. I feel like some people who say dynasty is too easy play the game like they are playing competitive where you need to be using every strat you can. Also love the three star only makes it a lot more immersive
imo - i would like to see a summary of my opponents in the game to learn what plays will work against them. i feel this would be normal scouting method IRL. as it is now, i play hardest level, and if i am down by two scores or more on my first try, i consider this a scouting game and use it to just see what works against them. then in the re-start game i implement that strategy. doesn't always pay off but it seems fair to me.
I'm still trying to find a realistic running option for offense and defense. I usually lead the country in overall rushing yards. I also usually have the #1 rush defense. CPU aint effective in the run game.
If you can play you start for my program. I dont really look at overall. I have a TE who is 6'6" 250 85 SPD 89 ACC and he is stat capped at 79 overall the "starter" is a 91 OVR but 74 SPD 79 ACC impact star and sits behind the more athletic TE. Why? Because he doesn't get consistent separation. If a player can ball, that's all that matters. I have seen 3* talent reach 90+ overall. Just get the right players that fit your system and you can light it up.
Yeah it seems like the lower ranked teams get a hidden boost. Could also be attributed to the fact no huddle is OP and it seems like all the lower tier teams use it non stop all game
I like these suggestions, but right now the main thing I'm looking for is a way to get the CPU to actually be able to guard go routes. I understand the suggestion of not calling the same play over and over, but from a competitive standpoint I'm playing to win and I'm going to call the plays that work. It's up to the game design to make it so that there isn't one play that works every time. Once I discovered that I can get a touchdown as soon as I see the defense in press coverage, it's basically ruined the gameplay experience for me. I was hoping the new AI engine would help to solve this, but even on Heisman and with different sliders I can still hit a deep ball whenever I want. Interested to hear if anyone has any slider suggestions or other suggestions that help with this.
I would love a fix for that as well. Hard to pass up that free touchdown I agree. I have yet to see one but if you find it let me know I would love to incorporate that and I’m sure others would as well
I changed the CPU’s sliders, pass coverage on 92 & the reaction time at 74. Obviously Heisman level. Just a heads up, this life isn’t for the weak 🤣 but you definitely have to take what the defense gives you & a lot of my drives are methodical
My issue is it’s hard not to hot route my 99 speed receiver to a go route when the Heisman CPU presses them. Automatic TD. But they never learn and keep pressing.
Me and a good friend pick legit one star school there’s only 13 legit schools in the game but we recruit only 1 star players regardless of how well we do very challenging with custom sliders and all American difficulty
I like to force players to transfer if they are really highly rated but like third or fourth string. Feels realistic cause a 85 overal JR won’t sit behind your new freshman 5 star QB after putting up good stats the year before
That is an elite house rule, definitely going to use it going forward!
I dont recruit any 5* at all...only 4* if im top interest, 3* only if im top 3 interest. i manually search each recruit i add individually. I dont mess with schedule...if I get handed 4 home games week 1-4 and the rest of the season is all away games then it is what it is. I do not attempt to persuade players from going pro/transferring. I use a military academy so I dont accept any incoming transfers.
Pretty close to what I do. Don’t he’s military academies tho
I follow the play call limit and sliders as well. My major rule is realistic job progression. I start off as OC for 1 star school then if I do good I can go up as OC to next level until I get to a P5 school. After that I can go back down to small school as a Head Coach then work my way back up all with the slowest xp possible. This paired with confrence realignment that makes sense for my save allows me to utilize the full 30 years path as a coach.
I like that a lot, my only issue with the coordinators is that I wish they only allowed you to recruit half the team. So 17 spots and half the hours. Also I used to play on the slowest speed but I moved up one still slow but you get to level 20 around year 5-6 and from there it is a grind. Felt like that was realistic learn a lot quickly but slower to change once you get "set in your ways"
All really good things. I don’t personally follow the scheduling portion. As a P4 school, I choose ranked opponents for my non conference games. They may not be ranked when we play, but still. No FCS schools - I despise those games in real life, so I don’t use them in game. Wish we could make it so no one could schedule them. They never protected rivalry games, did they? I was UF and by year 3 the Georgia game moved to a home and home (rather than Jacksonville) so I dropped them - I had switched conferences around, so Georgia and SC were in the ACC and FSU and Miami were in the SEC, among other changes.
Yes they never have protected rivalries which is annoying. I agree about FCS games and you may get your wish lots of discussion around an NFL style league where the B10 and SEC move to an AFC NFC split division and only play amongst themselves
@ if they want easy games, let them go find a Rutgers or some team like that in a P4 school lol
It’s been a little while since I played, so I will give your sliders a try. As for the “money plays” the Wildcat one is my go to if I’m in a jam. It’s not ALWAYS successful, but more often than not it is. So I try to save it as one of my “break glass in case of emergency” plays.
Never could get the deep ball consistently - lived off those short crossing routes and screens if they weren’t jamming me at the line.
as Air Force, I've only recruited 3 stars or lower & must be top 3 for starting interest for me to offer. I've gone after a couple 4 stars but only if I saw they also had Army or Navy in their top choices as well. These couple "restrictions" make the idea that I need my recruits to be more serious about joining military academies
and that last time is MASSIVE for making sure you don't cheese defensive strategies to automatically shut down opposition run game. too often people get tired of playing the game from being "too easy" and blowing out teams but never blame themselves for abusing mechanics or recognizing artificial play patterns. Let your team play & if a guy messes up its part of the experience.
Agreed, I honestly kind of zone out on what the CPU is doing to try to not use OP stuff. I feel like some people who say dynasty is too easy play the game like they are playing competitive where you need to be using every strat you can. Also love the three star only makes it a lot more immersive
imo - i would like to see a summary of my opponents in the game to learn what plays will work against them. i feel this would be normal scouting method IRL. as it is now, i play hardest level, and if i am down by two scores or more on my first try, i consider this a scouting game and use it to just see what works against them. then in the re-start game i implement that strategy. doesn't always pay off but it seems fair to me.
They have that in madden and it is one of the proposed leaked features. You get a little boost to the team as well in how you approach the game
I'm still trying to find a realistic running option for offense and defense. I usually lead the country in overall rushing yards. I also usually have the #1 rush defense. CPU aint effective in the run game.
I had luck turning up the CPU's run blocking and down with mine. Helped a lot, or if you break a lot of tackles turn that up on the CPU
I saw this dude that said use chat gpt for your recruits to create a story and lowkey that’s fire
I like that a lot. May need to start doing that for some of my top guys
Appreciate the vid!
Glad you enjoyed!
I’m going to try these!
Let me know how it goes!
I think doing a slow sim dynasty and just watching the game is more realistic than playing. And it’s way more fun too.
Watching the sim is good wish they would have a quicker presentation option tho
If you can play you start for my program. I dont really look at overall. I have a TE who is 6'6" 250 85 SPD 89 ACC and he is stat capped at 79 overall the "starter" is a 91 OVR but 74 SPD 79 ACC impact star and sits behind the more athletic TE. Why? Because he doesn't get consistent separation. If a player can ball, that's all that matters. I have seen 3* talent reach 90+ overall. Just get the right players that fit your system and you can light it up.
I try to do that as well but sometimes I forget but for sure a good way to be realistic
In my dynastys/RTG, the worst teams are good and the best teams are mid.
Yeah it seems like the lower ranked teams get a hidden boost. Could also be attributed to the fact no huddle is OP and it seems like all the lower tier teams use it non stop all game
@@cswee123I’ve noticed ranked teams on the road vs. Unranked at home, seems to give the unranked a pretty good boost
@ probably correct. I think the EA team wanted some chaos to allow for small schools to succeed but they went kind of overboard lol
I like these suggestions, but right now the main thing I'm looking for is a way to get the CPU to actually be able to guard go routes. I understand the suggestion of not calling the same play over and over, but from a competitive standpoint I'm playing to win and I'm going to call the plays that work. It's up to the game design to make it so that there isn't one play that works every time.
Once I discovered that I can get a touchdown as soon as I see the defense in press coverage, it's basically ruined the gameplay experience for me. I was hoping the new AI engine would help to solve this, but even on Heisman and with different sliders I can still hit a deep ball whenever I want.
Interested to hear if anyone has any slider suggestions or other suggestions that help with this.
I would love a fix for that as well. Hard to pass up that free touchdown I agree. I have yet to see one but if you find it let me know I would love to incorporate that and I’m sure others would as well
Have you tried the speed disparity slider? I forget what it's called
I changed the CPU’s sliders, pass coverage on 92 & the reaction time at 74. Obviously Heisman level. Just a heads up, this life isn’t for the weak 🤣 but you definitely have to take what the defense gives you & a lot of my drives are methodical
My issue is it’s hard not to hot route my 99 speed receiver to a go route when the Heisman CPU presses them. Automatic TD. But they never learn and keep pressing.
Yeah the CPU does a good job at adjusting other things like blitzes if you run a lot not sure why it doesn't account for fast players
Good vid
Appreciate it!
Me and a good friend pick legit one star school there’s only 13 legit schools in the game but we recruit only 1 star players regardless of how well we do very challenging with custom sliders and all American difficulty
1 star players sure do make it difficult I am sure