20 million or 200 million in development, if your ingame store functions better than the game itself then the studio deserves to go under. Develop games, not cash grabs.
@kanick1983 I thought, miraculously so, that that phrase was long and dead... thank you for reminding games and society are still not worth having faith in.
Likes of Ubisoft or EA want to just copy-paste assets from other projects, charge 70$ and then keep you paing for boosts to skip shitty parts of their products. Vote with your wallets, fellow gamers or it will never change.
Those tweets smell more like the guy was arguing for inclusiveness of shittier devs in the space. Sorry, but the customer is ultimately the one who decides that.
How does swapping out the early access character models with ugly ones appeal to gamers? That is a direct appeal to BlackRock investors and has nothing to do with satisfying Larian's customers.
It's like they think they HAVE to remain in business for us to have games to play, lmao. Jokes aside, they're handling this exactly the wrong way in the context of their customer base. We're all about the banter, and can sense instantly when someone is being a condescending prick.
It's funny how AAA gaming has become synonymous with garbage in this day and age. It used to be that AAA meant a polished game with high production values and groundbreaking gameplay. Now with too many publishers and executives having their hands in the pot, AAA gaming means extremely high funding, chasing trends, and unfinished buggy messes, and monetized black hole time sinks. I'll take an indie game or AA game over a AAA title these days. The AAA industry needs to stop chasing trends and go back to making actual games. BG3 is the most fun I've had with a multiplayer game in a loooooong time with friends. Lately it's just been feeling stale and hollow but this game really got my friends and I hooked, and feeling excited again to experience a game together rather than just going throuh the motions of playing a game together.
Acti blizzard has 13000 staff and a market cap worth of 72 BILLION meanwhile Larian has 450 and worth a few 100 M to a B max I recon I couldn't find accurate info. Imagine a studio with 100x your assets complaining that they shouldn't put in the effort you do..What a joke.
In a room full of lazy people, when one person stands up and produces something great, the rest look on in resentment saying "that's not how we do things here, that makes the rest of us look bad."
@@dontatmetillyouvebeenoutside the goal for companies should be to make the best products, this asinine idea that shareholders are the only things that matter is boomer lead paint eating logic.
@@visoriannull832 exactly, and it's also one of the main drivers behind us killing our own environment and species - it's short-sighted, greedy, and utterly repulsive to anyone that cares even a little about human beings
Game made by gamers for gamers? Developers puting heart, soul and hard work into the game? And all of that without microtransactions? OH, THE AUDACITY!
Too many game companies are publicly traded and run by people who want money above all else. Hence the 'games as a service' modality that gives us all the trash it has. Games are being developed to support multiple regular payments. It isn't about fun, but addiction, to these guys.
@@stephen8342 In fallout 2 I could become a grave robbing, child killing, mafia boss porn star sheep shagger. Allowing for it, and not forcing it makes for a good sand box rpg.
There's kinda a point.. in that they can make 300 mobile games that each one has the potential to make even more money than a single AAA game. Sure they can spend alot to make it pretty etc.. but are the returns worth it?
Maybe u have any guide how to play BG1 and 2 i try to play it but even skills are not written what they does and how i can controll and cast spells in real time in 6 group of heroes ;/
@@MrBalrogos If you had a group of 6 people who know how to play their class, you could potentially steamroll any fight in BG1 and 2. BG1 Was pretty easy once you know where to go and when to do things, and any straight forward fighter could easily complete it solo with little to no issue.
@@rvg3250 Europe has been heavily americanized since the end of WW2 and the fall of the Warsaw Pact. Every character in this game looks like theyre from a barbie movie/homosexual porn cartoon (just like in FFXVI). Every male character is extremely zesty as well, its like some californian dnd porn larp group
Thanks for the React! We've had many "anomalies" in game design over the history of games. Ocarina of Time was an anomaly, Halo was an anomaly, many of these anomalies shape the future of gaming regardless or what developers think they should be making or how they should be making it.
@@oldmatedave2382 Not sure about Zelda being an "Anamoly" but it did revolutionize the 3d adventure game genre. And Halo Combat Evolved was the first ever modern FPS. COD and BF are built off the back of Combat Evolved.
@@RoyalPurpleSPower *cough* so Quake1,2,3 Unreal Tournament, Half Life leading into Counter Strike and the mountain of other MASSIVE games at the time before Halo were not the first ever modern FPS ? I mean Quake 1 the first 3D Multiplayer FPS. Come one :)
I don't expect small indie studios to do what Larian appears to be doing with Baldur's 3 but if they do pull it off it does mean bigger studios with way more resources have absolutely no excuse.
Eh, Indie studios can pull it off aswell, plenty of engines with most things already made for use, Unreal Engine and Unity as an example. Valheim was made by 5 people..... 5.... and they pulled off one of the best games ever.
Halo Infinite.... 343i had 800 employees and hundreds of millions in budget and delivered a 5 hour campaign, 3 cosmetics, 5 maps, 7 vehicles, and 20 guns on release. Wtf happened.
@@zoltanschweifer4304 can you imagine how many artists and real developers can you hire if you get rid off all the top-management and marketing divisions..
Baldur's Gate 3 is proving that we CAN and SHOULD push the boundaries further. If other studios are feeling the pressure, maybe that will turn some coal into diamonds. This is the only way gaming moves further.
@@BladeValant546 Well I mean yeah, the natural trend of capitalism (particularly of the American kind, where any State regulation is viewed as the devil's work) is to encourage monopolization and exploitation; but this is usually how its idealists and defenders envision it _should_ work, so it's pretty funny to see these companies taking off their mask and admitting their real views.
Not all games can afford to take 6 years, else every commercial failures would mean the death of the company. But I agree that raising the standard and being creative with gameplay rather than coming with news ways to make people pay more for the same games would be nice.
Elden Ring didn't cast a wide net. They iterated and perfected their core system since Demon Soul's. They only added the open world element in essence. So they didn't cast a wide net, they made their existing net better step by step.
@@driguesbarcellosoh come on a lot of the bosses were copy pasta and you know it, I will say about only 20 of the bosses in elden ring are actually unique
Yes, people saw the game and chose to try something outside of their comfort zone of genres that they were used to, and it worked out because the game was good
Currently playing Divinity Original Sin II as a first time D&D player, i will say i became addicted to it, ngl. Then also playing BG3 early access...why no one ever told me this game existed. Also, screw the woke sh**, greedy corporate that destroy every popular franchise.
AAA Studios: It's unfair to use Balder's Gate 3 as an example of games going forward. Players: Then why not use some of the techniques they've implemented to help your own games achieve that level? They're obviously doing something right. AAA Studios: No. Players: Then I'm taking my money elsewhere, bye. AAA Studios: Wait no come back. :(
@@staticcharm3808 You don't? You can have some great thought experiments, mental exercises, as well as just 'me time' by talking to yourself. Not everything has to be from external stimulus.
This is why I love Asmon. Within the first 10 seconds of the video: "Setting standards too high for the game industry? Nah, sounds like bullshit to me".
@@TheRedGauntlet I played BotW and TotK back to back, TotK actually did a lot under the hood for it to run quite well. I would lump Tears of the Kingdom with Diablo 4 being one of the few AAA games that 'just worked' on release. The only mainstream faults of the game were harmless duping glitches and performance issues after you unlock lore related power ups (which you can turn off) or build complex machines. I found it ran smoother than BotW when there's the same level of action on screen.
I think the Devs would love to work forever until everything was perfect. But corpo runs the show and the game has to please many different masters, not just gamers and devs. That's what holds AAA gaming back.
Asmongold finds the right words: We don't give a fuck how much effort you put in. We care about the product. If you can make a great game while being asleep, then good for you!
Putting effort doesn't necessarily equate to quality if you aren't smart about it, you have to be efficient. Studios like modern Bioware spend years wasting time and money dragging their feet because they lack creativity and decisiveness.
Very true you said it perfectly if you can't make a game as good as BG3 that is not Larians fault that is your fault. The advancements they have made from Divinity 1 to Divinity 2 and now to BG3 is astounding. Divinity 2 already blows every other competitor out of the water.
Indie teams should not be expected to be at the standard of AAA studios and developers. BUT AAA studios should be held to the highest possible standards.
Agreed. If an Indie or even a AA studio can make an amazing beloved games that everyone wants to play. But AAA companies can not, even with their vast wealth and ability to just buy talent and devs. Then something is WRONG with the AAA Companies. And the AAA company investors and shareholders should maybe think about Sueing the companies and start looking into their finances. Cause it would NOT shock me at all, to learn a lot of these '50 million', '100 million', and '300 million' games that are bare bone, lack luster, microtrancaction fill garbage that no one wants to touch, are actually ways for the company to Launder money to their friends and family, by 'Hiring' and 'Paying' them far above market price, for utter trash that gets put into the video games. Cause seriously. Why did UNDERTALE have to come from ONE guy, doing literally EVERYTHING himself, instead of from a AAA company? Why does a game like Everspace 2 out perform and is more beloved than any space game ever made after it even to this day? Bungie created Halo, and TO THIS DAY I have not seen a SINGLE single player or Co-op focused story shooter be made. Not a single one. They all copy bioshock with unique powers, like Dishonored. Stealth like Tom Clancy. Battle Royales like Pubg, Squad base like Left 4 Dead, and so on. There is no actual good single player, story focused, First Person Shooter that is just an FPS and not tied to horror, open world, Stealth, multiplayer squads, survival, magic/powers, ect. There has never been one, that was praised and loved world wide, since HALO 1, from the ORIGINAL XBOX, that focused heavily, and soley, on just story and was loved for it. And Bungie is no AAA game devs. Especially now with Destiny and it's failure of a Franchise. When was the last time you saw an actual GOOD game from a AAA compony. Give a list. I'll wait a grade them. Cause most are going to be buggy garbage no one even remembers, let alone plays anymore.
Gotta be honest, considering the Bear thing didn't even scratch their image and instead made the game MORE popular and well known, it appears Larian has gained Diplomatic immunity to internet drama.
I woudnt say didn't scratch it. It's just some people like me are able to look at the good stuff and ignore the gross or weird shit. If the bear scene was forced? Oh he'll yea I'd have a problem but it's not its something I can ignore it. Plus I am gonna indulge my mindflayer genocide as much as i can.
I guarantee you Baulder's Gate 3 has less manpower behind it than your average Live Service game but because they used their time to create a full game and not a FOMO hamster wheel it looks like they're building Rome in a day
Baldur's Gate 3 has about 400 people working in with 7 studio across the world + other studio helping and freelacers. I doubt it that most games have that amount of people.
like what they did with Hades, in the past few years and months lots of rpgs like bg3 have come out and some have failed while some have succeeded Poe 2 and Octopath Traveler
Genshin alone had like 700+ if not way more these days in dev power and people just forget that sometimes... And accept the lack of an endgame with all kinds of cope ignoring their manpower.
@@Rasmorak And even with the games past with release dates. I rather they stick to the philosophy of "a delayed game will eventually be good where a rushed game never will be" and release when they are able to release a good full product.
The "Win" Template that Larian has used for success on each of their games was utilization of crowd funding, Listening to fan feedback and being proactive. Every game they launch has resounding success because they actually act on what fans want and adjust development and it always pays off. Whilst most developers now drop the "that's not the game we want to make" and get upset when their game doesn't perform well saying it was ahead of its time or that the market wasn't right due to competition: like with Andromeda. Listen to your customers, its not a foreign concept.
They all seem super involved with their games. I followed DOS:2 updates regularly during development and not only did they do regular updates and listen to feedback, they also communicated with fans often, and even updated their games with a bunch of free content after launch.
Like what happened with Redfall everybody knew it was bad and they still dropped it. You don't show trailers of a game that you "haven't seen progress of"
@@potatocat112 I pirated that game initially and bought it after finishing it just as a thank-you to the developer team. It was so good that ripping them off was not an option.
Larian deserves standing Applause from everyone, gamers and Developers alike, they weathered through this C19 crap, and produced a diamond of a game that doesn't even had DLC to buff it out.
I'm a developer, not a game developer though, but it's really heart breaking when I'm forced to release things half baked just because it's not a priority to do things right, just to do the minimum for compliance reasons, instead of focusing on providing the customer a great experience
What kind of a non functioning brain do you need to have to think like that. Games aren't infininetely replayble + there are like 200 different videogame genres that appeal to different types of people.
There's room for small indie devs to make games like vampire survivors, but I agree, big studios better start making Elden Ring / Baldur's Gate 3 tier games.
yea, its very unsual that a game goes into early access and then actually uses that as anything but a cash grab, especially for a large wellknown IP. usually they ignore the players, add shit nobody wants, and fail to meet expectations. and its exactly what i expected from BG3, and i am pleasantly surprised for what we got. Larian will have my trust, until they break it, but for now, they are pretty awesome.
In my opinion, Baldur's Gate 3 (BG3) is doing an excellent job in handling their great IP. Unlike some companies that tend to change and rework their successful IPs into something completely different, BG3 has chosen a different path. Instead of destroying the essence of the original IP, they are building upon it, focusing on improvements, and staying true to the core elements that made it so beloved. It's refreshing to see BG3 maintain its identity and not blindly chase after other successful stories or genres. By doing so, they preserve their legacy as the forefather of a particular genre, setting a positive example for other companies to follow. Staying true to their roots while also introducing improved and new exciting features is a delicate balance, and BG3 seems to have struck the right chord. Well for the other studios...Being inspired is great, but when it comes to making games within the company, everyone has their own unique approach. Often, individuals who are passionate about a specific type of game end up working for a particular company and have a significant influence on the direction of projects. As a result, we might see games that blend elements from different genres and it is less enjoyable gaming experience. It's essential to maintain a clear vision and direction for a game to ensure a more polished and engaging end product. Indeed, impressing shareholders is undoubtedly a challenging task, and it's a responsibility that often falls on the CEO's shoulders. However, it seems that the modern gaming industry is increasingly resembling a group of students vying for the teacher's approval and rewards. In today's competitive landscape, game developers and companies may feel the pressure to cater to the demands and preferences of shareholders to secure funding and financial support. This can sometimes lead to creative decisions driven more by profit potential than artistic vision or player experience. Sadly...
100 percent, pretty much every video game franchise that was good has turned into "let's get the most money out of the least amount of work". And the usually includes recycling content and excessive micro transactions and expansions that cost too much money.
they want simple games for casuals , and a battlepass on day 1 , because it just makes them more money on release and they can start shitting out their next project
That exactly what I'm saying. Eventually they will be bound to have a downfall, but for now I want to enjoy them as much as possible while they're still delivering good 😭
Its got to be pointed out the BG3 beta, which was just the 1st act was bigger in scope than most of it's competitors. Thats very demoralizing to other developers.
@ryanpaul1403 you got it. Thousands of people love this game but you, the only person smart enough to recognize how bad it sucks. Thank you for pointing this out for me. You really changed my life with your hyper sense awareness and intelligence. Your parents must be so proud of you for being the sole truth keeper among millions. No way could you ever be wrong.
Larian just played it well. The early access days of the game allowed them to get some more funding, let the hardcore crowds give it a go, start gathering data to improve the game and actually following through to their intended release version and goals. They also don't have the leeway of big companies that can put out 5 stinkers in a row and expect to keep floating. So far they've only hit higher and higher on the quality scale.
i dont think it's talentless devs, i think its the companies directing them to make as much game in as little time as possible with the smallest budget as possible, artists want to create, thats why they are artists, and thats not compatible with increasing profits every year so games get fucked
@@Omnis.satanica.potestas_omnis Devs who will continue to bend over to their bosses and create shit products/kill the industry are a problem. They have no spine and will just keep churning out dogshit products. They are a problem and those studios deserve to go under.
@@IAmMadMattDogprobably true but honestly that’s for those employees and their union to work out, if a games bad a games bad I don’t really care why, it’s irrelevant to me
lazy devs? nah, bad product ownership and marketing with selling something with release dates and features that are not realistic. please don't blame devs
I don't think you are using "dev" correctly. You seem to think devs make game decisions, they generally don't. I assume you mean the development companies themselves? As a whole? That's at least somewhat rational.
@@apophenic_ I mean obviously not every dev has a say in what the game becomes. However I don’t like the idea that executives are the only ones making games shitty. Directors are also a big part of the problem, especially when the issues are baked into the game rather than the fault of bugs or being rushed.
I think the big thing with Larian is the openness to make a game the GAMERS want. They did Early Acccess right in allowing people to help break their game in ways their developers may not have been able to, and listened when players said 'this is not what we want- it should be this' and they listened.
"Other developers actually did a really good job and that makes us feel extremely insecure because we can only make mediocre garbage and have no plans to try and improve our workflows/creative ideas/projects/teams/employees, and instead want people not to expect good things from us thanks."
Larian studios: delivering on every single promis they showed off. Larian studios: having the best open communication with players on new and exciting features being added in EA (early access) Internet: a dev overdelivering what they promised, that's bad!
I dunno man, I am just really happy that the bear love scene and thsi drama are making Baldur's gate 3 so much more popular! I just hope everything goes smooth and the game lives up to our expectations.
38:31 - It reminds me of Noctua's approach. "We don't have the best engineers or the most expensive tools, but we release products when they are ready."
It's crazy to think we could be seeing the rise of one of gaming's next goliaths. As Asmon said, these guys are echoing what Blizzard USE to be years ago and they made it big.
So basically developers are saying "our colleagues are performing their jobs the best they can and we aren't good enough to compare so they must be cheating!"
... Note what a lot of them said Larian Studio had been building tools and experience to make Baldur's Gate 3. Ok, I get it. Soooo, what have Blizzard been doing while Larian Studio was building up that expertise and credibility? What were they doing while Fromsoft and Nintendo were learning to make Elden Ring and Tears of the Kingdom?
yea man what could PosSIBLy Go WRoNg? Recent years have shown us time and time again that presales truly are a reliable indicator of the quality of a game!
@@WrecktifiedUSBBdamn that’s crazy, not like over half the community wants that in a DND GAME… it’s not even a part of the game you HAVE to interact with. Entirely optional. If you just wanna dungeon crawl and kill stuff for loot and xp and treat the characters in the game as nothing more than walking stat sticks that help you beat faces in then do that. No one’s forcing you to romance the NPCs if you don’t want to
If you dont like being held to the standards of someone with less resources or money than you as a company...you probably dont need to have a business in making games. Just saiyan..
As a SysAdmin, if I tell my team that I worked 4 hours at something, and another guy can come in and get it done in 20 minutes, I would get laughed at by co-workers and questioned by management.
Yeah, how should Blizzard compete with Larian? I mean, they only have an annual revenue of over 8.5 billion dollars and 13,000 employees. Larian has over 400 employees and an annual revenue of 12 Million dollars. Oh, wait... Not only does Activision Blizzard have over 30 times the number of employees, they also earn twenty times the amount of money per employee. If anyone has the resources to produce great games, it's them. They simply decide not to because it is easier, cheaper, and safer to just continue existing IPs.
It's hilarious how bethesda is releasing their most anticipated game this year and it's probably gonna be no more than 4th best game this year behind TotK, AC6 and BG3
"Huge Step Forward for RPGs" It's a Pre-EA Bioware game; it's a return to what Bioware used to make. When I played it I was surprised just how well Larian managed to keep that Golden Era Bioware feel, and I absolutely love it because I have been dying for a good Bioware-like RPG from before EA acquired them and drove them off the cliff and into the ground.
So other industry devs are basically complaining that whatever they put out, it can't possibly be as good as BG3. Good to know! Looking forward to BG3 even more now.
In reality people are just excited that a game came out that is made with obvious passion, proper management, and launched well with no live-service, no serious technical issues, no DRM, or micro-transactions. Nobody in their right mind is expecting EVERY game that comes out from now on, even RPGs, to have the same scale or scope. Nobody is expecting indie devs to make games of the same scale or scope either. They want these games AAA dev studios put out that have all these resources and success to be READY or even just FUN and have a little more thought put into them, not soul-less games with a cash-printing e-store that puts half the games content behind a paywall, with the same frameworks and mechanics that the last ten had that weren't good to begin with. People are tired of AAA studios getting away with slapping a fresh coat of paint on their projects and calling it a day, waiting for people to line their pockets with purchasable cosmetics and items. That's why BD3 is shaking things up, it's scale is only a fraction of its success. These AAA devs need to point all this focus on BD3 inwards to their own studios and figure out a way to get it through their bosses thick skulls that you reap what you sow. People are going to stop buying their cookie-cutter games that they rush out and they have only themselves to blame.
I've been playing since it came out for testing and I can say the team behind the game actually cares to a point you know they asked questions we answered n they delivered thought the whole development of it and I'm excited it's been to long
That's exactly what's wrong with the game. I'm sad a bunch of snowflakes pushed for more of a romance sim than anything. Horrid story. Just your cookie cutter TRPG with some fanfare and 5e spice. Not my Flavor sorry.
I've played a bit of the playtest a long while ago just to see what it was like, but I've been holding out for the full release so I don't burn myself out replaying act 1 over and over again.
So they're saying they don't want gamers to expect better games at BG3 level but expect more overpriced microtransactions along side more unfinished titles.
If customers shouldn't have expectations to getting a good game for their money, then developers should have no expectations to customers buying their game.
Imagine going to a resurant and them saying hey just because you ate good food there doesn't mean that you should expect to eat good food here, enjoy the bad food too
you gotta remember, larion studio also made divinity original sin 1 and 2... both those games were fantastic at launch, but were not fully voice acted .... after each one was successful for a few years or so, larion released a free enhanced edition for previous owners that included full voice acted with more quests/improved graphics
BG3 in its current state reminds me of Bioware games from 20 years ago. You know... the gold standard for rpgs, at the time. Triple-A developers whining about a bar that existed two decades ago tells me they've adopted a culture praising minimal effort as their best effort.
Btw most devs today can't even reach golden-age 20-years-old bioware standards, or oblivion / skyrim standards.. they aren't even trying to do anything decent
I'm just going to say it. It serves these companies right for churning out unpolished messes for years and getting complacent in doing so because if they had simply produced high quality games no matter what they'd have to reason to freak out over BG3
Okay so its just game devs from other companies that are scared shitless of what Baldur's gate has achieved by simply putting 110% instead of 80% like they do. honestly i think talking heads are just shitting themselves in fear because they don't wanna put effort in.
@@AlbertoTuber When Elden Ring came out, a lot of mediocre gamedevs came out of the woodwork to shit on it despite the audience absolutely loving it, so it's a trend that's going on for years.
Bro i can't agree more. The thing is. This SHOULD become the standard. At least for RPG's of that scale. Nobody can tell me that gigantic companies like Ubisoft f.e. would not have the financial resources to develop a game in the exact same way. But the won't simply because repetitive blueprint games like AC had nothing to compete with for a long time. All the points of that Tweet are just a How-To on how giant RPG's should be developed. Players dont want to to get a bug ridden half finished game every two years. They are actually willing to wait for as long as they have to for the final product actually meeting their expectations. If this game raises the standard for RPG's, then good. That's how it should have been from the start. And this is not only applying to RPG's but to basically every genre. Look at how amazing Manor Lords looked when the beta came out on Steam for a week. Everybody loved it and everybody is patient for the ONE developer to finally finish it. Also: BG3 is not the first game that done it this way. I mean this how-to basically applies to Elden Ring too. So from a customers perspective, I can easily renounce the next five Assasins Creed games if the sixth one actually becomes a new exiting game. If the industry is so terrified of a game that actually had some huge amount of work put into and is already "defending" itself why they will not be able to do it that way, it's not the fault of BG3. It just shows that something is incredibly wrong with the industry itself.
"Waaah you can't actually expect us to spend time polishing our product so it's actually good on release!!!!!!!!" - AAA studios Imagine if any other fucking type of product was this way. Cars? It's the norm that your car may just fucking fall apart as you try to drive it off the lot, but that's okay, they'll fix it for free in a few days or weeks. Phones? Sometimes when you open the case on your new $999 iphone, the back of the phone falls off and it just falls apart in your hand. But don't worry, they'll send a replacement, because this happens all the time! It's insane that these AAA companies have gotten away with this shit for this long. Microsft, EA, ActiBlizz, Ubisoft especially.
"you expect us to actually invest an appropriate amount of time/effort/vision into developing a game when we can just slap on a battle pass / microtransactions? haha! good one!"
A very satisfying take from Asmon. Completely agree and I love the fact that studios like Larian are sticking it to the industry just through the fact that they're passionate and delivering quality.
You are totally right, we as consumers are the one that sets the base of what we consider standard and good quality. Larian Studios are making an amazing job, caring, listening to their players and specially loving what they are doing. DOS2 it's masterpiece and BG3 will follow and probably will surpass that mark. So, fuck that guy. Larian are delivering a product that actually worth the money and our time.
Whoever says that you shouldn't be expecting the same standards of care as BGIII within the RPG genre, clearly didn't play Divinity Sin 2 and that one didn't have a massive budget to begin with while it's still one of the best games ever made.
Divinity OS 1 and 2 and now BG3, these devs have been absolutely killing it with their RPGs and people should not settle for anything less from bigger studios
Clearly those developers have never heard of the "Streisand Effect." :P Not that BG3 actually even needed the extra press; interest in the game has been high for a long time, but still.... I find it amusing.
So we're supposed to regulate the games industry for the lowest common denominator now? In the "not-so-wise" words of Justin Truman: "Don't overdeliver"
BG3 looks amazing and I'm happy it's doing great, I'm hoping they will add a feature in the future where you can choose to only control your own character and have the AI choose the companions actions, they can literally just copy the AI system from enemies. That would definitely make me buy the game.
20 million or 200 million in development, if your ingame store functions better than the game itself then the studio deserves to go under. Develop games, not cash grabs.
yup.... the gaming industry needs a purge and I think it should be every game that has a cash shop.... sorry not sorry
@kanick1983 I thought, miraculously so, that that phrase was long and dead... thank you for reminding games and society are still not worth having faith in.
I'm afraid they forgot how to do games. Most of them...
Tell that to the publishers my guy
Likes of Ubisoft or EA want to just copy-paste assets from other projects, charge 70$ and then keep you paing for boosts to skip shitty parts of their products. Vote with your wallets, fellow gamers or it will never change.
Studios that make games for gamers will always scare studios that make games for investors.
Well, it's okay to have investors and know suits opinion, but you need a guy like Swen to mitigate all sides (that's how we got Divinity 2)
Those tweets smell more like the guy was arguing for inclusiveness of shittier devs in the space. Sorry, but the customer is ultimately the one who decides that.
How does swapping out the early access character models with ugly ones appeal to gamers? That is a direct appeal to BlackRock investors and has nothing to do with satisfying Larian's customers.
@@HenriFaustnice cherry pick
@@jazeroliversy673 Larian literally ran advertisements in the lead up to release shaming early access players for creating white male characters.
"Don't expect us to be as good as the other studios out there!" Certainly a novel approach to marketing.
"Please lower your standards" as if AAA studios having been forcing customers to do that since 2007
sounds like something bobby kotick wold say :D
@@Fredgeorge10 well after 2010 they did
It's like they think they HAVE to remain in business for us to have games to play, lmao. Jokes aside, they're handling this exactly the wrong way in the context of their customer base. We're all about the banter, and can sense instantly when someone is being a condescending prick.
It's funny how AAA gaming has become synonymous with garbage in this day and age. It used to be that AAA meant a polished game with high production values and groundbreaking gameplay. Now with too many publishers and executives having their hands in the pot, AAA gaming means extremely high funding, chasing trends, and unfinished buggy messes, and monetized black hole time sinks. I'll take an indie game or AA game over a AAA title these days. The AAA industry needs to stop chasing trends and go back to making actual games. BG3 is the most fun I've had with a multiplayer game in a loooooong time with friends. Lately it's just been feeling stale and hollow but this game really got my friends and I hooked, and feeling excited again to experience a game together rather than just going throuh the motions of playing a game together.
We shouldn't expect a small indie studio like ActiBlizzard to meet the standard that BG3 will set.
😂for real
Based
In the well known gaming sentiment, they need to, "get gud".
@@DigitalPlacebo 🤣
Acti blizzard has 13000 staff and a market cap worth of 72 BILLION meanwhile Larian has 450 and worth a few 100 M to a B max I recon I couldn't find accurate info. Imagine a studio with 100x your assets complaining that they shouldn't put in the effort you do..What a joke.
In a room full of lazy people, when one person stands up and produces something great, the rest look on in resentment saying "that's not how we do things here, that makes the rest of us look bad."
That’s the energy I’m getting here
It's like that one hard-working employee that goes above and beyond. He makes all the other lazy workers look bad by comparison. 😆
@@dontatmetillyouvebeenoutside the goal for companies should be to make the best products, this asinine idea that shareholders are the only things that matter is boomer lead paint eating logic.
@@visoriannull832 exactly, and it's also one of the main drivers behind us killing our own environment and species - it's short-sighted, greedy, and utterly repulsive to anyone that cares even a little about human beings
@@dontatmetillyouvebeenoutside you implying that call of duty deserves to exist makes this conversation pointless lol. Move along son.
Game made by gamers for gamers? Developers puting heart, soul and hard work into the game? And all of that without microtransactions? OH, THE AUDACITY!
Too many game companies are publicly traded and run by people who want money above all else. Hence the 'games as a service' modality that gives us all the trash it has. Games are being developed to support multiple regular payments. It isn't about fun, but addiction, to these guys.
Yeah, such OUTRAGEOUS!!
Well said!
GET SHAREHOLDERS OUT OF GAMING!
Why won't anyone think of the poor shareholder parasites?
You know you did something right when your competitors are scared and angry at your product.
I don’t know, the bear fucking stuff makes me skeptical
@@stephen8342 In fallout 2 I could become a grave robbing, child killing, mafia boss porn star sheep shagger. Allowing for it, and not forcing it makes for a good sand box rpg.
@@stephen8342 you can just choose to not fuck the bear lmao
Exactly 👍
@@SirTimbo damn they really let it loose meanwhile games nowadays afraid to touch or even think about doing that
imagine being scared bg3 sets "too high of a standard" when tripleA should litteraly be better than bg3 or atleast at the same lvl...
There's kinda a point.. in that they can make 300 mobile games that each one has the potential to make even more money than a single AAA game.
Sure they can spend alot to make it pretty etc.. but are the returns worth it?
The last time that happened was when I saw videos for GTA V… and I couldn’t believe that it was Ps3 footage.😅
Maybe u have any guide how to play BG1 and 2 i try to play it but even skills are not written what they does and how i can controll and cast spells in real time in 6 group of heroes ;/
@@chriso6042 the different mindset between making money and making art
@@MrBalrogos If you had a group of 6 people who know how to play their class, you could potentially steamroll any fight in BG1 and 2. BG1 Was pretty easy once you know where to go and when to do things, and any straight forward fighter could easily complete it solo with little to no issue.
imagine making a game SO GOOD, that even before it comes out devs start crying about it that's crazy now I GOT to try the game
The game is not that great, I love Dnd.. they are missing soi many mechanics but yeah i think people are being ridiculous
@@richardmethot7195 Meanwhile, the reviews are fantastic on Steam!
its a fantastic western-american-pansexual-homoerotic nerd take on European fantasy
@@sss1029 the studio is literally european
@@rvg3250 Europe has been heavily americanized since the end of WW2 and the fall of the Warsaw Pact. Every character in this game looks like theyre from a barbie movie/homosexual porn cartoon (just like in FFXVI). Every male character is extremely zesty as well, its like some californian dnd porn larp group
Thanks for the React! We've had many "anomalies" in game design over the history of games. Ocarina of Time was an anomaly, Halo was an anomaly, many of these anomalies shape the future of gaming regardless or what developers think they should be making or how they should be making it.
They say "anomaly" I say "extraordinary" as in out of the (and above the) ordinary.
@@oldmatedave2382 Not sure about Zelda being an "Anamoly" but it did revolutionize the 3d adventure game genre. And Halo Combat Evolved was the first ever modern FPS. COD and BF are built off the back of Combat Evolved.
@@RoyalPurpleSPower *cough* so Quake1,2,3 Unreal Tournament, Half Life leading into Counter Strike and the mountain of other MASSIVE games at the time before Halo were not the first ever modern FPS ? I mean Quake 1 the first 3D Multiplayer FPS. Come one :)
You guys dont get it 😂
@@andydonegan1429I was thinking the same thing lol. Glad you said something.
I don't expect small indie studios to do what Larian appears to be doing with Baldur's 3 but if they do pull it off it does mean bigger studios with way more resources have absolutely no excuse.
If Bethesda can pull off Starfield, same thing.
Eh, Indie studios can pull it off aswell, plenty of engines with most things already made for use, Unreal Engine and Unity as an example. Valheim was made by 5 people..... 5.... and they pulled off one of the best games ever.
Halo Infinite.... 343i had 800 employees and hundreds of millions in budget and delivered a 5 hour campaign, 3 cosmetics, 5 maps, 7 vehicles, and 20 guns on release. Wtf happened.
@@bmack8131993Bethesda isn’t independent. They’ve got backing from Microsoft, one of the richest mega-corporations on the planet.
@@StevenCarusone design by committe and focus groups happened, at least that's my take.
Imagine actually investing time and money in to developing a game for 5 years instead of spending 60% of the revenue on marketing.
I think you mean budget, not revenue
Oh no, that would break The Unspoken Rule of the Secret Gaming Society!
@@zoltanschweifer4304 can you imagine how many artists and real developers can you hire if you get rid off all the top-management and marketing divisions..
The fact that big devs are scared of the game makes me want to buy it. It must be amazing.
Narratively it gives the player more power than I've ever experienced in an RPG
Yeah buy it
Such a good fucking game
It's so fucking good
I've been playing early access since yesterday and this is the first time I played an RPG that I'm actually into. This game is very addictive
Baldur's Gate 3 is proving that we CAN and SHOULD push the boundaries further. If other studios are feeling the pressure, maybe that will turn some coal into diamonds. This is the only way gaming moves further.
True. It is, unironically, how "competition" is supposed to work within capitalism.
@@badwulffthat's because competition is bad for American capitalism.
@@BladeValant546 Well I mean yeah, the natural trend of capitalism (particularly of the American kind, where any State regulation is viewed as the devil's work) is to encourage monopolization and exploitation; but this is usually how its idealists and defenders envision it _should_ work, so it's pretty funny to see these companies taking off their mask and admitting their real views.
Not all games can afford to take 6 years, else every commercial failures would mean the death of the company.
But I agree that raising the standard and being creative with gameplay rather than coming with news ways to make people pay more for the same games would be nice.
@@BladeValant546 competition is only good when rich peoples are winning.
Elden Ring didn't cast a wide net. They iterated and perfected their core system since Demon Soul's. They only added the open world element in essence. So they didn't cast a wide net, they made their existing net better step by step.
Exactly
@@dontatmetillyouvebeenoutside disagree
@@driguesbarcellosoh come on a lot of the bosses were copy pasta and you know it, I will say about only 20 of the bosses in elden ring are actually unique
@@dontatmetillyouvebeenoutside What does quality look like then?
Yes, people saw the game and chose to try something outside of their comfort zone of genres that they were used to, and it worked out because the game was good
I actually thought it was bg3 drama and then realised it's everyone else's drama 😂 Larian stays winning
Yeah, a pleasant surprise for the industry.
Yeah, I thought it was going to be another video about the bear and the vampire.
Typical 😂. They stay on top
I was worried that i would find out dirt on my favourite game devolepment studio. Instead everyone confirms that swen is an actual god.
Currently playing Divinity Original Sin II as a first time D&D player, i will say i became addicted to it, ngl. Then also playing BG3 early access...why no one ever told me this game existed.
Also, screw the woke sh**, greedy corporate that destroy every popular franchise.
“Don’t make things too good or it will make us look bad” that’s what I’m hearing.
exactly.
Fuking pathetic. Absolutely pathetic
They just try to find excuses. " it's anomaly and not possible" just look at the budgets of games. Look what larian did with 2mil $. "
Amen. x'D
100%!
AAA Studios: It's unfair to use Balder's Gate 3 as an example of games going forward.
Players: Then why not use some of the techniques they've implemented to help your own games achieve that level? They're obviously doing something right.
AAA Studios: No.
Players: Then I'm taking my money elsewhere, bye.
AAA Studios: Wait no come back. :(
@@staticcharm3808 Yes, I find myself to be pleasant company.
@@staticcharm3808L comment
@@LittleDemonInside probably more intelligent conversation than you'd find across most of the internet.
@@staticcharm3808 You don't? You can have some great thought experiments, mental exercises, as well as just 'me time' by talking to yourself. Not everything has to be from external stimulus.
@@LittleDemonInside Massive W comment
Weird how every time a company makes a game instead of a slot machine inside of a popular fantasy world, people enjoy it.
Right? Put a bit of love and soul into your games. People can tell!
Shocking heresy!
This is why I love Asmon. Within the first 10 seconds of the video: "Setting standards too high for the game industry? Nah, sounds like bullshit to me".
I dont expect every game to be masterpiece, but lately its too much to expect for a game to work when its released
Diablo 4 was the best triple a launch in years. And even it wasn't that great.
No. now pay us 70 bucks and for our micro transactions we might give you battle pass if your real good.
@@TheRedGauntlet I'll be honest I have no idea as I don't have access to anything other than PC games.
@@TheRedGauntlet I played BotW and TotK back to back, TotK actually did a lot under the hood for it to run quite well. I would lump Tears of the Kingdom with Diablo 4 being one of the few AAA games that 'just worked' on release. The only mainstream faults of the game were harmless duping glitches and performance issues after you unlock lore related power ups (which you can turn off) or build complex machines. I found it ran smoother than BotW when there's the same level of action on screen.
I think the Devs would love to work forever until everything was perfect. But corpo runs the show and the game has to please many different masters, not just gamers and devs. That's what holds AAA gaming back.
Best advertising for Baldur's Gate 3. How can you not be stoked to play it now?
Yeah not even heard of it or played the other ones and I want to play it lol.
furry porn and gay romances are cringe.
@@NanomachineExE unlike furry romances and gay porn, which are great
People enjoy that turn based crap?
@@PlanetaryVibeYes
Asmongold finds the right words: We don't give a fuck how much effort you put in. We care about the product. If you can make a great game while being asleep, then good for you!
Putting effort doesn't necessarily equate to quality if you aren't smart about it, you have to be efficient.
Studios like modern Bioware spend years wasting time and money dragging their feet because they lack creativity and decisiveness.
Very true you said it perfectly if you can't make a game as good as BG3 that is not Larians fault that is your fault. The advancements they have made from Divinity 1 to Divinity 2 and now to BG3 is astounding. Divinity 2 already blows every other competitor out of the water.
Indie teams should not be expected to be at the standard of AAA studios and developers.
BUT AAA studios should be held to the highest possible standards.
Agreed. If an Indie or even a AA studio can make an amazing beloved games that everyone wants to play. But AAA companies can not, even with their vast wealth and ability to just buy talent and devs. Then something is WRONG with the AAA Companies. And the AAA company investors and shareholders should maybe think about Sueing the companies and start looking into their finances. Cause it would NOT shock me at all, to learn a lot of these '50 million', '100 million', and '300 million' games that are bare bone, lack luster, microtrancaction fill garbage that no one wants to touch, are actually ways for the company to Launder money to their friends and family, by 'Hiring' and 'Paying' them far above market price, for utter trash that gets put into the video games.
Cause seriously. Why did UNDERTALE have to come from ONE guy, doing literally EVERYTHING himself, instead of from a AAA company? Why does a game like Everspace 2 out perform and is more beloved than any space game ever made after it even to this day? Bungie created Halo, and TO THIS DAY I have not seen a SINGLE single player or Co-op focused story shooter be made. Not a single one. They all copy bioshock with unique powers, like Dishonored. Stealth like Tom Clancy. Battle Royales like Pubg, Squad base like Left 4 Dead, and so on. There is no actual good single player, story focused, First Person Shooter that is just an FPS and not tied to horror, open world, Stealth, multiplayer squads, survival, magic/powers, ect. There has never been one, that was praised and loved world wide, since HALO 1, from the ORIGINAL XBOX, that focused heavily, and soley, on just story and was loved for it. And Bungie is no AAA game devs. Especially now with Destiny and it's failure of a Franchise.
When was the last time you saw an actual GOOD game from a AAA compony. Give a list. I'll wait a grade them. Cause most are going to be buggy garbage no one even remembers, let alone plays anymore.
Gotta be honest, considering the Bear thing didn't even scratch their image and instead made the game MORE popular and well known, it appears Larian has gained Diplomatic immunity to internet drama.
I woudnt say didn't scratch it. It's just some people like me are able to look at the good stuff and ignore the gross or weird shit. If the bear scene was forced? Oh he'll yea I'd have a problem but it's not its something I can ignore it. Plus I am gonna indulge my mindflayer genocide as much as i can.
On top of which the bear thing is a rip on a longstanding dungeons and dragons joke
I guarantee you Baulder's Gate 3 has less manpower behind it than your average Live Service game but because they used their time to create a full game and not a FOMO hamster wheel it looks like they're building Rome in a day
Baldur's Gate 3 has about 400 people working in with 7 studio across the world + other studio helping and freelacers.
I doubt it that most games have that amount of people.
like what they did with Hades, in the past few years and months lots of rpgs like bg3 have come out and some have failed while some have succeeded Poe 2 and Octopath Traveler
Genshin alone had like 700+ if not way more these days in dev power and people just forget that sometimes... And accept the lack of an endgame with all kinds of cope ignoring their manpower.
I wouldn't call BG3 a "full game" currently. I'm hoping it's released in full in August, but I'm not holding my breath.
@@Rasmorak And even with the games past with release dates. I rather they stick to the philosophy of "a delayed game will eventually be good where a rushed game never will be" and release when they are able to release a good full product.
It definitely raised the standard... they actually listened to player's wishes to develop the game and stayed true to the content.
The "Win" Template that Larian has used for success on each of their games was utilization of crowd funding, Listening to fan feedback and being proactive. Every game they launch has resounding success because they actually act on what fans want and adjust development and it always pays off. Whilst most developers now drop the "that's not the game we want to make" and get upset when their game doesn't perform well saying it was ahead of its time or that the market wasn't right due to competition: like with Andromeda. Listen to your customers, its not a foreign concept.
Bingo.
They all seem super involved with their games. I followed DOS:2 updates regularly during development and not only did they do regular updates and listen to feedback, they also communicated with fans often, and even updated their games with a bunch of free content after launch.
i backed DOS2 hell even bought expensive collectors edition for DOS2 and BG3 because i know they do great work
Like what happened with Redfall everybody knew it was bad and they still dropped it. You don't show trailers of a game that you "haven't seen progress of"
@@potatocat112 I pirated that game initially and bought it after finishing it just as a thank-you to the developer team. It was so good that ripping them off was not an option.
Larian deserves standing Applause from everyone, gamers and Developers alike, they weathered through this C19 crap, and produced a diamond of a game that doesn't even had DLC to buff it out.
I'm a developer, not a game developer though, but it's really heart breaking when I'm forced to release things half baked just because it's not a priority to do things right, just to do the minimum for compliance reasons, instead of focusing on providing the customer a great experience
Definitely a tragedy for those who wish to release better stuff.
i love how these guys are calling for a march to mediocrity
they hate competitive free market ideas
How many of these "developers" I wonder... were guaranteed these roles by Affim-Action & DEI? 🤔
@@iller3 Somebody always trying to bring race into stuff.
@Ken-mv9pm the government brings race into it
@@Ken-mv9pm That "somebody" are usually leftists.
Didn't some dev say that people better start making games better than Elden Ring or they'll be in trouble? Aged like fine wine.
Probably. There were some devs who absolutely said that most of the industry should just quit making games after Tears of the Kingdom came out.
What kind of a non functioning brain do you need to have to think like that. Games aren't infininetely replayble + there are like 200 different videogame genres that appeal to different types of people.
@@conormccue2871 They should. Most video game companies are just digital casinos.
@@conormccue2871 tears of the kingdom was made in 2006, it's called Garrys mod
There's room for small indie devs to make games like vampire survivors, but I agree, big studios better start making Elden Ring / Baldur's Gate 3 tier games.
Passion, hardwork, respecting and listening to customer feedback = anomaly😂
He's not wrong....unfortunately.
@@ZanathKariashi indeed, its hard to find developers like that
yea, its very unsual that a game goes into early access and then actually uses that as anything but a cash grab, especially for a large wellknown IP. usually they ignore the players, add shit nobody wants, and fail to meet expectations. and its exactly what i expected from BG3, and i am pleasantly surprised for what we got. Larian will have my trust, until they break it, but for now, they are pretty awesome.
haha
Welp, can't argue there. :P
Good that there are stil devs that sets high standards for games. Praise Larian and Fromsoftware and whish they never fail to deliver a good game
In my opinion, Baldur's Gate 3 (BG3) is doing an excellent job in handling their great IP. Unlike some companies that tend to change and rework their successful IPs into something completely different, BG3 has chosen a different path. Instead of destroying the essence of the original IP, they are building upon it, focusing on improvements, and staying true to the core elements that made it so beloved. It's refreshing to see BG3 maintain its identity and not blindly chase after other successful stories or genres. By doing so, they preserve their legacy as the forefather of a particular genre, setting a positive example for other companies to follow. Staying true to their roots while also introducing improved and new exciting features is a delicate balance, and BG3 seems to have struck the right chord.
Well for the other studios...Being inspired is great, but when it comes to making games within the company, everyone has their own unique approach. Often, individuals who are passionate about a specific type of game end up working for a particular company and have a significant influence on the direction of projects. As a result, we might see games that blend elements from different genres and it is less enjoyable gaming experience. It's essential to maintain a clear vision and direction for a game to ensure a more polished and engaging end product.
Indeed, impressing shareholders is undoubtedly a challenging task, and it's a responsibility that often falls on the CEO's shoulders. However, it seems that the modern gaming industry is increasingly resembling a group of students vying for the teacher's approval and rewards. In today's competitive landscape, game developers and companies may feel the pressure to cater to the demands and preferences of shareholders to secure funding and financial support. This can sometimes lead to creative decisions driven more by profit potential than artistic vision or player experience. Sadly...
Basically, god forbid the customer have standards, and want to spend their money wisely.
Big name devs really need to step up their game, too much of the magic of video games has been lost or watered down.
100 percent, pretty much every video game franchise that was good has turned into "let's get the most money out of the least amount of work". And the usually includes recycling content and excessive micro transactions and expansions that cost too much money.
they want simple games for casuals , and a battlepass on day 1 , because it just makes them more money on release and they can start shitting out their next project
Gotta invest to Battlepass bs instead.
Most are too busy chasing Jewish ESG money to care about that.
they arent given the time or money to do things right anymore.
let's enjoy the few years of Larian doing awesome games before they grow too big and a bobby come into the equation.
As long as they stay privately owned they'll keep delivering quality.
That exactly what I'm saying. Eventually they will be bound to have a downfall, but for now I want to enjoy them as much as possible while they're still delivering good 😭
Amen!
@@Samurai-no4wu there's always going to be an offer that can't be refused you're right
@@Fastwinstondoom Well enjoy it while it lasts because Microsoft are going to acquire them very soon.
Its got to be pointed out the BG3 beta, which was just the 1st act was bigger in scope than most of it's competitors. Thats very demoralizing to other developers.
yeah and the second act sucks and the game is simplified 5e DnD (already simplified from 3rd) for Divinity posers.
@ryanpaul1403 you got it. Thousands of people love this game but you, the only person smart enough to recognize how bad it sucks. Thank you for pointing this out for me. You really changed my life with your hyper sense awareness and intelligence. Your parents must be so proud of you for being the sole truth keeper among millions. No way could you ever be wrong.
Larian just played it well. The early access days of the game allowed them to get some more funding, let the hardcore crowds give it a go, start gathering data to improve the game and actually following through to their intended release version and goals.
They also don't have the leeway of big companies that can put out 5 stinkers in a row and expect to keep floating. So far they've only hit higher and higher on the quality scale.
Amazing how a game made by 3 people (battlebit) and BG3 have absolutely shook these talentless devs to their core.
That's what happens when a development team actively listens to their players. I love to see the industry getting shook to it's core.
i dont think it's talentless devs, i think its the companies directing them to make as much game in as little time as possible with the smallest budget as possible, artists want to create, thats why they are artists, and thats not compatible with increasing profits every year so games get fucked
it's not about the devs, it's about the people who only look at numbers
@@Omnis.satanica.potestas_omnis Devs who will continue to bend over to their bosses and create shit products/kill the industry are a problem. They have no spine and will just keep churning out dogshit products. They are a problem and those studios deserve to go under.
@@IAmMadMattDogprobably true but honestly that’s for those employees and their union to work out, if a games bad a games bad I don’t really care why, it’s irrelevant to me
There's no drama, just lazy devs and shilling "over-delivering"
No one will ever tell a chef the food tastes too good. Such a braindead debate stirring up drama. Get gud, or get gone to those lazy developers.
lazy devs? nah, bad product ownership and marketing with selling something with release dates and features that are not realistic. please don't blame devs
I don't think you are using "dev" correctly. You seem to think devs make game decisions, they generally don't. I assume you mean the development companies themselves? As a whole? That's at least somewhat rational.
@@apophenic_ I mean obviously not every dev has a say in what the game becomes. However I don’t like the idea that executives are the only ones making games shitty. Directors are also a big part of the problem, especially when the issues are baked into the game rather than the fault of bugs or being rushed.
these mfkers don't want a half-life level greatness in a game to come out again for rps
The gaming industry just keeps getting handed "git guds." Guess what game studios: Larian got gud, so git gud
So did From Software and Battlebit creators. Git gud.
The divinity series was great. Larian loves what they do.
I think the big thing with Larian is the openness to make a game the GAMERS want. They did Early Acccess right in allowing people to help break their game in ways their developers may not have been able to, and listened when players said 'this is not what we want- it should be this' and they listened.
"Other developers actually did a really good job and that makes us feel extremely insecure because we can only make mediocre garbage and have no plans to try and improve our workflows/creative ideas/projects/teams/employees, and instead want people not to expect good things from us thanks."
People are complacent with low standards, larian should be raising the bar
Larian studios: delivering on every single promis they showed off.
Larian studios: having the best open communication with players on new and exciting features being added in EA (early access)
Internet: a dev overdelivering what they promised, that's bad!
It's like Mappa making muiltple animes and all of them succeeding
I dunno man, I am just really happy that the bear love scene and thsi drama are making Baldur's gate 3 so much more popular! I just hope everything goes smooth and the game lives up to our expectations.
38:31 - It reminds me of Noctua's approach. "We don't have the best engineers or the most expensive tools, but we release products when they are ready."
yo sick profile picture
It's crazy to think we could be seeing the rise of one of gaming's next goliaths. As Asmon said, these guys are echoing what Blizzard USE to be years ago and they made it big.
Unfortunately that sounds like a curse when you look at the AAA industry as a whole these days.
“Use” to be. Grammar
@@thegoodrevbadandyarr4272 Yes, CDRP were virtually unheard of until they released Witcher 3 and struck the jackpot. Then out came Cyberpunk 2077.
Morrowind/Skyrim, Witch3/Cyberpunk, Divinity/BG3, Hades, Hollow Knight.
@@johnhoggard4640 the then polish prime minister gifted a copy of witcher 2 to obama though, so how could they have been virtually unheard of.
So basically developers are saying "our colleagues are performing their jobs the best they can and we aren't good enough to compare so they must be cheating!"
They are too scared to shit on their own company that doesn't give them the time they need
its more like high risk high reward, and they can't afford the high risk. They're asking to lower the risk
@@pokegamerxz but they sure would like the same reward.
@@TH-camDweller8008look, i found the 'and yet you participate in society' guy
... Note what a lot of them said Larian Studio had been building tools and experience to make Baldur's Gate 3.
Ok, I get it. Soooo, what have Blizzard been doing while Larian Studio was building up that expertise and credibility? What were they doing while Fromsoft and Nintendo were learning to make Elden Ring and Tears of the Kingdom?
paying Bobby's salary, also sexually harrassing women in the workplace
They mastered the skill of harpooning whales.
Larian Studios still has a passion for making video games.
"he's scared of the raised bars"
I'm not scared of the raised bars, I'm scared that only indie devs manage to reach it.
It's already hit number 2 on steam top sellers chart and not even out yet
yea man what could PosSIBLy Go WRoNg? Recent years have shown us time and time again that presales truly are a reliable indicator of the quality of a game!
it's been out for quite some time
It's been in early access for 3 years, it's clearly going to be an excellent game
@@mochiboot6502 Larian never failed to deliver what they promised and beyond. If any dev deserves preorders, it's them.
@@SuperEmcg its being botted
Before BG3, Larian already set a new standard with DOS, and again with DOS2, Larian has been nailing it out of the park.
@@staticcharm3808 I still hate it. Spent too much energy making sure you can romance the other characters like edgy teenagers.
@@WrecktifiedUSBBdamn that’s crazy, not like over half the community wants that in a DND GAME… it’s not even a part of the game you HAVE to interact with. Entirely optional. If you just wanna dungeon crawl and kill stuff for loot and xp and treat the characters in the game as nothing more than walking stat sticks that help you beat faces in then do that. No one’s forcing you to romance the NPCs if you don’t want to
@@staticcharm3808tfym, BG3 has had one of the most successful early access periods of all time
@@staticcharm3808 that's why it's called a beta, to iron out the things that make the game bad, like Wylles character, it got an overhaul for launch.
@@gameraven13 It's almost like some people enjoy DnD for the social aspect and not just the big story parts.
If you dont like being held to the standards of someone with less resources or money than you as a company...you probably dont need to have a business in making games. Just saiyan..
Are you just super Saiyan?
As a SysAdmin, if I tell my team that I worked 4 hours at something, and another guy can come in and get it done in 20 minutes, I would get laughed at by co-workers and questioned by management.
Yeah, how should Blizzard compete with Larian?
I mean, they only have an annual revenue of over 8.5 billion dollars and 13,000 employees. Larian has over 400 employees and an annual revenue of 12 Million dollars. Oh, wait...
Not only does Activision Blizzard have over 30 times the number of employees, they also earn twenty times the amount of money per employee. If anyone has the resources to produce great games, it's them. They simply decide not to because it is easier, cheaper, and safer to just continue existing IPs.
imagine a AAA game in 2023 without loot boxes or pay to winrar being good and held as an example of what other AAA games should be like :V
winrar
Pay to winrar xD
@@NightstingVideos No one pays for winrar.
ik a hand full, but no people want their call of duty
@@lennysmileyface Hey, I paid for Winrar....after 20 years.
Anyone who's played Dave the Diver recently knows that you don't NEED the resources that Larian has to make an absolute banger of a game.
I allways like to bring up Hollow Knight example that small unexpirienced team with small budget can make earthshattering masterpiece.
Look at Mojang. Started with a small group and then made the best selling game in history.
you need it to make a baldurs gate 3 level game, lets not be naive
cant compare an indie, very limited, game to the same scope triple A games have
@@kiwd-dynamic A good game is nothing to do with scope, graphics, cost, people - that's the point you're missing. Vampire Survivors, Valheim etc.
Larian has The Game of the Decade. The tears of the competition are delish.
Fromsoftware, CD Projekt Red are scared now
It's hilarious how bethesda is releasing their most anticipated game this year and it's probably gonna be no more than 4th best game this year behind TotK, AC6 and BG3
"Huge Step Forward for RPGs"
It's a Pre-EA Bioware game; it's a return to what Bioware used to make.
When I played it I was surprised just how well Larian managed to keep that Golden Era Bioware feel, and I absolutely love it because I have been dying for a good Bioware-like RPG from before EA acquired them and drove them off the cliff and into the ground.
Remember Divinity 1+2-All that Gift Bags what comes out....not as Dlc or Adon,just for free!!And it works if you listen your Fans!
So other industry devs are basically complaining that whatever they put out, it can't possibly be as good as BG3. Good to know! Looking forward to BG3 even more now.
A sorry excuse for any other dev teams to release half arsed games.
@@TH-camDweller8008I see you speak from experience 😂
@@TH-camDweller8008 and many other people do... so yes, touché.
Nothing kills creativity like forcing it to stay within the lines.
In reality people are just excited that a game came out that is made with obvious passion, proper management, and launched well with no live-service, no serious technical issues, no DRM, or micro-transactions. Nobody in their right mind is expecting EVERY game that comes out from now on, even RPGs, to have the same scale or scope. Nobody is expecting indie devs to make games of the same scale or scope either. They want these games AAA dev studios put out that have all these resources and success to be READY or even just FUN and have a little more thought put into them, not soul-less games with a cash-printing e-store that puts half the games content behind a paywall, with the same frameworks and mechanics that the last ten had that weren't good to begin with. People are tired of AAA studios getting away with slapping a fresh coat of paint on their projects and calling it a day, waiting for people to line their pockets with purchasable cosmetics and items. That's why BD3 is shaking things up, it's scale is only a fraction of its success. These AAA devs need to point all this focus on BD3 inwards to their own studios and figure out a way to get it through their bosses thick skulls that you reap what you sow. People are going to stop buying their cookie-cutter games that they rush out and they have only themselves to blame.
in other words, some devs are lazy and want to keep making shitty cash grabs lmao
or are forced to by suits. it's not like a game dev does all that effort not sleeping in alot of the days just to make a shit game.
@@hovsep56it's also just bad devs a lot of the time
Effort does not equate to skill or passion
@@hovsep56 Idk, I find most devs, nowadays, are akin to Walmart workers. Lifeless, jaded workers, clocking in for a paycheck.
@@IchbinX You don't know a single developer and probably haven't even met one
@@Cendoria neither do you or the guy saying bad devs
I've been playing since it came out for testing and I can say the team behind the game actually cares to a point you know they asked questions we answered n they delivered thought the whole development of it and I'm excited it's been to long
That's exactly what's wrong with the game. I'm sad a bunch of snowflakes pushed for more of a romance sim than anything. Horrid story. Just your cookie cutter TRPG with some fanfare and 5e spice. Not my Flavor sorry.
I've played a bit of the playtest a long while ago just to see what it was like, but I've been holding out for the full release so I don't burn myself out replaying act 1 over and over again.
Okay Sir Neckbeard
So they're saying they don't want gamers to expect better games at BG3 level but expect more overpriced microtransactions along side more unfinished titles.
hell we don't even expect it out of most studios. just ones owned by companies like Activision or EA. nobody expects it from small studios.
Sounds about right
other AAA game developers: You have to accept new price standard but don't expect new quality standard
Larian: here, take some BG3
If customers shouldn't have expectations to getting a good game for their money, then developers should have no expectations to customers buying their game.
Imagine going to a resurant and them saying hey just because you ate good food there doesn't mean that you should expect to eat good food here, enjoy the bad food too
you gotta remember, larion studio also made divinity original sin 1 and 2... both those games were fantastic at launch, but were not fully voice acted .... after each one was successful for a few years or so, larion released a free enhanced edition for previous owners that included full voice acted with more quests/improved graphics
Yes. So cool.
BG3 in its current state reminds me of Bioware games from 20 years ago. You know... the gold standard for rpgs, at the time. Triple-A developers whining about a bar that existed two decades ago tells me they've adopted a culture praising minimal effort as their best effort.
Btw most devs today can't even reach golden-age 20-years-old bioware standards, or oblivion / skyrim standards.. they aren't even trying to do anything decent
You are 100% correct
Amen
@@StforvSkyrim was substandard and relies on mods to even be fun
Imagine how good D4 would have been if they focused on making the best game rather than making the most money?
"Gamers, I just want you to temper your expectations, cause none of the other development studios want to work that hard."
I'm just going to say it. It serves these companies right for churning out unpolished messes for years and getting complacent in doing so because if they had simply produced high quality games no matter what they'd have to reason to freak out over BG3
Okay so its just game devs from other companies that are scared shitless of what Baldur's gate has achieved by simply putting 110% instead of 80% like they do. honestly i think talking heads are just shitting themselves in fear because they don't wanna put effort in.
it's literally one person
@@AlbertoTuber Then I wish that person to be fired.
@@AlbertoTuber When Elden Ring came out, a lot of mediocre gamedevs came out of the woodwork to shit on it despite the audience absolutely loving it, so it's a trend that's going on for years.
@@misiekm9179 Cancel culture much?
@@AlbertoTuber The video goes on to mention a number of studios whining about it (both indie and AAA).
They can't be held to a standard of making a great game? These people have no passion and it's so sad
Bro i can't agree more. The thing is. This SHOULD become the standard. At least for RPG's of that scale. Nobody can tell me that gigantic companies like Ubisoft f.e. would not have the financial resources to develop a game in the exact same way. But the won't simply because repetitive blueprint games like AC had nothing to compete with for a long time. All the points of that Tweet are just a How-To on how giant RPG's should be developed. Players dont want to to get a bug ridden half finished game every two years. They are actually willing to wait for as long as they have to for the final product actually meeting their expectations. If this game raises the standard for RPG's, then good. That's how it should have been from the start. And this is not only applying to RPG's but to basically every genre. Look at how amazing Manor Lords looked when the beta came out on Steam for a week. Everybody loved it and everybody is patient for the ONE developer to finally finish it. Also: BG3 is not the first game that done it this way. I mean this how-to basically applies to Elden Ring too. So from a customers perspective, I can easily renounce the next five Assasins Creed games if the sixth one actually becomes a new exiting game. If the industry is so terrified of a game that actually had some huge amount of work put into and is already "defending" itself why they will not be able to do it that way, it's not the fault of BG3. It just shows that something is incredibly wrong with the industry itself.
"Waaah you can't actually expect us to spend time polishing our product so it's actually good on release!!!!!!!!" - AAA studios
Imagine if any other fucking type of product was this way. Cars? It's the norm that your car may just fucking fall apart as you try to drive it off the lot, but that's okay, they'll fix it for free in a few days or weeks. Phones? Sometimes when you open the case on your new $999 iphone, the back of the phone falls off and it just falls apart in your hand. But don't worry, they'll send a replacement, because this happens all the time!
It's insane that these AAA companies have gotten away with this shit for this long. Microsft, EA, ActiBlizz, Ubisoft especially.
"you expect us to actually invest an appropriate amount of time/effort/vision into developing a game when we can just slap on a battle pass / microtransactions? haha! good one!"
A very satisfying take from Asmon. Completely agree and I love the fact that studios like Larian are sticking it to the industry just through the fact that they're passionate and delivering quality.
You have to meet your customer's expectations. We must protect BG3 at all cost.
You are totally right, we as consumers are the one that sets the base of what we consider standard and good quality. Larian Studios are making an amazing job, caring, listening to their players and specially loving what they are doing. DOS2 it's masterpiece and BG3 will follow and probably will surpass that mark. So, fuck that guy. Larian are delivering a product that actually worth the money and our time.
Meanwhile insomniac creating Deadpool, Venom, Wolverine, Rivet and Kit, and a new secret agent clank game for sonys ps vita 2 and ps5 🎉
Larian kills it, I was scared there was actually reason to worry about the game but its just other studios lacking passion. Sweeeet.
Out of curiosity, did you ever play any of their other games? Namely Original Sin 2, but any of the others?
@@FrankenllamaPlayed DOS 1 and 2. Awesome games, not without faults of course, but thoroughly enjoyable to the end.
@@Frankenllama dos2, one of the greatest games i've ever played
Whoever says that you shouldn't be expecting the same standards of care as BGIII within the RPG genre, clearly didn't play Divinity Sin 2 and that one didn't have a massive budget to begin with while it's still one of the best games ever made.
Divinity OS 1 and 2 and now BG3, these devs have been absolutely killing it with their RPGs and people should not settle for anything less from bigger studios
Clearly those developers have never heard of the "Streisand Effect." :P
Not that BG3 actually even needed the extra press; interest in the game has been high for a long time, but still.... I find it amusing.
Don't piss on my leg and say it's raining
It’s amazing what a game made out of love for the craft rather then quick push out for money grabs. The other developers SHOULD be scared.
So we're supposed to regulate the games industry for the lowest common denominator now?
In the "not-so-wise" words of Justin Truman: "Don't overdeliver"
imagine being criticized for beIng to good doing videogames LARIAN GIGACHAD
Ok....cool I guess
The man doesn't have a point. He brought that up out of no where, specifically because he knows his work isn't up to snuff.
BG3 looks amazing and I'm happy it's doing great, I'm hoping they will add a feature in the future where you can choose to only control your own character and have the AI choose the companions actions, they can literally just copy the AI system from enemies. That would definitely make me buy the game.
the amount of copium from that guy enough to kill a horse
He works in the industry. You don't.
I'm much more willing to believe him than some random internet shmuck telling someone to "cope".
@@theobell2002 lol
@@theobell2002 lol
@@theobell2002works in the industry doesn’t mean he succeeds
@@theobell2002lol