NEW Survival Hunter Talents! The War Within - First Impressions

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  • เผยแพร่เมื่อ 12 ก.ย. 2024

ความคิดเห็น • 83

  • @jaded-harper
    @jaded-harper 3 หลายเดือนก่อน +10

    DAMN BLIZZ REMEMBERED WE EXIST? I SEE U ION I SEE U

  • @selwrynn6702
    @selwrynn6702 3 หลายเดือนก่อน +3

    With one of the talents in Sentinel + the CD reduction choice node you can get Coordinated assault down to a 45sec CD for more explosive shots, but that would throw it out of sync with Tip of the Spear.
    It'd be nice if you pathed to Bloodseeker through Alpha Predator instead of through Harpoon.
    I bet they'll change Outland Venom to be all of YOUR DoTs instead of all DoTs making it much less cool.
    Maybe a crazy cook but what if Flanking Strike replaced Kill Command so all the Kill Command tech affected it.
    Be nice if Harpoon was easier to get, Move it up to where Tip of the Spear is, move Tip of the Spear to where Bloody Claws is, then move the Harpoon buffing talent to where Bloodseeker was, moving Bloodseeker to where Harpoon was, deleting Bloody Claws entirely.
    If you wanna keep the tree symetrical move Aspect of the Eagle to where Sic'em is & delete that talent. Admittedly there is no real point to grabbing it even if it is there, but at least it's out of the way.
    Over to the class tree, its nice that there's lots of utility stuff, but so many of those nodes are just dead, if they want to have us use scare beast in any content they should make it a baseline ability. A lot of the talents in the class tree are so contingent on other things that they become almost useless even if we do take them for pathing, so I hope they look at that stuff.

    • @NimzeWoW
      @NimzeWoW  3 หลายเดือนก่อน +1

      That first point you made is a very good point. That CDR on Coordinated assault really does throw that off even though the spells work so well together. I think for AoE having it at 45 seconds is awesome but for single target, sentinel makes it a bit more awkward to line it up with spearhead.
      People really enjoy harpoon but making it compete with damage options isn't fair on the spell since it makes it so hard to take. Making it baseline would make everyone happy and I can't see any reason against making our signature utility spell baseline. It's not like warriors have to talent into charge.
      I hope they look over the class tree side because I've realised that with having so many dead talents you are never going to really change what talents you take in any scenario. That goes against the whole point of the talent tree system

  • @_boxman
    @_boxman 3 หลายเดือนก่อน +3

    unnatural causes read as a 'this effect in increased BY 50%', not 'increased TO 50%'. So will just be a 15% dot dam increase in execute i think.

    • @NimzeWoW
      @NimzeWoW  3 หลายเดือนก่อน +1

      You're right. I think its the same with flankers advantage as well. I did a bit of misreading in this video but the wording on some of the talents is a tiny bit confusing. Thank you for commenting what it actually means though! super helpful for people to see

  • @anker1359
    @anker1359 3 หลายเดือนก่อน +2

    Great video mate! I wonder if "no cd" build will still be a thing, this was one of the things I liked most about surv. The ability to be super consistent, I feel like this was super unique to survival. Well, I guess we'll see when its balancing / tuning time!
    Also, give me bombardier without CA haha. 1 min cd, gain 2 stacks of bomb, maybe with some sort of ability to store more bombs for x period of time, and the free/spammy explosive shots.
    Could be sick, if youd be able to stack 4 bombs for 10 sec after using it, because of the explosive shot cd reduction of bombs. (just a fun thought I had. Id enjoy that cd way more than CA lol)

    • @NimzeWoW
      @NimzeWoW  2 หลายเดือนก่อน +1

      It's too early to tell but the blizzard dev working on survival seems keen to make coordinated assault a more important part of the spec. Right now there are talents in the two new hero talent trees that only work with coordinated assault so it will be a lot less likely that the no CD will make a return.
      I agree with the bombardier idea. Coordinated assault is still really lame, the only fun part of it now is the talents below it. I really hope they make some changes to it so the cooldown itself is fun

  • @wvjeepguy8178
    @wvjeepguy8178 3 หลายเดือนก่อน +2

    This new mastery is definitely better than the current one. I absolutely love Survival.

  • @eliasnilsson597
    @eliasnilsson597 3 หลายเดือนก่อน +1

    I’m really excited about these changes, having explosive shot resets are so much fun. Feels great having actual meaningful choices and build variety. Having MB cleave also fixes our focus capping issues from spamming bombs. Overall, I think they did an amazing job with this rework.
    Hopefully they fix so Vicious Hunt applies in with the KC cleave. Right now it only seems to hit 1 target while the regular KC cleaves. Would make Pack Leader more viable for M+. Not sure if it’s a bug or intentional though. Would love to play Pack Leader in M+ since it fits my personal fantasy better.

    • @NimzeWoW
      @NimzeWoW  3 หลายเดือนก่อน +1

      I think Vicious hunt has been bugged since it was released onto the alpha which hasn't helped peoples perception of the hero talents. But yes overall these changes are way way way better than anything I was predicting. It's a good day to be a hunter play

  • @Ashmishmer
    @Ashmishmer 3 หลายเดือนก่อน +1

    Harpoon should be the top talent in the tree. Make raptor strike baseline, put kill command in Raptor strikes spot. Replace harpoon with literally anything. You could even just move up terms of engagement.
    Also I think lunge is just so cringe looking at where it is the tree. It just reminds me of us losing the melee range and I hate looking at the shell of its former self. It also makes pathing feel kind of awkward on the left side imo.

    • @NimzeWoW
      @NimzeWoW  3 หลายเดือนก่อน +1

      Yes, yes, yes and yes. I agree.
      Also we do still have our extended melee range. Every melee spec got it baseline going into the war within so that's why its not attached to lunge anymore

    • @Ashmishmer
      @Ashmishmer 3 หลายเดือนก่อน

      @@NimzeWoWan interesting interaction I think might be that Sentential hero talents reducing CA down to maybe 45s and that would mean that CA would be ended with Spearhead window starting allowing for a 10s window where you have the last 5 sec of CA and the big KS casted, as well as the 4s of explosive shot spamming. Making sentinel seem more appealing in ST rather than just aoe.

  • @cannedwolf
    @cannedwolf 3 หลายเดือนก่อน +1

    This is very helpful. I have played a BM for years but, tried a Survival in remix for the first time and absolutely love it. While Druid has been my main for years, I think i will be maining Survival in TWW.

    • @NimzeWoW
      @NimzeWoW  3 หลายเดือนก่อน +1

      Yesssss ONE OF US ONE OF US!
      I hope you have a blast with the spec! 😄

    • @cannedwolf
      @cannedwolf 3 หลายเดือนก่อน +1

      @@NimzeWoW So far I have (even before the massive power increases in remix - was easily the best time I have had leveling). Thanks for the content - it has been helpful for sure.

  • @chiefputty
    @chiefputty 3 หลายเดือนก่อน +1

    Thanks Nimze! Great commentary on the changes. It has me excited to dust off my surv hunter again. Something about percentages though, usually when a 15% buff is increased 100%, that just turns it into a 30% buff, which is how I think FA will interact with TotS.

    • @NimzeWoW
      @NimzeWoW  3 หลายเดือนก่อน

      Ahh... Yeah that's more likely. The way they word these talents sometimes makes it super confusing. What you said makes a lot of sense and I'm assuming that's how it works

  • @stiopkinas1502
    @stiopkinas1502 3 หลายเดือนก่อน +1

    Great video, mate. I really appreciate the work you do. I want to mention some talents you reviewed that you thought were great, but they were either not working or garbage.
    "Quick Shot"-the proc rate is absolute garbage; you might get 2 in 1 minute, so the following talent makes Explosive Shot free really bad. I love the idea and am trying to mess with it, but it should be on Kill Command reset, which would make it decant.
    "Mongoose Bite" - is now really bad with all the bombs proc, and bombs do way more damage. Doing Mongoose juggling is really not worth it, and following cleave talent feels terrible because you need to spend at least 3 GCD to do cleave damage, while you can do way more damage just by pressing Wildfire Bombs and hassle-free. Mongoose bite became very disconnected without a toolkit. I suggest avoiding it, or they should increase the window to 20-30 sec. Also sad that Serpenting Sting only works on Raptor or Mongoose because we don't have GCDs to use them on AoE; it is just a waste of GCD to press those skills because by pressing Wildfire bombs and Explosive Shot with all the resets and also have nearly always use Kill Command because it buffs our damage by a lot. We just so GCD locked.
    "Outland Venom" is a new talent that provides crit damage on our DoTs. It does not work on other players' DoTs, and the highest I managed to get stuck without falling off was 4 stacks-garbage.
    "Coordinated Assault" feels really bad, even with the minimum CD, because it still does not work with a pet and also damages Wildfire bomb charges, which makes it not worth it. We are swimming in Wildfire bombs with all the talents and the requirement to press Kill Command for Buff, which reduces the CD of Wildfire bombs. It is really painful to see this big CD useless. At least the other capstone options are decant.
    The new mastery bugged, I tested it and reported it. We are only getting 3-6 damage reduction and no addition from any stats on gear to that reduction. The damage portion of mastery does not work on distance change from a pet. With testing gear, it shows around 12% damage buff, so it's hard to know if it is max or min. If max, then 6% damage buff is absolute garbage and if it min and doubles, then 24% damage would be better, then the Versatility stat, another way it is absolute garbage.
    A few talents that you mention that buff DoT damage in a Hunters tree only add 15% dmg under 20%, not 50 %.
    I love the change they made in over all, but there is still a lot of polishing to do with talents, mostly number adjustments like proc rates, times and damage. I am excited about Survival Changes; I have been waiting for those changes since BFA, and I loved them. Legion Survival Hunter was even a little bit clunky with an explosive trap.
    Once more, I really appreciate making videos on Survival Hunter; it brings the passionate community together.

    • @NimzeWoW
      @NimzeWoW  3 หลายเดือนก่อน +1

      Thanks for listing all of this! This video was just my initial impression from the first day of reading through the talents. I know I misread a few things but when a talent says a thing does something by 10% and is increased by 50% when a condition is met, I assumed that meant that it went up to 50% not increase up to 15%. I feel bad for spreading misinformation but also! The wording on some of these talents suck. 😐
      I'm excited about the survival changes too. Just gotta wait to see how it all turns out after tuning since I imagine they want us to still care about mongoose bite and coordinated assault

  • @gnrlg
    @gnrlg 3 หลายเดือนก่อน +1

    The Tierset says do all Points in everything with bomb and bomb.
    Herotalent Sentinal do a lot of dmg - Pack Leader. Overall the Herotalents is pretty decent with Visualeffects. Lunar do in ST 20% in AoE 10-15% DMG overall. The bombs can stand over them.
    In the beta u dont feel any dmg. Firstable in sentinal u have "dont look back" its a 10% max hp absorb shield what come from sentinal dmg (just autohits can procc/hold that).
    Ther mastery with 100% extra is a 12-14% dmg reduce and Survival of the Fittest 2 Charge. Emergency Salve is a preety good thing too.
    I'am not sure of Spearhead. U just want bombs and bomb reduce .... 2 and 4 Piece scream for "BOMBS!!!" "Do it, just do it!"^^
    Nice Video

    • @NimzeWoW
      @NimzeWoW  3 หลายเดือนก่อน

      Survival hunter is now truly all bombs no breaks. It seems like it might be fun though so I'm hyped. Also yeah, the spec is really tanky now

  • @Airbag888
    @Airbag888 2 หลายเดือนก่อน +1

    They finally allowed the intern to work on us

    • @NimzeWoW
      @NimzeWoW  2 หลายเดือนก่อน

      Yep.. he got kicked off the blizzard store mount team department for bad behavior and has to spend a few weeks working on survival hunter. Good for us though, the spec is looking kick ass!

  • @BadBuggyboy666
    @BadBuggyboy666 3 หลายเดือนก่อน +1

    thanks for the video! :) but i don't get..in testing the m+ rotation seems to be just explosive shot -> kill comand -> bomb -> kill comand -> bomb and so on. i rarely even had the time to butcher -> mongoose strike and with low stacks it seems to do less dmg anyways. am i doing something incorrect?

    • @NimzeWoW
      @NimzeWoW  3 หลายเดือนก่อน +1

      You're welcome! 😃I think tuning is a bit all over the place right now but all these new talents have just been implemented onto the beta. This video was just my first impressions when reading over the talents on the first day they got announced. I have a good idea how the specs supposed to work with the new talents when reading over them, but who knows how its gonna play with tuning

  • @TJR123
    @TJR123 3 หลายเดือนก่อน

    Great video mate! Apprec what you and other Surv hunters do for the community. Should be lots of Survival mains coming for TWW!!!

  • @semi6544
    @semi6544 3 หลายเดือนก่อน +1

    I hope they do something with Mongoose Fury before they are completely done. there is no way to aim for high mongoose fury hits in a spec with so many kill command and bomb CDR.

    • @NimzeWoW
      @NimzeWoW  3 หลายเดือนก่อน +1

      It seems like they've drifted further away from making mongoose bite and all the potential interactions they could have made with the mongoose fury window and leant further into the bomb fantasy. It's still a core part of the spec but yeah I get what you mean, bombs in single target don't feel that fun (especially without the old wildfire infusion) so having talent after talent that makes you press more bombs more often in single target isn't the greatest thing 😞

  • @mickycala
    @mickycala 3 หลายเดือนก่อน +1

    I think it will be the strongest spec in pvp. With the new mastery it will be really hard to kill a survivalist

    • @NimzeWoW
      @NimzeWoW  3 หลายเดือนก่อน

      survival does really earn its name now with how good its gonna be at surviving! :D

  • @Jubileo
    @Jubileo 3 หลายเดือนก่อน

    So I have done extensive testing the past few days and SVH IMHO clears all hunter specs. I'm doing insane dmg with Sentinel. Most packs I was pulling over 1.3-2mil dmg. On ST Boss fights I was clearing 500+ easy. I went full bombs with CA 1min CD and Bomb under the CA talent.

    • @NimzeWoW
      @NimzeWoW  3 หลายเดือนก่อน +1

      It's for sure gonna get tuned down but as long as its fun to play that's the important thing to test so far. On the other hand, survival was completely broken during testing for season 3 of shadowlands and it somehow went live that way so who knows, anything could happen.

  • @johnlang8143
    @johnlang8143 3 หลายเดือนก่อน +1

    the dod tcrit build is fun as hell with sentinal

    • @NimzeWoW
      @NimzeWoW  3 หลายเดือนก่อน

      This is a good day for survival hunter enjoyers! glad you're having a blast :D

  • @ethanavrigean6734
    @ethanavrigean6734 3 หลายเดือนก่อน

    I really hope the just make the CA stuff a passive buff as long as its up.
    SV needs more direct Kill Shot synergy, no idea why they removed Birds of Prey and the Kill Shot CDR from CA.
    Normalize CA and bake in Kill Shot CDR, add Birds of Prey back as a choice node with Bombardier
    1 min CA (45 Sec with Sentinel) with BoP would be so fucking fun

    • @NimzeWoW
      @NimzeWoW  3 หลายเดือนก่อน

      The only fun thing CA ever had going for it was the kill shot cleave with birds of prey so it did baffle me that they removed it. Seems like they want the spec to go in a different direction with all the explosive shot stuff, so I can understand why they removed it so the spec has less going on and doesn't get overwhelming. I think the actual CA spell still needs a look at, making what it does now just passive would be a lot better. Even still, it feels a bit pointless and the only fun parts are the talent nodes below it.

    • @ethanavrigean6734
      @ethanavrigean6734 3 หลายเดือนก่อน +1

      @@NimzeWoW I think if CA had the Kill Shot CDR baked into it + the effects being passive, it would be strong enough to justify itself as a CD. Only further augmented by latter talents. A lot of trees have this layout so I'm not exactly surprised to see it

  • @SamMathewsOfficial
    @SamMathewsOfficial 3 หลายเดือนก่อน +2

    The funny thing is almost every talent you think is wothless I think is great for PVP. There are a couple head scratchers though. Definitly niche. Overall I think its pretty good. Way better than before. Gives you more options. Thanks for sharing!

    • @NimzeWoW
      @NimzeWoW  3 หลายเดือนก่อน +1

      I figured they'd all be for pvp, would have been neat for them to add some functionality so they also had some reason to be brought into pve content instead of ignored. But I bet all those changes are awesome for pvp. Pvp isn't something I do at all but I can imagine this is a big win for that as well

  • @schlootle
    @schlootle 3 หลายเดือนก่อน +1

    Y-year of the s-spear maybe?

    • @NimzeWoW
      @NimzeWoW  2 หลายเดือนก่อน

      100%! It's always year of the spear, people just don't know it

  • @FantastiCatanese
    @FantastiCatanese 3 หลายเดือนก่อน

    You should reread a couple of those talents. They say "increased by 50%/100%" not "has a 100% chance". Crits double the chance for kill command resets, they do not guarantee it. Same with the dots in execute, they do 15% more damage instead of 10%.

    • @NimzeWoW
      @NimzeWoW  3 หลายเดือนก่อน

      I think you're right. The wording on some of these talents isn't the most clear. I didn't think too much into it since it's likely a lot of the tree will get some tuning but yep, reading is hard and I muddled some of them up. Was just an initial impression when reading over them for the first day they got announced

  • @rastaelmo
    @rastaelmo 3 หลายเดือนก่อน +1

    star? doesn't the spec tree look like a spear tip now?

    • @NimzeWoW
      @NimzeWoW  3 หลายเดือนก่อน

      You're so right it does! The art on this tree just keeps improving

  • @Shadowf1re
    @Shadowf1re 3 หลายเดือนก่อน +1

    Hell yea now if they would let us DW like rexxar instead of just 2h

    • @NimzeWoW
      @NimzeWoW  3 หลายเดือนก่อน

      You never know at this point. People have been asking for this for a really long time

    • @Shadowf1re
      @Shadowf1re 3 หลายเดือนก่อน

      @NimzeWoW I know hopefully people say it enough during this beta as suggestions like I have.

  • @johnlang8143
    @johnlang8143 3 หลายเดือนก่อน +1

    Our mastery and vers stack also we uber tanky now

    • @NimzeWoW
      @NimzeWoW  3 หลายเดือนก่อน

      The spec actually fits the name 'survival' now since its so easy to survive

  • @betahumanx
    @betahumanx 3 หลายเดือนก่อน +1

    I don't like the fact I will have to press Kill Command just to apply a buff to another ability. It seems meh imo

    • @NimzeWoW
      @NimzeWoW  2 หลายเดือนก่อน +1

      Yeah... It could be very meh, especially if it leads us to not care about focus at all since we'd want to kill command before pressing other abilities regardless of if we're focus capped or not

    • @betahumanx
      @betahumanx 2 หลายเดือนก่อน

      @@NimzeWoW Exactly. Also, Mongoose or Raptor Strike?

    • @NimzeWoW
      @NimzeWoW  2 หลายเดือนก่อน

      @@betahumanx Right now on the beta mongoose bite is super weak compared to everything else in survivals kit. I assume changes will happen because when testing the spec in mythic plus dungeons, I was opting to take quick shot (which is bugged and doesn't even = 0.1% overall damage in a key right now) over mongoose bite since mongoose bite is literally a dps loss in aoe on the beta. I can't imagine it staying this way though

  • @tjones115
    @tjones115 3 หลายเดือนก่อน

    On Beta Mastery increases both the dmg done and the dmg reduction and I feel when the pet is near it is stronger than what verse gives. not exciting but better than before

    • @NimzeWoW
      @NimzeWoW  3 หลายเดือนก่อน

      It's still better then before but also if it's just a stronger vers then all this change does is invalidate ever taking vers so we are still left with a dead stat. It's just a different one

  • @Ghytiees
    @Ghytiees 3 หลายเดือนก่อน

    Outland Venom has different wording in the blue post, was it confirmed that Outland Venom is supposed to be like it is in the talent tree or the blue post?

    • @NimzeWoW
      @NimzeWoW  3 หลายเดือนก่อน +1

      No idea. I was only going from how it's worded in the talent tree. Considering it's right below bloodseeker which gains its attack speed value from all bleeds (not just yours) on the target I assumed it was supposed to work that way. I'm going to take a guess and say that they didn't word it how they meant it on the talent tree, and the blue post version is correct since it would be way too hard to tune if it wasn't only the hunters dots

  • @dnnymm6447
    @dnnymm6447 3 หลายเดือนก่อน +1

    we back!!!

    • @NimzeWoW
      @NimzeWoW  3 หลายเดือนก่อน

      We so back!!!

  • @ethanavrigean6734
    @ethanavrigean6734 3 หลายเดือนก่อน +1

    I absolutely hate the new Tip of the Spear. It incentivizes over capping focus, and promotes Kill Command spam. I'm getting flashbacks to season 3/4 of SL, where all you would do is press KC to fish...

    • @NimzeWoW
      @NimzeWoW  3 หลายเดือนก่อน

      I would be surprised if it stays as strong as it currently is. right now numbers seem far too high. That said I really don't know how its going to work still, I'd imagine we won't have to overcap on focus for it since that would be a massive design failure, but they did let it happen once so who knows

    • @mikem2k6
      @mikem2k6 3 หลายเดือนก่อน

      I tested it a bit yesterday and the focus generation is too high imo. With all the bombs and ES resets I rarely press any spenders. With the CA dmg increasing with a Tip of the Spear stack has you generate focus and a stack with KC just to dump the TotS stack with CA that again generates focus. And the spec isn’t starving of focus to begin with. Also I found myself almost never pressing MB with all the bombs and ES resets, making MB almost not worth the extra talent points to take the spell and improve it further.
      Maybe taking the talent points to put somewhere else to get Fury of the Eagle as an additional CDR to bombs🤷‍♂️
      I am positive about the change blizz made, but some things they implemented I am not sure about.

  • @callumlacey235
    @callumlacey235 3 หลายเดือนก่อน

    Is it just me or does anyone else feel they should just remove ‘raptor strike’ completely, and have ‘mongoose bite’ baseline, cause isn’t it just better in pretty much every scenario?

    • @TheFabulousEnby
      @TheFabulousEnby 3 หลายเดือนก่อน

      Right now RS hits about 30% harder than MB so you need 3 stacks to past RS.

    • @NimzeWoW
      @NimzeWoW  3 หลายเดือนก่อน

      Raptor strike can be better in aoe since raptor strike/mongoose bite is a filler spell in that scenario so you rarely get enough value out of it. The button is a lot less fun than mongoose bite so I would be all for them just scrapping raptor strike.

  • @johnlang8143
    @johnlang8143 3 หลายเดือนก่อน +1

    yoiu gte permant blue bomb

    • @NimzeWoW
      @NimzeWoW  3 หลายเดือนก่อน

      I think that's just a bug on the beta

  • @joshwhite4412
    @joshwhite4412 หลายเดือนก่อน

    Imagine not knowing how to have your pet on macro with your attacks.

  • @riccardo6606
    @riccardo6606 2 หลายเดือนก่อน

    I fear we are not back at all..

    • @NimzeWoW
      @NimzeWoW  2 หลายเดือนก่อน

      ohhh we're so back! you just have to believe!

  • @jaded-harper
    @jaded-harper 3 หลายเดือนก่อน

    man, I wish they would abandon the pvp-esque talents (bake them in baseline or smthing in pvp) so the talent trees could truly shine in pve. this is coming from someone that only pvpd for years and got into the game in the first place because of it. just feels so odd having so many completely dead talents on tree cause 1% of surv players pvp. dk has a lot of similar talents and they also feel horrid

    • @NimzeWoW
      @NimzeWoW  3 หลายเดือนก่อน

      I'm surprised with how many pvp talents there are on the tree now. Either making them baseline like you said, or adding an extra effect to some of them that also benefits pve would be a nice fix.

    • @jaded-harper
      @jaded-harper 3 หลายเดือนก่อน +2

      @@NimzeWoW agreed. also random sidenote. It's kinda cringe they are removing the live lunge. if ANY of the melee should have range increase it should be surv. the melee spec that uses polearms and the majority of their abilities have range... just why

    • @NimzeWoW
      @NimzeWoW  3 หลายเดือนก่อน

      @@jaded-harper I did always find it odd that rogues has the same melee range as survival during dragonflight. Doesn't make any sense from a fantasy standpoint and when blizzard focuses so much on lore and fantasy over gameplay with so many other things in the game, it really does confuse me where they draw that line.

  • @endofexistence2149
    @endofexistence2149 3 หลายเดือนก่อน +4

    you keep calling all the pvp talents pointless when they are not pointless talents, mythic plus is not the whole game.

    • @alexandermartison4270
      @alexandermartison4270 3 หลายเดือนก่อน +2

      Your an idiot he clearly stated that unless you do pvp there useless

    • @TheFabulousEnby
      @TheFabulousEnby 3 หลายเดือนก่อน

      PVP has been dead for over a decade, go play a Moba game for PVP.

    • @NimzeWoW
      @NimzeWoW  3 หลายเดือนก่อน

      It's true that pvp is part of the game and should have talents that work well for it. However, every single one of the talents on the tree has application for pvp. It's not like any of them just don't function in pvp so I don't understand why its okay for a third of the tree to not have any use in pve at all. I just don't get why all the pvp only talents don't have a little something extra going for it, that has some sort of niche interaction in pve so then everyone can use them.

    • @mavrelnotmarvel
      @mavrelnotmarvel 3 หลายเดือนก่อน

      ​@NimzeWoW the problem is half of them absolutely have an application for pve content, you just have no imagination and apparently a chip on your shoulder about pvp
      Like you literally called entrapment a useless pvp talent, and then turnlned around a praised binding shot... WHICH is just a less useful version og entrapment lmao

    • @NimzeWoW
      @NimzeWoW  3 หลายเดือนก่อน

      @@mavrelnotmarvel Oops didn't mean to fuel any pvp vs pve thing. I know nothing at all about pvp. I have nothing against it, I just don't do it so all my pvp takes are useless.
      You make a good point about entrapment, binding shot is really similar to it now