So, in summary: during game jams, pro developers are only slightly more competent at working together than students that have never made even one game before.
@@catgirlQueer Looking over the games I made for jams over the years - yes, you are damn right. From jam to jam, the games just got bigger and filled with more stuff because we got faster at making games.
11:05 In my first ever game jam, there was a bug in the Unity HTML build, so the game was not playable in the browser. I spent 7 hours straight trying to fix it ( I didn't fix it in these seven hours) and I felt sick afterwards. The next morning I fixed the issue pretty quickly by checking a checkbox in the Unity export settings... I made a big mistake, but I learned my lesson now.
that is just human, we have a limit of 45 minutes of full zoned concentration after that we get more and more distracted, til we're working at a snail pace without noticing and 4h goes without much getting done. a good work schedule is stopping the mental work after 30 to 40 minutes for 10 minutes to do ANYTHING else, just to get your mind out of it as a de pressure valve.
This was a really funny video! Exactly what I needed to have a bit of a laugh before the GMTK Game Jam. :D I've been a bit stressed about it 'cause I've had a lot of extra work, but this has really cheered me up and made me more excited for it!
Fantastic editing Shelfman, and I didn’t know that was your entry in LD48 Jonas, I watched a TH-camr play your game as part of their jam reviews. Seemed like a great game.
I, too, have conversations with alternate versions of myself while I talk myself into _massively overscoping_ everything. ...Sounds sarcastic, but it isn't. That really does happen.
Great video Jonas! Started my day off LOLing to this! I'm glad we all have similar frustrations through the gamejam process, there's a sort of Unity in that - pun intended XD
5:32 Oh my God, all those 3rd semester university memories are coming back to the surface, aaaaaaaaaahhh!!! "GIT gud", they said. Oh, and thumbs up for the editor! This was a great video!
All of these were so relatable honestly - I think not being able to let go of a feature/idea is quite hard as well in game jams. But it's something that having a team/people to talk to can help with to get you to leave it behind (Also great editing by Shelfman ;D)
I'm just taking a break on this video while participating in a game jam and now I must keep going development the WHOLE NIGHT! Thanks for the great video!
"Uploading in the last second" no one time I was on holiday during Ludum Dare, and during most of submission hour I was stuck in customs at the airport, so I submitted in the literal LAST 20 SECONDS before deadline
I liked the editing! didn't even notice the difference and was shocked when I saw that it was a different editor he did a very good job. Edit: If I rewatch the video it aint the same CRAZINESS! But I think this was a very good job for his first time and he will probably develop a whole new level of crazy soon enough :)
"Add time pressure with stress" Me: * gets hives * "Guess I am gonna die" _Context: Jaiden made video about how she got hives and how they eventually found out it was most likely caused by too much stress._
This video shows the game jam experience the way it usually is, not the way they should be. Stress is surprisingly unhealthy. Do what you can to avoid it.
In spite (or because?) of all this, it's always such a great time! Thanks for sticking with me 'till the end on this again! Can't wait for GMTK Jam! :)
It's nice to see this side of game development sometimes. All the devlogs tend to only show progress and how everything is perfect. So seeing this relatable and realistic side was amazing 😂
This type of sketch comedy videos are usually performed by many talents, but you performed it by urself. That's amazing man. Not to mention his hilarious joke, how many times has he participated in a gamejam to make this awesome & relateable video xD
I wanna get into learning how to do stuff for games so I've been watching game jams for interesting ideas and stuff and I've never related to something so hard despite not actually doing the activity 😂 Awesome videos lots of laughs and the editing was pretty good too!
So: - Get a lead game-designer that does the concept and don't argue with it - Plan art and code to let both side do it without needing each other - Let the devs and integrators deal with the version control - Make a repo for all the art that needs to be added by the integrator - Sleep well, it's not loosing time, it's only positive trust me Or - Never use Unity or Unreal in jams (Godot is superior for fast projects) - Be solo - Have a lot of concepts and game mechanics ready in a list or maybe even prototypes - Write some musics before the jam, you may be able to use them - Get a concept that can be done in 14h instead of 48h, that way you can sleep 2 full nights and you should have your game online like 20h before deadline That was my experience for GMTK jam
I like the new editing in this video! It's not on-par with what Jonas usually bring out. All the chaos, madness and quality too, seems a bit missing and some effects and animations do feel a bit cheesy here and there, but people get better through time. So I expect greatness from TheShelfman in the future
Thank you! And I get what you mean. My editing style is usually quite similar to Jonas's, but in this video the crazy editing didn't fit. It would take away from the comedy sketches!😁
I only just realised I wasn't subscribed to you. Either TH-cam screwed up or I just assumed I was. Luckily the recommendation saved me from missing videos.
Wow, it's interesting how different your jam experience is from mine. I normally go to jams where people group up based on which idea they like, rather than agreeing on an idea within a premade group. And then I end up spending 30-40% of the jam going around talking to other groups and helping them with their bugs A tip on avoiding conflicts in scenes with unity (I use git, but probably same with collab), use prefabs and nested prefabs as much as possible, even for stuff you only need one of. If you change something within the prefab it won't conflict with changes outside it. Uploading last second is the same though
My first Game Jam experience: 1 Month and 3 people, the result was that we didn't have anything we could present because I was the only programmer and now were still working on the project for 3 to 4 months and we're still not any further in terms of programming, because the code I wrote crashed the engine multiple times.
You know what I found easier than unity collab? Learning from nearly scratch how to use git and a personal gogs server and how to install and set up and configure that server and how to make it work with self-signed certificates when I didn't even know what they were before, and setting up tortoisegit to do my commits and such with a right click menu in explorer (right click, "commit -> master", type a message, ctrl enter to commit and push). Easy...
Never been happier to work alone. My jam games are much smaller, basic, and unpolished, but the confusion, frustration, and lack of effort can only be blamed on one person
Idea for a game jam format: make a mentor/apprentice game jam where the participants choose to be either an apprentice/mentor and, depending on the participants of each group, the apprentices will have mentors and make a similar game. This way, the mentor can teach quicker and apprentice can incorporate advice faster, then, they will work together on a game for round two, and in round three, the mentor will give advice as the apprentice works on the game by themself, this way, it has a great comparison between the apprentice starting and ending, hopefully inspiring them to develop in more jams!!
Did any of this happen to you in a game jam before? :D
Yep
Yes definitely
GMTK time!
i have never been in a gameJam
YOU HAVE FRIENDS!?
So, in summary: during game jams, pro developers are only slightly more competent at working together than students that have never made even one game before.
the only real difference is how much of their overscoped plan they actually get done :p
@@catgirlQueer Looking over the games I made for jams over the years - yes, you are damn right. From jam to jam, the games just got bigger and filled with more stuff because we got faster at making games.
That was hilarious, awesome and very relatable! ;D
Super work!
Legendary
Yep.... Feeling pretty motivated for gmtk now.... Would be my first one...
same 😂
Hey, buy new mic!
how can you make such good art?
Crying in the corner also is my favorite task, what a coincidence...
That's why you always have to cut corners in a jam.
Task 📮
@@diagglabo1038 hehe amogus refrinse!!1! 😁😁😁
hi
11:05 In my first ever game jam, there was a bug in the Unity HTML build, so the game was not playable in the browser. I spent 7 hours straight trying to fix it ( I didn't fix it in these seven hours) and I felt sick afterwards. The next morning I fixed the issue pretty quickly by checking a checkbox in the Unity export settings... I made a big mistake, but I learned my lesson now.
I feel your pain... :/
Oh. 7 hours is quite extreme. Big props for your patience and perseverence there.
@@JonasTyroller Thank you. It was not worth it but I've learned my lesson now...
Let me guess, Data Caching?
@@SaloCh yes
Great recipe! I will try that one out!
Let me know how it goes.
i see what you did there
I hate it so much when my bearded uncle walks in yelling about jam >:( Very relatable! Thank you, Jonas!
Gonna have this video in the back of my mind during GMTK 2021🙃
TheShelfman
I have "Suddenly have productive phase" for a few hours in every game jam then I completely stop for the rest lol
Also nice editor ;D
that is just human, we have a limit of 45 minutes of full zoned concentration after that we get more and more distracted, til we're working at a snail pace without noticing and 4h goes without much getting done.
a good work schedule is stopping the mental work after 30 to 40 minutes for 10 minutes to do ANYTHING else, just to get your mind out of it as a de pressure valve.
This was a really funny video! Exactly what I needed to have a bit of a laugh before the GMTK Game Jam. :D I've been a bit stressed about it 'cause I've had a lot of extra work, but this has really cheered me up and made me more excited for it!
Good luck, good luck. Make sure not to stress yourself out. :)
@@JonasTyroller Thanks so much!
Fantastic editing Shelfman, and I didn’t know that was your entry in LD48 Jonas, I watched a TH-camr play your game as part of their jam reviews. Seemed like a great game.
Hehe. That's a fun coincidence. Nice.
I, too, have conversations with alternate versions of myself while I talk myself into _massively overscoping_ everything.
...Sounds sarcastic, but it isn't. That really does happen.
Wow, I love how much effort you put in to this video. You don't upload much, but when you do I know it will be interesting
2:44 "You have friends?" That hit hard.
The new editor seems nice, also the editting is great, 10/10
Thank you😊
@@TheShelfman :D
@@TheShelfman so do you now edit every Jonas Video or was this a one-timer?
Great video Jonas! Started my day off LOLing to this! I'm glad we all have similar frustrations through the gamejam process, there's a sort of Unity in that - pun intended XD
That's some top-notch editing, well done Shelfman!
Thank you!😁
*TheShelfman* edited this?? So awesommmmmme~!!
Whooooo!
5:32 Oh my God, all those 3rd semester university memories are coming back to the surface, aaaaaaaaaahhh!!!
"GIT gud", they said.
Oh, and thumbs up for the editor! This was a great video!
All of these were so relatable honestly - I think not being able to let go of a feature/idea is quite hard as well in game jams. But it's something that having a team/people to talk to can help with to get you to leave it behind
(Also great editing by Shelfman ;D)
will you snail merch???
THE SHELFMAN EDITED THIS!!
this is even more amazing
Thank you!
I'm just taking a break on this video while participating in a game jam and now I must keep going development the WHOLE NIGHT! Thanks for the great video!
3:33 my internet lagged at a perfect time and i thought it was part of the video and stared to it for like 20 seconds. 🤣
Haha. That's funny. :D
This is the most entertaining and yet so painfully relatable video ever.
Edit: The editor's edits are epic. Fr, he did a nice job.
"Uploading in the last second" no one time I was on holiday during Ludum Dare, and during most of submission hour I was stuck in customs at the airport, so I submitted in the literal LAST 20 SECONDS before deadline
Haha so relatable!! I really loved Going down in Fishstory so everything came together super well!
Great editing Shelfman!
Thank you Manisha😁
I liked the editing! didn't even notice the difference and was shocked when I saw that it was a different editor he did a very good job.
Edit: If I rewatch the video it aint the same CRAZINESS! But I think this was a very good job for his first time and he will probably develop a whole new level of crazy soon enough :)
This is the video I come back when I need motivation
The "OnCollisionEnter2D" is so relatable 😩
Very funny video. Congrats Jonas and theshelfman*!
Holy crap the OnCollisionEnter2D thing gets me more times than I would like to admit
I loved the editing, entertaining the entire way through.
I like that he did a video in a comedy sketch style instead of the classic "making of [something]"
Gotta mix it up every now and then.
This is incredibly funny and SO relatable :) Great video Jonas!
Editing is awesome! I don’t participate in many game jams, but even when I’m just making a game to post on itch.io I almost always lose faith in it.
5:53
As someone who played outer wilds once, I feel obligated to point out his desktop background.
Great video, nice editing work!
"Add time pressure with stress"
Me: * gets hives * "Guess I am gonna die"
_Context: Jaiden made video about how she got hives and how they eventually found out it was most likely caused by too much stress._
This video shows the game jam experience the way it usually is, not the way they should be. Stress is surprisingly unhealthy. Do what you can to avoid it.
Ooh you got the shelfman. Nice!
This is too relatable. Game jams are the abusive relationships we just can't leave.
One of the best videos on this channel so far it was an absolute experience
In spite (or because?) of all this, it's always such a great time! Thanks for sticking with me 'till the end on this again! Can't wait for GMTK Jam! :)
omfg "our game is so simple, we'll definitely have plenty of time to make cutscenes!"
You made my day with this video, Jonas ;-). The beginning with a "water cooking recipe" was the best, lol.
Really good video concept and editing, loved it!
It's nice to see this side of game development sometimes. All the devlogs tend to only show progress and how everything is perfect. So seeing this relatable and realistic side was amazing 😂
This type of sketch comedy videos are usually performed by many talents, but you performed it by urself.
That's amazing man.
Not to mention his hilarious joke, how many times has he participated in a gamejam to make this awesome & relateable video xD
This video is comically underrated, should have more views
Can't even begin to imagine how much work was put into this video, keep it up Jonas
Great video. I’ve been out of game dev for a long time, but this makes me want to try a Game Jam.
7:15 holy shit I often just stare at my monitor and do nothing (usually listening to some music) and call it a break.
I wanna get into learning how to do stuff for games so I've been watching game jams for interesting ideas and stuff and I've never related to something so hard despite not actually doing the activity 😂
Awesome videos lots of laughs and the editing was pretty good too!
So:
- Get a lead game-designer that does the concept and don't argue with it
- Plan art and code to let both side do it without needing each other
- Let the devs and integrators deal with the version control
- Make a repo for all the art that needs to be added by the integrator
- Sleep well, it's not loosing time, it's only positive trust me
Or
- Never use Unity or Unreal in jams (Godot is superior for fast projects)
- Be solo
- Have a lot of concepts and game mechanics ready in a list or maybe even prototypes
- Write some musics before the jam, you may be able to use them
- Get a concept that can be done in 14h instead of 48h, that way you can sleep 2 full nights and you should have your game online like 20h before deadline
That was my experience for GMTK jam
I experience this every day not only only on game jams lol
Edit: don't count the game-jam exclusive stuff obviously
ik the edit, still funny to think about you glitching around while walking or smth lol
This channel really deserves more attention.
The Potato hooked up to the Toaster is frikn genius 🤣
14:19 - Me waiting for the next Wowee Game Jam to have a chance to enter, LOL!!
Dope video mate, had me grinning ear to ear!
being surprised with your rating is a thing lol, but the game is actually always really nice!
I like your WIll You Snail shirt :0
what good timing for a reminder, im doing the gtmk jam this weekend
Good luck! :)
@@JonasTyroller thanks!
Feeling blessed we get to watch this for free, super entertaining!
The editing was very good my friend. Great video you guys though it may have been a little too relatable for my self esteem
I really enjoyed the editing!
Finally a new video!!!
Dude, this video was ducking awesome :D
Made me laugh so much :')
cried of laughter on the com issues :D
You're the best game.dev content creator
nice opening, like always
I like the new editing in this video!
It's not on-par with what Jonas usually bring out. All the chaos, madness and quality too, seems a bit missing and some effects and animations do feel a bit cheesy here and there, but people get better through time. So I expect greatness from TheShelfman in the future
Thank you! And I get what you mean. My editing style is usually quite similar to Jonas's, but in this video the crazy editing didn't fit. It would take away from the comedy sketches!😁
Jonas in a black wig with a toaster and a potato is giving me LIFE.
This whole Video is so relatable! Really good job
This is the funniest video you have ever made
Absolutely hilarious devlog!
I think you can generalize this to "The Software Engineering Project Experience"...
I love your Videos! Keep on going!!!!
I have this same experience but it's all within my own head.
I only just realised I wasn't subscribed to you. Either TH-cam screwed up or I just assumed I was. Luckily the recommendation saved me from missing videos.
Man this was hilariously funny! The potatoe mouse! lmao
10/10 film of the year
Wow, it's interesting how different your jam experience is from mine.
I normally go to jams where people group up based on which idea they like, rather than agreeing on an idea within a premade group. And then I end up spending 30-40% of the jam going around talking to other groups and helping them with their bugs
A tip on avoiding conflicts in scenes with unity (I use git, but probably same with collab), use prefabs and nested prefabs as much as possible, even for stuff you only need one of. If you change something within the prefab it won't conflict with changes outside it.
Uploading last second is the same though
"stir it well"
0:13 *painful metal scraping noises*
My first Game Jam experience: 1 Month and 3 people, the result was that we didn't have anything we could present because I was the only programmer and now were still working on the project for 3 to 4 months and we're still not any further in terms of programming, because the code I wrote crashed the engine multiple times.
who's hyped for GMTK jam 2021?!
Whoop. Whoop. I'll probably participate as well.
Can't wait!!
11:26 Ahhh thats the worst lol Great Video :D
Just in time before the GMTK game jam.
PERFECT.
The “stress” is just pure alcohol.
Ah yes , The Potatoe Toaster 2000 ,
I do game dev on the very same model
cant wait for the bloopers of this video
Thank you for the amazing video(again)! :)
No thank you for watching(again)! :)
Masterpiece of a video
I usually start making a game jam game of 2 weeks and finish it in 4 days. Then procrastinate on what to do next. XD
Jonas is as funny as a potato wearing a sweater
As an Australian, all that water at the beginning made me want to cry.
You know what I found easier than unity collab? Learning from nearly scratch how to use git and a personal gogs server and how to install and set up and configure that server and how to make it work with self-signed certificates when I didn't even know what they were before, and setting up tortoisegit to do my commits and such with a right click menu in explorer (right click, "commit -> master", type a message, ctrl enter to commit and push). Easy...
Same, I also like to use Tortoise. For game jams, collab is just a little easier to set up though.
Never been happier to work alone. My jam games are much smaller, basic, and unpolished, but the confusion, frustration, and lack of effort can only be blamed on one person
Really good editing
Idea for a game jam format: make a mentor/apprentice game jam where the participants choose to be either an apprentice/mentor and, depending on the participants of each group, the apprentices will have mentors and make a similar game. This way, the mentor can teach quicker and apprentice can incorporate advice faster, then, they will work together on a game for round two, and in round three, the mentor will give advice as the apprentice works on the game by themself, this way, it has a great comparison between the apprentice starting and ending, hopefully inspiring them to develop in more jams!!
also, how did you single handedly describe the autism + ADD experience?
The editing was great.
Amazing work!
"Lets mix a little bit of game development and creativity" *Proceeds to dump the whole continers
Was not expecting this cinematic experience