"It does not matter, no one will care, or at least no one will complain" - so there is no real legal issue right here. Also Jonas really thinks he would get sued by one of the translators? Honestly, there are games like "Bro Falls", a 1:1 copy of Fall Guys and it's up on steam. Just sayin'.
I played the demo of this game, and my, am I excited for its release! I hope you take your time to polish it up as much, and not get pressured into releasing it too soon. That being said, I'm waiting for it way to eagerly! Good Job!
I played the beta of this game and it was so much fun! can't wait to see what you've come up with for the full release, will be buying day one! new logo looks awesome! the game is really awesome I really hope it succeeds and I think it'll!!
@@bexplosion NMS took that saying and showed it up. But, the devs worked insanely hard with their community and their game to make it back from the dead. So I'd say it's the one of a kind comeback so far.
When Jonas is confused, he doesn't try to hide his head like an ostrich. He tries to pull his eyes out like a Snail! (15:25) Jokes aside, I wish you the best of luck with the release and hope that WYS will bring you more revenue than the average salary in Germany after all. :)
To be totally honest I was never super interested in the WYD concept and mostly just came for your other videos. But now seeing the heart your putting in it with polishing it as much as you can (and documenting your stress and expectations openly and honestly) ok really excited to see this project finished and try it out. GGs man
As with a few of the game dev channels I follow (DevDuck being another example) I'm not actually very interested in the game itself but more the thought process and sheer effort required. Amazing to see the lengths people go to for their passion projects even if it's not something I'm passionate about. And yeah, seeing progress as this is nearing completion is also super satisfying :P
The amount of progress is insane!!! And we're not sad because it's not releasing in 2021 cuz it's all for good and the game keeps getting better and better in every way And we don't want to make you feel stressed I wish you good luck
That "Fun mode" would work pretty well as a speedrun mode. Just add a timer and do some tiny changes. It would also help with visibility for new audiences. :)
Have you considered unlockable themes in addition to the color schemes? The default neon look is great, but it might be fun if after completing an extra challenge or something you can change to the original rage-game's art (1:41) or maybe like a Gameboy-inspired green layout or something.
I love that you are so creative and outstanding. The game looks great! Solo developers have it hard to figure out what sells and if they should spend more or less. Either way this will be an awesome experience
Awesome video, Jonas! Especially appreciated the realistic breakdown of the finances later on in the video. Wishing you and "Will You Snail" all of the luck!
Wow, Jonas! What a journey. Crazy amount of work not only on the game itself, but also on youtube channel with all those videos. I am glad you have reached the polishing stage and good luck on the finish line in Q1 2022!
good luck with it :) Scope and time-management are the hardest things to get right in game development (that and finding unique names for your projects!)
Yeah, definitely true. I don't struggle with names as much cause I'm good at accepting names that sound silly at first. Like "Will You Snail" or "Squid". After a while they start sounding more and more normal.
I don't think I'm more excited for an indie game youtuber's release than this one. It's so long in the making, the concept is so promising, the soundtrack is amazing, and the demo was so good. I'll definitely buy this on release! Thanks for making this awesome content.
I watch your videos because you seem like a genuine person. I can’t wait to support you and buy your game, not just because I want to support you, but because it actually looks fun. Release it when you know it’s ready, because your the only one that will know. I wish the best of luck to you and your game!!!
You are one the reason why I started my journey as a game developer. Best of luck for the final steps of Will you Snail, it already looks and feels amazing!
WYS looks like it has potential to be the next Celeste. It looks like a really fun 2d platformer. Good job! Can’t wait for its release. You deserve it to go viral
You are a massive inspiration to us all. My own massive fan film project was getting me down, but your endless grit and determination is a source of inspiration like nothing else.
To pay less taxes, you should set up a company and pay yourself, the director, a low salary every year to make use of your yearly personal allowance. It varies based on which country you live in, but it's best to contact an accountant to get the most tax efficient way to pay yourself and how to file your taxes for the company etc.
Note, taxes are calculated on your profit after paying steam etc. You should also keep a track/proof on all expenses (contractors, software licenses, hiring accountant, business trips etc.) for this project so you can deduct the expenses from the profit when calculating the tax amount. In limited companies, you can also make use of paying dividends, since there should be a dividend tax free allowance in most countries.
This devlog was entertaining, informative, and amazing! Super proud of the work you’ve done and the progress you’ve made! Thanks so much for sharing your wisdom - Foster
Oh god I'm actually getting hyped now, this looks awesome! I don't care how long it takes before the game is released because its gonna be worth it! Well in most cases
This game is just amazing!! And all the time effort and love you're putting into it mames it way more valuable. I believe this will turn out as a great success at the end! Can't wait to play it when it's out!!
Keep being awesome bud. Looking forward to being able to pay full price for this at launch. The videos about the journey have been worth the price alone.
I watch a lot of youre videos today and i subscribed instantly, i love youre content and cant wait to play „will you snail“.✨ Sorry for my language btw, i‘m german😂
Brilliant devlog! It's so great that the game is coming along behind the scenes even if you're hitting various roadblocks along the way. I wish you luck getting it ready 😄
I’d suggest you don’t add too many options to the menu (like old vs new colour scheme). Be opinionated - make decisions and stick with them! You’ll end up with a stronger product for being focussed.
Just got back from PAX West, would be cool to see you at a future game event. Seeing people play my game Dwerve (tower defense) motivated me! Cleaned and rearranged my room, ready to go HAM!
Yo, this Will You Snail indie game devlog was very nice I am surprised you had problems with auto-recovery: let's assume 1 check every 5 seconds - that's 12 checks a minute, 720 check per hour and 17 280 checks a day - enough to cover a couple of languages a day, and that's if you do it from just one computer. Between, comparison with average German salary was likely a bit incorrect. As far as I know, in Germany they mention average before-tax salary, while you computed earnings from your game after-tax.
Im sure the story will be as good as outer wilds (which i have definitely played because i can afford that) but if u want i think me and my friends are ok at sotry boarding because we go way to far into detail and lore which is what u want in a game so maybe we could help ;) luv ur vids :3
Wow, this video is a bit... frightening. :D I haven't really thought about any legal stuff for my game but thanks for the warning. That sounded like an absolute nightmare. D: As for the game: It looks super polished. I like either color scheme, maybe leaning sliiiightly to the newer one. I'm really excited for the release! We all wish you to be successful with the game. ^.^ It would be well deserved.
Thank you. Honestly, there is not THAT much you have to pay attention to from a legal perspective. Just make sure to get proper written consent whenever using stuff other people made for your game and hire sb to write a privacy policy before launch. That's it.
@@JonasTyroller I'm kinda worried about my game's name. I spent so long to get a really fitting name but recently a book with that title was released and now I don't whether that can cause issues.
@@Lugmillord As far as I know it depends on how easy it would be for people to confuse the two with each other. For example there is an ice hockey team called ISLANDERS, but nobody would ever confuse that with the indie game. For a book and a game it might be more of an edge case scenario, hard to tell. If the book is about a completely different topic and for a completely different target audience, you're probably good. (No legal advice.)
@@JonasTyroller Thanks for your input. I'm really cautious when it comes to this topic. But finding a different name is incredibly difficult. It feels like every combination of english words is already taken.
Dude the new art style is probably one of the best 2D art styles I've ever seen. The way squid doesn't distract the player from the game itself while floating right in the foreground is still beyond me😆 Also the colors are just so nice! Really looking forward to the game! Btw Don't rush yourself man. It really won't help. I bet if you take a short break the final tweaks are going to be much smoother and easier!
so my idea is to just start an open source project for wys translations then use it in your game same as you use libraries in languages for your project ex. Raylib for c, also don't need to worry about doing the license thing as an open source license should take care of it for you relating to most of the open source projects on github which are free to contribute by anyone without signing legal documents. Said that I'm not a legal advisor but just a programmer who loved your idea of ai and seen you put alot of effort so hope the best for you, so last words just check the whole idea with your legal advisor. and Will you snail feels more like "WILL YOU SURVIVE as an indie game developer" best of luck. 🙂
Maybe you could turn the translations into some kind of open source spin off (I don't know about the legalities), but in the old days I remember downloading community translations for games, usually installed by placing some files (or replacing) in the game directory
Before release of the game can we get a solo release of Hello AI? I need that song in my life and can't wait another however long until the game comes out... All looks great, by the way!
Really can't wait for this game! Not only is it just looks like a fun game on my side, but I know a friend who really loves Artificial Intelligence so I'm excited to see him play through it! Can't wait for 2022!!
6:42 Jonas, I think that a lot of people (that aren't me) will probably want to be able to hear the first and second version of the credits, since they're not TOTAL CRINGE (but hey, that's my opinion) (please do this with at least the second version ;-;).
Keep working hard, it'll all work out just fine!! My dream is to make games for a living as well. I have 2 young kids so balancing my time has been difficult, but I love seeing devs like you that are close to releasing a game to inspire me to keep pushing on no matter how long it takes. I'm pulling for you!!! 💪💪
Another great video! I hope you manage to get your translation sorted out… the new colour option is really cool! I’m looking forward to hackily getting into the colour files and trying some weird combinations too! Good luck, for the release and marketing process, the game practically markets itself with its amazing variety of mechanics!
is it possible to keep in the names of translator in the credits and add some new ones as well? so the people who worked on it will still have a place in the game?
Sadly it's not possible, This is like taking someone's art to promote your game with it and giving the cridet to the artist but, You didn't even get the permission from the artist to use his art from the begining so he can still sue you.
Yes, I just can't credit translators whose translations I didn't use as translators as that could get me into trouble in the case of a legal argument. I can credit whoever I want in the "Thank you" section, though.
Damn. This video popped up in my recommendings and i didn't even know what to expect but this is really cool (and hard aswell), anyways keep up the work cause this game looks super fun and i would love to play it when it comes out! Also I really like your channel, cheers bro.
@@ahmedez5113 @Jonas Tyroller I think for the last chapter if chapter 4 is the that, it could be nice. I think that when you are nearing the end of the game that music would make you feel calm (which is contradictory to the games ragey feel like you said) and would make you think back on the game, how you have enjoyed the process of reaching and finally beating the difficult and intense levels and make you wish the game wasnt about to end. But those are just my thoughts
That trailer is so hype, especially the music! I hope it ends out successful enough for you to want to keep making games and push forward in your learning and skills. (And if it flops, you can always release the FUN button. ;-) )
For the 4th chapter theme: although I feel like it doesn't fit PERFECTLY it still sounds really nice and still will more-or-less work, plus it has a very amanita-like vibe which I love so you should keep it (maybe some background synths or pads could make it a bit more will you snail-y)
Damn, you must be proud of your game! This is amazing! And btw I think the fourth chapter's song fits very well with visuals and I love it! Keep it up!
You know the Sound effect that plays when you say "I can hear the voicelines"? I just love it so much. And it's great that it's a returning sfx as well. Very cool.
How do you like the new changes?
Awsome!just another year I have to wait
I love them
Yes
e lot btw ps4 port mayby ?
2025 Release date hopefully? Also noice music.
The settings menu just seems like a whole separate game in itself at this point
yeah Jonas really thought of everything! (and maybe there is something to play from the settings hehe)
Yeah probably the most polished settings I have ever seen
Yo mashup
@@unitysparticlesystem hey favourtite particle system :)
@@FireJojoBoy ;D
Could we include your vocal version of the credit song as like a setting or an Easter egg?
Reward for beating hardest difficulty :P
YES
yes yes yes yes
Thad be cool.
up up down down left right left right b a start
Oh god all those legal issues scare me. Kinda wish we had an easy checklist for that, so you don't forget anything important
"It does not matter, no one will care, or at least no one will complain" - so there is no real legal issue right here. Also Jonas really thinks he would get sued by one of the translators? Honestly, there are games like "Bro Falls", a 1:1 copy of Fall Guys and it's up on steam. Just sayin'.
Gymfhhjgjy
@@Kodi54 Better safe than sorry
"By accessing this site, you agree to the following..." usually works.
@@sqrt2295 The people who would sue a small creator for violating copyright would read it and that's what's important.
if you're going to get rid of any soundtracks, why not rebrand them as exclusives if you buy the soundtrack? (like C418 did for Minecraft)
This. Comment. Needs. Upvotes.
Yes!!
Replying so this comment gets closer to the top (at least I think this is how it works)
Up
Yes
I played the demo of this game, and my, am I excited for its release! I hope you take your time to polish it up as much, and not get pressured into releasing it too soon. That being said, I'm waiting for it way to eagerly! Good Job!
As he said in the video, the game is finished, all there is left to do is some basic bugfixes and get the legal stuff done
Basic Bugfixing, sounds like lot of work :D
@@SandroFrancisMiranda123 OH MY GODDDDDDDDDDDDDD
I played the beta of this game and it was so much fun! can't wait to see what you've come up with for the full release, will be buying day one!
new logo looks awesome!
the game is really awesome I really hope it succeeds and I think it'll!!
hell yea
Soundtrack definitely sounds like something I'd listen to on a daily basis for the vibes
magyarrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
im in love with the credits song
Especially the end credits, its sooo good
@@balu600 magyaarrrrrrrrrrrrrrrrrr
youre a hero Jonas
Have the because
@@AkiSolis is that a r/Ihadastroke moment?
yoooooooooo
Hi now-mouth-is-moving guy
I agree with this statement
“A delayed game is eventually good, but a rushed game is forever bad.”
Like "No Man's Sky"?
@@bexplosion NMS took that saying and showed it up. But, the devs worked insanely hard with their community and their game to make it back from the dead. So I'd say it's the one of a kind comeback so far.
@@vespirbelmont3131 Cyberpunk on the other hand...
The game is actually looking very well done and polished so far! Keep going man, im proud of you and how far you've come!
Appreciate the encouragement. Thank you! :)
First chapter: islanders ad a true marketing genius
Not sure. I was just using Islanders to establish a little bit of authority before showing my crappy early WYS builds. :D
@@JonasTyroller haha
@@JonasTyroller jonas try out broforce, its the coolest 2d game ever :D its good for turning your brain off :D
@@titok0018 shut
When Jonas is confused, he doesn't try to hide his head like an ostrich. He tries to pull his eyes out like a Snail! (15:25)
Jokes aside, I wish you the best of luck with the release and hope that WYS will bring you more revenue than the average salary in Germany after all. :)
If the game is 15 dollars than make it 20 and put it on a discount for 15 dollars often
Wait.... is that my viewers asking me to make the game MORE expensive?? ... How the hell did I pull that off?
@@JonasTyroller hehe you deserve it ;)
@@JonasTyroller You deserve it
We really want to appreciate your awesome work
Isnt that illegal
@@mdd4296 Only if its never $20 but you can't do that on steam, you have to pick when you discount your game
To be totally honest I was never super interested in the WYD concept and mostly just came for your other videos. But now seeing the heart your putting in it with polishing it as much as you can (and documenting your stress and expectations openly and honestly) ok really excited to see this project finished and try it out. GGs man
As with a few of the game dev channels I follow (DevDuck being another example) I'm not actually very interested in the game itself but more the thought process and sheer effort required. Amazing to see the lengths people go to for their passion projects even if it's not something I'm passionate about. And yeah, seeing progress as this is nearing completion is also super satisfying :P
The amount of progress is insane!!!
And we're not sad because it's not releasing in 2021
cuz it's all for good and the game keeps getting better and better in every way
And we don't want to make you feel stressed
I wish you good luck
I agree Unity's Particle System
I agree Unity’s Particle System
that intro was so good. i love how every devlog is becoming even better
That "Fun mode" would work pretty well as a speedrun mode. Just add a timer and do some tiny changes. It would also help with visibility for new audiences. :)
Basically the fun button but enhanced
Yo, this indie game will you snail devlog was pretty nice
your determination is inspirational. wish you and WYS the best of luck!
Have you considered unlockable themes in addition to the color schemes? The default neon look is great, but it might be fun if after completing an extra challenge or something you can change to the original rage-game's art (1:41) or maybe like a Gameboy-inspired green layout or something.
"Yo, this Will You Snail indie game devlog was actually very nice"
I love that you are so creative and outstanding. The game looks great! Solo developers have it hard to figure out what sells and if they should spend more or less. Either way this will be an awesome experience
can we just appreciate this man edits and his effort
Awesome video, Jonas! Especially appreciated the realistic breakdown of the finances later on in the video. Wishing you and "Will You Snail" all of the luck!
The soundtrack of this game is so one of the best parts, you're an amazing song writer man! :) All these songs have so much atmosphere.
yo jamattack hello
Wow, Jonas! What a journey.
Crazy amount of work not only on the game itself, but also on youtube channel with all those videos. I am glad you have reached the polishing stage and good luck on the finish line in Q1 2022!
It's always a pleasure to see your work Jonas, glad things are going well. What a wild chunk of time haha!
good luck with it :) Scope and time-management are the hardest things to get right in game development (that and finding unique names for your projects!)
Yeah, definitely true. I don't struggle with names as much cause I'm good at accepting names that sound silly at first. Like "Will You Snail" or "Squid". After a while they start sounding more and more normal.
I have the WYS release date!!!! It's [redacted]. Anyways this game looks and sounds amazing, I can't wait to play it
stop lying
I don't think I'm more excited for an indie game youtuber's release than this one. It's so long in the making, the concept is so promising, the soundtrack is amazing, and the demo was so good. I'll definitely buy this on release! Thanks for making this awesome content.
I'm hyped! Hopefully everything will go well. Oh and great video!
I watch your videos because you seem like a genuine person. I can’t wait to support you and buy your game, not just because I want to support you, but because it actually looks fun. Release it when you know it’s ready, because your the only one that will know. I wish the best of luck to you and your game!!!
Jonas is such an odd personality, i love it so much :D XD
No u.
You are one the reason why I started my journey as a game developer. Best of luck for the final steps of Will you Snail, it already looks and feels amazing!
WYS looks like it has potential to be the next Celeste. It looks like a really fun 2d platformer. Good job! Can’t wait for its release. You deserve it to go viral
You are a massive inspiration to us all.
My own massive fan film project was getting me down, but your endless grit and determination is a source of inspiration like nothing else.
The death by nanobots sounds like it was ripped straight out of Rayman! I love it
To pay less taxes, you should set up a company and pay yourself, the director, a low salary every year to make use of your yearly personal allowance. It varies based on which country you live in, but it's best to contact an accountant to get the most tax efficient way to pay yourself and how to file your taxes for the company etc.
Note, taxes are calculated on your profit after paying steam etc. You should also keep a track/proof on all expenses (contractors, software licenses, hiring accountant, business trips etc.) for this project so you can deduct the expenses from the profit when calculating the tax amount. In limited companies, you can also make use of paying dividends, since there should be a dividend tax free allowance in most countries.
Bruh whos hating on the Ai expressions??? they liven it up way more.
This devlog was entertaining, informative, and amazing! Super proud of the work you’ve done and the progress you’ve made! Thanks so much for sharing your wisdom
- Foster
Oh god I'm actually getting hyped now, this looks awesome!
I don't care how long it takes before the game is released because its gonna be worth it!
Well in most cases
This game is just amazing!! And all the time effort and love you're putting into it mames it way more valuable. I believe this will turn out as a great success at the end!
Can't wait to play it when it's out!!
Ideally you'll get 100k sales (or more!) like you deserve, there are many popular streamers that'd love this type of game.
Keep being awesome bud. Looking forward to being able to pay full price for this at launch. The videos about the journey have been worth the price alone.
To be honest, this is the first time I have been interested in your game. I might buy it now. It looks interesting. :)
I watch a lot of youre videos today and i subscribed instantly, i love youre content and cant wait to play „will you snail“.✨
Sorry for my language btw, i‘m german😂
A NEW DEVLOG? Made my day!
Brilliant devlog! It's so great that the game is coming along behind the scenes even if you're hitting various roadblocks along the way. I wish you luck getting it ready 😄
i can't wait for it's release. i love your content and your game.
0:49 everytime the music gives me chills
I’d suggest you don’t add too many options to the menu (like old vs new colour scheme). Be opinionated - make decisions and stick with them! You’ll end up with a stronger product for being focussed.
Well said! You can't please everyone. If you try, you'll end up with a "design your own game" setting in the menu
This is the reason why Jonas is my favorite.
Always honest, funny and has quite a character. I always feel your personality shining through these.
Plz upload any sample of Will you snail soundtracks!
6:16 I think it fits just right. It sounds mysterious but energetic, If thats what you aimed for, congrats. I really like it personally
A kevel builder would be the most AMAZING thing for this game
Just got back from PAX West, would be cool to see you at a future game event. Seeing people play my game Dwerve (tower defense) motivated me! Cleaned and rearranged my room, ready to go HAM!
Yay. Good to see you're back.
Best wishes dude 🙏. I think we all hope to see how your game will unfold and how this whole experience will grow you as a professional game developer.
Yo, this Will You Snail indie game devlog was very nice
I am surprised you had problems with auto-recovery: let's assume 1 check every 5 seconds - that's 12 checks a minute, 720 check per hour and 17 280 checks a day - enough to cover a couple of languages a day, and that's if you do it from just one computer.
Between, comparison with average German salary was likely a bit incorrect. As far as I know, in Germany they mention average before-tax salary, while you computed earnings from your game after-tax.
Im sure the story will be as good as outer wilds (which i have definitely played because i can afford that) but if u want i think me and my friends are ok at sotry boarding because we go way to far into detail and lore which is what u want in a game so maybe we could help ;) luv ur vids :3
Oh god! This project looks SO COOL! Your game has changed so much since the last time you showed your progress. Love this project
Can't wait for wys gonna be so much fun
Wow, this video is a bit... frightening. :D I haven't really thought about any legal stuff for my game but thanks for the warning. That sounded like an absolute nightmare. D: As for the game: It looks super polished. I like either color scheme, maybe leaning sliiiightly to the newer one. I'm really excited for the release! We all wish you to be successful with the game. ^.^ It would be well deserved.
Thank you. Honestly, there is not THAT much you have to pay attention to from a legal perspective. Just make sure to get proper written consent whenever using stuff other people made for your game and hire sb to write a privacy policy before launch. That's it.
@@JonasTyroller I'm kinda worried about my game's name. I spent so long to get a really fitting name but recently a book with that title was released and now I don't whether that can cause issues.
@@Lugmillord As far as I know it depends on how easy it would be for people to confuse the two with each other. For example there is an ice hockey team called ISLANDERS, but nobody would ever confuse that with the indie game. For a book and a game it might be more of an edge case scenario, hard to tell. If the book is about a completely different topic and for a completely different target audience, you're probably good. (No legal advice.)
@@JonasTyroller Thanks for your input. I'm really cautious when it comes to this topic. But finding a different name is incredibly difficult. It feels like every combination of english words is already taken.
I’m so exited for this to release
dude. this sounds so good. I love the upgrades.
maybe if you "robotified" the vocals in the ending track, it might sound more fitting?
Dude the new art style is probably one of the best 2D art styles I've ever seen. The way squid doesn't distract the player from the game itself while floating right in the foreground is still beyond me😆
Also the colors are just so nice!
Really looking forward to the game! Btw Don't rush yourself man. It really won't help. I bet if you take a short break the final tweaks are going to be much smoother and easier!
so my idea is to just start an open source project for wys translations then use it in your game same as you use libraries in languages for your project ex. Raylib for c, also don't need to worry about doing the license thing as an open source license should take care of it for you relating to most of the open source projects on github which are free to contribute by anyone without signing legal documents. Said that I'm not a legal advisor but just a programmer who loved your idea of ai and seen you put alot of effort so hope the best for you, so last words just check the whole idea with your legal advisor. and Will you snail feels more like "WILL YOU SURVIVE as an indie game developer" best of luck. 🙂
You are honestly so f*cking amazing, you inspire me so much to be a better dev!
Maybe you could turn the translations into some kind of open source spin off (I don't know about the legalities), but in the old days I remember downloading community translations for games, usually installed by placing some files (or replacing) in the game directory
We're in Q1 jonas, the clock is ticking
Before release of the game can we get a solo release of Hello AI? I need that song in my life and can't wait another however long until the game comes out...
All looks great, by the way!
Yo, this Will You Snail indie game devlog was very nice!
when the dev makes a devlog after 9 months lmao
Really can't wait for this game!
Not only is it just looks like a fun game on my side, but I know a friend who really loves Artificial Intelligence so I'm excited to see him play through it!
Can't wait for 2022!!
6:42
Jonas, I think that a lot of people (that aren't me) will probably want to be able to hear the first and second version of the credits, since they're not TOTAL CRINGE (but hey, that's my opinion) (please do this with at least the second version ;-;).
Keep working hard, it'll all work out just fine!! My dream is to make games for a living as well. I have 2 young kids so balancing my time has been difficult, but I love seeing devs like you that are close to releasing a game to inspire me to keep pushing on no matter how long it takes. I'm pulling for you!!! 💪💪
This man is the best
You have done a lot of effort in making this game. I really hope that this will become a success man.
So the game is in the polishing phase, that's pretty good
And this is a rage game with AI, im expecting 100k sales
That's a big chunk of moohal... curious to see what you spent it on 😅
Another great video! I hope you manage to get your translation sorted out… the new colour option is really cool! I’m looking forward to hackily getting into the colour files and trying some weird combinations too! Good luck, for the release and marketing process, the game practically markets itself with its amazing variety of mechanics!
is it possible to keep in the names of translator in the credits and add some new ones as well? so the people who worked on it will still have a place in the game?
Sadly it's not possible, This is like taking someone's art to promote your game with it and giving the cridet to the artist but, You didn't even get the permission from the artist to use his art from the begining so he can still sue you.
Yes, I just can't credit translators whose translations I didn't use as translators as that could get me into trouble in the case of a legal argument. I can credit whoever I want in the "Thank you" section, though.
Damn. This video popped up in my recommendings and i didn't even know what to expect but this is really cool (and hard aswell), anyways keep up the work cause this game looks super fun and i would love to play it when it comes out!
Also I really like your channel, cheers bro.
Music is so peaceful for a game like this and doesn't fit very well tbh
I think it's so it calls you down so you don't rage as often
Specifically 4th chapter music or overall?
@@JonasTyroller yes the nanobot I guess that's its name
@@ahmedez5113 @Jonas Tyroller I think for the last chapter if chapter 4 is the that, it could be nice. I think that when you are nearing the end of the game that music would make you feel calm (which is contradictory to the games ragey feel like you said) and would make you think back on the game, how you have enjoyed the process of reaching and finally beating the difficult and intense levels and make you wish the game wasnt about to end. But those are just my thoughts
That trailer is so hype, especially the music! I hope it ends out successful enough for you to want to keep making games and push forward in your learning and skills.
(And if it flops, you can always release the FUN button. ;-) )
Wow! Its really crazy how much work you(and all the translators) put in to it so far...
I will definetly buy it, when its released!!
Your game looks pretty neat, I love how you used a bunch of differently sized blocks.
Jonas, I really liked this devlog! Awesome to see a new devlog after such a long time 🔥 the quality is superb and I really love the game😊🙏
For the 4th chapter theme: although I feel like it doesn't fit PERFECTLY it still sounds really nice and still will more-or-less work, plus it has a very amanita-like vibe which I love so you should keep it (maybe some background synths or pads could make it a bit more will you snail-y)
6:38 Well in my opinion I think that area looks red and sort of scary, and I think it should have a creepy song or something but idk lol
Damn, you must be proud of your game! This is amazing! And btw I think the fourth chapter's song fits very well with visuals and I love it! Keep it up!
goodluck jonas, it takes alot of courage doing what you love! ❤️
Your imperfection is what makes your channel perfect
Jonas trust me you will definitely make more than 100k on this game
Literally watched all the dev logs yesterday and was wondering when the next one would come out
Great devlog as always, and you've definitely done alot of stuff! The credits song also sounds super amazing :)
Absolutely amazing videos brother.... Haha you are living the dream!! Even if it's a poor dream haha
You know the Sound effect that plays when you say "I can hear the voicelines"?
I just love it so much. And it's great that it's a returning sfx as well. Very cool.