RPG MAKER MV: How to map Exterior Houses

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  • เผยแพร่เมื่อ 4 ต.ค. 2024
  • RPG MAKER MV: How to map Exterior Houses
    In this video tutorial, I'll give you a bunch of different house designs you can use for your town maps. One of the biggest things I've noticed about RPG Maker houses is that a lot of them tend to be out of proportion with windows being twice as big as characters.
    I hope you enjoy this level design video.
    I'll also give you my Top 3 Clutter items that I like to use around the houses that I map.
    If this is your first time in the channel seeing one of my videos then a huge 'Welcome to Level Up Design.' On this channel, I share tips and tricks, tutorials, and overall RPG related content.
    I sell assets for RPG Maker over at the game dev market. Here is the link to my store.
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    Profile Art: bit.ly/ProfileArt If you want even more knowledge on the general topic of game design then here are some of the books I read when studying games design in university.
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    Good game design happens when you view your game from as many perspectives as possible, and award-winning author Jesse Schell presents over 100 sets of questions to ask yourself as you build, play and change your game until you finalise your design.
    Rules of Play: Game Design Fundamentals - amzn.to/3OFeRw8
    A unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games.
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ความคิดเห็น • 91

  • @douglascosta281
    @douglascosta281 4 ปีที่แล้ว +4

    Whenever i search for mapping, i find only parallax things... Aways wanted RTP tips and tricks.
    Thank you dude, u are doing a great job here!

    • @LvLUpDesign
      @LvLUpDesign  4 ปีที่แล้ว +1

      Glad I could help! I personally love Parallax mapping but there is no way to really grasp parallax without even knowing the basic system. I see a lot of maps out there with RTP that have weird perspectives and odd practices so I want to try and help out for those people who don' parallax map as well!

  • @brittanyg7700
    @brittanyg7700 4 ปีที่แล้ว +40

    Wow, that was so helpful. I always thought my houses looked too big, but I wasn't sure how to fix it. This was great. I'd love to see more mapping videos

    • @LvLUpDesign
      @LvLUpDesign  4 ปีที่แล้ว +2

      You are so welcome! More mapping videos will be on the way. They are my speciality.

    • @SylkaChan
      @SylkaChan 3 ปีที่แล้ว +2

      Thanks for the right click and shift tutorial, I need that to have more layers while using autotiles.

  • @VitaminJ7734
    @VitaminJ7734 3 ปีที่แล้ว +8

    This video is insanely helpful for those with little artistic talents such as myself.
    I greatly appreciate it

  • @Zaykel
    @Zaykel 5 หลายเดือนก่อน +1

    I know this video is somewhat old, but you really give a lot of nice ideas and tips.
    Thanks, you're really helpful.

  • @NoahPopejoy
    @NoahPopejoy 2 ปีที่แล้ว +8

    As someone who's putting a lot of work into making a full indie JRPG that I plan on releasing on Steam, this was super helpful! Thanks!

    • @blindedjourneyman
      @blindedjourneyman ปีที่แล้ว +1

      gluck :)

    • @zawash
      @zawash ปีที่แล้ว

      what is it about?

    • @NoahPopejoy
      @NoahPopejoy ปีที่แล้ว +1

      @@zawash Pretty much about a girl going on a quest to retrieve these powerful cards to become a mage. However her goal shifts when the main villain of the game threatens the world. That’s when she decides to use the cards to try and defeat the villain. Stock plot, but I don’t wanna get too ambitious for my first video game. 🤣

    • @zawash
      @zawash ปีที่แล้ว +1

      ​@@NoahPopejoy lol I feel that, for my game i'm also doing a stock plot;
      a young man gathers a group of 3 other adventurers to defeat a genocidal wizard maniac.
      although, I think that since it's hard for us indie devs to really put our name out there when it comes to games (partially because there's millions of us), i wanna make a game that really shines when it comes to it's themes.
      sometimes even the "stockiest" of game-play and the "stockiest" of narratives can bring the strongest of themes, ones that are universal and open discussion in a powerful way.

    • @NoahPopejoy
      @NoahPopejoy ปีที่แล้ว

      @@zawash Oh yeah. Stock plots still have potential. And I do touch on certain themes. The main one being vengeance. But that comes in near the end. I mostly fill it with comedy and well known anime voice actors like Lizzie Freeman and Sean Chiplock. 😅

  • @neppingnep1334
    @neppingnep1334 4 ปีที่แล้ว +4

    Thank you so much, I'm terrible with mapping and creating house and building designs this helped a lot.

  • @JolanXBL
    @JolanXBL 3 ปีที่แล้ว +6

    Your house details look great! The reason houses tend to be 2 tiles high is because the character sprites are 48 pixels tall, but map tiles are 32^2. You're making the house exteriors shorter than a bookshelf. As for shadows, if you look at a tree, it goes left-right. If your house is 2 tiles deep, then so should be the shadow. You can really sell depth in a 2D game with just the lighting.

  • @shane3217
    @shane3217 2 ปีที่แล้ว

    Definitely my favourite rpg maker yt channel

  • @LvLUpDesign
    @LvLUpDesign  3 ปีที่แล้ว +1

    You know what would be really cool?
    If you scrolled back up and hit that like button!
    It really helps youtube get my videos out to more people.
    And if you really love what I do then consider subscribing as well!

  • @bartlomiejlakomski3598
    @bartlomiejlakomski3598 ปีที่แล้ว

    Before watching these videos, all of my houses looked the same. Thank you for your help!

  • @volourn9764
    @volourn9764 2 ปีที่แล้ว

    I love he tree trick behind the house. I am shocked I never realized that. Another thing i can use to make things look 'different'.

  • @banyalaplace
    @banyalaplace 4 ปีที่แล้ว +2

    What a cozy little town! I like it!

    • @LvLUpDesign
      @LvLUpDesign  4 ปีที่แล้ว

      And that's without a river, cliffs and roaming NPC's. Maybe that will be one of my videos in the near future :P

  • @cheeseam48
    @cheeseam48 3 ปีที่แล้ว +5

    my game is a adventure game(still in development :)) and this looks helpful ty!
    you earn a sub!

  • @Nobody_dw
    @Nobody_dw 2 ปีที่แล้ว +1

    This video is so helpful!! It's very well explained, easy to follow and you don't just go 'dont use the tiles provided by the engine' (Which I know we're supposed to do cause everyone uses them and yadda yadda, but you showed us we can still do very cool non-rectangular houses with the tools we're given and I think that's neat)

  • @chains4change821
    @chains4change821 3 ปีที่แล้ว +3

    Well thank you so much I literally just had my walls running across the entire map it looked terrible thank you

    • @LvLUpDesign
      @LvLUpDesign  3 ปีที่แล้ว +2

      Awesome. Glad the video helped

  • @mnmrocks2756
    @mnmrocks2756 2 ปีที่แล้ว +1

    Thanks a bunch!

  • @beewo6307
    @beewo6307 2 ปีที่แล้ว

    Good things I had never really thought too deep about.

  • @nightnol
    @nightnol 3 ปีที่แล้ว

    I'm using the Nintendo Switch version of RPG Maker MV, and your tutorials are still quite helpful. Thank you.

  • @fard4046
    @fard4046 3 ปีที่แล้ว +1

    Thanks for the tips!
    I've been stuck on trying to make good house designs for my game and this helped a lot

  • @PFGFrankly
    @PFGFrankly 10 หลายเดือนก่อน

    that last house i would add a balcony on the left roof, seem like a perfect used area tho its small, have small funiture since the player not ment to be there or add like a bigger area like a sub map if the player go there

  • @jasonbinney2979
    @jasonbinney2979 3 ปีที่แล้ว

    This was very helpful as a brand new user thank you!

  • @ahmedtaraque
    @ahmedtaraque 4 ปีที่แล้ว +1

    Nice tutorial. I'm looking forward to see more tutorial like this. Specially some city building tips. I suck at making a good modern city map.

    • @LvLUpDesign
      @LvLUpDesign  4 ปีที่แล้ว +2

      That is a tough one. One of the main problems is the Modern RTP leaves a lot to be desired. It looks more 'Grunge' than it does modern city.
      I'll have a play around and see what I can do.

  • @dracomante
    @dracomante 2 ปีที่แล้ว

    Just here again to implement the great house in my project ^^ really glad u make such good content, thank you 😊

  • @DuLuanVien4.0
    @DuLuanVien4.0 3 ปีที่แล้ว

    a really nutritious and relaxing job. I like this

  • @KisukeGhoul
    @KisukeGhoul 4 ปีที่แล้ว +2

    Just found your channel haven't watched any videos yet but they seem extremely helpful will check them out later keep it up👍🏻

  • @carlmarajay6019
    @carlmarajay6019 4 ปีที่แล้ว +1

    Your video tutorials are very good. Keep them coming. New subscriber here. 👍

    • @LvLUpDesign
      @LvLUpDesign  4 ปีที่แล้ว +1

      Thanks for the sub, and welcome to the Channel!!

  • @manika1290
    @manika1290 4 ปีที่แล้ว

    Your channel really deserve more views.

    • @LvLUpDesign
      @LvLUpDesign  4 ปีที่แล้ว

      Thanks for the support. I'm definitely working on that one!

  • @bitpokit
    @bitpokit 4 ปีที่แล้ว

    Awesome work! Thank you for sharing! 🙂

    • @LvLUpDesign
      @LvLUpDesign  4 ปีที่แล้ว

      Thanks for watching!

  • @ashtonruby7387
    @ashtonruby7387 4 ปีที่แล้ว +1

    Great tips! That's funny, I like adding barrels too. It must be such an rpg staple that it is just ingrained in us to have them all over.
    I am trying to make a small house/hut that's in the woods with tons of forest surrounding it but having trouble making it look good. I started by just filling the map with the close tree tiles then removing them to add a path and a house but trying to clean up the removed parts didn't look great. Any tips would be appreciated. Keep up the great videos! Very helpful!

    • @LvLUpDesign
      @LvLUpDesign  4 ปีที่แล้ว +2

      How I like to do things like forests is start with a green grass. Then go over the map randomly with the long grass tile making patches here and there. Then I grab the weed tiles, those small grass tiles, and I'll get the first weed tile and randomly scatter it around the map. Then I'll get the second weed tile and randomly scatter it around the map and do it for all of the weed tiles and flower tiles. After that I block the edges of the map out with either trees, cliffs or rivers and then I randomly scatter trees within the inside of the map until it's full. Then I do what you've done and draw a path in the middle, build the house and clear any trees as needed. The same as if someone had just come through to a natural area and cut down the trees to build a house.

  • @MissyMona
    @MissyMona 3 ปีที่แล้ว

    Wow this is really awesome

  • @artmosphereID
    @artmosphereID 3 ปีที่แล้ว

    thank you mannn

  • @samsomolu9875
    @samsomolu9875 3 ปีที่แล้ว

    i really appreciate man

  • @PFGFrankly
    @PFGFrankly 10 หลายเดือนก่อน

    i wish rpg maker xp have this tile set. loads of autotiles are great.
    there a reason why i only used xp

  • @tillow9511
    @tillow9511 3 ปีที่แล้ว

    I would’ve added a flower or regular garden to the big house

  • @Real_Moon-Moon
    @Real_Moon-Moon ปีที่แล้ว

    One of my biggest pet peeves is that fences don't auto connect to anything other than fences. Would this shift trick work for that too?

  • @zachfutv9986
    @zachfutv9986 3 ปีที่แล้ว

    Sometimes I load a pre made map and copy an paste the houses from there cuz they are pretty good.

    • @LvLUpDesign
      @LvLUpDesign  3 ปีที่แล้ว

      Yeah the premades do have some great examples.

  • @anxieteadraws3538
    @anxieteadraws3538 3 ปีที่แล้ว +1

    "Or a bottle of mead"
    wait a second.... SKYRIM

    • @LvLUpDesign
      @LvLUpDesign  3 ปีที่แล้ว +1

      I used to be an adventurer like you.

    • @anxieteadraws3538
      @anxieteadraws3538 3 ปีที่แล้ว

      @@LvLUpDesign YEEEEESSSSSSSSS lol

  • @ZachariBarnes
    @ZachariBarnes หลายเดือนก่อน

    How do you design houses if the character is 2 blocks tall?

  • @ЛеонидМальцев-с3п
    @ЛеонидМальцев-с3п 3 หลายเดือนก่อน

    Привет. У меня RPG Maker MV как-то не корректор работает. Например окно "новое событие" раскрывается больше чем рабочий стол. Не видно кнопки "Ок" и "Применить". Приходится закрывать кнопкой на клавиатуре "Esc"

  • @furryfr0g
    @furryfr0g 11 หลายเดือนก่อน

    I don't see the chimney tile. Are you using MV and MZ tiles..? Plz help. ^__^

  • @jejejeje4698
    @jejejeje4698 4 ปีที่แล้ว +1

    Hi! Really like your mapping videos! I always make two tiles high buildings. I like to make "big" houses with larger maps, with garden and stuff, to make the map life like. Do you got any tips to make my maps appear big ingame and not full of roofs. Hope you know what I mean.
    Keep up the good work.

    • @LvLUpDesign
      @LvLUpDesign  4 ปีที่แล้ว +1

      Glad you like them! In terms of making the map feel big, do you mean like, the feeling of a big city without the map being just roofs, or just a big life like house?

    • @jejejeje4698
      @jejejeje4698 4 ปีที่แล้ว

      LvL Up Design a big city without the map being just roofs.

    • @LvLUpDesign
      @LvLUpDesign  4 ปีที่แล้ว +1

      That's a tough one because of the perspective of the graphics, but one thing you can do is break your city map up into different maps and have a horse and cart or a channel boat transport you around the city.

  • @ljtheone
    @ljtheone 2 ปีที่แล้ว

    you don't mind if i take these right?

  • @TheCyclicGamer
    @TheCyclicGamer 4 หลายเดือนก่อน

    Are you sure those proportions are correct? Because if you're just going by the height of the character sprites, then that means for the first house, the roof is almost touching the character's head. Like they wouldn't be able to jump in it without smacking their head on the ceiling. How do you account for stairs, walls, and multiple rooms inside the structures themselves? Wouldn't this create a TARDIS effect, where the interior is bigger than the exterior?

    • @LvLUpDesign
      @LvLUpDesign  4 หลายเดือนก่อน

      Pretty much yes, this creates the Tardis effect. An important element of GD is suspended disbelief where as a player "Generally," is not going to think of the specifics of interior and exterior tile heights and how it translates.
      You are free to design houses however you wish but the problem with the tile map is if you make the house 2 tiles high, then you make it so that the interior is twice the height of the player, which is a bit weird to look at.
      The best way around it is to learn parallax mapping and create heights at 1.5 player height. But really, you don't need to worry too much about the tardis effect. Look at many other pixel art games, Pokemon, Final Fantasy, Golden Sun. All of them have this Tardis effect.

    • @TheCyclicGamer
      @TheCyclicGamer 4 หลายเดือนก่อน

      @@LvLUpDesign Ok, thank you. I ain't doing parallax mapping though, too time consuming for what I'm going with.

    • @TheCyclicGamer
      @TheCyclicGamer 4 หลายเดือนก่อน

      @@LvLUpDesign What about signs then? Cause a lot of the buildings in my game have signs on them, specifically above the door, and yes, they're the RTP signs.

  • @MerinLightbringer
    @MerinLightbringer 3 ปีที่แล้ว +1

    i really appreciate your tutorial, just one thing. I noticed that the specific roof doesnt cast a shadow... any idea on how to change that?

    • @Undersans
      @Undersans 3 ปีที่แล้ว +1

      next to the +zoom and fill buttons theres a pen over a black square where you can draw shadows manually

    • @MerinLightbringer
      @MerinLightbringer 3 ปีที่แล้ว

      @@Undersans thank u very much!!!

  • @fieryicenightcore1995
    @fieryicenightcore1995 4 ปีที่แล้ว

    Need more subs ngl

    • @LvLUpDesign
      @LvLUpDesign  4 ปีที่แล้ว

      Cheers, I've stepped up my content game over the past two months and it's net about 60 Subs. Still got a whole list of videos I still need to record too.

  • @davidoll9701
    @davidoll9701 3 ปีที่แล้ว

    I don't have any of those items on PS4

  • @Edwardcitu_
    @Edwardcitu_ 2 ปีที่แล้ว

    Like .

  • @92SamSilver
    @92SamSilver 2 ปีที่แล้ว

    i have a question: if i want to make a cutscene where an image(CG) is shown for a few seconds, along with character lines, and then change again to the character sprites; how do i plan that? what do i need to do to make that happen? Do i strickly need plugins or isnt needed?

  • @beautifullybroken2593
    @beautifullybroken2593 ปีที่แล้ว

    So it may sound odd but my 10yo and i are using rpg maker to build a game together, but I've never done this before so this may be a dumb question but what are the numbers for in the map(the numbers after the tilesets) and how do you use them?

    • @LvLUpDesign
      @LvLUpDesign  ปีที่แล้ว

      Thanks for the Question. Those are called region ID. You can use them to check if specific events are in those regions, and some plugins use regions to test for other things. It's a bit more advanced but if you search for rpg maker region ID videos on youtube, your bound to find one.

  • @zachfutv9986
    @zachfutv9986 3 ปีที่แล้ว

    The fourth house was really weird. Nether thought to make one like that.

    • @LvLUpDesign
      @LvLUpDesign  3 ปีที่แล้ว

      You can find houses built like that. Maybe it's an Australian thing, but I see it all the time.

  • @elmohead
    @elmohead 3 ปีที่แล้ว

    Tbh too many windows but otherwise good tutorial!

  • @simbadas1234
    @simbadas1234 3 ปีที่แล้ว

    those houses all look really weird with the 1 tile = 1 floor design.

  • @phacey4444
    @phacey4444 2 ปีที่แล้ว +2

    argue all you want but, that house is not proportional. have you even seen how big house are, there not supposed to be comparable to people. and if the interior is at all possible with that exterior I wouldn't want to live in that house. as a general rule all thumb, make sure the interior fits inside the exterior(unless the house is supposed to be like the tardis).

  • @HumanAki
    @HumanAki 2 ปีที่แล้ว +2

    Dang, the value in your videos....oof!
    Please let me know if you need help marketing/creating cash flow, I'd like to help.

    • @LvLUpDesign
      @LvLUpDesign  2 ปีที่แล้ว +1

      Hey man, I might take you up on that, Cash flow is next to non-existant, and I'll be releasing a new product soon so marketing could help. Drop me a line at lvlupdes@gmail.com

    • @HumanAki
      @HumanAki 2 ปีที่แล้ว +1

      @@LvLUpDesign Sent. Email is titled "The "Marketing/Cash Flow" TH-cam Comment Guy." Lol. Excited to hear from you, brother.

  • @ShaneCrawfordGreatness
    @ShaneCrawfordGreatness 3 ปีที่แล้ว

    this is awesome dude!