Map building is hard: it’s one of those things that the average person can immediately tell looks ‘off’ despite how frustrating it is to even understand what needs to be fixed
Most peeps when starting always make the mistake of making land masses just simple self contained shapes, usually squares and such and it always looks as you said really off
Even JRR Tolkien, who was a renowned fantasy worldbuilder, drew maps that made no sense and look off. You need to know your cartography and geography to be able to replicate a realistic setting for your stories
i dont know what you all believe in but i believe in Jesus Christ, you may believe in Him as well, if you do, i hope you are where you need to be with Him, if you arent i hope you will accept him into your life, you may know the the story already, but He willingly died for everybody, and that includes you, if you are wondering if something is sinful look up Scripture about it online (i recommend the King James Version), i hope you read The Bible, and find a good church, ill leave you with some Scripture, Colossians 3:8 But now ye also put off all these; anger, wrath, malice, blasphemy, filthy communication out of your mouth. Romans 8:39 Nor height, nor depth, nor any other creature, shall be able to separate us from the love of God, which is in Christ Jesus our Lord. John 3:16 For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him should not perish, but have everlasting life. Luke 6:31 And as ye would that men should do to you, do ye also to them likewise.
The only real way to make a believable looking map is to literally learn geography, which I’ve been doing for like 5 years now so I’d definitely consider it optional unless you want a new serious hobby
Just something to think about going forward. In the middle area, you have desert along the coast side of the right hand... continent. And then across the bay/sea, you have desert, mountains, and desert again. The side of a mountain that has deserts is dependent on the direction of the prevailing winds so you would not see desert on both sides of a mountain chain. If the right-hand side landmass has deserts on the coast side, then that means the prevailing winds are traveling from right to left there. Which means that when it (the prevailing winds) hits the left-hand landmass, it will be moist ocean air that hits the land. And so you would have a lush coast, with desert on the land side of the mountains. Definitely not on the coastal side of those mountains. If however, you want the prevailing winds to flow the other direction, from left to right, then the land before the mountains would be lush, with desert on the coastal side of the left hand landmass. And then lush coastal land on the right-hand side landmass. Otherwise, really nice work.
@gomicgamer1245 There are actually a bunch of videos detailing how to use prevailing winds and ocean currents to create realistic biomes on your world map. I also noticed that in at least 2 of your maps, you had 1 river that started on 1 mountain peak, and them ended at the peak of a second mountain. This is a big no-no. You can have 2 rivers start from 2 different mountains that "Y" into eachother on their way to the coast, or both feed into a large lake but they can't just go straight from one peak to the other.
Rivers also tend to get larger as they near the coast. Many smaller rivers join together before they reach the ocean. Rivers are highly unlikely to split away or cross other rivers unless joining back together downstream. If the land is very low and very level, you could have a swamp or marsh scenario with a river spread into web of streams and brooks.
This is generally true for long mountain ranges: the rockies, the andes, the himalayas, Tehran, australia’s east coast. But some places, like Egypt’s eastern mountains are desert both sides
You know damn well when you play this game there's always the "Main" kingdom that you always want to see winning and get protective over it once the kingdom have a rebellion
This is going to be a long rambling of mine so yeah .... That must be nice to only be protective of only a single kingdom. My world is currently made up of kingdoms and empires that has lasted for thousands of years, my favorite being the Holy Farguthian Imperium, a vast empire that stretch from the White Peaks (the northwestern mountains on my world) and all the way to the Forest of Aerolandia (slighty in the middle of the map). The southern part of the main Continent is dominated by two great kingdoms, The Kolderium Colonial Empire and the Crown Kingdom of Slyverse, both of which live on the great desert of Arahas. Both of these nations form a union to prevent either one of them being absorbed by the HFI. There's also the western continent called "Patholen", which is rule entirely by the Unified Clans of Patholen. North of Patholen lies the island of Orkahiga, which is rule by three small kingdoms that hates eachother. Almost forgot to mention, the Dwarven Kingdom of Sihria and the newly independant Mar Obdumia Nation, another dwarves nation. The world is basicly complete right now and time just kinda... freeze. I barely move even a year now since the HFI are always planning to invade the south to unite the continent
lol can't relate in my worlds there are winners, yes, but I go out of my way to make sure nobody stays a winner. Just to spice things up every now and then if I think one kingdom is getting too far ahead... a rat here... some zombies there and there... so much more entertaining. What's that? All the nations are at peace? Taking too long. Kill their leaders to "re-roll" for new, horrible ones that will inevitably start war. Instigate conflicts wherever they would have otherwise been fine. then it becomes hilarious when i see that they're still making statues of me... they would seriously still worship such a god. Maybe they don't know it's their god who's responsible? then when I think the world's getting too crowded, I cook up some scheme for a world-ending scenario Just nuking them all is funny, but I remember my favorite one where I took the time to manually raise a superpowered army of killer bears (by leveling them up with fodder) Next time I'll try raising some boy in some closed off isle, having him fight off monsters for exp. Level him up until he's the strongest warrior ever. Then drop him off to some town, give him the appropriate traits for the purposes I want. Kill the leaders to re-roll until he gets elected. From there it's on him, maybe he starts a rebellion, maybe he becomes king, THEN starts war, preferably the first just because it'd be more intense to pull off. Then when all's that done, and he's at the top of it all... crush all that too!
The Minecraft music that started playing at the end really made it seem like a fantasy story, and the main characters are lying on a cliff edge staring at the sunset.
i dont know what you all believe in but i believe in Jesus Christ, you may believe in Him as well, if you do, i hope you are where you need to be with Him, if you arent i hope you will accept him into your life, you may know the the story already, but He willingly died for everybody, and that includes you, if you are wondering if something is sinful look up Scripture about it online (i recommend the King James Version), i hope you read The Bible, and find a good church, ill leave you with some Scripture, Colossians 3:8 But now ye also put off all these; anger, wrath, malice, blasphemy, filthy communication out of your mouth. Romans 8:39 Nor height, nor depth, nor any other creature, shall be able to separate us from the love of God, which is in Christ Jesus our Lord. John 3:16 For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him should not perish, but have everlasting life. Luke 6:31 And as ye would that men should do to you, do ye also to them likewise.
another suggestion (even though i dont play worldbox but watch videos instead) for gulf like areas, you dont always need to try and make sure everything a certain distance from the shore would become deeper ocean. infact, you can create a large gulf that is almost only shallow waters! it can help break patterns that you might feel of the shallow waters around the island. infact, not everywhere past a certain distance from the shore turns straight into deeper waters! some areas have shallow waters or reefs that stretch out for kilometres! (sorry for maybe repeating myself, just wanted to shaee some suggestions)
I agree with you. I have no idea why he made the drop off into deep ocean so fast. Realistically in those large bays there'd be shallow water all throughout.
@@goldyshadowNo, that’s Northern Ireland, at least wales is known for “Holiday Spot for English People” but Northern Ireland is only barely known for “War back in that time”
It can be interesting to consider the fetch (power) of waves when mapmaking; areas with a higher fetch will be more ragged in terms of islands and coast shape compared to areas with a smaller fetch. A great and clear example of this is Scotland, where the west coast is chocked with hundreds of islands created in part by the heavier and more powerful Atlantic storms, whilst the East is relatively smooth.
I was watching and was like: woah bro studied geography and geology for this Then they make a river go from a mountain to a mountain and I'm left disappointed
Quickly patch things up with a magical anomaly river or something, if there is only a few errors you can explain it by magic if the setting has it perhaps.
@@arbikiuszelemelek3347 I tried to trick myself into thinking it was water that bored its way through the mountain. It didn't work. The longer I look, the more discrepancies I see.
My longest running worldbox world has a whole backstory to it. There used to be three races, Orcs, Elves, and Humans. The elves/orcs died out early on surprisingly, and so humanity took over everything. Well, I decided to have two ancient beings in this world, a dragon and a fairy. I made them both immortal and let them just vibe and do their own thing, because I also made them peaceful and didn't think the humans would be able to challenge them. Then the dragon died. I got worried that the fairy would die too (She had spawned in the world almost immediately after I made it, so she was special.) so I made an island for the fairy to live on and moved her to it. Fast forward sometime later, a necromancer manages to cross the ocean onto the fairy island and killed my fairy. I was annoyed that both of my ancients were dead, so I turned the necromancer into a tumor and now he's stuck on the island forever. I also decided that everyone had to feel the effects of my fairy's death, so I made an Age of Ash and rained meteors and lava rain on the map. I also revived the dragon, buffed it up, and made it extremely aggressive so it fought until it died. After the smoke cleared, over half of the world was dead, and only one kingdom was left. I felt like the kingdom had suffered enough, and the necromancer was thoroughly suffering as a cursed, crippled, bad luck tumor creature, so I let things settle down and now that kingdom is re-building. All of the other kingdoms died.
It looks wonderfully, man Like its mind blowing. The only issue for me is that rivers usually less frequentl and don't go that straight. They twist and warp. Also they don't connect like crossroads but smoothly flow into one another at an angle
Only thing I can really suggest or add here is to remember that rivers generally don't like to split down stream, they like to follow the easiest path down which is usually one direction. Splits in rivers you'll notice are usually where two rivers are joining, something is diverting water, or the water is in such a flat area that it can lazily flow outwards a bit more and find other paths.
I saw this on my TH-cam home page but was watching a stream. The TH-cam refreshed and I couldn’t find this so I was searching all variations of Worldbox first world/cooked/creation/map/etc, and found it! Yay!!! Very worth it! Thanks for this! It’s really awesome!
Wow. I could say something self-deprecating as a compliment, but instead, I'll say: You possess a skill a lot of people don't have. Just watching you work alone makes me want to research and observe how landmasses and rivers and all that form, just so I can maybe even be near you in skill. This is amazing.
man i really need to get back into worldbox. i was a bit of an og player, so stuff like that straightforward "select tile" menu, the new biome types, and of course all the new additions to civilizations are really enticing.
I didnt know Worldbox could be this realistic for World mapping, I litteraly made a world myself on Ibis paint and and still ongoing due to the size (2700×4000) with Zoomed in Locations rather than the Simple map and Redesigning a lot of times.
When looking top down you can't tell but tiver can go "up" because that spot is lower down than the other area meaning water will flow there, as it will always take the path of least resistance.
This is so good! Something I know I could never do myself, you got talent. P.s. even if I could do this I’d somehow end up mis clicking and nuking it and losing everything
Tip for biomes: Try not to put things that are different temperatures directly next to each other, it makes it look unnatural (eg: don’t put jungle and savannah next to permafrost. Also, try to put colder biomes further north like in this video, the further north it gets, the colder it should get. And make rivers meander, straight rivers can completely ruin a world
Very cool video Some tips: Biomes and mountains look off so you can look for how mountain ranges affect humidity and how tectonic movement creates mountains (unless you doing some alien planet without tectonic movement in which case you wouldn't have really tall mountains or you can just say its fantasy and just have fun with it!) Edit: also a personal tip: you should have split both continents by a thin breaking so that becomes a really important economical and tactical water passage which would be contested by various empires (similar as constantinople/istambul or the pillars of hercules or egypt or aksum or sogdiana or the panama passway)
It's a good idea to get a sense of where you want your wind to blow in from because it not only effects what weather you see in a certain area, but also ccan make a certain part of the map look more cut apart from waves. It's also a good idea to have cliff faces over the ocean where wind is prevalent.
Why do you feel the urge to make the mountain ranges all in the middle of the terrain and all interconnected? As someone who lives in a seaside town with the literal Appenines a 5 minute drive away, this pains me (Other than that good vid)
I feel like I remember something about moving tectonic plates throughout natural history breaking up and moving around mountain ranges like puzzle pieces, so maybe this is just the starting formation of the world and we just haven't seen all that movement yet
It looks like you are attempting to create realistic terrain. I'm going to assume by the existence of northern and southern ice caps that this represents an entire world rather than a small island. In that spirit, here is some constructive criticism: *Rivers flow downhill. Some of your rivers are climbing up hill in order to get around mountain ranges. If they are incised, forming canyons, what effects would that have on the surrounding terrain? Did they start off flat but then erode down as the whole area was uplifted? Was there an ancient water basin that suddenly drained causing a rapid cut? * Rivers don't share. Once they've entrained water, they don't split, other than when they slow and dump sediment forming deltas. Your map has several rivers crossing, but in reality one of those two channels would pose an easier path than the other, and would take all the flow. There are exceptions, but they are rare; more Y's, less X's. * Your rivers are terminating into bays, as if the ocean is flowing inland. If anything, as your rivers hit the ocean, you should form a convex rather than concaved coastline. Rivers carry sediments out to sea forming deltas that build up the land over what would be ocean. * It looks like you are attempting to maintain a roughly uniform distance from shore to deep water. Where rivers are present, continental shelves push out, just as deltas do, due to sediment deposition. Where old mountains have eroded and pushed out coastal plains, we can also expect sediments to push out the self. And where new mountains form, we may want to ask how they are forming. If subduction is going on, you may have trenches, or deep water right up close to the coast, perhaps even archipelagos parallel to the coast. * What directions do your winds blow at what latitudes? You've used mountains to separate biomes, which is reasonable, but this happens in real life because mountains force air masses to either rise or redirect. lifting an air mass over a mountain reduces it's temperature, and the amount of water it can hold, giving monsoon conditions on one side of a range, and potentially arid conditions in the rain shadow, depending on the direction of prevailing winds. Your map implies this in two places of similar latitude, but in opposing wind directions. This would also significantly effect your river distribution. * Why is your eastern hemisphere icy around the equator? This isn't strictly impossible, but have you given some thought as to what conditions would cause this? Is it an extremely elevated plateau? Is there a land feature you want to funnel polar vortices? Is it in the lee of a large volcanic system with constant high altitude ash flows? * Your southern ice cap extends to the your supercontinent. Is that sea ice or is it fully glaciated to the sea bed? If the only way for water to gyre around your planet is around the north pole, you can expect some pretty extreme circumpolar currents past your northern straight. What effect would that have on your see ice? * What is forming your islands and peninsulas, and why are they one and not the other? Are they volcanic? Remnants of larger submerged landmasses? Any thoughts to tectonics?
Liked most of it till the rivers. Rivers almost never split they they come together. Water always follows the lowest point so unless both points are at the same height the river will always only have 1 end point. River deltas are an exception. Also sorry for the long winded explanation.
next video, use an algorithm that determines the way a landscape would naturally erode and form to place each pixel to accurately create a realistic map
Some entirely undemanded, but hopefully not unwelcome, advice: For mountains, don’t always place them in the middle of a continent. Often they are at the edges, due to continental drift. For rivers, make sure they always follow the path from highest to lowest elevation, which will rarely be so straight.
Other Pro Tip, Normally there is a windward side of any mountain, on that side of the mountain there is usually a lot of lush greenery, but on the other side the moisture never reaches it, so instead it becomes a desert. Which is why we have mountains like the rocky mountains. Edit: I didnt watch that far into the video ok
I've seen people draw maps where rivers flow from coast to coast, but never from mountain to mountain, lol. The people living on that world have some mysteries to unravel.
This would be a great way to design a dungeons and dragons setting! Create a detailed world like this and just drop in the people and creatures and use that to build your settlements. All that’s left is to spice up the world with some awesome lore!
I personally love the little mistakes and non-erased dots, i wish you wouldve kept them tbh but hey, I’m some random dude who is both a perfectionist but Will absolutely Call a mistake a feature and continue to re-use Said mistake if it looks cool enough and doesnt take forever
You just appeared in my feed, but I'm gonna sub and watch your stuff just because you actually gave a shit and bothered to put the music you used in the description.
I didn't get why does the permafrost exists in the east side of the landmass. Like, the unique explanation that i think for this were highlands, but it doesn't make sense at all. Can you explain me this?
Where are the beaches? erosion would make out of most coasts either flat beaches or cliffs, I don't see any of those. I don't want to sound rude, but that is something important.
i thought he was recreating the british isles for a second
To be fair, quite a bit of fantasy map making boils down to
1: Draw the British Isles
2: ????
3: Profit
Same
Me to
@@lordofspearton8643that's just you
same, and then I thought he was recreating the lands between
Map building is hard: it’s one of those things that the average person can immediately tell looks ‘off’ despite how frustrating it is to even understand what needs to be fixed
Most peeps when starting always make the mistake of making land masses just simple self contained shapes, usually squares and such and it always looks as you said really off
Even JRR Tolkien, who was a renowned fantasy worldbuilder, drew maps that made no sense and look off. You need to know your cartography and geography to be able to replicate a realistic setting for your stories
@@osasunaitor Tbf, wasn’t the map Tolkien used for Middle Earth literally made by one of his kids?
i dont know what you all believe in but i believe in Jesus Christ, you may believe in Him as well, if you do, i hope you are where you need to be with Him, if you arent i hope you will accept him into your life, you may know the the story already, but He willingly died for everybody, and that includes you, if you are wondering if something is sinful look up Scripture about it online (i recommend the King James Version), i hope you read The Bible, and find a good church, ill leave you with some Scripture, Colossians 3:8 But now ye also put off all these; anger, wrath, malice, blasphemy, filthy communication out of your mouth. Romans 8:39 Nor height, nor depth, nor any other creature, shall be able to separate us from the love of God, which is in Christ Jesus our Lord. John 3:16 For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him should not perish, but have everlasting life. Luke 6:31 And as ye would that men should do to you, do ye also to them likewise.
The only real way to make a believable looking map is to literally learn geography, which I’ve been doing for like 5 years now so I’d definitely consider it optional unless you want a new serious hobby
Just something to think about going forward. In the middle area, you have desert along the coast side of the right hand... continent. And then across the bay/sea, you have desert, mountains, and desert again.
The side of a mountain that has deserts is dependent on the direction of the prevailing winds so you would not see desert on both sides of a mountain chain.
If the right-hand side landmass has deserts on the coast side, then that means the prevailing winds are traveling from right to left there. Which means that when it (the prevailing winds) hits the left-hand landmass, it will be moist ocean air that hits the land. And so you would have a lush coast, with desert on the land side of the mountains. Definitely not on the coastal side of those mountains.
If however, you want the prevailing winds to flow the other direction, from left to right, then the land before the mountains would be lush, with desert on the coastal side of the left hand landmass. And then lush coastal land on the right-hand side landmass.
Otherwise, really nice work.
Oh my god, thanks for this knowledge.
@gomicgamer1245 There are actually a bunch of videos detailing how to use prevailing winds and ocean currents to create realistic biomes on your world map.
I also noticed that in at least 2 of your maps, you had 1 river that started on 1 mountain peak, and them ended at the peak of a second mountain. This is a big no-no. You can have 2 rivers start from 2 different mountains that "Y" into eachother on their way to the coast, or both feed into a large lake but they can't just go straight from one peak to the other.
@@spamfilter32 Thanks for this.
Rivers also tend to get larger as they near the coast. Many smaller rivers join together before they reach the ocean. Rivers are highly unlikely to split away or cross other rivers unless joining back together downstream. If the land is very low and very level, you could have a swamp or marsh scenario with a river spread into web of streams and brooks.
This is generally true for long mountain ranges: the rockies, the andes, the himalayas, Tehran, australia’s east coast. But some places, like Egypt’s eastern mountains are desert both sides
You know damn well when you play this game there's always the "Main" kingdom that you always want to see winning and get protective over it once the kingdom have a rebellion
Yea
I know, especially when you only put 1 kingdom and 1 mf decided to make another one
This is going to be a long rambling of mine so yeah ....
That must be nice to only be protective of only a single kingdom. My world is currently made up of kingdoms and empires that has lasted for thousands of years, my favorite being the Holy Farguthian Imperium, a vast empire that stretch from the White Peaks (the northwestern mountains on my world) and all the way to the Forest of Aerolandia (slighty in the middle of the map). The southern part of the main Continent is dominated by two great kingdoms, The Kolderium Colonial Empire and the Crown Kingdom of Slyverse, both of which live on the great desert of Arahas. Both of these nations form a union to prevent either one of them being absorbed by the HFI. There's also the western continent called "Patholen", which is rule entirely by the Unified Clans of Patholen. North of Patholen lies the island of Orkahiga, which is rule by three small kingdoms that hates eachother. Almost forgot to mention, the Dwarven Kingdom of Sihria and the newly independant Mar Obdumia Nation, another dwarves nation.
The world is basicly complete right now and time just kinda... freeze. I barely move even a year now since the HFI are always planning to invade the south to unite the continent
lol can't relate
in my worlds there are winners, yes, but I go out of my way to make sure nobody stays a winner. Just to spice things up every now and then if I think one kingdom is getting too far ahead... a rat here... some zombies there and there... so much more entertaining. What's that? All the nations are at peace? Taking too long. Kill their leaders to "re-roll" for new, horrible ones that will inevitably start war. Instigate conflicts wherever they would have otherwise been fine.
then it becomes hilarious when i see that they're still making statues of me... they would seriously still worship such a god. Maybe they don't know it's their god who's responsible?
then when I think the world's getting too crowded, I cook up some scheme for a world-ending scenario
Just nuking them all is funny, but I remember my favorite one where I took the time to manually raise a superpowered army of killer bears (by leveling them up with fodder)
Next time I'll try raising some boy in some closed off isle, having him fight off monsters for exp. Level him up until he's the strongest warrior ever. Then drop him off to some town, give him the appropriate traits for the purposes I want. Kill the leaders to re-roll until he gets elected. From there it's on him, maybe he starts a rebellion, maybe he becomes king, THEN starts war, preferably the first just because it'd be more intense to pull off. Then when all's that done, and he's at the top of it all... crush all that too!
@@bunnitomoe3866 if the try to reunite it you know you can turn off politics until you're satisfied ya know, that's what I've been doing
The Minecraft music that started playing at the end really made it seem like a fantasy story, and the main characters are lying on a cliff edge staring at the sunset.
You didn’t cook a Worldbox world
You cooked a 5-star setting for a whole DnD campaign
welcome to "a dragon fucks a turtle" world
honestly yeah for just an overall map this game would work fine
i dont know what you all believe in but i believe in Jesus Christ, you may believe in Him as well, if you do, i hope you are where you need to be with Him, if you arent i hope you will accept him into your life, you may know the the story already, but He willingly died for everybody, and that includes you, if you are wondering if something is sinful look up Scripture about it online (i recommend the King James Version), i hope you read The Bible, and find a good church, ill leave you with some Scripture, Colossians 3:8 But now ye also put off all these; anger, wrath, malice, blasphemy, filthy communication out of your mouth. Romans 8:39 Nor height, nor depth, nor any other creature, shall be able to separate us from the love of God, which is in Christ Jesus our Lord. John 3:16 For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him should not perish, but have everlasting life. Luke 6:31 And as ye would that men should do to you, do ye also to them likewise.
Thought u were a robux scam bot for a sec
@@Spino2722 those still exist?
This video helped me realize that I've been playing Worldbox wrong this whole time. Thank you.
another suggestion (even though i dont play worldbox but watch videos instead)
for gulf like areas, you dont always need to try and make sure everything a certain distance from the shore would become deeper ocean. infact, you can create a large gulf that is almost only shallow waters! it can help break patterns that you might feel of the shallow waters around the island. infact, not everywhere past a certain distance from the shore turns straight into deeper waters! some areas have shallow waters or reefs that stretch out for kilometres!
(sorry for maybe repeating myself, just wanted to shaee some suggestions)
Dont worry, I can tell you were excited lol
It is always good to know a tidbit of realistic map making.
@@CaitofFate sorry!
@@myththegoatlover no need to apologize
I agree with you. I have no idea why he made the drop off into deep ocean so fast. Realistically in those large bays there'd be shallow water all throughout.
The first 30 seconds of the video made it look like England with a hunchback Scotland
Agreed
What about Wales lol, it’s so forgotten
@@thetrueking4265wales is the middle child
@@goldyshadowNo, that’s Northern Ireland, at least wales is known for “Holiday Spot for English People” but Northern Ireland is only barely known for “War back in that time”
It can be interesting to consider the fetch (power) of waves when mapmaking; areas with a higher fetch will be more ragged in terms of islands and coast shape compared to areas with a smaller fetch. A great and clear example of this is Scotland, where the west coast is chocked with hundreds of islands created in part by the heavier and more powerful Atlantic storms, whilst the East is relatively smooth.
I was watching and was like: woah bro studied geography and geology for this
Then they make a river go from a mountain to a mountain and I'm left disappointed
I see it, and now the river placement bothers me.
Quickly patch things up with a magical anomaly river or something, if there is only a few errors you can explain it by magic if the setting has it perhaps.
@@arbikiuszelemelek3347 I tried to trick myself into thinking it was water that bored its way through the mountain. It didn't work. The longer I look, the more discrepancies I see.
It's not too bad but yeah, it should've been a lake instead of just a river. Because realistically that's what it would turn into.
I think the rivers are used for borders
This isn't a game anymore.
It's art.
It’s actually geographi
🤓👆
(Overused af)
Bro...imagine doing all that and then accidently exiting the game without saving it.
I would have the trauma for the rest of my life 😂
How do you accidentally exit the game?
@@Necyarlitteraly anything can happen when ur on a relaxed, autopilot mode, so accsidentaly exiting isnt off the table.
@@alexletiny5155 never happened to me
theres autosaving in the game...
My longest running worldbox world has a whole backstory to it. There used to be three races, Orcs, Elves, and Humans. The elves/orcs died out early on surprisingly, and so humanity took over everything. Well, I decided to have two ancient beings in this world, a dragon and a fairy. I made them both immortal and let them just vibe and do their own thing, because I also made them peaceful and didn't think the humans would be able to challenge them. Then the dragon died. I got worried that the fairy would die too (She had spawned in the world almost immediately after I made it, so she was special.) so I made an island for the fairy to live on and moved her to it. Fast forward sometime later, a necromancer manages to cross the ocean onto the fairy island and killed my fairy. I was annoyed that both of my ancients were dead, so I turned the necromancer into a tumor and now he's stuck on the island forever. I also decided that everyone had to feel the effects of my fairy's death, so I made an Age of Ash and rained meteors and lava rain on the map. I also revived the dragon, buffed it up, and made it extremely aggressive so it fought until it died. After the smoke cleared, over half of the world was dead, and only one kingdom was left. I felt like the kingdom had suffered enough, and the necromancer was thoroughly suffering as a cursed, crippled, bad luck tumor creature, so I let things settle down and now that kingdom is re-building. All of the other kingdoms died.
Kid: exists
You: Peace was never an option
@@James_new It truly wasn't. They should've thought about that before they killed my fairy. That world was hers, they were just living in it.
Imagine god actually does this in real life bro like it would literally by the book of apocalypse step by step
"How much did you cook chef"
"I didn't mean it sir"
*camera pans over to the 5 star gourmet on the table*
You didn't just cook, you cooked for an entire restaurant👍 Edit:Btw your underrated
Where is his underrated lol
Best comment yet
@@dastickboom Omg did you use my sitckman which I drew (Not lying since I remember making my stick man) (And is alr for you to use it)
"You're", not "Your". Btw
@@guestbuho.2927 Is that really that big of deal?
It looks wonderfully, man
Like its mind blowing.
The only issue for me is that rivers usually less frequentl and don't go that straight. They twist and warp. Also they don't connect like crossroads but smoothly flow into one another at an angle
Only thing I can really suggest or add here is to remember that rivers generally don't like to split down stream, they like to follow the easiest path down which is usually one direction. Splits in rivers you'll notice are usually where two rivers are joining, something is diverting water, or the water is in such a flat area that it can lazily flow outwards a bit more and find other paths.
I saw this on my TH-cam home page but was watching a stream. The TH-cam refreshed and I couldn’t find this so I was searching all variations of Worldbox first world/cooked/creation/map/etc, and found it! Yay!!! Very worth it! Thanks for this! It’s really awesome!
13:24
THE ULTRAKILL...
THE ULTRAKILL IS REAAAAAAAAAAAAAAL!
You've just earned yourself another subscriber mate good job
great way to make maps for D&d, Book Writing and other world building needs...
The dedication and miniscule detail is astonishing.
And you gotta realize the ai may claim most the small islands but it'd be pretty lucky if they ever built on them
You didn’t just cook,you cooked so hard you ended world hunger in 1 second
Wow. I could say something self-deprecating as a compliment, but instead, I'll say:
You possess a skill a lot of people don't have. Just watching you work alone makes me want to research and observe how landmasses and rivers and all that form, just so I can maybe even be near you in skill. This is amazing.
Bro you're so talented, i couldn't even think what to make when I'm making
bro had hidden talent,keep it revealed
man i really need to get back into worldbox. i was a bit of an og player, so stuff like that straightforward "select tile" menu, the new biome types, and of course all the new additions to civilizations are really enticing.
Cool map! Just remember next time that not all rivers come from mountaintops, and that a lot of major rivers have deltas :)
I didnt know Worldbox could be this realistic for World mapping, I litteraly made a world myself on Ibis paint and and still ongoing due to the size (2700×4000) with Zoomed in Locations rather than the Simple map and Redesigning a lot of times.
Did you happen to try worldbox out? Because I'm thinking of using it myself
My guy in the video makes it look so easy
@@lallal Yes, *I sucked*
i like how this is a speedbuild of one of my favorite sandboxes played over my shitty taste in music
FINALLY, a map with realistic river flowing out/down from the mountains instead of in from the ocean!!
That feature alone urged me to subscribe
I don't understand. Is there a difference from those few pixels? It even flows up hill in some spots.
When looking top down you can't tell but tiver can go "up" because that spot is lower down than the other area meaning water will flow there, as it will always take the path of least resistance.
Nah but the rivers literally split, idk what you're on about
This is so good! Something I know I could never do myself, you got talent.
P.s. even if I could do this I’d somehow end up mis clicking and nuking it and losing everything
Tip for biomes: Try not to put things that are different temperatures directly next to each other, it makes it look unnatural (eg: don’t put jungle and savannah next to permafrost. Also, try to put colder biomes further north like in this video, the further north it gets, the colder it should get. And make rivers meander, straight rivers can completely ruin a world
0:30 looks like the boiled one
LOL FR
GREG-22B
This is useful for me who've just started creating map, thank you so much this is a big help for me! ☺
Very cool video
Some tips:
Biomes and mountains look off so you can look for how mountain ranges affect humidity and how tectonic movement creates mountains (unless you doing some alien planet without tectonic movement in which case you wouldn't have really tall mountains or you can just say its fantasy and just have fun with it!)
Edit: also a personal tip: you should have split both continents by a thin breaking so that becomes a really important economical and tactical water passage which would be contested by various empires (similar as constantinople/istambul or the pillars of hercules or egypt or aksum or sogdiana or the panama passway)
You dropped this 👑
It's a good idea to get a sense of where you want your wind to blow in from because it not only effects what weather you see in a certain area, but also ccan make a certain part of the map look more cut apart from waves. It's also a good idea to have cliff faces over the ocean where wind is prevalent.
Getting a world box ad on a world box video feels..... it feels.. world..boxy
Why do you feel the urge to make the mountain ranges all in the middle of the terrain and all interconnected? As someone who lives in a seaside town with the literal Appenines a 5 minute drive away, this pains me
(Other than that good vid)
sorry im still learning
@@f4tehans3n that's fine :D you did good!
@@belgik honestly i personally i prefer it that way it just looks nicer even though it's not extremely realistic
@@maxsnow9952 I understand.
I feel like I remember something about moving tectonic plates throughout natural history breaking up and moving around mountain ranges like puzzle pieces, so maybe this is just the starting formation of the world and we just haven't seen all that movement yet
It looks like you are attempting to create realistic terrain. I'm going to assume by the existence of northern and southern ice caps that this represents an entire world rather than a small island. In that spirit, here is some constructive criticism:
*Rivers flow downhill. Some of your rivers are climbing up hill in order to get around mountain ranges. If they are incised, forming canyons, what effects would that have on the surrounding terrain? Did they start off flat but then erode down as the whole area was uplifted? Was there an ancient water basin that suddenly drained causing a rapid cut?
* Rivers don't share. Once they've entrained water, they don't split, other than when they slow and dump sediment forming deltas. Your map has several rivers crossing, but in reality one of those two channels would pose an easier path than the other, and would take all the flow. There are exceptions, but they are rare; more Y's, less X's.
* Your rivers are terminating into bays, as if the ocean is flowing inland. If anything, as your rivers hit the ocean, you should form a convex rather than concaved coastline. Rivers carry sediments out to sea forming deltas that build up the land over what would be ocean.
* It looks like you are attempting to maintain a roughly uniform distance from shore to deep water. Where rivers are present, continental shelves push out, just as deltas do, due to sediment deposition. Where old mountains have eroded and pushed out coastal plains, we can also expect sediments to push out the self. And where new mountains form, we may want to ask how they are forming. If subduction is going on, you may have trenches, or deep water right up close to the coast, perhaps even archipelagos parallel to the coast.
* What directions do your winds blow at what latitudes? You've used mountains to separate biomes, which is reasonable, but this happens in real life because mountains force air masses to either rise or redirect. lifting an air mass over a mountain reduces it's temperature, and the amount of water it can hold, giving monsoon conditions on one side of a range, and potentially arid conditions in the rain shadow, depending on the direction of prevailing winds. Your map implies this in two places of similar latitude, but in opposing wind directions. This would also significantly effect your river distribution.
* Why is your eastern hemisphere icy around the equator? This isn't strictly impossible, but have you given some thought as to what conditions would cause this? Is it an extremely elevated plateau? Is there a land feature you want to funnel polar vortices? Is it in the lee of a large volcanic system with constant high altitude ash flows?
* Your southern ice cap extends to the your supercontinent. Is that sea ice or is it fully glaciated to the sea bed? If the only way for water to gyre around your planet is around the north pole, you can expect some pretty extreme circumpolar currents past your northern straight. What effect would that have on your see ice?
* What is forming your islands and peninsulas, and why are they one and not the other? Are they volcanic? Remnants of larger submerged landmasses? Any thoughts to tectonics?
I love the video
Great map
And when the minecraft music kicked in at the end nostalgia hit hard.
You've also made a good tutorial for how to cook a worldbox world. I didn't realize how well it worked, cool.
Dude thats amazing. That map would be nice to play. I would like to be able to create maps like that.
I'll tell you, world box makes it very, very easy to just pick it up and get started.
At 5:15 the music made me go “IS THAT RED BRINSTAR FROM SUPER METROID!?” Great game btw would recommend it
I would go crazy editing in all those little zigs and zags this is impressive dedication 😮
a lot of the times i make a general 'shatterland' by spamming earthquakes in an area
"The fire is gone" truly is an intermission music.
Liked most of it till the rivers. Rivers almost never split they they come together. Water always follows the lowest point so unless both points are at the same height the river will always only have 1 end point. River deltas are an exception. Also sorry for the long winded explanation.
next video, use an algorithm that determines the way a landscape would naturally erode and form to place each pixel to accurately create a realistic map
thousands of oil rigs would look beautiful here 😍😍😍
also use the earthquake tool to make mountain ranges
This guy took WorldBox to the next level of usefulness
your world looks absolutely amazing
Some entirely undemanded, but hopefully not unwelcome, advice: For mountains, don’t always place them in the middle of a continent. Often they are at the edges, due to continental drift. For rivers, make sure they always follow the path from highest to lowest elevation, which will rarely be so straight.
Other Pro Tip, Normally there is a windward side of any mountain, on that side of the mountain there is usually a lot of lush greenery, but on the other side the moisture never reaches it, so instead it becomes a desert. Which is why we have mountains like the rocky mountains.
Edit: I didnt watch that far into the video ok
The Minecraft music almost made me cry
God building our world for life (we humans going to ruin it in about a thousand years)
some old ww1 battlefields have more craters per square kilometer than the moon💀
If I earned a cent for each time I went like “HOW IS HE DOING THAT” I’d be able to afford the universe
This is what WorldBox ai does every day, just to get nuked be 50,000 nukes
Omgggg this turned out so cooolll
I've seen people draw maps where rivers flow from coast to coast, but never from mountain to mountain, lol. The people living on that world have some mysteries to unravel.
What players wish ants could do
A 5 minute map making session can quickly turn into a 5 hour long world with 20,000 years of history. Ahh worldbox ☺️
1. Make British isle
2. Make British isle minus good chunk of Scotland and wales
3. Connect them with an umbilical cord
4. Brrrrrrrr
5. Profit
Happens to the best of us, you start going and you don’t stop for the next few hours.
Pop off, just watched 13 minutes of this while eating. Map looks really good 👍🏻
Bro cooking can feed 50 people 🙏
This would be a great way to design a dungeons and dragons setting! Create a detailed world like this and just drop in the people and creatures and use that to build your settlements. All that’s left is to spice up the world with some awesome lore!
i thought you were making Great Britain for the first minute😭
Same lol
Snas
@@DaMartian sand
@@mr_florSnans
Bro's cooking like Sun 10 kilometers from it
i am genuinely impressed.
What you need to do is learn how weather is affected by geography.
Rivers almost never ever split up into two before they reach an ocean unless its a river delta.
Let! Him! COOK!
this is a work of art
The ice caps at the north of the map could reach down and touch the cold region
You just made all the cooks in the kitchen jealous!!🧑🍳🧑🍳😡
Bro cooked so much they solved world hunger
I wonder what the tectonic plates would look like with those mountain formations
16:13 this music..
You made some typical rookie errors with the rivers. Multiple rivers converge into one, but a single rivers doesn't split into multiple rivers.
There is no such thing as overcooking when making a fantasy world. The more you cook it, the better.
didn’t think I would hear mostly Nico’s nextbots/nn inspired music/nicopatty music in this video lol
I personally love the little mistakes and non-erased dots, i wish you wouldve kept them tbh but hey, I’m some random dude who is both a perfectionist but Will absolutely Call a mistake a feature and continue to re-use Said mistake if it looks cool enough and doesnt take forever
This is actually amazing! I didn’t know someone could make a world like this in the game! May have to play it myself
Looks incredible, except the rivers splitting instead of converging.
16:22 He's just making a custom Minecraft world from scratch at this point. He even got the music.
You just appeared in my feed, but I'm gonna sub and watch your stuff just because you actually gave a shit and bothered to put the music you used in the description.
8/10, rivers dont meander enough
The rivers defy the laws of nature so that's the least of our problems
so, the key to make good looking maps in worldbox is to make your mouse look like a Wii pointer when you're 2 meters away from the bar, got it.
I didn't get why does the permafrost exists in the east side of the landmass. Like, the unique explanation that i think for this were highlands, but it doesn't make sense at all. Can you explain me this?
bro is cooking a whole ass meal with this one
New uploader
y did u comment at 3 am
@@elhombre123dont ask questions
@@-NeR0 I have the same problem....
@@elhombre123 t i m e z o n e s
@@CamoCarno999 we all do.
Bro created the next Bionicle island
falklands 🗣🗣🗣🗣🔥🔥
the mountain placement makes no sense but other than that it’s amazing
Isn’t Hawaii and Japan like that
Maybe make the poles of the map a little more fragmented? Or maybe addd some glaciers. You did really well.
Where are the beaches? erosion would make out of most coasts either flat beaches or cliffs, I don't see any of those. I don't want to sound rude, but that is something important.
The game makes the land become sand by itself