Hmm... a VPR with dual pistols, with their training in movement and positioning suddenly feels very much like Dante from DMC. A fast chip damage that is primarily support based to offset when they get up close and personal with their twinblades.
fun fact: warrior is the only class to use their bare hands in combat with orogeny and upheaval, therefore hand-to-hand would also make sense for an alternate weapon choice
Give Scholar an f'ing gun. That would make them "a healer, but" and fits very well with the job's militaristic history. Heck, the Swiss Army Gun that Machinist uses has many options (I hear Scholar loves options).
Haha i actually made a gpose suggesting a "dps stance" where you pull out a revolver with the book closed on the other hand! I didn't know i wasn't the only one with such idea
I've been going on for a while about how we have physical ranged and physical melee, magical ranged but no magical melee. I'm all for mixing things up if they can fill that gap. I would love it if they said "Ok, you got Dark Knight and Black Mage to 70, you unlock Mystic Knight." or Dragoon and Paladin unlocks Templar. Mystic Knight with a runeblade broadsword and Templar with a 1-handed short spear and shield. For these, I'd say the job stone is blank. The warrior of light has reached a point in proficiency far surpassing anyone that touched the other job stones before us. It's time to become the originator of a new technique. Whenever we unlock a new ability while leveling, that is us perfecting a new maneuver and committing it to the crystal's memory. Like when Dragoon unlocks Battle Litany. As far as viper, easy. I'd give them ninja's daggers and a ton of venomous attacks. Pictomancer? Electrope Wacom tablet.
Samurai with a revolver, cowboys and samurais are often parallels in media. You even keep the drawing motif, but instead of 3 sen, now you have 6 bullets.
I like the idea of an aether charged bullets in like a special quick draw pistol they carry in addition to their normal pair of guns or rifles. Could even keep the cast time from one of their sen attacks.
While I'm not sure if they've ever appeared in game, for viper, a kusarigama, or chain sythe feels like it could fit. It feels like it would be useful for fighting beasts, as the chain could allow them to swing in larger arcs, and the chain can be used to bind as well. The other end is a small club, so even that could get some value somewhere
Digging into real world ninja lore giving them firearms wouldn't be out of order. Though I think if, instead of just "enchanted kunai" it was "Everything but the kitchen sink, and the kitchen sink is the Limit Break" it'd be a real winner. Given that, you know, the OTHER thing Ninja are known for in Final Fantasy is the throw command which lets you throw just about everything at the enemy...
I think giving Scholar the Sage's Nouliths - or even Machinis'ts firearms - would play interestingly into their lore - as *strategists* machinist arms specifically would give them an intereting healer-sniper role, focusing on burst-healing, similar to the canes in your vision, but maybe also with DPS bursts as well - and giving them an overview of the field of battle from a distance, like the Nymian scholars of old
I could see Scholar with a firearm of some variety. Maybe taking the Bioblaster from MCH and building a kit around the concept of loading it up with different concoctions ala chemist could be a direction. Or leaning back into the strategists concept with flares and target marking with more effects like chain strategem to give them Astrolo styled buffs.
VPR tradition started as monster hunters that passed down their knowledge through magical tradition, I think. So, my choice would be Warrior’s Axe. Since they’re know for being super fast all the time, I think a slower, burstier version that focused more on the Awakening aspect would be cool
For Viper, I'd actually consider giving them a spear. After all, Vipers are hunters first and foremost, the shift to the modern Viper's twinblades was made because it gave more people the versatility and speed they needed to contend with their incredibly varied marks. So why not choose a weapon that is both, by it's nature, simple to use, yet hard to master, and has a similar level of versatility as their other option? The change this would bring would be to make their normally crazy high speed attacks more of a slower, heavy hitting rotation, perhaps with a touch of extra support or defensive buffs to mix in, as a spear is capable of defending someone far more effectively than the twinblade (at least while it's combined) due to there being more room to move your hands around without fear of hurting yourself. This could also shift their style to include more ranged attacks, though rationalizing how they get their spear back would be required.
Your "lazy choice" for Monk is something I've been wanting for ages. A bow staff martial artist with a nice fluid style would be so bad ass. Now there's two of us. Yay!
On the topic of Samurai, I believe it was stated in the lore that Samurai during the Age of Blood also used spears and bows on the battlefield, but began to mainly focus on the Katana as they role changed from warrior to peacekeeper (If you remember Mako from Mount Rokkon, he summons samurai spearmen and bowmen during his boss fight). If their current Katana focused fighting style was formed from their role as peacekeepers, then perhaps a Samurai using a spear or bow would then utilize the ancient techniques that were used during wartime.
For Red Mage I'd actually give... a dagger. Replacing the foci to focus more on melee combat and spell, a special ritual dagger made tcast en-spells and such.
Unarmed (Emperor's New Fists) for all mages! Why use a weapon when your hands are right there, and you can also power up your fists for punches with varied effects!
Here's my thought. Rather than delving more into the *caster* side of red mage, why not go into the more *melee* oriented side of it? Their originators *were* Ala Mhigan, yes, but the use of a rapier came from an Ishgardian, as I recall. So, why not use a sword and shield, much like you suggested for White Mage? A melee red mage could easily be one who takes the close combat training that would've normally been typical of an Ishgardian Knight, but blend in some magic to deal elementally enhanced blows? You use a sword that's built *for* melee combat, but so's their rapier. You'd effectively have a blade built to be used as much as a focus as it would be a weapon, and a shield built as much as a focus as a defensive implement.
I’d be interested in seeing Ninja use more of the magic aspect of their job so I’d suggest leaning towards using talismans as a main weapon to cast their ninjutsu. Sort of like how Gosetsu uses it for the Ranged DPS role quest. For Machinist, I’d say use modified throwing knives. I say throwing knives because they can be used for close to mid range and still have versatility to be modified like explosives or incendiaries or lightning rods, etc. For Viper, I’d want to say either claws like the Monks use or a dual pointed spear. A modified version though where the spear can split and combine. Twin short spears that combine into a full length one.
The most simple of weapon varieties I desire most is dual greatswords for DRK & dual guns for MCH! Dark Knight could take a page outta WAR & RPR's books and have themselves a "dps mode", dipping just a little bit deeper into The Abyss, forgoing defense, spawning a second (or more) swords made of Darkness, and going full Cloud Strife (Advent Children) on enemies! Likewise for MCH, we as the WoL can remember the lore that the Aethroconverter is for people WITHOUT magic, like Garleans or untrained civilians, of which we very much are not! So we can ditch the lunchbox and pick up a 2nd gun instead!
I could see Viper getting something like a whip and a dagger, give them a bit more range to slash with the tip of the whip, use it to control the battlefield and position their foes how they want, like how a snake can chase and be flexible around the battlefield.
Adding to the Synnergy of picking the Twinblades for Dragoons is... historically, going all the way back to Cain, Dragoons have also been able to equip swords. So joining the two of them as one weapon in the form of Twinblades works perfectly
It might be interesting for red mages to have larger weapons with the focus built in. Like a great sword or scythe. It seems like it could be done, as a rapier needs to be light for the quick strikes of the style, but a larger weapon would have room to keep it permanently mounted. I think it might be quite fun to see a red mage doing their magic, then summoning their voidsent partner to aid in their melee attacks. Seeing as there doesn't seem to be any particular rules around forming packs with a voidsent. And lore wise, half of the ancestry of red mage is black mage, so perhaps one decided to do a bit of sneaky voidsent dealing.
Samurai do indeed use bows (traditional long bows) in XI but I believe they also use Naginata-style pole-arm blades! That would be nice alternatives as well.
Pulling from XI again, Warrior being able to dual wield sing handed axes would be an easy move, but I'd like it to also be a little more varied. Maybe a sword and an axe, or a single hand hammer combo in there. Lots of single handed options, you could do the same in XI and it was pretty fun to mix and match.
I'd figure long claws would provide a more core-centered combat style for viper. Monk mostly just jabs, But Viper would take deliberate slashes with them. With their speed in their awakened state they could effectively become a living shredder and make mince of most foes more effectively than a pair of swords would, provided the opportunity affords the positioning for it, which is where the swords avoid the issue of.
I'd consider the idea of giving pictomancer a tome/book (maybe having a quill as well). You trade the pure artistic theme for something more of a storyteller that uses written accounts of various battles or events and briefly channels them into reality. Maybe one move summons an ephemeral shield wall that limits mob movement and damage from that direction for a couple seconds, they recount the tale of someone surviving against a horde which makes a character invulnerable for a duration but they die afterwards, or how an inferior army overcame a larger army because their knowledge of the terrain gave them an advantage making it so that there are specific spots around the storyteller that grant a damage buff while inside those small spots.
The incans were known for using maces and bolas, so maybe Viper could do dual maces for more bludgeoning attacks with bolas thrown in for tripping opponents.
I feel like something closer to the Machinists aetheric transformer/engine but styled as a drawing tablet would be perfect for Pictomancer. Rather than mental blueprints summoning intricate and lasting tools, you could simply print your boom, doom, and crimson foom right over your enemies!
Gunbreaker switches to Nero's Hammergun. Gunbreaker's Bozjan arts were largely adopted by the Imperial legions through the Gunblades, but Nero made a unique weapon. As to how it would work? The goal is the build 3 cartridges (or however many we have in the future) to damage the physical defense of the enemy. In this regard, I argue Darkknight could get scythes. Their new abilities would allow them to reduce the enemy's magical damage resistance.
Mechanically and implementation wise, I would love if you could unlock a different role with the same job stone by changing weapon, not just the style, but making like Palading from Tank to Melee DPS. On that note, I think Pictomancer could instead of just changing from brush to pen, maybe draw armor on themself and becoming a tank role would be interesting. Viper taking up guns I think would be interesting, as they already have great movement, but could tie into the lore of learning from the creatures they hunt and adapting to hunt flying vidral as well.
The AST weapon is more like an armillary than an astrolabe. Both are mainly used to look at stars, mainly for navigation. So I'd say giving it to SCH instead of RDM should be a better fit, military strategy probably contains some map charting and navigation.
I would say give Machinist the Gun Gauntlets of Livia Junis. They would be a melee more focused stance but also having the gun element. If that wouldn't work, you could add it for Viper. It would also be dual wielding while giving them more of a ranged alternative.
I would have actually given the Dark Knight the Sword and Board that was dropped by the Paladin. Probably tweak them with buffs and attacks that sacrifice defense and health for damage like the version from Final Fantasy IV.
I am going to go with my OC and give samurai the drk greatsword, making them more tanky. A dark samurai, exuding a sinister aura, refusing to yield, exchanging the quickness of their iaijutsu for more slow but powerfull slashes that make you want to actually take them down.
This was a fun video, I'm definitely with that idea for Paladin with a spear, a supportive character that uses their banner to strengthen their allies, and I'd be down to be a gunbreaker with a gun shield ala Monster Hunter's charge blade but with more oomph in the shield skills. The samurai archer idea feels like the most inspired kind of sniper aesthetic for a ranged dps, bravo! Vipers are elite hunters who make it their duty to hunt powerful monsters, Turaal Vidraal, so why not make them pistoleros from Xak Tural who also hunt outlaws while also hunting large beasts with their array of bombs and bullets? Dance gets two from me: The twin swords/daggers used by either scouting job is what i was thinking of for Dancer for the same reason. And the other is the claws and knuckles/boots from Monk. Who wouldn't want to be a break dancing Dancer? Gunblade aside, warrior type of hammers and axes feel like it'd be great for Machinists who use their tools to assist in being a vanguard (also giant wrench weapon)
Counter offer for the Bard. Don't use White Mage staves. Instead, use Blue Mage canes! They're fashionable, flamboyant, and fit the conductor aesthetic already! Furthermore, canes are already attuned for esoteric combat which includes some performative actions (Song of Torment, Chirp, Frogs Legs, etc). Much easier to exploit for the bard than a staff that limits their selection of abilities!
Listen I know "not a real job" but blue mage is right there. If you want to give Bard a caster tool, give it the blue mage cane and let it twirl it like a baton. For summoner I say give it the monk's bare fist, and have them channel their egi's through their body, ala the Ifrit punches they already have. Blue mage could get the summoner's book to allow them to equip more spells at a time, at the cost of picking 'chapters' of spells, various similar spells in a collection. So rather than getting the full 24, you could get the full double cross hot bar of 32, but you'd have to take the chimeara voices together, along side some other shout spells, and all of the 'conjure a weapon spells' would be glued to each other.
My thoughts were similar to yours regarding the Dancer, though I picked daggers instead of a one-handed sword. Meanwhile, I went with Staffs for Dark Knights for more emotion driven magic.
I still miss my Throwing-based damage dealer NIN from 11... which was turned into a tank. Oh, and nunchucks for monks! Like in FF1 (and I guess Selphie from FF8?... although she had those weird, long three-piece nunchucks)
I could see a MCH with a gun version of the SGE wings. Then DRG with the RDM epee type sword and shield. Finally, VPR would have guns but have them be mini gun blades
For Viper I'd give them warrior's axe since I think a better name for them would've been hunter and since monster hunter's need big heavy weapons to take down the Big beasts (and there is a monster hunter cross thing in the game already) it seems fitting for the viper who go after big game
My anime bias forces me to go with DRK with spears. Given DRK is Ishgard centric, and we know knights and lords have defected for one reason or another before, the idea of a DRG defecting and adapting the Dark Arts to work alongside Jumps just sounds like something that could feasibly have already happened in world.
I'm hoping the Warrior of light travels to Vanadiel especially the Audolin areas, and maybe SE will let us have FFXI's trust system and glamour system (Any job can wear any gear).
Im surprised you didnt consider giving dancer the red mage weaponry. Since redmages already use the motions of their body and weapon icrease their spellcraft it seems natural that dancers could do the same. This would still play into sword dance but also allow there to be more magic infused
I just want combat jobs to use the offhand slot again besides paladin Viper was a perfect opportunity to have split swords we can glam separately, and relay that back on ninja (and maybe dancer) too More one-handed white/black mage weapons like they had in ARR with magic defense shields, or even red mage’s lil floaty thing
Given there are glamours for edda's scythe for blm, whm, drg, rpr, drk, and war and that warrior has a few hammer skins, the closes pld has to an axe is the dwarves pickaxe (which I use for my lalafell raised by goblins in a mine paladin OC) I think we can definately see more skins of differnt weapons for several jobs/classes where the animations make at least a little cosmetic sense an axe and one handed mace for paladin, more hammers for warrior, definately more heavy blocks of metal for darkknight like its cryptlurker weapon. and all number of staves for thl/blm and cnjwhm.
I dont think we'd ever get a system like eso with its 3 varients of two handed, Greatsword, Greataxe, Maul, 4 varient singlehanded weapons Sword, Axe, Mace, Dagger + dual wield combo or shield, 3 elemental staves Fire, Lightning, Ice, it's sibling the healing staff with thier own skilllines. But opening up at the very least cosmetic options that fit the current job animations would be really nice, and I'm certainly hoping that beastmaster wields a singlehanded axe. or mace . maybe in combo with a chain on the end, or a whip in the offhand?
I certainly want the option for blackmage and whitemage to glamour older onehanded magical weapons onto thier twohanded ones, and still cast all thier animations and spells.
with the modernization that is going on in Tural i can see vipers using guns. t happened with the hunters of Shaalonani. the landsguard also has vipers and i can see Koana equipping them with guns.
Gige every melee job some magics Like, VPR with SMN spells. Both are fast paced fighters RPR with BLM fire spells while restoring MP with scythe attacks
I just want summoners with guns to become the best FF Summoner, Kaze. Let me load that shit with magic dirt like RWBY and shoot Bahamut at my opponents "The soil charge triad to use on you has been decided" then start blasting
RDM using a blm's staff seems like a good alternative too. You get a good magic focus while can still use staff as a blunt melee weapon. This style of RDM might look more like a monk lol
Having watched all of Naruto, I have the absolute authority to correct you and inform you that Ninja's need a Samurai blade and Samurai need kunai or dual katana. Believe it!
These are some weird picks in this. I guess you said "cant make up weapons," but the focus thing for casters is weird since RDM sets a precident for having a focus and a mundane weapon. Some weapons you could have assigned that would work within ff14 with history in the wider FF: whips (1 - 6), rackets (FF9), mace/cudgels (even in FF14), some kind of potion/item thing to simulate scholars (though probably work best for sage) in old FFs that buffed items. For non magicals; crossbows, cutless/scimitars, 1-hand axes, actually using tonfas for monk, sickles, mini pet dragon for DRG (they also use single handed swords in some old games). Neat idea for a vid though
Im surprised that you didn't consider a hammer like Nero's for Warrior or was it a too obvious option? As someone who plays both FFXIV and Monster Hunter, I see a lot of parallels between hammer's moveset and Warrior. Both are very 'unga bunga I make myself the projectile, spin to win'.
"Warriors could use over a dozen types of weapons making their choices extremely flexible." LoL What FFXI did you play? FFXI META was so unforgiveable. You were only given the illusion of choice.
True FFXI did have preferred subjobs, weapons, and more. Especially when it came to clearing endgame content reliably. But me personally? I've never allowed the meta of any game to get in the way of my fun. I ended up discovering quite a few different play styles in FFXI that, while not meta, were surprisingly fun!
Hmm... a VPR with dual pistols, with their training in movement and positioning suddenly feels very much like Dante from DMC. A fast chip damage that is primarily support based to offset when they get up close and personal with their twinblades.
I was thinking the same thing.
* raises hand * Imagine giving pictomancer a far east calligraphy brush and we get Japanese ink painting pictomancy
I'd like to imagine a pictomancer using a comically large chunk of charcoal to draw with :D
fun fact: warrior is the only class to use their bare hands in combat with orogeny and upheaval, therefore hand-to-hand would also make sense for an alternate weapon choice
i like the idea of a bare handed berserker
Give Scholar an f'ing gun. That would make them "a healer, but" and fits very well with the job's militaristic history. Heck, the Swiss Army Gun that Machinist uses has many options (I hear Scholar loves options).
Let’s kick it up a notch. Have the Scholar’s fairy also use a gun with you.
@@acgearsandarms1343 Statice my beloved daughter..
Haha i actually made a gpose suggesting a "dps stance" where you pull out a revolver with the book closed on the other hand! I didn't know i wasn't the only one with such idea
I've been going on for a while about how we have physical ranged and physical melee, magical ranged but no magical melee. I'm all for mixing things up if they can fill that gap. I would love it if they said "Ok, you got Dark Knight and Black Mage to 70, you unlock Mystic Knight." or Dragoon and Paladin unlocks Templar. Mystic Knight with a runeblade broadsword and Templar with a 1-handed short spear and shield.
For these, I'd say the job stone is blank. The warrior of light has reached a point in proficiency far surpassing anyone that touched the other job stones before us. It's time to become the originator of a new technique. Whenever we unlock a new ability while leveling, that is us perfecting a new maneuver and committing it to the crystal's memory. Like when Dragoon unlocks Battle Litany.
As far as viper, easy. I'd give them ninja's daggers and a ton of venomous attacks. Pictomancer? Electrope Wacom tablet.
Samurai with a revolver, cowboys and samurais are often parallels in media. You even keep the drawing motif, but instead of 3 sen, now you have 6 bullets.
Or go the Kanan Jarris/High Noon Yasuo route and give them the gunblade.
I like the idea of an aether charged bullets in like a special quick draw pistol they carry in addition to their normal pair of guns or rifles. Could even keep the cast time from one of their sen attacks.
While I'm not sure if they've ever appeared in game, for viper, a kusarigama, or chain sythe feels like it could fit. It feels like it would be useful for fighting beasts, as the chain could allow them to swing in larger arcs, and the chain can be used to bind as well. The other end is a small club, so even that could get some value somewhere
I agree with giving ninja a ranged weapon. I think having a large shuriken, like yuffie from ff7, would work well.
Digging into real world ninja lore giving them firearms wouldn't be out of order. Though I think if, instead of just "enchanted kunai" it was "Everything but the kitchen sink, and the kitchen sink is the Limit Break" it'd be a real winner. Given that, you know, the OTHER thing Ninja are known for in Final Fantasy is the throw command which lets you throw just about everything at the enemy...
I think giving Scholar the Sage's Nouliths - or even Machinis'ts firearms - would play interestingly into their lore - as *strategists*
machinist arms specifically would give them an intereting healer-sniper role, focusing on burst-healing, similar to the canes in your vision, but maybe also with DPS bursts as well - and giving them an overview of the field of battle from a distance, like the Nymian scholars of old
I could see Scholar with a firearm of some variety. Maybe taking the Bioblaster from MCH and building a kit around the concept of loading it up with different concoctions ala chemist could be a direction. Or leaning back into the strategists concept with flares and target marking with more effects like chain strategem to give them Astrolo styled buffs.
VPR tradition started as monster hunters that passed down their knowledge through magical tradition, I think. So, my choice would be Warrior’s Axe. Since they’re know for being super fast all the time, I think a slower, burstier version that focused more on the Awakening aspect would be cool
For Viper, I'd actually consider giving them a spear. After all, Vipers are hunters first and foremost, the shift to the modern Viper's twinblades was made because it gave more people the versatility and speed they needed to contend with their incredibly varied marks. So why not choose a weapon that is both, by it's nature, simple to use, yet hard to master, and has a similar level of versatility as their other option? The change this would bring would be to make their normally crazy high speed attacks more of a slower, heavy hitting rotation, perhaps with a touch of extra support or defensive buffs to mix in, as a spear is capable of defending someone far more effectively than the twinblade (at least while it's combined) due to there being more room to move your hands around without fear of hurting yourself. This could also shift their style to include more ranged attacks, though rationalizing how they get their spear back would be required.
Your "lazy choice" for Monk is something I've been wanting for ages. A bow staff martial artist with a nice fluid style would be so bad ass. Now there's two of us. Yay!
On the topic of Samurai, I believe it was stated in the lore that Samurai during the Age of Blood also used spears and bows on the battlefield, but began to mainly focus on the Katana as they role changed from warrior to peacekeeper (If you remember Mako from Mount Rokkon, he summons samurai spearmen and bowmen during his boss fight).
If their current Katana focused fighting style was formed from their role as peacekeepers, then perhaps a Samurai using a spear or bow would then utilize the ancient techniques that were used during wartime.
For Red Mage I'd actually give... a dagger. Replacing the foci to focus more on melee combat and spell, a special ritual dagger made tcast en-spells and such.
As somebody who used to be a black mage main I feel screwed over you're not being allowed to have a scythe weapon in 14.
There is blackblossom scythe in the mogshop, but I wish there was more than just one that is kinda small.
@SherlockDaHolmie I'm aware I got it for my Dark Knight prior to Reaper
Search up "Augmented Deepshadow Scythe" and you find what you need 😂
@ there’s a difference between a glamour and an actual scythe
@madambutterfly1997 Yeah. It would've been cool to get spell speed vs damage effects by using the different weapons.
Pictomancer with a pencil is just the Frankendoodle episode of Spongebob.
Unarmed (Emperor's New Fists) for all mages! Why use a weapon when your hands are right there, and you can also power up your fists for punches with varied effects!
Here's my thought. Rather than delving more into the *caster* side of red mage, why not go into the more *melee* oriented side of it? Their originators *were* Ala Mhigan, yes, but the use of a rapier came from an Ishgardian, as I recall. So, why not use a sword and shield, much like you suggested for White Mage? A melee red mage could easily be one who takes the close combat training that would've normally been typical of an Ishgardian Knight, but blend in some magic to deal elementally enhanced blows? You use a sword that's built *for* melee combat, but so's their rapier. You'd effectively have a blade built to be used as much as a focus as it would be a weapon, and a shield built as much as a focus as a defensive implement.
I’d be interested in seeing Ninja use more of the magic aspect of their job so I’d suggest leaning towards using talismans as a main weapon to cast their ninjutsu. Sort of like how Gosetsu uses it for the Ranged DPS role quest.
For Machinist, I’d say use modified throwing knives. I say throwing knives because they can be used for close to mid range and still have versatility to be modified like explosives or incendiaries or lightning rods, etc.
For Viper, I’d want to say either claws like the Monks use or a dual pointed spear. A modified version though where the spear can split and combine. Twin short spears that combine into a full length one.
The most simple of weapon varieties I desire most is dual greatswords for DRK & dual guns for MCH!
Dark Knight could take a page outta WAR & RPR's books and have themselves a "dps mode", dipping just a little bit deeper into The Abyss, forgoing defense, spawning a second (or more) swords made of Darkness, and going full Cloud Strife (Advent Children) on enemies!
Likewise for MCH, we as the WoL can remember the lore that the Aethroconverter is for people WITHOUT magic, like Garleans or untrained civilians, of which we very much are not! So we can ditch the lunchbox and pick up a 2nd gun instead!
I could see Viper getting something like a whip and a dagger, give them a bit more range to slash with the tip of the whip, use it to control the battlefield and position their foes how they want, like how a snake can chase and be flexible around the battlefield.
Thank you very much for this, I will be using it liberally in my FFXIV TTRPG campaigns
Adding to the Synnergy of picking the Twinblades for Dragoons is... historically, going all the way back to Cain, Dragoons have also been able to equip swords. So joining the two of them as one weapon in the form of Twinblades works perfectly
It'd be cool if we got a job that uses a whip. Kinda like how the Belmonts use theirs in Castlevania
It might be interesting for red mages to have larger weapons with the focus built in. Like a great sword or scythe. It seems like it could be done, as a rapier needs to be light for the quick strikes of the style, but a larger weapon would have room to keep it permanently mounted.
I think it might be quite fun to see a red mage doing their magic, then summoning their voidsent partner to aid in their melee attacks. Seeing as there doesn't seem to be any particular rules around forming packs with a voidsent. And lore wise, half of the ancestry of red mage is black mage, so perhaps one decided to do a bit of sneaky voidsent dealing.
Great ideas, i really hope that in 8.0 we get the option for subclass specialities with many weapons for each class
Samurai do indeed use bows (traditional long bows) in XI but I believe they also use Naginata-style pole-arm blades! That would be nice alternatives as well.
Better yet, Astrologian gets a giant chakram that spins around the player
Would be cool.
I have extreme doubts we'll ever have anything cool like that.
I am such a doomer for this game now.
I feel ya
Same hence why I quit ff14 now
Bard having a baton makes sense, we already use one in Radiant Encore (Lvl 100 ability)
Giving machinist two smaller guns would be great
Pulling from XI again, Warrior being able to dual wield sing handed axes would be an easy move, but I'd like it to also be a little more varied. Maybe a sword and an axe, or a single hand hammer combo in there. Lots of single handed options, you could do the same in XI and it was pretty fun to mix and match.
Hades/cerb, Zenal, samurai that focused more on great bow and polearm despite having an Empyrean/relic.was definitely fun to play lol
I'd figure long claws would provide a more core-centered combat style for viper. Monk mostly just jabs, But Viper would take deliberate slashes with them.
With their speed in their awakened state they could effectively become a living shredder and make mince of most foes more effectively than a pair of swords would, provided the opportunity affords the positioning for it, which is where the swords avoid the issue of.
I'd consider the idea of giving pictomancer a tome/book (maybe having a quill as well). You trade the pure artistic theme for something more of a storyteller that uses written accounts of various battles or events and briefly channels them into reality. Maybe one move summons an ephemeral shield wall that limits mob movement and damage from that direction for a couple seconds, they recount the tale of someone surviving against a horde which makes a character invulnerable for a duration but they die afterwards, or how an inferior army overcame a larger army because their knowledge of the terrain gave them an advantage making it so that there are specific spots around the storyteller that grant a damage buff while inside those small spots.
The incans were known for using maces and bolas, so maybe Viper could do dual maces for more bludgeoning attacks with bolas thrown in for tripping opponents.
I feel like something closer to the Machinists aetheric transformer/engine but styled as a drawing tablet would be perfect for Pictomancer. Rather than mental blueprints summoning intricate and lasting tools, you could simply print your boom, doom, and crimson foom right over your enemies!
Gunbreaker switches to Nero's Hammergun. Gunbreaker's Bozjan arts were largely adopted by the Imperial legions through the Gunblades, but Nero made a unique weapon. As to how it would work? The goal is the build 3 cartridges (or however many we have in the future) to damage the physical defense of the enemy. In this regard, I argue Darkknight could get scythes. Their new abilities would allow them to reduce the enemy's magical damage resistance.
Imagine the PCT using a pencil or pen to produce more technical drawings creating magitek devices.
Mechanically and implementation wise, I would love if you could unlock a different role with the same job stone by changing weapon, not just the style, but making like Palading from Tank to Melee DPS. On that note, I think Pictomancer could instead of just changing from brush to pen, maybe draw armor on themself and becoming a tank role would be interesting. Viper taking up guns I think would be interesting, as they already have great movement, but could tie into the lore of learning from the creatures they hunt and adapting to hunt flying vidral as well.
The AST weapon is more like an armillary than an astrolabe. Both are mainly used to look at stars, mainly for navigation. So I'd say giving it to SCH instead of RDM should be a better fit, military strategy probably contains some map charting and navigation.
I would say give Machinist the Gun Gauntlets of Livia Junis. They would be a melee more focused stance but also having the gun element. If that wouldn't work, you could add it for Viper. It would also be dual wielding while giving them more of a ranged alternative.
I would have actually given the Dark Knight the Sword and Board that was dropped by the Paladin. Probably tweak them with buffs and attacks that sacrifice defense and health for damage like the version from Final Fantasy IV.
I am going to go with my OC and give samurai the drk greatsword, making them more tanky. A dark samurai, exuding a sinister aura, refusing to yield, exchanging the quickness of their iaijutsu for more slow but powerfull slashes that make you want to actually take them down.
FFXI reminding folks that FFXIV didn't need to chain their job change system to changing weapons. Woo!
Maybe dual hand axes for Warrior; make them more offensive berserkers that brutally tear through enemies like a tornado of steel and fury.
Flintlocks are one of the first weapons in the game, so I don't understand why we still don't have a class using those.
This was a fun video, I'm definitely with that idea for Paladin with a spear, a supportive character that uses their banner to strengthen their allies, and I'd be down to be a gunbreaker with a gun shield ala Monster Hunter's charge blade but with more oomph in the shield skills. The samurai archer idea feels like the most inspired kind of sniper aesthetic for a ranged dps, bravo!
Vipers are elite hunters who make it their duty to hunt powerful monsters, Turaal Vidraal, so why not make them pistoleros from Xak Tural who also hunt outlaws while also hunting large beasts with their array of bombs and bullets?
Dance gets two from me:
The twin swords/daggers used by either scouting job is what i was thinking of for Dancer for the same reason. And the other is the claws and knuckles/boots from Monk. Who wouldn't want to be a break dancing Dancer? Gunblade aside, warrior type of hammers and axes feel like it'd be great for Machinists who use their tools to assist in being a vanguard (also giant wrench weapon)
Pictomancers learn from monks and use their hands to do finger painting
If they ever went the same direction as WoW with multiple builds for a job, I could see using different weapons to match the build you’ve chosen
Counter offer for the Bard. Don't use White Mage staves. Instead, use Blue Mage canes! They're fashionable, flamboyant, and fit the conductor aesthetic already! Furthermore, canes are already attuned for esoteric combat which includes some performative actions (Song of Torment, Chirp, Frogs Legs, etc). Much easier to exploit for the bard than a staff that limits their selection of abilities!
Listen I know "not a real job" but blue mage is right there. If you want to give Bard a caster tool, give it the blue mage cane and let it twirl it like a baton. For summoner I say give it the monk's bare fist, and have them channel their egi's through their body, ala the Ifrit punches they already have. Blue mage could get the summoner's book to allow them to equip more spells at a time, at the cost of picking 'chapters' of spells, various similar spells in a collection. So rather than getting the full 24, you could get the full double cross hot bar of 32, but you'd have to take the chimeara voices together, along side some other shout spells, and all of the 'conjure a weapon spells' would be glued to each other.
imagine if we could glam other jobs weapons on our own
My thoughts were similar to yours regarding the Dancer, though I picked daggers instead of a one-handed sword.
Meanwhile, I went with Staffs for Dark Knights for more emotion driven magic.
I still miss my Throwing-based damage dealer NIN from 11... which was turned into a tank.
Oh, and nunchucks for monks! Like in FF1 (and I guess Selphie from FF8?... although she had those weird, long three-piece nunchucks)
I could see a MCH with a gun version of the SGE wings. Then DRG with the RDM epee type sword and shield. Finally, VPR would have guns but have them be mini gun blades
For Viper I'd give them warrior's axe since I think a better name for them would've been hunter and since monster hunter's need big heavy weapons to take down the Big beasts (and there is a monster hunter cross thing in the game already) it seems fitting for the viper who go after big game
My anime bias forces me to go with DRK with spears. Given DRK is Ishgard centric, and we know knights and lords have defected for one reason or another before, the idea of a DRG defecting and adapting the Dark Arts to work alongside Jumps just sounds like something that could feasibly have already happened in world.
viper with bladed shields. smash and slash?
I'm hoping the Warrior of light travels to Vanadiel especially the Audolin areas, and maybe SE will let us have FFXI's trust system and glamour system (Any job can wear any gear).
Im surprised you didnt consider giving dancer the red mage weaponry. Since redmages already use the motions of their body and weapon icrease their spellcraft it seems natural that dancers could do the same. This would still play into sword dance but also allow there to be more magic infused
I think it would be cool to give the Warrior Dual axes making it faster and more damage focused Possibly swinging wildly like fire.
Viper with fists sounds good, with focus on grappling and bone breaking, a constrictor snake rather than a biting snake?
I just want combat jobs to use the offhand slot again besides paladin
Viper was a perfect opportunity to have split swords we can glam separately, and relay that back on ninja (and maybe dancer) too
More one-handed white/black mage weapons like they had in ARR with magic defense shields, or even red mage’s lil floaty thing
Beastmaster is coming out as a limited job and more than likely will have a one handed axe
gunbreaker could use a lot of weapons really. we've seen gunshields, gungauntlets and a gunspear. considering RWBY we could even have gunrapiers
I want a sharper more skechy picto theme so bad (and maybe it's somewhere already)
Given there are glamours for edda's scythe for blm, whm, drg, rpr, drk, and war and that warrior has a few hammer skins, the closes pld has to an axe is the dwarves pickaxe (which I use for my lalafell raised by goblins in a mine paladin OC) I think we can definately see more skins of differnt weapons for several jobs/classes where the animations make at least a little cosmetic sense an axe and one handed mace for paladin, more hammers for warrior, definately more heavy blocks of metal for darkknight like its cryptlurker weapon. and all number of staves for thl/blm and cnjwhm.
I dont think we'd ever get a system like eso with its 3 varients of two handed, Greatsword, Greataxe, Maul, 4 varient singlehanded weapons Sword, Axe, Mace, Dagger + dual wield combo or shield, 3 elemental staves Fire, Lightning, Ice, it's sibling the healing staff with thier own skilllines. But opening up at the very least cosmetic options that fit the current job animations would be really nice, and I'm certainly hoping that beastmaster wields a singlehanded axe. or mace . maybe in combo with a chain on the end, or a whip in the offhand?
I certainly want the option for blackmage and whitemage to glamour older onehanded magical weapons onto thier twohanded ones, and still cast all thier animations and spells.
Even if it doesn't actually change the animations, give the Paladins a mace.
with the modernization that is going on in Tural i can see vipers using guns. t happened with the hunters of Shaalonani. the landsguard also has vipers and i can see Koana equipping them with guns.
If we doing that for seminar at least give us a full kit of all six elements
It would be awesome if Black mages and white mages could use scepters again. Some new designs or even a relic type scepter 😁
Viper with dual guns, just become xth haseo
Not sure how well I'd work but a gun in one hand and a sword in the other for viper would be funny to see
A fellow Corsair enjoyer,
For me gun plus sword is more interesting than dual blade
Viper still feels lacking in job identity
I wish they made a Lightnings weapon for GNB now...obviously the 13 event was before the Job but still.
Gige every melee job some magics
Like, VPR with SMN spells. Both are fast paced fighters
RPR with BLM fire spells while restoring MP with scythe attacks
Monk alt should be the gun knuckle thingies. Give the weapon a reason to be there
After just watching "Boy Kills World" I agree
i just need warrior to be able to get nero's gunhammer or like. any of the garlean giant gunhammers. please plzplzplzplzpl
I just want summoners with guns to become the best FF Summoner, Kaze. Let me load that shit with magic dirt like RWBY and shoot Bahamut at my opponents "The soil charge triad to use on you has been decided" then start blasting
RDM using a blm's staff seems like a good alternative too. You get a good magic focus while can still use staff as a blunt melee weapon. This style of RDM might look more like a monk lol
Give viper a rapier or a quarterstaff
Having watched all of Naruto, I have the absolute authority to correct you and inform you that Ninja's need a Samurai blade and Samurai need kunai or dual katana. Believe it!
Give MCH the Sage weapons
These are some weird picks in this. I guess you said "cant make up weapons," but the focus thing for casters is weird since RDM sets a precident for having a focus and a mundane weapon. Some weapons you could have assigned that would work within ff14 with history in the wider FF: whips (1 - 6), rackets (FF9), mace/cudgels (even in FF14), some kind of potion/item thing to simulate scholars (though probably work best for sage) in old FFs that buffed items. For non magicals; crossbows, cutless/scimitars, 1-hand axes, actually using tonfas for monk, sickles, mini pet dragon for DRG (they also use single handed swords in some old games). Neat idea for a vid though
Can I as a WHM have a wand and shield again? No reason other than it’s cool and different. :3 that’s my imaginary choice. ❤
Summoner with a staff.... you literally explained 11s Summoners with Elemental staves. I remember having to having to try and HQ those.... -_-
Im surprised that you didn't consider a hammer like Nero's for Warrior or was it a too obvious option? As someone who plays both FFXIV and Monster Hunter, I see a lot of parallels between hammer's moveset and Warrior. Both are very 'unga bunga I make myself the projectile, spin to win'.
Yaass
"Warriors could use over a dozen types of weapons making their choices extremely flexible." LoL What FFXI did you play? FFXI META was so unforgiveable. You were only given the illusion of choice.
True FFXI did have preferred subjobs, weapons, and more. Especially when it came to clearing endgame content reliably.
But me personally? I've never allowed the meta of any game to get in the way of my fun. I ended up discovering quite a few different play styles in FFXI that, while not meta, were surprisingly fun!
First!