- Benching Junpei the moment Mitsuru joins the fighting - Doesnt even use Ken once - Romances Yukari - Developes a fear of electrical outlets for using Yukari and Aigis at once Yea thats stuff I can get behind
first time EVER playing persona 3 (any version) - EDIT: on merciless blind might I add (its actually pretty easy surprisingly) and so far most of my team is in 70's/80's in late novemeber. meanwhile Aigis at level 27 (starting level) :(
@@randomt800kiddo2 he still acted like a dick towards Makoto just because his ego couldnt handle not being the leader and because Aigis sealed a Deathgod in him (DONT SEE HIM GETTING MAD AT THE TOASTER WITH BOOBS THOUGH)...AND I DONT CARE IF BRINGING HIM INSTEAD OF MITSURU TO THE HIEROPHANT AND LOVERS FIGHT IS OBJECTIVELY BETTER, HE IS SITTING ON THE BENCH AND CAN HOLD THE PLACE NEXT TO HIM WARM FOR STUPID LITTLE BINKY BOY...Koromaru is way more versatile than Junpei anyways and also A VERY GOOD BOY WITH DEBILITATE
@@DustD.Reaper junpei gets damn near guaranteed crits with apt pupil sword and his two characteristic buffs, also judging junpei for acting irrationally after seeing his girl die in his arms and when the moon is about to crash into the earth and kill everybody is completely insane considering everyone was acting irrationally. he also apologizes for this later on, so i dont know what you're going on about debilitate means nothing when you should have plenty of the debilitate item by the end of the game
I loved seeing he take both Yukari and Aigis to the hermit fight knowing damn well he could just use the clock to bring those two back to his level on a later fight instead 😅
@@goroakechi6126 yeah, but personally, I've been able to find them at least once on every tartarus exploration I've done, so I don't think they are that rare. Plus, the pont is that even if Aigis and Yukari spend a few fights underleved, they would catch-up sooner or later once he found a clock
Cool run was interesting to see you deal with encounters! A few fun facts Merciless DOES actually have crit and weakness multipliers. 1.36x damage for weakness and 1.34x damage for crits. This is before adding the damage reduction for being on Merciless so crits end up bang on same damage between Hard and Merciless, and weaknesses are about 1% more total damage on Merciless which I find highly amusing. Also a dataminer friend of mine pathed out a minimum level run and it actually involves grinding random encounters at points as the Exp multipliers are completely busted for bosses when you get decently underlevelled. Like in the speedrun on Hermit, The fight is specifically soloed underlevelled and it grants like 15 levels of exp, if slightly higher only 10 levels is granted, it's unreal. On top of this finishing a fight with a Theurgy grants you a 1.1x Exp multiplier which is why sometimes you see Exp & Bonus at the end of a fight not just from Arcana Cards. Also buff/debuff/break skill timers stack upto a hard cap of 15 turns so for bosses without a way to remove them you can just spam tarunda/rakunda a little and then you never need to worry for the rest of the fight or like for Hermit elec break can be spammed early on then ignored entirely. And Charge/Conc gives a 2.3x boost to normal skills but only a 2.0x boost to Theurgy attacks. OG P3 Mitsuru would only spam Marin Karin if left on act freely, without its only in exceptionally rare circumstances. All the full moon bosses (and most of the tartarus guardians) have 100% guaranteed patterns you can abuse, this includes Nyx. So for Lovers after it's initial opening setting up it's Agidyne, Sexy Dance, Agidyne, Heartbreaker, Holy Arrow. A one more following up with another attempt to charm with Marin Karin, also many bosses have special versions of a skill that cannot hit all 4 allies which is why you never see a Full team charm hit as one is guaranteed a dodge. So you can guard sexy dance and holy arrow turns to outright prevent ailments and crits altogether. For the Fortune fight it uses the wheel in the order: Attack up all, 300 Dmg, Defence down all, Magic up all, Defence down all, 300 Dmg, Magic up all and then it just gives up and spams Garudyne 3x then Magarudyne once in a loop. Another amazing thing, all moves have accuracy including buffs etc just those have 255% accuracy as a way to avoid any chance of missing... however Grim Transcendence has a 1% chance to miss themselves which is super funny! One big issue of misinfo that is still floating around. Crit Rate Boost and Crit Rate Amp do not stack, they each give a +5% and +15% boost to crit rate respectively but they do not stack, if both are present only crit rate amp is applied, apt pupil will stack however. Thanks Atlus for never specifying. Funny thing with Takayas Theurgy is it's just a basic skill with a cool animation the game lies about it, it doesn't use the theurgy calculations and with Jin his unique skill gives poison on himself, not a unique ailment which means they actually had to make him not immune to poison for this fight. Hope some of this is interesting to you!
Merciless is still harder, I’ll list the exact modifiers for hard and merciless Hard: Damage Taken - 1.3x Damage Dealt - 0.8x Exp Rate - 1.0x Weakness Damage - 1.0x Critical Damage - 1.0x Costs - 1.0x Enemy Status Hit Rate - 1.0x Player Status Hit Rate - 1.0x Merciless: Damage Taken - 1.5x Damage Dealt - 0.6x Exp Rate - 1.0x Weakness Damage - 1.36x Critical Damage - 1.34x Costs - 1.0x Enemy Status Hit Rate - 1.2x Player Status Hit Rate - 0.8x They are pretty close assuming you are going to be critting/hit weaknesses constantly but merciless is definitely harder unlike P5R.
Hello, I'd like to talk a little bit about lovers and Charm Resist Charm effects halve Charm rate just like you'd expect. It's just that - Lovers' version of Sexy Dance has Marin Karin affliction rates - Lovers has Charm Boost, which is a 1.5x multiplier - Lovers has 70 luck - You're effectively operating under Stagnant Air the whole fight, which doubles ailment rates - Holy Arrow has base 100 affliction rate, which in P3R means bypass calculation and succeed if not nulled. so Lovers is genuinely just able to brute force through your resist. As for Makoto never getting Charmed, that's because enemy-only AoE Ailment skills (like Lovers Sexy Dance) have a safeguard in place that prevents it from succeeding against all party members if you have more than 1, specifically by blocking it from working on MC if it would work on everyone else.
I'm glad to finally see a Persona 3 Reload run, but another mandatory battles only run immediately after SMTV, AND it's your first time actually playing the game? I pray for your sanity
I’ve been playing the game for a few months now and I just beat it and I now have a plethora of videos I’ve been DYING to watch, with yours being first! Always love your challenge runs!
In the Hermit, when Orgia Mode Aigis ate the Tera Spark, it's because of how Orgia Mode works. It gives her a Down immunity and halves incoming damage. In other words, she's always guarding and has double damage and skills are free
3 Reload is generally a much better game in terms of stability. I’m sure you’ll have a much easier time than say, the older persona 3 games. I’m willing to bet that without watching it, you probably already succeeded :) Imma keep watching and see what happens
Fun fact, what makes Nitsua's FES Run is impossinle is because despite the higher difficulty, Tartarus Bosses gave a similar EXP to RANDOM Encounters. In fact, it may even be less EXP since at least you can get more EXP in Random Encounters thanks to the Wand Card in Shuffle Time You are glass that Tartarus Bosses had proper Boss EXP now, especially when there's more Bosses than in FES too Also, money is tigher in Reload but not as tight as you think. Because you don't get money off Random Encounters anymore. Only through Coin Shuffle Time and the Tartarus Loots where you can grind money from here.
Getting decent money without extra EXP is actually easier in 3 Reload than 4 Golden. In case you somehow didn't know, you can use Tentarafoo (with Confuse Boost) on shadows that are 200% susceptible to Confuse (typically Maya-class Shadows, which are 200% susceptible to all ailments; a few other Shadows have that same level of ailment "weakness") to force Shadows to drop healing items and coins that you can sell after you leave Tartarus. If you use Spirit Drain as well, you can use the enemies' own SP to keep the Confuse farming going until _they_ run out and you run low (figure 13+ SP remaining). Drain Ability makes this still better as draining 40 SP per use ultimately nets you more SP per encounter, since the enemies won't be able to use as much of theirs before running dry. Combining that with said Shadow Crystal farming makes it not impossible to get ~¥100k+ per visit before Yabbashah II, and easily possible to get over that amount afterwards. Classic Persona 3 doesn't give EXP from Gold Hands, and Portable makes farming them better still by way of limiting the number of excess Nihil weapons they can drop (and Tartarus is unstable on certain days, causing event floors like all-strong-Shadows or all-rare-Shadows to be more common; if this exists in vanilla or FES, it's not as obvious). Vanilla Persona 4 makes gold hands drop 1 EXP; while it would technically be possible to mess with level routing by finding and farming enough of them (assuming you have the damage output to beat them in time at low levels), it would take a long time to do as they're obviously pretty rare (and I'm not certain if there's a way to manipulate their spawn positions like in Golden). In _Golden,_ however, you would have to somehow manipulate Gold Hands to spawn Tower Cards in order to get their money without the hefty EXP, leaving respawning chests as the only other way to get a half-decent selection of "vendor trash". 5 Royal turns item cages in Mementos into more of a viable low-level money farming method than Shadow crystals in 3 Reload could ever hope to be. With the 10 stamps that can be gathered in Qimranut and Aiyatsbus alone, it is possible to get up to 6 items at a time within the first non-tutorial/plot-mandated Mementos visit. And with the weather mechanic, the total value of items you can get increases on rainy days, and increases further during summer thunderstorms (Torrential Rain). On a good day, you can easily net ¥300k+ in one Mementos visit without gaining a single point of experience--IIRC, possibly even ¥500k+ during thunderstorms!
@@steam-powereddolphin5449 Right, so Tentarafoo is that exploitable in Reload then. I didn't know. Though what i'm saying is more like using the Money without leaving Tartarus
@@RosyMiranto As much extra time as it takes, it's also possible to run up every available floor in Tartarus. There is generally a good chance of getting a usable amount of money from chests if enough of them give you money.
I remember having to farm 100k Yen early on as well because the NG all Social Links stuff needs you to re-buy a bunch of Persona. It was bad enough with me using Shuffle times to get money, having to farm that purely off of breakable objects has to be a form of torture lmao Have my like and Sub for that one
BRO the lightning fear is REAL. I had Yukari and Aigis in my main party for a while, and I was doing an Orpheus-only playthrough. Guess what Orpheus is weak to 😭😭
Fun fact, the Terminal Table is free. If you use MC with a light-immune Persona, you can guard on Mahama turns with the party, attack, guard the character that got hit with Foul Breath because it's the Hamaon tell, attack, guard the Mahama, repeat.
so about the male social links i think the main reason wyh they didnt get real social links is because we simply ran out of arcanas. since reload wanted all fes slinks to exist and all. and if it was a normal sl it would need the benefits of a normal sl which you cant do without making up arcans
Have not watched yet, but just seeing these rules has me predicting that this challenge will be REALLY hard. They are similar to the speedrun route, but no arcade stat-ups.
crit and weakness buffs are 1.36x while overall dmg is 0.6x, which is about equal to hard mode's 0.8x party dmg. the crit and weakness buffs are just so that the party takes more dmg
quick tip for the clairvoyance relic, it hits weakness in a circle cycle, once u know 1st person head and the 2nd, you can just block and figure out the rotation, after that the person "in danger" blocks to avoid downs and big dmg to them and it makes the fight a lot easier
It was a good choice for this run since he wouldn't have a lot of use, but in later runs I actually highly recommend holding on to Junpei. This game treats physical skills very favorably, and he and Aragaki are absolute crit machines.
You really made things harder for yourself by benching Junpei and Koromaru. Someone already made a graph of damage rates by party members. And Junpei VASTLY outdamages every party member, in FACT when hitting a critical hit, because of his trait Junpei even Outdamages the PROTAGONIST ( scarlet havoc included ). The damage ranking goes : Junpei > Akihiko (god hand) > Aigis > Mitsuru > Koromaru (Getsu-ei) > Ken > Akihiko ( Ziodyne ) > Yukari > Koromaru (Agidyne) Meanwhile Koromaru comes equipped with Auto-Masukunda at the start of every encounter + eventually learns " Power Howling " which gives Charge to the entire party which boosts Junpei and Akihikos physical damage . In fact Koromaru is PERFECT for this damage because he STARTS OUT with Getsu-ei which during full moon its power is boosted from 180 to 551 (which is nearly the same BP as Brave Blade, a severe end game skill ) And healing really isn't a priority in this game because of how cheap and readily avaible healing items are after the mid game Its pretty much agreed upon that in Reload the optimal party composition is : Junpei + Akihiko + Koromaru In fact you choosing Mitsuru kinda makes things harder on yourself because she's by and large the worst party member in this game, she has absolutely no real meaningful support to justify her existence ( no healing like Ken/Yukari) except for learning Rakunda which the player can do themselves. Meanwhuke she's designed to soley be " the magic nuke " of the team despite the fact that Magic SUCKS in this game, so even tho she's the " Magic Nuke " she actually ranks 5th in damage dealing potential after Junpei, Aki, Aigis and even Koromaru until she gets the (REALLY) end game weapon that gives her " Magic Ability " and reaches level 80 when she learns "Diamond Dust" where she's still ranked 3rd in damage dealing potential after Junpei and Aki. Im fact Misturu is actively bad in this challenge because of the fact that she doesn't get Diamond Dust due to its high level requirement meaning she's stuck with the vastly inferior Bufudyne, so even with the Magic ability sword , she still ranks 5th in damage potential despite being designed as a pure bruiser
Just a really interesting challenge idea i had... Copilot did help me add some extra 💀💀 One Persona per area (for Tartarus, every elevator) Merciless Difficulty No Social Links No Items In Battle Perma Death No Escapes No Fusion No Grinding No Shops Only Healing Spells (No Healing With Items At All) Restricted Equipment (No new items) No Velvet Room No Shift Act Freely Probably not possible, or if it im shocked. 😭
Real talk; Lovers is the worst boss in this remake. Absolutely no regrets absolutely destroying it in new game+ with my megadolan ultimate persona. Oh, and 9999 damage. Just cause I wanted it to suffer.
So if you actually crunch the numbers, in magic Mitsuru actually does less damage than both Akihiko and Ken until she learns Diamond Dust at level 73. That's with Concentrate. Ken's Kougaon has 350 power which in comparison Mitsuru's Bufudyne is only 220. Akihiko also gets access to Boost and Amp, but more importantly he gets access to Buff Amp which puts him way ahead of Mitsuru up until she gets her final weapon at level 89 and even then Akihiko's theurgy will do more damage than Mitsuru. So while using Mitsuru likely made your run harder, it's still a cool run. But this is only looking at the magic damage comparisons. If you look at physical damage, most of the physical damage characters can more than double Mitsuru's damage with just Boost. Once they get Amp it's very gg for Mitsuru. The EXP scaling is also very funny. You cleared at a higher level than I did since my run cleared at an average level of 78. Though to keep everyone's level low, I solo'd the last Takaya fight on MC.
20:19 you can kill that statue with Poison and just need guard until he 1 hp, as i know inugami have poisma, very ez to apply poison on him apply fourth breath first for better chance
I will say this run would have been a LOT easier if you used Ken over Yukari. Divine Intervention is incredible for low level runs and he learns his best healing skills at a lower level than Yukari. Great run though, can’t complain much if you managed to do it.
Regarding Divine Intervention, the rules specified No Tetrakarn/Makarakarn. So that would likely have extended here if Ragnar didn't explicitly say so already.
i considered doing a challenge like this, but scrapped the idea due to how "easy" it would be to get debilitate and a bunch of other high level spells in the first dungeon, just by grinding a ton of money and spamming skill mutations everywhere i actually used this tech to beat the reaper at lv 59 (right after getting mitsuru's second theurgy, though i didn't end up actually needing it), but having access to heat riser and debilitate at lv 59, plus ken's broken theurgy, definitely made things a lot easier i did also do the same run once without using any items and once without any theurgies, so its definitely doable, but there's a lot of reflect cheese in there i also heard about a strat where you can beat the reaper at lv 12 or something and it definitely does work, broken ai as it is
Its so ironic how he says "I'm not a big fan of the harme route" And then proceeds play the game with a team of aigis, yukari and aigis And one of the interactions in tartar sauce is Yukari: looks like youre the only guy on the team Aigis: i belive this is called a "harem" According to my data every man dreams of having one Yukari: wait this isn't what you were going for, is it? Mitsuru: ulterior motives aside... blah blah blah (thats all i remember)
In my _experience,_ Easy gives +20% EXP and Peaceful gives +50%, while normal and above give 100%; the same modifiers apply to items sold at the Police Station--which means that if your base playthrough is on Hard or lower, you can switch to Peaceful to sell everything for a boatload of extra cash, then bring the difficulty back up to whatever you chose before.
one thing i always wondered with those challenges is, how much different is the bad enging, because iirc you dont have to do any gatekeepers in tartarus and youd be even lower level for the main bosses, but on the flipside you dont have to do the final boss so yeah
The lowest level possible for the bad ending in _Reload_ appears to be 53. This is a step up from Classic P3, in which it's possible to get somewhere between 35-38 by the same point (I don't quite remember the exact value, except that it couldn't have been any lower than 35).
For real tho they made him from one of the worst party members to one of the best. As someone who used Junpei in both persona 3 portable and persona 3 Reloaded its night and day… but he needs time to lv up and thats awful in this challenge. He is an amazing source of damage in a normal play through.
@@5XAbothe wasn’t even bad in the older P3s Junpeis (Lv 25) Kill Rush is 110 power 1-2x while Mitsurus stuck with (Lv 21) Bufula with only 100 Power and only gets a DPS increase at level 45 with Ice Boost. Junpei however gets Blade of Fury only 5 levels later which is 100 power 2-3x which is stronger than Medium Magic Skills with Boost and Amp even with minimum hits. Doesn’t help that depending if your not on Portable she lowers her Dps by using Mind Charge (1.9x multiplier).
This is such a good run! Though the Junpei hate just... saddens me. He was really buffed in this run (enough that i think people call him 'crit master Junpei' now). But i understand if you don't like him, multiple times in the story he is... iffy.
Junpeis character feels like you took all the worst parts from Yosuke, Ryuji and Morgana and mashed them with Akechis inferior complex against the main character, it also doesnt help him that literally all he can do, the MC can do waaaay better and that his entire side story with Chidori goes against P3s themes of confronting death, accepting your mortality instead of fearing it and living life to its fullest extend. Chidori sacreficing herself to save Junpei is one thing, but then her just being fine in the end, except forgetting Junpei and all about the Dark Hour, if you finish Junpeis link episodes made the entire scene hollow and empty, especially when Shinjiros sacrefice to protect Ken left a lasting impact on the entire team. Realisitcally Junpei could get back together with Chidori if he tried, but theres nothing that could bring Shinjiro...also Junpei lashing out at the MC for having Nyx sealed inside him, WHICH WAS DONE BY AIGIS, just made his character way worse.
@@DustD.Reaperalright but Junpei is the best Dps outside of Mc. Torrent Shot is exceptionally powerful and only matched when Aki gets Gigantic Fist but 1 level later Junpei gets Blade of Fury which is stronger on avg on top of being a Aoe. Man is effectively better Aigis (since there are many easy ways to cover her Buffs). Also his Hack n Blast is literally just single target Scarlet Havoc but has the potential to be better than Mcs due to Crit Amp (Characteristic) since without DLC Mc doesn’t have enough damage boost Passives to surpass it.
smh clearly the best waifu is Akihiko, you have no taste (I have never played p3 nor do I have any interest so I have no idea what I'm talking about lmao) Great challenge vid as usual, good to see you back
I’m glad I’m not the only one who dislikes Junpei. Sure he might be great in battle but I can’t stand his character. By the end of the game he’s more tolerable but for 80% of it he’s insufferable.
before i start watching this video im gonna write down my predictions on how stuff goes and see if im right 1) ALOT of visits to the arcade to make a persona way stronger then level normally allows, especially once siegfried / bishamonten become available 2) despite what 1 implies it wont turn into a mc solo because the clock exists. 3) *shrugs* no really i got no other predictions. edit: nevermind the rules just banned all my predictions. well gonna see how this goes
It's sad that you have to play a game in a weird way like this for the merciless difficulty to provide any semblance of challenge. Why they keep making Persona games easier and easier is beyond me, it's not like you couldn't play on easier difficulties before...
It's sad someone trying to gatekeep the game to themself. The floor boss of P3 was a puzzle, without jank AI of OG and FES, it's easy. P2 was piss easy. P1 Snow Queen Route was time gated as a challenge to get the ending. P4 is hardly a challenge. Which Persona are you talking about exactly? It has been easy.
@@shuraamano You either completely missed the point of my argument, or you're misinterpreting it on purpose. And if you want to argue that this game on merciless is just as difficult as original P3 was then you're delusional. This game on merciless is as difficult as the original was on normal difficulty. All I want is for them to include difficulty levels for every kind of player: from the biggest beginner to the sweatiest veteran, this is the exact opposite of gatekeeping. What they are doing now is making everything easier, so a part of the playerbase can no longer enjoy a more challenging experience.
@@RiskOfBaergenuine question did you play persona 3 as a child because if so that would explain why you think somehow p3r’s merciless is as hard as the original’s normal mode, it’s fine that you don’t like how much easier the games are but that is just… a WILD take
Makoto having the “don’t care” mindset to the extreme
- Benching Junpei the moment Mitsuru joins the fighting
- Doesnt even use Ken once
- Romances Yukari
- Developes a fear of electrical outlets for using Yukari and Aigis at once
Yea thats stuff I can get behind
first time EVER playing persona 3 (any version) - EDIT: on merciless blind might I add (its actually pretty easy surprisingly)
and so far most of my team is in 70's/80's in late novemeber.
meanwhile Aigis at level 27 (starting level)
:(
@@ShockedHearts use big clock
benching junpei is insane, he's one of the most op in reload lmao
@@randomt800kiddo2 he still acted like a dick towards Makoto just because his ego couldnt handle not being the leader and because Aigis sealed a Deathgod in him (DONT SEE HIM GETTING MAD AT THE TOASTER WITH BOOBS THOUGH)...AND I DONT CARE IF BRINGING HIM INSTEAD OF MITSURU TO THE HIEROPHANT AND LOVERS FIGHT IS OBJECTIVELY BETTER, HE IS SITTING ON THE BENCH AND CAN HOLD THE PLACE NEXT TO HIM WARM FOR STUPID LITTLE BINKY BOY...Koromaru is way more versatile than Junpei anyways and also A VERY GOOD BOY WITH DEBILITATE
@@DustD.Reaper junpei gets damn near guaranteed crits with apt pupil sword and his two characteristic buffs, also judging junpei for acting irrationally after seeing his girl die in his arms and when the moon is about to crash into the earth and kill everybody is completely insane considering everyone was acting irrationally. he also apologizes for this later on, so i dont know what you're going on about
debilitate means nothing when you should have plenty of the debilitate item by the end of the game
I loved seeing he take both Yukari and Aigis to the hermit fight knowing damn well he could just use the clock to bring those two back to his level on a later fight instead 😅
Aren’t great clocks RNG centered?
@@goroakechi6126 yeah, but personally, I've been able to find them at least once on every tartarus exploration I've done, so I don't think they are that rare. Plus, the pont is that even if Aigis and Yukari spend a few fights underleved, they would catch-up sooner or later once he found a clock
Babe wake up new Ragnar challenge run
OMG, it's throw away! I'm your biggest and only subscriber!
Cringe
@@ConnortheGonnorhe actually got 2 someone giving you a run for your money
Cool run was interesting to see you deal with encounters! A few fun facts Merciless DOES actually have crit and weakness multipliers. 1.36x damage for weakness and 1.34x damage for crits. This is before adding the damage reduction for being on Merciless so crits end up bang on same damage between Hard and Merciless, and weaknesses are about 1% more total damage on Merciless which I find highly amusing. Also a dataminer friend of mine pathed out a minimum level run and it actually involves grinding random encounters at points as the Exp multipliers are completely busted for bosses when you get decently underlevelled. Like in the speedrun on Hermit, The fight is specifically soloed underlevelled and it grants like 15 levels of exp, if slightly higher only 10 levels is granted, it's unreal. On top of this finishing a fight with a Theurgy grants you a 1.1x Exp multiplier which is why sometimes you see Exp & Bonus at the end of a fight not just from Arcana Cards.
Also buff/debuff/break skill timers stack upto a hard cap of 15 turns so for bosses without a way to remove them you can just spam tarunda/rakunda a little and then you never need to worry for the rest of the fight or like for Hermit elec break can be spammed early on then ignored entirely. And Charge/Conc gives a 2.3x boost to normal skills but only a 2.0x boost to Theurgy attacks. OG P3 Mitsuru would only spam Marin Karin if left on act freely, without its only in exceptionally rare circumstances.
All the full moon bosses (and most of the tartarus guardians) have 100% guaranteed patterns you can abuse, this includes Nyx. So for Lovers after it's initial opening setting up it's Agidyne, Sexy Dance, Agidyne, Heartbreaker, Holy Arrow. A one more following up with another attempt to charm with Marin Karin, also many bosses have special versions of a skill that cannot hit all 4 allies which is why you never see a Full team charm hit as one is guaranteed a dodge. So you can guard sexy dance and holy arrow turns to outright prevent ailments and crits altogether. For the Fortune fight it uses the wheel in the order: Attack up all, 300 Dmg, Defence down all, Magic up all, Defence down all, 300 Dmg, Magic up all and then it just gives up and spams Garudyne 3x then Magarudyne once in a loop.
Another amazing thing, all moves have accuracy including buffs etc just those have 255% accuracy as a way to avoid any chance of missing... however Grim Transcendence has a 1% chance to miss themselves which is super funny! One big issue of misinfo that is still floating around. Crit Rate Boost and Crit Rate Amp do not stack, they each give a +5% and +15% boost to crit rate respectively but they do not stack, if both are present only crit rate amp is applied, apt pupil will stack however. Thanks Atlus for never specifying.
Funny thing with Takayas Theurgy is it's just a basic skill with a cool animation the game lies about it, it doesn't use the theurgy calculations and with Jin his unique skill gives poison on himself, not a unique ailment which means they actually had to make him not immune to poison for this fight. Hope some of this is interesting to you!
I thought I’d find the GOAT here
Dude just dropped his thesis in the comments section. Some of that stuff really shoulda been explained, like the buff/debuff stacking.
awesome comment thanks for sharing info! just recently getting into persona and thinking about some challenge runs :)
So hard is harder than merciless ?
Merciless is still harder, I’ll list the exact modifiers for hard and merciless
Hard:
Damage Taken - 1.3x
Damage Dealt - 0.8x
Exp Rate - 1.0x
Weakness Damage - 1.0x
Critical Damage - 1.0x
Costs - 1.0x
Enemy Status Hit Rate - 1.0x
Player Status Hit Rate - 1.0x
Merciless:
Damage Taken - 1.5x
Damage Dealt - 0.6x
Exp Rate - 1.0x
Weakness Damage - 1.36x
Critical Damage - 1.34x
Costs - 1.0x
Enemy Status Hit Rate - 1.2x
Player Status Hit Rate - 0.8x
They are pretty close assuming you are going to be critting/hit weaknesses constantly but merciless is definitely harder unlike P5R.
Hello, I'd like to talk a little bit about lovers and Charm
Resist Charm effects halve Charm rate just like you'd expect. It's just that
- Lovers' version of Sexy Dance has Marin Karin affliction rates
- Lovers has Charm Boost, which is a 1.5x multiplier
- Lovers has 70 luck
- You're effectively operating under Stagnant Air the whole fight, which doubles ailment rates
- Holy Arrow has base 100 affliction rate, which in P3R means bypass calculation and succeed if not nulled.
so Lovers is genuinely just able to brute force through your resist.
As for Makoto never getting Charmed, that's because enemy-only AoE Ailment skills (like Lovers Sexy Dance) have a safeguard in place that prevents it from succeeding against all party members if you have more than 1, specifically by blocking it from working on MC if it would work on everyone else.
so using the Amritite Necklace basically does nothing, since you already were having one person not getting Charmed
I'm glad to finally see a Persona 3 Reload run, but another mandatory battles only run immediately after SMTV, AND it's your first time actually playing the game?
I pray for your sanity
first time playing reload tbf not p3
I have a feeling they knew a lot of people would wind up with Yukari and Aigis on the squad with how often they give encounters Zio magic...
Yukari and Aigis are kind of outclassed though in normal runs since their big important tools are kind of covered by Items or something else.
I’ve been playing the game for a few months now and I just beat it and I now have a plethora of videos I’ve been DYING to watch, with yours being first! Always love your challenge runs!
1:01:34 “delicious pancakes” -unfriendly neighborhood pancake lover
i’m surprised you don’t have more subscribers your videos are so high quality and entertaining!!
In the Hermit, when Orgia Mode Aigis ate the Tera Spark, it's because of how Orgia Mode works. It gives her a Down immunity and halves incoming damage. In other words, she's always guarding and has double damage and skills are free
3 Reload is generally a much better game in terms of stability. I’m sure you’ll have a much easier time than say, the older persona 3 games.
I’m willing to bet that without watching it, you probably already succeeded :)
Imma keep watching and see what happens
Fun fact, what makes Nitsua's FES Run is impossinle is because despite the higher difficulty, Tartarus Bosses gave a similar EXP to RANDOM Encounters. In fact, it may even be less EXP since at least you can get more EXP in Random Encounters thanks to the Wand Card in Shuffle Time
You are glass that Tartarus Bosses had proper Boss EXP now, especially when there's more Bosses than in FES too
Also, money is tigher in Reload but not as tight as you think. Because you don't get money off Random Encounters anymore. Only through Coin Shuffle Time and the Tartarus Loots where you can grind money from here.
Getting decent money without extra EXP is actually easier in 3 Reload than 4 Golden.
In case you somehow didn't know, you can use Tentarafoo (with Confuse Boost) on shadows that are 200% susceptible to Confuse (typically Maya-class Shadows, which are 200% susceptible to all ailments; a few other Shadows have that same level of ailment "weakness") to force Shadows to drop healing items and coins that you can sell after you leave Tartarus. If you use Spirit Drain as well, you can use the enemies' own SP to keep the Confuse farming going until _they_ run out and you run low (figure 13+ SP remaining). Drain Ability makes this still better as draining 40 SP per use ultimately nets you more SP per encounter, since the enemies won't be able to use as much of theirs before running dry. Combining that with said Shadow Crystal farming makes it not impossible to get ~¥100k+ per visit before Yabbashah II, and easily possible to get over that amount afterwards.
Classic Persona 3 doesn't give EXP from Gold Hands, and Portable makes farming them better still by way of limiting the number of excess Nihil weapons they can drop (and Tartarus is unstable on certain days, causing event floors like all-strong-Shadows or all-rare-Shadows to be more common; if this exists in vanilla or FES, it's not as obvious). Vanilla Persona 4 makes gold hands drop 1 EXP; while it would technically be possible to mess with level routing by finding and farming enough of them (assuming you have the damage output to beat them in time at low levels), it would take a long time to do as they're obviously pretty rare (and I'm not certain if there's a way to manipulate their spawn positions like in Golden). In _Golden,_ however, you would have to somehow manipulate Gold Hands to spawn Tower Cards in order to get their money without the hefty EXP, leaving respawning chests as the only other way to get a half-decent selection of "vendor trash".
5 Royal turns item cages in Mementos into more of a viable low-level money farming method than Shadow crystals in 3 Reload could ever hope to be. With the 10 stamps that can be gathered in Qimranut and Aiyatsbus alone, it is possible to get up to 6 items at a time within the first non-tutorial/plot-mandated Mementos visit. And with the weather mechanic, the total value of items you can get increases on rainy days, and increases further during summer thunderstorms (Torrential Rain). On a good day, you can easily net ¥300k+ in one Mementos visit without gaining a single point of experience--IIRC, possibly even ¥500k+ during thunderstorms!
@@steam-powereddolphin5449 Right, so Tentarafoo is that exploitable in Reload then. I didn't know. Though what i'm saying is more like using the Money without leaving Tartarus
@@RosyMiranto As much extra time as it takes, it's also possible to run up every available floor in Tartarus. There is generally a good chance of getting a usable amount of money from chests if enough of them give you money.
@@steam-powereddolphin5449 alrighty then
Most of these Tartarus Bosses and their Thunder Spells
Yukari and Aigis on the field? "I CAST THUNDER SPELL!"
Sophist whenever he sees a little girl:
@@fabuloussuperstar Someone understood the reference thank god
Really weird reference here but its very funny
I remember having to farm 100k Yen early on as well because the NG all Social Links stuff needs you to re-buy a bunch of Persona. It was bad enough with me using Shuffle times to get money, having to farm that purely off of breakable objects has to be a form of torture lmao
Have my like and Sub for that one
BRO the lightning fear is REAL. I had Yukari and Aigis in my main party for a while, and I was doing an Orpheus-only playthrough. Guess what Orpheus is weak to 😭😭
gotta watch it but first i have to finish my own playthrough, now i have even more motivation cuz this guys videos are overall good
These videos are always excellent!
Been waiting for this, insane stuff
IVE BEEN WAITING FOR THIS 👦🦳🥊
P3R Junpei is a crit machine mid to late game.
two crit boosting characteristics, apt pupil sword and arms master accessory, he's truly da man
I love your videos. Would love to see you take on reapers after completing the runs though as a last hahah to the monster❤
Thank you for this video, perfect for dinner. Hope you are looking after yourself
Fun fact, the Terminal Table is free. If you use MC with a light-immune Persona, you can guard on Mahama turns with the party, attack, guard the character that got hit with Foul Breath because it's the Hamaon tell, attack, guard the Mahama, repeat.
so about the male social links
i think the main reason wyh they didnt get real social links is because we simply ran out of arcanas. since reload wanted all fes slinks to exist and all.
and if it was a normal sl it would need the benefits of a normal sl which you cant do without making up arcans
I actually did this too but with only Orpheus and on normal, I understand the struggle ;-;
the song choice for the crucifixion scene is criminal what 😭
YESSS NEW CHALLENEGE LETS GOOO
Have not watched yet, but just seeing these rules has me predicting that this challenge will be REALLY hard. They are similar to the speedrun route, but no arcade stat-ups.
Saw the video length. Hope your sanity still intact man.
Edit:
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Thank god we have gigachad sieg
Challenge run on RPG like this sure as hell take time
i know you probably get a lot of these comments but i am a big fan and you got me more into smt and thats aweesome ::)
0:44 About that, merciless actually increases the amount of damage you deal when landing crits.
crit and weakness buffs are 1.36x while overall dmg is 0.6x, which is about equal to hard mode's 0.8x party dmg. the crit and weakness buffs are just so that the party takes more dmg
@@Zephyrnull About that last part, not necessarily. Reload gives the player so many crit buffs that it feels like Royal's Merciless difficulty
quick tip for the clairvoyance relic, it hits weakness in a circle cycle, once u know 1st person head and the 2nd, you can just block and figure out the rotation, after that the person "in danger" blocks to avoid downs and big dmg to them and it makes the fight a lot easier
Did you watch the fight?
i was WAITING on this
It was a good choice for this run since he wouldn't have a lot of use, but in later runs I actually highly recommend holding on to Junpei. This game treats physical skills very favorably, and he and Aragaki are absolute crit machines.
You really made things harder for yourself by benching Junpei and Koromaru.
Someone already made a graph of damage rates by party members. And Junpei VASTLY outdamages every party member, in FACT when hitting a critical hit, because of his trait Junpei even Outdamages the PROTAGONIST ( scarlet havoc included ).
The damage ranking goes : Junpei > Akihiko (god hand) > Aigis > Mitsuru > Koromaru (Getsu-ei) > Ken > Akihiko ( Ziodyne ) > Yukari > Koromaru (Agidyne)
Meanwhile Koromaru comes equipped with Auto-Masukunda at the start of every encounter + eventually learns " Power Howling " which gives Charge to the entire party which boosts Junpei and Akihikos physical damage . In fact Koromaru is PERFECT for this damage because he STARTS OUT with Getsu-ei which during full moon its power is boosted from 180 to 551 (which is nearly the same BP as Brave Blade, a severe end game skill )
And healing really isn't a priority in this game because of how cheap and readily avaible healing items are after the mid game
Its pretty much agreed upon that in Reload the optimal party composition is : Junpei + Akihiko + Koromaru
In fact you choosing Mitsuru kinda makes things harder on yourself because she's by and large the worst party member in this game, she has absolutely no real meaningful support to justify her existence ( no healing like Ken/Yukari) except for learning Rakunda which the player can do themselves. Meanwhuke she's designed to soley be " the magic nuke " of the team despite the fact that Magic SUCKS in this game, so even tho she's the " Magic Nuke " she actually ranks 5th in damage dealing potential after Junpei, Aki, Aigis and even Koromaru until she gets the (REALLY) end game weapon that gives her " Magic Ability " and reaches level 80 when she learns "Diamond Dust" where she's still ranked 3rd in damage dealing potential after Junpei and Aki. Im fact Misturu is actively bad in this challenge because of the fact that she doesn't get Diamond Dust due to its high level requirement meaning she's stuck with the vastly inferior Bufudyne, so even with the Magic ability sword , she still ranks 5th in damage potential despite being designed as a pure bruiser
Just a really interesting challenge idea i had... Copilot did help me add some extra 💀💀
One Persona per area (for Tartarus, every elevator)
Merciless Difficulty
No Social Links
No Items In Battle
Perma Death
No Escapes
No Fusion
No Grinding
No Shops
Only Healing Spells (No Healing With Items At All)
Restricted Equipment (No new items)
No Velvet Room
No Shift
Act Freely
Probably not possible, or if it im shocked. 😭
That's one hell of a persona nuzlocke-
@@Duskdevatabyss thats the point! It's DIABOLICAL 💀
Real talk; Lovers is the worst boss in this remake. Absolutely no regrets absolutely destroying it in new game+ with my megadolan ultimate persona. Oh, and 9999 damage. Just cause I wanted it to suffer.
Dude this is gonna be hard I’m guessing max socials is the only way but geez goodluck:)
So if you actually crunch the numbers, in magic Mitsuru actually does less damage than both Akihiko and Ken until she learns Diamond Dust at level 73. That's with Concentrate. Ken's Kougaon has 350 power which in comparison Mitsuru's Bufudyne is only 220. Akihiko also gets access to Boost and Amp, but more importantly he gets access to Buff Amp which puts him way ahead of Mitsuru up until she gets her final weapon at level 89 and even then Akihiko's theurgy will do more damage than Mitsuru. So while using Mitsuru likely made your run harder, it's still a cool run. But this is only looking at the magic damage comparisons. If you look at physical damage, most of the physical damage characters can more than double Mitsuru's damage with just Boost. Once they get Amp it's very gg for Mitsuru.
The EXP scaling is also very funny. You cleared at a higher level than I did since my run cleared at an average level of 78. Though to keep everyone's level low, I solo'd the last Takaya fight on MC.
Is it a Typo or did you use 200 for Bufudyne? Coz looking at the Fusion Calc it says 220 power i know its negligible but im curious.
@@helpihavebats6392 Yeah it's 220. I'll correct it.
20:19 you can kill that statue with Poison and just need guard until he 1 hp, as i know inugami have poisma, very ez to apply poison on him apply fourth breath first for better chance
27:36 we can also do that to kngiht
5:46 You WHAT??? (HE SAID THE THING!!)
I will say this run would have been a LOT easier if you used Ken over Yukari. Divine Intervention is incredible for low level runs and he learns his best healing skills at a lower level than Yukari. Great run though, can’t complain much if you managed to do it.
Regarding Divine Intervention, the rules specified No Tetrakarn/Makarakarn. So that would likely have extended here if Ragnar didn't explicitly say so already.
Huh, I didn't know Night Queen existed. Guess I dunked on Nyx too fast. Which... is not surprising.
you really should play the game with a permadeath ruleset
fun fact: the speedrun only contains 1 manditory battle and thats at the start of the game
i considered doing a challenge like this, but scrapped the idea due to how "easy" it would be to get debilitate and a bunch of other high level spells in the first dungeon, just by grinding a ton of money and spamming skill mutations everywhere
i actually used this tech to beat the reaper at lv 59 (right after getting mitsuru's second theurgy, though i didn't end up actually needing it), but having access to heat riser and debilitate at lv 59, plus ken's broken theurgy, definitely made things a lot easier
i did also do the same run once without using any items and once without any theurgies, so its definitely doable, but there's a lot of reflect cheese in there
i also heard about a strat where you can beat the reaper at lv 12 or something and it definitely does work, broken ai as it is
It's level 14 minimum (by using tartarus boss skip on pc) or slightly higher without that glitch
Now beat persona 3 but Junpei is the main character
You have to always have Junpei in your team, and if he dies, you have to reset
NEW RAGNAR VIDEO
I don't know anything about persona but this video is cool
I love how beautifully busted Siegfried is. He’s carried me through a few runs now lol
Its so ironic how he says
"I'm not a big fan of the harme route"
And then proceeds play the game with a team of aigis, yukari and aigis
And one of the interactions in tartar sauce is
Yukari: looks like youre the only guy on the team
Aigis: i belive this is called a "harem"
According to my data every man dreams of having one
Yukari: wait this isn't what you were going for, is it?
Mitsuru: ulterior motives aside...
blah blah blah (thats all i remember)
gooner found
These levels are insane, I feel like if you played the game normally you would not be level 80 without grinding at the final boss 😭.
and that's where you thought wrong lmao (i ended up around level 83 on my A team)
@@furiouscorgi6614 If anything that kinda proves my point....
1:15:31 and this run is on merciless, imagine what it's like on the other difficulties.
In my _experience,_ Easy gives +20% EXP and Peaceful gives +50%, while normal and above give 100%; the same modifiers apply to items sold at the Police Station--which means that if your base playthrough is on Hard or lower, you can switch to Peaceful to sell everything for a boatload of extra cash, then bring the difficulty back up to whatever you chose before.
I've been waiting for this
Great Video! However, why the restriction on tetrakarn and Makarakarn?
1:13:12 They call him the Siegchad for a reason
Here we go again
one thing i always wondered with those challenges is, how much different is the bad enging, because iirc you dont have to do any gatekeepers in tartarus and youd be even lower level for the main bosses, but on the flipside you dont have to do the final boss so yeah
The lowest level possible for the bad ending in _Reload_ appears to be 53. This is a step up from Classic P3, in which it's possible to get somewhere between 35-38 by the same point (I don't quite remember the exact value, except that it couldn't have been any lower than 35).
That's some coincidence, I also didn't finish only Keisuke on my first run of P3R, I think he also had rank 8... Surprising hehe
80 is about average for a playthrough with grinding in the older games, what the fuck
Disliked for hating for Junpei, like there's literally nothing else wrong with the video i just did it only for that lols!!!
Wo i did this chalange (except for the full party must be alive part) in my first playthrough because i thought the random encounters where boring
I love the video but i don’t know if i can continue being a fan after da man slander
For real tho they made him from one of the worst party members to one of the best. As someone who used Junpei in both persona 3 portable and persona 3 Reloaded its night and day… but he needs time to lv up and thats awful in this challenge. He is an amazing source of damage in a normal play through.
@@5XAbothe wasn’t even bad in the older P3s
Junpeis (Lv 25) Kill Rush is 110 power 1-2x while Mitsurus stuck with (Lv 21) Bufula with only 100 Power and only gets a DPS increase at level 45 with Ice Boost. Junpei however gets Blade of Fury only 5 levels later which is 100 power 2-3x which is stronger than Medium Magic Skills with Boost and Amp even with minimum hits. Doesn’t help that depending if your not on Portable she lowers her Dps by using Mind Charge (1.9x multiplier).
This is such a good run! Though the Junpei hate just... saddens me. He was really buffed in this run (enough that i think people call him 'crit master Junpei' now). But i understand if you don't like him, multiple times in the story he is... iffy.
Junpeis character feels like you took all the worst parts from Yosuke, Ryuji and Morgana and mashed them with Akechis inferior complex against the main character, it also doesnt help him that literally all he can do, the MC can do waaaay better and that his entire side story with Chidori goes against P3s themes of confronting death, accepting your mortality instead of fearing it and living life to its fullest extend. Chidori sacreficing herself to save Junpei is one thing, but then her just being fine in the end, except forgetting Junpei and all about the Dark Hour, if you finish Junpeis link episodes made the entire scene hollow and empty, especially when Shinjiros sacrefice to protect Ken left a lasting impact on the entire team. Realisitcally Junpei could get back together with Chidori if he tried, but theres nothing that could bring Shinjiro...also Junpei lashing out at the MC for having Nyx sealed inside him, WHICH WAS DONE BY AIGIS, just made his character way worse.
@@DustD.Reaper ok.
@@DustD.Reaperalright but Junpei is the best Dps outside of Mc. Torrent Shot is exceptionally powerful and only matched when Aki gets Gigantic Fist but 1 level later Junpei gets Blade of Fury which is stronger on avg on top of being a Aoe. Man is effectively better Aigis (since there are many easy ways to cover her Buffs). Also his Hack n Blast is literally just single target Scarlet Havoc but has the potential to be better than Mcs due to Crit Amp (Characteristic) since without DLC Mc doesn’t have enough damage boost Passives to surpass it.
Oooooo very excited dude, shame ya don’t use Ken, I loved using Len in my first play through
Ah, the no grinding run XD
Makoto by the end of it was wishing for that true ending from all the abuse 😂
algorithm boosting comment. Have a nice day
wait does this video have multiple thumbnails? I just randomly saw this same video with a different one lol
How are you gaining new Personas? You can't collect any new ones thanks to the mandatory battles right?
The tutorial battles end with Shuffle Time which guarantees a second Persona, thus allowing you to fuse with reckless abandon.
Any plans to do a mandatory battles only for Infinite Wealth?
smh clearly the best waifu is Akihiko, you have no taste
(I have never played p3 nor do I have any interest so I have no idea what I'm talking about lmao)
Great challenge vid as usual, good to see you back
No NG+ on merciless is moot becuase only outfits carry over on that.
I hope your mental health is still..something
Oh, I see, a simp here 😅
But seriously, good video 👍
35:20 oh no
I’m glad I’m not the only one who dislikes Junpei. Sure he might be great in battle but I can’t stand his character. By the end of the game he’s more tolerable but for 80% of it he’s insufferable.
See you bench Junpei was like a couch saying your kid just isn’t it for the sport he really liked even though they tried their hardest.
before i start watching this video im gonna write down my predictions on how stuff goes and see if im right
1) ALOT of visits to the arcade to make a persona way stronger then level normally allows, especially once siegfried / bishamonten become available
2) despite what 1 implies it wont turn into a mc solo because the clock exists.
3) *shrugs* no really i got no other predictions.
edit: nevermind the rules just banned all my predictions. well gonna see how this goes
It's sad that you have to play a game in a weird way like this for the merciless difficulty to provide any semblance of challenge. Why they keep making Persona games easier and easier is beyond me, it's not like you couldn't play on easier difficulties before...
It's sad someone trying to gatekeep the game to themself. The floor boss of P3 was a puzzle, without jank AI of OG and FES, it's easy. P2 was piss easy. P1 Snow Queen Route was time gated as a challenge to get the ending. P4 is hardly a challenge. Which Persona are you talking about exactly? It has been easy.
@@shuraamano You either completely missed the point of my argument, or you're misinterpreting it on purpose. And if you want to argue that this game on merciless is just as difficult as original P3 was then you're delusional. This game on merciless is as difficult as the original was on normal difficulty. All I want is for them to include difficulty levels for every kind of player: from the biggest beginner to the sweatiest veteran, this is the exact opposite of gatekeeping. What they are doing now is making everything easier, so a part of the playerbase can no longer enjoy a more challenging experience.
@@RiskOfBaergenuine question did you play persona 3 as a child because if so that would explain why you think somehow p3r’s merciless is as hard as the original’s normal mode, it’s fine that you don’t like how much easier the games are but that is just… a WILD take
What is that yukari outfit youre using 🤢
how many times does he say 'tartarus bosses are harder than story bosses' or vice vera, like jesus christ did you have a stroke in between recordings?
you can get random dizzy with all out attacks in reload?
jesus christ the persona team doesn't want you to think for a single second.