COGITO: Scene setup from scratch - Immersive Sim in Godot 4

แชร์
ฝัง
  • เผยแพร่เมื่อ 15 พ.ค. 2024
  • COGITO is a free First Person Immersive Sim template for Godot Engine 4.
    In this video I'll show you how to set up your own scene in about 2 minutes.
    GitHub: github.com/Phazorknight/Cogito
    Sorry for my pronunciation at times, English is not my native language!
  • ภาพยนตร์และแอนิเมชัน

ความคิดเห็น • 12

  • @deathsyrup
    @deathsyrup หลายเดือนก่อน +2

    you’re a legend man, using this has been extremely fun. my only question is how to erase save data? I love what you’ve been doing, whatever you add next I’m excited. 💪🏆

    • @philipdrobar
      @philipdrobar  หลายเดือนก่อน +1

      Unfortunately at the moment, save data has to be erased manually (will look into how to add an in-game function to delete it). You can find the save files under the default Godot user data directory ( under windows it's %APPDATA%\Godot\app_userdata\[project_name]). The Godot documentation has more info on these directories as well.

    • @deathsyrup
      @deathsyrup หลายเดือนก่อน

      @@philipdrobar thanks! im a sound designer so if you ever need anything I got you 🖤

    • @philipdrobar
      @philipdrobar  หลายเดือนก่อน +1

      @@deathsyrup oh neat!
      Well, all the current sounds in Cogito are randomly gathered CC0 sounds. If you're feeling generous, you could contribute some SFX that are a bit more coherent? Could drop by the GitHub discussions for more info. Don't feel obligated, though!
      I'm already happy that people like to use Cogito or learn from it!

    • @deathsyrup
      @deathsyrup หลายเดือนก่อน

      @@philipdrobar I’ll drop a comment on GitHub. I follow the repo but have just been lurking. I’ll see what I can create, there’s a lot of great potential sounds to design. I’ll lyk. 🔮

  • @comicmask8306
    @comicmask8306 29 วันที่ผ่านมา

    Might be a tall order, but do you think you could create a version that can run with the compatability rendering? Like for example those people who want to create retro graphics, with low-end computers that aren't capable of the best levels or rendering, or for the intentional downgrading of their testing VMs to ensure their game doesn't require expensive gaming computers? Like for example, I remember how Gloomwood was intentionally trying to replicate the extremely restrictive lighting tech from the original Thief games in unity, which might have been much easier in Godot, and probably even moreso if they could use the Cogito template as a baseline.

    • @philipdrobar
      @philipdrobar  28 วันที่ผ่านมา

      I've never much looked into the different Godot rendering pipelines, but will take a look.
      In terms of art style, you can do reduced/restrictive lighting and rendering in the Forward+ pipe, more of a question of shaders, viewport rendering settings etc. I tried doing a pixelated / psx style setup with Cogito once and it worked pretty well.

  • @flamebuggames
    @flamebuggames 28 วันที่ผ่านมา

    Is there any way to change the characterbody3D to a capsule instead of the cylinder or square? 8+ hours were spent trying to get it to work fully. I was only ever able to get it to partially work and I feel like I'm beating my head against the wall. I was never able to get all 3 working at the same time, smooth going down the stairs, smooth going up, and jumping. Any suggestions you have would be worth their weight in gold on how to get that stubborn thing working.

    • @philipdrobar
      @philipdrobar  28 วันที่ผ่านมา

      What exactly are you trying to get to work? As the stair handling needs the edges of the player body to properly detect steps, it needs to either be a cylinder or a box.

    • @flamebuggames
      @flamebuggames 25 วันที่ผ่านมา

      ​@dpproduktion I was wanting to have a capsule body it wouldn't get stuck on corners or floating over ledges. I love the Cogito add on, it makes so much a breeze. The issue I was having with the square or cylinder was that I'd get stuck on little bumps sometimes and walking against walls would sometimes catch. The other thing was the camera being jittery. I got it figured out by just remaking the entire stairs handle part instead of trying to modify it. I also made some modifications to the fall damage code that changed it so that the flip only happens if you exceed the fall damage marker 25%. Overall, I'm having a lot of fun with cogito!

    • @philipdrobar
      @philipdrobar  25 วันที่ผ่านมา

      @@flamebuggames Awesome, so glad to hear you were able to make it work for you! I tried to make Cogito easily change and adaptable so people can make it fit their needs. If you think your changes would benefit Cogito as a whole, please feel free to create a PR on GitHub (but don't feel obligated!)

    • @flamebuggames
      @flamebuggames 25 วันที่ผ่านมา

      @@philipdrobar I'll look into it, I'm still a bit of a github noob though, lol.