Devlog #3 Immersive Sim Interaction System in Godot

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  • เผยแพร่เมื่อ 26 ก.ย. 2024
  • Cybernetic Sunburn is an indie immersive sim made in Godot. Follow along with my devlogs to see how far I get!
    In this episode we look at node communication in Godot and creating an interaction system.

ความคิดเห็น • 41

  • @immorttalis
    @immorttalis หลายเดือนก่อน +6

    It's a shame this is the last part of this series. I think it's been a great resource for aspiring immersive sim devs.

  • @Dark_Kevlarian
    @Dark_Kevlarian 4 หลายเดือนก่อน +7

    I, and I'm sure many many others that see this video, would really love a further detailed explanation or even tutorial on how to do this sorta thing! Coming from Unity, Signals and Nodes are still something I'm finding myself learning something new about them everyday.

  • @Lorgres
    @Lorgres ปีที่แล้ว +12

    Really love watching these videos. I'm excited for what the future of this project holds.
    It's nice seeing a programming video/devlog which goes so into detail about what architectural decisions were made and why.

  • @computersciencestudentriverbat
    @computersciencestudentriverbat ปีที่แล้ว +10

    Looks like a very interesting and ambitious project. I think Godot is a great tool, and I hope with the new features in 4.0 you can help more fully bring your vision to life. Very eager to follow the progress of this project.

  • @_mickmccarthy
    @_mickmccarthy ปีที่แล้ว +5

    Very excited to follow along with this, the idea for using the nodes to organise prompts is very smart!
    Also, I had no doubt what the keypad code would be, but it still made me happy to see it

  • @nuhuhbruhbruh
    @nuhuhbruhbruh 11 หลายเดือนก่อน +1

    Ah, this is super clever! I can see how this separation of actions into nodes lets you think about the general set of interactions you want your world to support and instead of having to think about how to deal with each new object that is introduced, you can just set a default set of actions based on some more general class it belongs to.

  • @froztbyte85
    @froztbyte85 ปีที่แล้ว +4

    This is looking really good. Really great use of Godot's signal system.

  • @galavaria36
    @galavaria36 2 หลายเดือนก่อน

    This was very informative, I need to look more deeply into signals and how I can use them more efficiently

  • @philipdrobar
    @philipdrobar 7 หลายเดือนก่อน +1

    Heyo, just wanted to say this looks super impressive!
    I'm actually working on an Immersive Sim Template/Starter Kit for Godot 4. Making the interactions component based was something I hadn't considered before, but makes a lot of sense. Currently updating and implementing that in my template.

  • @giggio1747
    @giggio1747 ปีที่แล้ว +1

    Great progress! And very good strategy and explanation. Keep going bro!

  • @amorpilo9666
    @amorpilo9666 ปีที่แล้ว

    This is pretty interesting, nice art style!

  • @CHEIN2425
    @CHEIN2425 ปีที่แล้ว

    looking forward to this game;it's amazing to see ImSim things going this far in godot!!!

  • @wellhellotherekyle
    @wellhellotherekyle ปีที่แล้ว

    Wow glad I found your channel! Great explanation and your project looks great :)

  • @jasonta12
    @jasonta12 ปีที่แล้ว

    Loving the work as always!

  • @NikolaStanix
    @NikolaStanix ปีที่แล้ว +1

    looking good mate 👍

  • @LordTrashcanRulez
    @LordTrashcanRulez 6 หลายเดือนก่อน

    I'm surprised this system is rarely used considering even Godot utilizes it to some degree

  • @Tosek2010
    @Tosek2010 ปีที่แล้ว +2

    Super nice. Could you say something about your PC specs? The demo looks pretty smooth.

    • @LeafshadeInteractive
      @LeafshadeInteractive  ปีที่แล้ว +1

      I have an RTX 2080 ti but I'm running in Linux which has a performance cost. 60fps shouldn't be a problem on most computers though after optimisation.

  • @LuiDeca
    @LuiDeca 6 หลายเดือนก่อน

    when it's time to make the music, I'd be happy to work on this! Love imsims and want to be part of it.
    cheers,

  • @1cedragon
    @1cedragon ปีที่แล้ว +1

    Very impressive progress! Are you making the art assets too?

    • @LeafshadeInteractive
      @LeafshadeInteractive  ปีที่แล้ว +3

      Mostly but I'm sub contracting out some of the more difficult stuff like weapons and creatures.

  • @BabySp00n
    @BabySp00n ปีที่แล้ว

    Great stuff!

  • @TennessseTimmy
    @TennessseTimmy ปีที่แล้ว +1

    So it's an event handler on the keypad, where the door inserts the function to unlock the door when the keypad is activated?

  • @osu_slave
    @osu_slave 10 วันที่ผ่านมา +1

    any news on the project?

  • @jonpon-r6w
    @jonpon-r6w 11 หลายเดือนก่อน

    Impressive.

  • @RivenbladeS
    @RivenbladeS 5 หลายเดือนก่อน

    Are signals like unity events? Can i subscribe to something and when it is called, it also calls my function?

  • @mickmickymick6927
    @mickmickymick6927 2 หลายเดือนก่อน

    Is this still in production? Would love to play it

  • @RalphiodeRichet
    @RalphiodeRichet 2 หลายเดือนก่อน

    dude you still working on that game bdw?

  • @casper-3
    @casper-3 11 หลายเดือนก่อน

    Instant subscribe

  • @friendlyfox2189
    @friendlyfox2189 ปีที่แล้ว

    wow cant wait to buy this game!!!!

  • @gamerunamed538
    @gamerunamed538 ปีที่แล้ว

    Noice.

  • @outhouseserpent257
    @outhouseserpent257 5 หลายเดือนก่อน +1

    Bro can I spend months bootlegging and recreating your game down to the finest details but making the overall production quality worse (clunky stiff animations, terrible modeling, even worse story and writing, written in a strange form of english riddled with grammatical errors) and then put it on steam on early access and then brag about it on twitter

  • @amorpilo9666
    @amorpilo9666 5 หลายเดือนก่อน

    A shame this project is dead.

  • @boohoo5419
    @boohoo5419 6 หลายเดือนก่อน

    i think godot engine looks actually as bad as deus ex looked 20 years ago.. i would not go for a realistic style

  • @Sp1cyP3pp3r
    @Sp1cyP3pp3r 11 หลายเดือนก่อน

    Your godot gamedev logs are so insipiring! Do you use any other platform, where you post your progress on the game?