I love that there's repulsion gel (Blue one) at the end of the kiddie slide and then a bent down railing. Meaning that some kid slid down and launched itself into the air and later fell down to its death. And Aperture hasn't even cleaned it up lmao.
The pile of pictures at 5:45 suggests that Grady have been trying to get a reply from Cave while you were in prison, until he decided enough is enough and barge into the office instead
@@cpte3729 Of course it's not like this, but this is Aperture. They don't half ass it and make a bot builder write a thousands bots to run a thousand test and then improve the one that past the most. No. They build the WHOLE core and then test that. Probably build the next set of cores biased off that first one that past the most tests.
@@Mr.SpicyIce what? It’s a tech demo for a console, that’s the thing they do, they make a tech demo for a console they design then release a full product, remember half life alyx? It got released a year or two after the vr demo. They are testing their own hardware.
@@NekoinaBox2000 for this being just a demo, it's really cool and very detailed. Would love to see this being a full on game that'll go more in depth with the story and the legend himself, Cave Johnson.
@@starrbunnyart Look at aperture Hand Lab, yes it's a demo for the index. They do this all the time. They make a new piece of hardware and demonstrate it by an aperture science game. They would do a full on portal game if they would want to but there's no need of it
It looks like the ammo crates aren't just lifted straight from Half-Life 2. They've got completely new models and textures. Considering how many assets Aperture Desk Job reuses from the F-Stop prototypes, It wouldn't be out of the question to assume those ammo crates were intended for Half-Life 3 at some point.
love valve's attention to detail, normally in games they would just model the side of the stuff that you would be looking at, and there wouldn't be anything from behind, but this game's attention to detail makes you feel like you're actually in aperture. it's hard to be mad at valve for not having enough games when they work so hard on the ones they do have
well it is only 30 minutes long, so if they didn't put a lot of effort into the details it'd be weird also this is no excuse for the lack of a new actual portal game
@@MrGuy__ they made the steam deck give ‘em some slack. Valve is not solely a game company anymore and people need to understand that. The reality of the situation is that valve is a tech innovation company who has a side hustle in video games.
@@MilkIsTheOne I know, I was just saying 4gb isn't a particularly impressive size to jam those type of graphics into when the game is only 20 mins long.
Valve always pulls off something special whenever they release a new project. Be it a full game, a tech demo or even hardware, they put an incredible attention to detail into everything they do. Valve treats all their properties as showcases. They push everything to the limits. Even blink and you'll miss it visual gags that most people won't notice. Hell, they got J. K. Simmons for a free 30-45 minute game demonstration of their destruction physics. I wouldn't be surprised if they made half-life 3 just to show off a new real time fabric simulation. Valve may get shit for taking so long to make new installments of their IP's, but technology has slowed down to the point where the main focus of the industry is calculating individual rays of light. It'll probably be a while before a technological breakthrough big enough for a new full Valve game
Oh I get it, instead of a ball pit which you'd expect to be filled with Edgeless Safety Cubes, they filled it with cube edges, presumably from the manufacture of Edgeless Safety Cubes. Also they specifically only had the edges of cubes in that room, and no Edgeless 'Safety' Cubes, because having something with safety in the name around children would make too much sense for Aperture.
Those cores seem to be using random Portal 2 animations on loop. Also it’s nice getting a better look at Cave Johnson’s robot body. I thought he was bronze before... 8:57 There’s officially a TF2 universe where the characters are mantises.
I just thought of something. What if GLaDOS didn't kill ALL the scientists? With how many employees worked at aperture, I think it's safe to say that some workers weren't even there when GLaDOS was turned on. Hell, maybe a ton of scientists survived and just kept their mouths shut to avoid the government having them charged with second degree murder. What if some scientists were inside and escaped? Rattman was able to survive solely because he wasn't in GLaDOS' chamber, so what's to say that others weren't also absent? Based on aperture's track record I think it's safe to say that a LOT of the scientists would be very careful and avoid new machines being tested seeing as they killed a few scientists every other week. And maybe any non scientific crew not there when the neurotoxin was used just assumed that the doors being sealed meant aperture finally went bankrupt since they had been struggling financially for years. In all likelihood, a ton of aperture workers survived and just kept quiet or had no clue entirely.
This could be one of many parallel universes. Examples are that cave didn’t know what was a sentry turret even though in many valve games/videos he mentioned sentry’s as one of its main staple of Aperture. Most lore mentioned that most scientists died from Glados attack besides rattan and in the comic it shows his prospective from everything it was pretty much no human life besides frozen test subjects that’s why he kinda went insane with a companion cube. Here it shows that aperture is pretty much kinda of half ass functioning with a small group of people that still working in and out. The mantis is also very different cause they should be actual half man/mantis but here there actual small mantis with high intelligence. But then again idk my info is pretty bare bones.
@@jb-gt8oi also the fact that at least in the main universe, after like two days Resonance Cascade happens(or at least, in the very near future of the GLaDOS incident)so even if they escaped its uh pretty sucks i guess
@@theonlymann1485 why would that change anything? the resonance cascade didn't destroy earth or anything, it only attracted the combine to xen and by proxy earth
@@thejumpingoshawott i dunno like devastation by ailen army with the 7 hour war followed by most places on earth rendered useless by either the war or the ailen lifeforms that came from xen , and everything else that happened till HL2 happened and gorden was summoned and kill the citadel:tm: in like a day?
Who knows how many of these assets were pre-made for an unreleased game, but the fact that a lot of these may very well have been made for this is amazing.
They do, it justs Valves upper mangement is shit tbh. They think TF2 is dead/dying but its clearly not :( The #savetf2 going viral did kick em up the arse a bit and we have had a few updates which is helping but it sounds like its a contractor doing it
It's amazing how many details are in these kinds of games even when you aren't looking directly at what's going on. Instead of a story happening in front of your eyes, it's a story that unfolds all around you. That including the small stories and details you literally never see in the game, like what's written inside the cores, the really large chicken taking over the offices, etc.
Especially 5:44 where it looks like Brady had been flooding Cave Johnson with pictures of his prototype while we were in prison in the hopes he would be impressed
It makes me wonder if the giant chicken is a reference to the original portal with Test Subject 042/Tests Like Chicken where you can find a clipboard with the paperwork about a chicken test subject with a failed stamp on it
The cores including Grady seems to have the same animations from Portal 2. However, due to the Grady’s design, he can only blink and turn his head around as opposed to Wheatley who’s very expressive.
Yes!!! Maybe she left Aperture after their fight over Cave's wishes for her to be put into a computer, but came back to become the new CEO after Cave's robot-computer-head was finally put to rest? I'm not sure about the timeline here.
I really love source games just let us do this. Valve really knows how to make games. Now Gave is getting close to achieving he’s dream of making Valve into Nintendo, I wish they make more games, just like them. ;(
@@microman502 Yea, they have enough money from Steam, and Valve has no reason to make game other then Gave is forcing them to or just wanting to make games.
ADJ has made me yearn to see Portal ported into Source 2 after Left 4 Dead. First time playing this and the lobby alone immediately told me that it’s in Source 2.
2:33 what the mantises doing- (Hardcore doesn't look right, if you catch my drift) Also, is this game like, a half-prequel to portal/portal 2? It seems a lot like it And if so, does that mean cave has been "alive" this entire time hidden in the facility in the events that happen in the games
Its possible this happened in a different universe because of the Perpetual Testing Initiative and the multiverse. Theres the The Pure Intellect Universe which is where Cave managed to upload himself to a computer but he gains ultimate knowledge but eventually gets bored and rewrites every book and story and eventually goes on to try and destroy Aperture.
Nope its actually from F Stop. The concept art depicts an oversized chicken running through an office area with cubicles. Also that was a crow at the end of Portal 2 co op
I managed to noclip around but every time a new scene happens I get teleported and the entities I'm not supposed to see disappear. What commands did you use to prevent that?
You say this like it's somehow a bad thing that valve uses these games to test out new stuff, the entire half life franchise was built on being a big testing ground for their new stuff
@@spooderlover3512 no Im not, I'm saying there's more to this than these side games. As in look past that and see new Half Life and Portal Assets implying what's coming
This really shows how detailed valve is, even with a little demo game that's not even 1 hour long. This is why I love valve
then you remember how they treat their existing games with dedicated fanbases begging for any kind of fix to a major problem.
@@thatguybrody4819 "cough" console ports "cough"
@@thatguybrody4819 I missed the part where that's my problem
@@KhalifahAnimation122 I missed the part where anyone told you it's your problem.
@@thatguybrody4819 let those games die like the rest of us and grow up lol
I love that there's repulsion gel (Blue one) at the end of the kiddie slide and then a bent down railing. Meaning that some kid slid down and launched itself into the air and later fell down to its death. And Aperture hasn't even cleaned it up lmao.
That is the most aperture thing to do
I also thought that it was some kind of play area at first but it isn’t
@@Infernoplex it is, just a 1-time go when you go on the slide.
@@soul_of_a_hero I mean, uncle cave's gotta trick people into testing somehow
I was thinking Aperture put it there intentionally...
The pile of pictures at 5:45 suggests that Grady have been trying to get a reply from Cave while you were in prison, until he decided enough is enough and barge into the office instead
darn, thats a neat detail.
based
The cooler part is that from what ik those pictures are actually screenshots you took over the course of the game
8:55
"Manntis Co."
It's good to see someone who works at Valve that still cares for TF2 in some capacity
surreal to see actual humans at aperture
chell was a human
fun fact: one of the low-detail models is just a completely black version of one of the citizen models from half life alyx
@@SnrubSource makes sense
Although all those people are recycled from HL:A, including their animations
surreal that valve made a game set in aperture
I like how in the machine learning department the robots are just learning how to do Captchas
Captchas are actually used to train AIs so it makes sense
@@cpte3729 Of course it's not like this, but this is Aperture. They don't half ass it and make a bot builder write a thousands bots to run a thousand test and then improve the one that past the most. No. They build the WHOLE core and then test that. Probably build the next set of cores biased off that first one that past the most tests.
everybody gangsta untill the cores start learning how to surpass google c a p t c h a
Everybody gangsta until people start to realize that Valve could've made a full game.
@@Mr.SpicyIce ah yes, google captcha the game.
@@Mr.SpicyIce what? It’s a tech demo for a console, that’s the thing they do, they make a tech demo for a console they design then release a full product, remember half life alyx? It got released a year or two after the vr demo. They are testing their own hardware.
@@NekoinaBox2000 for this being just a demo, it's really cool and very detailed. Would love to see this being a full on game that'll go more in depth with the story and the legend himself, Cave Johnson.
@@starrbunnyart Look at aperture Hand Lab, yes it's a demo for the index.
They do this all the time. They make a new piece of hardware and demonstrate it by an aperture science game.
They would do a full on portal game if they would want to but there's no need of it
Surprising to see the whole game in only one map
Gotta love valve for absolutely *having* to expand the technological boundaries for games with every release lmao, but yeah it’s really cool
They ain't got level streaming....yet
@@DolanDuking maybe because the game requires 12gb of ram
@@aruce9 that...has no bearing on if a game engine has level streaming or not?
They truly have optimised it all for the deck
It looks like the ammo crates aren't just lifted straight from Half-Life 2. They've got completely new models and textures.
Considering how many assets Aperture Desk Job reuses from the F-Stop prototypes, It wouldn't be out of the question to assume those ammo crates were intended for Half-Life 3 at some point.
@GoTi4No Are there ammo crates like this in HL:A? I haven't been able to play it to notice.
@GoTi4No Nope, there's no such crates in HL:A
@@iscander_s maybe they were cut out
They may have been given updated models and textures since the last time we’ve seen them was from an older engine.
I think they were made for the game and meant to be a nod to the old Half-life 2 ammo crates.
love valve's attention to detail, normally in games they would just model the side of the stuff that you would be looking at, and there wouldn't be anything from behind, but this game's attention to detail makes you feel like you're actually in aperture. it's hard to be mad at valve for not having enough games when they work so hard on the ones they do have
They know people will use noclip, so they sprinkle a little extra detail.
well it is only 30 minutes long, so if they didn't put a lot of effort into the details it'd be weird
also this is no excuse for the lack of a new actual portal game
@@MrGuy__ they made the steam deck give ‘em some slack. Valve is not solely a game company anymore and people need to understand that.
The reality of the situation is that valve is a tech innovation company who has a side hustle in video games.
@@MrGuy__ Valve has no obligation to make games, although I wish they would.
It's the reason why, despite their lack of games and updates, they're still regarded as a legendary developer team.
1:35 NOW I get how the storage cubes work! The corners are just protective padding!
HOLY SHIT
these graphics are incredible
source 2 babyyyy!!!
Especially for a 4gb game
@@Natalietrans its only 20 minutes tho thats not that impressive
@@moosey7165
It's a tech demo showcasing the capabilities of Steam Deck
@@MilkIsTheOne I know, I was just saying 4gb isn't a particularly impressive size to jam those type of graphics into when the game is only 20 mins long.
Valve always pulls off something special whenever they release a new project. Be it a full game, a tech demo or even hardware, they put an incredible attention to detail into everything they do. Valve treats all their properties as showcases. They push everything to the limits. Even blink and you'll miss it visual gags that most people won't notice. Hell, they got J. K. Simmons for a free 30-45 minute game demonstration of their destruction physics. I wouldn't be surprised if they made half-life 3 just to show off a new real time fabric simulation. Valve may get shit for taking so long to make new installments of their IP's, but technology has slowed down to the point where the main focus of the industry is calculating individual rays of light. It'll probably be a while before a technological breakthrough big enough for a new full Valve game
Oh I get it, instead of a ball pit which you'd expect to be filled with Edgeless Safety Cubes, they filled it with cube edges, presumably from the manufacture of Edgeless Safety Cubes. Also they specifically only had the edges of cubes in that room, and no Edgeless 'Safety' Cubes, because having something with safety in the name around children would make too much sense for Aperture.
Interesting that the inside of the core's model says "Training Core v2.4."
Why'd they bother adding detail that no one was ever going to see?
they know people no clip the game. plus the assets are made with generic use in mind where you are not sure weather details will be seen or not
Because VALVe
Never going to see?! It's been 2 days and we've already seen it.
@@halfastudio I think they meant just in terms of playing the game standardly you’d never see it without noclip
@@hyp0cr1tical ah, Oki.
makes a lot of sense that the cores are more like portal 1 since it's before portal 1 even
2:40 OMG! I just realized they’re being trained/tested on captCHAs. “I’m not a robot.”
Those cores seem to be using random Portal 2 animations on loop.
Also it’s nice getting a better look at Cave Johnson’s robot body. I thought he was bronze before...
8:57 There’s officially a TF2 universe where the characters are mantises.
I bet that TF2 universe gets frequent updates 😤
mann vs machine vs mantiss
So this was where the heavy update went…
The heavy?
No no no,
The hantis
@@ahmed4363 manntis hale
I find it hilarious how the entire back of the machine learning class is all asleep.
I just thought of something. What if GLaDOS didn't kill ALL the scientists? With how many employees worked at aperture, I think it's safe to say that some workers weren't even there when GLaDOS was turned on. Hell, maybe a ton of scientists survived and just kept their mouths shut to avoid the government having them charged with second degree murder. What if some scientists were inside and escaped? Rattman was able to survive solely because he wasn't in GLaDOS' chamber, so what's to say that others weren't also absent? Based on aperture's track record I think it's safe to say that a LOT of the scientists would be very careful and avoid new machines being tested seeing as they killed a few scientists every other week. And maybe any non scientific crew not there when the neurotoxin was used just assumed that the doors being sealed meant aperture finally went bankrupt since they had been struggling financially for years. In all likelihood, a ton of aperture workers survived and just kept quiet or had no clue entirely.
This could be one of many parallel universes. Examples are that cave didn’t know what was a sentry turret even though in many valve games/videos he mentioned sentry’s as one of its main staple of Aperture. Most lore mentioned that most scientists died from Glados attack besides rattan and in the comic it shows his prospective from everything it was pretty much no human life besides frozen test subjects that’s why he kinda went insane with a companion cube. Here it shows that aperture is pretty much kinda of half ass functioning with a small group of people that still working in and out. The mantis is also very different cause they should be actual half man/mantis but here there actual small mantis with high intelligence. But then again idk my info is pretty bare bones.
@@jb-gt8oi also the fact that at least in the main universe, after like two days Resonance Cascade happens(or at least, in the very near future of the GLaDOS incident)so even if they escaped its uh
pretty sucks i guess
@@theonlymann1485 why would that change anything? the resonance cascade didn't destroy earth or anything, it only attracted the combine to xen and by proxy earth
@@thejumpingoshawott i dunno like devastation by ailen army with the 7 hour war followed by most places on earth rendered useless by either the war or the ailen lifeforms that came from xen , and everything else that happened till HL2 happened and gorden was summoned and kill the citadel:tm: in like a day?
@@theonlymann1485 the time between portal 1 and half life 2 is a lot more than you think
Who knows how many of these assets were pre-made for an unreleased game, but the fact that a lot of these may very well have been made for this is amazing.
Love the details and the life of the game.
Absolutely surprised that it's all in one map, this says a lot about optimization
"MANTIS CO" So they DO remember TF2 :(
They do, it justs Valves upper mangement is shit tbh. They think TF2 is dead/dying but its clearly not :( The #savetf2 going viral did kick em up the arse a bit and we have had a few updates which is helping but it sounds like its a contractor doing it
Well, we need A Boundary Break episode for this game…
Boundary break mini
8:57 Nice reference, Valve. When are ya gonna fix it?
it annoys me a little that you decided to go upclose on a lamp but not look at the people walking around
They're just the citizen models and animations from Half Life Alyx.
@@glitchvid knew it! The chicken was from csgo as well
embrace lamp
the mantises on the bridge with hats and umbrellas is kinda adorable
valve develops their games adjustable for noclip, they added lots of details that we will never see trough normal playthrough! thats crazy!
i JUST understood the joke at 2:33 where the Core Robots are looking at Captcha Images to learn how to bypass the "Are you a Robot?" Check
It's amazing how many details are in these kinds of games even when you aren't looking directly at what's going on. Instead of a story happening in front of your eyes, it's a story that unfolds all around you. That including the small stories and details you literally never see in the game, like what's written inside the cores, the really large chicken taking over the offices, etc.
Especially 5:44 where it looks like Brady had been flooding Cave Johnson with pictures of his prototype while we were in prison in the hopes he would be impressed
It makes me wonder if the giant chicken is a reference to the original portal with Test Subject 042/Tests Like Chicken where you can find a clipboard with the paperwork about a chicken test subject with a failed stamp on it
2:47 Hey that's a Wheatley animation! Figure Karen Prell did a lot of the motion animation for this game.
The cores including Grady seems to have the same animations from Portal 2. However, due to the Grady’s design, he can only blink and turn his head around as opposed to Wheatley who’s very expressive.
Anyone else notice that Caroline was covered in the portrait in Cave’s reception?
Yes!!! Maybe she left Aperture after their fight over Cave's wishes for her to be put into a computer, but came back to become the new CEO after Cave's robot-computer-head was finally put to rest? I'm not sure about the timeline here.
@@SquirrelOfTheNight it’s an alternate timeline
forcing bots to solve captchas correctly is a good way to teach machines how to think like humans
8:57 ok now this, brings a smile on my face.
“Manntis co”
Can’t wait to play the game
Team Mantis 2
All of these bullets really makes me think of TF2.
@GoTi4No Manntis co.
I for one welcome our new chicken overlord
That machine learning room made me laugh pretty hard
they put insane amounts of details into things your never able to see
2:30 that's the Greatest joke made in the last 2 years and someone can tell me otherwise.
I really love source games just let us do this. Valve really knows how to make games. Now Gave is getting close to achieving he’s dream of making Valve into Nintendo, I wish they make more games, just like them. ;(
who cares about the dream, they have a monumental fuckton of money coming in, they should be making games anyways
not that they need to with a monumental fuckton of money coming in
I hope they never become like Nintendo... that would suck
@@microman502 Yea, they have enough money from Steam, and Valve has no reason to make game other then Gave is forcing them to or just wanting to make games.
That lobby room is beautiful! I would love to sit in there with a cup of coffee and listen to jazz. Haha.
God source 2 is so pretty, not just realistic but it feels like a painting
FUN FACT: MANNTIS CO is a reference to Team Fortress 2, mainly MANN CO.
0:45 Did Aperture supply Gordon Freeman with rocket ammo and grenades in HL2? Those ammo boxes look exactly like the crates
I like how valve didnt forget about hl2 and put in the ammo boxes somewhat identical from this game.
I was thinking like "wow valve finally added level streaming in this demo" and this video proved me wrong :(
They don't really need to. It's shorter than 30 minutes
I just realized that the painting of Cave Johnson and Caroline is in the area before Cave's office. Makes me feel a bit sad, honestly. :(
excellent vid! Exactly what I was looking for.
this is so relaxing to watch.
Bro, Manntis Co., Valve actually still remembers TF2 8:59
Other humans in Aperture? Holy shit. That's almost as big as a hl3 reveal.
Sadly they aren't new models
When cave Johnson’s lightbulb eyes get more attention than the whole tf2 community
“Manntis co”
Is a really neat pun lol
Mann co
Man
Mantis
2:30 are they training to beat the "I am not a robot" captcha's? That's hilarious.
That machine learning room is hilarious and I can't believe it's so out of sight
8:35 what da mantis doin?
In the Machine Learning room the robots are doing a recaptcha I am not a robot test
lmao
That chicken model is from CSGO
ADJ has made me yearn to see Portal ported into Source 2 after Left 4 Dead. First time playing this and the lobby alone immediately told me that it’s in Source 2.
"the ammunition supplement core is currently the subject for the "time space dislocation anomaly" test"
The blue cores at the captcha classroom look adorable!
1:50 it's the new chicken from CSGO.
Valve should make a complete game about the praying mantis
source 2 looks amazing.
Giant chicken of legend and lore!
So that bugs civilization are not just cutscene?!Sick job!
Assets for Portal 3? Like, that is a lot of stuff that millions of people will never even know existed
8:56 Nice Mann Co. reference
They still remember what Tf2 is!!!!!
Why COMPLEATLY ignore the people on the walkway?!
The cake is a lie, because it was jello the entire time.
the attention to detail is amazing
Damn can’t wait for the new manntis vs machine update
So this begs the question: did Gray Manntis stab or bite the heads off of Redmon and Bluetart manntis?
2:33 what the mantises doing-
(Hardcore doesn't look right, if you catch my drift)
Also, is this game like, a half-prequel to portal/portal 2? It seems a lot like it
And if so, does that mean cave has been "alive" this entire time hidden in the facility in the events that happen in the games
Its possible this happened in a different universe because of the Perpetual Testing Initiative and the multiverse. Theres the The Pure Intellect Universe which is where Cave managed to upload himself to a computer but he gains ultimate knowledge but eventually gets bored and rewrites every book and story and eventually goes on to try and destroy Aperture.
It's been confirmed to be in a different universe
I believe in Valve, developers/designers beg their boss to let them make a game.
Wait... ITS A BIG CHICKEN FROM F-STOP???
7:40 the cake!
I laughed so hard at the machine learning room where the robot cores are learning how to pass a “I am not a robot” check 😂 Hilarious
0:20 that's the ammo crates from Hl2!
This is really making me hope that they are developing assets that will be seen in a new HL game...
Well portal does canonically take place in the half life universe
wait.. is apature responsible for the crates of ammo for the rebels in HL2
I bet the chicken at the end is referencing the ending of the Portal 2 Co-op. It's grown up to be a mega chicken
Nope its actually from F Stop. The concept art depicts an oversized chicken running through an office area with cubicles. Also that was a crow at the end of Portal 2 co op
Why is everything so unreasonably detailed? The quality of the textures and all the details where they don't have to be is very surprising.
Don’t buy it then
@@BritishRailClass47 Don't buy what? This game is for free and I went through it last week.
Why? You got a problem with it?
@@henrymugello3387 Not really, it's just very surprising to see.
@@Meg_A_Byte That's what I like to hear.
8:41
Okay, I seriously didn't see THAT coming. LOL!
The mantis part is top tier
This entire video is just
Oh, neat
* remembers lore *
*OH NO*
I managed to noclip around but every time a new scene happens I get teleported and the entities I'm not supposed to see disappear. What commands did you use to prevent that?
So valve is just gonna render brand new Half life and portal assets just for these side games hmmmmmm??
I suspect they're testing assets in production (;
You say this like it's somehow a bad thing that valve uses these games to test out new stuff, the entire half life franchise was built on being a big testing ground for their new stuff
@@spooderlover3512 no Im not, I'm saying there's more to this than these side games. As in look past that and see new Half Life and Portal Assets implying what's coming
Could somebody translate the binary code that's on the cover of the parts illustrated magazine?
Finally someone noticed
👀
that's so cool
i love the tinted office windows
They were learning the Captcha lmao.
Careful with that no clip or you might end up in the backrooms.
Damn, you beat me to it! :D
We got Half life 3 now we’re on the verge of portal 3-
So this is why the game is a bit heavy when it should not
So did the mantis men have a tiny version of the resonance cascade? That's what that looks like around the 9:50 mark
That's where the head fell.
I love the mantismen
This is how a 4d being would experience reality.
Groovy.
How are you able to pause the map like this?