This is honestly great to hear! I’ve always been scared of by the mechanics but the trailers look INCREDIBLE so I was on the fence. So glad you got to check this game out and thank you for the info!
Akitoshi Kawazu, the guy behind SaGa, has a reputation for including all sorts of interesting and innovative ideas in his games, and then not telling anyone how they work. And it's not just the SaGa games. Legend of Mana and The Last Remnant had this same problem. Both good games, but with many mechanics that the game just never explains or explains poorly.
I think the last remnant suffered a lot from having a really bad leveling system.. I don't really know what they were thinking with that. The game was designed such that if you fight enemies higher level than you that you'd gain more stats from the fight, but not more experience.. so if you grinded on weak enemies the game could become almost unplayable because you'd end up as a high level with miserable stats, whereas if you spent the early game only fighting enemies that are way higher level than you then you become ridiculously overpowered in a way that snowballs way out of control (you get really high stats for your level, then because you have really high stats you can fight enemies while being even more underleveled, which allows you to increase your stats even more without increasing your level very much, which lets you fight enemies even more underleveled and so on..). It's really an awful way to design the leveling system in general. It makes gaining experience feel like a penalty instead of a reward (you avoid fighting a lot of enemies because they actively make your character weaker by fighting them), it makes levels woefully inadequate for determining how strong anything should be, and perhaps worst of all, it makes the game easier for people that already found it easy (because they're fighting stuff underleveled which makes them overstatted for their level and makes the rest of the game a breeze) and harder for the people that already found it hard (because they spend time grinding weaker enemies thinking it'll help them but it actually permanently cripples their character for the entire game).
I'm really curious how this game will do. As someone with a lot of SaGa experience, and who has beaten the original version of this game, the game's flow and mechanics seem largely the same. The biggest difference is simply that this version is going to be quite thorough in explaining how it all works. A lot of people say they don't like SaGa games, but the largely positive response this title has been receiving thus far seems to support what I've always felt: that the gameplay is good... once you know how to play the game! The obtuse, unexplained nature of most SaGa games is a prickly subject. On one hand, it's traditionally been an intentional design choice. A foundational appeal of the series going all the way back to the beginning with the Gameboy titles, was this romanticization of the unexpected, the joy of having a game surprise you. These are games filled with hidden systems, designed to play upon your ignorance to evoke a constant sense of wonder. You learn skills seemingly at random. You trigger quests you've never seen in previous playthroughs, and you don't know why. To the casual player, it's ideally meant to create an illusion of immense depth, of replayability. This feeling that anything can happen, at any time. And to the hardcore player, it's a challenge: a complex and multi-faceted series of systems that can be studied for hundreds or thousands of hours. Games that launch a thousand thousand page guides on GameFAQs. On the other hand, it can create a sense of powerlessness, of hopelessness. These are hard games -- as they somewhat need to be to justify their complexity, for if they were not challenging, there would be no need to engage with the systems at all -- and the amount of work one seemingly must put in to succeed -- nevermind fully understand -- can make these games feel like they're not made for people who just want to play a fun game without feeling like they're being subjected to a JRPG University Entrance Exam. This remake is clearly an olive branch to non-SaGa players. An earnest attempt to show new blood what can be so appealing about the series, by pulling back the curtain and showing exactly how everything works, in the hope that it will be possible to quickly and painlessly get new players to start experiencing the fun mechanics that veterans have come to understand through experience. I suspect some longtime fans may be a bit dismayed by this development, as you don't become a die-hard SaGa sicko without being the kind of person who enjoys the metagame of learning how the game functions, I think this remake is really the right opportunity for this kind of gambit. Romancing SaGa 2 is one of the best games in the series, featuring one of its strongest and most cohesive narratives (for a series that generally does not prioritize such things at all) and whose lineage system, and general game-flow of playing through several generations of an imperial line, whose actions meaningfully affect the future in a myriad of ways that encourage multiple playthroughs, remains to this day one of the truly unique JRPG experiences. I think for some of us there's this small fear that if SaGa games were to become more popular, there would be a downward pressure from Square to make these games less experimental, less complicated, and less interesting to figure out. That the series would lose its appeal as a boundary-pushing, freshly experimental series, in kind of the same way that modern Souls games like Elden Ring bear very little of Demon's Souls adventurous and mysterious design ethos. But on the other hand, if this game's success means more SaGa games, with bigger budgets, and better polish, then maybe that's a trade worth making. After all, Souls games remain great fun precisely because the underlying game is just a lot of fun to play, and I think SaGa has similar strengths. Anyway, I hope this game sells gangbusters, and we get a full-remake of Romancing SaGa 3. That game... with a budget... that would be veeeeery interesting, indeed.
I'm looking forward to this remake so much. Saga Frontier is one of my favorite games for the exact reasons it seems you disliked it. When I played it as a kid it was just so mysterious and I died so much. When the PS4 remaster came out some years ago I made it a point to platinum it. I tried starting Romancing Saga 2 a few years ago and just couldn't get into it at the time but this looks so good.
This is really good to hear. I've recently been playing the series from the beginning, having just played the original Romancing SaGa a month or two ago. And I have to say it's been rough. To be fair, the systems in the GameBoy entries were *relatively* intuitive, just ill-balanced and grindy. But Romancing SaGa... whew... That one is an absolute mess. Almost completely opaque, clearly only half-finished, and even saying the game had a narrative design is some kind of bad joke. With a guide I enjoyed it despite its major flaws, but without one it would have been unplayable. I don't know much about the series beyond that, but my impression is that they've leaned into a sort of episodic omnibus sort of storytelling structure which I'm not a huge fan of. At least now I know it gets better at some point.
The series can widely vary between entries so I'm excited to see the changes in the remake! I almost wrote the series off after playing Scarlet Grace. Its battle system is almost puzzle like with its requirements in each battle, well done but not what I was looking for. Then I tried out Romancing Saga 3 and it became one of my favorite games. Its kind of like an open world proto Octopath on SNES. But even that differs from 2's focus on the lineage aspect. It'll be interesting to see where the series goes from here!
Chiming in to agree with the other longtime SaGa fans… young Brandon’s initial impression of SaGa as a series was absolutely on the money. It’s a series you have to grind yourself raw against to try and figure out on your own. The advent of online FAQs and forums and knowledge bases has made it infinitely more approachable.
I'll give this a try. I tried the oringinal 2&3 and it felt like i was just wondering around aimlessly and almost every battle seemed like i wasn't suppose to be in that area. I might try those oringinal 2 games again but with a guide this time
I've always been interested in The SaGa games but never tried any. This looks like an interesting starting point. Im on a huge retro bender right now, so I might still go check one of the originals first
@@ssjbargainsale I've tried a few different ones in the past and always struggled to get into them... Except SaGa Frontier 2. It's a _bit_ less obtuse than some others, has a gorgeous artstyle, and an pretty unique multi-generational story structure. If you're wanting to dip your toes into the series, I recommend it as a relatively accessible entry point.
I would love SaGa games, but too often it seems like the way to play the games is by trying to avoid parts of the games. Or you have to restart because 10hrs in you found out you played it wrong. I really hope they can make this series more beginner friendly. I’ve tried like 6 different SaGa games and the closest one I got to enjoying was RS3
"Has SaGa ALWAYS been good??" THAT is a complicated question. The truth is, SaGa games are very unique and adventurous and as such, each SaGa game falls into one of two categories: either one of the greatest RPGs of all time, or barely playable trash with pretty much NO middleground and which one falls where is ENTIRELY dependent on the player and their own tastes and tolerances. So no, it's not just you. I find the overwhelming majority of the SaGa series unplayable, but I keep trying them because when they get it right? THEY GET IT RIGHT. SaGa 2 DS is my favorite JRPG of all time and second favorite GAME of all time. SaGa 3 DS fixed FFL3 for me (probably ruined it for others because WOW did THAT game change). Romancing SaGa 2? grabbed it on Switch and fell madly in love. Final Fantasy Legend 1 is cool but overshadowed by its sequel. Minstrel Song? Tried like 5 times and still can't get into it. RS3? Didn't grab my interest. Unlimited Saga? I see what they're trying to do with this hyper advanced version of Hunt the Wumpus but...MAN. SaGa Frontier? Cannot get into it. SaGa Frontier 2? OOF. Scarlet Grace? just not hooking me. Emerald Beyond? Slightly better for me but still no luck. But when they get it right? Instant favorites.
Yes. SaGa has always been great. Minstrel Song and Romancing SaGa 3 are easily some of the best jrpgs ever made, though you need to check your FF/DQ(conventional jrpg) brain at the door.
No, SaGa has not always been good. Sometimes you get games like SaGa Frontier and Romancing SaGa: Minstrel Song, which are both great. And other times you get games like Unlimited Saga, which had some interesting ideas, but really wasn't very good in the end. But Romancing SaGa 2 is widely regarded to be one of the best, and hopefully this remake will take that and make it even better, like how they did with Minstrel Song.
Looks like it could be pretty interesting! Never really paid attention to the Saga series before. There's so many jrpgs releasing on PC lately, it's crazy! I need more money!
Thanks for putting this game on my radar. It really sucks that it's release date is so close to Ys 10 Nordic, but that's the reality of the JRPG market right now: so many great games coming out, it's impossible to play them all. I will look out for this when it releases and I added it to my wishlist on Steam, and I might pick it up if the early word of mouth is good.
The short answer is Brandon, no, Saga has not always been this good. I personally like them a lot, and I find that these improvements they are adding make the series more approachable
When the fan base finds pride in calling themselves "SaGa sickos" yanno it's not for everyone. Really happy they're streamlining some things, while keeping what makes SaGa SaGa. I just hope the Hard difficulty is actually Hard :)
haha, i had the exact same story, down to getting it from Blockbuster and everything. Except i actually fell in love with SaGa Frontier. You shouldve started with Red! his quest is the easiest lol. Frontier is my favorite SaGa game, Romancing SaGa 3 is my second favorite so I wish they had given this treatment to that installment instead, but im eager to give this one a shot anyway.
while I admire that it tries to do something different, no, SaGa has definitely not always been good lol. but this remake does look absolutely great and I will likely be checking it out!
I recently played the pixel remasters for the first six Final Fantasy games and, having always heard all about how Final Fantasy II sucked, I was surprised to find that I actually liked it a lot despite its differences to the rest of the series, mainly the whole leveling system. I then found out that the same people took those ideas and further developed them for the Romancing SaGa series that never made it over here back then, so I figured what the hell and played the pixel remaster of Romancing SaGa 2 despite its mixed reviews because it was on sale and it was the cheapest on Steam anyway. Much like with FF2, I had a blast playing it. I'm for sure going to play this modern 3D remake.
Kawazu and the team have really made a push for thi series in the west in recent years and Revenge Of the Seven is yet another move in the right direction. SaGa has been ignored for way too long. It usually discourages most jrpg players because of the dungeons and dragons/western rpg gae design as brandon remarkably highlighted in the video.
Romancing Saga is a medieval fantasy JRPG that has what is missing from today's Final Fantasy. The most popular series of Romancing Saga has been fully remade. By the way, it is well known that the seven heroes who appear as enemies are victims. The story of Romancing Saga 2 is said to be modeled on the Akira Kurosawa movie "Seven Samurai," but the subtitle "Revenge of the Seven" could be taken to mean that the heroes who once saved mankind were sent out as enemies in deformed forms to take revenge for a debt they owed, but were actually victims of the Seven Heroes.
@@JustTheGems A new video trailer is now available. It shows the seven heroes as they were when they were human, as well as new classes and a nice presentation of special moves. th-cam.com/video/O56vQEZ_j8w/w-d-xo.htmlsi=ri2S1BCcGPyP2AUH
Too bad Metaphor and Ys X Nordics are launching around this time. Then Dragon Quest in November. I might pick this up later. I’m really interested! The glimmer aspect seems really cool.
Yes, SaGa has always been great. It never took in the west because console RPG fans were really lame back then and only more straight forward RPGs flew. Japanese devs were right about that and they skipped a lot of releases precisely with this sentiment. Had Romancing SaGa or SaGa Frontier for that matter came to PC (with maybe a little different visual style, since PC gamers back then had some aversion to anime style), it would have blown out massively. Like it would have become one of the most influential series ever. It just did not hit the right audience here on console in the west.
Honestly, Romancing Saga 2 has always been my favorite. Didn't like saga 1 and 3 because of the multiple main characters in the beginning. As a Perfectionist, I felt like I was missing out if I didn't play them all but most of the game is same and it got on my nerves lol. Frontier 1, I didn't like the Stat increase system and multiple main characters again. Frontier 2 was great though, the story was the most enjoyable. Hated scarlet red and emerald beyond though. These 2 were really hit or miss. Some people adored them, others hated them.
My only concern I guess is your characters not mattering. None to get attached to. Because permadeath and generations. No personality or backstory or whatever else to take along your adventure. Feels more like blank slate tools to move the general plot forward
if you review this game again, please mention the link of square enix youtube channel in the video the subscriber in US is still very few, it makes them losing to woke in the past
SaGa series has never been good, but this game could be the first. Same team that made Trials of Mana, and I'm sure we can agree that they overdelivered on that project.
After playing the demo of this game ( that i've never heard of ) it became one of my most antecipated games of all time!!
This is honestly great to hear! I’ve always been scared of by the mechanics but the trailers look INCREDIBLE so I was on the fence. So glad you got to check this game out and thank you for the info!
I’ve had the exact same problem with the SaGa games! I’m glad you had such a good experience with this one. I’ll have to check it out.
Akitoshi Kawazu, the guy behind SaGa, has a reputation for including all sorts of interesting and innovative ideas in his games, and then not telling anyone how they work. And it's not just the SaGa games. Legend of Mana and The Last Remnant had this same problem. Both good games, but with many mechanics that the game just never explains or explains poorly.
Wait, SaGa guy was behind Legend of Mana? That explains a LOT!
I think the last remnant suffered a lot from having a really bad leveling system.. I don't really know what they were thinking with that. The game was designed such that if you fight enemies higher level than you that you'd gain more stats from the fight, but not more experience.. so if you grinded on weak enemies the game could become almost unplayable because you'd end up as a high level with miserable stats, whereas if you spent the early game only fighting enemies that are way higher level than you then you become ridiculously overpowered in a way that snowballs way out of control (you get really high stats for your level, then because you have really high stats you can fight enemies while being even more underleveled, which allows you to increase your stats even more without increasing your level very much, which lets you fight enemies even more underleveled and so on..).
It's really an awful way to design the leveling system in general. It makes gaining experience feel like a penalty instead of a reward (you avoid fighting a lot of enemies because they actively make your character weaker by fighting them), it makes levels woefully inadequate for determining how strong anything should be, and perhaps worst of all, it makes the game easier for people that already found it easy (because they're fighting stuff underleveled which makes them overstatted for their level and makes the rest of the game a breeze) and harder for the people that already found it hard (because they spend time grinding weaker enemies thinking it'll help them but it actually permanently cripples their character for the entire game).
I'm really curious how this game will do. As someone with a lot of SaGa experience, and who has beaten the original version of this game, the game's flow and mechanics seem largely the same. The biggest difference is simply that this version is going to be quite thorough in explaining how it all works. A lot of people say they don't like SaGa games, but the largely positive response this title has been receiving thus far seems to support what I've always felt: that the gameplay is good... once you know how to play the game!
The obtuse, unexplained nature of most SaGa games is a prickly subject. On one hand, it's traditionally been an intentional design choice. A foundational appeal of the series going all the way back to the beginning with the Gameboy titles, was this romanticization of the unexpected, the joy of having a game surprise you. These are games filled with hidden systems, designed to play upon your ignorance to evoke a constant sense of wonder. You learn skills seemingly at random. You trigger quests you've never seen in previous playthroughs, and you don't know why. To the casual player, it's ideally meant to create an illusion of immense depth, of replayability. This feeling that anything can happen, at any time. And to the hardcore player, it's a challenge: a complex and multi-faceted series of systems that can be studied for hundreds or thousands of hours. Games that launch a thousand thousand page guides on GameFAQs.
On the other hand, it can create a sense of powerlessness, of hopelessness. These are hard games -- as they somewhat need to be to justify their complexity, for if they were not challenging, there would be no need to engage with the systems at all -- and the amount of work one seemingly must put in to succeed -- nevermind fully understand -- can make these games feel like they're not made for people who just want to play a fun game without feeling like they're being subjected to a JRPG University Entrance Exam.
This remake is clearly an olive branch to non-SaGa players. An earnest attempt to show new blood what can be so appealing about the series, by pulling back the curtain and showing exactly how everything works, in the hope that it will be possible to quickly and painlessly get new players to start experiencing the fun mechanics that veterans have come to understand through experience. I suspect some longtime fans may be a bit dismayed by this development, as you don't become a die-hard SaGa sicko without being the kind of person who enjoys the metagame of learning how the game functions, I think this remake is really the right opportunity for this kind of gambit. Romancing SaGa 2 is one of the best games in the series, featuring one of its strongest and most cohesive narratives (for a series that generally does not prioritize such things at all) and whose lineage system, and general game-flow of playing through several generations of an imperial line, whose actions meaningfully affect the future in a myriad of ways that encourage multiple playthroughs, remains to this day one of the truly unique JRPG experiences.
I think for some of us there's this small fear that if SaGa games were to become more popular, there would be a downward pressure from Square to make these games less experimental, less complicated, and less interesting to figure out. That the series would lose its appeal as a boundary-pushing, freshly experimental series, in kind of the same way that modern Souls games like Elden Ring bear very little of Demon's Souls adventurous and mysterious design ethos. But on the other hand, if this game's success means more SaGa games, with bigger budgets, and better polish, then maybe that's a trade worth making. After all, Souls games remain great fun precisely because the underlying game is just a lot of fun to play, and I think SaGa has similar strengths.
Anyway, I hope this game sells gangbusters, and we get a full-remake of Romancing SaGa 3. That game... with a budget... that would be veeeeery interesting, indeed.
Man I'm dying for a good turn base rpg. Maybe this will hit home.
I'm looking forward to this remake so much. Saga Frontier is one of my favorite games for the exact reasons it seems you disliked it. When I played it as a kid it was just so mysterious and I died so much. When the PS4 remaster came out some years ago I made it a point to platinum it. I tried starting Romancing Saga 2 a few years ago and just couldn't get into it at the time but this looks so good.
Super excited for all these classic rpg remakes/remasters. I played a few of the OG versions, but I missed out on so many.
The original Romancing SaGa 2 is a masterpiece, so I hope this one is at least half as good
Nice to hear thanks for the video and coverage ❤ you sparked my interest 😂I’ll be getting it thanks to you
Yes, SaGa has always been good and I'm glad this version is helping getting more people into it!
From what I've seen and heard about this game it's going to be my first SaGa game. Thanks for the video 👌
This is really good to hear. I've recently been playing the series from the beginning, having just played the original Romancing SaGa a month or two ago. And I have to say it's been rough.
To be fair, the systems in the GameBoy entries were *relatively* intuitive, just ill-balanced and grindy.
But Romancing SaGa... whew... That one is an absolute mess. Almost completely opaque, clearly only half-finished, and even saying the game had a narrative design is some kind of bad joke. With a guide I enjoyed it despite its major flaws, but without one it would have been unplayable.
I don't know much about the series beyond that, but my impression is that they've leaned into a sort of episodic omnibus sort of storytelling structure which I'm not a huge fan of. At least now I know it gets better at some point.
The series can widely vary between entries so I'm excited to see the changes in the remake! I almost wrote the series off after playing Scarlet Grace. Its battle system is almost puzzle like with its requirements in each battle, well done but not what I was looking for. Then I tried out Romancing Saga 3 and it became one of my favorite games. Its kind of like an open world proto Octopath on SNES. But even that differs from 2's focus on the lineage aspect. It'll be interesting to see where the series goes from here!
Chiming in to agree with the other longtime SaGa fans… young Brandon’s initial impression of SaGa as a series was absolutely on the money. It’s a series you have to grind yourself raw against to try and figure out on your own. The advent of online FAQs and forums and knowledge bases has made it infinitely more approachable.
I'll give this a try. I tried the oringinal 2&3 and it felt like i was just wondering around aimlessly and almost every battle seemed like i wasn't suppose to be in that area. I might try those oringinal 2 games again but with a guide this time
Inscrutable was the exact word I had for Saga Frontier at 18. Couldn't wrap my brain around it & so many other greats were out or coming.
I've always been interested in The SaGa games but never tried any. This looks like an interesting starting point. Im on a huge retro bender right now, so I might still go check one of the originals first
Just know that every SaGa game is an entirely different beast, they vary WILDLY.
@@GELTONZ This just got me more keen to try them
@@ssjbargainsale I've tried a few different ones in the past and always struggled to get into them... Except SaGa Frontier 2. It's a _bit_ less obtuse than some others, has a gorgeous artstyle, and an pretty unique multi-generational story structure.
If you're wanting to dip your toes into the series, I recommend it as a relatively accessible entry point.
Thanks Brendan, I will give this one a shot, hopefully with a demo prior to launch!
Finally the one has come the time where the franchise is redeemed
I would love SaGa games, but too often it seems like the way to play the games is by trying to avoid parts of the games. Or you have to restart because 10hrs in you found out you played it wrong.
I really hope they can make this series more beginner friendly. I’ve tried like 6 different SaGa games and the closest one I got to enjoying was RS3
Great video! I'm really looking forward to trying out a Saga game! 😊
First time watching your stuff. You convinced me to preorder a game i was on the fence about. Subbed.
Thank you!!
"Has SaGa ALWAYS been good??" THAT is a complicated question.
The truth is, SaGa games are very unique and adventurous and as such, each SaGa game falls into one of two categories: either one of the greatest RPGs of all time, or barely playable trash with pretty much NO middleground and which one falls where is ENTIRELY dependent on the player and their own tastes and tolerances. So no, it's not just you. I find the overwhelming majority of the SaGa series unplayable, but I keep trying them because when they get it right? THEY GET IT RIGHT.
SaGa 2 DS is my favorite JRPG of all time and second favorite GAME of all time. SaGa 3 DS fixed FFL3 for me (probably ruined it for others because WOW did THAT game change). Romancing SaGa 2? grabbed it on Switch and fell madly in love. Final Fantasy Legend 1 is cool but overshadowed by its sequel.
Minstrel Song? Tried like 5 times and still can't get into it. RS3? Didn't grab my interest. Unlimited Saga? I see what they're trying to do with this hyper advanced version of Hunt the Wumpus but...MAN. SaGa Frontier? Cannot get into it. SaGa Frontier 2? OOF. Scarlet Grace? just not hooking me. Emerald Beyond? Slightly better for me but still no luck.
But when they get it right? Instant favorites.
Revenge of the Seven is what we get when SaGa actually gets a budget! Hopefully it sells well so Kawazu will get more money to build up the series.
Yes. SaGa has always been great. Minstrel Song and Romancing SaGa 3 are easily some of the best jrpgs ever made, though you need to check your FF/DQ(conventional jrpg) brain at the door.
No, SaGa has not always been good. Sometimes you get games like SaGa Frontier and Romancing SaGa: Minstrel Song, which are both great. And other times you get games like Unlimited Saga, which had some interesting ideas, but really wasn't very good in the end.
But Romancing SaGa 2 is widely regarded to be one of the best, and hopefully this remake will take that and make it even better, like how they did with Minstrel Song.
Seems to have a lot of modern upgrades to solve the obscure difficulty this time around. It's got me interested now.
It wasn’t obscure you just had to use the brain while with final fantasy or other traditional jrpgs you just had to grind to beat it
Looks like it could be pretty interesting! Never really paid attention to the Saga series before. There's so many jrpgs releasing on PC lately, it's crazy! I need more money!
Thanks for putting this game on my radar. It really sucks that it's release date is so close to Ys 10 Nordic, but that's the reality of the JRPG market right now: so many great games coming out, it's impossible to play them all. I will look out for this when it releases and I added it to my wishlist on Steam, and I might pick it up if the early word of mouth is good.
Hearing your issues with Saga Frontier, Vagrant Story, and even Fanxanadu...you and I have shared some frustrations.
The short answer is Brandon, no, Saga has not always been this good. I personally like them a lot, and I find that these improvements they are adding make the series more approachable
When the fan base finds pride in calling themselves "SaGa sickos" yanno it's not for everyone. Really happy they're streamlining some things, while keeping what makes SaGa SaGa. I just hope the Hard difficulty is actually Hard :)
I also remember playing Saga Frontier and not understanding what was going on 😂
Hope they do this to saga frontier 2..... man that Gustave story. And the knights family too. And Egg.
haha, i had the exact same story, down to getting it from Blockbuster and everything. Except i actually fell in love with SaGa Frontier. You shouldve started with Red! his quest is the easiest lol. Frontier is my favorite SaGa game, Romancing SaGa 3 is my second favorite so I wish they had given this treatment to that installment instead, but im eager to give this one a shot anyway.
while I admire that it tries to do something different, no, SaGa has definitely not always been good lol. but this remake does look absolutely great and I will likely be checking it out!
not always, but mostly been good, like unlimited saga is the only one in the IP that is unanimously considered a blemish on the entire IP
It’s always been good, but they’re definitely making it more accessible. I don’t think accessibility equates to quality though.
I'm hoping it will allow the quality to show through better
I recently played the pixel remasters for the first six Final Fantasy games and, having always heard all about how Final Fantasy II sucked, I was surprised to find that I actually liked it a lot despite its differences to the rest of the series, mainly the whole leveling system. I then found out that the same people took those ideas and further developed them for the Romancing SaGa series that never made it over here back then, so I figured what the hell and played the pixel remaster of Romancing SaGa 2 despite its mixed reviews because it was on sale and it was the cheapest on Steam anyway. Much like with FF2, I had a blast playing it. I'm for sure going to play this modern 3D remake.
Yeah, I think you'll take to the remake quite well
First?!! Thank you for the insight Brandon! We got some good games coming👍🏻
Kawazu and the team have really made a push for thi series in the west in recent years and Revenge Of the Seven is yet another move in the right direction. SaGa has been ignored for way too long.
It usually discourages most jrpg players because of the dungeons and dragons/western rpg gae design as brandon remarkably highlighted in the video.
Romancing Saga is a medieval fantasy JRPG that has what is missing from today's Final Fantasy.
The most popular series of Romancing Saga has been fully remade.
By the way, it is well known that the seven heroes who appear as enemies are victims.
The story of Romancing Saga 2 is said to be modeled on the Akira Kurosawa movie "Seven Samurai," but the subtitle "Revenge of the Seven" could be taken to mean that the heroes who once saved mankind were sent out as enemies in deformed forms to take revenge for a debt they owed, but were actually victims of the Seven Heroes.
I'm really intrigued by the premise of the plot, so I'll be looking forward to it
@@JustTheGems
A new video trailer is now available.
It shows the seven heroes as they were when they were human, as well as new classes and a nice presentation of special moves.
th-cam.com/video/O56vQEZ_j8w/w-d-xo.htmlsi=ri2S1BCcGPyP2AUH
Too bad Metaphor and Ys X Nordics are launching around this time. Then Dragon Quest in November. I might pick this up later. I’m really interested!
The glimmer aspect seems really cool.
Yes, SaGa has always been great. It never took in the west because console RPG fans were really lame back then and only more straight forward RPGs flew. Japanese devs were right about that and they skipped a lot of releases precisely with this sentiment. Had Romancing SaGa or SaGa Frontier for that matter came to PC (with maybe a little different visual style, since PC gamers back then had some aversion to anime style), it would have blown out massively. Like it would have become one of the most influential series ever. It just did not hit the right audience here on console in the west.
Yes. Always has been
Audio volume too low Brandon
Saga frontier is hard ?
.
Yeah the saga series I've never cared about because of its structure
...this though has my attention. Casual mode for the win baby!
Thats a great shirt. Can you give me it.
Honestly, Romancing Saga 2 has always been my favorite. Didn't like saga 1 and 3 because of the multiple main characters in the beginning. As a Perfectionist, I felt like I was missing out if I didn't play them all but most of the game is same and it got on my nerves lol.
Frontier 1, I didn't like the Stat increase system and multiple main characters again.
Frontier 2 was great though, the story was the most enjoyable.
Hated scarlet red and emerald beyond though. These 2 were really hit or miss. Some people adored them, others hated them.
My only concern I guess is your characters not mattering. None to get attached to. Because permadeath and generations. No personality or backstory or whatever else to take along your adventure. Feels more like blank slate tools to move the general plot forward
Me too, to an extent, but the bits of character interaction I saw were encouraging
So basically this remake would be considered the mainstream dumbed-down version for normies, then?
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if you review this game again, please mention the link of square enix youtube channel in the video
the subscriber in US is still very few, it makes them losing to woke in the past
SaGa series has never been good, but this game could be the first. Same team that made Trials of Mana, and I'm sure we can agree that they overdelivered on that project.
Cmon now, no one’s a square enix fan 😂
We're out there!
From what I've seen and heard about this game it's going to be my first SaGa game. Thanks for the video 👌