Model A’s only flaw is none other than Giga Crush requiring full energy bar. I wish it could be used anytime to deal damage proportional to the remaining energy percentage.
Having Giga Crush's damage be proportional to your remaining energy would be a very welcome change in this case. It'd cut the battle down from 7 cycles to 4. I can see it perhaps being a bit too powerful in Normal Mode, since you'd be able to do 32 damage in one go, but there's also no W Tank in ZXA, so you'd still have to wait for a recharge. In general, I wish more forms had Giga Attacks or special functions to replace Overdrive. I'll always lament the loss of Shadow Dash for Model P, and I've always wished that players could launch that oversized fireball that Atlas uses.
Thankfully, there isn't nearly as much required movement here as there is with the Yellow Devil. I guess the only downside to Vulturon's pattern being so relaxed is that it's easy to stop paying attention, but that only really matters if you're going for no damage, which, obviously, isn't required.
I can imagine that being a common sentiment. A big part of my motivation to make this video was to help anyone dreading the challenge. It doesn't change the fact that it's a very tedious bit of game design, but at least it's possible to get through it consistently.
Model A’s only flaw is none other than Giga Crush requiring full energy bar. I wish it could be used anytime to deal damage proportional to the remaining energy percentage.
Having Giga Crush's damage be proportional to your remaining energy would be a very welcome change in this case. It'd cut the battle down from 7 cycles to 4. I can see it perhaps being a bit too powerful in Normal Mode, since you'd be able to do 32 damage in one go, but there's also no W Tank in ZXA, so you'd still have to wait for a recharge.
In general, I wish more forms had Giga Attacks or special functions to replace Overdrive. I'll always lament the loss of Shadow Dash for Model P, and I've always wished that players could launch that oversized fireball that Atlas uses.
ZXA bosses be like, “You may have my body, but I have the strongest attack.”
Silver Medal - Easy!
Bronze & Gold Medal - Pure tedium & patience! (Imagine fighting the yellow devil boss fight in a way)
Thankfully, there isn't nearly as much required movement here as there is with the Yellow Devil. I guess the only downside to Vulturon's pattern being so relaxed is that it's easy to stop paying attention, but that only really matters if you're going for no damage, which, obviously, isn't required.
@@DZ-Three Yeah.
that gold medal alone is what keeps me away from going all medals in this game
I can imagine that being a common sentiment. A big part of my motivation to make this video was to help anyone dreading the challenge. It doesn't change the fact that it's a very tedious bit of game design, but at least it's possible to get through it consistently.