Houdini: You're learning it wrong (no really this time) | Matt Estela | SIGGRAPH Asia 2019

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  • เผยแพร่เมื่อ 5 ก.ย. 2024

ความคิดเห็น • 25

  • @MDA_01
    @MDA_01 2 หลายเดือนก่อน

    Two years into my Houdini journey and I've only just come across this video. Feeling very happy to know that I'm not the only one in awe of Thomas Slanik : )

  • @chaoyuhuang5623
    @chaoyuhuang5623 4 ปีที่แล้ว +31

    Is this the same guy who create cg wiki? He taught me a lot:-)

  • @paulh3d
    @paulh3d 4 ปีที่แล้ว +1

    Great talk! Thanks Matt, Sidefx, and everyone else for sharing their knowledge

  • @kuunami
    @kuunami ปีที่แล้ว

    The time manipulation part has me lost. I'm not understand what the timeshift is actually doing in his example.

  • @TroubleShotVFX
    @TroubleShotVFX 4 ปีที่แล้ว +10

    Remember the last time you were learning it. Good well that was wrong. Here's the actually real and right way to learn it that will surely not be wrong in the near future. - Every Houdini Artist

  • @baldoski
    @baldoski 4 ปีที่แล้ว +2

    Just downloaded H18 and... let's get ready to rrruumble!

    • @the27thKevin
      @the27thKevin 4 ปีที่แล้ว

      @H D P l a y s t a t i o n

  • @howiem
    @howiem 4 ปีที่แล้ว +4

    No, I'm sorry, you're wrong: network boxes rule. I don't tend to nest them, but with a null or one of those alt-click router thingies at each end they make a neat way of keeping stages of a network together, and make it a lot easier to insert stuff further up the tree without needing to manually move chunks around. Yeah, ctrl/cmd-dragging a node is supposed to make this sorta thing easier; it moves most - but not all - of the nodes below the current one. But it can leave stragglers behind - and with network boxes you can put notes by the nodes too and know they'll stay by them :) So, no, you're completely and subjectively wrong about this matter and I feel we should fight about it

    • @mattestela
      @mattestela 4 ปีที่แล้ว +11

      My next talk will be titled 'howiemnet: you're doing it wrong', and will be just me shaking my head for 45 mins. ;)

    • @howiem
      @howiem 4 ปีที่แล้ว +13

      @@mattestela well jeez I can get that talk at home

  • @CarlWicker
    @CarlWicker 4 ปีที่แล้ว +1

    awesome talk, thanks for share

  • @yanasitta
    @yanasitta 4 ปีที่แล้ว +8

    I've used Excel, I got this.

    • @inderjeet7633
      @inderjeet7633 3 ปีที่แล้ว

      😂

    • @dantom6850
      @dantom6850 9 หลายเดือนก่อน

      Sure buddy 😂😂, 3 years later how’s it going?

  • @spider853
    @spider853 4 ปีที่แล้ว +2

    I wonder if he could've use an attribute reference instead of $WIDTH (something like @width? if I remember correctly), as far as I remember from recent versions Houdini moves towards it.

    • @mattestela
      @mattestela 4 ปีที่แล้ว +1

      Adrian Gray yep, which is now further confusion for new users. Sometimes it requires the @ prefix, sometimes it doesn't. You get used to it after using houdini for a bit; but it's not as unified as it could/should be.

  • @primetime0104
    @primetime0104 4 ปีที่แล้ว +2

    As much as I like to learn to work with Houdini, it is not artist friendly as Maya. Maybe because, while working with procedural system in Houdini, artist’s main focus is fixed on the lego pieces, not on the main viewport as in Maya. Maya too works similarly to a procedural system under the hood, by the looks of it. Anyway, I find maya to be expensive.

  • @ryangame9515
    @ryangame9515 2 ปีที่แล้ว

    Matt is so cool

  • @cmolfino
    @cmolfino 4 ปีที่แล้ว

    Great talk matt

  • @user-hl5zx1qh7s
    @user-hl5zx1qh7s 4 ปีที่แล้ว

    32:17

  • @user-hl5zx1qh7s
    @user-hl5zx1qh7s 4 ปีที่แล้ว

    29:30