Two years into my Houdini journey and I've only just come across this video. Feeling very happy to know that I'm not the only one in awe of Thomas Slanik : )
Remember the last time you were learning it. Good well that was wrong. Here's the actually real and right way to learn it that will surely not be wrong in the near future. - Every Houdini Artist
No, I'm sorry, you're wrong: network boxes rule. I don't tend to nest them, but with a null or one of those alt-click router thingies at each end they make a neat way of keeping stages of a network together, and make it a lot easier to insert stuff further up the tree without needing to manually move chunks around. Yeah, ctrl/cmd-dragging a node is supposed to make this sorta thing easier; it moves most - but not all - of the nodes below the current one. But it can leave stragglers behind - and with network boxes you can put notes by the nodes too and know they'll stay by them :) So, no, you're completely and subjectively wrong about this matter and I feel we should fight about it
I wonder if he could've use an attribute reference instead of $WIDTH (something like @width? if I remember correctly), as far as I remember from recent versions Houdini moves towards it.
Adrian Gray yep, which is now further confusion for new users. Sometimes it requires the @ prefix, sometimes it doesn't. You get used to it after using houdini for a bit; but it's not as unified as it could/should be.
As much as I like to learn to work with Houdini, it is not artist friendly as Maya. Maybe because, while working with procedural system in Houdini, artist’s main focus is fixed on the lego pieces, not on the main viewport as in Maya. Maya too works similarly to a procedural system under the hood, by the looks of it. Anyway, I find maya to be expensive.
Two years into my Houdini journey and I've only just come across this video. Feeling very happy to know that I'm not the only one in awe of Thomas Slanik : )
Is this the same guy who create cg wiki? He taught me a lot:-)
Yes, he is
bless that man
@@NoobishAlpha indeed
Great talk! Thanks Matt, Sidefx, and everyone else for sharing their knowledge
The time manipulation part has me lost. I'm not understand what the timeshift is actually doing in his example.
Remember the last time you were learning it. Good well that was wrong. Here's the actually real and right way to learn it that will surely not be wrong in the near future. - Every Houdini Artist
Just downloaded H18 and... let's get ready to rrruumble!
@H D P l a y s t a t i o n
No, I'm sorry, you're wrong: network boxes rule. I don't tend to nest them, but with a null or one of those alt-click router thingies at each end they make a neat way of keeping stages of a network together, and make it a lot easier to insert stuff further up the tree without needing to manually move chunks around. Yeah, ctrl/cmd-dragging a node is supposed to make this sorta thing easier; it moves most - but not all - of the nodes below the current one. But it can leave stragglers behind - and with network boxes you can put notes by the nodes too and know they'll stay by them :) So, no, you're completely and subjectively wrong about this matter and I feel we should fight about it
My next talk will be titled 'howiemnet: you're doing it wrong', and will be just me shaking my head for 45 mins. ;)
@@mattestela well jeez I can get that talk at home
awesome talk, thanks for share
I've used Excel, I got this.
😂
Sure buddy 😂😂, 3 years later how’s it going?
I wonder if he could've use an attribute reference instead of $WIDTH (something like @width? if I remember correctly), as far as I remember from recent versions Houdini moves towards it.
Adrian Gray yep, which is now further confusion for new users. Sometimes it requires the @ prefix, sometimes it doesn't. You get used to it after using houdini for a bit; but it's not as unified as it could/should be.
As much as I like to learn to work with Houdini, it is not artist friendly as Maya. Maybe because, while working with procedural system in Houdini, artist’s main focus is fixed on the lego pieces, not on the main viewport as in Maya. Maya too works similarly to a procedural system under the hood, by the looks of it. Anyway, I find maya to be expensive.
Matt is so cool
Great talk matt
32:17
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