Doom - E2M3: Refinery (Nightmare! 100% Secrets + Items)

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  • เผยแพร่เมื่อ 31 ม.ค. 2025

ความคิดเห็น • 182

  • @AlexeiVoronin
    @AlexeiVoronin 2 ปีที่แล้ว +64

    First non-boss Baron of the game. And a pretty unusual music choice too - for a few seconds it made me think the game was bugged, back in the day.

  • @onepureturtle
    @onepureturtle 2 ปีที่แล้ว +79

    That transition from the intermission music playing in the level to the intermission music kicking in at the exit was almost seamless.

  • @BigMacDavis
    @BigMacDavis 2 ปีที่แล้ว +93

    Very nicely done. I'm actually looking forward to E2M6: Halls of the Damned.

  • @FirithPanda
    @FirithPanda 2 ปีที่แล้ว +170

    Man, with how fast Decino goes through these levels, you can see how refined he is at the game--knowing it like the back of his hand.

    • @gunzblazin6860
      @gunzblazin6860 2 ปีที่แล้ว +19

      Zero Master: 🤨

    • @SimBol1216
      @SimBol1216 2 ปีที่แล้ว +38

      ​@@gunzblazin6860 You know they can both be good, right?

    • @allesklarklaus147
      @allesklarklaus147 2 ปีที่แล้ว +10

      @@SimBol1216 funny enough they both made videos with doom on nightmare difficulty recently

    • @DinnerForkTongue
      @DinnerForkTongue 2 ปีที่แล้ว +8

      No joke. I've been replaying OG Doom (to get to Sigil) on non-fast UV, and man am I feeling like a tourist compared to decino.

    • @mondragon9282
      @mondragon9282 2 ปีที่แล้ว +1

      I wanna give your comment a 👍but its at 69 right now so I can't

  • @SteackDeLamasticot
    @SteackDeLamasticot 2 ปีที่แล้ว +22

    Love this playthough, nightmare feels like the canon difficulty, i can imagine doom guy killing demons all day long with no end to them in sight

    • @bluebay0
      @bluebay0 2 ปีที่แล้ว +2

      "No End in Sight"

  • @Jontr_
    @Jontr_ 2 ปีที่แล้ว +2

    1:04 Bro, I can't stop watching the zombie shooting at the wall

  • @feorg99
    @feorg99 2 ปีที่แล้ว +38

    Mapping really has come a long way, and watching videos of Arrival and original Doom back to back makes it more obvious. Verticality was underused in the original levels, and this map looks almost like a Wolf3d map with different textures. But to be fair they didn't have that much time to explore what could be done with the engine. D2 already has more varied elevation, though it didn't always make the maps more fun.

    • @hfc2x
      @hfc2x 2 ปีที่แล้ว +12

      This is one of the first levels Tom Hall ever made for the game, at a time they were still figuring out how the new engine worked. In fact, Tom never did much work on it, and what you see in the final game is pretty much an unfinished rough draft with some monster placement made by Sandy Petersen, but an unfinished draft of a level nonetheless.

    • @ah5836
      @ah5836 2 ปีที่แล้ว +6

      And it's when we remember Doom was built to run on a 386 33mhz cpu with 4 megabytes of ram and no 3d graphics card!!! Crazy to think how the hell they made it work!

    • @DinnerForkTongue
      @DinnerForkTongue 2 ปีที่แล้ว +6

      Of course it looks like a Wolf3D map, this is a legacy map with the barest sprucing up. Hell, it was mostly made by Tom Hall, who left id _early_ in Doom's production.

  • @joeythe_revenant5121
    @joeythe_revenant5121 2 ปีที่แล้ว +1

    Oh look it's the map with the intermission music and that strange valve texture. Good job on the 100% Nightmare! run. It's very fun to watch you plow through it.

  • @gregoryheidt2746
    @gregoryheidt2746 2 ปีที่แล้ว +42

    That was straight up incredible, with no previous practice. You've got a good memory there ducino!

  • @s.s.r.s2641
    @s.s.r.s2641 2 ปีที่แล้ว +3

    The transition to shotgun from plasma gun while the music exactly changes the guitar to the hi hat was delightful 2:25

  • @AB0BA_69
    @AB0BA_69 2 ปีที่แล้ว +3

    Respawning Turbo Pinkys are absolutely terrifying. At least when an Archie gets all up in your face you know he doesn't have a melee attack and all you have to do is break LOS. When a Revenant gets in your face... well... they are too comical to be "scary" in any sense.
    But a Turbo Pinky??? Fuuuuuuuuudge that noise!

  • @maltardraco9555
    @maltardraco9555 2 ปีที่แล้ว +22

    Dev1: "Hey, Dev2. What music track should we use for this level?"
    Dev2: "Just use the mission complete track. That won't get annoying at all!"
    Dev1: "Great idea!"

    • @onepureturtle
      @onepureturtle 2 ปีที่แล้ว +11

      Especially baffling since there were lots of unused tracks that Bobby "composed".

    • @savbeeing7376
      @savbeeing7376 6 หลายเดือนก่อน

      Absolute gigachad. This is why this level slaps

  • @lhfirex
    @lhfirex 2 ปีที่แล้ว +16

    I think this might actually be more fun on Nightmare than UV, just cause of the extra plasma ammo and not having to kill the baron.

    • @DinnerForkTongue
      @DinnerForkTongue 2 ปีที่แล้ว +4

      Also the faster pace all around. Good map or bad, it's always exciting.

  • @luketien928
    @luketien928 ปีที่แล้ว +1

    Hiya Decino. I've been going through your DOOM playthroughs one by one. Your skill is amazing! Thanks for posting these! I especially use your videos to find secrets, because I'm bad at those myself.
    Have you considered playing through with Brutal Doom: Black Edition? It's almost like a different game altogether! Familiar maps, but quite different, exciting, and challenging gameplay!
    I for one would love to see your Nightmare! busting skills plow through Brutal Doom: Black Edition as well!!
    Regardless, keep up the great work!! 👍

  • @juggernautx1779
    @juggernautx1779 2 ปีที่แล้ว +4

    Ashamed to say that I forgot most of the maps.
    Also you're on a roll with 100%s
    Keep it going

  • @VTRcomics
    @VTRcomics 2 ปีที่แล้ว +1

    I... You know what? Wow. Not because you slayed that level, but because I COMPLETELY forgot that the backpack in the nukage was what that secret is SUPPOSED to be. I played GBA Doom 1 and always recognized this as the early BFG level because of that. Man what a weird port.

  • @unchaynd7266
    @unchaynd7266 2 ปีที่แล้ว +35

    0:57 imagine how nice it would be if it was *full* invisibility

    • @iguana9173
      @iguana9173 2 ปีที่แล้ว +8

      That would be awesome

    • @NerfPlayeR135
      @NerfPlayeR135 2 ปีที่แล้ว +3

      In GZDoom on default compatibility settings, partial invis acts like the Ring of Shadows from Quake.

    • @iguana9173
      @iguana9173 2 ปีที่แล้ว +4

      @@NerfPlayeR135 it’s ring of shadows

    • @NerfPlayeR135
      @NerfPlayeR135 2 ปีที่แล้ว +2

      @@iguana9173 Fixed.

  • @Batgirl_fangirl
    @Batgirl_fangirl 2 ปีที่แล้ว +26

    What a play through!😀 I'm so loving this series, it's the perfect tribute to DooM's birthday. You're doing a terrific job decino. I'm so looking forward to seeing you play Deimos Lab.🙂💛

  • @iguana9173
    @iguana9173 2 ปีที่แล้ว +14

    1:56 all these years I didn’t know that door was a secret area.

    • @DinnerForkTongue
      @DinnerForkTongue 2 ปีที่แล้ว +3

      It gives you the choice of going back without wading through nukage.

    • @worsethanhitlerpt.2539
      @worsethanhitlerpt.2539 2 ปีที่แล้ว +2

      Just a shortcut it shouldnt be labeled a secret

    • @SundayTopper
      @SundayTopper 5 หลายเดือนก่อน +1

      @@worsethanhitlerpt.2539 it's a secret short-cut :D

  • @UnknownCleric2420
    @UnknownCleric2420 2 ปีที่แล้ว +2

    Nice job, always impressive to see a first try run. I'd imagine most people don't think of the Plasma Rifle as being so OP in Nightmare due normally having a lack of ammo, but that 700 RPM fire rate can save your bacon on Nightmare due to the double ammo. I certainly didn't think about it.

  • @fellow_doomer
    @fellow_doomer 2 ปีที่แล้ว +7

    its great that this map gave us the full version of the end screen theme! also loving the videos man!

  • @simonlemerveilleuxdelisle3779
    @simonlemerveilleuxdelisle3779 2 ปีที่แล้ว +3

    The best thing about E2M3 is the fact that E2M4 follows.

  • @ah5836
    @ah5836 2 ปีที่แล้ว +5

    Fun fact, decino's clear time for this level is the *_exact_* same as Zero Master's total clear time for for the episode at the completion of this level! (ZeroMaster's not getting 100% items, but still great watching both simultaneously!)

    • @DinnerForkTongue
      @DinnerForkTongue 2 ปีที่แล้ว

      ZM is just built different. Tenacious mofo right there, obsessed with improving his goals and doubling his criteria.

  • @d3ad160
    @d3ad160 2 ปีที่แล้ว +9

    E2M6 from ITYTD to UV is not tough, only if you get stuck by a pinky. But on nightmare, in the tight corridors with respawning enemies... Looking forward to it.

    • @DinnerForkTongue
      @DinnerForkTongue 2 ปีที่แล้ว +1

      Tight corridors, low visibility, respawning beef gates, and problematic weapon availability. E2M6 has it all to be a ballache.

  • @Balla_Bo
    @Balla_Bo 2 ปีที่แล้ว +3

    On NM, this level actually becomes pretty fun, especially that “optional area” next to the start. This video does a great job of capturing the experience - an unpracticed decino is kind of like us mortals… after practice
    It’s also great training for the novice NM player (like this guy 👈)

  • @billabobyt
    @billabobyt 2 ปีที่แล้ว +2

    lol, the intermission music restarting when you exited was pretty smooth

  • @georgeheilman885
    @georgeheilman885 2 ปีที่แล้ว +2

    You did that with impressive speed. For a while there, I thought there might be more items in that shadowed pillar area. Hope the next one's a sinch.

  • @michaelandreipalon359
    @michaelandreipalon359 ปีที่แล้ว +1

    Love it at times when the intermission themes get played for the proper levels.
    And I strangely appreciate it when Partial Invisibility is grudgingly accepted. Kinda like how a DCAU fan can actually praise weak episodes like "I've Got Batman in My Basement".

  • @Olek54321
    @Olek54321 2 ปีที่แล้ว +1

    Playing NERF made you so calm on Nightmare, I mean no panic moves, like you always know, how monsters will act and how to dodge their attacks and also you've gained self-confidence. That's incredible
    2:03 Do I really want to go there?? haha

    • @DinnerForkTongue
      @DinnerForkTongue 2 ปีที่แล้ว

      NERF is an outstanding entryway (heh) to playing on Nightmare for the uninitiated.

  • @Princeofno1
    @Princeofno1 2 ปีที่แล้ว +2

    One thing I remember about this level specifically was accidentally finding all the secrets when I just wanted to finish the level

  • @Fuchsia_tude
    @Fuchsia_tude 2 ปีที่แล้ว +1

    4:30 I'm not sure how many of Hall's items made it into the final release, because he left four months before release and a lot of things weren't in the game yet, and the ones that were included a lot of things like Wolfenstein-style score collectibles and Doom Bible plot-based key alternatives like the Colonel's Hand.

  • @creaturetypesorcery
    @creaturetypesorcery 2 ปีที่แล้ว

    Im impressed. Good job :D

  • @craigratio
    @craigratio 2 ปีที่แล้ว +6

    It's almost as if this series has inspired Zero Master as he seems to be destroying NM100S Episodes in like 8-10 minutes.

  • @Evanx4
    @Evanx4 2 ปีที่แล้ว

    WHOA WHOA WHOA i just commented on your video 2 days ALREADY? YOU ALREADY MADE A VIDEO. Dude you are awsome.

  • @Finnisher_DAD
    @Finnisher_DAD 2 ปีที่แล้ว

    My brain is still in wtf just happened mode after watching 😄
    Very well played, obviously!
    The pinkies are freakishly fast on nightmare!

  • @Skilful_basics8
    @Skilful_basics8 2 ปีที่แล้ว +2

    The pinkies on nightmare crack me up. It's like a little kid on sugar. They are so damn fast!

  • @bogbeach
    @bogbeach 2 ปีที่แล้ว +2

    this level be like:
    DUT-DUT-DUT-*presses spacebar*
    DUT-DUT-DUT

  • @eduardodiaz9942
    @eduardodiaz9942 2 ปีที่แล้ว

    Damn, you're blazing through these maps

  • @opp31337
    @opp31337 2 ปีที่แล้ว +4

    this is a good lookin WAD, the designers did a good job with it.
    hope they get recognition and find jobs in the industry.

  • @AndrinhoD
    @AndrinhoD ปีที่แล้ว +2

    You ran away from Baron!

  • @tcollacott
    @tcollacott 2 ปีที่แล้ว +2

    Between you and Zero Master, I’m getting nothing done👌❤️🍻

  • @Ben_of_Langley
    @Ben_of_Langley 2 ปีที่แล้ว +1

    Nice run decino short and sweet.
    Would you say the best tactic for nightmare is to only engage in combat if necessary and of course if your going for max kills then racking that up untill you hit the demon count because so far it's actually looking really easy in the base game saying that I do need to remember that my own skill is far better now I really need to have more confidence in my ability in all honesty anyway as always Cheers for upload decino.

  • @MirekWdowiak
    @MirekWdowiak 2 ปีที่แล้ว +1

    "Actually partial invisibility is quite useful." - decino, 2023.

  • @senyaiv
    @senyaiv 2 ปีที่แล้ว +3

    ah this map. such a smooth continuation to e2m2. tho it always felt claustrophobic as hell

  • @lukebehrendsbro.
    @lukebehrendsbro. 2 ปีที่แล้ว +5

    I guess this map in Nightmare Mode is okay sometimes. 🤔But the next map however might be more of a pain so I do want to see how that's played out for ya. In the mean time great job on beating this with 100% items. Many more to come. 🙂

  • @johnmozhui5630
    @johnmozhui5630 2 ปีที่แล้ว

    Nicely done

  • @coryfusting9294
    @coryfusting9294 2 ปีที่แล้ว +24

    I think this job does a great job of making a cool end-of-level song really repetitive and grating. The actual level itself is pretty okay.

    • @Votterbin
      @Votterbin 2 ปีที่แล้ว +4

      Hearing it three times in a row...

    • @DinnerForkTongue
      @DinnerForkTongue 2 ปีที่แล้ว +3

      I'm constantly thinking to myself what music I can replace the map's music with.

  • @sirlight-ljij
    @sirlight-ljij 2 ปีที่แล้ว +1

    The thing that always bugged me about Doom level design is that levels don't really represent anything. They are named after potential space base places, but the inside of the level is some generic corridor stuff without any resemblance to the thing they are naming

  • @atsekjoker
    @atsekjoker 2 ปีที่แล้ว

    hey decino, you know what? you gave me a heart on one of my comments the other day and youtube mailed the info to me. i never deleted the notification. it lightens me up everytime i see it in my mailbox. =D

    • @decino
      @decino  2 ปีที่แล้ว

      Here's another one then!

    • @atsekjoker
      @atsekjoker 2 ปีที่แล้ว

      @@decino jey ! =D

  • @PersephoneStars
    @PersephoneStars 2 ปีที่แล้ว

    Decino is getting to powerful. This map is the prove of it. That's impressive

  • @CTrayne420
    @CTrayne420 2 ปีที่แล้ว +1

    Decino went full Romero and made E2M3 his Bitch. Damn!

  • @UninterestedCommentator
    @UninterestedCommentator 2 ปีที่แล้ว +1

    1:04 Very nice shot

  • @Nob1ej0n
    @Nob1ej0n 2 ปีที่แล้ว

    Another fine run. Just breezing through.

  • @rod9766
    @rod9766 2 ปีที่แล้ว +4

    Seeing you skip completely the Baron made me think about a way to meet the challenge even spicier: kill each different enemy at least once regardless of kill%. Not asking you to do it or anything of the sort, but just imagine doing that and how the difficulty would escalate

  • @СергейМисюк-ж1к
    @СергейМисюк-ж1к 2 ปีที่แล้ว +1

    Ah, the plasma gun! A weapon of more refined era... Well, at least, they used to keep them in refinery.

  • @TheBrutalDoomer
    @TheBrutalDoomer 2 ปีที่แล้ว

    The preview made me think of Hellbound map19 (which is a homage to episode 2 itself)

  • @joshuabaker5692
    @joshuabaker5692 2 ปีที่แล้ว +4

    A four minute long rung where an item is both ass and kind of useful. The one item in doom that is cursed to always ass and useful.

    • @DinnerForkTongue
      @DinnerForkTongue 2 ปีที่แล้ว

      It's amazing how polarizing, and polarized, it is.

    • @XenoSpyro
      @XenoSpyro 2 ปีที่แล้ว +1

      You have to remember that the default control scheme was arrows, < >, spacebar, ctrl. Nobody was good enough to circle-strafe twenty nightmare projectiles

  • @azashukri5322
    @azashukri5322 2 ปีที่แล้ว

    That went very well.

  • @Jhonnywmr
    @Jhonnywmr 2 ปีที่แล้ว

    Amazing!

  • @craigratio
    @craigratio 2 ปีที่แล้ว +1

    Also this map had the secret exit on the snes version of doom. It was behind that megasphere at the end

  • @hfc2x
    @hfc2x 2 ปีที่แล้ว +4

    A part of me hates this map, and I know it's considered a stinker, but at the same time there's something charming about it. Maybe it's the fact that they shipped it in such an obviously unfinished state. In fact, MOST of Tom Hall's maps (namely E2M3, E2M4, E2M7, E3M3, E3M7) were left clearly unfinished like this, and I can only wonder if it's because they were running out of time for release and since they needed more levels, they just decided those rough drafts of his were serviceable enough and threw them in. For whatever reason, that's why E2 has always been my favorite, despite it generally being considered low quality.

    • @DinnerForkTongue
      @DinnerForkTongue 2 ปีที่แล้ว

      My bellyache about id losing Tom Hall was that it was about differences in design philosophy. Hall had a different idea (as can be read in the Doom Bible, seriously interesting document for Doom aficionados), but still a valid one.

  • @CsendesMark
    @CsendesMark 2 ปีที่แล้ว +3

    laziest music choice in all of the doom games :D
    Still love the intermission music ❤

  • @niconutz898
    @niconutz898 2 ปีที่แล้ว

    Not too bad at all 👏

  • @YigaClanMember123
    @YigaClanMember123 2 ปีที่แล้ว

    The ultimate doom for the ultimate doom player

  • @MobileGamingChronicles
    @MobileGamingChronicles 2 ปีที่แล้ว +1

    First try success! You are doing well on Nightmare! so far Decino! I hope I didn't jinx it. 😁😁😁

  • @AB0BA_69
    @AB0BA_69 2 ปีที่แล้ว

    2:03 "Nooope, don't want none of that! 😅"

  • @thedoomgirl
    @thedoomgirl 2 ปีที่แล้ว +1

    This one's so confusing but was fun playing it in repeat

  • @stylesrj
    @stylesrj 2 ปีที่แล้ว +1

    Ah Refinery. Or "The Level Where The Level Transition Music Is The Level Music"

  • @secretsofthedeep20k
    @secretsofthedeep20k 2 ปีที่แล้ว

    Fly by the seat of your pants. Epic shooting skills.

  • @Imp-mq1be
    @Imp-mq1be 2 ปีที่แล้ว

    best episode 2 map, and the better music

  • @JoLiKMC
    @JoLiKMC 2 ปีที่แล้ว

    2:33 - "[…] run past the Baron…"
    4:18 - "And, I got all the- well… I got 100% of the kills. _Interesting!"_
    Well… when you said you'd get "100% of the kills", you never specifically said that you'd be killing _every enemy at least once._ So… still technically 100% kills. _Technically…_

  • @avvn9331
    @avvn9331 2 ปีที่แล้ว

    This is fun map, damm those pinkies

  • @fokusano
    @fokusano 2 ปีที่แล้ว

    Stunning... You are The Doomer... (Player :P)

  • @YizzTheEunuch
    @YizzTheEunuch 2 ปีที่แล้ว

    algorithm-pleasing comment for optimal channel growth

  • @gillesfournier8482
    @gillesfournier8482 2 ปีที่แล้ว

    Looks like doomguy is on drugs
    What speed. Impressive
    😂👍
    Good job

  • @rumplespliffskin
    @rumplespliffskin 2 ปีที่แล้ว +1

    Man you make these look easy.

  • @Lackooo84
    @Lackooo84 2 ปีที่แล้ว

    Finally!

  • @RealRushinRussian
    @RealRushinRussian 2 ปีที่แล้ว

    Strange, this video wasn't showing up on my subscription page. So I went to your channel and found it, then refreshed my sub page and it popped there too (in between other videos). Says uploaded 40 minutes ago, shouldn't be a timing issue. Huh.

  • @williamsmith666
    @williamsmith666 2 ปีที่แล้ว

    3:53 We've all done that. There's no shame in it.

  • @DEdens1525
    @DEdens1525 2 ปีที่แล้ว

    On to the next one.

  • @TritonTv69420
    @TritonTv69420 2 ปีที่แล้ว +1

    You should tag zero master for SEO. He has been putting out NM playthroughs too.

  • @tylerjennings8242
    @tylerjennings8242 2 ปีที่แล้ว

    0:56 Item number one is ASS?! That’s quite the power-up!

  • @popenderaza
    @popenderaza 2 ปีที่แล้ว

    intermission music is actually quite good as battle music.

  • @sirkredrum3406
    @sirkredrum3406 2 ปีที่แล้ว

    Those Pinky's really have the runs on nightmare.

  • @FloodclawKupo
    @FloodclawKupo 2 ปีที่แล้ว

    Very clean, very clean. And not even practiced!

  • @Peffse
    @Peffse 2 ปีที่แล้ว

    1:04 what was this zombieman shooting at? He just kinda shot the wall. I didn't think that partial invisibility influenced their aim THAT much.

    • @decino
      @decino  2 ปีที่แล้ว

      It does.

  • @thegreatandpowerfultrixie9363
    @thegreatandpowerfultrixie9363 2 ปีที่แล้ว

    Huh didn't know there was a secret super charge and rad suit in this level. The more you know I guess

  • @carpediemarts705
    @carpediemarts705 2 ปีที่แล้ว

    You had the berzerk and got ouched trying to stunlock w the chain gun

  • @fisk0
    @fisk0 2 ปีที่แล้ว

    As you said Tom Hall used to spread items randomly through the beta levels, and as you've looked quite deeply at the Doom source code in the past, do you know if there used to be any plans on giving items points values as in Wolfenstein 3D at some point in development?

    • @DinnerForkTongue
      @DinnerForkTongue 2 ปีที่แล้ว

      Beta? For real? This strikes me as late alpha cutting-room-floor content, where things are still somewhat primitive and unfocused.

    • @fisk0
      @fisk0 2 ปีที่แล้ว

      @@DinnerForkTongue I didn't assert this was the case, just asking whether decino who has experience looking into the source code had seen anything indicating reasons for these items to be using in such a manner, especially since Id had a score based system in previous games. As for alfa and beta, I'd have no idea, sounded like decino said this was a level made for the beta in the video.

  • @LeMnISc4tA
    @LeMnISc4tA 2 ปีที่แล้ว

    This track fits with the frenetic gameplay. Maybe you should volume up in next level!

  • @AposineYT
    @AposineYT 2 ปีที่แล้ว +2

    Why do you have the ZDoom secret sound now?

    • @decino
      @decino  2 ปีที่แล้ว +3

      Because I switched over to DSDA-Doom this year which uses that sound.

  • @XzMondayNightzX
    @XzMondayNightzX 2 ปีที่แล้ว

    I was just as confused as decino was at the start of the map. Def not one of my favorite maps for sure and it could have used it's own level midi rather than the intermission on loop.

  • @pannomic
    @pannomic 2 ปีที่แล้ว

    nice one, not sure when is luck and when skill xd

  • @chrisstach1531
    @chrisstach1531 2 ปีที่แล้ว

    So just finished playing Doom revolution. Not too difficult, around 30ish maps, thought I'd toss it out there and see if it may spark your interest

  • @jonbourgoin182
    @jonbourgoin182 2 ปีที่แล้ว +1

    Why is the music in this level from the results screen? That isn't the original music for this map is it?

    • @decino
      @decino  2 ปีที่แล้ว +1

      They either 1) ran out of music to use 2) thought it sounded cool or 3) simply didn't give it any thought whatsoever.

  • @j4son_
    @j4son_ 2 ปีที่แล้ว

    those moves at the start tho

  • @TheBrassDancer
    @TheBrassDancer 2 ปีที่แล้ว

    Very weird hearing the level music sound so similar to the intermission music.

  • @josephkarakowski190
    @josephkarakowski190 2 ปีที่แล้ว

    Weird, you're not going to mention the weird pipe texture in the Cacodemon cage in the beginning?

    • @billabobyt
      @billabobyt 2 ปีที่แล้ว +2

      Well he did in the UV-Fast video years ago :P must have been in too much of a rush here and it's not really viable to kill the cacos just to get a peek

  • @YogiTheBearMan
    @YogiTheBearMan 2 ปีที่แล้ว

    Looks like we need to mod in a tougher difficulty setting for Decino

  • @Debangshuification
    @Debangshuification 2 ปีที่แล้ว

    Next, you should do this with project brutality