Doom II - MAP17: Tenements (Nightmare! 100% Secrets + Items)

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  • เผยแพร่เมื่อ 1 ก.ค. 2024
  • Game: Doom II
    Difficulty: Nightmare!
    Source port: DSDA-Doom 0.25.6 (-complevel 2)
    Pistol start.
    All secrets and items.
    No saves.
    Subscribe for more playthroughs!
    Link to source port:
    www.doomworld.com/forum/topic...
    Widescreen status bars:
    forum.zdoom.org/viewtopic.php...
    Doom II Minor Sprite Fixing Project:
    www.doomworld.com/idgames/gra...
    Intro 00:00
    Successful Run 00:09
    Outtakes 10:56
  • เกม

ความคิดเห็น • 159

  • @JarateDrinker69
    @JarateDrinker69 ปีที่แล้ว +57

    The no-clipping imp fireball was sick !

    • @iguana9173
      @iguana9173 ปีที่แล้ว +16

      7:30 I had to replay that just to see it.

    • @hernancoronel
      @hernancoronel ปีที่แล้ว +2

      @@iguana9173thanks for the timestamp!

    • @iguana9173
      @iguana9173 ปีที่แล้ว +2

      @@hernancoronel you’re welcome.

  • @QuantumWaltze
    @QuantumWaltze ปีที่แล้ว +10

    Decino's silence when he died in the outtake tells a lot.

  • @cdcdrr
    @cdcdrr ปีที่แล้ว +14

    "The Courtyard" is going o be fun on Nightmare, with a central area you traverse several times, with lots and lots of enemies that will respawn. I can see Decino might find it hectic, but if I had to put money on it, I'd still say "no deaths".
    Now, "Nirvana" and "the Catacombs" on the other hand, I'm sure are just going to wreck him. Infamous hitscan hell in central locations you will come back to more than once. They're not even enjoyable on Ultra-Violence. Respawning chaingunners/shotgunners with zero reaction time will just put them on a whole new level of pain.

  • @iguana9173
    @iguana9173 ปีที่แล้ว +52

    6:29 all these years playing doom I didn’t know you could do that. You taught me something new.

    • @Blufferb00r
      @Blufferb00r ปีที่แล้ว +10

      Same here, like what the hell you can move it down?? 😅

  • @Androrac
    @Androrac ปีที่แล้ว +75

    I actually love the elevator music in this level. Pretty moody. Romero seems to love it too as he used it in 2 of his maps

    • @mapron1
      @mapron1 ปีที่แล้ว +5

      Do you bother explaining elevator joke? I don't get it.
      Well, all elevators I used in my life ever - did not have any music (and I don't even know where it suppose to come from, elevators are not shipped with speakers anyway)

    • @Chacanger
      @Chacanger ปีที่แล้ว +4

      I always thought it sounded like a late 80's/early 90's cop show.

    • @Rang89
      @Rang89 ปีที่แล้ว +5

      @@mapron1 It's mostly an American thing I guess, at least in the past, where elevators had a pleasant tune playing. I see it as kind of like gameshow waiting music, that plays when someone has a time limit to answer a question or perform a task 😅

    • @eduardodiaz9942
      @eduardodiaz9942 ปีที่แล้ว +5

      @@mapron1 Back in the day, fancy hotels and office buildings used to have some muzak playing while riding it. It's fallen out of style nowadays.

    • @mapron1
      @mapron1 ปีที่แล้ว +6

      @@Rang89 Ok, thx for you spending time for the explanation. I watched American movies, ofc, but all in memory is at most short ring, not the music. So. I guess I know more now.

  • @coryfusting9294
    @coryfusting9294 ปีที่แล้ว +5

    The Arch-Vile at 7:33 just vibing to the elevator music🕺

  • @DoomBoi-
    @DoomBoi- ปีที่แล้ว +48

    I love elevator music

    • @CaveyMoth
      @CaveyMoth ปีที่แล้ว +6

      Yeah! I always try to think of the acid as water, turning the maps into a nice spa.

  • @SiFi270
    @SiFi270 ปีที่แล้ว +45

    That Arch-vile was just stunned with rage after hearing about how Midway replaced it with a cacodemon and then tried to make it more special by giving it a unique variation on the translucency effect normally reserved for the Pinky family.

    • @abd-qadirgilani8871
      @abd-qadirgilani8871 ปีที่แล้ว +1

      Heyhehey, love me some PlayStation DooM fun facts!

  • @exit322
    @exit322 ปีที่แล้ว +31

    Map 18 is going to be a beast with all those items to collect!

  • @georgeheilman885
    @georgeheilman885 ปีที่แล้ว +3

    I like that the arch-vile got distracted by a glitch. Usually that thing is zeroed in on you and you have to run like heck. Nice line dodging, too.

  • @Vytaan
    @Vytaan ปีที่แล้ว +31

    Skipping some of the linedefs here sure helps a ton! I didn't even know about being able to avoid the caco closet one 😅
    Also, your silence at the very end is hilarious 😆

  • @alyssarichardson2544
    @alyssarichardson2544 ปีที่แล้ว +1

    8:31 omg so smooth with the tracer delay, the BFG must feel like an extension of your natural body by this point. A 3-way collab between you, Zero Master and John Romero would be absolute perfection, *chef's kiss*.

  • @Khrada
    @Khrada ปีที่แล้ว +8

    A very lucky, and at the same time unlucky, successful run. Not having to worry about that Archvile in that distance must have been such a relief.

  • @rankoinazuma6788
    @rankoinazuma6788 ปีที่แล้ว +7

    The final part was easier than I expected it to be
    Overall this map has several rooms in which, coupled with this difficulty, one could easily be cornered if not careful
    Amazing as usual pumpkin man!

  • @kelleroid
    @kelleroid ปีที่แล้ว +6

    Very impressive that you did it on 2nd try, considering just how brutal backtracking is on Nightmare, several times no less! The monster closet skips certainly do help limit most of the enemies to hitscan with a side of imps.
    Visually I feel like this map is a better version of Catacombs. For example it doesn't need a literal compass arrow in the middle of it!
    I've always imagined the memorable ending of this map as taking an elevator into a sort of demonic hotel. One way lift, small cozy welcome room, a single arachnotron. Visit a sequence of corridors before you are allowed exit.

  • @JangianTV
    @JangianTV ปีที่แล้ว +3

    0:57 That reference! 😂😂😂

  • @ZenSolipsist
    @ZenSolipsist ปีที่แล้ว +4

    It’s been amazing to see your evolution level by level. I totally understand how nightmare changes the game now 🍿

  • @IIFirenII
    @IIFirenII ปีที่แล้ว +7

    haha the no reaction at the end killed me, also the next map is not very difficult in 100% but... I wonder how does it make it worse with all items... can't wait to see that! :D

  • @lhfirex
    @lhfirex ปีที่แล้ว +17

    I wish we had Nightmare difficulty for Doom 64. Although its monster roster is too limited... actually I wish we could get Doom 64 styled sprites for all the missing enemies.

    • @williamsmith666
      @williamsmith666 ปีที่แล้ว +5

      I know, and it wasn't the first time Midway short-changed one of their early N64 titles. They didn't even use the whole of the cart's memory for MK Trilogy, and I feel the same way for Doom 64, like they could have done so much more considering it's all 2D.
      Made no sense.

    • @OmegaTyrant
      @OmegaTyrant ปีที่แล้ว +3

      Check out the Doom 64 CE by molecicco, it's a faithful recreation of Doom 64 for GZDoom with tons of extra optional features and mods, including the ability to re-add all the cut Doom 2 enemies (aside from the IOS of course), with appropriate Doom 64 sprites for them too.

    • @quiver5756
      @quiver5756 ปีที่แล้ว +1

      How exactly is too limited?
      There's only 3 important monster missing in D64, and the Spider Mastermind is barely used anyway.

  • @Legatron17
    @Legatron17 ปีที่แล้ว +1

    7:31 That Imp fireball was a lifesaver lmao

  • @JangianTV
    @JangianTV ปีที่แล้ว +13

    The Healer Stalks is such a chill midi. 😊

  • @_vez
    @_vez ปีที่แล้ว +1

    Just wanted to mention that your videos help alot with some bad days.
    Thank you Decino

  • @EnemyAce88
    @EnemyAce88 ปีที่แล้ว +1

    I agree- as crazy as it seems, the elevator music fits this level.

  • @lukebehrendsbro.
    @lukebehrendsbro. ปีที่แล้ว +3

    It's an alright map. Although this might be even more difficult in Nightmare Mode so that sucks for me. Good job here. 👍

  • @XzMondayNightzX
    @XzMondayNightzX ปีที่แล้ว +2

    This run really worked in the imps favor with all those fireballs. I give it 8.5 camels out of a depleted armor.

  • @Olek54321
    @Olek54321 ปีที่แล้ว

    "chaingunner respawned and that's good", wow I've never thought I'll ever hear that from you :D

  • @FloodclawKupo
    @FloodclawKupo ปีที่แล้ว +1

    Oh god I'd completely blocked this level out. With co-op monsters, the Cyberdemon in the middle chamber is absolutely hellish. I got stuck so SO many times. Congrats on the smooth run. It's amazing how much trouble you can save by knowing where linedefs are and how to skip them! The hitscan maze corridors at the end are disgusting too in single-segment if you're unlucky and running low on your megasphere.

  • @Ben_of_Langley
    @Ben_of_Langley ปีที่แล้ว +3

    So I genuinely didn't know about all those skips and to be honest I didn't even know about the mega sphere and bfg secrets so that's cool did always this level good combat and the level design ain't that bad either though I remember falling off the ledge a few times trying to get the key lol but yeah I can see on nightmare that having a good route planned and moving fast is definitely the key and those line skips which is well handy anyway as always Cheers for upload decino

  • @thalligator016
    @thalligator016 ปีที่แล้ว +1

    I love how Romero just hates the super shotgun apparently (maybe not but he refuses to place it in his Doom 2 levels).
    Also, what a stupid death here in this map. Run looked pretty neat in the outtake so far but that shows how mean nightmare can be in a matter of seconds, especially when you're not expecting it

  • @Celebelena
    @Celebelena ปีที่แล้ว +2

    Loving your tips for this map.

  • @qaz3000
    @qaz3000 ปีที่แล้ว

    "punchout the meatball"😂😂
    Been playing Doom for about 25 years, now I cant unsee it haha.

  • @MKULTRA_Victim_
    @MKULTRA_Victim_ ปีที่แล้ว +1

    Great video. I got stuck on the weird passages at the end!

  • @pehhii
    @pehhii ปีที่แล้ว

    That imp with the clipping fireball is a true homie.

  • @jameschappfillmore
    @jameschappfillmore ปีที่แล้ว +1

    This Was Epic. thank you for this. i love this stuff you made!! Epic

  • @scottl.1568
    @scottl.1568 ปีที่แล้ว +12

    New rule: Not only must you trigger all the LINE DEVS, you've got to trap the CyberDaemon through paralysis

  • @angrystalin
    @angrystalin ปีที่แล้ว +3

    I just realized that despite being subscribed to a buch of other channels, between you and Marcel Vos, due to how much content you both produce, 80% of my consumed YT content is made in the Netherlands.

    • @theshep
      @theshep ปีที่แล้ว +1

      I too am a Marcel Vos fan haha

    • @DinnerForkTongue
      @DinnerForkTongue 4 หลายเดือนก่อน

      Hah, add Vytaan and Insym to that list. That corner of Yurop sure provides the world with some excellent creators!

  • @groove66
    @groove66 ปีที่แล้ว +1

    That maze at the end is 💯 Romero

  • @rjdeseijn
    @rjdeseijn ปีที่แล้ว +2

    You just make it look so easy while me on the other hand start struggling at Tricks and Traps on UV and start with too little ammo at the Refueling Base, lol.
    Nice heads up on the line devs by the way :-)

  • @xMrGreeneJeansx
    @xMrGreeneJeansx ปีที่แล้ว +1

    I've been catching up on your older videos which I missed, like Valiant. It's clear you've gotten even better at Doom in that time, if that was even possible. Much more precise movements and dodging, and you seem even more confident in your strategy/routing. 👍👍

  • @tacticaljunk1608
    @tacticaljunk1608 ปีที่แล้ว +1

    Yeah that ending sequence is definitely a John Romero idea lmao

  • @TheBrassDancer
    @TheBrassDancer ปีที่แล้ว +5

    Looking at this compared to the SIGIL map pack shows how much Romero has developed his style over the years.

    • @skeith804
      @skeith804 ปีที่แล้ว +2

      Absolutely. Though Map 29 The Living End is very SIGIL-esque.

  • @matheusrios4223
    @matheusrios4223 ปีที่แล้ว +2

    you made it look way easier than it really is. map 18 is next, with tons of items and enemies, go for it decino :D

  • @chriswaudby1084
    @chriswaudby1084 ปีที่แล้ว +2

    The tenements good luck man great map

  • @jrock718
    @jrock718 ปีที่แล้ว

    Nice run pumpkin man

  • @OtherWorldExplorers
    @OtherWorldExplorers ปีที่แล้ว +1

    Back to having respawning enemies.

  • @pana_off
    @pana_off 7 หลายเดือนก่อน

    Thank you bro

  • @michaelandreipalon359
    @michaelandreipalon359 7 หลายเดือนก่อน

    Competitive music for "The Healer Stalks" would be Rise of the Triad's "Going Up?", Blood's "Mall of the Dead", and Kevin MacLeod's "Local Forecast".
    7:30: Yep.
    Those lava falls must be punishment for linedef skips.

  • @stylesrj
    @stylesrj ปีที่แล้ว +2

    How did I know that the "stupid" death was going to involve the lava pit with the Arch-ville? :D

  • @MrEW1985
    @MrEW1985 ปีที่แล้ว +1

    Amazing. Just Amazing

  • @nickkovaliov3525
    @nickkovaliov3525 ปีที่แล้ว +1

    nice walk!

  • @ShMokou
    @ShMokou ปีที่แล้ว +1

    I call this music "mission to get grocery".

  • @gregarden2208
    @gregarden2208 ปีที่แล้ว +3

    You should try 100% items and secrets for Final Doom, I think that'd be cool!

  • @adinocc2042
    @adinocc2042 ปีที่แล้ว +2

    I have to say, I kind of like this level.

  • @victoriouswinner7745
    @victoriouswinner7745 ปีที่แล้ว +4

    after awhile, doom gets a little same-y. Hope your still having fun, despite being in… y’know, nightmare

    • @1pcfred
      @1pcfred ปีที่แล้ว

      That's what mods and add on megawads are for. Then there's the total conversions for the really jaded. Play Sonic Robo Blast 2 and tell me that's samey.

  • @user-kw4qx4qu8c
    @user-kw4qx4qu8c ปีที่แล้ว +3

    Excuse me, what?! Spectres stuck in each other? Well, that was awkward. Ugh, let's pretend we didn't see anything. At least what they make is not war...

  • @pazely9919
    @pazely9919 ปีที่แล้ว

    That OH, BOY at the beginning made me wonder if I accidentally opened up a certain analysis video.

  • @Geniraul
    @Geniraul ปีที่แล้ว +3

    The green door at the start stays as static as the specters who got stuck 😅

  • @Raddaman8000
    @Raddaman8000 ปีที่แล้ว +1

    I feel like putting elevator music in a location normally as mundane as, well, tenements makes it almost diagetic in a way. It's apartment building lobby music, except the apartments have been smashed, flooded with lava, infested with demons. If the level design doesn't *look* like a real location, then at least they could make the ambience feel appropriate.

  • @user-xq9wm8gj8y
    @user-xq9wm8gj8y ปีที่แล้ว +1

    Routing is the keyword. The reason of such bad nightmare experience of mine that i figure out of this whole series is i just run around like pepega trying to kill everything alive and visit all the "honorable mention" areas even if it's not the official secrets and grants no good

  • @T-West
    @T-West ปีที่แล้ว +3

    Elevator music? Is this where Going Down really gets hard?

  • @AlexeiVoronin
    @AlexeiVoronin ปีที่แล้ว +12

    Tenements for the hopelessly depressed. Population: 1 (Decino)
    The map isn't bad, but I'm always more excited for MAP18, so I tend to overlook this one.

    • @mja2317
      @mja2317 ปีที่แล้ว +1

      Ah yes the Courtyard, AKA infighting heaven. Sandy was ahead of his time in many ways.

  • @silverroddo1468
    @silverroddo1468 ปีที่แล้ว +1

    The advantage of daylight savings is that decino releases a scheduled video an hour earlier.

    • @1pcfred
      @1pcfred ปีที่แล้ว +1

      The trouble is though you have to wake up an hour earlier to see it.

    • @1pcfred
      @1pcfred ปีที่แล้ว

      @@theshep it must be nice if all you have to do is watch decino videos. Most folks do have obligations in their lives they have to fulfill. Like jobs they have to go to. Things of that nature.

  • @flaviapunktexe6924
    @flaviapunktexe6924 ปีที่แล้ว

    5:28 Caco sandwiched between two heavy weapon dudes

  • @Nob1ej0n
    @Nob1ej0n ปีที่แล้ว +2

    I didn't know about those last two line-def skips for the caco closets. I've only done the first skip once just to try it, and then I forgot I did it and couldn't figure out why I didn't have 100% kills at the end of the map. Whoops! Still, even with the two extra skips, this still looks awful on Nightmare!

  • @pingzhang5847
    @pingzhang5847 ปีที่แล้ว +1

    Really enjoyed the last video you did where you played a (new to you) map for the first time. Unfortunately you skipped over the best part of you trying to figure and learn the map out.

  • @claudiubursuc-carstean2428
    @claudiubursuc-carstean2428 ปีที่แล้ว

    Gogogo Decinooo!🎉🎉🎉❤❤❤

  • @SkullKingofCarpathia
    @SkullKingofCarpathia ปีที่แล้ว +2

    Yeah, I have been killed at that same spot before myself. Nothing like getting a potshot from shotgunner to end your run

  • @alyssarichardson2544
    @alyssarichardson2544 ปีที่แล้ว

    shmooooooothment with the BFG!

  • @Fusso
    @Fusso ปีที่แล้ว +4

    The only thing I really remember about this map is the ending puzzle. I find it really forgettable.

  • @Lackooo84
    @Lackooo84 ปีที่แล้ว

    Finally!

  • @reptongeek
    @reptongeek ปีที่แล้ว +1

    The Zero press that bypasses one of the keys makes this level a little easier on NM Speed and NM100S

  • @KernelLeak
    @KernelLeak ปีที่แล้ว +4

    7:49 Did you incorporate that fall into the lava in your route, or was the same happening in your outtake a fluke? :P

    • @decino
      @decino  ปีที่แล้ว +4

      Totally not me fricking up.

  • @maltardraco9555
    @maltardraco9555 ปีที่แล้ว +1

    When you do Barrels o' Fun complete it first try but add outtakes in anyway.

  • @xxsugarsparkxx
    @xxsugarsparkxx ปีที่แล้ว +2

    Thought this one would be harder. I look forward to seeing how you deal with the pinkies and specter spam in map 19 lol.

  • @JangianTV
    @JangianTV ปีที่แล้ว

    That Archie was like a hamster in a cage! 😅

  • @2manyghosts
    @2manyghosts ปีที่แล้ว +5

    a thought i had about the NoClipImp fireball vs archvile- does the “enemies need to take 100 steps before targeting the player” threshold still apply on nightmare (i know it applies but just takes longer with fast monsters), and therefore if you stood there would the archvile go back to targeting you quicker than a slower-moving enemy would? (sorry if you already answered something similar + for my bad wording!!)

    • @decino
      @decino  ปีที่แล้ว +8

      It won't change targets until either its current target dies or if you shoot at it after it took its 100 steps.

    • @2manyghosts
      @2manyghosts ปีที่แล้ว +4

      @@decino ah, i guessed right! if the imp was kept alive, then archie will be running on a invisible treadmill, caged, for a very very long time 😨 thanks for replying 🎃

  • @Gougaru
    @Gougaru ปีที่แล้ว +2

    Fun fact when I did this map nightmare plus there was a cyber in the center area

  • @DEdens1525
    @DEdens1525 ปีที่แล้ว

    Pew pew pew.

  • @Dmlaney
    @Dmlaney ปีที่แล้ว +2

    142% kills... sweet

  • @Seb-Storm
    @Seb-Storm ปีที่แล้ว

    7:32 yup no clipping imp fireball

  • @Robert_G101
    @Robert_G101 ปีที่แล้ว

    pew pew pew

  • @xX_Lol6_Xx
    @xX_Lol6_Xx ปีที่แล้ว +2

    Thankfully the courtyard is easier, nice run :-)

  • @Blufferb00r
    @Blufferb00r ปีที่แล้ว +1

    It's not "elevator music" it's demon samba, especially when the synth (marimba?) enter to play the melody 😅

  • @willeatpants7691
    @willeatpants7691 ปีที่แล้ว

    I thought Sandy did this map. So now I can blame Romero for the switch shinanigans!

  • @fellow_doomer
    @fellow_doomer ปีที่แล้ว +3

    i really like this soundtrack! maybe not fitting for doom. but this in a 2d platformer. like a sewer level!

  • @dotcomgamingd5564
    @dotcomgamingd5564 ปีที่แล้ว

    Ayy now we're back to the above 10 minute vids

  • @MaximumSpice
    @MaximumSpice ปีที่แล้ว

    I swear to god if you troll us again with your up coming ancient aliens video again good sir, I will lose it! Dont mess with my feelings like that Decino!

  • @ademkapovskic8106
    @ademkapovskic8106 ปีที่แล้ว

    epik tomato linedef skips, and we should really normalize having calm music on hard levels (this one's hard on nightmare but still)

  • @plankera
    @plankera ปีที่แล้ว

    👍

  • @Ordon_
    @Ordon_ ปีที่แล้ว

    Map 17, uploaded 17 hours ago
    nice

  • @1pcfred
    @1pcfred ปีที่แล้ว

    Doom will brook no foolish errors on the part of the player. For fools are made to suffer gladly.

  • @scottl.1568
    @scottl.1568 ปีที่แล้ว +3

    What if Decino doesn't really exist? What if he's one of those artificial intelligences using tool assisted speedruns programmed to look as human as possible??
    After all, no real person could breeze through Nightmare so effortlessly, right?

  • @chiqi335
    @chiqi335 ปีที่แล้ว

    I commented map 18 before lmao, time can't affect me
    5 maps before swiss cheese xD

  • @avvn9331
    @avvn9331 ปีที่แล้ว

    Busy busy map

  • @jamiemahmud9944
    @jamiemahmud9944 ปีที่แล้ว

    I mean the map may be tricky but it is tenements which is just apartments in a different word if im right so elevator music fits the name even if the design doesnt fit the name or the midi lmao.

  • @shopo6847
    @shopo6847 ปีที่แล้ว

    Will you try after Doom 2 going for Nightmare 100% items for master levels and TNT EVILUTION?

  • @freeformianyt6936
    @freeformianyt6936 6 หลายเดือนก่อน

    This stage was really frustrating

  • @mexkain
    @mexkain ปีที่แล้ว

    11:44 dies and hmpf

  • @eugeniosabater8449
    @eugeniosabater8449 7 วันที่ผ่านมา

    Last part looks kinda silly though!!!!!! Those weird shifting hallways.......and then a pretty standard exit!!!!!🙄Maybe a floor sky-portal or lava-portal with waterfalls would've been better!!! Do you agree Decino????

  • @williamsmith666
    @williamsmith666 ปีที่แล้ว

    It says something about a map when it needs the Nightmare difficulty to be interesting...