How I got PS1 look for unity | Devlog 2
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- เผยแพร่เมื่อ 27 พ.ค. 2024
- in this episode of my NEW ps1 style unity devlog series, i focused on the visual side of things, and ran into some roadblocks..
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send in ideas, concept art, submissions to: dankdouglassubmissions@gmail.com
Unity fps shooter now - เกม
2000: How I got PS5 graphics
2024: How I got PS1 graphics
This looks nice! For vertex colors, if you are using URP or shader graph package, I suggest you look vertex color node in the shader graph.
Create a new shader, add a vertex color node, and multiply the vertex color with the base texture color and it's done.
Thanks, you’re a lifesaver
This is shaping up pretty good, i like the style your going for, keep it up😎
Thanks, will do!
Honestly the textures you went with make it look like OG Half Life or Doom. Pretty cool.
dude thanks for stopping by
i love half life 1
I have arrived. Also this looks hell nice.
Thanks Johnny!
No prop
Exquisite memes as always. I'd really like to see a motion tracker like in alien. This a great way to add more suspense to encounters. It doesn't necessarily have to be a radar though. It could be a subtle cue like the player gets cold when enemies are near which is visibly indicated by them being able to see their own breath. Building up to scary moments is always better than cheap jump scares. Can't wait to see your progress in the next devlog.
Dude thanks for the idea. I will get cooking.
babe wake up dank douglas jus posted 🗣️🗣️💯🔥💯
💀
Wooooow you made a lot of progress holy
Dude this is sick bro love to see the progress 🔥
Thanks man
Unity's pro builder has an vertex paiting tool, but you might have to change the level creation worflow then
Your stuff is great 👍 👌
Thanks
turn the dithering off it will improve the look of the game.
Thanks I’ll try that
How the 10 sub special going
You caught me lackin, but I will get back to work soon
@@dankdglas lol
yo nice video. Looking good!!
Hey, thanks!
Its time for the popeyes revolution
Dope
good video, music a little loud though.
Sorry about that
@@dankdglas no prob. Great video though!
waow
Cool
Good luck, I think you could use flat shading. (Blender Right click -> "Shade Flat")
Thanks I’ll see how that looks
1:48 this shit scared me
Overweight man jumpscare
Can you make a 10 sub special it be a amazing
Ok
What should I do in it
@@dankdglas say like super cooly guys tank you for 10 subs yayyyyyyy
Real
@@dankdglas lol
popeyes is open for business
?
Am i cathing you lacking again with the video?
The video will be done when it is done
Don’t worry
alr@@dankdglas
I use to use Unity, but was some time ago and for 2D. So how Unity functions now would be different than when I used it. I use Blender currently. So first thing I'd suggest is making sure your vertex counts are not changing, from Unity, to Blender, some default settings, or preferred settings can interfere with transitioning from API, to API. The other thing I'd suggest, is making sure of both files formatting being the same, being some have information loss when transferring, because of one not the same format, or made the same format after changing in whatever program. Standards aren't default acrossed these API.
It makes no sense, you said it wasn't showing up in Unity? Something should show in the tabs,or console even if malfunctioning. Unless you're just saying it's information is there, just not the instance on screen. There is a difference. Anyways this was a month ago, I would think someone answered, and you have this issue resolved.
Thank you so much for your insight. I haven’t solved the issue yet, but all this information is very useful. I might try messing around with the shader graph even.