It could also create opportunity: seasonal updates. Easier to return a part nerfed after it is pulled out of rotation. Obviously that's kind of more if the game hits it BIG. But I think it very well could.
I think it looks good just a little bit to open, maybe try adding more mines to fit the vi- feel? That would close off some open spaces and help aesthetically!!
Agree. The current layout reminds me a bit like battlefield which caters to larger scale fights. For an arcade shooter something a bit more cramped feels much better
@@D0mD6v i think using your decorative assets (crates, barrels, trees etc.) and place them not just up against building walls but in the open would help. as well as uneven floors like hills, elevations, water etc.
Just know that I absolutely love all your videos and as soon as i saw your first devlog i subscribed. I check your channel every day to see if you have a new video and the fact that you only have 30k subs is actually criminal. I cannot wait for the game to release because you’ll bet i’ll be playing.
dude your simplistic models and textures are amazing, my tip to make them all 1000% better is to add a good stylized outline shader and some good lighting. keep up the great work, cant wait to see the next devlog and actually play the game when it releases
also just realized something else that would make your game beautiful, basically instead of a matt material on everything add some variety to the materials, like that iron crate should have some reflection to it
It would be very interesting if you added different ammunition types. From the Depths has a pretty in depth munition editor. A few more games i thought had interesting mechanics were CoD Advanced Warfare and Loadout. Advanced warfare had somewhat customizable killstreaks, which i think the concept could be applied to things like deployable turrets or air support. Loadout had an interesting deployable turret; the turret would use a copy of whatever weapon you were holding when you placed it. This lead to interesting strategies of setting up healing rocket turrets or even sniper turrets. These two concepts would be very fun if combined. For example being able to customize a turret to be remote controlled, automated, on treads, quad copter flying, or even being able to direct where it aims and fires. Combine everything I’ve said in this comment could lead to players calling smoke mortar strikes from their turrets or locking down areas with turrets set to shoot down incoming rockets.
i cant wait until this young dev really goes into bigger projects, he has so much potential ! i was thinking about him doing an mmo rpg in a vesteria look... it could be amazign
Awesome video! Really the your game idea. Your 3D models looks beautiful and the environment looks spot on. Really like the environment models you made and they go well with the game aesthetics. I am very interested to see how the gun building part will work. I too am currently making a stage for my game but opted out in using wave function collapse to do so. Looking forward to your next devlog. Keep it up! :)
저도 게임을 만들어보고싶네요 너무 대단하세요 영상 많이 올려주세요 너무 흥미롭고 재미있습니다 I want to make a game too. You're so amazing. Please upload more videos. It's so interesting and fun.
This looks like enhance studios style which is really awesome! Always liked their assets. If you ever decide to do like a fantasy monster dungeon type deal as a side game to this, you could probably just pop their monsters right in! 😁👍🏽 for real though this looks really awesome!
its looking good already! maybe a cool idea is to make some sort of map builder. because you can build your guns maybe you can build the map too. the name says custom fire so the map can also be custom if you know what i mean. its just an idea i had while watching this video. keep up the good work!
that looks awesome, my suggestion is that, maybe you should make more attachments to the gun, or entire new gun cores, and maybe objectives and game modes would be cool. A mode I came up with is a team deathmatch where you start off with the bare gun and a few points to spend on attachments to add on the gun, and you gain points from getting kills and passively, and dying make you lose points.
I think what would look really good in this setting is like a hand drill grip, but the mag is the battery and it has a overheating mechanic where you can overheat and you get buffed fire for like a half second, depending on the gun, so a sniper would shoot harder, or an smg would shoot faster, a shotgun could fire double bullets, idk
Really nice visuals. Love the style of the character models and their cartoon hands. Could see this doing really well if the theme/story is more deeply fleshed out to compliment it and feed into each other. That is assuming the gameplay mechanics are great as well. They always come first, but the stylized stuff is usually what sticks in the mind as long as the gameplay is solid enough. Like imagine a backyard neighborhood kids/ed, edd, and eddie style air soft, paint ball, or what ever your going between neighborhood of kids, or even more crazy and pick another setting like what if they had these types of hobby sports in a cyber punk, space colony, or what ever other setting. Just hope it doesn't keep to JUST another random gun game like the style on steam suggests. Can already see tons of potential from the art style alone, but you give it a nice setting to compliment it and it will be even more identifiable/memorable. Maybe I am crazy and over hyped with that brief inspiration lol... I got hit with inspiration when I seen the first person perspective hands and other aspects. You got something there that kinda really clicks. It may be the hand especially. Maybe it would be fine, but...idk...The potentiallllll...... xD
Cool project man. If you're worried about grass effecting performance, take a look into GPU Instancing tools. I went down the grass rabbit hole and tried about a dozen different approaches. With GPU Instancing I have massive island covered in grass with excellent performance.
I can recommend texture atlases. Drawing one set of bricks next to each other and align the UV accordingly, so you don't have to repaint everything when creating a new piece containing bricks
@@D0mD6v the lower poly trees are amazing aswell, you should try making some oaks and maple trees with that style. and any tips for making progress as quick as you do?
If I were you I'd go through Forge mode in Halo 3 / Halo Reach to see what items they have available. Obviously don't just copy all of their stuff but it would be a good starting point for inspiration on decoration items to put in maps.
I think it looks really good! (Hopefully I can play on mac lol) some advice though - I’d try making different aiming crosshares - for example, guns with spread have a wider retical, and and guns with a tighter spread having a retinal that’s more compact. here’s some examples: Wider spread (shotgun build): ( • ) smaller spread (smg , sniper, ar, etc): - • -
If youre content one one large map, spread it out more and have more lanes, lines of sight overlooking those lanes to places. Hell, i should probably just do what your doing and actually make the thing but your game is looking like a passion project turned reality for others, and i cant wait to see it through
not sure if this was mentioned in a previous devlog but what gamemode are you trying to go for? i feel like that can have a lot of impact on creating maps. If you plan on going for a deathmatch or teamdeatch match style you'd have to think about respawn points and sightlines. In case you want to go for any other gamemodes for example objective based ones like CTF or king of the hill that has to be thought about when making new map (now that you have your assets and style it should be easier to create new maps no?). Maybe you already thought of all that. Anyways good luck with the Process. looks very Promising so far
I would definitely grind that game. Next, I think you should make some menus, and possibly a levelling system, where you can unlock gun parts, instead of just having them all straight away.
Really nice art. Only suggestion would be to add some variation to the terrain; it seems really flat and open. I understand this is all prototyping and elevation can take some planning. I suggest watching break downs on tf2 and cs maps to understand how map pacing works and to help you put together levels that serve a purpose to your gameplay - rather than just placing assets haphazardly. You’re doing great, can’t wait for the next update.
Super nice ! I love the vibe but I think it would be more awesome if you push the si fi junky vibe of the gun onto the environment with some greebles / decals / pipes and cables
You only need 5 faces for a modular wall. Could get away with 1 if you arent going on the other side of it. Although depending on how the shaders are set up light bleed may be an issue.
I think this game has a big future. Balance between builds would be very hard, but I believe you can get over this problem.
Yeah fingers crossed :))
It could also create opportunity: seasonal updates. Easier to return a part nerfed after it is pulled out of rotation. Obviously that's kind of more if the game hits it BIG. But I think it very well could.
The game just went from prototype to demo in a single vidéo! amazing job there!
Thanks :))
I think it looks good just a little bit to open, maybe try adding more mines to fit the vi- feel? That would close off some open spaces and help aesthetically!!
Agree. The current layout reminds me a bit like battlefield which caters to larger scale fights. For an arcade shooter something a bit more cramped feels much better
I was thinking the same thing. I'll definitely shrink the map or add something like mines in the future. Thanks for the suggestion :))
@@yarbden if dome is able to up the player count I wouldn't mind a battlefield-esk map
@@D0mD6v i think using your decorative assets (crates, barrels, trees etc.) and place them not just up against building walls but in the open would help. as well as uneven floors like hills, elevations, water etc.
Definately add fences
your choppier style of animation is incredible. super stylized and just amazing
I really love this concept, the unique art style is very intriguing and I really love the emphasis on movement mechanics.
LETS GO! Love how the map is looking, can't wait to see where this goes!
Glad you like :)
this idea is so cool. can't wait to se where you take it!
5:13 missed opportunity to quote Dani with the "We don't talk about the drill"
Damn RIP dani
@@coolboi1232bro ain’t dead
@@WolfSaver-sends-his-regards your 2 months late
@@coolboi1232 yah I know but it’s true
@@WolfSaver-sends-his-regards I know he's not dead
Dude, you just don't miss. Genuinely one of the most visually appealing maps I've ever seen in a PvP game. Hand-painting is paying off, for sure!
Thanks so much man :))
that art style is gorgeous. im really excited for this game
Just know that I absolutely love all your videos and as soon as i saw your first devlog i subscribed. I check your channel every day to see if you have a new video and the fact that you only have 30k subs is actually criminal. I cannot wait for the game to release because you’ll bet i’ll be playing.
Thanks man, this means alot xD
@@D0mD6v Ofc man i can’t wait for the game i have it wishlisted and am very excited
Looks really freaking good!!
Yeah another devlog !
Yessirr
Your project is looking amazing! I've been watching it since day 1. It's really cool to see the behind-the-scenes of game development. Keep it up man!
Just by chance. Do you have a demo/Prerelease trial?
Bro you dont give yourself enough credit. Youre very smart AND a good artist.
Not common to see people logical and creative! Keep it up man
Thank you so much 😀
ABSOLUTLY can not wait to lag into the next universe on the finished product!!!! Keep up the incredible work!!!!!
This progress is very exponential and extremely promising, keep it up and dont overwork yourself
Were sooo back baby🙏🙏🔥
This is the great stuff my dude!
Haha thanks man
Forget what your mom said; this looks so cool!
love the art style dude, game's looking good!
Thanks man
This just popped up on my feed and from what you have shown so far is awesome! Can't wait to play this :)
5:36 has to be, hands down, one of the most beautiful animation from an indie game by far.! Now I am taking notes for my own open world game! 😅😅
haha thanks so much :))
Underated. Also this game looks like something I would play
been waiting for the third dev log keep up the good work
Will do :)
Really nice video, I like the progress. I think the running looks amazing. Great job
Thank you very much!
The game looks beautiful. Can't wait to see the next one. ♥
Love it!
Thanks!
I love your style
The 3d art is so cool as satisfying to look at
Glad you like xD
dude your simplistic models and textures are amazing, my tip to make them all 1000% better is to add a good stylized outline shader and some good lighting.
keep up the great work, cant wait to see the next devlog and actually play the game when it releases
also just realized something else that would make your game beautiful, basically instead of a matt material on everything add some variety to the materials, like that iron crate should have some reflection to it
This is looking awesome, love seeing the progress, keep it up!
Dude this work is insane already :D
This looks incredible! Looking forward to getting into more of the gun building aspects.
Loving it! you should add some funny death animations
That would be sick
Still, this would fit in vr really well
oof vr would be a huge milestone. Maybe in the far future haha :))
@@D0mD6v UE5....? Has a nice template for VR!
love the human work in this YO !!~
keep it up!
Thanks, will do!
It would be very interesting if you added different ammunition types. From the Depths has a pretty in depth munition editor. A few more games i thought had interesting mechanics were CoD Advanced Warfare and Loadout. Advanced warfare had somewhat customizable killstreaks, which i think the concept could be applied to things like deployable turrets or air support. Loadout had an interesting deployable turret; the turret would use a copy of whatever weapon you were holding when you placed it. This lead to interesting strategies of setting up healing rocket turrets or even sniper turrets. These two concepts would be very fun if combined. For example being able to customize a turret to be remote controlled, automated, on treads, quad copter flying, or even being able to direct where it aims and fires. Combine everything I’ve said in this comment could lead to players calling smoke mortar strikes from their turrets or locking down areas with turrets set to shoot down incoming rockets.
This looks so fire can't wait for it to come out
Fire comment xD
Can't wait to play your game it looks fun. And don't take this the wrong way don't complete it too fast I'd like to see more videos ❤
Thanks! Don't worry that works well for me because i've got alot more work to do haha
i cant wait until this young dev really goes into bigger projects, he has so much potential ! i was thinking about him doing an mmo rpg in a vesteria look... it could be amazign
this is basically THE game i wanted
Loving the art style
Awesome video! Really the your game idea. Your 3D models looks beautiful and the environment looks spot on. Really like the environment models you made and they go well with the game aesthetics. I am very interested to see how the gun building part will work. I too am currently making a stage for my game but opted out in using wave function collapse to do so. Looking forward to your next devlog. Keep it up! :)
Thanks for the kind words. Glad you liked :))
Thats some fast development. Cheers mate!
haha thanks
dude, you are really good, keep it up
Thanks :) will do!
i really like that your focusing on performance
very excited to see where this goes!
looking very neat Definitely will get it when it comes out.
Love the video very excited for when we can get a chance to try it
YES,new devlog!
저도 게임을 만들어보고싶네요 너무 대단하세요 영상 많이 올려주세요 너무 흥미롭고 재미있습니다
I want to make a game too. You're so amazing. Please upload more videos. It's so interesting and fun.
Your game is looking great!
looks great
keep it up this is lookin cool asf !!!
Thanks!
yippee cant wait
This looks like enhance studios style which is really awesome! Always liked their assets. If you ever decide to do like a fantasy monster dungeon type deal as a side game to this, you could probably just pop their monsters right in! 😁👍🏽 for real though this looks really awesome!
your works is Incredibly cool
its looking good already! maybe a cool idea is to make some sort of map builder. because you can build your guns maybe you can build the map too. the name says custom fire so the map can also be custom if you know what i mean. its just an idea i had while watching this video. keep up the good work!
that looks awesome, my suggestion is that, maybe you should make more attachments to the gun, or entire new gun cores, and maybe objectives and game modes would be cool. A mode I came up with is a team deathmatch where you start off with the bare gun and a few points to spend on attachments to add on the gun, and you gain points from getting kills and passively, and dying make you lose points.
I think what would look really good in this setting is like a hand drill grip, but the mag is the battery and it has a overheating mechanic where you can overheat and you get buffed fire for like a half second, depending on the gun, so a sniper would shoot harder, or an smg would shoot faster, a shotgun could fire double bullets, idk
hyped for this man
Looking forward to seeing gun building
Really nice visuals. Love the style of the character models and their cartoon hands. Could see this doing really well if the theme/story is more deeply fleshed out to compliment it and feed into each other. That is assuming the gameplay mechanics are great as well. They always come first, but the stylized stuff is usually what sticks in the mind as long as the gameplay is solid enough. Like imagine a backyard neighborhood kids/ed, edd, and eddie style air soft, paint ball, or what ever your going between neighborhood of kids, or even more crazy and pick another setting like what if they had these types of hobby sports in a cyber punk, space colony, or what ever other setting. Just hope it doesn't keep to JUST another random gun game like the style on steam suggests. Can already see tons of potential from the art style alone, but you give it a nice setting to compliment it and it will be even more identifiable/memorable.
Maybe I am crazy and over hyped with that brief inspiration lol... I got hit with inspiration when I seen the first person perspective hands and other aspects. You got something there that kinda really clicks. It may be the hand especially. Maybe it would be fine, but...idk...The potentiallllll...... xD
So excited for it!
Cool project man. If you're worried about grass effecting performance, take a look into GPU Instancing tools. I went down the grass rabbit hole and tried about a dozen different approaches. With GPU Instancing I have massive island covered in grass with excellent performance.
"Don't show me this shit again" had me dead! 💀
As a PS2 gamer, I loved the crates. Good old crates.
i am totally gonna buy this game as soon as possible.
Thanks :))
@@D0mD6v any.... hints on release date? 👀👀 (and/or when you're hoping for?)
Hey bro! This could be something more than just a multi-player. Mechanics like this could be incredible for a single player mode.
yeah I can see a cool zombies style mode where you can get new gun parts between each round
@@psigreen3864 if he does not make it I might learn how to code and get his permission just to make it exist.
Some arena shooter game mode like this would be sick! thanks for the idea
Yeah your right! My main focus is PvP right now, but I definitely want to explore PVE in the future :))
@@D0mD6v Yes! Take my money now!
I can recommend texture atlases. Drawing one set of bricks next to each other and align the UV accordingly, so you don't have to repaint everything when creating a new piece containing bricks
im so excited for this
Glad to hear xD
THIS LOOKS SO GOOD! i would make the maps a bit bigger though.
Glad you like :) I definitely will make some smaller and bigger maps
@@D0mD6v the lower poly trees are amazing aswell, you should try making some oaks and maple trees with that style. and any tips for making progress as quick as you do?
So dope!
thanks man :))
If I were you I'd go through Forge mode in Halo 3 / Halo Reach to see what items they have available. Obviously don't just copy all of their stuff but it would be a good starting point for inspiration on decoration items to put in maps.
I'll check it out. Thanks for the suggestion
I think it looks really good! (Hopefully I can play on mac lol) some advice though - I’d try making different aiming crosshares - for example, guns with spread have a wider retical, and and guns with a tighter spread having a retinal that’s more compact.
here’s some examples:
Wider spread (shotgun build): ( • )
smaller spread (smg , sniper, ar, etc): - • -
Nice work
The map looks amazing
Thank you :))
gunbuilding is a cool concept
Good job 👏
Thanks 😅
It looks like borderlands, I love that :D
That's good xD
I cant wait to play the game
Nice Devlog
Thanks 🤗
If youre content one one large map, spread it out more and have more lanes, lines of sight overlooking those lanes to places.
Hell, i should probably just do what your doing and actually make the thing but your game is looking like a passion project turned reality for others, and i cant wait to see it through
I see a future for your game
Thanks :D
The sounds are good but they could be juicier. Hearing that bell sound when hitting a headshot is actually peak.🗿🗿🗿
not sure if this was mentioned in a previous devlog but what gamemode are you trying to go for? i feel like that can have a lot of impact on creating maps. If you plan on going for a deathmatch or teamdeatch match style you'd have to think about respawn points and sightlines. In case you want to go for any other gamemodes for example objective based ones like CTF or king of the hill that has to be thought about when making new map (now that you have your assets and style it should be easier to create new maps no?). Maybe you already thought of all that. Anyways good luck with the Process. looks very Promising so far
Alot of good points. Thanks! Also, this map is for capture the point
well, im ready to test! :)
great video
Your mom might not want to see it, but I'm proud of you. ❤
really cool art style
Glad you like xD
I would definitely grind that game. Next, I think you should make some menus, and possibly a levelling system, where you can unlock gun parts, instead of just having them all straight away.
Love this
cant wait
Really nice art. Only suggestion would be to add some variation to the terrain; it seems really flat and open. I understand this is all prototyping and elevation can take some planning.
I suggest watching break downs on tf2 and cs maps to understand how map pacing works and to help you put together levels that serve a purpose to your gameplay - rather than just placing assets haphazardly. You’re doing great, can’t wait for the next update.
Games definitely got personality
Super nice ! I love the vibe but I think it would be more awesome if you push the si fi junky vibe of the gun onto the environment with some greebles / decals / pipes and cables
This is lookin good
Thanks :))
This is looking fantastic, I'm jealous! Art, design, programming, animations, etc. all by yourself??
Nice ❤
Thanks 🔥
looks cool ngl
I’d like to see some Unreal Tournament style maps. That sort of raw early 2000s multiplayer game map
You only need 5 faces for a modular wall. Could get away with 1 if you arent going on the other side of it. Although depending on how the shaders are set up light bleed may be an issue.