Hi Splattercat! I'm Jay, art director for Lost in the Open, were hard at work on making the game the best we can ❤ thank you very much for playing our game, we really appreciate you taking the time to check it out and for all the feedback ^^ ps. I loved that Warriors comparison hahaha, I hadn't thought about that 😂
@@cookienades8617 Thank you very much! I did pretty much all the artwork in the current version by myself since were a pretty small team, but we're bringing in more people soon
Hey Splatter! What an amazing way to start the year. Whenever I (lead dev) look up a gameplay video for a game I'm always happy to see a review of yours pop up, you really know how to make a funny and engaging commentary. This video also came with super valuable feedback. Lots of great suggestions for how to spice up the visual and audio life of the game, both in the Overworld and Combat! Thank you so much for checking our game out. The game is in active development and we're so excited to keep working on it and bring it to completion.
the hp/armor bars could be hidden and made so they are only visible on demand or when hovering over the ally/enemy, kinda like in battle brothers, posting it in hope that the devs might see it, its an idea that works in battle brothers so should work decently well here
I kinda like the idea of putting the HP armor on the tile outlines its kinda best of both worlds as reduces the clutter but you can view the state of the battle at a simple glance. That or a toggle button like holding shift shows the HP/Armor < this is a common mechanic anyway too ( i hate having to go into settings to mess with the game UI lol)
you could also just put them up in the corner under the avatars. and add avatars in the right upper corner for the enemies. the friendly avatars already have health bars up there.
Game looks so cool, but all that's missing is just as you said: some more immersive content. The fact that you (and I) felt excitement at the idea of having a spear and shield wall strategy for your warband shows they are on the right path, and I can't wait to see what they do with this game. What kind of encounters might we see in the future? Will you be able to do questionable things for power? Maybe sacrifice your loyal and experienced allies, who knows. Truly feels worth wishlisting. Here's hoping the devs invest in the immersion and writing to make this one of the few great RPGs from these times, and I wish them all the best as I wait for the game's release.
I would like to note that some of the encounters in the video didn't give much context at all. We don't really know who we are killing, are they just bandits, traitors or enemy soldiers? Is this barricade blocking something specific or was it made randomly by brigands? Those men digging up the treasure might have been innocent and not at all involved in this royal dispute, but how could we know?
Hi Nelson! I'm Jay, the art director for Lost in the Open. Thank you for taking the time to write these comments! We're very happy in the team with your feedback and will very much take it into account to make our world building more immersive
@@nelsonelloi3770 Well, I mean, if you randomly happened upon a bunch of dudes in the woods it's not like you'd have context. That'd basically be meta gaming, giving the player information that the characters wouldn't reasonably have. Some games do that, but I'm not sure if that's the direction this game wants to go or not. Seems to be going for a more hardcore experience though.
Currently we have laid out basics for the different backgrounds of the main character King Nrvesk which will be tied to difficulty of the game. I am wondering on how much can ve expand on this idea and implement the evil choices here 😁
This is a great game. You just have to make sure you protect your flanks and the king. The game does punish you for over stepping. Damage is +50% from the side and +100% from the rear.
Back in the Starcraft 1 days I tried making a custom map about a group of knights and a king fighting for survival against a horde of noble traitors and peasant mobs. Chaotic RTS survival.
This is super nice, easy on the eyes and captivating gameplay loop so far, great job devs! Splatty definitely has good points regarding the extra oompf that would elevate this to the next level!
This seems like it's gonna be a banger after some more work. Splat's presentation on the game is also amazing, along with many valid and valuable points to be looked at ^^ Glad to see someone from the team also joined in the comments. Many many positive things to see here I'm liking it all :) Seeing they have a planned release in Q3 2025 is also very reassuring! Oh man spear-men that hit over a tile ← LOVING IT!!!
Definitely wishlisting this game. I have always wanted a Battle Brother like game with enhance graphic and this game scratch that itch. Good work as always Splat.
This looks amazing! I’m gonna agree with Splattercat that there’s a lot of polish that still needs to be done. I can’t wait to see this game after it’s cooked a while longer.
I see a couple of the Devs have already commented, but in case they come back to read more comments... In the overworld, something else that you could do is track the number of hexes the player travels across and add events after certain threshold are reached (alongside the standard time-played, levels-reached, and objectives-cleared thresholds). A dragon might pop up and burn its way across 6 or so hexes, charring them into wasteland tiles as it goes and removing events that are in them. If it intersects with the player's tile? Dragon fight! Or maybe an earthquake shakes the whole map and a bunch of tiles change their type from plains to swamps, or forests to canyon; as the land is torn asunder. Don't ignore your ocean tiles either, a pirate ship or sea monster icon on a water hex could effect multiple tiles around it at range (like the spearman) and trigger events even on players just skirting the edge of the water, there's not much to block the view on the open sea after all. All little joys my players have discovered when travelling across my DCC world maps too!
Hey dev here, thanks for the comment, these are all nice suggestions. We might want to look into it after we implement all of the core stuff 😊 i would love to see stuff like you mentioned for sure, but it can take some time as there is still so much stuff to work on 😊
Hi! Art director here :) I really like the suggestion of things happening after a certain amount of travelling! We'd probably not add a dragon since the game takes place in a low-fantasy setting but it's definitely something we could play around to keep things interesting. Thank you very much for taking the time to give us your feedback! :D
A trick for animations could be like how the game Wildermyth does it: they have simple 2D models, but they make them tilt and shake in combat, with punchy sound. It works.
Yeah, lack of details to ambiance and small animation flourishes are holding back that really nice art style. I get that they are going for a boardgame-ish look but while the model itself doesn't need a full range of motions, a small handful of poses adapting to situation (health level, buffs,, debuffs, etc) and small things like the flash of the steel when taking a swing along with the sound and impact could take it a long, long way. Either way, cool project. Thanks, Splattercat!
Suggestion to devs: more XP based on kills is not the most fun nor fair in my opinion. It forces the player to metagame and try to consider who will get the kill. Whereas a character that tanks or another who did more damage deserve as much if not more XP.
Art director for the game here! You'll be able to recruit pretty much most if not all the units in thee game through different methods, archers included ^^
I hope the hirelings get personalities and events and such like a more in depth version of battle brothers traits. I love games that let the generic dudes be cool.
This game looks pretty good so far and has lots of room for improvement. I'm getting some good FF: Tactics vibes (replaying it now for the 10th time 😄) from this and hopefully get some great upgrades along the way.
You aren't wrong about the current art being very static; but I'll be damned if it's not substantially more stylish than average. I don't think that it would even benefit from going fully animated; just a modest number of additional stances to reflect things like shield position and a handful of frames to decorate an attack, that sort of thing. Hopefully time allows them to do so.
Obviously a lot of work to be done, but I like what they're playing around with! Will keep an eye on it and hope for big updates/polishing. Shouldn't spearmen suffer the same consequences as archers when they're adjacent to an enemy melee unit and attack someone else? And the punishment on archers currently is probably too harsh, I feel like if each melee unit got one punishing strike (I don't know if these are still called attacks of opportunity in this context) against archers per turn it'd still be reasonable but not overdone - it'd also open room for tactics like drawing those punishing strikes with one unit, maybe an armored melee one and then running away with an archer without having to get hit by those same units (as long as it's the same turn).
Hi Splat, Happy New year 🎉. I guarantee if you start do mini series playing interesting games like: Stalker 2 you know what kind of games. You will have 1mil subscribers before end of the month and growing. You will remember my words 🙂
the bears have damage resistance the goes away if u have 3 or more units adjacent to them, i dont think u realized. Thats why u suddenly started doing much more damage
Ranged attacks should deal more dmg to unarmored targets. Point blank arrow dealing 7 dmg is really low. Those punishment attacks while they shot make sense
Hi splat Happy new year how are we doin' happy to hear you the game look promising welcome so here is my new Tongue twister sælig I'm trying but it won't budge 😂 how about you
Agreed don't really need to "care" about this atm. However, it is something (I believe) worthwhile putting on the ol' Wishlist for future consideration. 😎
You find a chest, it's locked, you look at your axe and an iron mace and be like, too bad we don't have a key... The game was made by a woman, clearly, hard pass.
Hi Splattercat! I'm Jay, art director for Lost in the Open, were hard at work on making the game the best we can ❤ thank you very much for playing our game, we really appreciate you taking the time to check it out and for all the feedback ^^ ps. I loved that Warriors comparison hahaha, I hadn't thought about that 😂
Well I can say just from watching this, you and any other artist who worked on this did great loved the designs👍👌
You've been doing a great job, keep up!
@@cookienades8617 Thank you very much! I did pretty much all the artwork in the current version by myself since were a pretty small team, but we're bringing in more people soon
@@nelsonelloi3770 Thank you! Will do, it's a game in constant progress ^^
add bodies like BattleBrothers
Hey Splatter! What an amazing way to start the year. Whenever I (lead dev) look up a gameplay video for a game I'm always happy to see a review of yours pop up, you really know how to make a funny and engaging commentary. This video also came with super valuable feedback. Lots of great suggestions for how to spice up the visual and audio life of the game, both in the Overworld and Combat!
Thank you so much for checking our game out. The game is in active development and we're so excited to keep working on it and bring it to completion.
Will go on my Wishlist! Keep up your good work!👍
@@blackvoyagegames2429 splat is a godsend for the world of indie games and we're all glad he's here, not only for us players but for devs as well
Wishlisted 👍
Straight to my wishlist!
@@Zaggybear Thank you Zaggy
Splat and low fantasy go together like peanut butter and jelly.
Peanut Butter Jelly Time!
You spelled chocolate wrong.
Duh.. i LOVE JELLY PEEANUT BUTTER
Ok, but which one is which? I mean, both peanut butter and jelly can splat pretty convincingly in my experience.
This is such a good comment
the hp/armor bars could be hidden and made so they are only visible on demand or when hovering over the ally/enemy, kinda like in battle brothers, posting it in hope that the devs might see it, its an idea that works in battle brothers so should work decently well here
Hi! I'm Jay, art director for the game. I'll let the rest of the team know about this! Thank you for your feedback ^^
We'll definitely look into this solution.
I kinda like the idea of putting the HP armor on the tile outlines its kinda best of both worlds as reduces the clutter but you can view the state of the battle at a simple glance. That or a toggle button like holding shift shows the HP/Armor < this is a common mechanic anyway too ( i hate having to go into settings to mess with the game UI lol)
you could also just put them up in the corner under the avatars. and add avatars in the right upper corner for the enemies.
the friendly avatars already have health bars up there.
@@vforwombat9915 This is a solid suggestion. We're gonna experiment with that.
Game looks so cool, but all that's missing is just as you said: some more immersive content. The fact that you (and I) felt excitement at the idea of having a spear and shield wall strategy for your warband shows they are on the right path, and I can't wait to see what they do with this game.
What kind of encounters might we see in the future? Will you be able to do questionable things for power? Maybe sacrifice your loyal and experienced allies, who knows. Truly feels worth wishlisting.
Here's hoping the devs invest in the immersion and writing to make this one of the few great RPGs from these times, and I wish them all the best as I wait for the game's release.
I would like to note that some of the encounters in the video didn't give much context at all. We don't really know who we are killing, are they just bandits, traitors or enemy soldiers? Is this barricade blocking something specific or was it made randomly by brigands? Those men digging up the treasure might have been innocent and not at all involved in this royal dispute, but how could we know?
Hi Nelson! I'm Jay, the art director for Lost in the Open. Thank you for taking the time to write these comments! We're very happy in the team with your feedback and will very much take it into account to make our world building more immersive
@@nelsonelloi3770 Well, I mean, if you randomly happened upon a bunch of dudes in the woods it's not like you'd have context. That'd basically be meta gaming, giving the player information that the characters wouldn't reasonably have. Some games do that, but I'm not sure if that's the direction this game wants to go or not. Seems to be going for a more hardcore experience though.
Currently we have laid out basics for the different backgrounds of the main character King Nrvesk which will be tied to difficulty of the game. I am wondering on how much can ve expand on this idea and implement the evil choices here 😁
@Mr0Rumunger that's great to hear!
This is a great game. You just have to make sure you protect your flanks and the king. The game does punish you for over stepping. Damage is +50% from the side and +100% from the rear.
Back in the Starcraft 1 days I tried making a custom map about a group of knights and a king fighting for survival against a horde of noble traitors and peasant mobs. Chaotic RTS survival.
This is super nice, easy on the eyes and captivating gameplay loop so far, great job devs! Splatty definitely has good points regarding the extra oompf that would elevate this to the next level!
This seems like it's gonna be a banger after some more work. Splat's presentation on the game is also amazing, along with many valid and valuable points to be looked at ^^ Glad to see someone from the team also joined in the comments. Many many positive things to see here I'm liking it all :) Seeing they have a planned release in Q3 2025 is also very reassuring!
Oh man spear-men that hit over a tile ← LOVING IT!!!
I think over half the game I wishlist are because of your amazing videos.
same here 😅
Happy New Year everybody!
Light wounding... "it is but a flesh wound."
Definitely wishlisting this game. I have always wanted a Battle Brother like game with enhance graphic and this game scratch that itch. Good work as always Splat.
*The Warriors* film comparison ? Ok! I'm immediately sold.
Downloading the demo right now and I'm only 5 min into the video.
/cheers
This looks amazing! I’m gonna agree with Splattercat that there’s a lot of polish that still needs to be done. I can’t wait to see this game after it’s cooked a while longer.
Huh I will have to come back to this one. The premise is awesome
The bears ability said that they intimidate, UNLESS you have 3 units adjacent to them so surrounding them is probably the tactic to beat em.
Now THAT'S something I would play for hours on end. It needs a few tweaks on the art aspect, but regardless this is a solid game! Wishlisted!
I see a couple of the Devs have already commented, but in case they come back to read more comments... In the overworld, something else that you could do is track the number of hexes the player travels across and add events after certain threshold are reached (alongside the standard time-played, levels-reached, and objectives-cleared thresholds).
A dragon might pop up and burn its way across 6 or so hexes, charring them into wasteland tiles as it goes and removing events that are in them. If it intersects with the player's tile? Dragon fight! Or maybe an earthquake shakes the whole map and a bunch of tiles change their type from plains to swamps, or forests to canyon; as the land is torn asunder. Don't ignore your ocean tiles either, a pirate ship or sea monster icon on a water hex could effect multiple tiles around it at range (like the spearman) and trigger events even on players just skirting the edge of the water, there's not much to block the view on the open sea after all.
All little joys my players have discovered when travelling across my DCC world maps too!
Hey dev here, thanks for the comment, these are all nice suggestions. We might want to look into it after we implement all of the core stuff 😊 i would love to see stuff like you mentioned for sure, but it can take some time as there is still so much stuff to work on 😊
Hi! Art director here :)
I really like the suggestion of things happening after a certain amount of travelling! We'd probably not add a dragon since the game takes place in a low-fantasy setting but it's definitely something we could play around to keep things interesting. Thank you very much for taking the time to give us your feedback! :D
@@Mr0Rumunger no rushing. Let this beauty cook. I'm hoping for a The Banner Saga crossed with Inkulinati. So my prayers are with you.
Looks like it could develop into something fun. Good luck to the team.
Game looks fun, combat gives me solid Battle Brothers vibes with added facing bonuses!
A trick for animations could be like how the game Wildermyth does it: they have simple 2D models, but they make them tilt and shake in combat, with punchy sound. It works.
Dev here! Good point! We've played that game ourselves and they managed to make it impactful with very little animations
Battle Brothers the 3d Version, i like it.
Came here to say this. Definitely has me interested
Another one for the wishlist! Awesome first look.
I"m deciding to watch it just because of the staff response.
I think YT knows that when the Splatter of Catters posts, I will watch.
Incredible art style!
Game's leading artist/art director here! Thank you very much, we really appreciate it
@@JMarme Godspeed man!
Yeah, lack of details to ambiance and small animation flourishes are holding back that really nice art style. I get that they are going for a boardgame-ish look but while the model itself doesn't need a full range of motions, a small handful of poses adapting to situation (health level, buffs,, debuffs, etc) and small things like the flash of the steel when taking a swing along with the sound and impact could take it a long, long way.
Either way, cool project. Thanks, Splattercat!
Looks promising as a game
Looking forward to see it finished
I like the names, UI style, skills... Makes me think of Wartales a bit.
Exception: the dark black behind all windows is not great I feel.
Lead dev here. YES we will overhaul the UI. You are right it needs to change
👍👍 mechanics look really good!
Always love to see more low fantasy turn based games. Thank for putting this one on my radar!
You’re killing me. So many cool games. 😂
Suggestion to devs: more XP based on kills is not the most fun nor fair in my opinion. It forces the player to metagame and try to consider who will get the kill. Whereas a character that tanks or another who did more damage deserve as much if not more XP.
More games just need to go the chronocross route where you don't grind normal fights, you only level up significantly after boss fights.
I wonder if there's an archer unit we the players can get cause if so they'd be one of the strongest with all the Frontline we have access to
Art director for the game here! You'll be able to recruit pretty much most if not all the units in thee game through different methods, archers included ^^
Looks really cool. On my wishlist.
Have you played Battle Brothers? Seems a lot like that in some ways. Very cool though!
This game looks amazing!
0:40 - Did you say Coney Island?
All squat before the King of the Gopniks! Bestower of Abibas track suits!
I hope the hirelings get personalities and events and such like a more in depth version of battle brothers traits. I love games that let the generic dudes be cool.
This game looks pretty good so far and has lots of room for improvement. I'm getting some good FF: Tactics vibes (replaying it now for the 10th time 😄) from this and hopefully get some great upgrades along the way.
Splatty's inner 3 year old came out in this video LOL Reminds me of Cohh's three year old rants.
definitely looks promising but yeah the lack of diversity in sound and animation does seem like it would make it duller over time
It's gonna be one of our top prios :) we havent had a sound/music designer full-time on the project for a long time, now we do!
excellent!
You aren't wrong about the current art being very static; but I'll be damned if it's not substantially more stylish than average.
I don't think that it would even benefit from going fully animated; just a modest number of additional stances to reflect things like shield position and a handful of frames to decorate an attack, that sort of thing. Hopefully time allows them to do so.
You gonna cover brighter shores, big splatty? It's in early access but I'm hooked
I heard sound effects (gold change, arrows) that Splat apparently did not. Figure audio settings not adjusted(able yet). Interesting game play.
Obviously a lot of work to be done, but I like what they're playing around with! Will keep an eye on it and hope for big updates/polishing.
Shouldn't spearmen suffer the same consequences as archers when they're adjacent to an enemy melee unit and attack someone else? And the punishment on archers currently is probably too harsh, I feel like if each melee unit got one punishing strike (I don't know if these are still called attacks of opportunity in this context) against archers per turn it'd still be reasonable but not overdone - it'd also open room for tactics like drawing those punishing strikes with one unit, maybe an armored melee one and then running away with an archer without having to get hit by those same units (as long as it's the same turn).
Hi Splat, Happy New year 🎉. I guarantee if you start do mini series playing interesting games like: Stalker 2 you know what kind of games. You will have 1mil subscribers before end of the month and growing. You will remember my words 🙂
Game looks very nice. And you are right- lots of simple Improvements can be made to give this game more feeling and so on 👍
I saw The Warriors in 1979, great film 👍
Cannnn yooou dig iiiiit. 😂
ThankYou SirSpla77!
the bears have damage resistance the goes away if u have 3 or more units adjacent to them, i dont think u realized. Thats why u suddenly started doing much more damage
Ranged attacks should deal more dmg to unarmored targets. Point blank arrow dealing 7 dmg is really low. Those punishment attacks while they shot make sense
splattercat come out to play ..... cling cling splattercat come out too play
looks like a fun game, needs a lot of work tho
The last time I was this early my girlfriend left me
00:22 omg did you just quote Method Man from Wutang - 36 Chambers ?
im never this early!
Do you have a favorite game in 2024? Just found your channel and am hooked.
Would love a best of 2024 video from you
Classic, use an attack that states it deals less damage, then get sad it deals less damage.
You should cover Powrush when it comes out!
I keep hoping he’ll review Surgeon Simulator, so he’ll say “Today in the world of Infogrames”
I saw the game title in the main menu and thought i read lost in the opeth for a moment
¡Gracias!
Great video
34:37 Sounds like someone has been playing some Path of Exile. XD
Nice! Something that isn't a deck building, survival-craft, rogue-lite/like. I was starting to think no other types of games existed.
So early I was faced with the age-old dilemma: upvote to 70 or not....
UPVOTE!!
You should also say how it runs on the steam deck
Wow, never this early.
"first impressions"
- played the game on merciless
the game seems interesting,
I don't love the colors though, very de-saturated/muddy/unexciting.
Hi splat Happy new year how are we doin' happy to hear you the game look promising welcome so here is my new
Tongue twister sælig I'm trying but it won't budge 😂 how about you
Fantasy FTL...
Art director for the game here! You're totally right, our main influences for the game are a mix between FTL and Battle Brothers ^^
I wish you were doing videos about games we can actually buy. Q3 25 is far...
The fact you aren't at multi millions, let alone 1m, subs is fuckin goofy.. 😑. Keep doing what you do gang.. 🤙
Hello
comment for the comment god!
👍
🖤
It is warriors come out to play, not come out and play.
Too early to care, they're talking about a Q25 release. No thanks
Agreed don't really need to "care" about this atm. However, it is something (I believe) worthwhile putting on the ol' Wishlist for future consideration. 😎
No character animation like wartales or glorious companions, no depth like battle brothers just pictures moving NO BUY
Mmm...this one looks a little...plain. Going to pass on this.
no one cares about demos bud
meh
Too many of these games in the market already. Hard pass.
You find a chest, it's locked, you look at your axe and an iron mace and be like, too bad we don't have a key... The game was made by a woman, clearly, hard pass.
This game looks awesome!