All Kingdom Rush Towers Ranked From BEST To WORST
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- เผยแพร่เมื่อ 29 มิ.ย. 2024
- All Kingdom Rush Towers Ranked Tier List
Im this video I will be ranking every single tower from the 1st Kingdom Rush game. Knowing which towers to use as well as their strengths and weaknesses is key when trying to master the game. As someone who has completed all stages as well as iron and heroic challenges on Veteran, I consider my tower ranking to be concrete. Everyone can have his own preferences to towers, so if you found any of the tower spots incorrect make sure to let me know why in the comments.
It took me more than 12 hours to record and edit this video so be leaving a like you can show me that the efforts were well worth it. If the video performs well I will consider ranking the towers from the other games, and finally make a compiled list that includes the whole triology.
Finally, only 8% of people who watch ky videos are actually subscribed, so if you don't wanna miss the other tower rankings make sure to subscribe. I will also be uploading regular videos when Kingdom Rush Alliance releases so stay tuned for that as well.
Obligatory Tags (Kindly Ignore):
Kingdom Rush, Kingdom Rush Alliance, Kingdom Rush 5: Alliance, Kingdom Rush Vengeance, Kingdom Rush Frontiers, Kingdom Rush Origins, Tower Tier List, Ranking all towers, Ironhide Games Studio, PvZ, BTD6 - บันเทิง
As an old player I can confirm that this is the first tier list I'm 100% agree with
Wonderful tier list man
Barbarians fans are going crazy after seeing this 😂
I just disagree because of Barbarians. They deserve #7 and Big Bertha is completely trash tower compared to Tesla x104 and deserves #8.
P. S. and then Arcane Wizard in my opinion deserves #6.
@@legendaryjoker325big Bertha is not completely Outclassed by Tesla
In stages with a lot of hords like rotten Forest or sarlegas lair big Bertha perform way better and it basic attack can hit infinite amount of enemies instead of only 3 with Tesla and on top of that they have better single target dps than Tesla BC of the missiles which are global btw
So in some situations big Bertha performs better than Tesla if you combine it with barracks and have 1 chokepoints only
With that been said big Bertha is better than arcane wizard and barbarians and as far as these two it's almost close comparison between them but I think the results are close between two even tho arcane wizard are completely Outclassed by sorcerer at pretty much everything(damage, support,crowd control, stalling power) even the instakill from sorcerer are better with low cost and smart targeting
The teleport is suck specially in the last update when now it only affect the same enemy 3 times
So yeah as much as I love barbarians as well I can't see a reason to put them higher
@@BladesingersLoverArcane not completely outclassed by sorcerer. I can give you reason.
Bro as a true barbarian fan i put them at four and i dont see why they are being hated on
This man asks only for a like, but he deserves a like and subscribe.
Really means a lot to me, thank you for the support!
@@alexplayzKR you're welcome :)
Plus you deserve much more support than what you get!
@@A4E2F6I9 and comment
@@jaidenfelix6731 comment doesn't help with anything, though. But I commented.
I honestly thought arcane wizards were better than a D but now I see why they are so low thanks
A tier list i completely agree with
Except bertha. Imo bertha is one of the most underrated towers in the series, with the missiles saving me so many times, and the cluster, despite being wasted a lot of the time, can completely invalidate even some medium-high health enemy crowds. Spamming teslas, sorcerers, rangers and paladins lacks the true crowd control of the bertha, so imo bertha is higher than the paladins at least
Will you make rankings for Frontiers and Origins? It's been really interesting to see your thoughts so far and your list kinda made me reconsider my opinion on arcane
Yes, expect to see them next week!
wait artileries are ignoring 50% of enemy armor good to know
Here is my list
S tier Tesla-high damage high splash damage great abilities and their cheap
A tier Rangers ans Sorcerer
Rangers-high dps great abilities although expensive great range and smart way of targeting enemies
Sorcerer-great base attack mediocre dps abilities good although expensive
B tier Musketeer Garrison and big Bertha
Musketeer Garrison-bad dps but impressive range and has good abilities although very very expensive
Big Bertha-good area damage but bad dps although good and cheap abilities
C tier Arcane Wizard,Barbarian and Paladin
Arcane-dps average and abilities are very expensive even though it is mediocre
Barbarians-very very high dps (90 with maxed out double axes) but they die to fast but at least they have some versatility with them being able to do crowd control and hit air enemies
Paladins-good for keeping enemies in 1 spot and to set up insta kills and other tower abilities but thats pretty much all they can do but at least they are good at it
Here are all of the towers dps without upgrades
Rangers 40
Musketeer Garrison 33
Arcane 54
Sorcerer 66
Holy order around 30
Barbarian 36 (90! With maxed out double axes)
Big Bertha 21
Tesla 42
Frontiers
Crossbow fort 38
Axe throwers 41
Dwaarp 12 (but hits in a radius)
Battle Mecha jr 40
Archmage 60
Necromancer 52
Assassins 39
Templars 30
Origins
Bladesingers 36
Forest keepers 69
Wild Magus 40-100 (because the longer it is locked on to a target the higher the dps)
High elven mage 39
Arcane Archers 36
Golden longbow 35
Arch druid henge 26
Weirdwood 34
Forest keepers have 46 dps, because there are 2 of them, not 3
I've calculated some tower dps (assuming without star upgrades) before and some of the numbers seem off. Weirdwood and henge almost have the same dps irc.
Another fire video by Alex Playz. Quite a respectable tier list.
Arcane wizard is even better than the sorcerer
The Sorcerer's insane support capabilities (and still good damage) makes it always better than the arcane wizard
Tho one thing the Arcane Wizard has going for it is it's insane damage output overall,so if you are lacking magic damage,it's a great option
That is it's only upside,as the Polymorph can outperform it when it comes to taking down big targets since it has smart targeting (won't go to waste on weaker enemies,altho has to be used differently than arcane's insta since you gotta click on the sheep to kill it)
There are a couple of issues that make the Musketeer’s one-shot worse than the Arcane’s. First of all, that 60% damage that occurs if the one-shot fails isn’t true damage. If an enemy is armored and doesn’t get one-shotted, they’ll lose a lot less than 60% of their hp. The other issue is that while the arcane’s one-shot turns enemies to dust, the musketeer’s one-shot kills enemies the standard way. Enemies like demons and abominations will still explode on death, and dark knights and worg riders will still leave behind spectral knights and orc champions. Overall, the Musketeer’s one-shot is definitely worse than the Arcane’s.
Well it has long range and also can burst dmg which is insane even Dark Slayer cant handle it, 60% chance instakill is not really issues much tho..
@@igm1571 Long range is a downgrade
@@umutadguzel2915 Not really, having a long range means they can work outside of your chokepoint, saving some strategic points for important/strong towers for your chokepoint.
Long range is a downgrade for INSTAKILLS. Long range can cause trouble for micro. And instakills works best at the end of the path, not in chokepoints. Its hard to explain the reason without footage.
@@umutadguzel2915 I get what you mean but first off, i didn't say Sniper Shot works best near chokepoint, i clearly said "they can work outside of your chokepoint. Secondly, microing a tower with long range isn't a problem when you know what you're doing, the only time you get a problem is if you don't know what you're doing. And lastly, i'm gonna say this again, their long range insta kill meaning they can work outside of your chokepoint, you can put them in a terrible strategic point spot that is not even close to your chokepoint and yet they can still contribute in defending.
Babarian hall is a very fun tower, I love micro.
💯
really good list
I'd swap the ranger/bertha and arcane/musk, personally.
Bertha is is a monster in its own right - if it didnt have to compete with tesla it's would be an easy A. The targeting doesnt track moving targets tho, so thats a pitfall.
Ranger downgrade is because its has a weird anti synergy with its fairly expensive abilities. The roots mess with the targeting such that the arrows miss all due to over tracking. The poison forces the tower to shoot multiple targets in range - good for overall dps spread, but bad for focused damage. Its better for other towers than itself.
Even with the slow fire rate, arcane is still the king of single target dps - without any cost, just for that, thats pretty good. Maxed instakill is possible in post game and is both a guaranteed kill and grants gold.
Musk grapeshot is awesome, but 300 per tier is just too much outside of postgame. Killshot is only a chance, and only 2 sec faster than arcane at max rank - total cost is the same anyway.
I can't say anything bad about this tier list. Originally I thought that arcane was a little better than bertha, but with sorcerer outshining it so much and the explanation you gave about smart targeting making any form of artillery at least somewhat useful, I had to reconsider my opinion. I also can't blame you one bit for ranking the muskets above paladins because of the ridiculous damage that the shrapnel shot can do with smart targeting.
The thumbnail really remind me of Shyguymask😿
Nice video
I thought Shyguymask stopped uploading?
His spirit still lives on
When Voduke is 789
@@alexplayzKR Absolutely! I hope you know I meant what I said as a big compliment. Style is one thing but SGM is a very logical and intelligent person. I know you put serious thought into your placements and it shows.
Where to place the Barbarian Hall
1. Key Crossroads: Places where enemy paths converge.
2. In front of strong towers: To hold back enemies in front of Ranger's Hideout or Big Bertha.
3. Near exit points: For quick capture of enemies.
The best combination with buildings
1. Ranger's Hideout: Slowing enemies with poison.
2. Big Bertha: Strong area damage.
3. Sorcerer Mage: Area damage and "Polymorph".
Video Being Great,thumbnail is way too similar to Shyguymask's one,But as i said,Video is Pretty great.
I mostly do Barbarians as the very end point and usually try to make sure most enemies are dealt with before them.
Holy Order in b is insanity
Due to Kingdom Rush having a lot of enemies that deal insanely well with defending units,it makes sense
Not to mention that the high armor from the Paladins won't help them against magic or true damage
One thing I myself personally did not agree with in this tier list was arcane wizard being 7th place rather than being in the 5th place
Teleport is a great my man
"There is just next to no tower in the entore franchies that can perform as good as socerers without any ability"
My guest is Necromancer. Am i correct?
Necro is great on it's own, but is nowhere near the power of Sorcerer
Which mods do you use? Specially considering the Dwarf always drinking beer
"all towers mod" or something like that, it's for PC
That's the same, I also have made my tier list on kingdom rush today and we almost have the same
Hi bro can tell me which country you are from ?
My opinion is
, 8: big bertha
7:musketeer
6:sorcerer mage
5:palladin
4:barbarian
3:purple magic i forgot what its called
2: tesla
1:other archer
I played the game for like a year now and finished the whole thing. Also by the way why do you keep playing footage of you letting enemies through?
Will you Play KR alliance?
You underestimated the power of Arcane imo. Teleport can almost permastall a single target like forest troll. (I can deal with the first forest troll in Acaroth easily just by buyig level 1 teleport) Death Ray, while more expensive, is a guaranteed instakill that doesn't require you to click a sheep or deal with the ghost that spawns from a killed fallen knight. It's the best mage tower to place at the mega chokepoint near the exit in KR1. As for sorcerer, it's best placed near the entrance since it spreads out its damage and its instakill leaves a sheep for you to click.
teleport has a cap on how many times it can teleport an enemy so it isn’t infinite
Frontiers, Origins, Vengeance when
I already uploaded a tier list for Vengeance, but you can expect the other 2 during next week.
@@alexplayzKR thx bro, subbed by the way. Have seen a lot of ur vids but just realized I haven't subbed 😂. Keep up the great work man.
1 month ago 😢
Arcane Wizard and Arch Mage suffer from a lot of the same problems, they're high magic damage towers with bad abilities (the insta kill is nice tho and I like stalling ability) and get outclassed by their counterpart. Except arcane is extra bad since its main job of dealing high magic dps the high sorcerer does better + extra support capabilities. High Elven Mage too, why do they keep making bad magic towers.
I agree with most of it but holy order just needs to be carried by other towers since it can’t deal a lot of dmg
my logic when using barbarian halls: kill the opponent before they kill you, dealing more damage is a way of damage reduction that I appreciate alot, i plan to win, not plan to fail with a defensive strategy.
An evil barbarian will come to your house and broke your face))
How could you forget that WOTF can also prevent lycans from transforming?
I am saving the secret files for my "Things you didn't know" series
Bertha over arcane?
Muskets over paladins?
yeah, this list is insane
The barbarian blasphemy has gone too far.
hello
you called the arcane wizards teleport the worst in the game and then in the next tier you proceed to not only have the tower but also to upgrade tp....
For showcasing purposes I had all towers with maxed abilities
Can't take this seriously when you rank Arcane so low
Big Bertha at least B tier
People who think Big Bertha deserves to be higher on the list👇
Nah im kidding, but it's still op on levels like Sarelgaze's lair
good list except for arcane placement. You didnt even show a good reason for it.
Completely outclassed by sorcerer, if I ever find myself in a need of magical damage I would always go for him instead of arcane. The same applies for Bertha.
This reason is better. Not the best but more acceptable than fire rate
In my opinion, there is no such thing as a "bad buildings". There is only a bad player and bad placement of buildings in bad places
Barbarians are a sad tower... They virtually have the highest dps on the game since their damage can be upgraded to be higher than 50 per attack. And they are the people attacking... But it still feels that they don't deal that much of damage and they die too quick to be some barracks units...
I guess you just don't know how to play with Arcane Towers lol
*Skill Issue.*