I Beta Tested Kingdom Rush Alliance!

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  • เผยแพร่เมื่อ 17 เม.ย. 2024
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ความคิดเห็น • 260

  • @IronhideGameStudio
    @IronhideGameStudio 2 หลายเดือนก่อน +311

    🤝

    • @tinpotarmy
      @tinpotarmy 2 หลายเดือนก่อน +8

      I want kr5 be flash game on armor games n o w

    • @m4shermanfan225
      @m4shermanfan225 2 หลายเดือนก่อน +7

      ​@@tinpotarmybruh

    • @chaitanyagupta6668
      @chaitanyagupta6668 2 หลายเดือนก่อน +5

      @@tinpotarmy flash is dead bro. no more nostalgia

    • @tinpotarmy
      @tinpotarmy 2 หลายเดือนก่อน +2

      @@chaitanyagupta6668 bro armor games still works lol

    • @chaitanyagupta6668
      @chaitanyagupta6668 2 หลายเดือนก่อน

      @@tinpotarmy bruh does it,m

  • @darthplague
    @darthplague 2 หลายเดือนก่อน +371

    As a rain of fire spammer, I'm curious to see how this will affect my playstyle specifically

    • @darthplague
      @darthplague 2 หลายเดือนก่อน +6

      Also can't wait for my channel to become a kingdom rush channel again

    • @mesuper455
      @mesuper455 2 หลายเดือนก่อน +41

      find the 2 abilities closest to rain of fire and spam the living hell out of those, that should do.

    • @The_SSSlopper
      @The_SSSlopper 2 หลายเดือนก่อน +4

      @@mesuper455that would force you into using specific heroes

    • @btdoverclock
      @btdoverclock 2 หลายเดือนก่อน

      @@darthplague darthplague KR content 🔥

    • @elmoloco6131
      @elmoloco6131 2 หลายเดือนก่อน

      Just find a hero fith a similar hero spell

  • @mobgabriel1767
    @mobgabriel1767 2 หลายเดือนก่อน +173

    i can barely wait to lose one of my heroes because i wasn't paying attention to him

    • @datkhornedog899
      @datkhornedog899 2 หลายเดือนก่อน +8

      Best get a hero who can handle themselves.

    • @chaitanyagupta6668
      @chaitanyagupta6668 2 หลายเดือนก่อน +2

      @@datkhornedog899 Heroes who can handle themselves are the best, example: sir gerald, Alric, Eridan, Veruk(kinda, but not in late game levels)

    • @datkhornedog899
      @datkhornedog899 2 หลายเดือนก่อน

      @@chaitanyagupta6668Yeah. Those guys don't need a lot of micro unless you're specifically aiming for a match up.

    • @chaitanyagupta6668
      @chaitanyagupta6668 2 หลายเดือนก่อน

      @@datkhornedog899 yes even tho I like micro-ing, there is a charm in watching how a hero thrives in battle without too much help.

  • @dyzqy
    @dyzqy 2 หลายเดือนก่อน +46

    7:00 can't wait for cozynez to take 5 years to choose all towers & both heroes

    • @Cozyn3z
      @Cozyn3z 2 หลายเดือนก่อน +3

      Haha yup that's me!
      This is why I prefer more decision making in my gameplay and less in the menu

  • @henrychess3
    @henrychess3 2 หลายเดือนก่อน +158

    9:00 frontiers has a difficulty spike in the umbra battle tho, unlike dark tower which is easy af

    • @Voduke789
      @Voduke789  2 หลายเดือนก่อน +38

      Good point, its difficulty is in the shape of a parabola

    • @tamas9554
      @tamas9554 2 หลายเดือนก่อน +1

      Its quite unfortunate the difficult part only comes back for the end boss, otherwise the statement is true. Just spam artillery and archers :D

  • @the7screw
    @the7screw 2 หลายเดือนก่อน +55

    Personally if it was up to me to make up the tower system I'd keep the four basic starting points and then for the final forms I'd allow the player to pick which towers they'd like to bring, with the limit being two. So let's say I've upgraded artillery to level four, and I can pick between big bertha and Tesla. In the new system I could switch out big Bertha for battle mecha before I start the game, and so I could pick between Tesla and battle mecha, and those will be the towers I'd be able to upgrade artillery to for that level. (Of course I wouldn't be able to upgrade artillery into necromancer, because that is a different type of tower)

    • @afinaastra2694
      @afinaastra2694 2 หลายเดือนก่อน +6

      Koll idea

    • @the7screw
      @the7screw 2 หลายเดือนก่อน +4

      @@afinaastra2694 thanks

  • @Shyguymask
    @Shyguymask 2 หลายเดือนก่อน +31

    Glad to learn that heroes will be weaker individually. I was worried that heroes would have even bigger importance to the point tower choices would hardly feel relevant.

  • @therealmorganofficial
    @therealmorganofficial 2 หลายเดือนก่อน +47

    I can't wait! I'm considering doing challenge runs off the bat and not even starting it normally 😈

    • @wushucat4601
      @wushucat4601 2 หลายเดือนก่อน +2

      only evil/good (probably both to see how they compare) towers/heroes is something i really hope to see from someone

    • @aohdan5713
      @aohdan5713 2 หลายเดือนก่อน +1

      @@wushucat4601I second that

  • @Ofxzh
    @Ofxzh 2 หลายเดือนก่อน +104

    I hate the star system when it comes to heroes. When it comes to tower trees, they share the stars but you’re still going to end up using every tower.
    But heroes just kind of encourage you to stick with one so you don’t enter a map with a weak hero. And in my opinion, I like how heroes will level up throughout the coarse of a level. It makes you more active in keeping them alive so they get to a high level instead of always being their best.

    • @jemoeder5819
      @jemoeder5819 2 หลายเดือนก่อน +5

      Original level system rules!

    • @panicwolf8586
      @panicwolf8586 2 หลายเดือนก่อน +1

      That's fair, but I don't think the game encourages you to use just a single hero forever.
      Jigou is great when paths are fairly close, or you're confident a path isn't going to need him, but on bigger maps, his slow movement speed really shows, thus heroes like Asra, Tramin, and Margosa all would be better suited for a big map.
      Some maps also possess more physical armor/magic armor than being equal, so you wouldn't use Gerald Lightseeker in a map where 70% of the enemies are physical resistance, and you wouldn't use Magnus Spellbane when the map will be full of shamen.
      I ended up losing a lot on Vengeance due to not using the right heroes, but when I decided to switch it up, was no problem.
      But everyone has their own strategies and plans, if it works for you, it works for you, so, more power to you.

    • @brotherironer5061
      @brotherironer5061 2 หลายเดือนก่อน +2

      @@panicwolf8586 The game doesn't encourage you to use a single hero forever, but it does encourage you to use a single hero for a very long time. the wave system of games after kingdom rush 1 makes it so lower level heroes might as well not even be in the level because they are too weak to have an impact because the level was designed for higher level heroes in mind, this is alright if you have heroes of multiple damage types that you can swap between, but because the game discourages you from swapping between heroes because they are a chore to level up, most people end up with a few heroes to pick from that might not even be of a different damage type.
      Imagine if kingdom rush 1 had the same level system as the other games, and now imagine that you only ever leveled up heroes who dealt majority physical damage, and then you got to the rotten forest and you had to then either:
      A: Play the level over and over again (and probably lose) with a magical attack hero until they are high enough level to be able to deal with the later waves
      B: Play and complete prior levels (which, following the other KR games level up system, would suffer from heavily reduced hero xp gains) for an hour or two so they are finally max level
      And then repeat either of these steps for literally every other hero you want to play with on the extra levels that come after the main campaign
      The hero level up system of kingdom rush 1 is just objectively more fun to play with, because the player can play with whatever hero they want at any time and the level of the hero is tied to how actively they used them in that level.
      Kingdom rush alliance has 2 hero slots, but I also saw that hero xp bar going up pretty damned slowly on the dev stream, so even though we have 2 heroes to work with now, it still doesn't change the underlying problem that the hero level up system of the later games are not as skill expressive, nor are they as fun, as the hero system of kingdom rush 1

    • @teapouter6109
      @teapouter6109 หลายเดือนก่อน

      @@brotherironer5061 I only ever used Gerald and Oni for Rotten Forest on Veteran
      I managed because tower strategy >>>>>>>>>>>>>>>> hero choice

    • @jacklu1611
      @jacklu1611 หลายเดือนก่อน

      @@brotherironer5061 Well said my friend. But I think that a compromise between the two systems would be best, where you have a single exterior upgrade-system for all heroes, so you power-up gradually as you move through the campaign but don't have to spend each new game babysitting a wimpy level 1 hero (which in my opinion is just as tedious as having to grind campaign to level up a new hero under the later system).

  • @EliteHarassers
    @EliteHarassers 2 หลายเดือนก่อน +91

    Having 2 heros is so fun and all new towers look so good in design

    • @pongangelo2048
      @pongangelo2048 2 หลายเดือนก่อน +7

      Too bad, no more meteorite, lightning, and soul impact despite having Vez'an.

    • @MisterLabaLaba25
      @MisterLabaLaba25 2 หลายเดือนก่อน +5

      too bad, no Dark Knight barrack when there's a Dark Knight Hero

    • @vOId048
      @vOId048 2 หลายเดือนก่อน +1

      Too bad, we want to use old heroes

    • @lavandalavada4228
      @lavandalavada4228 2 หลายเดือนก่อน +1

      Too bad, no more "Got MILKK!"

  • @AlexT7916
    @AlexT7916 2 หลายเดือนก่อน +25

    4:59 So what I'm hearing is, no alliance hero breaks the top 30 hero list?

    • @Aaron762
      @Aaron762 2 หลายเดือนก่อน +4

      Well you do get two instead of one

    • @ananaskarandash1060
      @ananaskarandash1060 23 วันที่ผ่านมา +2

      I think they could be high in top for how much of impact they give in their respective game for a 1/2 of a hero slot they take.

  • @vinvoius
    @vinvoius 2 หลายเดือนก่อน +6

    I am very very hyped for Alliance for all the things I already saw and now you prasing the game has sold it for me 100%

  • @mortemisntedgy6872
    @mortemisntedgy6872 2 หลายเดือนก่อน +8

    I'm really pleased to hear you have recovered since your hero ranking video. That last part made me happier than the whole rest of the video.

  • @khamultheeasterling4459
    @khamultheeasterling4459 2 หลายเดือนก่อน +8

    I only recently discovered your channel and the first video I watched was the 4 hour all hero ranking. I finished that video in one sitting and thoroughly enjoyed it. Hearing what you said at the end of that video and the insecurities you had made me sad because I have felt similarly in the past. I realized that I did not have to seperate work and fun/free time. That working is fun and especially that the thrill of a successfull and good end result after a long time of hard work was incomparable to anything else in live. As long as the work is fun it is worth doing and I am thrilled to see your next big project. I am very happy to see you in a better place and see you next video!!!

  • @calvinh9570
    @calvinh9570 2 หลายเดือนก่อน +4

    Getting so hyped for this, can’t wait to see your tried lists when the game comes out.

  • @matteobertotti
    @matteobertotti 2 หลายเดือนก่อน +70

    I understand Ironhide stance regarding towers' monetization, but just give us eight tower slots instead of five, I hate having basically one choice per tower type during a level.

    • @XplosivDS
      @XplosivDS 2 หลายเดือนก่อน +6

      8? That would be impossible to balance and make the game have any semblance of difficulty, I kinda get what you mean but it's just not gonna happen

    • @XoJIJIoY
      @XoJIJIoY 2 หลายเดือนก่อน +36

      ​@@XplosivDS crazy how they managed that for 3 whole games

    • @datkhornedog899
      @datkhornedog899 2 หลายเดือนก่อน +6

      ​@@XoJIJIoYThose 8 specific towers are locked behind 4 basic towers which must be upgraded 3 times. But would you rather have the old system over the current one?

    • @XoJIJIoY
      @XoJIJIoY 2 หลายเดือนก่อน +28

      @@datkhornedog899 yes i would rather have the old system

    • @Abraham_the_pierra
      @Abraham_the_pierra 2 หลายเดือนก่อน +6

      ​@@XoJIJIoY Honestly I like the New sistem more.

  • @littleant785
    @littleant785 2 หลายเดือนก่อน +8

    Thanks for sharing your thoughts. Personally I'm very excited for the dual hero system since it would give way to hero designs like Dierdre, by virtue of having her support the main hero instead of just barrack units. Also looking forward to the tower video, keep it up👍!

  • @Jackson-wf9ht
    @Jackson-wf9ht 2 หลายเดือนก่อน +9

    This is so cool! I’m very excited to see this game succeed! Thanks Voduke!

  • @olajza91
    @olajza91 2 หลายเดือนก่อน +5

    I know its not the point of the video but I was really glad to hear you at the end of the video describing your growth and attitude towards making content:) I'm looking forward to that towers tear list:)

  • @MarkTheDevourer
    @MarkTheDevourer 2 หลายเดือนก่อน +7

    It’s very comforting to hear your say on the matter. I always love your videos and analysis… analysis’s? Well however you say it, I’m definitely subscribing

    • @Voduke789
      @Voduke789  2 หลายเดือนก่อน +3

      Erm, actually, it's analyses :)

    • @MarkTheDevourer
      @MarkTheDevourer 2 หลายเดือนก่อน +3

      @@Voduke789 Doh! Thanks for the correction, ha ha!

  • @therealmorganofficial
    @therealmorganofficial 2 หลายเดือนก่อน +7

    Great video! I'm stoked

    • @Voduke789
      @Voduke789  2 หลายเดือนก่อน +4

      I hope you’ll be able to slot out some time to make proper videos about it!

  • @Uutalo
    @Uutalo 2 หลายเดือนก่อน +6

    I’ve been waiting for a video like this haha. Good stuff brother!! (That was not a Sketch reference. I call everyone brother.)

  • @danielplocica8766
    @danielplocica8766 2 หลายเดือนก่อน +1

    damn you, now you make me crave for a game theory video on kingdom rush

  • @acolus3413
    @acolus3413 2 หลายเดือนก่อน +8

    Thanks buddy. looking forward to what you create.

  • @edoardocaccia6226
    @edoardocaccia6226 2 หลายเดือนก่อน +3

    I'm happy to hear about the overall positive impression. Personally heroes and micro are the biggest appeal to me of KR games compared to other tower defenses, it's what sets them apart so Origins was my favourite cause it flashed them out the most and balanced them the best (and had durax), but I'm hyped to try all the combinations with the dual hero system and I imagine that it will allow to make the game as micro intensive or lenient as one pleases

  • @Derpyisdead
    @Derpyisdead 2 หลายเดือนก่อน

    Congratulations 10k

  • @hasifshukeri8390
    @hasifshukeri8390 2 หลายเดือนก่อน +5

    Your voice is so soothing

    • @Voduke789
      @Voduke789  2 หลายเดือนก่อน +4

      I’m happy to hear that. I developed asthma recently so I was worried that my voice would not cooperate with me while recording audio haha

    • @hasifshukeri8390
      @hasifshukeri8390 2 หลายเดือนก่อน +3

      @@Voduke789 wishing you a speedy recovery man!

  • @werescrewed8793
    @werescrewed8793 2 หลายเดือนก่อน +5

    I will absolutely smash that like button, ask no questions, and consume product.

  • @anteaterhi
    @anteaterhi 2 หลายเดือนก่อน +12

    I know that you are a beta tester, but from the background gameplay we’ve seen the heroes don’t actually seem half as weak as a normal hero. Even Vesper, who was supposedly not good at that time frame and was buffed since, was still dealing with enemies relatively well at level 2/3, so I’m just a little confused. Another thing is that wouldn’t hero spells need to be stronger on average? Without a reliable strong spell like RoF or lightning, hero spells that don’t have some kind of AoE effect will be way worse than others unless they have lower cooldowns or what they do is done really well.

    • @Uutalo
      @Uutalo 2 หลายเดือนก่อน +5

      Yeah from the steam live stream both Vesper and Raelyn looked like they were handling their lanes just fine.

    • @datkhornedog899
      @datkhornedog899 2 หลายเดือนก่อน +5

      I believe it's a relative comparison to what's coming to rush us. The enemies had gotten stronger with every subsequent game (save for Vengeance), sometimes with new gimmicks, so this might be no different.

    • @rystiya7262
      @rystiya7262 2 หลายเดือนก่อน

      Maybe they are half as strong as the ice and lava dragon in Vengence? That will make sense.

    • @Voduke789
      @Voduke789  2 หลายเดือนก่อน +16

      "Half as strong" is at least the developer intention, and I believe the showcased level was at the beginning of the game when it's far easier. Thanks to the difficulty curve being really good in this game, I can assure you that heroes will not be that good against the enemies unless you micro them very well.

    • @Uutalo
      @Uutalo 2 หลายเดือนก่อน +1

      @@Voduke789 hey Voduke I have a question that doesn’t have anything to do with Alliance lol.
      I have tested Ashbite against every enemy in Frontiers exhaustively. I have never once seen feast get the insta kill on a gorillon. Is this a known bug/thing? I’ve been able to insta kill every other enemy but never a gorillon. I’ve tested it hundreds of times against gorillons and it’s the only enemy I’ve ever seen never die to the insta kill. Also it feels like abominations get insta killed at a much higher rate then other enemies by feast. Just wondering if it’s something that’s known or not.

  • @mujtabaomar880
    @mujtabaomar880 2 หลายเดือนก่อน +1

    the commentary alone is enough to make me want to watch the whole thing
    also lol voduke was nerd maxing becoming the next nerdmaximus
    got to say maybe recording video footage and audio separately like you just did might be more efficient because then you can have a voiceover when you edit in some memes[don't have enough of them :( ]
    i've seen plenty of other videos on yt that talk a lot about alliance but i didn't watch them because i don't want too many spoilers
    steam definitely beats mobile in a lot of ways and you could argue that having different sets of games for mobile and pc gaming is more efficent

  • @mo9835
    @mo9835 2 หลายเดือนก่อน +4

    I'm so happy seeing this!

  • @yuseifudo6075
    @yuseifudo6075 2 หลายเดือนก่อน +1

    I am so hyped for this game man.
    Even more after this video

  • @BingoGo2Space
    @BingoGo2Space 2 หลายเดือนก่อน +2

    Can't wait to watch your tower rank video

  • @Sailorboon-ez8sj
    @Sailorboon-ez8sj 2 หลายเดือนก่อน +13

    "errm actually" made me dislike, uninstall chrome, sell computer and phone, and blow out my eardrums so I never have to hear that again.

    • @Voduke789
      @Voduke789  2 หลายเดือนก่อน +15

      Errrm actually, it didn’t make you do that at the time of leaving this comment, otherwise you wouldn’t be able to comment without your computer or phone 🤓

  • @Lieutenant_Dan_V
    @Lieutenant_Dan_V 2 หลายเดือนก่อน +4

    im just specifically concerned about how the hero hotkeys will work, im used to spacebar, so if they change it to like c/v for heros respectively its gonna get hard to get used to. It does sound fun to be able to split heros between 2 chokepoints

  • @yazan9335
    @yazan9335 2 หลายเดือนก่อน +8

    idk man we need some love for legends of kingdom rush

    • @Voduke789
      @Voduke789  2 หลายเดือนก่อน +7

      I think the game needs a sequel with more depth!

  • @PaperFroggo
    @PaperFroggo 2 หลายเดือนก่อน +5

    I wonder if it would be better for monetization and the happiness of the player base if instead of buying towers, you bought side areas of the game. Maybe one level is open at first but you have to pay a bit of money to unlock the other 3-4 stages.

    • @Voduke789
      @Voduke789  2 หลายเดือนก่อน +3

      I have wondered this too. I think it would be off-putting for people who are already used to paying for heroes and getting free stages to have to switch what they pay for, especially since buying 1 hero gives the player more fun to be had with every new stage that releases, but it doesn't feel as fun to play the level you bought with every hero that you have for free in this hypothetical, if that makes sense.

  • @decadunce9205
    @decadunce9205 2 หลายเดือนก่อน +37

    So glad vengeance's hero system is coming back

    • @Voduke789
      @Voduke789  2 หลายเดือนก่อน +8

      :Key:

    • @bagmanman2558
      @bagmanman2558 2 หลายเดือนก่อน +6

      I kinda prefer the kingdom rush hero system since it feels like you have to make sure ur hero is leveling up so theres a bit more stratey. but I dont really mind the vengeance hero system

  • @genericprofile2381
    @genericprofile2381 2 หลายเดือนก่อน +3

    You've definitely done your goal of hyping me up for the game!

  • @clobzz
    @clobzz หลายเดือนก่อน

    when i saw the title, i assumed the story would be good and evil teaming up to take down some larger threat, some sort of “chaos” or “infection” or “aliens” or something like that, thats usually how it goes

  • @kth333
    @kth333 2 หลายเดือนก่อน

    can't wait for the video ranking video

  • @MenwithHill
    @MenwithHill 2 หลายเดือนก่อน +1

    This looks pretty promising, condider me hype !

  • @AffectionateArcticFox-yl8gs
    @AffectionateArcticFox-yl8gs 2 หลายเดือนก่อน +7

    Yay, they listened to our concerns.

    • @Derpyisdead
      @Derpyisdead 2 หลายเดือนก่อน +3

      And also everyone not only him

  • @Tighnari
    @Tighnari 2 หลายเดือนก่อน +1

    sounds awesome very exciting

  • @dixieslav1274
    @dixieslav1274 2 หลายเดือนก่อน +3

    I have a question about star upgrades: Does it work the same as 1 and Frontiers, where every star you earn and challenge completed nets you one star to spend on upgrades OR does it work like Vengeance, where completing the level with 1 life left gets the same number of soul points as 3 stars + Iron and Heroic completed?
    Because I much prefer the old star system over the soul points. Makes the challenges seem integral rather than tacked on and if youre struggling can help.

  • @rystiya7262
    @rystiya7262 2 หลายเดือนก่อน +2

    Since PC and mobile versions are out at the same time, it makes sense if mobile players are given the option to buy towers and heroes in the updates, while PC players need to buy the updates as DLCs.

  • @DanstarProject
    @DanstarProject หลายเดือนก่อน +1

    One thing I hope they improve on with this game is the sound design. Vengeance failed with this terribly, it feels so silent. 75% of actions completed in the game have no sound effect. There are many hero abilities that just don’t play a sound at all, or towers that make no sound when attacking. When troops fight, there is no swords clashing and swinging blades, there is just no sound or its really quiet. Examples of this are the teslas at the end of track play no zap sound, the elite harrasers bows have no sound, the Doom Tank SG-11's heat missile ability has no sound when shooting the rocket launcher.
    When hellion tridents throw their tridents and Verruks spear goblins throw their spears, there is no sound, think about the spear throwers reinforcements in the first game, every throw makes a whoosh sound. Also, the bandits reinforcements you can summon on the level where you fight Gerald Lightseeker, have no voicelines, and btw, it costs $60 to buy 2 bandits, and $120 for 3 bandits. That means you can just buy 4 bandits for $120 if you buy 2 $60 ones, a bad oversight that they should have seen.
    They got so lazy, sometimes sounds also overlap, and one sound cancels out another sound too, making it feel even more silent. It removed the ambient chaos that the old games had, even the music in vengeance feels repetitive, because I hear the loop, rather that hearing the gameplay.

  • @dutchalfred553
    @dutchalfred553 2 หลายเดือนก่อน +1

    This is so cool, I was gonna watch the next Fallout episode, but now I'm gonna watch it after. Glad heroes aren't gonna overshadow towers as much, though Id still prefer the OG tower system, maybe a hybrid system could work for Kingdom rush 6. Like branching paths but still have a chice whch to equip but the slots need to have a tower of a certain type except the 5th slot that can be any tower type.

  • @kjelllohmann2280
    @kjelllohmann2280 2 หลายเดือนก่อน +1

    I wonder where it will take place on the map

  • @stanisawzokiewski3308
    @stanisawzokiewski3308 2 หลายเดือนก่อน

    Having one tower leading into two level 4s, means you can adapt your strategy as the waves go on, picking one or the other. If you pick from the start 5 towers with one level4 upgrade, it means once you place, thats your strategy, no more adaptation.
    You choose your meta and dont change it, unless you quit the map and restart again after going into the tower menu.

  • @Surge7-hs63k
    @Surge7-hs63k 2 หลายเดือนก่อน +9

    I think I'm still going to get an alliance on my phone. Who cares if it will end up costing more for premium content. As long as the game is amazing, I will add it to all the rest of the ironhide games on my phone!!

    • @Uutalo
      @Uutalo 2 หลายเดือนก่อน +4

      Same. They were made as mobile games and that’s how I’ve played the whole series. I’m so excited for Alliance though it’s killing me to wait so long

    • @Voduke789
      @Voduke789  2 หลายเดือนก่อน +2

      @@UutaloThey started as Flash games initially rather than mobile, but they certainly are mainly mobile games now

    • @Surge7-hs63k
      @Surge7-hs63k 2 หลายเดือนก่อน +1

      @Voduke789 I originally played on pc, but when other irohide games started on mobile, I switched!

    • @TheRealPog1
      @TheRealPog1 2 หลายเดือนก่อน +1

      i will get it on pc for mods

  • @evilmurlock
    @evilmurlock หลายเดือนก่อน +1

    ok, this makes me hyped for this game

  • @witherstorm4770
    @witherstorm4770 2 หลายเดือนก่อน +2

    Is the tree Heart glowing Orb animation still Broken?

  • @penyu1913
    @penyu1913 2 หลายเดือนก่อน +3

    voduke i want your opinion about the "art style" of the game is it just me or everything just feel huge and can get claustrophobic very fast. i also felt this for junkworld.
    i have no issue being the artstyle alone it looks good on its own i really like when it apply to kingdom rush legends
    however for tower defense game when everything is big it kinda change the game feel when im microing hero to clump enemies together for example.

    • @Voduke789
      @Voduke789  2 หลายเดือนก่อน +3

      I see what you mean. It is hard to say since I playtested on the iPad version which zooms in the game against my will. I believe the artstyle is actually better looking than Vengeance and Junkworld because it uses color very well. However, it does get cluttered from my experience (again on the zoomed-in iPad) to the point where it is hard to notice an enemy leaking.

  • @krzysztofneuman6293
    @krzysztofneuman6293 2 หลายเดือนก่อน +1

    I hope the enemy has learned doing proper formations

  • @EnReaper
    @EnReaper 2 หลายเดือนก่อน

    I mean Vengeance’s tower system just gives less leeway.
    The one shot mechanic of the shadow archers, the stun and damage potential of the boomerang, the skeleton’s stalling and cheap costs.
    Choosing what you want is harsh in vengeance , and I feel it allows you to explore what you like

  • @fuzuli3955
    @fuzuli3955 2 หลายเดือนก่อน +19

    Would rather the old tower system with 2 free and 1-3 paid final upgrades over this one, but it is what it is.

    • @daveba981
      @daveba981 2 หลายเดือนก่อน +2

      Agreed

  • @RealEmar
    @RealEmar 2 หลายเดือนก่อน

    Small question if i may. Do enemies come in formations like in the old games or are just boringly sprinkled out like in vangeance? It's a pretty big dealbreaker for me so I'd like to know.

  • @davidcardozo290
    @davidcardozo290 2 หลายเดือนก่อน +3

    I'm just glad KR content creators have more to work with.

    • @Voduke789
      @Voduke789  2 หลายเดือนก่อน +3

      As a member of this extremely niche minority, I am flattered and surprised someone would even care about such a small thing haha

  • @kitkat3033
    @kitkat3033 2 หลายเดือนก่อน +1

    With all of the information we can have for now, the game sounds extra promising and maybe even the ultimate game thus far!

  • @zippywarchie
    @zippywarchie 2 หลายเดือนก่อน +1

    Hope with the new duo hero system,the waves would be more difficult and engaging with way more enemies with faster speed🎉

  • @basilissslazarouu3854
    @basilissslazarouu3854 2 หลายเดือนก่อน +1

    When does the steam release come out ?

  • @abeltotallynotdnsclientors5054
    @abeltotallynotdnsclientors5054 2 หลายเดือนก่อน +1

    I hope this game finally makes me finish iron and heroic challenges. i just get so burned out after the campaign that the challenges need to be really not "meh"

  • @beanburrito4405
    @beanburrito4405 หลายเดือนก่อน +1

    I’d like to ask, will there ever be an Isfet hero review? Just outta curiosity, no pressure ofc

  • @ilikegoats8564
    @ilikegoats8564 2 หลายเดือนก่อน

    I really like the gameplay of durax. so having 2 heros to micro will raise the skill ceiling and potential for dps even more. It will also help with the replay value and strategy, as people will use different hero combos and research what the best ones are for each stage. So im really looking forward to that. (or maybe there will be one busted combo that is abusable for the whole game, who knows)

  • @Unr1valedUndertheHeavens-vx7ob
    @Unr1valedUndertheHeavens-vx7ob 2 หลายเดือนก่อน +1

    Can you provide a hero review about isfit?

  • @EdwardNigma950
    @EdwardNigma950 2 หลายเดือนก่อน

    Necromancer is back. Nothing else matters :D

  • @LanLey-jo4fs
    @LanLey-jo4fs 2 หลายเดือนก่อน

    Hi Voduke, can you tell me where is the Dark Knight on the trailer thumbnail cover?

  • @coldvaper
    @coldvaper 2 หลายเดือนก่อน

    Im just happy a new game is coming and I dont really mind changes since it gives new mechanics. Keeps things interesting.

  • @vOId048
    @vOId048 2 หลายเดือนก่อน +3

    I dreamed last night about playing Alliance

  • @henrychess3
    @henrychess3 2 หลายเดือนก่อน +5

    Doesn't dual hero + no rain of fire make heroless impossible to play?

    • @Voduke789
      @Voduke789  2 หลายเดือนก่อน +1

      That is a good counterpoint to my claim that towers have more of a role this time around. For non-heroless gameplay the heroes are still less significant, but their absence is still going to be felt if you play herolessly thanks to the game being rather hard. I wouldn’t say it's impossible though.

    • @henrychess3
      @henrychess3 2 หลายเดือนก่อน

      @@Voduke789 I have an area clearance spell in KR/KRF heroless. I don't have that in KRA, which leads to me saying that it's impossible.

  • @erkanyldz4893
    @erkanyldz4893 2 หลายเดือนก่อน

    So these guys who praying for Overseer is things from frontiers ending scene right?

  • @insertusername9755
    @insertusername9755 2 หลายเดือนก่อน

    Just wondering what herocombo will be op. There is going to be at least one...

  • @Umbra_of_Emberspike
    @Umbra_of_Emberspike 2 หลายเดือนก่อน

    6:30: I'm just holding out to witness whatever mechanic causes at least 1 certain tower to change its location...

  • @silverstar-is-here
    @silverstar-is-here 2 หลายเดือนก่อน

    Awesome video like always imma smash that like botttototo

  • @danijelmilosevic3565
    @danijelmilosevic3565 2 หลายเดือนก่อน

    What will Ricky AKA The War Champion shout/do now without a big hitting spell?
    Anyways, I was sceptical with this two heroes whole game because, for me, every stage where you get a second hero so far has been most memorable for me but if you say it's cool then it's cool.
    Hype mode continues!!!

  • @lovindukusanju5372
    @lovindukusanju5372 2 หลายเดือนก่อน

    Is there An Endless level in Alliance..?

  • @Monstermanlordgamez
    @Monstermanlordgamez 2 หลายเดือนก่อน +3

    So in my own words about this entire video i did liked the hammerhold dlc and i will tell you it's worth it i mean failing over and over in it was fine but at this time i have something to say that the crystalizers are gonna be revealed this year during summer but only in July after KRA's release on the same day of it's release only 2 that are sharp crystal beings from an army called the mountaineers but it's from their blood and are very different from the regular ones however they lack all rainbow colors but some have certain pale colors some don't even have color just having same color like the crystalizers would have the light bluish color and i so far even wanted to not reveal the crystalizers yet just their mountaineer blood sharp crystal beings just probably after july 25th promise it'll happen after July 25th but i do like my works that I've worked on so far

    • @drvofoka7033
      @drvofoka7033 2 หลายเดือนก่อน +1

      You said it MML!

    • @ZenithBreeze
      @ZenithBreeze 2 หลายเดือนก่อน

      Schizo

    • @Monstermanlordgamez
      @Monstermanlordgamez 2 หลายเดือนก่อน

      @@ZenithBreeze don't say that because I ain't suffering from no schizophrenia

  • @Taurmega
    @Taurmega 2 หลายเดือนก่อน +1

    Here's hoping the balancing is more satisfying this time around! One of my own personal biggest issues with KRV was just how like, scaled back the meta was compared to KRO and even KRF to an extent. Everything in general felt a little weaker in the towers, units and even enemies, which definitely hurts the poorly balanced aspect of the game quite a bit more I would think.
    Also I'm just REALLY glad the steam release will actually be reasonably close to the other releases this time LMAOOOOO
    No more waiting and avoiding spoilers for ages.

    • @Voduke789
      @Voduke789  2 หลายเดือนก่อน +1

      So nice to hear from you again Taurmega! Hope you’re doing well. And your sentiments are echoed by many - including myself!

    • @Taurmega
      @Taurmega 2 หลายเดือนก่อน

      @@Voduke789 Hiya, man :)
      I've been okay!! On that whole artist journey still. Drawing junk. Keeping to myself, in a way.
      Honestly I'm surprised you even remembered me LMAO. Can't wait to re-manifest once KRA comes out ;)

  • @ALBTrooper
    @ALBTrooper หลายเดือนก่อน

    Hi voduke
    I just want to ask something, unrelated to the video though.
    Is there an infinite heroes mod for Origins?
    I would be glad if there is.

  • @SigmaRequiem
    @SigmaRequiem 2 หลายเดือนก่อน

    “I beta tested kingdom rush alliance!” Okay…?

  • @aronviranyi458
    @aronviranyi458 2 หลายเดือนก่อน +1

    Do we know the price for the steam release?

    • @Voduke789
      @Voduke789  2 หลายเดือนก่อน

      19.99 USD I believe

  • @zukzbigniew4802
    @zukzbigniew4802 2 หลายเดือนก่อน +1

    11:20 I am wonderding how? I cannot concieve how could they be inferior. On a mobile screen you have instant acces to every tower and ability, and you can instantly use them wherever on the path you want. You dont have something like that with a mouse.

  • @ascrein5247
    @ascrein5247 2 หลายเดือนก่อน

    Hm. I rely heavily on summoning soldiers under tower cover and with heroes.

  • @kamilocastillo5816
    @kamilocastillo5816 2 หลายเดือนก่อน +2

    What was all that hype by using the same engine from the first 3 games? It's vengeance again but with stars and no ROF like spell, am I missing something?

    • @Voduke789
      @Voduke789  2 หลายเดือนก่อน +2

      See my video about what Kingdom Rush Vengeance should have done differently. There are too many faults with the engine in Vengeance to list here.

    • @kamilocastillo5816
      @kamilocastillo5816 2 หลายเดือนก่อน

      @@Voduke789 Oh, I get it know... I just was thinking if by returning to the older engine they would mean branched towers system

  • @youngbo13
    @youngbo13 2 หลายเดือนก่อน

    I hope the modders get to the game soon after its release. I like playing with stronger main characters. I see why they changed to focus more on the towers though. That's what the majority of the players want.

  • @evanlogan3595
    @evanlogan3595 2 หลายเดือนก่อน

    What is the general difficulty level? I found Origins to have the best balance of difficulty, with Vengeance being too hard for me to fully complete (before growing bored). Maybe it's the case of not being able to mix and match the different towers nearly as much, or the enemy gimmicks fitting together much better or what.

    • @evanlogan3595
      @evanlogan3595 2 หลายเดือนก่อน

      I also feel like I can't try fun stuff nearly as much, such as spamming the axethrowers in frontiers

    • @evanlogan3595
      @evanlogan3595 2 หลายเดือนก่อน

      @massimohack1367 Might be due to the switching of towers meaning I couldn't get a feel for how to use each one; combined with the reduction in options in each level.
      Also, I don't like heroes that much.

    • @Derpyisdead
      @Derpyisdead 2 หลายเดือนก่อน

      “Vengeance being too hard for me too fully complete” mmhm it’s almost like IH telling to make a whole challenge video about that

  • @BananaBotanists
    @BananaBotanists 2 หลายเดือนก่อน

    Does anyone know if it will be on Apple Arcade?

  • @Sotman.
    @Sotman. 2 หลายเดือนก่อน +1

    VODUKE TELL THEM TO MAKE THE WAVES MORE SPAMMY NO ONE WANNA LOOK AT ONE SLOW ASS SEMI TANK GETTING FOCUSED FOR 4 MINUTES

  • @Lunarsicle
    @Lunarsicle 2 หลายเดือนก่อน +1

    We are so back

    • @Voduke789
      @Voduke789  2 หลายเดือนก่อน

      I'm wringing my hands

  • @abeltotallynotdnsclientors5054
    @abeltotallynotdnsclientors5054 2 หลายเดือนก่อน +1

    he's baaaaaaaaacccckkkkk

  • @sepachortels6366
    @sepachortels6366 2 หลายเดือนก่อน

    NICE GAMEPLAY SHOWCASE BRO

  • @hajoeijgenraam295
    @hajoeijgenraam295 2 หลายเดือนก่อน +1

    I was actually beginning to get rather worried about the direction of the next game. I don't like the way the vengeance tower system makes me have plan which towers to use for a stage rather than spontaneously deciding a certain tower is suitable for a certain situation, so i was bummed about them using the vengeance system. I think you worded some of my issues with the system well in the video. I don't like the way the artstyle of the kingdom rush games has developed after frontiers, and this one seemed like a combination of origins and vengeance to me. I don't like how tower abilities seem to get increasingly higher cooldowns and lower impact, reducing their contribution to the identity of the tower. I don't like not having an encyplodia. I'm not sure about heroes having higher cooldowns as i already find it difficult to keep track of them for micro, and it makes them more generic attackspitters.
    I am still worried about these, but you have dissuaded many of my concerns. I do see a lot of potential in having two heroes and i'm glad it seems they worked with that well. I am actually not that worried about the death of rain of fire, and think it will be interesting to see how mixing hero spells can fill the void. The heroes were one of my favorite parts of vengeance, but i agree that it's a good thing towers take the spotlight a bit more. But most importantly, it sounds like the gameplay just feels good. And coming from you, I am inclined to trust that judgement.
    I'm also excited to hear the tower tier list is actually coming, and will be looking forward to it!

  • @joseurbanos.domingo6344
    @joseurbanos.domingo6344 2 หลายเดือนก่อน

    I hope that difficulty curve you saying age well.

  • @wornyt
    @wornyt 2 หลายเดือนก่อน

    10k - GG

  • @user-sw6gm2xc6u
    @user-sw6gm2xc6u 2 หลายเดือนก่อน

    Wait how you got Axe throwers in classic kr?

    • @Derpyisdead
      @Derpyisdead หลายเดือนก่อน

      It’s a mod

  • @Churner0
    @Churner0 2 หลายเดือนก่อน +1

    Is alliance kingdom rush science worthy

    • @Voduke789
      @Voduke789  2 หลายเดือนก่อน

      Yes.

  • @a66x
    @a66x 2 หลายเดือนก่อน +1

    I’m planning to get the game on pc and phone

  • @xsellepoch9954
    @xsellepoch9954 2 หลายเดือนก่อน +2

    Hold up, no big spell?!!? qwq

    • @Voduke789
      @Voduke789  2 หลายเดือนก่อน +1

      From my experience playing, I don’t even feel its absence

  • @mausshow-pn5tz
    @mausshow-pn5tz 2 หลายเดือนก่อน

    Ther are lizard en infrontiers!