Baba is You: all of the custom keywords i made so far

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  • เผยแพร่เมื่อ 3 ก.พ. 2025

ความคิดเห็น • 261

  • @SpecialAPI
    @SpecialAPI  2 ปีที่แล้ว +40

    oh btw i released the mod already, you can download the latest version using this link: github.com/SpecialAPI/SpecialAPIsWordsAndStuff/releases/latest
    edit: since a lot of people are asking about this, having an object be grow in a situation that would cause an infinite loop with GROW (example: BABA IS KEKE IS BABA while baba is grow) it instead just makes it grow into the last object in the chain. for example when baba is grow and BABA IS KEKE IS ME IS BABA, baba will cycle between BABA and ME. if BABA IS KEKE IS BABA while baba is grow, GROW will have no effect
    edit 2: I've decheesed "so close yet so far" since this video came out, stop commenting about it

    • @silli_cat
      @silli_cat 2 ปีที่แล้ว +1

      but how do you make custom keywords i wanna do it myself

    • @SpecialAPI
      @SpecialAPI  ปีที่แล้ว

      wait did I forget to pin this or did youtube just randomly unpin this

    • @ezriha
      @ezriha ปีที่แล้ว

      @@silli_catyeah

  • @Voxelroguery
    @Voxelroguery 2 ปีที่แล้ว +400

    I personally would have named "fake you" as either "remote" or "control". that still drives it home that you control it, but it's not YOU.
    Besides that, very cool.

    • @unrellated
      @unrellated 2 ปีที่แล้ว +35

      It should be "remote". "Control" should mean that whenever something moves onto the same square as whatever is before the word, the thing after the word moves in the same direction.

    • @aonodensetsu
      @aonodensetsu 2 ปีที่แล้ว +11

      or just "RC"
      Baba Is RC

    • @danipeal9
      @danipeal9 2 ปีที่แล้ว +8

      It will be better if they rename this into "Persona".
      Because it is you but a different personality and mind, just like a persona from the internet itself.

    • @wantedwario2621
      @wantedwario2621 2 ปีที่แล้ว +11

      I think Fake You works with the style that Baba goes for

    • @R_violi
      @R_violi ปีที่แล้ว +5

      or puppet.

  • @BromeoWuggles
    @BromeoWuggles 2 ปีที่แล้ว +342

    “I” is very creative

    • @SpecialAPI
      @SpecialAPI  2 ปีที่แล้ว +163

      that rule won't work, you need AM instead of IS

    • @sdtwirix1126
      @sdtwirix1126 2 ปีที่แล้ว +49

      I guess I am very Creative

    • @destroything
      @destroything 2 ปีที่แล้ว +20

      @@SpecialAPI You is creative

    • @SpecialAPI
      @SpecialAPI  2 ปีที่แล้ว +47

      @@destroything "you" is a property, that rule wont work

    • @destroything
      @destroything 2 ปีที่แล้ว +10

      @@SpecialAPI dang it

  • @averagefearoftheocean3005
    @averagefearoftheocean3005 2 ปีที่แล้ว +39

    All very cool, but I can already sense the mind-wracking that will ensue...

  • @IcelyPuzzles
    @IcelyPuzzles 2 ปีที่แล้ว +8

    nice mod and grats for hitting the algorithm :p

    • @pixelanthony
      @pixelanthony 8 หลายเดือนก่อน

      chess and battle is advanced

    • @oscard4ys
      @oscard4ys 7 หลายเดือนก่อน

      Chess is battling and avdanced

  • @nicolasrededeo805
    @nicolasrededeo805 2 ปีที่แล้ว +74

    The So Close Yet So Far level made me think, could it be possible to have a keyword "ARE", which is like IS but can only applied to multiple objects (so basically there must be an AND in the rule).
    For example: 'BABA ARE YOU' would not be valid but 'BABA AND KEKE ARE YOU' would be

    • @matchadoodlez4323
      @matchadoodlez4323 ปีที่แล้ว

      It doesn't make sense to me because I don't see why you'd need to use ARE when you could just use IS and AND,but maybe I'm missing something???

    • @flingyourself
      @flingyourself ปีที่แล้ว +9

      @@matchadoodlez4323it would be more of a limitation because say you didn’t have IS. But you did have ARE and AND. You would have to use ARE and AND together, and wouldn’t be able to make a sentence with a single predicate word.

    • @lcajueiro
      @lcajueiro ปีที่แล้ว +1

      what about “you are baba”

    • @gudmansal3468
      @gudmansal3468 3 หลายเดือนก่อน

      @@matchadoodlez4323exactly, to make limitations

  • @angelcaru
    @angelcaru 5 หลายเดือนก่อน +3

    SKULL IS DEFEAT? Just say NO! SKULL cannot legally DEFEAT YOU without your permission

    • @ACYosh
      @ACYosh 4 หลายเดือนก่อน

      DEFEAT IS CONSENT

    • @Spirteman69
      @Spirteman69 15 วันที่ผ่านมา

      Level rules:
      All feeling defeat is group
      Group near group2 is no
      Baba is you
      All feeling you is group2
      Skull is defeat

  • @smth35
    @smth35 2 ปีที่แล้ว +90

    6:30 isn't it possible to just do I AM YOU AND FLOAT?

    • @SpecialAPI
      @SpecialAPI  2 ปีที่แล้ว +62

      wait youre right

    • @niczic123
      @niczic123 2 ปีที่แล้ว +2

      Just put a stop object to the right of you so you can't do that

    • @alexursu4403
      @alexursu4403 2 ปีที่แล้ว +2

      @@SpecialAPI That's the magic of Baba is You.

  • @HaxTheCharizard
    @HaxTheCharizard ปีที่แล้ว +2

    I just watched this entire video, thoroughly enjoying the idea behind all of the custom keywords... and only realized who it was made by after looking here in the comments.
    We meet again, SpecialAPI

    • @IcelyPuzzles
      @IcelyPuzzles ปีที่แล้ว +3

      keyword battle advanced

    • @SpecialAPI
      @SpecialAPI  ปีที่แล้ว +2

      i don't think i quite remember you but your name seems very familiar

  • @emiliavalentino7226
    @emiliavalentino7226 2 ปีที่แล้ว +17

    You made a lot of very cool stuff

  • @kaderen8461
    @kaderen8461 2 ปีที่แล้ว +36

    for the fall one, couldn't that be "slide"? i think thatd make a bit more sense

  • @timothymclean
    @timothymclean ปีที่แล้ว +4

    Grow is conceptually neat, but I struggle to think of a functionally different puzzle to use it in. "Turning X to Z results in intermediate form Y which is bad, but can be skipped with the word that lets you do that specific thing" only gets you so far.
    I has a weird grammar gimmick that seems more useful for preventing unwanted solutions than creating new problems. The way a one-letter object interacs with letters is neat, though.
    The other words are interesting, but not in ways that give me much to say.

  • @lucasc8972
    @lucasc8972 2 ปีที่แล้ว +21

    “Hold” feels much more “Sticky”

    • @3345dbshockwave
      @3345dbshockwave 23 วันที่ผ่านมา

      Hold is in the museum as a property btw

  • @RayanfhoulaBR
    @RayanfhoulaBR ปีที่แล้ว +3

    i like the idea of saying "_______ IS NO" and then that thing simply disappears

    • @Olimarfrompikmin
      @Olimarfrompikmin 8 หลายเดือนก่อน +1

      Yeah the NO property is like the custom NOT property in another levelpack, that just erases the character from the lua file
      And it replaces all instances of the object's text with a colored NOT

    • @cloud5464
      @cloud5464 7 หลายเดือนก่อน

      It’s funny but seems basically the same as “X is empty”

  • @lasagna3289
    @lasagna3289 3 หลายเดือนก่อน

    The "I" mechanic is so clever

  • @Olimarfrompikmin
    @Olimarfrompikmin 6 หลายเดือนก่อน

    Finally a level pack that doesn't melt my brain

  • @cube492
    @cube492 2 ปีที่แล้ว +65

    For the YOU level, couldn’t you have done “I am you and float” instead?

  • @JustAnotherCommenter
    @JustAnotherCommenter 2 ปีที่แล้ว +39

    TH-cam: Dislike count is NO

    • @SpecialAPI
      @SpecialAPI  2 ปีที่แล้ว +13

      so true

    • @Slineryo
      @Slineryo 2 ปีที่แล้ว +1

      block version: [👎] IS [NO]

    • @directrix777TrixieKagami
      @directrix777TrixieKagami 2 ปีที่แล้ว

      @@Slineryo Ah, so then, Dislike is word?

    • @Slineryo
      @Slineryo 2 ปีที่แล้ว

      @@directrix777TrixieKagami the dislike has 2 types, the word and the object

  • @mateistegarescu8351
    @mateistegarescu8351 ปีที่แล้ว +1

    0:07
    ,,just say no,,
    if it doesn't work, just say you don't give consent

  • @benji-menji
    @benji-menji 2 ปีที่แล้ว +21

    I and AM are quite confusing but very interesting. I don't play baba but there might be a better way to present how it works or reduce its complexity.
    Also, your the first frog pfp I found. The above statement is also giving me an excuse for the call out. It's been annoying getting call outs but I would have settled with them if they said something more or constructive.

    • @neijrr
      @neijrr ปีที่แล้ว +2

      I only works with AM, but using X AND I ... overwrites this rule and uses IS, not AM

  • @1010ma
    @1010ma 8 หลายเดือนก่อน

    Hold is like the one in museum.

  • @omasumi
    @omasumi ปีที่แล้ว

    "i am" makes me think that object words that apply to specific words could theoretically pair really well with it. like, let's say you had the rules "you is float" "am is float" and "i is float", making those specific words float and unable to form rules with non-floating words.

  • @molten2010
    @molten2010 2 ปีที่แล้ว +2

    As a person that has never played Baba is you I can say

    • @EythanLee
      @EythanLee ปีที่แล้ว

      _Message is [NO]_

  • @kiti_cat524
    @kiti_cat524 ปีที่แล้ว +1

    No - make something disappear instantly (You + Defeat)
    FakeYou - You but cannot win or be defeated
    FacedBy - *death stare*
    Grow - Instant chain reaction
    Hold - stops you from moving
    I - uses its own pronoun (Am)

  • @imveryangryitsnotbutter
    @imveryangryitsnotbutter 2 ปีที่แล้ว +33

    Suggestions for more intuitive names (hyphens signify line breaks):
    NO -> BRE-AK or DES-TROY
    FAKE-YOU -> AVA-TAR
    FA-LL -> ZO-OM or SP-EED

    • @plutopow3885
      @plutopow3885 2 ปีที่แล้ว +13

      Id personally change NO to GONE just feels better

    • @imveryangryitsnotbutter
      @imveryangryitsnotbutter 2 ปีที่แล้ว +6

      @@plutopow3885 I don't think GONE would work, because the function is supposed to destroy the object, akin to DEFEAT or WEAK, which would trigger any HAS statement and probably others I'm forgetting.
      GONE implies something similar to EMPTY, which doesn't trigger HAS statements. So I think that could be potentially confusing.

    • @plutopow3885
      @plutopow3885 2 ปีที่แล้ว

      @@imveryangryitsnotbutter Ah I see

    • @Matojeje
      @Matojeje 2 ปีที่แล้ว +11

      How about NO -> POOF

    • @imveryangryitsnotbutter
      @imveryangryitsnotbutter 2 ปีที่แล้ว +1

      @@Matojeje I like that

  • @ExoticFoxy
    @ExoticFoxy ปีที่แล้ว

    i love when [ ] is no it just gets removed

  • @soup9242
    @soup9242 ปีที่แล้ว

    “I am you” is weirdly creepy.

  • @Stevoisiak
    @Stevoisiak ปีที่แล้ว

    The directional fall reminds me of sliding

  • @thatonecabridog
    @thatonecabridog 2 ปีที่แล้ว +2

    This is really cool!

  • @steam-powereddolphin5449
    @steam-powereddolphin5449 2 ปีที่แล้ว +1

    IT: "FAKE YOU!!"
    I: "NO--"

  • @Rainbowgame649
    @Rainbowgame649 ปีที่แล้ว

    1:26
    Baba: *slepping* what- uhh wha?

  • @LeWolfYT
    @LeWolfYT 2 ปีที่แล้ว +1

    dude, amazing!

  • @inkerbell5456
    @inkerbell5456 2 ปีที่แล้ว

    So close yet so far could be solved with I AM YOU AND FLOAT.

    • @SpecialAPI
      @SpecialAPI  2 ปีที่แล้ว

      I know

    • @inkerbell5456
      @inkerbell5456 2 ปีที่แล้ว

      @@SpecialAPI oh. ok. I really do like FAKEYOU and NO.

    • @inkerbell5456
      @inkerbell5456 2 ปีที่แล้ว

      @@SpecialAPI I do like this mod though.

  • @r3ked272
    @r3ked272 ปีที่แล้ว +1

    (6:30) why not just do I am you and float

  • @TheAdhdGaming
    @TheAdhdGaming ปีที่แล้ว

    this is an awesome levelpack, good luck making more ideas :3

  • @Swagpion
    @Swagpion ปีที่แล้ว

    No seems to just be gone without the animation.

  • @Izzythemaker127
    @Izzythemaker127 2 ปีที่แล้ว +18

    Is it possible to remove or add base rules(like edge is stop or text is push or cursor is select)? Also I'm curious if its possible to make it so that edge responds to rules that aren't base rules?

    • @nexinex6049
      @nexinex6049 2 ปีที่แล้ว +3

      the answer is yes to all of them. I forget how edge works but you can just negate base rules with not

    • @whatkidsandbabieslike7884
      @whatkidsandbabieslike7884 2 ปีที่แล้ว +2

      edge is just pixel

    • @brighthades5968
      @brighthades5968 2 ปีที่แล้ว +3

      @@whatkidsandbabieslike7884 no it's not, it's a different object not found in the editor and messing with it in the game files can give strange resuklts

    • @Izzythemaker127
      @Izzythemaker127 2 ปีที่แล้ว +3

      @@nexinex6049 Edge is programed to not respond to non-base rules, so you add or subtract rules on edge without mods. Minor exception is all is done when in baba map pack where all is done makes edge also done.

  • @extremethreat1
    @extremethreat1 8 หลายเดือนก่อน

    Proper grammar invades local puzzle game

  • @williamdrum9899
    @williamdrum9899 ปีที่แล้ว

    "No" can be done in vanilla by layering Open and Shut over each other

  • @malcolmw121
    @malcolmw121 2 ปีที่แล้ว +12

    Ah, I get it. 'GROW' makes the tile in question iterate through all rules on update, thereby triggering everything in succession, right?

    • @SpecialAPI
      @SpecialAPI  2 ปีที่แล้ว +10

      if X IS GROW, X IS Y and Y IS Z then X will transform into Z instead of Y

    • @directrix777TrixieKagami
      @directrix777TrixieKagami 2 ปีที่แล้ว +1

      @@SpecialAPI I imagine this must have been interesting to program! Getting an object to find out what happens to the thing it turns into next. Neat! Does this only work with direct evolution lines in one sentence? If I made “Baba is Keke” then “I am Grow” and THEN built “I am Baba” all separately, would I still become Keke? Also, does it just skip one? What if Keke is Tree before I set off the chain? Does it skip to Tree or Keke?

    • @SpecialAPI
      @SpecialAPI  2 ปีที่แล้ว +3

      @@directrix777TrixieKagami I does become keke and if you add keke is tree I becomes tree

    • @neijrr
      @neijrr ปีที่แล้ว

      X IS GROW and X IS Y IS Z is equal to simply X IS Z, *skipping* object Y
      (thats why in grow level ME wasn't destroyed; if it would go to Y and then Z level wouldn't be solvable)

  • @ThunderMouse1999
    @ThunderMouse1999 2 ปีที่แล้ว +1

    Idea for mod:
    Are
    Only effects the player character
    You is the only word able to be used with it
    How to use sentence with it:
    You are Baba OR You are Push

  • @kales901
    @kales901 ปีที่แล้ว

    idea:
    directioal nudge:
    like move,but doesnt go the other way when it reaches a wall

    • @SpecialAPI
      @SpecialAPI  ปีที่แล้ว +1

      so it's auto

    • @kales901
      @kales901 ปีที่แล้ว

      @@SpecialAPI oh,that exists

  • @vitoreu3087
    @vitoreu3087 2 ปีที่แล้ว +5

    Didn't really understand the "grow" command

    • @RAM-se2hy
      @RAM-se2hy 2 ปีที่แล้ว +2

      If X is Y, Y is Z and X is GROW, then instead of X becoming Y and then Z, X becomes Z (and not Y).

  • @notwithouttext
    @notwithouttext 2 ปีที่แล้ว +2

    I should be like the dual to ME, and IT is its own dual, snd there are sprites HE and HIM which are duals

    • @SpecialAPI
      @SpecialAPI  2 ปีที่แล้ว

      the only reason I is similar to it is because both of them have short names with an I. very creative I know

    • @notwithouttext
      @notwithouttext 2 ปีที่แล้ว

      @@SpecialAPI yeah i could see i am just it but i shaped

    • @notwithouttext
      @notwithouttext 2 ปีที่แล้ว

      @@SpecialAPI *the only reason I am

    • @SpecialAPI
      @SpecialAPI  2 ปีที่แล้ว

      @@notwithouttext true

  • @DemonXile
    @DemonXile ปีที่แล้ว

    Couple things. First: Cheesing the level with "HOLD".
    Solution? Skull Is Move. Yeah, defeat does NOT block text nor any push object. So, get cheesed.
    ANYWAYS this is me showing off an easy way to re-create these levels, and what the hidden text could be.
    NO: All feeling NO is Defeat and You. That simple.
    Fake You: All feeling Fake You is Group, All on Group is not Defeat and not Win. (This only works for one object however, but that doesn't matter in this case.)
    Grow: The trick is hidden text and Group. The "Vine" text is actually a "Group" text in this example. With 2 rules reading: "Group not feeling grow is vine" and "Group feeling grow is rose".
    Directional Fall: All feeling Directional Fall and facing (Up/Left/Down/Right) is (FallUp/FallLeft/Fall/FallRight). Note: FallDown isn't a thing, as it's set to only "Fall" as the normal name.
    Hold: All feeling Hold is Group. All on Group is Still. Again, this works if only 1 object can be Hold, but instead of all, you can use ex. baba and have (a) duplicate set(s) where it's Group2/Group3 instead of Group.

  • @shill2920
    @shill2920 หลายเดือนก่อน

    Can someone explain how the I mechanic works? I dont fully understand

  • @gg-96
    @gg-96 11 หลายเดือนก่อน

    NO might as well just be stacked YOU and DEFEAT, but nice video

    • @SpecialAPI
      @SpecialAPI  11 หลายเดือนก่อน

      in that case if you also make the object safe you'll be able to control it

    • @gg-96
      @gg-96 11 หลายเดือนก่อน

      all feeling no and not feeling safe is you and defeat@@SpecialAPI

    • @SpecialAPI
      @SpecialAPI  11 หลายเดือนก่อน

      @@gg-96 then you can either do X IS NOT DEFEAT to make it controllable or X IS NOT YOU to make it defeat other you objects

    • @gg-96
      @gg-96 11 หลายเดือนก่อน

      just make two new levels about that interaction (one for NOT DEFEAT, other for NOT YOU)

    • @SpecialAPI
      @SpecialAPI  11 หลายเดือนก่อน

      @@gg-96 No.

  • @chasepyle6168
    @chasepyle6168 2 ปีที่แล้ว

    Maybe changing "Faced by" to "before" or "ahead" might make the text easier to parse? Maybe even just "front" would work.

  • @jeefle
    @jeefle ปีที่แล้ว

    You should change faced by to look or something because the first thing I though was fackedbee

  • @togglinho
    @togglinho ปีที่แล้ว

    7:00 couldnt it have been i am you and float?

  • @kales901
    @kales901 ปีที่แล้ว

    another idea:
    stops:
    place in position like eat or follow,makes the second object not be able to move into the first objcet/
    the first object acts as stop to the second. BUT any other objects can move trough it if it isnt stops to it and its not stop.
    eample:
    lets make the rules: "WALL STOPS BABA" "BABA IS YOU" "WATER STOPS KEKE" "KEKE IS YOU2"
    now baba cant move into the walls,as if they were stop,but keke *can* move through it,same with swaping wall and water,and baba and keke
    (keke cant move into water,but baba can)

    • @kales901
      @kales901 ปีที่แล้ว

      why cant i edit this comment

  • @unic0de-yvr
    @unic0de-yvr 11 หลายเดือนก่อน

    If "Faced By" goes after the "is", what happens then?
    Like "Rock Is Baba FacedBy Keke" should, I assume, transform Rock into Baba *and* create a Keke on an adjacent tile, facing the Baba. But how do you choose which tile to put it on?

    • @SpecialAPI
      @SpecialAPI  11 หลายเดือนก่อน

      the rule just doesn't parse just like with literally any other condition...

  • @mywonderfulchannel5657
    @mywonderfulchannel5657 ปีที่แล้ว

    7:01 alternate solution:I am you and float

    • @SpecialAPI
      @SpecialAPI  ปีที่แล้ว

      th-cam.com/users/clipUgkxGk7Kei4UW7darti2jo4AIwEGSh9vPFmP

  • @BasilLikesScripting
    @BasilLikesScripting 2 ปีที่แล้ว +4

    is hold basically just all on x is still?
    edit: nvm
    also btw, can u make a tutorial of how to make custom words?

  • @kiraawrXD
    @kiraawrXD ปีที่แล้ว

    id of called “fake you” just “you?”

  • @evgen09second
    @evgen09second ปีที่แล้ว

    in 0-8 are you able to create "i am you and float"?
    anyway creative vid

  • @MonoChrome-e7f
    @MonoChrome-e7f 2 ปีที่แล้ว

    SKULL is SKULL

  • @kales901
    @kales901 2 ปีที่แล้ว +1

    faced by would be useful

  • @ehudkotegaro
    @ehudkotegaro ปีที่แล้ว

    Fake you has already been implemented as "Vessel"

    • @ehudkotegaro
      @ehudkotegaro ปีที่แล้ว

      4:08 why don't you make water is push, push three waters under the skulls, break water is push, and just walk through?

  • @NoenD_io
    @NoenD_io ปีที่แล้ว

    You can probaly cheese quicksand

  • @soapycanthandle
    @soapycanthandle 2 ปีที่แล้ว

    7:14, it and i *are* you, no?

  • @elementalgabe7860
    @elementalgabe7860 2 ปีที่แล้ว

    It took a bit to figure out what facedby is. If you are willing, you should probably change the text so that both words appear on the different lines.
    Also the grow one is confusing. Didnt exactly make sense to me

  • @flavinho-
    @flavinho- ปีที่แล้ว

    Cool!

  • @sillymanstudiosgames
    @sillymanstudiosgames 2 ปีที่แล้ว

    It would be extremely stupid.
    But what if there was a word creator?

  • @ЕленаПоддубная-с6ш
    @ЕленаПоддубная-с6ш ปีที่แล้ว +2

    Why "skull is defeat"?

  • @insertjokehere9064
    @insertjokehere9064 ปีที่แล้ว

    baba is grow
    baba is keke is baba
    infinite loop 💀

  • @diegamer2325
    @diegamer2325 2 ปีที่แล้ว

    what if i had GROW but with an endless loop? e.g. baba is keke is baba

    • @kales901
      @kales901 ปีที่แล้ว

      baba > keke then keke > baba,as it goes to the end,but going to itselft does nothing,and keke is noy grow

    • @diegamer2325
      @diegamer2325 ปีที่แล้ว

      @@kales901 I don't understand, I mean if you had
      BABA is GROW
      KEKE is GROW
      BABA is KEKE
      KEKE is BABA

    • @kales901
      @kales901 ปีที่แล้ว

      @@diegamer2325 same,as with how baba grows to keke,keke grows to baba,as if they were swaped

    • @diegamer2325
      @diegamer2325 ปีที่แล้ว

      @@kales901 i still don't understand.

  • @Darkwaltz4
    @Darkwaltz4 2 ปีที่แล้ว

    Idea for Quicksand: Push water through the skulls on the flag. Then do Water-Is-Baba
    Idea for word: Means - Is a command has met it’s condition, it will display the other command’s command.
    Example: (Baba-Facing-Wall-Means-Keke-Is-Move) [If baba faces a wall, then Keke will move.]

    • @SpecialAPI
      @SpecialAPI  2 ปีที่แล้ว

      "if" or "when" would be a much better name for it

    • @theofficialwoohoogamers
      @theofficialwoohoogamers ปีที่แล้ว

      Can't you just do:
      BABA FACING WALL IS POWER
      POWERED KEKE IS MOVE

  • @bamb0zul
    @bamb0zul ปีที่แล้ว

    i wonder how you make the keywords

  • @ooooggll
    @ooooggll 2 ปีที่แล้ว

    On "So close yet so far", what's stopping you from doing "I am you and float"? Maybe that's a cheese or maybe it doesn't work but it seems like it would.

    • @SpecialAPI
      @SpecialAPI  2 ปีที่แล้ว

      th-cam.com/users/clipUgkxGk7Kei4UW7darti2jo4AIwEGSh9vPFmP

  • @ЕленаПоддубная-с6ш
    @ЕленаПоддубная-с6ш ปีที่แล้ว +1

    Make really weird words with moving them

  • @AaronAcademyOfficial
    @AaronAcademyOfficial ปีที่แล้ว

    Idea, Tele2 and Tele3: Works like power2,3 and group2,3

    • @SpecialAPI
      @SpecialAPI  ปีที่แล้ว

      en.wikipedia.org/wiki/Tele2

  • @manjuegazos4672
    @manjuegazos4672 ปีที่แล้ว

    "Fake you 2"

  • @kales901
    @kales901 2 ปีที่แล้ว +1

    what if x is y is x and x is grow?

    • @SpecialAPI
      @SpecialAPI  2 ปีที่แล้ว

      it cycles between x and y

    • @kales901
      @kales901 2 ปีที่แล้ว

      @@SpecialAPI ok

    • @directrix777TrixieKagami
      @directrix777TrixieKagami 2 ปีที่แล้ว

      @@SpecialAPI Wait, huh? But if X is Y is X, X functions as a Z to skip to, so I feel like X should still skip to Z, which is X, so it would stay the same. Breaking the statement X is Grow should start up the cycle behavior.

    • @SpecialAPI
      @SpecialAPI  2 ปีที่แล้ว

      @@directrix777TrixieKagami x is grow doesn't skip one transformation step, it skips to the end of the transformation. in this case it would normally just cause an infinite loop so I added a special interaction to prevent that

    • @directrix777TrixieKagami
      @directrix777TrixieKagami 2 ปีที่แล้ว

      @@SpecialAPI Ohhhhhh I see!

  • @TonjiruRTA
    @TonjiruRTA 2 ปีที่แล้ว

    will you make ARE for multiple objects?

  • @togglinho
    @togglinho ปีที่แล้ว

    What's the difference between 'empty' and 'no'? Both make the blocks disappear

    • @MerkeligStrormride
      @MerkeligStrormride ปีที่แล้ว

      If an object has another object, Empty prevents the second object from spawning, while NO still spawns the object.
      For Example:
      Box Has Flag,
      Box Is Empty,
      Wouldn't spawn a flag, but
      Box Has Flag,
      Box Is NO,
      Will spawn a flag.

    • @theofficialwoohoogamers
      @theofficialwoohoogamers ปีที่แล้ว

      @@MerkeligStrormride Then wouldn't NO be like making that object YOU and DEFEAT at the same timer?

  • @converted36
    @converted36 ปีที่แล้ว

    I think no works like empty, almost

  • @0m3on32
    @0m3on32 2 ปีที่แล้ว

    Wow interesting

  • @godfreidesierto6981
    @godfreidesierto6981 8 หลายเดือนก่อน

    baba is *NO* .

  • @martinpohr3171
    @martinpohr3171 2 ปีที่แล้ว

    Yooo you know what would be cool? Sandbox!!! the players can create their own levels!!!!!!

    • @martinpohr3171
      @martinpohr3171 2 ปีที่แล้ว

      @@mathguy37 bro didnt understand the joke💀

  • @CoderQC
    @CoderQC ปีที่แล้ว

    How do you design these good sprites?

  • @Slineryo
    @Slineryo 2 ปีที่แล้ว +1

    can you make the NO block in vanilla version of baba? (aka baba with no mods)

    • @Slineryo
      @Slineryo 2 ปีที่แล้ว

      wait, nvm

  • @ZealanTanner
    @ZealanTanner 2 ปีที่แล้ว

    I like NO. So simple

    • @mathguy37
      @mathguy37 2 ปีที่แล้ว

      LIKE should act like the opposite of FEAR, pulling towards like a magnet

    • @ZealanTanner
      @ZealanTanner 2 ปีที่แล้ว

      @@mathguy37 yeah I was thinking something similar with WANT

  • @pixelanthony
    @pixelanthony 8 หลายเดือนก่อน

    i am not eye
    eye is not i

  • @endernightblade1958
    @endernightblade1958 2 ปีที่แล้ว

    if i may, how did you do this? like is it just modding, or?
    edit: ah, saw the link now.

  • @duck21347
    @duck21347 ปีที่แล้ว

    wowowowoowowoowowo

  • @ogfrag482
    @ogfrag482 ปีที่แล้ว

    “I float” should work as it’s still proper English.

  • @Firefly256
    @Firefly256 2 ปีที่แล้ว

    Does the condition HAS work on I?

    • @SpecialAPI
      @SpecialAPI  2 ปีที่แล้ว

      that's not a condition

    • @Firefly256
      @Firefly256 2 ปีที่แล้ว

      @@SpecialAPI ah sorry I meant the verb, so I HAS BOX will that work?

    • @SpecialAPI
      @SpecialAPI  2 ปีที่แล้ว

      @@Firefly256 that will work, i have no plans to add a "HAVE" verb in the near future

  • @joenormal1854
    @joenormal1854 2 ปีที่แล้ว

    Facedby?

  • @the_puzzlest
    @the_puzzlest 2 ปีที่แล้ว

    I do not understand am, what does it do?

    • @SpecialAPI
      @SpecialAPI  2 ปีที่แล้ว

      am is like is but only works for I

    • @the_puzzlest
      @the_puzzlest 2 ปีที่แล้ว

      @@SpecialAPI ohhhhh, that makes sense but also is just really specific

    • @SpecialAPI
      @SpecialAPI  2 ปีที่แล้ว

      @@the_puzzlest that's the point

    • @the_puzzlest
      @the_puzzlest 2 ปีที่แล้ว

      @@SpecialAPI I AM NOT CONFUSED

    • @the_puzzlest
      @the_puzzlest 2 ปีที่แล้ว

      @@SpecialAPI also. idea that someone else probs sugested: ARE, an IS that can only be used for YOU

  • @MrJasonmras
    @MrJasonmras ปีที่แล้ว

    Im not good at gramar

  • @kieferskunk5101
    @kieferskunk5101 2 ปีที่แล้ว +1

    That's pretty clever stuff! Question tho: What would happen if A IS B IS C IS A, and you use A IS GROW ? I assume that the original phrase would cause A to cycle through A, B, C, A, etc. on each move. Is GROW safeguarded against causing an infinite loop?

    • @SpecialAPI
      @SpecialAPI  2 ปีที่แล้ว +2

      a will cycle between a and c, skipping b

    • @kieferskunk5101
      @kieferskunk5101 2 ปีที่แล้ว +1

      @@SpecialAPI Does it only go two steps? If the chain is "A IS B IS C IS D IS E IS A", does it go A -> C -> E -> A, or A -> E -> A ?

    • @SpecialAPI
      @SpecialAPI  2 ปีที่แล้ว +1

      @@kieferskunk5101 a -> e -> a

    • @chri-k
      @chri-k ปีที่แล้ว

      @@SpecialAPI what about A is B is C is A is D is E
      Does A turn into C overlapped with E,
      or does it just cross itself out?
      Or was this unaccounted for?

  • @goontnt1
    @goontnt1 11 หลายเดือนก่อน

    Wait, isint "no" the same as "done"

    • @SpecialAPI
      @SpecialAPI  11 หลายเดือนก่อน

      youtube should have an equivalent of dislikes for hearts

  • @eltiogeorge8924
    @eltiogeorge8924 ปีที่แล้ว

    made B and M

  • @makaxsi
    @makaxsi ปีที่แล้ว

    I am no.

  • @plantformest
    @plantformest 2 ปีที่แล้ว

    isn't no just boom?

    • @SpecialAPI
      @SpecialAPI  2 ปีที่แล้ว

      boom destroys all objects on the object that is boom, no only destroys objects that are no

    • @want-diversecontent3887
      @want-diversecontent3887 2 ปีที่แล้ว

      @@SpecialAPISo "done" except "all is no" works?

    • @SpecialAPI
      @SpecialAPI  2 ปีที่แล้ว

      @@want-diversecontent3887 nope, done doesnt trigger on destroy effects like HAS and also cant be prevented by SAFE

  • @ConnorAndShelly
    @ConnorAndShelly ปีที่แล้ว

    NO

  • @taksh20162
    @taksh20162 หลายเดือนก่อน

    Facedby? Just use Baba facing y = move and y = defeat

  • @webbg6430
    @webbg6430 2 ปีที่แล้ว

    reminds me of the newgrounds game called ABCDEFGHIJKLMNOPQRSTUVWXYZ

  • @firemayro
    @firemayro 2 ปีที่แล้ว

    oh no... *grammar*