I never completed the original demo release as I felt this was going to be a game I will enjoy a LOT and didn't want to spoil anything with partial content. I'm really looking forward to this release when it's ready! Cheers!
As someone with NO MONEY! I appreciate the optimization of the game in hopes that, with some tweaking of some of my PC parts, i will be able to enjoy this game one day. I also love the way you give the updates on the state of the game, find your videos really funny. Hope you keep up the good work and i am looking forward for the game. And praised you be! For not nerfing the character's proportions as well. 🙏🙏🙏
I probably said this in an earlier video but I was lured in by the shapely protagonist and captured by the game I am looking forward to more of Metro Gravity!
I'm in love in under a minute. Your design sense is so gratifying, I feel like my brain reworks to consider space differently just looking at it. Whoever asked you to change her proportions needs to check themselves in.
You're a friggin awesome dev, I just started learning some basic programming stuff with the short term (next couple years) goal of being able to get a job working from home doing that, and the long term goal of being able to make games, hope I'm this good one day! I've already got some good ideas and I hope I still remember them by the time I decide I'm good enough to start making my dream games lol
The rollercoaster of seeing this video and going “Devlog 4? Surely I can watch it without a problem” and getting slammed with “gravity bending, controller breaking, Metroidvania, puzzle game”
I don't even know how I found this game but god DAYUM it's looking amazing, definitely the best indie (or maybe the most original one for sure) I've seen in a loooong while. Keep up the good work, can't wait to play the demo in the steamfest :)
@@zereimu The logic is that the stick moves the imaginary floating camera behind the character, but then the camera rotates to keep the character in frame. The right stick controls the truck (horizontal movement) and pedestal (vertical movement) of the camera. So you truck left but pan right to keep the main character in frame, truck right but pan left, pedestal up but tilt down, pedestal down but tilt up.
Awesome video! The game is looking super awesome. Really like the idea of the game. The game play looks super fun. I will give the demo a try. The art work looks really kool especially the character model. When you make something dumb to less dumb I would categorize that as optimized :) Really like how you solved some of the problems in the game. Just wishlisted the game and subbed to you. Looking forward to your next devlog. Keep it up! :)
Dude finishing his last class for his masters in applied math here, specializing in optimization to boot. I can assure you that "Dumb" to "Less Dumb" is the most powerful kind of optimization there is. I would take that over literally anything else. In all seriousness, it's actually pretty rare that you can find a perfectly optimal condition in most situations. That's something that undergrad education grossly misleads you about. In the real world, sometimes all you get is marginal improvement and that's literally the best that's possible. If you improve performance, you've improved performance. I'm looking forward to paying you for the full version!
It seems you taken some inspo from Gravity Rush, in that game the main character usually hovers over the air a bit before changing the gravity. It helps me a lot with the whole motion sickness thing. That might work.
The concept of this game is so cool, but I feel like it needs a lot of work to become a finished product just from the nature of the gravity bending stuff. Good luck, though, I'll definitely be following along!
logging is your friend in shipping builds, you can enable logging in shipping. i would recommend being verbose with logging when not knowing where to start looking.
this is looking amazing, love the demo so far even though i suck a bit at these types of games, i am intrigued by the exploration also who tf would want to change her proportions she a baddie fr
the rings on the enemies reminds me also of PSO2's "just attacks" that are the same rings on your character indicating the critical time to attack next
Doing something smart can often be up to 10x faster (which is miraculously huge, don't be fooled by the following comparison, anything one can get is a godsent) but no longer doing something dumb can commonly get you gains of 100x. Thus there is no need to ever worry about going to Less Dumb :D. if the term 'optimization' still feels off you can also get away with referring to it as "pessimization avoidance".
You might consider something more diegetic for attack indicators. Using something as direct as a closing ring would imply to me as a player that this is the intended way to time against enemy attacks and them being slightly off is something i could see becoming frustrating very quickly if i didn't have the information from this devlog telling me the ring is just for assistance. Obvs that's just me but it might be worth looking at an indication that feels less... omniscient i guess?
i have a question, how long have you been doing game dev?? i have been slowly learning for awhile but god damn theres alot of different programs to keep track off
Looks cool as hell! But dear god dude, that camera movement is low-key -- high-key nauseating. Edit: Glad you addressed it. First impression was not great. I almost stopped watching.
"Some people suggested changing Stephanie's proportions.
No."
lmao based
They want gigachad chinned quarterback shouldered stick women and he said no.
Pyrocynical
I think they're talking about the weird child sized arms not the huge@$$
it looks so bad wymm ☠
@@Pepo.. You're either gay, too young, or trolling, but either way you're opinion is wrong.
"Someone suggested changing proportions - No".
Wishlisted immediately. Thank you.
Its shaping up nicely. Glad you didnt cave on her body shape lol
Who ever suggested "changing her proportions" is insane. Love this dev.
holy mother of peak
THE NEW STUFF LOOKS SICK IM SO EXCITED TO PLAY
Mrko update, we're so up fellas
Also thank god you kept steph the way she was, absolutely goated dev
I never completed the original demo release as I felt this was going to be a game I will enjoy a LOT and didn't want to spoil anything with partial content.
I'm really looking forward to this release when it's ready!
Cheers!
Bro, 7:41 looks absolutely sick; That has to be included in some future trailer for the game
As someone with NO MONEY! I appreciate the optimization of the game in hopes that, with some tweaking of some of my PC parts, i will be able to enjoy this game one day.
I also love the way you give the updates on the state of the game, find your videos really funny. Hope you keep up the good work and i am looking forward for the game.
And praised you be! For not nerfing the character's proportions as well. 🙏🙏🙏
the new areas looks so dope
Lowkey Inspiring… awesome dev log, it’s always cool seeing the work put into making the game
I probably said this in an earlier video but I was lured in by the shapely protagonist and captured by the game I am looking forward to more of Metro Gravity!
bro went from gooning to intruiged
I'm in love in under a minute. Your design sense is so gratifying, I feel like my brain reworks to consider space differently just looking at it. Whoever asked you to change her proportions needs to check themselves in.
You're a friggin awesome dev, I just started learning some basic programming stuff with the short term (next couple years) goal of being able to get a job working from home doing that, and the long term goal of being able to make games, hope I'm this good one day! I've already got some good ideas and I hope I still remember them by the time I decide I'm good enough to start making my dream games lol
thank you and best of luck homie. Also write ur ideas down!
Oh trust me I have an incredibly disorganized document that I add to every day!
The rollercoaster of seeing this video and going “Devlog 4? Surely I can watch it without a problem” and getting slammed with “gravity bending, controller breaking, Metroidvania, puzzle game”
Great devlog! However I noticed that there's a subtle lack of meowing into the microphone, can that be fixed in the next one?
i agree entirely
🤨
Man, you actually inspirated me comeback to programming and gamedev. Thank you. Can't wait for the release
this looks beautiful. Can't wait to get my hands on it! glad to hear that your passion ignited again and that you're expanding even moreso on it
damn, first video I've seen of this, and MAN did you have me instantly hooked from the first sentence
WOW you're really good at this. I hope the development keep doing well
I'm so excited for this game! You are making such an unique idea! (also: First!)
You've optimized your code to allow yourself the opportunity to scale the game further. You've given yourself new degrees of freedom!
mrkogamedev is so based. love these devlogs!
I don't even know how I found this game but god DAYUM it's looking amazing, definitely the best indie (or maybe the most original one for sure) I've seen in a loooong while. Keep up the good work, can't wait to play the demo in the steamfest :)
first time here, love the premise of the game, it seems really cool! can't wait to see more!
You should also add an option to invert the X-axis! Some people (me) play with both axes inverted.
People like you scare me deeply, but thats also very impressive to me. lol
@@zereimu The logic is that the stick moves the imaginary floating camera behind the character, but then the camera rotates to keep the character in frame. The right stick controls the truck (horizontal movement) and pedestal (vertical movement) of the camera. So you truck left but pan right to keep the main character in frame, truck right but pan left, pedestal up but tilt down, pedestal down but tilt up.
@@everything-narrative Oh damn thats actually kinda interesting, never looked at it that way. Makes sense from that perspective.
@@zereimu Now we just need the option for a third axis on the right stick so we can dolly zoom ;D
Amazing progress, thank you mr ko
Art is fantastic, especially enemy models
PEAK GAME! Can’t wait for the full release ✨😗✨
Yeah, that's a wishlist. Thanks for recommending this, TH-cam.
Awesome video! The game is looking super awesome. Really like the idea of the game. The game play looks super fun. I will give the demo a try. The art work looks really kool especially the character model. When you make something dumb to less dumb I would categorize that as optimized :) Really like how you solved some of the problems in the game. Just wishlisted the game and subbed to you. Looking forward to your next devlog. Keep it up! :)
Dude finishing his last class for his masters in applied math here, specializing in optimization to boot. I can assure you that "Dumb" to "Less Dumb" is the most powerful kind of optimization there is. I would take that over literally anything else. In all seriousness, it's actually pretty rare that you can find a perfectly optimal condition in most situations. That's something that undergrad education grossly misleads you about. In the real world, sometimes all you get is marginal improvement and that's literally the best that's possible. If you improve performance, you've improved performance. I'm looking forward to paying you for the full version!
Suggestion: Can we increase her proportions?
Actual Suggestion: I think the metronome is a little distracting.
Yea I agree I'll think of something
@@mrkogamedev Glad to hear! because increasing the proportions is a very important element to the gameplay.
Lots of improvements and new goodies... can't wait ;)
love what you're doing.
It seems you taken some inspo from Gravity Rush, in that game the main character usually hovers over the air a bit before changing the gravity. It helps me a lot with the whole motion sickness thing. That might work.
your vvlog are so fun to watch
1:44 the people don't get that stephanie has two centres of gravity inside, thats why she defy gravity like she do
I heard the premise of the game in the first 7 seconds of the video and instantly wishlisted.
so excited!
Looking lovely!
Banger game gonna be great
always enjoyable.
The concept of this game is so cool, but I feel like it needs a lot of work to become a finished product just from the nature of the gravity bending stuff. Good luck, though, I'll definitely be following along!
logging is your friend in shipping builds, you can enable logging in shipping. i would recommend being verbose with logging when not knowing where to start looking.
I'll def do that next time
this is looking amazing, love the demo so far even though i suck a bit at these types of games, i am intrigued by the exploration
also who tf would want to change her proportions she a baddie fr
the rings on the enemies reminds me also of PSO2's "just attacks" that are the same rings on your character indicating the critical time to attack next
This is way too hype!
Doing something smart can often be up to 10x faster (which is miraculously huge, don't be fooled by the following comparison, anything one can get is a godsent) but no longer doing something dumb can commonly get you gains of 100x.
Thus there is no need to ever worry about going to Less Dumb :D. if the term 'optimization' still feels off you can also get away with referring to it as "pessimization avoidance".
the ring could be changed to look like puffs for a more "natural" look
Oh, nice, I gotta return to the demo then. I couldn't figure out how to deal with those flying guys.
Holy fuck I NEED THIS
Gonna go wishlist Lowkey
i wanna no hit the next boss keep up the great work!
Shout out to all the one man indie devs out there, this sht looks like a headache. And I'm about to join the ship😂
This game looks amazingly interesting, I actually featured it on my latest video of upcoming metroidvanias!
1:45 lol
Quality stuff
is the music in the video from the game?
yes
Holy!
You might consider something more diegetic for attack indicators. Using something as direct as a closing ring would imply to me as a player that this is the intended way to time against enemy attacks and them being slightly off is something i could see becoming frustrating very quickly if i didn't have the information from this devlog telling me the ring is just for assistance. Obvs that's just me but it might be worth looking at an indication that feels less... omniscient i guess?
you should add gravity based attacks similar to gravity rush
Yeah I couldn't find the pocket parry mirror either :P
2:30 DESMOS REFERECE!?!
good shit
when i use the amullete for the second time to like reconduct the beam my game craches just after
you are loco!
Dam, gladly I'm already using sublevels, because it's a JRPG like, I didn't know data layers have this problem.
I instantly got I-no vibes from guilty gear. Shes got the same look as the character and fights with music
instead of rings can you make the mushrooms glow? brighter?
that way there's a perceived change but not a dead give away.
Where can I find the OST for this game, die before me is an amazing theme i wanna hear.
i have a question, how long have you been doing game dev?? i have been slowly learning for awhile but god damn theres alot of different programs to keep track off
Started working on making games since like 2021 at least, but I've been learning various programs for longer. This is just my first "real" game
@@mrkogamedev thank you for the reply :D congrats homie you have done really well in such a short time :)
nice
I plan on playing your game mostly because Stephanie is really hot, hope you commission more fanart of her for the final release
is all of the music in the video from the game? if so its HELLA good!
Thank you! Some of it is in the game and some is just some background loops i made.
mrko made another one
finally, your game was great but it didnt make sense the game to run so laggy and i looked up the specs and i was like bruh 💀 good job man
that camera roll makes me feel ill
Is this solo dev? How have you been making such nice art assets.
Idk how is this recomended to me but looks cool, i dont have a pc though, are planning on released on console?
Hopefully I'll get around to that. Might not be on the same day as the PC release though
Peak
ok but did you fix textbox smuggling
if it reappears its over
Optimized game + dumpy??? wishlisted q(≧▽≦q)
Thought you were using Unity (I’m a fan of Unreal engine and hate the way they crash)
Hey so um,ur game is really cool mind if i try making smth like it? I feel inspired
who tf inverts the y axis???
Put a link to your steam page.
guh… please don’t make the camera tilt when you rotate around.
I love this game, but im dogshit at anything to do with rythme so i cant even beat the first boss lol
change Stephanie's proportions, make them bigger!!! now
wow nice amd graphics card
Looks cool as hell! But dear god dude, that camera movement is low-key -- high-key nauseating.
Edit: Glad you addressed it. First impression was not great. I almost stopped watching.
1. does the witch need that much cake
2. someone better kiss that witch shes too cute not to have someone in the game kiss her
1. Yes ofcourse. Why not?
2. Yes ofcourse. Why not?