Hey guys, thanks for watching 🙏 I apologize if I missed any Resilience sources (╥﹏╥). Anyway, I’m trying out a new style for the editing. If you’ve watched my previous videos, you might have noticed that I usually use my ‘Ruby Gameplay’ in a blurred screen while talking or explaining something. But now, I’m using a presentation format instead. I’m not sure which one is better, so I might ask for your feedback on it 😁
Fun fact about esmeralda: when she absorbs shields from enemies, it's counted as dealing damage, so she can gain stacks for concentrated energy, brute force chestplate, clock of destiny etc. And the damage done by the absorption can be converted into true damage by war axe (1 damage but it's still something)
Since you tested Wishing lanturn , can you test DHS at which point of HP is good to buy DHS . btw u just subbed im looking foward to the amazing content in the future
@@MLQuickGuide bro is asking a question about editing but people keep talking about tests you should try💀....anyway i liked this version abit better but mostly cus of the genshin reference 😅
If you have malefic gun which has 30% pen, you just gain flat pen against an enemy depending on how much defense they have. If they have 100 defense, then when you attack them you will have 30 flat pen against them. I'm not too sure though how percentage pen would work though if an enemy has their defense reduced. Would you gain flat pen according to the defense after reduction or before? That's what would be pretty interesting to test.
% penetration applies after flat pen. Example we have late game Layla with 71 physical defense (base). We got +15 physical penetration from the items and +30% pen from Malefic Roar. flat applies first, Flat: 71 - 15 = 56 Malefic Roar: 56 × 0.3 = 16.8 Layla's remaining defense: 56 - 16.8 = 39.2 so we cut down her defense by almost 55%
I've just added your request to my 'To-Do' list! However, I can’t guarantee I’ll be able to do it soon since I have plenty of requests and video ideas 😅 ButThank you so much for your request-I’ll definitely do it if I get the chance 😊
I love how he warned us on the math part 😭 dude was concerned that a dumahh like me would lose its mind on mathematical situations 😂 you've earned my sub!!
Thank you! 🤣 I just wanted to give a little warning because I’m afraid some might get bored since the math doesn’t really affect our skill, gameplay, or performance-so they can just skip that part if they want 😁
Or just add bkb ml version My bkb ml version +40 adaptive attributes +20magic def +300hp Active: gain70% magic dmg reduction and debuff immunity for 3s
hey, one of the fun way to showcase this is to compare with 0 resillence vs 77% resillence to see how fast can u get unstun from for example like a selena arrow lmao
My request is simple. Do a video of how Spell Vamp and Spell Vamp Ratio works. If u dont know what Spell Vamp Ratio is, you can check it in Cyclops' 2nd skill(which shows 125% spell vamp ratio) and Ruby's passive. I have no idea what it does.
Cyclops 2nd skill actually has 125% spell vamp same with all of ruby's skills. They were buff that time when there were changes on lifesteall, magic lifesteal(removed), and spell vamp.
@@Beta_0010 to put it simple, just multiple that ratio with spellvamp that hero has from emblem and item. Let's take 10% spellvamp as example. In cyclops's case when he cast 1st skill and ult it has normal spellvamp. But for 2nd skill it will down to 2,5% per hit
Can you make a video talking about if HP percent damage scaling works with PEN? A lot of Cici users never make pen so I was wondering if there's any relation. Seems like a simple and silly question but there's quite some depth to it ;)
If you can't wait until the guy makes a video about it: The answer is yes. Penetration, be it magic or physical, does affect any type of damage scalling, as long as it's a magic damage or physical damage respectively. So what you should be looking for is: Whether the damage type is physical or magical True damage with any kind of damage scalling doesn't benefit from any kind of penetration.
I think it got answered by 'Shalz.' As for PEN Attribute, it can even work with DHS Passive. Literally, any Physical/Magical output will be boosted by the corresponding PEN. I'll do the video if I get the chance anyway, Thank you so much for the request 🙏
Love your videos, I have learned a lot from them! But there is one issue that's been bugging me a lot, and it's endless battle somehow working and not working on hellcart at the same time, could you maybe test some items on him that could benefit his second skill? Anyways, good videos as always
Hmm, maybe we’ll need to use another skill first, like his 1st skill. But I think it can work with just his 2nd. I’ll try to conduct an experiment for it. Thank you so much 🙏
Thank you! I only have 3 more questions about this, 1: how does resilience work with terizla's ult 2: is resilience really useless against roots? Because IIRC clint has a root which is not an aoe. 3: I had hear from a friend that hybrid firm of yu zhong gives him resilience but nothing is stated in his ability descriptions. Do you (or anyone else) know whether he ever had such an ability or not?
1) Terizla's ult has a knock up then pull, as we saw in the video resilience doesn't do much against this. 2) As far as I am aware Immobalize and root are the same thing (in ML), resilience does work against clint S2. 3) No. Only benefit YZ gets in Dragonoid form is increased skill range and Extra HP (that scales on phy atk), thats it.
I think it’s already been answered by 'Whatsaname' and 'Arzastin,' but here’s my thought: 2. What I meant by Root is the CC from Minsitthar's ultimate that prevents the user from using any dash or blink effects. What you might be referring to is 'Immobilized,' and yes, Clint's 2nd skill is an Immobilized CC, so it gets reduced by Resilience. And yeah.. Root is another Term for Immobilized if you play other MOBA like Dota or LoL If im not wrong 😅 3. Yuzhong Dragon Form doesn't give you resilience but it give you Full CC Immunity. Means it cannot be stopped 😁
@MLQuickGuide Thanks for your response, problem as you mentioned was that terms are a bit different from moba to moba and it is especially confusing when trying to learn few at the same time like I am trying with mlbb and wild rift.
Read the description of lethal ignition, it depends on the Percentage damage that you deal to the enemies, so any source of damage that will reach the certain percentage of activation of lethal ignition it will surely Activate
Yes you can, examples is yin's 1st skill, it deals 2 source of damage and if you add blade of heptasis you now have 3 individual source of damage, triggering magic worship if you reached the said damage requirement
i thought the limit is just a hard limit, like aspd limit. 🤣 but thanks, i'll only need to share this video whenever i get a question about cc duration.😂
Thanks for the vid. I want to ask about percentage pen works. If a hero have percentage pen in their kits, how it calculate if they buy malefic roar? Is it same whichever occurs first?
Likely like this: Malefic Gun: 30%, Argus 40%. This means that the attacks have to deal with 70% (0.7 times) and 60% (0.6 times) defense of the target. Stack multiplicatively, i meant. Formula goes like this for 100 defense: 100*0.7*0.6=42. Unfortunately it does not go like 100-(30+40)%.
@@smellslikeanvil9257 I got the point there, but malefic roar has another unique pasif that scale with enemy's defences. The question is, hero's skill or equipment passive that apply first? Let's take 100 defences as well. If equipment apply first then MR will get another 10% pen, but if hero's skill fist then it only get 7% right?
MR's extra pen is based on their 'Base Defense' before any reduction, but this is just my guess. I’m still working on a full guide for the PEN/DEF video, but I think it’s not as simple as it seems, Thank you so much for your request though 🙏
I will try to explain it on my upcoming video about PEN Attribute. But I don't know when will i make it since it's kinda difficult with the formula, haha 😅
Should I use these resilience boots even if there is only one magic enemy in the enemy team (let's not focus on cc), and 4 others are physical damage heroes? Because I think the physical defense will be more useful in this case. Please help
You should definitely go for Warrior Boots. If you're a tank, though, you might want to focus on building Armor (Physical Defense) and just use Tough Boots for the Magical Defense. In my case as a Exp-Laner, if I'm against for example Edith, Silvanna, Guinevere, I will definitely use Tough Boots even the rest are PHY Enemies 😅
I think it's 'Immobilized,' while 'Root' is the CC that prevents us from using blink or dash skills. 'Root' is another term for 'Immobilized' in other games, perhaps in Dota or LoL, if I’m not wrong 😅
Hey guys, thanks for watching 🙏 I apologize if I missed any Resilience sources (╥﹏╥).
Anyway, I’m trying out a new style for the editing. If you’ve watched my previous videos, you might have noticed that I usually use my ‘Ruby Gameplay’ in a blurred screen while talking or explaining something. But now, I’m using a presentation format instead. I’m not sure which one is better, so I might ask for your feedback on it 😁
Fun fact about esmeralda: when she absorbs shields from enemies, it's counted as dealing damage, so she can gain stacks for concentrated energy, brute force chestplate, clock of destiny etc. And the damage done by the absorption can be converted into true damage by war axe (1 damage but it's still something)
And the damage is done pretty fast, i think once every 0.33 seconds
Since you tested Wishing lanturn , can you test DHS at which point of HP is good to buy DHS . btw u just subbed im looking foward to the amazing content in the future
I really loved this style. Clean and simple straightforward explanation without any bs. Exactly what we need
@@MLQuickGuide bro is asking a question about editing but people keep talking about tests you should try💀....anyway i liked this version abit better but mostly cus of the genshin reference 😅
This guy might become the best guild channel in mlbb history
I still have a long, long way to go 😊
Doing god's work
we need a deep analysis video on how Fixed and Percentage Penetration works!!!!
subbed btw
Yup
If you have malefic gun which has 30% pen, you just gain flat pen against an enemy depending on how much defense they have. If they have 100 defense, then when you attack them you will have 30 flat pen against them. I'm not too sure though how percentage pen would work though if an enemy has their defense reduced. Would you gain flat pen according to the defense after reduction or before? That's what would be pretty interesting to test.
% penetration applies after flat pen.
Example we have late game Layla with 71 physical defense (base).
We got +15 physical penetration from the items and +30% pen from Malefic Roar.
flat applies first,
Flat: 71 - 15 = 56
Malefic Roar: 56 × 0.3 = 16.8
Layla's remaining defense: 56 - 16.8 = 39.2
so we cut down her defense by almost 55%
@@BETA_user7According to mlbb wiki. Percentage penetration applied first before flat penetration. I haven't tested it myself tho.
Thanks man👍
2:59
warning maths ahead
me: oh no not maathhss!
(sounded funny in my head)
this is the easiest video to understand for newbies, nice content brother. I'll always support
Thank you so much 🙏
I genuinely miss the resilience dominance ice gives
You doing great! Keep going on good work!
I will, thank you so much for your support 😊🙏
I wanna request a video of explaining "does focusing mark stacks when used by different teammates"
I've just added your request to my 'To-Do' list! However, I can’t guarantee I’ll be able to do it soon since I have plenty of requests and video ideas 😅 ButThank you so much for your request-I’ll definitely do it if I get the chance 😊
thanks
Great content! I used to watch contents like this about League called 3 minute league of legends
What a coincidence, I was also a content creator back then for Theory Crafting on League, but Wild Rift Edition, haha
This Straight to the point explanation, u earn my sub bro.
Thanks 😊
You answer all my thoughts
I love how he warned us on the math part 😭 dude was concerned that a dumahh like me would lose its mind on mathematical situations 😂 you've earned my sub!!
Thank you! 🤣 I just wanted to give a little warning because I’m afraid some might get bored since the math doesn’t really affect our skill, gameplay, or performance-so they can just skip that part if they want 😁
OMGGG THANK YOU SO MUCHHU
Nice video
Great job bro 👍
Very good analysis
This opens more strategies
Thanks
Thanks and welcome 🙏
Research about rank up in MLBB
Nice
Bro your content is amazing
Thank you so much 😀
moneytoon should add more resilience items, because almost all the hero pool are stun users
Or just add bkb ml version
My bkb ml version
+40 adaptive attributes
+20magic def
+300hp
Active: gain70% magic dmg reduction and debuff immunity for 3s
This is how to destroy the balance in one update
yeah what a dumb way to ruin the game
@@Zeref59-999this is basically athena but better
@@Zeref59-999 we already have athena, that would be too overpowered
Damn, resilience stacks multiplicatively 😢
hey, one of the fun way to showcase this is to compare with 0 resillence vs 77% resillence to see how fast can u get unstun from for example like a selena arrow lmao
Ah, that’s a great idea! It’s really unfortunate I missed that (T▽T)
thank you! didnt know Taunt can be reduced
Barats: what is stun?
This is another good video
My request is simple.
Do a video of how Spell Vamp and Spell Vamp Ratio works.
If u dont know what Spell Vamp Ratio is, you can check it in Cyclops' 2nd skill(which shows 125% spell vamp ratio) and Ruby's passive. I have no idea what it does.
Cyclops 2nd skill actually has 125% spell vamp same with all of ruby's skills. They were buff that time when there were changes on lifesteall, magic lifesteal(removed), and spell vamp.
@@Beta_0010 to put it simple, just multiple that ratio with spellvamp that hero has from emblem and item.
Let's take 10% spellvamp as example. In cyclops's case when he cast 1st skill and ult it has normal spellvamp. But for 2nd skill it will down to 2,5% per hit
Spell Vamp In-Depth Explanation... I think I’ll definitely do it if I get the time. Thank you so much 🙏
@aki8577 yeah I mistyped "25" instead of "125" lol. Thanks for pointing out
Masha has been revamped so much I dont even know what role she does now
Can you make a video talking about if HP percent damage scaling works with PEN? A lot of Cici users never make pen so I was wondering if there's any relation. Seems like a simple and silly question but there's quite some depth to it ;)
If you can't wait until the guy makes a video about it:
The answer is yes.
Penetration, be it magic or physical, does affect any type of damage scalling, as long as it's a magic damage or physical damage respectively. So what you should be looking for is: Whether the damage type is physical or magical
True damage with any kind of damage scalling doesn't benefit from any kind of penetration.
I think it got answered by 'Shalz.' As for PEN Attribute, it can even work with DHS Passive. Literally, any Physical/Magical output will be boosted by the corresponding PEN. I'll do the video if I get the chance anyway, Thank you so much for the request 🙏
Can you make video on war cry?does it only work on single enemy or on everyone?
I'll try to do In-Depth explanation for it if i get the chance 🙏
It is multiplicatively 1.15 * 1.25 * 1.50 and so on. Like Heal Received .
Love your videos, I have learned a lot from them! But there is one issue that's been bugging me a lot, and it's endless battle somehow working and not working on hellcart at the same time, could you maybe test some items on him that could benefit his second skill? Anyways, good videos as always
Hmm, maybe we’ll need to use another skill first, like his 1st skill. But I think it can work with just his 2nd. I’ll try to conduct an experiment for it. Thank you so much 🙏
2:29 now she can clear CC when she loses her one HP bar
Bro really gave a math warning
Hehe (・ω
I have a question that non-related to this video but…
Can I use hp based items like cursed and guardian helmet to counter phy\mag pen items?
exactly, anti-burst items are shit rn. im using high hp build (Curset Helmet + Twilight Armor + Guardian Helmet)
YESS!! but be careful with HP Based Items/Passive like DHS or Karrie's 😅
Bro an economics 👩🎓
🤣
Thank you!
I only have 3 more questions about this,
1: how does resilience work with terizla's ult
2: is resilience really useless against roots? Because IIRC clint has a root which is not an aoe.
3: I had hear from a friend that hybrid firm of yu zhong gives him resilience but nothing is stated in his ability descriptions. Do you (or anyone else) know whether he ever had such an ability or not?
Clint's second skill is just an immobilize
1) Terizla's ult has a knock up then pull, as we saw in the video resilience doesn't do much against this.
2) As far as I am aware Immobalize and root are the same thing (in ML), resilience does work against clint S2.
3) No. Only benefit YZ gets in Dragonoid form is increased skill range and Extra HP (that scales on phy atk), thats it.
I think it’s already been answered by 'Whatsaname' and 'Arzastin,' but here’s my thought:
2. What I meant by Root is the CC from Minsitthar's ultimate that prevents the user from using any dash or blink effects. What you might be referring to is 'Immobilized,' and yes, Clint's 2nd skill is an Immobilized CC, so it gets reduced by Resilience. And yeah.. Root is another Term for Immobilized if you play other MOBA like Dota or LoL If im not wrong 😅
3. Yuzhong Dragon Form doesn't give you resilience but it give you Full CC Immunity. Means it cannot be stopped 😁
@MLQuickGuide
Thanks for your response, problem as you mentioned was that terms are a bit different from moba to moba and it is especially confusing when trying to learn few at the same time like I am trying with mlbb and wild rift.
Can items like Lightning truncheon, Starlium Scythe, Thunder Belt & Endless battle trigger Lethal Ignition?
Read the description of lethal ignition, it depends on the Percentage damage that you deal to the enemies, so any source of damage that will reach the certain percentage of activation of lethal ignition it will surely Activate
Yes you can, examples is yin's 1st skill, it deals 2 source of damage and if you add blade of heptasis you now have 3 individual source of damage, triggering magic worship if you reached the said damage requirement
Is that paimon? And qiqi
From genshin impact??
2:40
Yess 🤣
Wait, I didn't know that resilience can actually reduce Frozen, cuz it actually used to be like that
At this point he givin a PowerPoint on mlbb 😂
HAHA, kinda tired though 🤣🤣 it's just reminds me of school at some point 😂
i thought the limit is just a hard limit, like aspd limit. 🤣
but thanks, i'll only need to share this video whenever i get a question about cc duration.😂
Your Welcome 🤣
Thanks for the vid. I want to ask about percentage pen works. If a hero have percentage pen in their kits, how it calculate if they buy malefic roar? Is it same whichever occurs first?
Likely like this: Malefic Gun: 30%, Argus 40%. This means that the attacks have to deal with 70% (0.7 times) and 60% (0.6 times) defense of the target. Stack multiplicatively, i meant.
Formula goes like this for 100 defense: 100*0.7*0.6=42. Unfortunately it does not go like 100-(30+40)%.
@@smellslikeanvil9257 I got the point there, but malefic roar has another unique pasif that scale with enemy's defences. The question is, hero's skill or equipment passive that apply first?
Let's take 100 defences as well. If equipment apply first then MR will get another 10% pen, but if hero's skill fist then it only get 7% right?
MR's extra pen is based on their 'Base Defense' before any reduction, but this is just my guess. I’m still working on a full guide for the PEN/DEF video, but I think it’s not as simple as it seems, Thank you so much for your request though 🙏
Do penetration items count damage reduction?
I will try to explain it on my upcoming video about PEN Attribute. But I don't know when will i make it since it's kinda difficult with the formula, haha 😅
I love you so much
(っಠ‿ಠ)っ
Should I use these resilience boots even if there is only one magic enemy in the enemy team (let's not focus on cc), and 4 others are physical damage heroes? Because I think the physical defense will be more useful in this case. Please help
You should definitely go for Warrior Boots. If you're a tank, though, you might want to focus on building Armor (Physical Defense) and just use Tough Boots for the Magical Defense. In my case as a Exp-Laner, if I'm against for example Edith, Silvanna, Guinevere, I will definitely use Tough Boots even the rest are PHY Enemies 😅
This is great content damn
Wait frozen can be reduced now? It's not supposed to before
What about Franco hook duration
I t won't get reduced 😁
Basically, it stack multiplecatively
Do resilience stack???
Multiplicatively 👍
but I thought root can be reduced?
I think it's 'Immobilized,' while 'Root' is the CC that prevents us from using blink or dash skills. 'Root' is another term for 'Immobilized' in other games, perhaps in Dota or LoL, if I’m not wrong 😅
orang indo ya?
kayak gak ada grammar atau accentnya samsek
Iya kwkw, masih berantakan speaking nya :'v