Tarantula Contra Alien SpaceLair by J-Bizzle is an INSANELY CRAZY LEVEL! 😱 [SMM2] (60fps)

แชร์
ฝัง
  • เผยแพร่เมื่อ 14 มิ.ย. 2024
  • Level ID: LRM-H0S-5WF
    CONTENT WARNING: This video might make your eyes or ears bleed!
    J-Bizzle loves making very long & difficult levels that are all intricately decorated to the extreme. His levels are also full of all kinds of sound effects. These levels are full of vitality but the effects might end up being jarring to the player.
    This colorful yet ferocious Space Lair level might be paying homage to Contra games. I've only played the 1st Contra game for the NES and that's all I remember from it so I have no idea who are the other antagonists from the series. I'm really digging the level aesthetics and the full layout. So much can be placed in a single level but J-Bizzle makes full use of all the space with all the available course parts. He's always awesome for that.
    This huge level will also test your skills and proficiency with 2 SMB1-only powerups: the Super Ball and the USA Mushroom. There are huge gauntlets that will require your precision with these 2 powerups to overcome massive obstacles.
    Both the overworld and sub-world have maxed out enemy counts (for sure), so watch out for all kinds of threats including a Koopaling onslaught and even fighting against the Koopa King twice!
    Your eyes and your ears aren't safe inside the Alien Space Lair, so do you think you can keep your sanity intact in order to make it out alive?
    Chapters:
    0:00 Level start
    0:29 Tarantula Contra Alien SpaceLair (Intro + Superball 1)
    2:04 Tarantula Contra Alien SpaceLair (SMB2 Mushroom 1)
    3:30 Tarantula Contra Alien SpaceLair (Superball 2)
    8:50 Tarantula Contra Alien SpaceLair (SMB2 Mushroom 2)
    12:31 All red coins collected
    12:58 Level cleared!
    13:49 Outro
    ========
    Music used in the intro:
    Mysterious Space Music
    Gravity Sound - Portal
    Creative Commons BY 4.0
    ========
    Support me on Patreon! bit.ly/3xF8SPE
    Try TubeBuddy if you want to grow your YT Channel: bit.ly/2TTtghp
    My Nintendo Switch Friend Code: 8119-6288-3696
    My SMM2 maker ID: 31D-R71-QRF
    Thanks for watching!
    #SMM2 #SuperMarioMaker2
  • เกม

ความคิดเห็น • 5

  • @GreatFairy718
    @GreatFairy718 27 วันที่ผ่านมา +3

    Sometimes Its Hard to Tell where you are Going ^_^; Great Job Luny ^_^

  • @StudioKonKon
    @StudioKonKon 26 วันที่ผ่านมา +1

    Nice work. There was so much going on but you did it. GG

  • @gerardogonzalezvelazquez
    @gerardogonzalezvelazquez 27 วันที่ผ่านมา +1

    This is too much chaos, many fx sound and some places are complicated to understand. I don't know how Luny found the path to clear this level..
    Thanks Luny for showing us this level. Have a good day. Greetings.

  • @shadowlink755
    @shadowlink755 27 วันที่ผ่านมา +1

    Very lengthy of a Contra themed level with a lot of details on its design, but with many nonsense placement on all those sound effects, enemies and power-ups almost everywhere while trying to collect all those coins to clear the course. GG

  • @samuraian5905
    @samuraian5905 28 วันที่ผ่านมา +1

    I wanted to a make a Contra-themed level once, but the logistics escaped me until I finally left the idea on the scrapheap. Maybe in SMM3. This is a long, chaotic endurance gauntlet level, and I'm not fond of those. I'm not familiar with any Contra game/level this might be referencing, so I can't say if it uses source material well. Actually, It''s hard to say what the design is because so many of the sequences are packed with spam and spam-adjacent elements and the constant use of sound/visual F/X hinders any possible evaluation (but it is something of a talent to saturate a level in pain, there are limits on those too). I think this gets a lot of mileage out of Bowser and the Koopalings, to the point that I felt myself wondering if it violated the placement limits. I can't imagine getting through this in six minutes, but I also don't feel any particular interest in playing it at all.