Thank you so much for this. My copy has been sitting on the shelf for five years. Following along with you helped me to open the box since I don’t have to reread the rules. 👍🏻
Close Combat is my 2nd favorite tactical system after ASL. It's a game that introduces the complete chaos and randomness of WW2. As a player you don't have as much control of your units as you like, but it's a hoot to play. I've had a few scenarios where it looked like defeat was a certainty, only to have absolute RNG chaos hand me victory. Love it.
52:04 You give the unit with the medium MG only 1 FP as part of the firegroup but doesn't het get 2 bonus points from the leader which would bring his FP up to 3?
When forming a fire group, you choose one unit to be the base unit, and it gets its full firepower. In this case I chose the Medium MG, so it got its firepower, plus the command bonus of 2 for a total of 8. Then each other unit in the fire group that has range and line of sight adds 1 firepower.
@@jancolpaert8163 Correct. In a fire group, only one unit gets to use its base fire power, plus any command bonus if available. The other units in the fire group then just add 1 each.
1:05:04 That retreat example isent entierly correct. The rules state that after you retreat a hex you need to be 1 space closer to dropping of your own boardedge. For example, if your squad is in hex C5, it have 6 steps to retreat of the map if going straight back following the C column. If it retreaded like you showed, to hex D5. It would still have 6 steps before it would leave the map. When you play a map in this oriantation one need to be aware of this. So ib this case German would only ne able to retreat following column C. If it couldent, it would be eliminated. 😊
really?? so you believe being able to control absolutley every single thing that every single man on a battlefield can do is realistic ??? Ya might as well be playing chess then, lol.
Brilliant intro to the game. Thank you.
I'm glad you enjoyed it.
Very good explanation of this incredibly fun game!! thanks a lot ;-)
You are welcome!
Thank you so much for this. My copy has been sitting on the shelf for five years. Following along with you helped me to open the box since I don’t have to reread the rules. 👍🏻
Mine had been sitting for a long time also! I'm glad you found it helpful.
Thank you for making this video. It was very helpful!
You're welcome. Have fun playing the game!
Close Combat is my 2nd favorite tactical system after ASL. It's a game that introduces the complete chaos and randomness of WW2. As a player you don't have as much control of your units as you like, but it's a hoot to play. I've had a few scenarios where it looked like defeat was a certainty, only to have absolute RNG chaos hand me victory. Love it.
excellent tutorial
Thanks!
muchas gracias!
De nada
52:04 You give the unit with the medium MG only 1 FP as part of the firegroup but doesn't het get 2 bonus points from the leader which would bring his FP up to 3?
When forming a fire group, you choose one unit to be the base unit, and it gets its full firepower. In this case I chose the Medium MG, so it got its firepower, plus the command bonus of 2 for a total of 8. Then each other unit in the fire group that has range and line of sight adds 1 firepower.
@@lancesboardgamestuff Ah OK! So since it is only supporting it gives only 1 firepower then and doesn't get the bonus from the leader in the same hex?
@@jancolpaert8163 Correct. In a fire group, only one unit gets to use its base fire power, plus any command bonus if available. The other units in the fire group then just add 1 each.
@@lancesboardgamestuff OK thanks!
1:05:04 That retreat example isent entierly correct.
The rules state that after you retreat a hex you need to be 1 space closer to dropping of your own boardedge.
For example, if your squad is in hex C5, it have 6 steps to retreat of the map if going straight back following the C column.
If it retreaded like you showed, to hex D5. It would still have 6 steps before it would leave the map.
When you play a map in this oriantation one need to be aware of this. So ib this case German would only ne able to retreat following column C. If it couldent, it would be eliminated. 😊
He retreated from D4 to D5, not from C5 to D5. I stated the rules exactly as you stated them in your post and my example seems to be correct.
Without constructed decks you might as well be playing Old Maid.
haha...well I disagree with that. But there is luck involved in the game. I have enjoyed my plays of it, but I'm sure it's not everyone's cup of tea.
really?? so you believe being able to control absolutley every single thing that every single man on a battlefield can do is realistic ??? Ya might as well be playing chess then, lol.