Nah. We need some form of heal blocking/reduction. It's stupid that Luna and Mantis have such similar ults already, extra stupid that they're unstoppable, and extra extra stupid that they also both have stuns. Ridiculous that this problem that's been around since the alpha still hasn't been addressed.
@@CptnCardboardHealing reduction would be problematic because it would mean you'd have to tune heals to compensate for healing reduction. This just means you're going to need healing reduction ever game vs. someone like Luna.
Wait Fr?? I played Luna, popped her ult, and completely tanked iron man’s ult head-on. I don’t see enough iron man to fully test it out a second time, but I survived his ult with mine
something i know a lot of people never experienced in OW1 was 1 shots is what keeped a lot of those upport ults semi in check. anti just made it more reasonable to deal with then always relaying on 1 shots. i still remember when it was zen ult it was just kite his team till its over. the general HP pool increase in OW2 definintely made it harder, but then healing became so much stronger to a frustrating degree because how dmg profiles are in OW.
9:51 its cause you are playing a melee character btw. You dont hit people as often as the supports both heal and deal damage so your Ult charge although charges faster than them you dont get much opportunities to get them through damage. Thats the same thing for Wolverine.
I wonder right, since the problem is that they hold forward with defensive ults like Luna mantas, they should try to implant something where it keeps track of how many players are in the ult to make it less effective when all moving as a unit. The healing is less effective throughout the team if you’re in the ult. So (making up numbers here) if she healed for 100 per second for 1 person if another person is in her ults radius it now drops down to let’s say 50 per 2 secs and so on and so forth between the 5 people.
having anti heal's will ultimately nerf all supports as most of their kit is having to heal allies, i still dont know if iron man's ult can pierce through the heal and if it does just make characters in the future ult's like that. like a counter for luna and mantis
From my experience even a psyloche ult can kill mantis i do agree with you that both mantis and luna's ults are both way too powerful right now, im more in agreement that all they really need is a duration and healing nerf cause even a scarlet witch ult which is still a very strong pick right now can delete both of them and their ults
Thoughts on Adam Warlock ult? I feel like most games I am waiting forever to use it (and no im not waiting for team rez I use on single double too) and then when I do my team just kinda dies instantly anyways cuz they are so low and practically stunned
I am VERY cautious about anti nade. It encourages counter swapping way too much. I’d look at just nerfing Luna and Mantis’ ult healing per second, and reduce the timer before we fully consider anti heal. Hard counter swapping is what killed my love for overwatch, so keeping as many heroes as viable as possible is really important for rivals to me.
Imo I just feel like ults are coming out a little too early, so a global ult cost increase could be more enjoyable. Also, about Luna's ult being to long, I totally agree. I dont necessarily think introducing anti-heal/heal-reduction is necessary, but maybe just make the duration shorter. Right now it simply feels overtuned. Maybe also tweak the ult in a way that makes you wanna use the damage boost mode more, since right now it feels like you kinda just wanna heal and hold "W" onto them. Other than that, working on the wall-running/climbing mechanics and making them more polished would be sick, cause right now it's CLUNK CITY. Last thing is I wish they added crouching to the game lol. Other than that we have a really fun game on our hands, let's hope that with patches it can become PEAK !
@@davidlauderdale7147 it's weird because the gameplay is almost always fine (except when I go near dr strange's dumbass portal) but the loading in and out of kill cams and respawning is super choppy and poorly optimized.
4:50 no, we dont need anti healing effects added to the game, the ult only needs a duration/healing nerf. For once, its an Ultimate ability it should be strong and only if it becomes too strong nerf it directly, but dont add stuff that will single-handle ruin the game for every other player but the character applying the anti healing effect Whats more, anything or most of the things that overwatch has done balance-wise, dont do them in Marvel Rivals, like Role Q
Another thing is luna snow gets her ult so fucking fast if your good i got a ult used it and then not even 30 seconds later I was at 50% for my next one
Don’t agree with the defensive ult argument because I feel a lot of tank ult counter. I use CAPTAIN ult at the same time. Also strange, venom, spider, etc
Complaining versus criticizing is very different the game is brand new and has yet to have any real balance changes and talking about what can be changed about the game for the better is positive not negative which a lot of people don’t understand I feel
Also quit crying about luna and mantis... no you cant stop them but you can still hard CC their teammates who are holding W. Hard CCing their vanguards will stop everything bc luna isnt dealing dmg at all during ult. Thatll be 2 to 3 of their team not dealing dmg for at least half her ult
Bro if they have a defensive ult... Use your offense ult or Bait it out. Or kill them in their ult. Have you NEVER played a hero shooter? An anti would also ruin the game. As an Ana main; anti is broken and unfair. Requires 0 skill. Im a luna main and die in ult to good teams. They can kill u
I think the defensive ults just need to be a few seconds shorter and it would be fine
Nah. We need some form of heal blocking/reduction. It's stupid that Luna and Mantis have such similar ults already, extra stupid that they're unstoppable, and extra extra stupid that they also both have stuns. Ridiculous that this problem that's been around since the alpha still hasn't been addressed.
@@CptnCardboard Nah just make it so they're not unstoppable when using ult so they won't just hold W and run at you no precautions.
@@CptnCardboardthat would literally kill the whole strategist role, you only need to nerf 2 ultimates not an entire roster
@@CptnCardboardHealing reduction would be problematic because it would mean you'd have to tune heals to compensate for healing reduction. This just means you're going to need healing reduction ever game vs. someone like Luna.
And imagine the enemy team running a third healer with Loki. Literally half a minute of an invulnerable enemy team.
Iron man Ult puts an end to luna snows ult. I do it everytime she pops it to stop the rush.
This feels like a bronze thing
Wait Fr?? I played Luna, popped her ult, and completely tanked iron man’s ult head-on. I don’t see enough iron man to fully test it out a second time, but I survived his ult with mine
But you would need to play Ironman
magneto ult is better for that
I like how Necros says you have to run Luna Mantis or you lose then doesn't run Luna Mantis and wins
something i know a lot of people never experienced in OW1 was 1 shots is what keeped a lot of those upport ults semi in check. anti just made it more reasonable to deal with then always relaying on 1 shots. i still remember when it was zen ult it was just kite his team till its over. the general HP pool increase in OW2 definintely made it harder, but then healing became so much stronger to a frustrating degree because how dmg profiles are in OW.
I watch a black panther deletes my support without ever seeing him, literally saw the kill feed, turn around and he was already gone.
This guy has some really cool movement with Panther. Haven't really seen it in the usual player.
All his years of playing genji leads to this
9:51 its cause you are playing a melee character btw. You dont hit people as often as the supports both heal and deal damage so your Ult charge although charges faster than them you dont get much opportunities to get them through damage. Thats the same thing for Wolverine.
I wonder right, since the problem is that they hold forward with defensive ults like Luna mantas, they should try to implant something where it keeps track of how many players are in the ult to make it less effective when all moving as a unit. The healing is less effective throughout the team if you’re in the ult. So (making up numbers here) if she healed for 100 per second for 1 person if another person is in her ults radius it now drops down to let’s say 50 per 2 secs and so on and so forth between the 5 people.
Can you make a video covering your thought process on a typical game? I want to learn how to cycle your cooldowns in this game
0:59 Oh you can nair in this game? So he's just like Ike huh?
had to sub to see ur black panther gameplay
having anti heal's will ultimately nerf all supports as most of their kit is having to heal allies, i still dont know if iron man's ult can pierce through the heal and if it does just make characters in the future ult's like that. like a counter for luna and mantis
From my experience even a psyloche ult can kill mantis i do agree with you that both mantis and luna's ults are both way too powerful right now, im more in agreement that all they really need is a duration and healing nerf cause even a scarlet witch ult which is still a very strong pick right now can delete both of them and their ults
Thoughts on Adam Warlock ult? I feel like most games I am waiting forever to use it (and no im not waiting for team rez I use on single double too) and then when I do my team just kinda dies instantly anyways cuz they are so low and practically stunned
most intelligent adam warlock res
Waiter! Waiter! More black panther video pls❤️
Panther ult needs something lmfao. Anything, some armor when using it or extra hp or make it faster lmfao
I am VERY cautious about anti nade. It encourages counter swapping way too much. I’d look at just nerfing Luna and Mantis’ ult healing per second, and reduce the timer before we fully consider anti heal.
Hard counter swapping is what killed my love for overwatch, so keeping as many heroes as viable as possible is really important for rivals to me.
Imo I just feel like ults are coming out a little too early, so a global ult cost increase could be more enjoyable. Also, about Luna's ult being to long, I totally agree. I dont necessarily think introducing anti-heal/heal-reduction is necessary, but maybe just make the duration shorter. Right now it simply feels overtuned. Maybe also tweak the ult in a way that makes you wanna use the damage boost mode more, since right now it feels like you kinda just wanna heal and hold "W" onto them. Other than that, working on the wall-running/climbing mechanics and making them more polished would be sick, cause right now it's CLUNK CITY. Last thing is I wish they added crouching to the game lol. Other than that we have a really fun game on our hands, let's hope that with patches it can become PEAK !
I wish i didn't have so much fps and ms drops to play this game 😢
Game has really shitty optimization.
@@davidlauderdale7147 it's weird because the gameplay is almost always fine (except when I go near dr strange's dumbass portal) but the loading in and out of kill cams and respawning is super choppy and poorly optimized.
I can run Overwatch 2 perfectly and this game is nearly unplayable, that sucks so much
I have some games at like 100-120 and others itll drop to 30-40
You can kill Luna snow in her ult
They have to half the ult time of the healers at least. Also, shark has to get his ult at half too.
luna ult -> mantis ult -> cap ult = ~30 seconds of borderline immortality lol
4:50 no, we dont need anti healing effects added to the game, the ult only needs a duration/healing nerf.
For once, its an Ultimate ability it should be strong and only if it becomes too strong nerf it directly, but dont add stuff that will single-handle ruin the game for every other player but the character applying the anti healing effect
Whats more, anything or most of the things that overwatch has done balance-wise, dont do them in Marvel Rivals, like Role Q
Yea and right now it's too strong because you literally have to wait their whole ultimate to be over to do anything
Yeah having anti heal usually makes it unplayable without anti heal because they will have to balance with anti in mind
@@KeyBell yeah which in turn means nerf it to a strong but not opressive point either by reducing its duration, healing or taking away the cc immunity
Mantis isn't cc immune in her ult
Another thing is luna snow gets her ult so fucking fast if your good i got a ult used it and then not even 30 seconds later I was at 50% for my next one
do you use the default controls on panther?
No one gonna mention the 2 dashes at 4:52?!
the honeymoon phase is over. he's now complaining about game mechanics.
Can u make the combos for spiderman video soon plz
What if dps could apply a 20% heal reduce with their ult
Only thing that counters a defensive ult is a direct hit from iron man and sadly I think that’s it.
10 trillion peni parker mines
Don’t agree with the defensive ult argument because I feel a lot of tank ult counter. I use CAPTAIN ult at the same time. Also strange, venom, spider, etc
the only way to stop a luna ult is landing a headshot on luna with hawkeye but good luck hitting that shot
theres a couple ults that can kill her too, like magneto or iron man
I can name 10 ways to die in Luna ult.
necros without facecam: hardcore
necros with facecam: racecar bed and soy
Complaining versus criticizing is very different the game is brand new and has yet to have any real balance changes and talking about what can be changed about the game for the better is positive not negative which a lot of people don’t understand I feel
Nah what we need a is a buff on Cloak and Daggers ult cause it’s god horrendous for damage and heals just retreating
That character does not need a buff wolverine does
this dude is jesus
Magneto from the enemy Team here. Hello TH-cam i guess. GG´s
Ia Necros playing on EU servers or NA?
they could just nerf the duration of those heal ults, not add anti heal
Its funny that u messed uo your first dash and the video is PERFECT PANTHER MECHANICS 😂
hilarious lmao
I need de urb.
His ult does damage? Never knew
Bro thinks defensive ults are op. I thought u were high elo Necros
Also, u won the game against a Mantis Luna without your team running it sooooooooooooooooo
I am not sure why you delaying the advanced spooderman combos you can't get more views than now.
So its 18 min of you shitting on your team and the game, cool
Hello
Also quit crying about luna and mantis... no you cant stop them but you can still hard CC their teammates who are holding W.
Hard CCing their vanguards will stop everything bc luna isnt dealing dmg at all during ult. Thatll be 2 to 3 of their team not dealing dmg for at least half her ult
I just hate all the healing in general. It's just so spammy and brain dead. Least favorite part of the game.
Bro if they have a defensive ult... Use your offense ult or Bait it out. Or kill them in their ult. Have you NEVER played a hero shooter? An anti would also ruin the game. As an Ana main; anti is broken and unfair. Requires 0 skill. Im a luna main and die in ult to good teams. They can kill u