Thanks for another great tutorial - I think a progress bar would be good, and maybe if the building jiggled/shook a little bit whilst it was producing the unit would be cool. Why did you use two collision rectangles, and not a polygon for the Wizard Building collisions? I've added a polygon to mine when following along and it seems to work, but I could be missing something being new Godot :)
It doesn't matter too much i know simple shapes like rectangles and circles are more preformant so that's the reason I did it this way but the polygon totally works for now because we aren't having any performance issues yet. The progress bar seems like a great idea and we can reuse part of it for ho bars as well
Thank you very much for this tutorial, I have wanted to see something of this genre for a long time!!
Thanks working I getting more parts out
Thanks for another great tutorial - I think a progress bar would be good, and maybe if the building jiggled/shook a little bit whilst it was producing the unit would be cool.
Why did you use two collision rectangles, and not a polygon for the Wizard Building collisions? I've added a polygon to mine when following along and it seems to work, but I could be missing something being new Godot :)
It doesn't matter too much i know simple shapes like rectangles and circles are more preformant so that's the reason I did it this way but the polygon totally works for now because we aren't having any performance issues yet.
The progress bar seems like a great idea and we can reuse part of it for ho bars as well