How to make a 2D RTS in Godot - Part 5 (Building and making units)

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  • เผยแพร่เมื่อ 14 พ.ย. 2024
  • You can see the cursor now!
    Assets
    cosmicgamesstu...
    github.com/Cos...

ความคิดเห็น • 4

  • @CuriososSapiens
    @CuriososSapiens 9 หลายเดือนก่อน +2

    Thank you very much for this tutorial, I have wanted to see something of this genre for a long time!!

    • @cosmicContender
      @cosmicContender  9 หลายเดือนก่อน +1

      Thanks working I getting more parts out

  • @charlesgaskin
    @charlesgaskin 9 หลายเดือนก่อน +1

    Thanks for another great tutorial - I think a progress bar would be good, and maybe if the building jiggled/shook a little bit whilst it was producing the unit would be cool.
    Why did you use two collision rectangles, and not a polygon for the Wizard Building collisions? I've added a polygon to mine when following along and it seems to work, but I could be missing something being new Godot :)

    • @cosmicContender
      @cosmicContender  9 หลายเดือนก่อน +1

      It doesn't matter too much i know simple shapes like rectangles and circles are more preformant so that's the reason I did it this way but the polygon totally works for now because we aren't having any performance issues yet.
      The progress bar seems like a great idea and we can reuse part of it for ho bars as well